• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:25
CEST 02:25
KST 09:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure4Code S RO8 Preview: Classic, Reynor, Maru, GuMiho2Code S RO8 Preview: ByuN, Rogue, herO, Cure5[ASL19] Ro4 Preview: Storied Rivals7Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12
Community News
Code S Season 1 - Classic & GuMiho advance to RO4 (2025)4[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET7herO & Cure GSL RO8 Interviews: "I also think that all the practice I put in when Protoss wasn’t doing as well is paying off"0Code S Season 1 - herO & Cure advance to RO4 (2025)0Dark to begin military service on May 13th (2025)21
StarCraft 2
General
Is there a place to provide feedback for maps? Code S RO8 Preview: ByuN, Rogue, herO, Cure Code S Season 1 - Classic & GuMiho advance to RO4 (2025) 2024/25 Off-Season Roster Moves Code S RO4 & Finals Preview: herO, GuMiho, Classic, Cure
Tourneys
RSL: Revival, a new crowdfunded tournament series How to join money ritual occult in [GSL 2025] Code S Season 1 - RO4 and Grand Finals SOOPer7s Showmatches 2025 [GSL 2025] Code S:Season 1 - RO8 - Group B
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 473 Cold is the Void Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise
Brood War
General
Pros React To: Emotional Finalist in Best vs Light BGH auto balance -> http://bghmmr.eu/ BW General Discussion ASL 19 Tickets for foreigners Recent recommended BW games
Tourneys
[ASL19] Semifinal B [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [USBL Spring 2025] Groups cast [ASL19] Semifinal A
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Grand Theft Auto VI Nintendo Switch Thread What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread UK Politics Mega-thread US Politics Mega-thread Elon Musk's lies, propaganda, etc. Ask and answer stupid questions here!
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
ASL S19 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14360 users

Community Feedback Update: Matchmaking coming

Forum Index > SC2 General
171 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
Edowyth
Profile Joined October 2010
United States183 Posts
September 09 2016 17:23 GMT
#1
[image loading]

Source


SSL/GSL finals

We’re very excited about these finals coming up! The sOs vs. Byun finals seems so exciting because $o$ winning this to qualify into BlizzCon would open the potential for having a three-time Global Champion. At the same time however, it would also be cool to see ByuN prove to the world that as long as you are awesome, you don’t necessarily need a team to win one of the most difficult tournaments in the world. Not only that, but the race-ratio of the two finals is perfect, and seeing how the remaining BlizzCon slots in KR turn out also sounds exciting.

Matchmaking for Balance Testing Next Week

We wanted to let you know that matchmaking for balance testing will come out next week. Using this will be similar to how you queue into multiplayer games. You would just need to go to the ‘Testing’ tab in Multiplayer, pick the map vetos as you normally would, and then hit play to match make. The starting MMR will be determined by your 1v1 MMR, but as you play it’ll be a separate MMR for this queue, so you don’t have to worry about losing your MMR by participating in this mode. Also, ‘Testing’ will have a separate matchmaking-pool, and the matchmaking quality increases as more players are playing, so if you enjoy this game mode please play it often!

Balance Test Map

Warp Prism health decreased from 100 health 100 shields to 80 health 100 shields
For reasons we’ve discussed before, we’d like to increase the difference between players who use this unit well over time, and those who do not.

Voidray speed increased from 3.15 to 3.5
Although used a lot in lower levels, Void Rays have not seen much use in competitive play throughout LotV, so we wanted to test what the game would be like if we made them more viable.
We are targeting a speed increase to increase their capability when micro’d, while keeping them similar in lower levels of play.

Ravager back to unarmored flag
With the Siege Tank damage buff, we definitely heard your feedback that the Ravager nerf may have been too much, so we wanted to try reverting the ‘armored’ change.
We would also like to check how the Stargate tech works against Roach/Ravager now with the Voidray change.
Facebook Twitter Reddit
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
The Bottle
Profile Joined July 2010
242 Posts
September 09 2016 17:29 GMT
#2
Oh shit, test matchmaking next week, I am psyched!

