|
Is this a generation thing? Like how they misuse words like "literally"?
At this rate, I can imagine thirty year old millennials announcing on social media that they're "retiring" from their shitty corporate jobs, whine about unemployment, and months later go "Hey, guess who's back at work, bitches! #backinthegame #likeaboss #butfirstletmetakeaselfie".
Retire, rinse and repeat.
(Just say you're "taking a break" from the game or "switching to X". The word "retirement" should be used sparingly. Perhaps only when you're leaving pro-gaming for good.)
|
On July 16 2016 20:58 Iksf wrote: Everyone I talk to seems to have a sort of apathy from so much of their SC2 knowledge being invalidated in LotV. I had the exact same feeling but once I pushed through it, game is such an improvement over HotS. Still not perfect by a long shot but I really think a lot of people didn't give it a fair go.
You must not play Terran, otherwise you would not spout this kind of nonsense 
On a serious note it seems that newer players (just checked a few comments throughout this thread and they seem to be "relatively fresh" accounts with ~500 posts, it's just an assumption, though) predominantly seem to be pro-LotV while the more seasoned players (myself included) are pretty fed up with how the game is being handled/has developed so far.
edit: Just double-checked, my assumption was pretty wrong haha
|
This is just silly.. I would be seriously pissed if i was in charge of TL.
|
On July 16 2016 20:51 Charoisaur wrote:Show nested quote +On July 16 2016 19:45 Quateras wrote:On July 16 2016 19:38 CommanderS wrote:On July 16 2016 16:28 inermis wrote:On July 16 2016 05:06 Shield wrote: Good choice. SC2 isn't like what it used to be in WoL. Ridiculously small player base and Blizzard aren't active. Their time is spent on other games. Sorry to break yours and other balance/dead game whiners bubble, but the population of sc2 is pretty much what it used to be back @ hots times. That's not true. In 2014 the number of active ladder accounts got as high as 422k. Immediately before the LotV release the number of active HotS players was at 331k. The most players LotV ever had was 251k, last season there were 205k, which is not even half of what HotS had at times. Data can be found here: http://www.rankedftw.com/stats/population/1v1/#v=2&r=-2&sx=a&sy=c Which only accounts for 1v1 ladder statistics, which mean nothing compared to the sc2 population. instead of their 1-4 games in 1on1 ladder, people play Co op now, or archon which you dont find in those stats. (people have more options now) What was the number blizzard posted? 2 million people play sc2 every month, that 1on1 ladder stat is pretty small percent then. viewer numbers have plumetted this year
Honestly i think part of that because we dont have any interesting/entertaining streamers at all, theres no Drama, no Community feeling of competitiveness like in WoL with people having friends on skype talking about the game and co or hitting some cheeser/cheaters on ladder to make the games stand out more. Theres mostly non interactive kind of boring quiet streamers left in sc2.
That aside tho, i swear i saw a graphic about total stream numbers and hours and it was exactly the same as at the end of hots.So it didnt really go down, but it didnt go up which is why so many people seem frustrated/upset.
|
Totally expected this =/
VortiX is a great guy though. Knew him since WC3 German pro-gaming. Wish him the best of luck.
|
Italy12246 Posts
On July 17 2016 02:48 Quateras wrote:Show nested quote +On July 16 2016 20:51 Charoisaur wrote:On July 16 2016 19:45 Quateras wrote:On July 16 2016 19:38 CommanderS wrote:On July 16 2016 16:28 inermis wrote:On July 16 2016 05:06 Shield wrote: Good choice. SC2 isn't like what it used to be in WoL. Ridiculously small player base and Blizzard aren't active. Their time is spent on other games. Sorry to break yours and other balance/dead game whiners bubble, but the population of sc2 is pretty much what it used to be back @ hots times. That's not true. In 2014 the number of active ladder accounts got as high as 422k. Immediately before the LotV release the number of active HotS players was at 331k. The most players LotV ever had was 251k, last season there were 205k, which is not even half of what HotS had at times. Data can be found here: http://www.rankedftw.com/stats/population/1v1/#v=2&r=-2&sx=a&sy=c Which only accounts for 1v1 ladder statistics, which mean nothing compared to the sc2 population. instead of their 1-4 games in 1on1 ladder, people play Co op now, or archon which you dont find in those stats. (people have more options now) What was the number blizzard posted? 2 million people play sc2 every month, that 1on1 ladder stat is pretty small percent then. viewer numbers have plumetted this year Honestly i think part of that because we dont have any interesting/entertaining streamers at all, theres no Drama, no Community feeling of competitiveness like in WoL with people having friends on skype talking about the game and co or hitting some cheeser/cheaters on ladder to make the games stand out more. Theres mostly non interactive kind of boring quiet streamers left in sc2. That aside tho, i swear i saw a graphic about total stream numbers and hours and it was exactly the same as at the end of hots.So it didnt really go down, but it didnt go up which is why so many people seem frustrated/upset.
