• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:57
CET 20:57
KST 04:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies1ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Klaucher discontinued / in-game color settings Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1086 users

The Myth of the Chrono Boost Buff in LotV - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 Next All
plogamer
Profile Blog Joined January 2012
Canada3132 Posts
June 22 2016 08:40 GMT
#121
On June 22 2016 09:54 Cyro wrote:
Show nested quote +
On June 22 2016 07:20 kill3r_cro wrote:
So to summize:

1. chrono boost was not nerfed as hard as terran and zerg macro mechanichs
2. it's autocast and doesnt require any skill (we seen how that worked out with zerg and how fast was that removed)
3. it arrives at zero seconds in game, while zerg and terran needs to unlock theirs macro boosters, we all know that macro advantage exponentaly grows through game
4. new expansions arrives macro booster ready, while terran needs to upgrade cc to oc and zerg need to get queen there or create one

gg



1; Percentage wise it was nerfed the most by far, but it was also probably less important (like a 10% nerf to mule would probably hurt more than a 10% nerf to chrono)

2; Had this discussion before. Still takes some skill, is awkward to use, many people asked for old chrono mechanic. This isn't particularly related to balance unless you want to talk about which races are harder to play and i think there are strong argument for Protoss being hard there (other races have like 1.5x stronger representation at high leagues)



Just percentage wise? We're talking about raw skill needed here. To say, "Still takes some skill", is rather dodgy. It is much less demanding in lotv than in hots. The fact that you can't admit it straight speaks volumes.

Here's what needs to happen, a bit higher "percentage", but maintain the same demand in attention as in hots.

Of course, most biased Protoss players can't accept that since that might mean they fall down in ladder ranks. But hey, who cares that playership and viewership for SC2 is getting smaller and smaller.

Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2016-06-22 08:46:23
June 22 2016 08:43 GMT
#122
On June 22 2016 17:10 Nezgar wrote:
Show nested quote +
On June 22 2016 16:35 VonComet wrote:

As posted earlier I still dont understand what actually makes up for LOTV Terran playing with lower supply compared to Protoss, when in HOTS it was the T beeing ahead in that regard.
Tankivacs cant be the reason so only Liberator is left. It just feils weird seeing Terrans getting destroyed by warpgate armies.

I think we are really onto something strange here, when discussing this with others they have pointed out that adepts are allowing protoss to get away with more greedy builds but I disagree with them since terran's too have used somewhat more greedy builds in lotv, on the other hand the colosus nerf mitigates this effect of boosted protoss economy by preventing them from capitalizing on it as they could before. I think more experimentation is in order.

All of you people attacking avilo personally because you don't agree with him should really reconsider the way you communicate, it's honestly making me sick. He is making arguments and devoting his time to experimentation and you are ridiculing him...its really sad

edit: my terran mind automatically put this into a tvp perspective


I think the difference is probably due to the early game units and what long-term plans each race has in the current meta.
HotS was all about strong Terran harass in the early game. It started with Hellbat drops and turned into mine drops later down the line. Protoss also had to get to splash damage as fast as possible in order to be able to compete with Terrans in the mid-game. The focus on tech and trying to make the first 2-3 bases safe against drops and other forms of harass meant that much less income could be diverted to army units.
In LotV the roles are not only slightly reversed, Protoss does not have to tech up quite as fast as they used to be. With gateway armies being much more competitive and adept-based harass transitioning much smoother into a stable mid-game army composition, more ressources can be allocated to army instead of pure tech. Recently I have seen a lot of Terrans emphasize getting out Liberators and Siege Tanks quickly, which is the LotV equivalent of a HotS Protoss rushing Colossus or storm.
That said, I haven't really noticed the Protoss being up 40 supply in the mid-game as Avilo has claimed... at least not in pro play. Looking at the most recent games in GSL and SSL, both races seemed to have been on par in terms of supply during the mid-game if neither side has taken huge losses early on.

At least that's the explanation I could come up with. There might be other things at work here as well, but I am by no means an expert on that.

