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SSL/GSL finals
We’re very excited about these finals coming up! The sOs vs. Byun finals seems so exciting because $o$ winning this to qualify into BlizzCon would open the potential for having a three-time Global Champion. At the same time however, it would also be cool to see ByuN prove to the world that as long as you are awesome, you don’t necessarily need a team to win one of the most difficult tournaments in the world. Not only that, but the race-ratio of the two finals is perfect, and seeing how the remaining BlizzCon slots in KR turn out also sounds exciting.
Matchmaking for Balance Testing Next Week
We wanted to let you know that matchmaking for balance testing will come out next week. Using this will be similar to how you queue into multiplayer games. You would just need to go to the ‘Testing’ tab in Multiplayer, pick the map vetos as you normally would, and then hit play to match make. The starting MMR will be determined by your 1v1 MMR, but as you play it’ll be a separate MMR for this queue, so you don’t have to worry about losing your MMR by participating in this mode. Also, ‘Testing’ will have a separate matchmaking-pool, and the matchmaking quality increases as more players are playing, so if you enjoy this game mode please play it often!
Balance Test Map
Warp Prism health decreased from 100 health 100 shields to 80 health 100 shields For reasons we’ve discussed before, we’d like to increase the difference between players who use this unit well over time, and those who do not.
Voidray speed increased from 3.15 to 3.5 Although used a lot in lower levels, Void Rays have not seen much use in competitive play throughout LotV, so we wanted to test what the game would be like if we made them more viable. We are targeting a speed increase to increase their capability when micro’d, while keeping them similar in lower levels of play.
Ravager back to unarmored flag With the Siege Tank damage buff, we definitely heard your feedback that the Ravager nerf may have been too much, so we wanted to try reverting the ‘armored’ change. We would also like to check how the Stargate tech works against Roach/Ravager now with the Voidray change.
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Oh shit, test matchmaking next week, I am psyched!
The void ray change is interesting. The most common role I think they have is in a skytoss comp in PvZ, as the go-to anti-corruptor unit. Of course, the best way for corruptors to deal with it is to back off and wait for the VR's anti-armor ability to wear off before re-engaging. However, this might make it harder for corruptors to back off from them. (They're still faster though, at 4.13 speed according to liquipedia so this particular situation might not be impacted.)
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1 base voidray adept allin with speed voidrays I'm not hyped.
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Ravager back to unarmored flag That means Cyclones will be weaker agianst ravengers too. Ravagers Counter then Tanks again and a roach ravager army will crush Tanklines and Cyclones. In my opinion the cyclone is way to expensive to be a Reactor Unit. I don't see Mech will ever have the Infrastructure to compete the roach ravavager timings
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1 base voidray adept allin with speed voidrays I'm not hyped.
yep. its coming!
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Ravagers to armored is too weak vs. Terran. So they put it back. Fine.
How is it against Protoss?
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I don't mind the voidray buff, if it allows for more protoss diversity its fine.
I just hope they adress cyclones and mech AA, because voidrays are actually good against mech (you know mech is bad when even voids are good against it)
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On September 10 2016 02:38 Charoisaur wrote:1 base voidray adept allin with speed voidrays  I'm not hyped.
I mean, it's a 11 & 1 / 9ths % increase.
The only units it moves from being "slower than" to "faster than" are queens and (non-boosted) medivacs. Yeah, it's mostly an early game change, but I don't think it really changes the relationships it has with anti-air units outside of queens.
So, maybe in PvZ, but probably not in any other match-ups.
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Thx Blizzard, now i am actually really motivated to play the test maps. The changes overall seem to be much better now, eventhough Stargate openings will be the go to in PvZ again (probably, if players want to use it to defend against roach ravager pushes). Also i think the ravager doesnt need a nerf. Regarding the terran changes I think there is still some room to play with. Really dont want mech to become the go-to...
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On September 10 2016 02:59 Edowyth wrote:Show nested quote +On September 10 2016 02:38 Charoisaur wrote:1 base voidray adept allin with speed voidrays  I'm not hyped. I mean, it's a 11 & 1 / 9ths % increase. The only units it moves from being "slower than" to "faster than" are queens and (non-boosted) medivacs. Yeah, it's mostly an early game change, but I don't think it really changes the relationships it has with anti-air units outside of queens. So, maybe in PvZ, but probably not in any other match-ups. Just because its speed ranking vs other units doesn't change, that doesn't mean that the interactions don't change. The interactions aren't binary based on "who's faster". They will, for example, be able to escape marine fire more quickly which makes them better for poking at structures. If corruptors are too much within their range when their anti-armor activates, it will take corruptors longer to escape their range making them take more damage. Etc. Not that I'm complaining, maybe the void ray needs this, I'm just saying it will change relationships more than you argue.
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I like the new changes. But there is still work to be done. I played more Zerg then P or T so...