The void ray change is interesting. The most common role I think they have is in a skytoss comp in PvZ, as the go-to anti-corruptor unit. Of course, the best way for corruptors to deal with it is to back off and wait for the VR's anti-armor ability to wear off before re-engaging. However, this might make it harder for corruptors to back off from them. (They're still faster though, at 4.13 speed according to liquipedia so this particular situation might not be impacted.)
Charoisaur
Profile Joined August 2014
Germany15883 Posts
September 09 2016 17:38 GMT
#3
1 base voidray adept allin with speed voidrays I'm not hyped.
Many of the coolest moments in sc2 happen due to worker harassment
Zulu23
Profile Joined August 2011
Germany132 Posts
September 09 2016 17:46 GMT
#4
Ravager back to unarmored flag

That means Cyclones will be weaker agianst ravengers too.
Ravagers Counter then Tanks again and a roach ravager army will crush Tanklines and Cyclones.
In my opinion the cyclone is way to expensive to be a Reactor Unit.
I don't see Mech will ever have the Infrastructure to compete the roach ravavager timings
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
September 09 2016 17:46 GMT
#5
1 base voidray adept allin with speed voidrays I'm not hyped.


yep. its coming!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
September 09 2016 17:52 GMT
#6
Ravagers to armored is too weak vs. Terran. So they put it back. Fine.

How is it against Protoss?
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
Lexender
Profile Joined September 2013
Mexico2623 Posts
September 09 2016 17:53 GMT
#7
I don't mind the voidray buff, if it allows for more protoss diversity its fine.

I just hope they adress cyclones and mech AA, because voidrays are actually good against mech (you know mech is bad when even voids are good against it)
Edowyth
Profile Joined October 2010
United States183 Posts
September 09 2016 17:59 GMT
#8
On September 10 2016 02:38 Charoisaur wrote:
1 base voidray adept allin with speed voidrays I'm not hyped.


I mean, it's a 11 & 1 / 9ths % increase.

The only units it moves from being "slower than" to "faster than" are queens and (non-boosted) medivacs. Yeah, it's mostly an early game change, but I don't think it really changes the relationships it has with anti-air units outside of queens.

So, maybe in PvZ, but probably not in any other match-ups.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Dungeontay
Profile Joined December 2015
126 Posts
September 09 2016 18:02 GMT
#9
Thx Blizzard, now i am actually really motivated to play the test maps. The changes overall seem to be much better now, eventhough Stargate openings will be the go to in PvZ again (probably, if players want to use it to defend against roach ravager pushes). Also i think the ravager doesnt need a nerf. Regarding the terran changes I think there is still some room to play with. Really dont want mech to become the go-to...
Zzz
purakushi
Profile Joined August 2012
United States3300 Posts
September 09 2016 18:02 GMT
#10
ASL finals, too!
T P Z sagi
The Bottle
Profile Joined July 2010
242 Posts
September 09 2016 18:06 GMT
#11
On September 10 2016 02:59 Edowyth wrote:
Show nested quote +
On September 10 2016 02:38 Charoisaur wrote:
1 base voidray adept allin with speed voidrays I'm not hyped.


I mean, it's a 11 & 1 / 9ths % increase.

The only units it moves from being "slower than" to "faster than" are queens and (non-boosted) medivacs. Yeah, it's mostly an early game change, but I don't think it really changes the relationships it has with anti-air units outside of queens.

So, maybe in PvZ, but probably not in any other match-ups.

Just because its speed ranking vs other units doesn't change, that doesn't mean that the interactions don't change. The interactions aren't binary based on "who's faster". They will, for example, be able to escape marine fire more quickly which makes them better for poking at structures. If corruptors are too much within their range when their anti-armor activates, it will take corruptors longer to escape their range making them take more damage. Etc. Not that I'm complaining, maybe the void ray needs this, I'm just saying it will change relationships more than you argue.
ShamanElemental1
Profile Joined April 2016
56 Posts
Last Edited: 2016-09-09 18:12:07
September 09 2016 18:07 GMT
#12
I like the new changes. But there is still work to be done.
I played more Zerg then P or T so...


