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Nova Covert Ops Mission Pack 2 Release 2016/Aug/2

Forum Index > SC2 General
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tokinho
Profile Blog Joined December 2010
United States792 Posts
Last Edited: 2016-08-04 14:06:46
July 26 2016 09:54 GMT
#1


[image loading]

Description: A continuation of the story of Nova recovering her memories and finding out what happened while she was awol. Who are the defenders of man? The conspiracy against Emperor Valerian takes a dark turn as you and your crew race to stop a vicious zerg attack before thousands of lives are lost.

Prepurchase link: Nova Covert Ops Battlenet Page

------------------------------------------------------------------------------------
Lowko playthrough of covert Ops mission pack 1:

Nova awakes in a facility and is warned of danger, will she be able to escape?


Nova after escaping requests retrieval and is taken to Borea to talk to Matt Horner. She finds out she's missing several months of memories and was used as a weapon against valerian. Zerg come to the facility. She fends the zerg off and the Defenders of Man come after her. They evacuate to space and find Valerian.


Valerian gives Nova a ship, Reigal, Valerian's intelligence chief, helps with an anti-neural inhibitor to recover memories. Nova goes to Tarsonis city, her place of birth, to find out secret of the defenders of man. She fights and gets her answers. They are using the psi emitter to pull zerg to destroy a world to discredit Valerian.


Mission 4: Trouble in paradise
Smile
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
July 26 2016 20:16 GMT
#2
New trailer is out!

ㅇㅅㅌㅅ
Amui
Profile Blog Joined August 2010
Canada10567 Posts
July 26 2016 20:29 GMT
#3
Waiting patiently for my achievement points.

I bought the 3pk bundle long ago, so I'm just waiting for the content to come out.
Porouscloud - NA LoL
lastride
Profile Joined April 2014
2390 Posts
July 26 2016 20:31 GMT
#4
Hell its about time!
Hockleberry
Profile Joined April 2016
63 Posts
July 27 2016 13:25 GMT
#5
Super Stoked!!
Yiome
Profile Joined February 2014
China1687 Posts
August 02 2016 16:57 GMT
#6
Just finished chapter 2. Hell this chapter is so good, from game play to plot to Easter eggs :D
If Blizzard can keep this high quality, then I can't wait to see more campaigns like this.
DeepElemBlues
Profile Blog Joined January 2011
United States5079 Posts
August 02 2016 18:54 GMT
#7
that first mission is fun as hell on brutal constantly gotta be doing something no time to sit back for even 5 seconds
no place i'd rather be than the satellite of love
Malhavoc
Profile Joined October 2010
Italy308 Posts
August 02 2016 22:27 GMT
#8
I've having some problems with the "Friendly Competition" achievement.. I need to win without killing toss.. but around mid game they attack my own base! Should I just float buildings away, and finish with what I've got, or is there a trick?
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
August 02 2016 22:32 GMT
#9
What units are supposed to be available on the first mission? My starport can't build any units and my factory only has hellbats/tanks. Since I started with banshees and goliaths I assumed I would be able to build them but it doesn't seem to be the case.
Think fast. Click faster.
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2016-08-03 00:24:29
August 03 2016 00:17 GMT
#10
I don't get what Blizzard does during all this time if they don't manage to catch the simplest bugs. What does QA do?

I cannot hotkey the attack command. I literally can't 1A because there is no A.

And as usual, hotkeys in general are a horrible mess. The new stimpack means and random upgrades mean that I broke my hotkey setup

Edit : I can't even post a message in the bug section. Then I noticed how Blizzard is being DDoSed right now, so that may explain my issues
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2016-08-03 01:49:54
August 03 2016 01:48 GMT
#11
On August 03 2016 07:27 Malhavoc wrote:
I've having some problems with the "Friendly Competition" achievement.. I need to win without killing toss.. but around mid game they attack my own base! Should I just float buildings away, and finish with what I've got, or is there a trick?

Just let them kill your base. Or float, or whatever. The point is just let them kill your shit. It takes them a good 5-10 minutes to kill everything. You should be able to free all the whales by then if you're time efficient.
esq>n
Yiome
Profile Joined February 2014
China1687 Posts
Last Edited: 2016-08-03 04:51:09
August 03 2016 02:31 GMT
#12
On August 03 2016 07:32 LordOfDabu wrote:
What units are supposed to be available on the first mission? My starport can't build any units and my factory only has hellbats/tanks. Since I started with banshees and goliaths I assumed I would be able to build them but it doesn't seem to be the case.

It's a known bug. Workaround from BattleNet Known Issue page:
Workaround: On the Trouble In Paradise briefing screen, enter the Mission Archives and load the Enemy Intelligence mission briefing screen. It's not necessary to actually launch this mission, you can close this briefing screen and return to the Trouble In Paradise briefing screen. This should grant access to the Banshee and Goliath units.

