• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:03
CET 08:03
KST 16:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Which mirror match you like most or least? How much money terran looses from gas steal? Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group C [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7321 users

Community Feedback Update: Matchmaking coming - Page 2

Forum Index > SC2 General
171 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
The Bottle
Profile Joined July 2010
242 Posts
Last Edited: 2016-09-09 19:00:05
September 09 2016 18:58 GMT
#21
@Edowyth: You're right, acceleration probably has a much bigger impact on those situations I illustrated than speed (though I still think the new speed will change these engagements to some degree).

I don't think corruptors are too weak anti-air. Their armor is incredible (2 base) and they own most things in the sky (with a couple exceptions, mainly void rays, but they do own voids without their anti-armor buff).

I'm also not sure if banelings need any buffs at all. DK's reasoning for buffing them was that roach ravager was too heavily in the ZvT meta, but that's hardly true right now; ling bane is used a ton against terran bio now. Plus burrowed fungal growths is already a tremendous buff against bio IMO.
ihatevideogames
Profile Joined August 2015
570 Posts
September 09 2016 19:03 GMT
#22
Again the same thing.
Instead of doing the obvious, most logical thing, like giving Ravagers more health but keeping the armored tag, they revert on their own change! It's like DK has taken an oath to NEVER do a thing that makes sense!

And hooray for more Protoss cheese! You still got nightmares about those 3 gate+proxy stargate all ins from WOL? Welcome to Void Ray cheese 2: Electric Boogaloo!

You scouted that stargate you say? Well, before it was propably Oracle and rarely phoenix play. Now it literally can be everything! Fun, ain't it?
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
September 09 2016 19:12 GMT
#23
The ravager change is terrible. Isn't the whole point to make the unit not the optimal option in almost all situations? And now ravagers can just charge in and bile stationary tanks.
Beelzebub1
Profile Joined May 2015
1004 Posts
September 09 2016 19:27 GMT
#24
Would prefer that the range of the Prism be reduced so it takes more overall baby sitting and micro to justify such an OP element on a drop ship. Still, being easier to kill is most certainly better then nothing. It can always be toned down more anyways.

Ravagers kind of need to be unarmored so they can be viable at all but I wish Corrosive Bile would be reworked, it's easy to spam and it forced out lame micro. Maybe make it better vs biological units so Roach/Hydra could be a bit stronger vs Terran where it currently sucks ass? I think the Ravager isn't being designed to it's fullest potential.

Surprised to see no cool down on the Tempest ability, seems overpowered, also the Banshee changes are, have been and will always be totally broken on this unit, remove and make it better some other way.

Hydralisks and Zealots are awesome though, Stalkers could probably use a bit of love now that hydralisks have the extra range and speed, currently Stalker balls get demolished even with blink by the new Hydralisks.
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 09 2016 19:40 GMT
#25
On September 10 2016 03:07 ShamanElemental1 wrote:
I like the new changes. But there is still work to be done.
I played more Zerg then P or T so...


- Zerg

The Baneling buff is cancer for ZvZ , please buff the speed of the Banelings instead of the HP , it makes more sense because banes without creep can hardly connect.

Hydras are just to costly and their HP is to low, reduce the gas by 25 and give them 10 HP

SH needs a redesign, their just bad. I would love to make them as an early unit at hatch tech but way weaker... maybe faster ( something that can harass early game without making lings all the time )

Infestor is so cool right now, give them NP without research to make some cool strats, maybe Infested Terrans upgrades.

Corrupter just needs to be alot better vs Air the AA of Zerg is so terrible... more DPS on the unit would be nice.


- Terran


Thor needs to be smaller and faster, better AA as Factory unit.

The Banshee is way to overpowered with the early speed. It needs reverted.

All their other buffs are pretty good and important for the game.


- Protoss

Nerf the adept shade by having longer cooldown

Zealot buff by doing more damage vs armored units

Nerf the Immortal shield barrier and revert the Tempest change.