Tournament views are roughly the same, player stream views are way down because players just stream way less i feel.
People have been complaining about the game dieing for years even though it's been really stable since about halfway through hots.
|
On July 17 2016 02:48 Quateras wrote:Show nested quote +On July 16 2016 20:51 Charoisaur wrote:On July 16 2016 19:45 Quateras wrote:On July 16 2016 19:38 CommanderS wrote:On July 16 2016 16:28 inermis wrote:On July 16 2016 05:06 Shield wrote: Good choice. SC2 isn't like what it used to be in WoL. Ridiculously small player base and Blizzard aren't active. Their time is spent on other games. Sorry to break yours and other balance/dead game whiners bubble, but the population of sc2 is pretty much what it used to be back @ hots times. That's not true. In 2014 the number of active ladder accounts got as high as 422k. Immediately before the LotV release the number of active HotS players was at 331k. The most players LotV ever had was 251k, last season there were 205k, which is not even half of what HotS had at times. Data can be found here: http://www.rankedftw.com/stats/population/1v1/#v=2&r=-2&sx=a&sy=c Which only accounts for 1v1 ladder statistics, which mean nothing compared to the sc2 population. instead of their 1-4 games in 1on1 ladder, people play Co op now, or archon which you dont find in those stats. (people have more options now) What was the number blizzard posted? 2 million people play sc2 every month, that 1on1 ladder stat is pretty small percent then. viewer numbers have plumetted this year Honestly i think part of that because we dont have any interesting/entertaining streamers at all, theres no Drama, no Community feeling of competitiveness like in WoL with people having friends on skype talking about the game and co or hitting some cheeser/cheaters on ladder to make the games stand out more. Theres mostly non interactive kind of boring quiet streamers left in sc2. That aside tho, i swear i saw a graphic about total stream numbers and hours and it was exactly the same as at the end of hots.So it didnt really go down, but it didnt go up which is why so many people seem frustrated/upset. We have this problem for years and we all knew that sc2 is "dead" anyway without idra and stephano. A very dangerous spot is when one person was best foreigner and best entertainer (playstyle, interviews etc) in the same time and then quit the game (Stephano).
|
|
He tried and found he can not muster the motivation anymore to put in the required hours. You cant force yourself to play the game beyond some point, so I respect that.
|
new caster is disagreeable to me
|
Didn't he come out of retirement just recently ?
|
On July 16 2016 20:51 Charoisaur wrote:Show nested quote +On July 16 2016 19:45 Quateras wrote:On July 16 2016 19:38 CommanderS wrote:On July 16 2016 16:28 inermis wrote:On July 16 2016 05:06 Shield wrote: Good choice. SC2 isn't like what it used to be in WoL. Ridiculously small player base and Blizzard aren't active. Their time is spent on other games. Sorry to break yours and other balance/dead game whiners bubble, but the population of sc2 is pretty much what it used to be back @ hots times. That's not true. In 2014 the number of active ladder accounts got as high as 422k. Immediately before the LotV release the number of active HotS players was at 331k. The most players LotV ever had was 251k, last season there were 205k, which is not even half of what HotS had at times. Data can be found here: http://www.rankedftw.com/stats/population/1v1/#v=2&r=-2&sx=a&sy=c Which only accounts for 1v1 ladder statistics, which mean nothing compared to the sc2 population. instead of their 1-4 games in 1on1 ladder, people play Co op now, or archon which you dont find in those stats. (people have more options now) What was the number blizzard posted? 2 million people play sc2 every month, that 1on1 ladder stat is pretty small percent then. viewer numbers have plumetted this year As someone who's had a lot more fun playing the Wings of Liberty ladder than the Legacy of the Void ladder, I'm not surprised. Blizzard fucked up with LotV's game design hard, and the dip in player-base, users on /r/starcraft, and the overall viewership on Twitch and Hitbox should speak volumes towards this.
When LotV makes me and a lot of other people want to throw our monitors out of the window in absolute rage over the sheer number of broken and utterly unfair aggressive tactics in the game at present, that should explain exactly what's wrong with LotV.
Games are much shorter because harassment have been greatly rewarded and encouraged thanks to things such as outright broken Liberator/Tankivac cheeses, a barely scoutable and cheap tier 1 Overlord Baneling drop build that only require a Baneling Nest and Evolution Chamber to execute, mining changes which outright cripple players economically for not being expansion-hungry, or having Adepts or Oracles outright instagib your worker line because you didn't build sufficient air defences, or didn't wall off effectively, or didn't have your army literally standing by your workers and guarding them, or suffering a build order loss in TvZ to a Ravager bust which you can't defend unless you built Banshees - because unlike Liberators and Siege Tanks, they're mobile enough to dodge their broken Corrosive Bile ability.