We aren't bashing Avilo for the sake of bashing him or because it's fun to do so. I am doing it, because the things he says are plain stupid and there is no other way to describe it. The clings to his view of the world despite all the evidence stacked against it without actually providing any proof or examples of his own. His arguments are flawed and his test was an embarrassment.
And instead of providing more and proper arguments and evidence to support his claim, all he does is repeat his points more fiercely or writing his buzzwords in caps without adding anything to it. It is impossible to have a civilized discussion with someone like that.
To make matters worse, he is actively spreading misinformation, which is one of the worst things someone with an audience and some form of renown can do.


100 times this. In fact, in late HotS when pros opened 3gate blink/robo with a quick third and no upgrades, it was also common for Protoss to have a very high army supply in the midgame to hit a timing (i should know, it was the last guide i ever wrote for TL); the main difference was that the main fighting unit were a couple of Colossi instead of ugpraded
Adepts; for example this game is actually fairly LotV-esque



Also, why the fuck are people complaining that Chrono takes less skill than in HotS (it does), when a) it was the developer's intent to move focus away from macro mechanics and b) inject is the same since it can be stacked rather than having to hit it perfectly every time? The community (and the general forum in particular) has always been quite biased against protoss because "zomg allins deathballs" but damn, we are reaching some serious levels of hyperboles here, especially when both two base timings and three base turtle are completely gone in LotV.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
June 22 2016 09:03 GMT
#123
On June 22 2016 17:10 Nezgar wrote:
Show nested quote +
On June 22 2016 16:35 VonComet wrote:

As posted earlier I still dont understand what actually makes up for LOTV Terran playing with lower supply compared to Protoss, when in HOTS it was the T beeing ahead in that regard.
Tankivacs cant be the reason so only Liberator is left. It just feils weird seeing Terrans getting destroyed by warpgate armies.

I think we are really onto something strange here, when discussing this with others they have pointed out that adepts are allowing protoss to get away with more greedy builds but I disagree with them since terran's too have used somewhat more greedy builds in lotv, on the other hand the colosus nerf mitigates this effect of boosted protoss economy by preventing them from capitalizing on it as they could before. I think more experimentation is in order.

All of you people attacking avilo personally because you don't agree with him should really reconsider the way you communicate, it's honestly making me sick. He is making arguments and devoting his time to experimentation and you are ridiculing him...its really sad

edit: my terran mind automatically put this into a tvp perspective


I think the difference is probably due to the early game units and what long-term plans each race has in the current meta.
HotS was all about strong Terran harass in the early game. It started with Hellbat drops and turned into mine drops later down the line. Protoss also had to get to splash damage as fast as possible in order to be able to compete with Terrans in the mid-game. The focus on tech and trying to make the first 2-3 bases safe against drops and other forms of harass meant that much less income could be diverted to army units.
In LotV the roles are not only slightly reversed, Protoss does not have to tech up quite as fast as they used to be. With gateway armies being much more competitive and adept-based harass transitioning much smoother into a stable mid-game army composition, more ressources can be allocated to army instead of pure tech. Recently I have seen a lot of Terrans emphasize getting out Liberators and Siege Tanks quickly, which is the LotV equivalent of a HotS Protoss rushing Colossus or storm.
That said, I haven't really noticed the Protoss being up 40 supply in the mid-game as Avilo has claimed... at least not in pro play. Looking at the most recent games in GSL and SSL, both races seemed to have been on par in terms of supply during the mid-game if neither side has taken huge losses early on.

At least that's the explanation I could come up with. There might be other things at work here as well, but I am by no means an expert on that.

We aren't bashing Avilo for the sake of bashing him or because it's fun to do so. I am doing it, because the things he says are plain stupid and there is no other way to describe it. The clings to his view of the world despite all the evidence stacked against it without actually providing any proof or examples of his own. His arguments are flawed and his test was an embarrassment.
And instead of providing more and proper arguments and evidence to support his claim, all he does is repeat his points more fiercely or writing his buzzwords in caps without adding anything to it. It is impossible to have a civilized discussion with someone like that.
To make matters worse, he is actively spreading misinformation, which is one of the worst things someone with an audience and some form of renown can do.