EDIT: although I did not encounter this bug personally. Wonder what triggered it. Chapter 2 is running quite well for me although my potato laptop is struggling with framerate problem in chapter 1. The only bug I found is the water texture lost (become a scary red blob) if I set the graphic setting to high. I reset the setting to medium and it's fine.
Thayo
Profile Joined August 2016
Australia2 Posts
August 03 2016 05:10 GMT
#13
This was really fun to play. None of the above bugs happened on my play through. It did force me to start all over again from Chapter 1 Mission 1, but it was a good refresher of the story. I found a fun little glitch in the 3rd mission of Chapter 2. If you send Nova's hologram units into the subway before its timer runs out they become permanent. Not sure how useful this is overall, but it was neat running around with half a dozen Nova's. The timer must run out while the hologram is in the subway then you can have them come out and be permanent, they also retain the healing ability, so become quite a durable extra.
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
August 03 2016 06:59 GMT
#14
On August 03 2016 11:31 Yiome wrote:
Show nested quote +
On August 03 2016 07:32 LordOfDabu wrote:
What units are supposed to be available on the first mission? My starport can't build any units and my factory only has hellbats/tanks. Since I started with banshees and goliaths I assumed I would be able to build them but it doesn't seem to be the case.

It's a known bug. Workaround from BattleNet Known Issue page:
Show nested quote +
Workaround: On the Trouble In Paradise briefing screen, enter the Mission Archives and load the Enemy Intelligence mission briefing screen. It's not necessary to actually launch this mission, you can close this briefing screen and return to the Trouble In Paradise briefing screen. This should grant access to the Banshee and Goliath units.

EDIT: although I did not encounter this bug personally. Wonder what triggered it. Chapter 2 is running quite well for me although my potato laptop is struggling with framerate problem in chapter 1. The only bug I found is the water texture lost (become a scary red blob) if I set the graphic setting to high. I reset the setting to medium and it's fine.


Thanks. I wound up beating the mission on brutal with just marines/marauders and a lot of nukes (I probably built 10 nuke silos). When I reloaded the mission after beating it from the archives I was able to build the proper units. *shrug*
Think fast. Click faster.
Lunchador
Profile Joined April 2010
United States776 Posts
August 03 2016 08:20 GMT
#15
Man, these missions are honestly incredible! Spending quite a bit of time struggling through them on brutal, and boy is it unforgiving, indeed! I'm blown away by the level design, the art, the difficulty, the easter eggs, the story itself. Blizzard really outdone themselves this time!
Defender of truth, justice, and noontime meals!
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2016-08-03 09:39:06
August 03 2016 09:03 GMT
#16
Finishing the campaign in normal mode and getting the normal achievements is trivial. The 3 "Hard+" achievements, instead, are a lot harder.

Did it the first mission's hard achievement so far: I think the key are Goliaths and Nuclears: you can't afford losing time, since the mothership timer is really quick. It's important to save the nuclear from the previous "destroy hatcheries" prologue, so you can attack the first target with a pre-emptive nuclear, and then clean up with the few units you have.

In the meantime, build a second ghost academy (even add a third later on, if you can). Pre-emptive nukes are incredible to soften up enemy bases and avoid losing many units. Having 2-3 academies lets you nuke every target, and sometime even the protoss armies attacking your base.

Due to the amount of enemy flying units, Goliaths are kings, with some marines for the left over minerals.

You should leave just a tiny bit of defense for the very light zerg attacks. A permanent cloaked banshee defends against every ground attack. You may also need a bunker for a few muta in the late game.

When the Mothership finally attacks you, do not understimate it: it has a lot of interceptors, and warps in additional units. Wait for it at your base, repair your units meanwhile, leave your SCVs in repair mode for healing, and just as the MS arrives, lauch a nuclear on it to halve its life.

Suggested upgrades:

Nova: Stim pack for healing, rifle or sword (rifle is very good to snip HT before engagements, but sword hits very hard shielded enemies), increase range visor if you opt for rifle.

Units: healing stim pack on marines, permanent cloack on banshee, increased range on Goliaths
hkknight
Profile Joined August 2016
1 Post
August 03 2016 10:56 GMT
#17
i finished 6th mission, graped the bonus "plasma gun", then i back to mission achive to played mission 4th for mastery bonus. i Accidentally hit launch before chosing anything, then in the mission, i have all units and upgrades in last mission (i.e 6th mission) and my nova is equiped the plasma gun
1. the plasma gun is 15 per 0.5s (30 mechanical) range 8 (with +2 range) air and ground. Q skill is ground target nuke 300 damage (400 for armor - 1 hit spore/pylon) for 75 mana, cast about 3/4 range of snipe, you get detected when target a spore. When nova killed a unit (last hit) it leaves where the unit die a plasma pool deal 2(?) per sec. [screenshots in coming]
2. i have all tech/unit raven, liberator in mission 4, and the mission turned out super easy to get mastery achivement. when it finish, i cant choose that plasma gun again, but i have save file
3. i like raven in this campaign cuz the "laser point defense" is replaced with "medic drone" for both bio and mech, together with spider mine, 10-15 ravens is like vulture raynor in coop :3
gobbledydook
Profile Joined October 2012
Australia2603 Posts
Last Edited: 2016-08-03 11:47:08
August 03 2016 11:44 GMT
#18
ravens are broken.
Seriously, it doesn't really matter what else you build with your minerals. Mass raven is OP.

edit: reading the comments I didn't even realize you could get more nukes by building ghost academies...I rolled with one through the whole campaign...
I am a dirty Protoss bullshit abuser
Elentos
Profile Blog Joined February 2015
55511 Posts
August 03 2016 12:26 GMT
#19
These Nova mission packs are so much more fun than the LotV campaign :S
Every 60 seconds in Africa, a minute passes.
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2016-08-03 13:02:45
August 03 2016 12:56 GMT
#20
On August 03 2016 20:44 gobbledydook wrote:
ravens are broken.
Seriously, it doesn't really matter what else you build with your minerals. Mass raven is OP.

edit: reading the comments I didn't even realize you could get more nukes by building ghost academies...I rolled with one through the whole campaign...