- Zerg

The Baneling buff is cancer for ZvZ , please buff the speed of the Banelings instead of the HP , it makes more sense because banes without creep can hardly connect.

Hydras are just to costly and their HP is to low, reduce the gas by 25 and give them 10 HP

SH needs a redesign, their just bad. I would love to make them as an early unit at hatch tech but way weaker... maybe faster ( something that can harass early game without making lings all the time )

Infestor is so cool right now, give them NP without research to make some cool strats, maybe Infested Terrans upgrades.

Corrupter just needs to be alot better vs Air the AA of Zerg is so terrible... more DPS on the unit would be nice.


- Terran


Thor needs to be smaller and faster, better AA as Factory unit.

The Banshee is way to overpowered with the early speed. It needs reverted.

All their other buffs are pretty good and important for the game.


- Protoss

Nerf the adept shade by having longer cooldown

Zealot buff by doing more damage vs armored units

Nerf the Immortal shield barrier and revert the Tempest change.










Edowyth
Profile Joined October 2010
United States183 Posts
September 09 2016 18:15 GMT
#13
On September 10 2016 03:06 The Bottle wrote:
Just because its speed ranking vs other units doesn't change, that doesn't mean that the interactions don't change. The interactions aren't binary based on "who's faster". They will, for example, be able to escape marine fire more quickly which makes them better for poking at structures. If corruptors are too much within their range when their anti-armor activates, it will take corruptors longer to escape their range making them take more damage. Etc. Not that I'm complaining, maybe the void ray needs this, I'm just saying it will change relationships more than you argue.


Starting from a stop has more to do with acceleration than maximum movement speed.

There are some situations where voids will take more damage / do more damage ... but they should almost all be when the void ray is already moving (unless their acceleration is much higher than I expect). I don't have SC2 installed here, so I can't actually check the editor, but I suspect that the acceleration will mitigate much of the change you expect to see.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
September 09 2016 18:20 GMT
#14
On September 10 2016 03:07 ShamanElemental1 wrote:
I like the new changes. But there is still work to be done.
I played more Zerg then P or T so...

- Zerg

Hydras are just to costly and their HP is to low, reduce the gas by 25 and give them 10 HP


Reducing its gas cost is ridiculous; Hydralisk is already a bit strong for its cost. (with its 7 range and speed buff)

Moreover, with buffed Ravagers, it'll be much more viable.
"Morality is simply the attitude we adopt towards people we personally dislike"
ShamanElemental1
Profile Joined April 2016
56 Posts
Last Edited: 2016-09-09 18:33:06
September 09 2016 18:25 GMT
#15
On September 10 2016 03:15 Edowyth wrote:
Show nested quote +
On September 10 2016 03:06 The Bottle wrote:
Just because its speed ranking vs other units doesn't change, that doesn't mean that the interactions don't change. The interactions aren't binary based on "who's faster". They will, for example, be able to escape marine fire more quickly which makes them better for poking at structures. If corruptors are too much within their range when their anti-armor activates, it will take corruptors longer to escape their range making them take more damage. Etc. Not that I'm complaining, maybe the void ray needs this, I'm just saying it will change relationships more than you argue.


Starting from a stop has more to do with acceleration than maximum movement speed.

There are some situations where voids will take more damage / do more damage ... but they should almost all be when the void ray is already moving (unless their acceleration is much higher than I expect). I don't have SC2 installed here, so I can't actually check the editor, but I suspect that the acceleration will mitigate much of the change you expect to see.



You are right, its the same as banshee with speed, if you keep them on the run... there is no zerg unit that can catch them but if you stop them and the Zerg has mutas he can get some shoots in.


