Nova Covert Ops Mission Pack 2 Release 2016/Aug/2 - Page 2
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Hockleberry
63 Posts
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pzlama333
United States276 Posts
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Malhavoc
Italy308 Posts
- go mass liberators, plus a single armory to get +2/+2 (you can get them before the main base is attacked) - after first spot west of main base, immediately go in the center to claim the expansion, and get the terrazine spot there. You also get a few (almost) useless mercenary units - With 4 gases, I've found 2 reactored starports + single armory to be the sweet spot. Build all new depots on the expo, as the main will be killed first - get the remaining therazine spots clock-wise. Be quick, because the toss will otherwise attack the last one too soon and you will be forced to kill them, losing the achievement - let the protoss destroy the terrazine spots they attack, don't care about them - protoss will eventually attack your main, Be sure to remove all defenses to avoid killing them. You can try to mass repair the CC to harvest a bit more gas at the expense of minerals, before losing the main. You should have finished researching 2/2 already. Rebuild some depots at expo - when the expo is attacked too, float some buildings north to avoid losing, and get the last therazine spots. You should almost be maxed at that point, making the final spots easy enough. Some therazine spots require to leave some liberators in anti-air mode to kill some infested banshee or overlord drop, dont put all of them in siege mode! Suggested upgrades: Nova: Shotgun! It helps big time to kill large amounts of zombies, and let the liberators focus on bigger targets. Also get healing stimpack and range visor Units: you could opt for the servos on the liberators to quicken their mode change, but it's not really necessary: healing steel is far better to regain complete health after a battle. As long as you move quickly from spot to spot, this achievement is far easier than the one in the first mission. | ||
Ganseng
Russian Federation473 Posts
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Jayborino
23 Posts
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Isualin
Germany1903 Posts
Alarak is still badass though | ||
lastride
2390 Posts
On August 03 2016 21:26 Elentos wrote: These Nova mission packs are so much more fun than the LotV campaign :S Damn straight! I love the new mission pack it so far | ||
RoKetha
United States211 Posts
On August 04 2016 04:28 Jayborino wrote: Go into the archives, pick mission 3, go back to mission 4. Goliaths and Banshees will be there. Thank you for mentioning this. The mission seemed to be absolutely obscene for giving you literally zero units that shoot up aside from marines that max at +1 attack vs 5 armor Protoss air units including 70-something damage Tempests. As far as I could tell, the only viable strategy under those conditions was building 6-10 missile turrets in a cluster in front of your base, which seems to prevent the warp prisms from deploying. Definitely looked like it was supposed to be all about Goliaths. | ||
LordOfDabu
United States391 Posts
On August 04 2016 10:06 RoKetha wrote: Thank you for mentioning this. The mission seemed to be absolutely obscene for giving you literally zero units that shoot up aside from marines that max at +1 attack vs 5 armor Protoss air units including 70-something damage Tempests. As far as I could tell, the only viable strategy under those conditions was building 6-10 missile turrets in a cluster in front of your base, which seems to prevent the warp prisms from deploying. Definitely looked like it was supposed to be all about Goliaths. You could also nuke them or lure them to the zerg! | ||
iamho
United States3346 Posts
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Nakajin
Canada8988 Posts
On August 04 2016 10:06 RoKetha wrote: Thank you for mentioning this. The mission seemed to be absolutely obscene for giving you literally zero units that shoot up aside from marines that max at +1 attack vs 5 armor Protoss air units including 70-something damage Tempests. As far as I could tell, the only viable strategy under those conditions was building 6-10 missile turrets in a cluster in front of your base, which seems to prevent the warp prisms from deploying. Definitely looked like it was supposed to be all about Goliaths. I did it with the bug by going mass marine and having Nova and a group of marine outside the base comming from behind to kill the prisons before they could warp in more then one time. Took me so much time; I reloded the same 30 sec part like 15 time before I got it right. If you get pass the second wave without losing your base it is pretty easy sice you get a big ball of marine. Actually even if it is a bug it is a nice challenge. (Well I say that now 3 hours ago I was looking at 10 marine getting all kill by a single tempess and wanted to trow my computer by the window) | ||
Isualin
Germany1903 Posts
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Hockleberry
63 Posts
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Zulu23
Germany132 Posts
I cannot hotkey the attack command. I literally can't 1A because there is no A. I have the same problem. The attack command of Nova can't be moved to another hotkey. I have it on A but I use a custom hotkey profile A is useless for me. | ||
Elentos
55458 Posts
The last mission I finished with around 20 ghost academies. Nuking everything is hilarious. | ||
Malhavoc
Italy308 Posts
Suggested upgrades: Nova: range visor, permanent cloak suite, rifle (to snipe overseer and outrange spore crawlers), bomb (the one doing damage, not the stun one, to speed up killing). You can just destroy detectors and go straight to the target spots, then kill what's around them, and step on. Units: regeneration or quick transformation for liberators. Tanks without the need for tech lab, to reactor them, are nice too. | ||
Lunchador
United States776 Posts
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Hockleberry
63 Posts
The griffin swooping in for the terrazine was a nice touch. Terrain was well-done, but the loading screen for that mission was salivating. I am very impressed with these missions. I like how each terrazine site got progressively more and more difficult to hold. The toss attacks were pretty weak and easy to hold off or intercept. I was banking mad minerals and gas, but by the end had almost none...so I must of been losing a lot of units and not realizing it!! The whale things were a nice touch. I really took my time on this mission...like 50 minutes...was having so much fun with the liberators...such a cool unit!! Can't wait to play the next mission. | ||
DrSeRRoD
United States490 Posts
On August 05 2016 16:57 Lunchador wrote: Just completed the first two masteries on brutal. Holy @#$%ing crap, now that was so tough and exhilarating! Just one more to go, urk... Did you record these by any chance? I've seen people do the missions on brutal on youtube, but to also go for the masteries would be interesting to see, especially if anyone finds some good cheesy paths with cloaked banshees like back with some WoL missions. | ||
Malhavoc
Italy308 Posts
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