Which upgrades do you choose for ravens? Tried mines instead of seeker missile, and found it mildly useful to set up defenses at base (you avoid wasting energy when it is full, by deploying mines). Didn't try the laser turrets.. their ground-only attacks didn't sound like a nice choice.
Hockleberry
Profile Joined April 2016
63 Posts
August 03 2016 13:15 GMT
#21
I can't wait to play!!
pzlama333
Profile Joined April 2013
United States277 Posts
August 03 2016 14:19 GMT
#22
Am I the only one that think General Davis looks really like Hillary Clinton?
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2016-08-03 17:15:01
August 03 2016 17:10 GMT
#23
Did the second map hard achievement too (win without killing any protoss):

- go mass liberators, plus a single armory to get +2/+2 (you can get them before the main base is attacked)

- after first spot west of main base, immediately go in the center to claim the expansion, and get the terrazine spot there. You also get a few (almost) useless mercenary units

- With 4 gases, I've found 2 reactored starports + single armory to be the sweet spot. Build all new depots on the expo, as the main will be killed first

- get the remaining therazine spots clock-wise. Be quick, because the toss will otherwise attack the last one too soon and you will be forced to kill them, losing the achievement

- let the protoss destroy the terrazine spots they attack, don't care about them

- protoss will eventually attack your main, Be sure to remove all defenses to avoid killing them. You can try to mass repair the CC to harvest a bit more gas at the expense of minerals, before losing the main. You should have finished researching 2/2 already. Rebuild some depots at expo

- when the expo is attacked too, float some buildings north to avoid losing, and get the last therazine spots. You should almost be maxed at that point, making the final spots easy enough.



Some therazine spots require to leave some liberators in anti-air mode to kill some infested banshee or overlord drop, dont put all of them in siege mode!

Suggested upgrades:

Nova: Shotgun! It helps big time to kill large amounts of zombies, and let the liberators focus on bigger targets. Also get healing stimpack and range visor

Units: you could opt for the servos on the liberators to quicken their mode change, but it's not really necessary: healing steel is far better to regain complete health after a battle.

As long as you move quickly from spot to spot, this achievement is far easier than the one in the first mission.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
August 03 2016 19:13 GMT
#24
so it's a bug that u can't build neither banshees nor goliaths in the 4th mission?
Jayborino
Profile Joined May 2014
23 Posts
August 03 2016 19:28 GMT
#25
Go into the archives, pick mission 3, go back to mission 4. Goliaths and Banshees will be there.
Isualin
Profile Joined March 2011
Germany1903 Posts
August 03 2016 20:30 GMT
#26
Valerian is a total weakling so far but i hope he has some master plan involving moebius foundation.

Alarak is still badass though
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
lastride
Profile Joined April 2014
2390 Posts
August 03 2016 21:45 GMT
#27
On August 03 2016 21:26 Elentos wrote:
These Nova mission packs are so much more fun than the LotV campaign :S

Damn straight! I love the new mission pack it so far
RoKetha
Profile Joined July 2010
United States211 Posts
August 04 2016 01:06 GMT
#28
On August 04 2016 04:28 Jayborino wrote:
Go into the archives, pick mission 3, go back to mission 4. Goliaths and Banshees will be there.


Thank you for mentioning this. The mission seemed to be absolutely obscene for giving you literally zero units that shoot up aside from marines that max at +1 attack vs 5 armor Protoss air units including 70-something damage Tempests. As far as I could tell, the only viable strategy under those conditions was building 6-10 missile turrets in a cluster in front of your base, which seems to prevent the warp prisms from deploying. Definitely looked like it was supposed to be all about Goliaths.
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
August 04 2016 03:40 GMT
#29
On August 04 2016 10:06 RoKetha wrote:
Show nested quote +
On August 04 2016 04:28 Jayborino wrote:
Go into the archives, pick mission 3, go back to mission 4. Goliaths and Banshees will be there.


Thank you for mentioning this. The mission seemed to be absolutely obscene for giving you literally zero units that shoot up aside from marines that max at +1 attack vs 5 armor Protoss air units including 70-something damage Tempests. As far as I could tell, the only viable strategy under those conditions was building 6-10 missile turrets in a cluster in front of your base, which seems to prevent the warp prisms from deploying. Definitely looked like it was supposed to be all about Goliaths.


You could also nuke them or lure them to the zerg!
Think fast. Click faster.
iamho
Profile Joined June 2009
United States3347 Posts
August 04 2016 04:48 GMT
#30
I didn't know the lack of goliaths was a bug.. ended up winning with mass marines and nukes after a dozen reloads
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
August 04 2016 04:56 GMT
#31
On August 04 2016 10:06 RoKetha wrote:
Show nested quote +
On August 04 2016 04:28 Jayborino wrote:
Go into the archives, pick mission 3, go back to mission 4. Goliaths and Banshees will be there.


Thank you for mentioning this. The mission seemed to be absolutely obscene for giving you literally zero units that shoot up aside from marines that max at +1 attack vs 5 armor Protoss air units including 70-something damage Tempests. As far as I could tell, the only viable strategy under those conditions was building 6-10 missile turrets in a cluster in front of your base, which seems to prevent the warp prisms from deploying. Definitely looked like it was supposed to be all about Goliaths.

