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Nova Covert Ops Mission Pack 2 Release 2016/Aug/2 - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 Next All
Hockleberry
Profile Joined April 2016
63 Posts
August 03 2016 13:15 GMT
#21
I can't wait to play!!
pzlama333
Profile Joined April 2013
United States282 Posts
August 03 2016 14:19 GMT
#22
Am I the only one that think General Davis looks really like Hillary Clinton?
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2016-08-03 17:15:01
August 03 2016 17:10 GMT
#23
Did the second map hard achievement too (win without killing any protoss):

- go mass liberators, plus a single armory to get +2/+2 (you can get them before the main base is attacked)

- after first spot west of main base, immediately go in the center to claim the expansion, and get the terrazine spot there. You also get a few (almost) useless mercenary units

- With 4 gases, I've found 2 reactored starports + single armory to be the sweet spot. Build all new depots on the expo, as the main will be killed first

- get the remaining therazine spots clock-wise. Be quick, because the toss will otherwise attack the last one too soon and you will be forced to kill them, losing the achievement

- let the protoss destroy the terrazine spots they attack, don't care about them

- protoss will eventually attack your main, Be sure to remove all defenses to avoid killing them. You can try to mass repair the CC to harvest a bit more gas at the expense of minerals, before losing the main. You should have finished researching 2/2 already. Rebuild some depots at expo

- when the expo is attacked too, float some buildings north to avoid losing, and get the last therazine spots. You should almost be maxed at that point, making the final spots easy enough.



Some therazine spots require to leave some liberators in anti-air mode to kill some infested banshee or overlord drop, dont put all of them in siege mode!

Suggested upgrades:

Nova: Shotgun! It helps big time to kill large amounts of zombies, and let the liberators focus on bigger targets. Also get healing stimpack and range visor

Units: you could opt for the servos on the liberators to quicken their mode change, but it's not really necessary: healing steel is far better to regain complete health after a battle.

As long as you move quickly from spot to spot, this achievement is far easier than the one in the first mission.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
August 03 2016 19:13 GMT
#24
so it's a bug that u can't build neither banshees nor goliaths in the 4th mission?
Jayborino
Profile Joined May 2014
23 Posts
August 03 2016 19:28 GMT
#25
Go into the archives, pick mission 3, go back to mission 4. Goliaths and Banshees will be there.
Isualin
Profile Joined March 2011
Germany1903 Posts
August 03 2016 20:30 GMT
#26
Valerian is a total weakling so far but i hope he has some master plan involving moebius foundation.

Alarak is still badass though
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
lastride
Profile Joined April 2014
2390 Posts
August 03 2016 21:45 GMT
#27
On August 03 2016 21:26 Elentos wrote:
These Nova mission packs are so much more fun than the LotV campaign :S

Damn straight! I love the new mission pack it so far
RoKetha
Profile Joined July 2010
United States211 Posts
August 04 2016 01:06 GMT
#28
On August 04 2016 04:28 Jayborino wrote:
Go into the archives, pick mission 3, go back to mission 4. Goliaths and Banshees will be there.


Thank you for mentioning this. The mission seemed to be absolutely obscene for giving you literally zero units that shoot up aside from marines that max at +1 attack vs 5 armor Protoss air units including 70-something damage Tempests. As far as I could tell, the only viable strategy under those conditions was building 6-10 missile turrets in a cluster in front of your base, which seems to prevent the warp prisms from deploying. Definitely looked like it was supposed to be all about Goliaths.
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
August 04 2016 03:40 GMT
#29
On August 04 2016 10:06 RoKetha wrote:
Show nested quote +
On August 04 2016 04:28 Jayborino wrote:
Go into the archives, pick mission 3, go back to mission 4. Goliaths and Banshees will be there.


Thank you for mentioning this. The mission seemed to be absolutely obscene for giving you literally zero units that shoot up aside from marines that max at +1 attack vs 5 armor Protoss air units including 70-something damage Tempests. As far as I could tell, the only viable strategy under those conditions was building 6-10 missile turrets in a cluster in front of your base, which seems to prevent the warp prisms from deploying. Definitely looked like it was supposed to be all about Goliaths.


You could also nuke them or lure them to the zerg!
Think fast. Click faster.
iamho
Profile Joined June 2009
United States3347 Posts
August 04 2016 04:48 GMT
#30
I didn't know the lack of goliaths was a bug.. ended up winning with mass marines and nukes after a dozen reloads
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
August 04 2016 04:56 GMT
#31
On August 04 2016 10:06 RoKetha wrote:
Show nested quote +
On August 04 2016 04:28 Jayborino wrote:
Go into the archives, pick mission 3, go back to mission 4. Goliaths and Banshees will be there.