Bingo. There's a reason avilo is hated, well two actually but the one most people here have is he won't listen to reason, he won't ever admit that he's wrong and if he's called out on his bs he just rehashes the same bs but louder.

I've said it before and I'll say it again. If I were in charge of balance for Blizzard given his tantrums I'd take everything he asks for or suggests and do the EXACT opposite to it, because frankly the sooner his toxicity is out of our game, the better off everyone will be
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
egrimm
Profile Joined September 2011
Poland1199 Posts
June 22 2016 09:04 GMT
#124
On June 22 2016 17:43 Teoita wrote:
Show nested quote +
On June 22 2016 17:10 Nezgar wrote:
On June 22 2016 16:35 VonComet wrote:

As posted earlier I still dont understand what actually makes up for LOTV Terran playing with lower supply compared to Protoss, when in HOTS it was the T beeing ahead in that regard.
Tankivacs cant be the reason so only Liberator is left. It just feils weird seeing Terrans getting destroyed by warpgate armies.

I think we are really onto something strange here, when discussing this with others they have pointed out that adepts are allowing protoss to get away with more greedy builds but I disagree with them since terran's too have used somewhat more greedy builds in lotv, on the other hand the colosus nerf mitigates this effect of boosted protoss economy by preventing them from capitalizing on it as they could before. I think more experimentation is in order.

All of you people attacking avilo personally because you don't agree with him should really reconsider the way you communicate, it's honestly making me sick. He is making arguments and devoting his time to experimentation and you are ridiculing him...its really sad

edit: my terran mind automatically put this into a tvp perspective


I think the difference is probably due to the early game units and what long-term plans each race has in the current meta.
HotS was all about strong Terran harass in the early game. It started with Hellbat drops and turned into mine drops later down the line. Protoss also had to get to splash damage as fast as possible in order to be able to compete with Terrans in the mid-game. The focus on tech and trying to make the first 2-3 bases safe against drops and other forms of harass meant that much less income could be diverted to army units.
In LotV the roles are not only slightly reversed, Protoss does not have to tech up quite as fast as they used to be. With gateway armies being much more competitive and adept-based harass transitioning much smoother into a stable mid-game army composition, more ressources can be allocated to army instead of pure tech. Recently I have seen a lot of Terrans emphasize getting out Liberators and Siege Tanks quickly, which is the LotV equivalent of a HotS Protoss rushing Colossus or storm.
That said, I haven't really noticed the Protoss being up 40 supply in the mid-game as Avilo has claimed... at least not in pro play. Looking at the most recent games in GSL and SSL, both races seemed to have been on par in terms of supply during the mid-game if neither side has taken huge losses early on.

At least that's the explanation I could come up with. There might be other things at work here as well, but I am by no means an expert on that.

We aren't bashing Avilo for the sake of bashing him or because it's fun to do so. I am doing it, because the things he says are plain stupid and there is no other way to describe it. The clings to his view of the world despite all the evidence stacked against it without actually providing any proof or examples of his own. His arguments are flawed and his test was an embarrassment.
And instead of providing more and proper arguments and evidence to support his claim, all he does is repeat his points more fiercely or writing his buzzwords in caps without adding anything to it. It is impossible to have a civilized discussion with someone like that.
To make matters worse, he is actively spreading misinformation, which is one of the worst things someone with an audience and some form of renown can do.


100 times this. In fact, in late HotS when pros opened 3gate blink/robo with a quick third and no upgrades, it was also common for Protoss to have a very high army supply in the midgame to hit a timing (i should know, it was the last guide i ever wrote for TL); the main difference was that the main fighting unit were a couple of Colossi instead of ugpraded
Adepts; for example this game is actually fairly LotV-esque


Exactly this, thank You.

We might say that Adepts in LotV somewhat replaces collosus in HotS.
That's way most Protoss players skips AoE for long time and stay pure gateway, because adepts allow for trading efficiently vs bio similarly as collosus did.
sOs TY PartinG
VonComet
Profile Joined November 2010
Slovenia26 Posts
June 22 2016 10:02 GMT
#125
The thing is no one has very accurately proved or disproved anything regarding this subject yet but Avilo is the only one to take the heat? Plain stupidity and sheep herd mentality.

