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On November 04 2016 00:57 NKB wrote: The one weekend I am travelling I miss not only blizzcon but I miss shoutcraft as well. Well it's gonna be vod central for me i guess! the Spoiler Free TL.Net feature should also help 
On November 04 2016 05:03 ClanWars wrote:Show nested quote +On November 04 2016 05:02 rpddropshot wrote:On November 04 2016 04:57 ClanWars wrote:On November 04 2016 04:52 Solar424 wrote: If the players don't walk out WWE style I'm going to be disappointed You will not be disappointed Entrance music selection is as important, if not more important, than actual performance in the matches. Absolutely, which is why its all custom written for this event. 2.5 years ago Conor Mcgregor could not afford the cost of the $400 licensing waiver fee so he had no entrance music.
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what's happening, stork out of nowhere
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Every big tournament should have a sub-tourney like this, where the losers can duke it out for some consolation prizes.
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So mass hydra beats everything?
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And it's over - worth watching tho !
+ Show Spoiler +Here some cumulative about shoutcraft kings blizzcon 2016 stats:
There we go, Nerchio [$4,500] now top winner with 12 wins (Mana [$1,250] still top win ratio with 83.3% tho). Zerg [$13,250] has put Protoss [$5,250] back to the last spot in both wins and win ratio. Euronics Gaming [$4,500] is now on 3rd place in the team ranking, heck 2nd when it comes to win ratio. And while Poland [$5,750] is "only" 2nd to Korea [$17,750] in wins, it takes the top place in win ratio.
Solar [$3,750] being a king means the 2nd one for Korea (and Asia), bringing his team Samsung Galaxy [$4,750] the first crown as king of the hill.
Overall, a very exciting event and ofc Stephano [$750] takes 1st place when it comes to banter :-)
Thanks for everyone involved for this entertaining event !
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can i watch vods anywhere from yesterdays's games?
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Was fun. But seriously the supposed changes are beyond my understanding. Buff Hydras because They dont get used all too often (Over the incredible easy to use and to get Ravager ) Buff Banelings because if there are only a few left, Zerg should be able to clear drops, despite the terran effort to dodge and snipe. Seems right for a 1/2-Supply unit. Oh and on short rush distance Maps, you will alwas see the ravager win vs terran now. There is no way that you can outproduce Zerg with bio alone, and without the abilty to save a tank from biles...it will just get 1 shot of.
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I think Shoutcraft did not really tell anything about balance since all of the pro gamers played poorly. Even pro gamers will need 500+ matches to adjust to the new balance before it is possible to know if certain things are due to balance or if they are just making the wrong decisions.
The only thing we know for certain is that Hydras seems to be a stronger unit. They may be too strong but that is much to early to tell.
Massing cyclones without support also seems like a bad idea, which is a good thing.
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On November 06 2016 02:45 MockHamill wrote: I think Shoutcraft did not really tell anything about balance since all of the pro gamers played poorly. Even pro gamers will need 500+ matches to adjust to the new balance before it is possible to know if certain things are due to balance or if they are just making the wrong decisions.
The only thing we know for certain is that Hydras seems to be a stronger unit. They may be too strong but that is much to early to tell.
Massing cyclones without support also seems like a bad idea, which is a good thing.
I agree with the sentiment. There is a Kespa tournament coming up and we may actually see different strategies coming up. I hope though when mech actually wins a game people don't cry OP asap. Let's have the wait and see approach for everything, not just for some.
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some cool news from TB
like i've said before.. just keep giving the guy more responsibility and autonomy in handling SC2 eSports. TB does a great job every time Blizzard gives him a project.
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Time for his dong to literally support the scene
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