• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:15
CET 10:15
KST 18:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15552 users

Community Feedback Update: Matchmaking coming - Page 2

Forum Index > SC2 General
171 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
The Bottle
Profile Joined July 2010
242 Posts
Last Edited: 2016-09-09 19:00:05
September 09 2016 18:58 GMT
#21
@Edowyth: You're right, acceleration probably has a much bigger impact on those situations I illustrated than speed (though I still think the new speed will change these engagements to some degree).

I don't think corruptors are too weak anti-air. Their armor is incredible (2 base) and they own most things in the sky (with a couple exceptions, mainly void rays, but they do own voids without their anti-armor buff).

I'm also not sure if banelings need any buffs at all. DK's reasoning for buffing them was that roach ravager was too heavily in the ZvT meta, but that's hardly true right now; ling bane is used a ton against terran bio now. Plus burrowed fungal growths is already a tremendous buff against bio IMO.
ihatevideogames
Profile Joined August 2015
570 Posts
September 09 2016 19:03 GMT
#22
Again the same thing.
Instead of doing the obvious, most logical thing, like giving Ravagers more health but keeping the armored tag, they revert on their own change! It's like DK has taken an oath to NEVER do a thing that makes sense!

And hooray for more Protoss cheese! You still got nightmares about those 3 gate+proxy stargate all ins from WOL? Welcome to Void Ray cheese 2: Electric Boogaloo!

You scouted that stargate you say? Well, before it was propably Oracle and rarely phoenix play. Now it literally can be everything! Fun, ain't it?
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
September 09 2016 19:12 GMT
#23
The ravager change is terrible. Isn't the whole point to make the unit not the optimal option in almost all situations? And now ravagers can just charge in and bile stationary tanks.
Beelzebub1
Profile Joined May 2015
1005 Posts
September 09 2016 19:27 GMT
#24
Would prefer that the range of the Prism be reduced so it takes more overall baby sitting and micro to justify such an OP element on a drop ship. Still, being easier to kill is most certainly better then nothing. It can always be toned down more anyways.

Ravagers kind of need to be unarmored so they can be viable at all but I wish Corrosive Bile would be reworked, it's easy to spam and it forced out lame micro. Maybe make it better vs biological units so Roach/Hydra could be a bit stronger vs Terran where it currently sucks ass? I think the Ravager isn't being designed to it's fullest potential.

Surprised to see no cool down on the Tempest ability, seems overpowered, also the Banshee changes are, have been and will always be totally broken on this unit, remove and make it better some other way.

Hydralisks and Zealots are awesome though, Stalkers could probably use a bit of love now that hydralisks have the extra range and speed, currently Stalker balls get demolished even with blink by the new Hydralisks.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 09 2016 19:40 GMT
#25
On September 10 2016 03:07 ShamanElemental1 wrote:
I like the new changes. But there is still work to be done.
I played more Zerg then P or T so...


- Zerg

The Baneling buff is cancer for ZvZ , please buff the speed of the Banelings instead of the HP , it makes more sense because banes without creep can hardly connect.

Hydras are just to costly and their HP is to low, reduce the gas by 25 and give them 10 HP

SH needs a redesign, their just bad. I would love to make them as an early unit at hatch tech but way weaker... maybe faster ( something that can harass early game without making lings all the time )

Infestor is so cool right now, give them NP without research to make some cool strats, maybe Infested Terrans upgrades.

Corrupter just needs to be alot better vs Air the AA of Zerg is so terrible... more DPS on the unit would be nice.


- Terran


Thor needs to be smaller and faster, better AA as Factory unit.

The Banshee is way to overpowered with the early speed. It needs reverted.

All their other buffs are pretty good and important for the game.


- Protoss

Nerf the adept shade by having longer cooldown

Zealot buff by doing more damage vs armored units

Nerf the Immortal shield barrier and revert the Tempest change.