Thank you for mentioning this. The mission seemed to be absolutely obscene for giving you literally zero units that shoot up aside from marines that max at +1 attack vs 5 armor Protoss air units including 70-something damage Tempests. As far as I could tell, the only viable strategy under those conditions was building 6-10 missile turrets in a cluster in front of your base, which seems to prevent the warp prisms from deploying. Definitely looked like it was supposed to be all about Goliaths.

I did it with the bug by going mass marine and having Nova and a group of marine outside the base comming from behind to kill the prisons before they could warp in more then one time. Took me so much time; I reloded the same 30 sec part like 15 time before I got it right.

If you get pass the second wave without losing your base it is pretty easy sice you get a big ball of marine. Actually even if it is a bug it is a nice challenge. (Well I say that now 3 hours ago I was looking at 10 marine getting all kill by a single tempess and wanted to trow my computer by the window)
Writerhttp://i.imgur.com/9p6ufcB.jpg
Isualin
Profile Joined March 2011
Germany1903 Posts
August 04 2016 06:13 GMT
#32
You can build multiple ghost academies in the last mission to store multiple free nukes for nova btw. They are certainly effective for their cost
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
Hockleberry
Profile Joined April 2016
63 Posts
August 04 2016 13:30 GMT
#33
Just finished Mission 4....really enjoyed!! Terrain was nicely done and gameplay was a lot of fun. Little bit of stealth mixed in with some build a base/timer mission. Good time. Looking forward to playing the next two missions!!
Zulu23
Profile Joined August 2011
Germany132 Posts
August 04 2016 16:56 GMT
#34

I cannot hotkey the attack command. I literally can't 1A because there is no A.


I have the same problem. The attack command of Nova can't be moved to another hotkey. I have it on A but I use a custom hotkey profile A is useless for me.
Elentos
Profile Blog Joined February 2015
55569 Posts
August 04 2016 18:31 GMT
#35
I did the first mission of the new pack on brutal pretty easily once I remembered you get free nukes for every ghost academy. Nuke the defensive structures & units, hit the shield things, retreat for defense against the Protoss. The attack squads didn't bring observers so Nova really saved the defense since I also had the bug going.

The last mission I finished with around 20 ghost academies. Nuking everything is hilarious.
Every 60 seconds in Africa, a minute passes.
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2016-08-05 08:24:07
August 04 2016 22:39 GMT
#36
Did the third hard achievement too. This one was trivial: just get some liberators, bunkers and turrets as defense east and north, and send nova in solo mission. Build 1-2 additional academies, just to speed things up. You may need to kill some buildings too free the space around the target spots (animation won't trigger unless there's no zerg around the circle), just don't kill every building of a single kind to not lose the achievement.

Suggested upgrades:

Nova: range visor, permanent cloak suite, rifle (to snipe overseer and outrange spore crawlers), bomb (the one doing damage, not the stun one, to speed up killing). You can just destroy detectors and go straight to the target spots, then kill what's around them, and step on.

Units: regeneration or quick transformation for liberators. Tanks without the need for tech lab, to reactor them, are nice too.
Lunchador
Profile Joined April 2010
United States776 Posts
August 05 2016 07:57 GMT
#37
Just completed the first two masteries on brutal. Holy @#$%ing crap, now that was so tough and exhilarating! Just one more to go, urk...
Defender of truth, justice, and noontime meals!
Hockleberry
Profile Joined April 2016
63 Posts
August 05 2016 13:07 GMT
#38
Just finished Mission 5. That was a fun mission!! Welcome to the Jungle and Outbreak combined with mini-boss fights in-between...what else can a nerd ask for.

The griffin swooping in for the terrazine was a nice touch. Terrain was well-done, but the loading screen for that mission was salivating. I am very impressed with these missions. I like how each terrazine site got progressively more and more difficult to hold. The toss attacks were pretty weak and easy to hold off or intercept. I was banking mad minerals and gas, but by the end had almost none...so I must of been losing a lot of units and not realizing it!! The whale things were a nice touch. I really took my time on this mission...like 50 minutes...was having so much fun with the liberators...such a cool unit!!

Can't wait to play the next mission.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
August 05 2016 13:29 GMT
#39
On August 05 2016 16:57 Lunchador wrote:
Just completed the first two masteries on brutal. Holy @#$%ing crap, now that was so tough and exhilarating! Just one more to go, urk...


Did you record these by any chance? I've seen people do the missions on brutal on youtube, but to also go for the masteries would be interesting to see, especially if anyone finds some good cheesy paths with cloaked banshees like back with some WoL missions.
Malhavoc
Profile Joined October 2010
Italy308 Posts
August 05 2016 14:00 GMT
#40
Someone said about easter eggs... didn't notice any! What I've missed?
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