User was warned for this post
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
Last Edited: 2016-06-22 10:03:03
June 22 2016 10:02 GMT
#126
showstealer1829 ^ thanks for saying all of this
#agreed
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 22 2016 10:08 GMT
#127
On June 22 2016 19:02 VonComet wrote:
The thing is no one has very accurately proved or disproved anything regarding this subject yet but Avilo is the only one to take the heat? Plain stupidity and sheep herd mentality.


Did you even read the OP and following posts that conclusively prove that Avilo is wrong (as he often is)?
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Beliskner
Profile Joined August 2015
111 Posts
June 22 2016 10:08 GMT
#128
On June 22 2016 17:40 plogamer wrote:
Show nested quote +
On June 22 2016 09:54 Cyro wrote:
On June 22 2016 07:20 kill3r_cro wrote:
So to summize:

1. chrono boost was not nerfed as hard as terran and zerg macro mechanichs
2. it's autocast and doesnt require any skill (we seen how that worked out with zerg and how fast was that removed)
3. it arrives at zero seconds in game, while zerg and terran needs to unlock theirs macro boosters, we all know that macro advantage exponentaly grows through game
4. new expansions arrives macro booster ready, while terran needs to upgrade cc to oc and zerg need to get queen there or create one

gg



1; Percentage wise it was nerfed the most by far, but it was also probably less important (like a 10% nerf to mule would probably hurt more than a 10% nerf to chrono)

2; Had this discussion before. Still takes some skill, is awkward to use, many people asked for old chrono mechanic. This isn't particularly related to balance unless you want to talk about which races are harder to play and i think there are strong argument for Protoss being hard there (other races have like 1.5x stronger representation at high leagues)



Just percentage wise? We're talking about raw skill needed here. To say, "Still takes some skill", is rather dodgy. It is much less demanding in lotv than in hots. The fact that you can't admit it straight speaks volumes.

Here's what needs to happen, a bit higher "percentage", but maintain the same demand in attention as in hots.

Of course, most biased Protoss players can't accept that since that might mean they fall down in ladder ranks. But hey, who cares that playership and viewership for SC2 is getting smaller and smaller.



Calling someone else 'biased' while making the most bias most post in the universe.... whatever the irony is probably lost....

So what it comes down to is avlio and those who believe Protoss takes 'no skill', they think that any kind of buff to Protoss in any kind of avenue is disgusting... despite the actual nerfs LoTV Protoss has undergone in most other avenues. They seem to have blacked out the whole beta where it was specifically talked about reducing Potoss army and allin power in favor of macro.

'OMG guise did you REALISE that LoTV chronoboost is ACTUALLY a BUFF for bad players?! Holy fucking shit I'm 6 months into an expansion and I'm now only realizing that it's now EASIER for a Protoss to take an expansion!??? H-have you seen disiss?'

The entire main idea of LoTV.... to 'normalize' Protoss, reduce their allin and tech power in favor of more macro oriented play, that happened. We had sweeping nerfs to warp gate and robo units... which were then turned around and called 'buffs' and then nerfed further. Chrono was nerfed in a way that was not only especially detrimental to timings and upgrades but also to economy.... Unless you're like the typical HoTS Protoss and literally NEVER used it....so as avlio says it's actually a buff... face...palm.

Just percentage wise? We're talking about raw skill needed here. To say, "Still takes some skill", is rather dodgy. It is much less demanding in lotv than in hots. The fact that you can't admit it straight speaks volumes.


The 2nd idea was to reduce Protoss' '1A' effectiveness. Nerfs to the Collosus, introduction of the Disruptor.... there's no argument that LoTV Protoss has more micro than HoTS, but we still have people here who are living in the past, who will probably never acknowledged that Protoss takes any skill at all... 'I don't care about how many more spells you have to cast! Chronoboost is easier now! it needs the same amount of attention span as hots, Protoss can't have buffs'.