I think your proposed Hydra change is too strong vs P.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-09-09 19:42:57
September 09 2016 19:42 GMT
#26
On September 10 2016 04:27 Beelzebub1 wrote:
Would prefer that the range of the Prism be reduced so it takes more overall baby sitting and micro to justify such an OP element on a drop ship. Still, being easier to kill is most certainly better then nothing. It can always be toned down more anyways.

Ravagers kind of need to be unarmored so they can be viable at all but I wish Corrosive Bile would be reworked, it's easy to spam and it forced out lame micro. Maybe make it better vs biological units so Roach/Hydra could be a bit stronger vs Terran where it currently sucks ass? I think the Ravager isn't being designed to it's fullest potential.

Surprised to see no cool down on the Tempest ability, seems overpowered, also the Banshee changes are, have been and will always be totally broken on this unit, remove and make it better some other way.

Hydralisks and Zealots are awesome though, Stalkers could probably use a bit of love now that hydralisks have the extra range and speed, currently Stalker balls get demolished even with blink by the new Hydralisks.


I would love to see Stalkers do flat damage. They're a really cool unit to use and micro but right now they just suck. My strategy in pretty much every matchup is "build as few Stalkers as possible."
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Clonester
Profile Joined August 2014
Germany2808 Posts
September 09 2016 19:58 GMT
#27
David Kims team becomes more and more valve's CS:GO team.

The biggest feedback for the warp prism is to reduce the pick up range (or get it off completly) so that you cannot do hot pick ups from the save distance and to be allowed to have an insane micro tool without any risk. The WP is thanks to the new warp mechanic in LotV strong nontheless. What David Kim hears "Reduce WP total HP by 10%" so it is killed 10% faster.

Same with CS:GO devs, community calls out that they fix the broken 3D sound sytem or the broken hitboxes and all what they hear "Change sound of Weapon XY"...

Come on, it is like you want to be hated.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
ShamanElemental1
Profile Joined April 2016
56 Posts
Last Edited: 2016-09-09 20:17:55
September 09 2016 20:12 GMT
#28
On September 10 2016 03:53 avilo wrote:
Ravagers not being armored with tankivac removed is pretty bad. These things need to be armored they have already been too strong for ages.

It's just a massable unit with a free spell on cooldown. With buffs to infestor burrow cast on top of this...i mean that's just really bad and poorly thought out.


The only other mech counter as Zerg is Vipers and Brood Lords.
So basically i have to either turtle to hive or rush to vipers...

Infestors dont counter mech... why would you even mention them.


And if they dont give tools to counter mech then you dont get the buff to mech, ( like that sweet damage to siege tanks ) or they will have to nerf stuff from terran side.


I know you are pretty low IQ but if you havent noticed this cycle in sc2...


PS. Noticed how nobody is complaining that the current tank is better then BW because it has the same power but also SMART TARGETING !

On September 10 2016 03:58 The Bottle wrote:
@Edowyth: You're right, acceleration probably has a much bigger impact on those situations I illustrated than speed (though I still think the new speed will change these engagements to some degree).

I don't think corruptors are too weak anti-air. Their armor is incredible (2 base) and they own most things in the sky (with a couple exceptions, mainly void rays, but they do own voids without their anti-armor buff).

I'm also not sure if banelings need any buffs at all. DK's reasoning for buffing them was that roach ravager was too heavily in the ZvT meta, but that's hardly true right now; ling bane is used a ton against terran bio now. Plus burrowed fungal growths is already a tremendous buff against bio IMO.


Corrupters are super bad.

Even in mass numbers they hardly kill anything because they are either to slow or the other units like voids and vikings kill them.

GO TO THE TESTER AND SEE HOW MANY CORRUPTERS YOU NEED TO 1 SHOT A LIBERATOR.

Zerg AA is bad, everyone knows this.

The Corrupters are really good vs Carriers and Battlecruiser because they have bonus damage vs massive.


SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
Last Edited: 2016-09-09 20:22:46
September 09 2016 20:20 GMT
#29
The matchmaking is quite nice and this is the big one! Nothing to argue there.
But it was already hard to micro a viking vs voidrays (once they hit you the freaking ray follows so long ;D) now it should be impossible right?
But this is no balance problem, terran has enough other counters, but i still dont like it.