- Zerg
The Baneling buff is cancer for ZvZ , please buff the speed of the Banelings instead of the HP , it makes more sense because banes without creep can hardly connect.
Hydras are just to costly and their HP is to low, reduce the gas by 25 and give them 10 HP
SH needs a redesign, their just bad. I would love to make them as an early unit at hatch tech but way weaker... maybe faster ( something that can harass early game without making lings all the time )
Infestor is so cool right now, give them NP without research to make some cool strats, maybe Infested Terrans upgrades.
Corrupter just needs to be alot better vs Air the AA of Zerg is so terrible... more DPS on the unit would be nice.
- Terran
Thor needs to be smaller and faster, better AA as Factory unit.
The Banshee is way to overpowered with the early speed. It needs reverted.
All their other buffs are pretty good and important for the game.
- Protoss
Nerf the adept shade by having longer cooldown
Zealot buff by doing more damage vs armored units
Nerf the Immortal shield barrier and revert the Tempest change.
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On September 10 2016 03:06 The Bottle wrote: Just because its speed ranking vs other units doesn't change, that doesn't mean that the interactions don't change. The interactions aren't binary based on "who's faster". They will, for example, be able to escape marine fire more quickly which makes them better for poking at structures. If corruptors are too much within their range when their anti-armor activates, it will take corruptors longer to escape their range making them take more damage. Etc. Not that I'm complaining, maybe the void ray needs this, I'm just saying it will change relationships more than you argue.
Starting from a stop has more to do with acceleration than maximum movement speed.
There are some situations where voids will take more damage / do more damage ... but they should almost all be when the void ray is already moving (unless their acceleration is much higher than I expect). I don't have SC2 installed here, so I can't actually check the editor, but I suspect that the acceleration will mitigate much of the change you expect to see.
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On September 10 2016 03:07 ShamanElemental1 wrote: I like the new changes. But there is still work to be done. I played more Zerg then P or T so...
- Zerg
Hydras are just to costly and their HP is to low, reduce the gas by 25 and give them 10 HP
Reducing its gas cost is ridiculous; Hydralisk is already a bit strong for its cost. (with its 7 range and speed buff)
Moreover, with buffed Ravagers, it'll be much more viable.
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On September 10 2016 03:15 Edowyth wrote:Show nested quote +On September 10 2016 03:06 The Bottle wrote: Just because its speed ranking vs other units doesn't change, that doesn't mean that the interactions don't change. The interactions aren't binary based on "who's faster". They will, for example, be able to escape marine fire more quickly which makes them better for poking at structures. If corruptors are too much within their range when their anti-armor activates, it will take corruptors longer to escape their range making them take more damage. Etc. Not that I'm complaining, maybe the void ray needs this, I'm just saying it will change relationships more than you argue. Starting from a stop has more to do with acceleration than maximum movement speed. There are some situations where voids will take more damage / do more damage ... but they should almost all be when the void ray is already moving (unless their acceleration is much higher than I expect). I don't have SC2 installed here, so I can't actually check the editor, but I suspect that the acceleration will mitigate much of the change you expect to see.
You are right, its the same as banshee with speed, if you keep them on the run... there is no zerg unit that can catch them but if you stop them and the Zerg has mutas he can get some shoots in.
Its do to acceleration.
This is why i dislike the banshee speed , its so god damn broken.
I dont think the void ray will be the same because you commit to that, the Terran doesnt really commit to 5 banshee.
Tho i still think Corrupter needs a buff in AA , it just sucks so bad.... you always have to wait for 3 Vipers and Para Bomb this days and most of the time its to late.
On September 10 2016 03:20 Thouhastmail wrote:Show nested quote +On September 10 2016 03:07 ShamanElemental1 wrote: I like the new changes. But there is still work to be done. I played more Zerg then P or T so...
- Zerg
Hydras are just to costly and their HP is to low, reduce the gas by 25 and give them 10 HP Reducing its gas cost is ridiculous; Hydralisk is already a bit strong for its cost. (with its 7 range and speed buff) Moreover, with buffed Ravagers, it'll be much more viable.
Hydralisk DPS is to strong yeah but the unit overall is bad if you dont have something to tank for it.
Blizzard said that they want Hydras to be core units, not support units this is why i made my case.
Speed buff on creep only ( that means mostly on defense do to the creep change in lotv , compare hots and lotv and see what game had more creep on map )
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Blizzard should consider merging the baneling HP buff with its speed upgrade in my opinion. And i'm very scared of the new void ray.
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Buffing air units in general is a bad idea. Most of the interesting gameplay comes from ground units.
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This is really terrible news for mech players...
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Are thors or vikings any good vs void rays? How is mech supposed to counter VRs? I really don't know. Any ideas?
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Ravagers not being armored with tankivac removed is pretty bad. These things need to be armored they have already been too strong for ages.
It's just a massable unit with a free spell on cooldown. With buffs to infestor burrow cast on top of this...i mean that's just really bad and poorly thought out.
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