I did it with the bug by going mass marine and having Nova and a group of marine outside the base comming from behind to kill the prisons before they could warp in more then one time. Took me so much time; I reloded the same 30 sec part like 15 time before I got it right.

If you get pass the second wave without losing your base it is pretty easy sice you get a big ball of marine. Actually even if it is a bug it is a nice challenge. (Well I say that now 3 hours ago I was looking at 10 marine getting all kill by a single tempess and wanted to trow my computer by the window)
Writerhttp://i.imgur.com/9p6ufcB.jpg
Isualin
Profile Joined March 2011
Germany1903 Posts
August 04 2016 06:13 GMT
#32
You can build multiple ghost academies in the last mission to store multiple free nukes for nova btw. They are certainly effective for their cost
| INnoVation | The literal god TY | ByuNjwa | LRSL when? |
Hockleberry
Profile Joined April 2016
63 Posts
August 04 2016 13:30 GMT
#33
Just finished Mission 4....really enjoyed!! Terrain was nicely done and gameplay was a lot of fun. Little bit of stealth mixed in with some build a base/timer mission. Good time. Looking forward to playing the next two missions!!
Zulu23
Profile Joined August 2011
Germany132 Posts
August 04 2016 16:56 GMT
#34

I cannot hotkey the attack command. I literally can't 1A because there is no A.


I have the same problem. The attack command of Nova can't be moved to another hotkey. I have it on A but I use a custom hotkey profile A is useless for me.
Elentos
Profile Blog Joined February 2015
55511 Posts
August 04 2016 18:31 GMT
#35
I did the first mission of the new pack on brutal pretty easily once I remembered you get free nukes for every ghost academy. Nuke the defensive structures & units, hit the shield things, retreat for defense against the Protoss. The attack squads didn't bring observers so Nova really saved the defense since I also had the bug going.

The last mission I finished with around 20 ghost academies. Nuking everything is hilarious.
Every 60 seconds in Africa, a minute passes.
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2016-08-05 08:24:07
August 04 2016 22:39 GMT
#36
Did the third hard achievement too. This one was trivial: just get some liberators, bunkers and turrets as defense east and north, and send nova in solo mission. Build 1-2 additional academies, just to speed things up. You may need to kill some buildings too free the space around the target spots (animation won't trigger unless there's no zerg around the circle), just don't kill every building of a single kind to not lose the achievement.

Suggested upgrades:

Nova: range visor, permanent cloak suite, rifle (to snipe overseer and outrange spore crawlers), bomb (the one doing damage, not the stun one, to speed up killing). You can just destroy detectors and go straight to the target spots, then kill what's around them, and step on.

Units: regeneration or quick transformation for liberators. Tanks without the need for tech lab, to reactor them, are nice too.
Lunchador
Profile Joined April 2010
United States776 Posts
August 05 2016 07:57 GMT
#37
Just completed the first two masteries on brutal. Holy @#$%ing crap, now that was so tough and exhilarating! Just one more to go, urk...
Defender of truth, justice, and noontime meals!
Hockleberry
Profile Joined April 2016
63 Posts
August 05 2016 13:07 GMT
#38
Just finished Mission 5. That was a fun mission!! Welcome to the Jungle and Outbreak combined with mini-boss fights in-between...what else can a nerd ask for.

The griffin swooping in for the terrazine was a nice touch. Terrain was well-done, but the loading screen for that mission was salivating. I am very impressed with these missions. I like how each terrazine site got progressively more and more difficult to hold. The toss attacks were pretty weak and easy to hold off or intercept. I was banking mad minerals and gas, but by the end had almost none...so I must of been losing a lot of units and not realizing it!! The whale things were a nice touch. I really took my time on this mission...like 50 minutes...was having so much fun with the liberators...such a cool unit!!

Can't wait to play the next mission.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
August 05 2016 13:29 GMT
#39
On August 05 2016 16:57 Lunchador wrote:
Just completed the first two masteries on brutal. Holy @#$%ing crap, now that was so tough and exhilarating! Just one more to go, urk...


Did you record these by any chance? I've seen people do the missions on brutal on youtube, but to also go for the masteries would be interesting to see, especially if anyone finds some good cheesy paths with cloaked banshees like back with some WoL missions.
Malhavoc
Profile Joined October 2010
Italy308 Posts
August 05 2016 14:00 GMT
#40
Someone said about easter eggs... didn't notice any! What I've missed?
DrSeRRoD
Profile Joined October 2010
United States490 Posts
August 05 2016 14:14 GMT
#41
On August 05 2016 23:00 Malhavoc wrote:
Someone said about easter eggs... didn't notice any! What I've missed?


There are a bunch posted here: https://www.reddit.com/r/starcraft/comments/4w1h7v/nova_covert_ops_easter_eggs/
Thayo
Profile Joined August 2016
Australia2 Posts
August 05 2016 23:09 GMT
#42
Here's a couple of screenshots of Nova's hologram army wielding Plasma Rifles. Seems like there are some glitches in the archives. Not sure how I achieved this. It just happened.

+ Show Spoiler +
[image loading]
[image loading]


Anyone else having issues with the Master Archives? After beating all the missions I went back to work on the mastery achievements and it decided I hadn't obtained the extra tech in Trouble in Paradise. It also forgot that I had beaten mission 6 for some reason.

RoKetha
Profile Joined July 2010
United States211 Posts
August 06 2016 19:09 GMT
#43
I have a similar issue, yes. The campaign screen says 5 of 6 missions complete, but the progress text blurb is the one for post-mission-6. If I go to the master archives, mission 6 is not listed, but I can then close the archives screen and be at the mission 6 briefing.