@dinomidnight you are joking right? Stalkers are fine. They have their role in each matchup. Making them stronger will cause a lot of problems.
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-09-09 20:21:27
September 09 2016 20:21 GMT
#30
On September 10 2016 04:58 Clonester wrote:
The WP is thanks to the new warp mechanic in LotV strong nontheless.


Warp-in at the prism did not change from HotS to LotV.

The only change for warp-in between HotS and LotV is that at non-powered pylons, warp-in takes slightly more than 3 times as long to complete.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
September 09 2016 20:32 GMT
#31
I'd rather see a slightly more potent anti-armor bonus for VRs if they really, really need a buff. Perhaps also coupled with a nerf to the duration of their prismatic alignment. The speed buff would make it excessively difficult for Corruptors to disengage, particularly with the VR leash range of 8.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
Last Edited: 2016-09-09 20:33:18
September 09 2016 20:33 GMT
#32
the majority of the people: warprism health/shield is fine. its the speed/pickup range.

Blizzard: Okay! we nerf it by reducing health. Keep sending us feedback!

Response: why bother....
http://www.twitch.tv/pinokotsbeer
petro1987
Profile Joined May 2009
Brazil374 Posts
September 09 2016 20:37 GMT
#33
Aren't they updating the map in custom (Frost map) to v1.2 with these changes?
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 09 2016 20:47 GMT
#34
Why does blizzard keep thinking making units faster somehow inherently balances the unit? It's literally their go-to buff for anything in the game.

"Let's make it faster."
Sup
zimz
Profile Blog Joined May 2008
United States510 Posts
September 09 2016 20:48 GMT
#35
they need to nerf reapers adepts and corrupters, also leave VR alone, do not buff it.
zimz
Morbidius
Profile Joined November 2010
Brazil3449 Posts
September 09 2016 20:52 GMT
#36
On second thought i think this void ray change is pretty terrible, no way mech is viable without the old cyclone now. Thors and turrets get absolutely destroyed, vikings will have a very hard time kiting now and mines and libs are reliant on a blunder from protoss.
Has foreign StarCraft hit rock bottom?
Cricketer12
Profile Blog Joined May 2012
United States14003 Posts
September 09 2016 20:53 GMT
#37
Void Rays Void Rays gotta mass up my Void Rays...
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
September 09 2016 20:55 GMT
#38
void ray buff could be interesting, worth a try.
VHbb
Profile Joined October 2014
692 Posts
September 09 2016 21:18 GMT
#39
On September 10 2016 02:38 Charoisaur wrote:
1 base voidray adept allin with speed voidrays I'm not hyped.


I mean you comment in every balance post and you are never hyped for everything, so whatever.

I like both changes (ravager and void), especially the voidrays which feel very clunky to micro (for instance to pull back one by one when you engage marines or hydras) - I think it's a cool micro interaction to have in the game
My life for Aiur !
JimmyJRaynor
Profile Blog Joined April 2010
Canada18050 Posts
September 09 2016 21:20 GMT
#40
nice to see the balance test map matchmaker will be online soon.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech173
OGKoka 117
Lowko97
StarCraft: Brood War
Rain 1477
Jaedong 169
Larva 107
Barracks 93
Killer 80
EffOrt 56
910 30
Hm[arnc] 20
Shine 15
Noble 14
Dota 2
monkeys_forever265
League of Legends
JimRising 458
Reynor65
Counter-Strike
fl0m3669
olofmeister776
shoxiejesuss275
Other Games
summit1g11529
ceh9481
Mew2King156
crisheroes127
NeuroSwarm88
XaKoH 83
KnowMe71
ViBE49
[ Show 12 non-featured ]
StarCraft 2
• LUISG 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2240
League of Legends
• Stunt783
Upcoming Events
The PondCast
45m
KCM Race Survival
45m
WardiTV Invitational
2h 45m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
6h 45m
OSC
13h 45m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 2h
OSC
1d 4h
OSC
1d 14h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.