Its do to acceleration.


This is why i dislike the banshee speed , its so god damn broken.

I dont think the void ray will be the same because you commit to that, the Terran doesnt really commit to 5 banshee.


Tho i still think Corrupter needs a buff in AA , it just sucks so bad.... you always have to wait for 3 Vipers and Para Bomb this days and most of the time its to late.


On September 10 2016 03:20 Thouhastmail wrote:
Show nested quote +
On September 10 2016 03:07 ShamanElemental1 wrote:
I like the new changes. But there is still work to be done.
I played more Zerg then P or T so...

- Zerg

Hydras are just to costly and their HP is to low, reduce the gas by 25 and give them 10 HP


Reducing its gas cost is ridiculous; Hydralisk is already a bit strong for its cost. (with its 7 range and speed buff)

Moreover, with buffed Ravagers, it'll be much more viable.


Hydralisk DPS is to strong yeah but the unit overall is bad if you dont have something to tank for it.

Blizzard said that they want Hydras to be core units, not support units this is why i made my case.


Speed buff on creep only ( that means mostly on defense do to the creep change in lotv , compare hots and lotv and see what game had more creep on map )



Morbidius
Profile Joined November 2010
Brazil3449 Posts
September 09 2016 18:26 GMT
#16
Blizzard should consider merging the baneling HP buff with its speed upgrade in my opinion. And i'm very scared of the new void ray.
Has foreign StarCraft hit rock bottom?
Empirimancer
Profile Joined July 2011
Canada1024 Posts
September 09 2016 18:43 GMT
#17
Buffing air units in general is a bad idea. Most of the interesting gameplay comes from ground units.
VonComet
Profile Joined November 2010
Slovenia26 Posts
September 09 2016 18:48 GMT
#18
This is really terrible news for mech players...
petro1987
Profile Joined May 2009
Brazil374 Posts
September 09 2016 18:52 GMT
#19
Are thors or vikings any good vs void rays? How is mech supposed to counter VRs? I really don't know. Any ideas?
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 09 2016 18:53 GMT
#20
Ravagers not being armored with tankivac removed is pretty bad. These things need to be armored they have already been too strong for ages.

It's just a massable unit with a free spell on cooldown. With buffs to infestor burrow cast on top of this...i mean that's just really bad and poorly thought out.
Sup
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft635
NeuroSwarm 196
RuFF_SC2 98
Nina 92
StarCraft: Brood War
Zeus 2783
Sexy 18
Icarus 4
Dota 2
LuMiX1
Counter-Strike
flusha597
Super Smash Bros
C9.Mang010351
hungrybox1150
Mew2King211
Other Games
summit1g8222
FrodaN4476
Grubby4339
ViBE95
Trikslyr90
JimRising 85
NightEnD16
Organizations
Other Games
gamesdonequick920
StarCraft 2
ESL.tv135
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 63
• davetesta51
• musti20045 29
• gosughost_ 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler89
Other Games
• imaqtpie1818
Upcoming Events
Online Event
3h 35m
Clem vs ShoWTimE
herO vs MaxPax
GSL Qualifier
8h 5m
Sparkling Tuna Cup
9h 35m
WardiTV Invitational
10h 35m
Percival vs TriGGeR
ByuN vs Solar
Clem vs Spirit
MaxPax vs Jumy
Anonymous
13h 35m
BSL Season 20
14h 35m
TerrOr vs HBO
Tarson vs Spine
RSL Revival
16h 35m
BSL Season 20
17h 35m
MadiNho vs dxtr13
Gypsy vs Dark
Wardi Open
1d 10h
Monday Night Weeklies
1d 15h
[ Show More ]
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
Replay Cast
4 days
Road to EWC
5 days
SC Evo League
6 days
Road to EWC
6 days
Liquipedia Results

Completed

Proleague 2025-05-14
2025 GSL S1
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
NPSL S3
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

Rose Open S1
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.