With LotV, you have to build and position your units and buildings in a very specific manner to ensure that you don't incur a cheap build order loss. With everyone opening the exact same way, it's made the game incredibly stagnant and it's ensured that the exact same games with the exact same unit compositions are played out. It's basically a less balanced and less fun Heart of the Swarm, which was also known for its incredibly stagnant metagame and only having two unique metagame shifts (i.e. Swarm Host Corruptor and Fantasy's Fake Mech build) whereas WoL had craploads of them.
For the record, this isn't me criticising the game's balance; it's me addressing the outright asinine design decisions the SC2 team has made with LotV.
Splitting Marauder attacks in half? Increasing Ultralisk Armour by 2? What the hell, Blizzard!
As if Ultralisks weren't challenging enough to kill due to the sheer commitment to Marauder numbers, plus the sheer micro required just to contend with them in WoL and HotS; they now outright killed off the late game MMMM playstyle in TvZ by allowing Zerg players to hard-counter and cheaply win against any Terran player that hasn't massed Liberators just by building Ultralisks with a few keypresses.
I really think that we as a community should be doing the same thing with Wings of Liberty as Smash fans did with Super Smash Bros Melee at this point and rebuild the WoL competitive scene as a grassroots venture. They did this because the competitive scene of their game had declined heavily, and because the later iterations of the game (Brawl in particular) sucked for competitive play with shitty mechanics such as tripping.
I mean WoL had the most depth, the most metagame variation, the best community maps, and the biggest community in SC2's history, and unlike LotV, could largely be balanced around map design and a small balance update or two.
WoL was the most popular iteration of the game. It wasn't until HotS and the failure that was the WCS circuit that we saw big players like MLG and Ongamenet nope out of the SC2 scene, and an amateur Brood War scene flourish under the dedication of players, viewers, commentators and tournament organizers that were dissatisfied with the direction Blizzard were taking SC2.
Also, most people play Co-op or Archon? Making a lot of assumptions there.
Archon Mode is only good as a novelty ladder mode, and probably doesn't see anywhere near as much action as 1v1, also 2v2, 3v3, 4v4 and FFA are far less popular than 1v1 and for good reason, and Allied Commanders gets boring very fast once you've unlocked everything and experienced every type of mission.
At the rate SC2 is going, I can see WCS dissolving in the next two years.
User was warned for this post
|
|
Seeker
Where dat snitch at?36990 Posts
Let's not let the thread get off topic. This is about VortiX's retirement. Not about the state of SC2.
|
Sad about that and a little bit confused. I thought, Vortix was doing quite well considering that he had quite a long hiatus. If he had given himself more time, he would have been great again.
|
inb4 vortix goes to LoL or OW
|
If anything, my money is that he'll switch to poker
|
On July 17 2016 18:57 Teoita wrote:Show nested quote +On July 17 2016 02:48 Quateras wrote:On July 16 2016 20:51 Charoisaur wrote:On July 16 2016 19:45 Quateras wrote:On July 16 2016 19:38 CommanderS wrote:On July 16 2016 16:28 inermis wrote:On July 16 2016 05:06 Shield wrote: Good choice. SC2 isn't like what it used to be in WoL. Ridiculously small player base and Blizzard aren't active. Their time is spent on other games. Sorry to break yours and other balance/dead game whiners bubble, but the population of sc2 is pretty much what it used to be back @ hots times. That's not true. In 2014 the number of active ladder accounts got as high as 422k. Immediately before the LotV release the number of active HotS players was at 331k. The most players LotV ever had was 251k, last season there were 205k, which is not even half of what HotS had at times. Data can be found here: http://www.rankedftw.com/stats/population/1v1/#v=2&r=-2&sx=a&sy=c Which only accounts for 1v1 ladder statistics, which mean nothing compared to the sc2 population. instead of their 1-4 games in 1on1 ladder, people play Co op now, or archon which you dont find in those stats. (people have more options now) What was the number blizzard posted? 2 million people play sc2 every month, that 1on1 ladder stat is pretty small percent then. viewer numbers have plumetted this year Honestly i think part of that because we dont have any interesting/entertaining streamers at all, theres no Drama, no Community feeling of competitiveness like in WoL with people having friends on skype talking about the game and co or hitting some cheeser/cheaters on ladder to make the games stand out more. Theres mostly non interactive kind of boring quiet streamers left in sc2. That aside tho, i swear i saw a graphic about total stream numbers and hours and it was exactly the same as at the end of hots.So it didnt really go down, but it didnt go up which is why so many people seem frustrated/upset. Tournament views are roughly the same, player stream views are way down because players just stream way less i feel. People have been complaining about the game dieing for years even though it's been really stable since about halfway through hots.
Total viewership is down alot if you think about the fact that halfway through hots we had weekly content with WCS. Right now we only have tournaments (for foreigners) once a month or so.
And as scarcity increases, viewership numbers should increase on a per tournament basis. When it doesn't and is merely stable (even though I believe that's debateable - I think they have declined from halfway through HOTS) - the game is becoming less popular.
|
It should about time that teamliquid start looking for more serious players to add to their SC2 roster if its to remain in the competitive scene
|
|
|
|
|