I think your proposed Hydra change is too strong vs P.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
Last Edited: 2016-09-09 19:42:57
September 09 2016 19:42 GMT
#26
On September 10 2016 04:27 Beelzebub1 wrote:
Would prefer that the range of the Prism be reduced so it takes more overall baby sitting and micro to justify such an OP element on a drop ship. Still, being easier to kill is most certainly better then nothing. It can always be toned down more anyways.

Ravagers kind of need to be unarmored so they can be viable at all but I wish Corrosive Bile would be reworked, it's easy to spam and it forced out lame micro. Maybe make it better vs biological units so Roach/Hydra could be a bit stronger vs Terran where it currently sucks ass? I think the Ravager isn't being designed to it's fullest potential.

Surprised to see no cool down on the Tempest ability, seems overpowered, also the Banshee changes are, have been and will always be totally broken on this unit, remove and make it better some other way.

Hydralisks and Zealots are awesome though, Stalkers could probably use a bit of love now that hydralisks have the extra range and speed, currently Stalker balls get demolished even with blink by the new Hydralisks.


I would love to see Stalkers do flat damage. They're a really cool unit to use and micro but right now they just suck. My strategy in pretty much every matchup is "build as few Stalkers as possible."
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Clonester
Profile Joined August 2014
Germany2808 Posts
September 09 2016 19:58 GMT
#27
David Kims team becomes more and more valve's CS:GO team.

The biggest feedback for the warp prism is to reduce the pick up range (or get it off completly) so that you cannot do hot pick ups from the save distance and to be allowed to have an insane micro tool without any risk. The WP is thanks to the new warp mechanic in LotV strong nontheless. What David Kim hears "Reduce WP total HP by 10%" so it is killed 10% faster.

Same with CS:GO devs, community calls out that they fix the broken 3D sound sytem or the broken hitboxes and all what they hear "Change sound of Weapon XY"...

Come on, it is like you want to be hated.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
ShamanElemental1
Profile Joined April 2016
56 Posts
Last Edited: 2016-09-09 20:17:55
September 09 2016 20:12 GMT
#28
On September 10 2016 03:53 avilo wrote:
Ravagers not being armored with tankivac removed is pretty bad. These things need to be armored they have already been too strong for ages.

It's just a massable unit with a free spell on cooldown. With buffs to infestor burrow cast on top of this...i mean that's just really bad and poorly thought out.


The only other mech counter as Zerg is Vipers and Brood Lords.
So basically i have to either turtle to hive or rush to vipers...

Infestors dont counter mech... why would you even mention them.


And if they dont give tools to counter mech then you dont get the buff to mech, ( like that sweet damage to siege tanks ) or they will have to nerf stuff from terran side.


I know you are pretty low IQ but if you havent noticed this cycle in sc2...


PS. Noticed how nobody is complaining that the current tank is better then BW because it has the same power but also SMART TARGETING !

On September 10 2016 03:58 The Bottle wrote:
@Edowyth: You're right, acceleration probably has a much bigger impact on those situations I illustrated than speed (though I still think the new speed will change these engagements to some degree).

I don't think corruptors are too weak anti-air. Their armor is incredible (2 base) and they own most things in the sky (with a couple exceptions, mainly void rays, but they do own voids without their anti-armor buff).

I'm also not sure if banelings need any buffs at all. DK's reasoning for buffing them was that roach ravager was too heavily in the ZvT meta, but that's hardly true right now; ling bane is used a ton against terran bio now. Plus burrowed fungal growths is already a tremendous buff against bio IMO.


Corrupters are super bad.

Even in mass numbers they hardly kill anything because they are either to slow or the other units like voids and vikings kill them.

GO TO THE TESTER AND SEE HOW MANY CORRUPTERS YOU NEED TO 1 SHOT A LIBERATOR.

Zerg AA is bad, everyone knows this.

The Corrupters are really good vs Carriers and Battlecruiser because they have bonus damage vs massive.


SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
Last Edited: 2016-09-09 20:22:46
September 09 2016 20:20 GMT
#29
The matchmaking is quite nice and this is the big one! Nothing to argue there.
But it was already hard to micro a viking vs voidrays (once they hit you the freaking ray follows so long ;D) now it should be impossible right?
But this is no balance problem, terran has enough other counters, but i still dont like it.