So after all that... the nerfing of army and tech pillars, basically getting what everyone wanted, an economy buff is, as avlio put in his original post 'an oversight' from Blizzard.....

You're about 8 months too late... and also completely wrong.
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-06-22 16:00:59
June 22 2016 15:35 GMT
#129
On June 22 2016 13:06 BronzeKnee wrote:
Maybe he actually believes that Protoss players are so bad that we missed all our chronos in HOTS. Either way, the winrates don't bear out a huge imbalance so no matter how much "better" he says the new chrono is, it doesn't matter. And I still want my old chrono back, I was really good at spending it all.


This is the funniest thing to me.

Though I have no statistical evidence, I'd be willing to bet that a large majority of high-level (and even mid-level) Protoss would much prefer to have the flexibility, ease of use, and stack-ability of the HotS Chronoboost mechanic over the LotV mechanic.

A nerfed (to current levels) HotS chronoboost in LotV would be most welcome by a lot of Protoss players, I suspect.

Here's what the numbers would have to be to make them equivalent:

- HotS chronoboost restored in LotV (cast from Nexus, Nexus has 100 max energy, costs 25 energy to cast)
- New chronoboost does 26.6625 (HotS) seconds of work over 20 (HotS) seconds (which effectively is a 14.99% boost, a very slight nerf from today's 15% boost)

And I'd love having that mechanic back instead of the clunky thing we've got now.

Continuous chronoboosting from saved chronos (on one or multiple nexii) would bring the boost up to a maximum of 33.3125% ... roughly a 1/3 (local) production boost could be afforded if a player scrimped and scrounged from earlier possible usages. HotS chrono would have been 50%, locally.

EDIT: The new chrono hover-text could read "boosts production by 33% for 20 seconds" or something similar.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-06-22 15:54:09
June 22 2016 15:51 GMT
#130
I think so too
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Edowyth
Profile Joined October 2010
United States183 Posts
June 22 2016 15:57 GMT
#131
On June 23 2016 00:51 Cyro wrote:
I think so too. If you started the nexus with energy for 1 chrono then it would be even stronger in every way, as well as being better designed IMO.


I'd be ok with any (25 or less) amount of starting energy for the nexus. 0-24 would be a way to compensate for the possibility of early-chronoboosted tech (like oracles, or +1 & glaives).
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2016-06-23 05:08:38
June 22 2016 17:19 GMT
#132
On June 22 2016 17:02 deth wrote:
The elephant in the room is photon overcharge: the reason protoss can saturate a 3rd incredibly quickly while still being safe against terran aggression.

Chronoboost is clearly worse in LotV than it was in HotS, but PO is unfathomably better... which goes against everything they were trying to achieve with it.


I remember one of the first times I played the HOTS beta, a Terran player built 3 raxes early and sent a one base stim timing at me while expanding. Those kind of builds took skill to hold in WOL, you had to scout it, build units and then micro well. But on that day all I had to do was press F and click on my Nexus. A little bit of me died that day, and my love for SC2 waned considerably. Photon Overcharge is so bad for the game.

You don't even have to scout so many early timings past WOL because Photon Overcharge is so strong.

And yes, PO is the reason Protoss can expand so quickly.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-06-23 05:34:33
June 23 2016 05:29 GMT
#133
There's some stuff that does require scouting and good micro but it's more rare. You could say similar stuff about terran and zerg really; it's easy to defend more bases in LOTV. Zerg open blind 3 hatch before pool all of the time and you can't really do much about it.

That's just how LOTV was designed to be played. I didn't want either PO or chrono boost / mules if it was going to be optimal to expand so quickly but here we are
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Charoisaur
Profile Joined August 2014
Germany16021 Posts
June 23 2016 06:43 GMT
#134
On June 22 2016 17:02 deth wrote:
The elephant in the room is photon overcharge: the reason protoss can saturate a 3rd incredibly quickly while still being safe against terran aggression.