Having completed all achievements for this pack now, I can easily say that it was much easier than the very difficult mission 2 mastery achievement, simply because super regen liberators are monstrously overpowered (especially if Nova is also present to bait with decoy and shotgun packs of light units). I miss stealth gameplay a bit, too. On the other hand, if one was to not just mass liberators, the customizable Ravens are really cool and incredibly strong (those spider mines are a lot more useful than seeker missiles), and it might be interesting to mess around with other unit compositions as well.
GamerJatt
Profile Joined May 2016
63 Posts
August 06 2016 23:49 GMT
#44
I was going for the achivement for completing the last mission without eliminating the zerg unit types. I ended up mass nuking one of the zerg bases just for fun while leaving one structure alive for the achievement. Unfortunately that one remaining structure was placed too close to the mission waypoint and Nova cutscene doesn't activate if there are any zerg units/structures close by, so I had to restart
Skuttlebutt1
Profile Joined July 2016
2 Posts
Last Edited: 2016-08-07 10:09:29
August 07 2016 10:08 GMT
#45
I am really suprised how much I am enjoying these Nova Mission Packs. The first pack was fun but not too challenging, then this one for me at least is pretty challenging(till you build a ton of nukes then its whatevs). Makes me wonder about pack 3.......hmmmmm...
Hockleberry
Profile Joined April 2016
63 Posts
August 08 2016 17:59 GMT
#46
The 3rd mission is very challenging for me!! The attack waves are brutal and I am having a lot of trouble microing nova to nuke everything while I hold my base. Anyone got any thoughts on how to beat this mission. I am playing on Brutal. Love it!!
Jayborino
Profile Joined May 2014
23 Posts
August 08 2016 18:16 GMT
#47
Check out my playthrough Hockle, I went overboard with defense to the point where I had so much it was self-sustaining and then got rid of Brood Lords and Nydus Worms first.
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
August 08 2016 18:18 GMT
#48
On August 09 2016 02:59 Hockleberry wrote:
The 3rd mission is very challenging for me!! The attack waves are brutal and I am having a lot of trouble microing nova to nuke everything while I hold my base. Anyone got any thoughts on how to beat this mission. I am playing on Brutal. Love it!!


defend the base with bunkers(stimmed marines)&tanks(no tech lab)
then go for goliaths(increased range)&ravens(spider mines)

nova: high energy suit + ghost visor + sniper rifle + energetic grenade

add some nuclear silos if you like

easy
Hockleberry
Profile Joined April 2016
63 Posts
August 09 2016 13:11 GMT
#49
Alright!! Beat the mission on Brutal. I changed out the sniper rifle for the shotgun, like you had in your video Jay, and wow that thing is awesome!! Really helped in defending the initial attack waves until I got my defenses set-up. I ended up taking the natural expansion just because I was enjoying the mission!!

I watched lowko played this mission too...he is so good at this game. Didn't even have defenses just map-awareness and an insane amount of liberators. He did have to reload a few times, but hey!!
FeyFey
Profile Joined September 2010
Germany10114 Posts
August 11 2016 01:32 GMT
#50
hm was fun, hoped for a bit more solo Nova parts. I like that there is an easy mode even for brutal for when you just want to explode everything.

And I start to like the Taldarim even more. I hated them in WoL, when they were just depicted as mostly silent servants of Amon, so Raynor had some Protoss to beat up. Really like the new Taldarim kind of evil.
NerfBat_SC2
Profile Joined August 2016
United States2 Posts
August 23 2016 22:43 GMT
#51
On August 05 2016 01:56 Zulu23 wrote:
Show nested quote +

I cannot hotkey the attack command. I literally can't 1A because there is no A.


I have the same problem. The attack command of Nova can't be moved to another hotkey. I have it on A but I use a custom hotkey profile A is useless for me.


FYI, there is a workaround for this:

http://us.battle.net/forums/en/sc2/topic/20747637126#post-2
Zulu23
Profile Joined August 2011
Germany132 Posts
September 02 2016 21:14 GMT
#52
Great, thank you
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
October 26 2016 03:26 GMT
#53
finally finished the 6 missions and so far i'd say Nova Covert Ops is very good, but not great. 8/10.
some interesting plot twists
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
slit
Profile Joined March 2013
Spain212 Posts
October 26 2016 14:14 GMT
#54
Anyone knows the ETA for the third pack?
-IAEVAI-KolosS
Profile Joined October 2016
Canada60 Posts
October 26 2016 16:12 GMT
#55
On October 26 2016 23:14 slit wrote:
Anyone knows the ETA for the third pack?


I recall reading somewhere that Blizzard mentionned before december 1st as their goal.
Masters Terran Mech Player
slit
Profile Joined March 2013
Spain212 Posts
October 26 2016 16:52 GMT
#56
On October 27 2016 01:12 -IAEVAI-KolosS wrote:
Show nested quote +
On October 26 2016 23:14 slit wrote:
Anyone knows the ETA for the third pack?


I recall reading somewhere that Blizzard mentionned before december 1st as their goal.


good, thanks!

JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
Last Edited: 2016-11-14 18:23:28
November 14 2016 17:03 GMT
#57
November 22nd is the release date of the 3rd and final installment of Nova: Covert Ops.

if you are looking for single player content until November 22nd i recommend checking this out.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
slit
Profile Joined March 2013
Spain212 Posts
November 15 2016 06:21 GMT
#58
On November 15 2016 02:03 JimmyJRaynor wrote:
November 22nd is the release date of the 3rd and final installment of Nova: Covert Ops.

if you are looking for single player content until November 22nd i recommend checking this out.
https://www.youtube.com/watch?v=m2Rd40_37q4



Currently I'm playing this one: Odyssey and it's really good, too
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
November 21 2016 23:46 GMT
#59
with Nova Covert Ops coming out tomorrow it sort of feels like XMas Eve when i was 10.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
riotjune
Profile Blog Joined January 2008
United States3393 Posts
November 23 2016 02:20 GMT
#60
i have to replay mission 6 to start pack 3 fucking
Valeranth
Profile Joined August 2010
United States100 Posts
November 23 2016 04:12 GMT
#61
Anyone have a save at the end of mission pack 2? Blizzard QA apparently missed that people MIGHT not want to replay the whole thing if they have accidentally restarted the campaign once...
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 23 2016 07:36 GMT
#62
really?
i thought they'd learn from the experience of the 2nd pack
Ouga
Profile Joined March 2008
Finland645 Posts
November 23 2016 18:14 GMT
#63
Did anyone happen to find the bonus objective (Ionic Force Field) on 8th mission? I couldn't find it. Ended up trying even with the cheat code (TookTheRedPill) to see the entire map at the beginning of the mission. Does it spawn later on or something?
imJealous
Profile Joined July 2010
United States1382 Posts
November 23 2016 19:24 GMT
#64
On November 24 2016 03:14 Ouga wrote:
Did anyone happen to find the bonus objective (Ionic Force Field) on 8th mission? I couldn't find it. Ended up trying even with the cheat code (TookTheRedPill) to see the entire map at the beginning of the mission. Does it spawn later on or something?

You just have to protect the science facility until the end of the mission. Its in the center right where the first enemies make contact with the defenders at the start of the game. Listen to the voice over during the mission, they will talk about it and then you'll see an icon on the minimap you have to protect.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
Ouga
Profile Joined March 2008
Finland645 Posts
November 23 2016 20:29 GMT
#65
OK thanks. I was busy playing wrong and losing all bases on my only attempt, only to have unkillable armada of 20 BCs sitting on top of my lifted CC killing like last 500+ units :D I guess I'll have to do it the right way again.
lastride
Profile Joined April 2014
2390 Posts
November 23 2016 22:24 GMT
#66
Are we going to keep this thread? oO
Ouga
Profile Joined March 2008
Finland645 Posts
November 23 2016 23:25 GMT
#67
IMO let's not. It hasn't really got started as #3 pack talk yet and title really doesn't propose this should be used anymore I'm out.
slit
Profile Joined March 2013
Spain212 Posts
November 24 2016 05:44 GMT
#68
And where should we talk about Covert Ops campaign-related?
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
November 24 2016 11:38 GMT
#69
so how did u guys kill the xanthos?

i ended up killing it with battlecruisers and missile turrets surrounding its platform after it had made 11 runs

there must be a better way
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2016-11-24 12:23:06
November 24 2016 11:54 GMT
#70
On November 24 2016 20:38 Ganseng wrote:
so how did u guys kill the xanthos?

i ended up killing it with battlecruisers and missile turrets surrounding its platform after it had made 11 runs

there must be a better way
Just marines. And it doesn't even have to be that many of them. It's silly that they are most effective and you shouldn't use better units.

Another thing that I didn't like that if you call down nuke while cloaked the enemy will instantly scan and attack you. Which wasn't a problem, but it's still stupid.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
November 24 2016 16:44 GMT
#71
Yeah, that's what I did the first time playing through. Lost all but the top right and middle gorgons or whatever. I eventually set up a bunch of turrets & some bunkers with some marines and had about 15 BCs and would yamato down two of them instantly then slowly kill the other two.

Ended up replaying it to get the achievement, nothing but marines with the occasional turret/bunker which I'd place farther up to slow the xanthos down so my army could rotate. Marines made it a cake walk. Plus, the final form...where it charges up in a straight line for like 10 seconds...you can basically solo that entirely with 1 marine if you want to.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
krlwlzn
Profile Joined July 2016
118 Posts
November 25 2016 13:01 GMT
#72
Ended up going for mass liberators to kill Xanthos. Pushed and attacked weakened Xanthos after its second activation. After activating the secret weapon I lured it out and away from the enemy base. I had half the liberators in vs ground mode split up in different sides and the other half in anti air mode. Xanthos always tried to kill the anti air liberator, which made it quite easy to dodge the ability and the rest of the liberators would basically insta kill any reinforcement.
The Bottle
Profile Joined July 2010
242 Posts
November 25 2016 15:28 GMT
#73
On November 24 2016 20:54 Tuczniak wrote:
Another thing that I didn't like that if you call down nuke while cloaked the enemy will instantly scan and attack you. Which wasn't a problem, but it's still stupid.