@dinomidnight you are joking right? Stalkers are fine. They have their role in each matchup. Making them stronger will cause a lot of problems.
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-09-09 20:21:27
September 09 2016 20:21 GMT
#30
On September 10 2016 04:58 Clonester wrote:
The WP is thanks to the new warp mechanic in LotV strong nontheless.


Warp-in at the prism did not change from HotS to LotV.

The only change for warp-in between HotS and LotV is that at non-powered pylons, warp-in takes slightly more than 3 times as long to complete.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
September 09 2016 20:32 GMT
#31
I'd rather see a slightly more potent anti-armor bonus for VRs if they really, really need a buff. Perhaps also coupled with a nerf to the duration of their prismatic alignment. The speed buff would make it excessively difficult for Corruptors to disengage, particularly with the VR leash range of 8.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2016-09-09 20:33:18
September 09 2016 20:33 GMT
#32
the majority of the people: warprism health/shield is fine. its the speed/pickup range.

Blizzard: Okay! we nerf it by reducing health. Keep sending us feedback!

Response: why bother....
http://www.twitch.tv/pinokotsbeer
petro1987
Profile Joined May 2009
Brazil374 Posts
September 09 2016 20:37 GMT
#33
Aren't they updating the map in custom (Frost map) to v1.2 with these changes?
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 09 2016 20:47 GMT
#34
Why does blizzard keep thinking making units faster somehow inherently balances the unit? It's literally their go-to buff for anything in the game.

"Let's make it faster."
Sup
zimz
Profile Blog Joined May 2008
United States510 Posts
September 09 2016 20:48 GMT
#35
they need to nerf reapers adepts and corrupters, also leave VR alone, do not buff it.
zimz
Morbidius
Profile Joined November 2010
Brazil3449 Posts
September 09 2016 20:52 GMT
#36
On second thought i think this void ray change is pretty terrible, no way mech is viable without the old cyclone now. Thors and turrets get absolutely destroyed, vikings will have a very hard time kiting now and mines and libs are reliant on a blunder from protoss.
Has foreign StarCraft hit rock bottom?
Cricketer12
Profile Blog Joined May 2012
United States13993 Posts
September 09 2016 20:53 GMT
#37
Void Rays Void Rays gotta mass up my Void Rays...
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 09 2016 20:55 GMT
#38
void ray buff could be interesting, worth a try.
VHbb
Profile Joined October 2014
692 Posts
September 09 2016 21:18 GMT
#39
On September 10 2016 02:38 Charoisaur wrote:
1 base voidray adept allin with speed voidrays I'm not hyped.


I mean you comment in every balance post and you are never hyped for everything, so whatever.

I like both changes (ravager and void), especially the voidrays which feel very clunky to micro (for instance to pull back one by one when you engage marines or hydras) - I think it's a cool micro interaction to have in the game
My life for Aiur !
JimmyJRaynor
Profile Blog Joined April 2010
Canada17381 Posts
September 09 2016 21:20 GMT
#40
nice to see the balance test map matchmaker will be online soon.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
WardiTV Mondays #76
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 202
ProTech152
Livibee 19
StarCraft: Brood War
Zeus 889
sSak 42
ToSsGirL 33
Bale 19
Nal_rA 14
GoRush 13
Icarus 11
sorry 10
SilentControl 6
NotJumperer 6
League of Legends
JimRising 623
Counter-Strike
Stewie2K804
m0e_tv554
Super Smash Bros
C9.Mang0380
Other Games
Mew2King111
RuFF_SC257
Organizations
Dota 2
PGL Dota 2 - Main Stream56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH293
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1150
Upcoming Events
KCM Race Survival
1h 58m
The PondCast
2h 58m
WardiTV Team League
4h 58m
BASILISK vs Team Liquid
OSC
4h 58m
OSC
10h 58m
Replay Cast
16h 58m
WardiTV Team League
1d 4h
Big Brain Bouts
1d 9h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
[ Show More ]
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.