Chronoboost is clearly worse in LotV than it was in HotS, but PO is unfathomably better... which goes against everything they were trying to achieve with it.

without pylon overcharge liberator harass would be absurd
Many of the coolest moments in sc2 happen due to worker harassment
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-06-23 07:37:27
June 23 2016 07:17 GMT
#135
The comparison of the new chronoboost to the old chronoboost is fundamentally flawed. Macro mechanics were nerfed across the board and macro mechanic strength should be considered in that context because otherwise you're ignoring that your non-mirror opponents economies have been nerfed as well. A better question would be comparing the two mechanics according to the 'rules' of the lotv macro mechanics, that is the % reduction in strength being equal.

No matter what, chrono in lotv is weaker than in hots. That's just the nature of macro mechanics in void. The new mechanic could and from napkin math probably does lessen the impact of the nerf to chrono at least in terms of the economy.

The objections to passive vs active start aren't good assumptions either. Just like there was no form of compensation for terran orbital commands finishing later (and thus starting to generate energy later) there would likely be no form of compensation for protoss where it started with 25 energy or something.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2016-06-23 07:55:01
June 23 2016 07:42 GMT
#136
Some people are still mixing up design vs balance as well.

----

Of course, most biased Protoss players can't accept that since that might mean they fall down in ladder ranks


Protoss is massively underrepresented at high masters through platinum level. What evidence are you using to claim that protoss is easier to play at the same level as the other races?

At masters and diamond worldwide there are ~4887 terrans, ~4534 zerg and ~3164 protoss by rankedftw.com 's numbers.

There is a lot of protoss hate around starcraft communities these days; i think it's both the most hated and least represented race. I would like to see some polls on the subject.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
SnowfaLL
Profile Joined December 2008
Canada730 Posts
Last Edited: 2016-06-23 09:45:41
June 23 2016 09:42 GMT
#137
On June 23 2016 16:42 Cyro wrote:
Some people are still mixing up design vs balance as well.

----

Show nested quote +
Of course, most biased Protoss players can't accept that since that might mean they fall down in ladder ranks


Protoss is massively underrepresented at high masters through platinum level. What evidence are you using to claim that protoss is easier to play at the same level as the other races?

At masters and diamond worldwide there are ~4887 terrans, ~4534 zerg and ~3164 protoss by rankedftw.com 's numbers.

There is a lot of protoss hate around starcraft communities these days; i think it's both the most hated and least represented race. I would like to see some polls on the subject.


I personally think the downfall of SC2 as a game (and a large reason why I stopped playing) is because of the "youtube generation" of screaming/acting like pewdiepie on stream has unfortunately given people like Avilo an opportunity to falsely label Protoss as an "easy" race to his wide range of (new to starcraft) followers, thus ruining any chance of any protoss having respect in the community. Unless you are a Korean BW player using protoss, good luck having anyone recognise your skill. People even consider MC and PartinG as "cheesers" because of their race, despite being easily the two most lethal decision-makers in the game and serious top 3 control. The community in this game is so brain-washed by listening to these attention-seeking twitch players who will say anything to get in the spotlight.

And of course, as I say to everyone who says Protoss is "ez mode".. if its so easy, why don't you play it and win a WCS with protoss??? (Talking mainly to the "pros" who complain, like Avilo for instance) - I know as a protoss player, I switched to terran and built mass marines everygame to get to GM in WoL, so why can't they all do it the other way around if its that easy?? And of course, everyone brings up the Scarlett-DRG game, but lets face it; Scarlett is the best foreigner since Elky; of course she can offrace with either terran or protoss and have a high percentage chance at winning anything.
Favorites: Moon, Grubby, Naniwa, TAiLS, viOLeT, DongRaeGu
BlueStar
Profile Blog Joined August 2005
Bulgaria1168 Posts
Last Edited: 2016-06-23 10:02:21
June 23 2016 10:01 GMT
#138
On June 23 2016 18:42 SnowfaLL wrote:

I personally think the downfall of SC2 as a game (and a large reason why I stopped playing) is because of the "youtube generation" of screaming/acting like pewdiepie on stream has unfortunately given people like Avilo an opportunity to falsely label Protoss as an "easy" race to his wide range of (new to starcraft) followers, thus ruining any chance of any protoss having respect in the community. Unless you are a Korean BW player using protoss, good luck having anyone recognise your skill. People even consider MC and PartinG as "cheesers" because of their race, despite being easily the two most lethal decision-makers in the game and serious top 3 control. The community in this game is so brain-washed by listening to these attention-seeking twitch players who will say anything to get in the spotlight.