The shield is perfect for nuking. The one that gives you 500 temp health and only takes a max of 10 damage from each hit. I activate it every time I drop a nuke.
PolarisSpark
Profile Joined May 2016
60 Posts
November 26 2016 01:24 GMT
#74
does anyone else get poor performance on the nova ops missions? I'm on a 3570k/970/8gb system and it hovers around 50fps.
scarstream
Profile Joined October 2013
29 Posts
November 26 2016 02:39 GMT
#75
So how does one go about getting the hard achievement for the final mission?
riotjune
Profile Blog Joined January 2008
United States3393 Posts
November 26 2016 04:06 GMT
#76
Teleport in with 14 BCs and kamehameha in its' face a la Goku vs. Cell style
shin ken
Profile Blog Joined October 2009
Germany612 Posts
November 26 2016 11:28 GMT
#77
Is there an alternative ending?
+ Show Spoiler +
If you bring the psychocontrol device to the last mission, is there a non-lethal option or do have to kill her?
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
November 26 2016 11:32 GMT
#78
I wondered that as well. But I doubt Blizzard would make two videos and outcomes.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2016-11-26 11:38:39
November 26 2016 11:38 GMT
#79
BTW a bunch of fully upgraded, cloaked banshees also to the job very well in the last mission
krlwlzn
Profile Joined July 2016
118 Posts
November 27 2016 12:23 GMT
#80
On November 24 2016 20:54 Tuczniak wrote:
Show nested quote +
On November 24 2016 20:38 Ganseng wrote:
so how did u guys kill the xanthos?

i ended up killing it with battlecruisers and missile turrets surrounding its platform after it had made 11 runs

there must be a better way
Just marines. And it doesn't even have to be that many of them. It's silly that they are most effective and you shouldn't use better units.

Another thing that I didn't like that if you call down nuke while cloaked the enemy will instantly scan and attack you. Which wasn't a problem, but it's still stupid.


I tried replaying it with mass marines. Quite comfortably managed to kill all the enemy bases and Xanthos in 30 minutes. Thanks for the tip! =)
corydoras
Profile Joined November 2013
161 Posts
November 27 2016 20:01 GMT
#81
On November 26 2016 20:32 Thezzy wrote:
I wondered that as well. But I doubt Blizzard would make two videos and outcomes.


There is no alternative ending.

+ Show Spoiler +
Davis is immune to mind control tech, I checked it a moment ago.
Adun toridas!
ddengster
Profile Blog Joined January 2009
Singapore129 Posts
November 27 2016 20:40 GMT
#82
On November 26 2016 20:28 shin ken wrote:
Is there an alternative ending?
+ Show Spoiler +
If you bring the psychocontrol device to the last mission, is there a non-lethal option or do have to kill her?


The dominate mind thing? No, you won't be able to use it on her.
Check out NEO Impossible Bosses, RTS-MOBA boss rush at http://neoimpossiblebosses.coder-ddeng.com
lastride
Profile Joined April 2014
2390 Posts
November 29 2016 22:10 GMT
#83
Some achievements are so hard to get. The one where Nova has to kill 333 units. I always get so close but cant beat it. Or there is another one on Night terrors where you must not kill any tal darim units. And a couple more but those are the ones I tried the most and couldnt get them
wiileeyum
Profile Joined February 2015
Canada12 Posts
November 30 2016 00:58 GMT
#84
On November 30 2016 07:10 lastride wrote:
Some achievements are so hard to get. The one where Nova has to kill 333 units. I always get so close but cant beat it. Or there is another one on Night terrors where you must not kill any tal darim units. And a couple more but those are the ones I tried the most and couldnt get them


I've gotten Night Terrors - Friendly Competition a while ago so it might be changed, but you can find a couple of ways to do it. Besides avoiding the protoss going for the devices, the attack wave to your base can be stalled with ebays and repairing scvs to get the acheivement done on hard. On brutal, they send a lot more than on hard and have attack upgrades.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 30 2016 01:20 GMT
#85
Nova killing 333: Make like 15-20 nuclear silos. You don't even have to saturate or make units, just roam with Nova, and when they start bringing the big waves, nuke each of them. The only vision they have is the mothership, so pretty easy to just stand there and nuke the hell out of every wave from all directions and they can't kill you. Once they converge and start forming in the middle, each nuke is killing 30-40+ units. If this still fails, I can give you an even cheesier strat, but it's a bit more work. Good luck!
lastride
Profile Joined April 2014
2390 Posts
November 30 2016 20:19 GMT
#86
wow thanks for the tips guys. Just came home from work and I am going to try those now. I ve been trying to get these 2 achievements for the last 3 nights
royalroadweed
Profile Joined April 2013
United States8301 Posts
December 02 2016 20:03 GMT
#87
Finished it today. Really fun. I only wish the next one has more macro missions that rewards you for taking expansions.
"Nerfing Toss can just make them stronger"
lastride
Profile Joined April 2014
2390 Posts
Last Edited: 2016-12-02 22:25:09
December 02 2016 22:24 GMT
#88
Got the 2 achievements! Thanks for the tips. The wall to delay the tal darim wasnt needed cauze I switched Nova's equipement and also made mass liberators and only 2-3 Ravens instead of half half like I used to.

As for the 333 achievement I did it with mass Nukes. I didnt know you could get the achievement without finishing the mission Maybe thats why i couldnt get. I was paying so much attention to preparing my base.