THANK YOU for writing this <3
I'm actively involved in starcraft for about 15 years now and I completely feel the same.

And it really hurts me to see how the general mind set has moved to whining instead of innovating trying and building your own game and play style.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
Edowyth
Profile Joined October 2010
United States183 Posts
Last Edited: 2016-06-23 15:04:57
June 23 2016 15:01 GMT
#139
On June 23 2016 16:17 TheWinks wrote:
The comparison of the new chronoboost to the old chronoboost is fundamentally flawed.
...
A better question would be comparing the two mechanics according to the 'rules' of the lotv macro mechanics, that is the % reduction in strength being equal.


The comparison is perfectly valid to disprove the claim mentioned in this thread that some people are making: "LotV chrono is better than HotS chrono." That claim is simply wrong.

While there may be more interesting questions (like who benefited the most from the 12-worker starts and macro nerfs), they simply aren't answered by this thread -- that doesn't make this thread worthless or flawed in any way. It just means that there are more interesting questions to ask.

Those questions, inevitably, are more difficult to answer than the claim addressed by this thread. So this thread provides a valuable service in disproving the initial claim that LotV Chrono is simply better.

More work could be done to discover the relationship between the nerfs and the new eco across all three races, but that will likely be the work of months (if not years) and come to a much more murky conclusion than "LotV Chrono is demonstrably worse than HotS Chrono." -- and, like others have mentioned, if there is a significant advantage to any particular race it certainly hasn't shown up in win-rates or representation yet so the analysis of "which race got it better" might not even be relevant.
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
TheWinks
Profile Joined July 2011
United States572 Posts
Last Edited: 2016-06-23 15:37:16
June 23 2016 15:35 GMT
#140
On June 24 2016 00:01 Edowyth wrote:
Show nested quote +
On June 23 2016 16:17 TheWinks wrote:
The comparison of the new chronoboost to the old chronoboost is fundamentally flawed.
...
A better question would be comparing the two mechanics according to the 'rules' of the lotv macro mechanics, that is the % reduction in strength being equal.

More work could be done to discover the relationship between the nerfs and the new eco across all three races

You don't need a cross racial comparison to do that here, just an understanding that because everyone had their macro mechanics nerfed you should consider the mechanic change in that context. 6 trip mules were a better mechanic for terran than 9 trip mules because you never lost minerals on the return trip, but comparing the lotv 6 trip mules to the hots 9 trip mules would be silly. Sadly that change was reverted in beta for some reason.
Prev 1 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#35
RotterdaM1095
TKL 421
IndyStarCraft 256
SteadfastSC250
kabyraGe 184
BRAT_OK 132
EnkiAlexander 17
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1095
mouzHeroMarine 471
TKL 421
SteadfastSC 250
IndyStarCraft 230
BRAT_OK 138
MaxPax 134
trigger 44
StarCraft: Brood War
Larva 382
Dewaltoss 128
firebathero 111
Mini 60
910 29
Yoon 20
Dota 2
XcaliburYe869
Heroes of the Storm
Liquid`Hasu74
Other Games
Grubby5611
FrodaN2139
fl0m886
Beastyqt847
ceh9546
B2W.Neo342
C9.Mang0114
QueenE94
Mew2King87
Trikslyr44
ZombieGrub10
Organizations
Other Games
BasetradeTV52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• StrangeGG 42
• HeavenSC 5
• Reevou 4
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 19
• Azhi_Dahaki11
• Eskiya23 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV1668
League of Legends
• Nemesis2916
• TFBlade767
Other Games
• imaqtpie1268
• Shiphtur238
Upcoming Events
WardiTV Invitational
1d 16h
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.