Now there's only 1 left. The one with the 4 minute stealth run. Any tips
riotjune
Profile Blog Joined January 2008
United States3393 Posts
December 03 2016 01:51 GMT
#89
Jetpack+stim and whatever makes you faster/survive. For boss use lightsaber sword, there's a window where you 100-0 him real fast before the drones come.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
December 03 2016 13:59 GMT
#90
Checkout some videos on youtube if you want to see the fastest route, but as riotjune said, jetpack/stim/sword is the fastest because they all give you speed boosts of some kind and the ability to skip content with the leaps and dashes. You will want the "can detect stealth units" visor before the boss so you can see him, but some videos use mind control to open doors before swapping to detection visor and fighting boss.
krlwlzn
Profile Joined July 2016
118 Posts
December 03 2016 14:18 GMT
#91
Did it in 3:29 with jet pack, stim and sword. Exchanged visors to detection visor before last fight. Can't imagine world record being much faster than 3:10 with perfect use of dash and stim.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
December 05 2016 20:59 GMT
#92
On December 03 2016 23:18 krlwlzn wrote:
Did it in 3:29 with jet pack, stim and sword. Exchanged visors to detection visor before last fight. Can't imagine world record being much faster than 3:10 with perfect use of dash and stim.


That is fast. I did it in 3:37 with the exact same set-up and strategy, and, most importantly, a nice youtube video to watch so you know where the hell to go. First time I did this mission I clocked in at 45 minutes or so.
Earth, Water, Air and Protoss!
DrSeRRoD
Profile Joined October 2010
United States490 Posts
December 06 2016 01:36 GMT
#93
On December 06 2016 05:59 BaneRiders wrote:
First time I did this mission I clocked in at 45 minutes or so.


I assume this means you covered every inch of the map and discovered... everything.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
December 06 2016 21:19 GMT
#94
On December 06 2016 10:36 DrSeRRoD wrote:
Show nested quote +
On December 06 2016 05:59 BaneRiders wrote:
First time I did this mission I clocked in at 45 minutes or so.


I assume this means you covered every inch of the map and discovered... everything.


Well, you know, I visited the canals, killed some bad guys, found a stray Thor, taught him to kill some bad guys and repaired his broken hammer, visited the main square and got an ice cream there, killed some bad guys, had a coffee, killed some bad guys, got a sun burn... You know, the usual stuff when going on vacation. Unfortunately I hadn't read the lonely planet issue on Vardona, so missed out on the hidden yoga club. I only learned of that later on.
Earth, Water, Air and Protoss!
DrSeRRoD
Profile Joined October 2010
United States490 Posts
December 07 2016 13:03 GMT
#95
You can go back and say hello. The benefits of doing so can be used on the following maps. I only discovered the wonders of yoga after completion, but upon returning, I found myself with a newfound way of approaching the problems of life on Vardona.
lastride
Profile Joined April 2014
2390 Posts
December 07 2016 22:06 GMT
#96
You dont get anything for compliting Nova on brutal? Not even a portrait? So lame
lastride
Profile Joined April 2014
2390 Posts
December 07 2016 22:08 GMT
#97
On December 03 2016 23:18 krlwlzn wrote:
Did it in 3:29 with jet pack, stim and sword. Exchanged visors to detection visor before last fight. Can't imagine world record being much faster than 3:10 with perfect use of dash and stim.

Yeah some guy on youtube did it in 3:10.
krlwlzn
Profile Joined July 2016
118 Posts
December 08 2016 21:36 GMT
#98
Just replayed seventh mission to find hidden yoga club! Didn't realize you would also get a new weapon. That weapon would have made it easier killing 333 units on the next mission.
lastride
Profile Joined April 2014
2390 Posts
December 08 2016 22:09 GMT
#99
Just finished Nova 100% achievements. Way better than Lotv and Hots imo and only second to Wol because of nostalgia and because of Raynor . Every mission in Nova is unique and has a lot of replayability. Cant say that for Lotv. It seems like totally different people worked for those.

I wish BLizzard made more campaigns. I would pay a lot for a new one. Nova covert ops was such a blast. RIP sc ;(

BaneRiders
Profile Joined August 2013
Sweden3630 Posts
December 09 2016 17:19 GMT
#100
On December 09 2016 06:36 krlwlzn wrote:
Just replayed seventh mission to find hidden yoga club! Didn't realize you would also get a new weapon. That weapon would have made it easier killing 333 units on the next mission.


Now that is an idea... I still have to get that 333 kills achievement.
Earth, Water, Air and Protoss!
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
December 09 2016 20:00 GMT
#101
Hey guys, did you save the beaver from the crocodiles btw? On my way to the hidden yoga club I took the wrong turn in the sewer system.
Earth, Water, Air and Protoss!
lastride
Profile Joined April 2014
2390 Posts
Last Edited: 2016-12-09 20:20:49
December 09 2016 20:18 GMT
#102
Yoga club? Beaver and crocodiles? wtf are you guys talking about
Are those easter eggs of some short? or unlockables
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
December 09 2016 20:22 GMT
#103
On December 10 2016 05:18 lastride wrote:
Yoga club? Beaver and crocodiles? wtf are you guys talking about
Are those easter eggs of some short? or unlockables


You better go and have a closer look at the In the emeny's shadow mission one more time. And take your time to explore the map.
Earth, Water, Air and Protoss!
DrSeRRoD
Profile Joined October 2010
United States490 Posts
December 09 2016 22:02 GMT
#104
Yea, and pretend it's an RPG and not an RTS. You may need certain items to get to certain areas that are otherwise inaccessible to Nova.
krlwlzn
Profile Joined July 2016
118 Posts
December 10 2016 15:46 GMT
#105
I won't beat around the bush. The beaver and crocodiles is an easter Egg in the first part of the mission located to the east close to the end of the first part.

The yoga club is in the second part of the mission. Kind of North West. You need to equip Nova with blink to blink across unpassable terrain. Near the yoga club there's a new weapon for nova.
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