• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:02
CEST 16:02
KST 23:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups1WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge
Tourneys
[ASL20] Ro16 Group C [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Borderlands 3 Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1975 users

The Myth of the Chrono Boost Buff in LotV - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2016-06-21 00:29:58
June 21 2016 00:24 GMT
#61
On June 21 2016 09:17 Cyro wrote:
Show nested quote +
According to the OP's research Chronoboost used to be a ~122% boost when used continuously, and is now a continuous 115% boost. 1-(115/122)= .057377..., or 5.7%


Chrono boost was never a 122% boost - that implies making workers 2.22x faster than normal.

If you fix the wording to 22% boost vs 15% boost, that's a reduction in efficiency by 1.467x, AKA a 31.8% nerf.


Ah, I suppose you're correct. Still, I think you're severely underestimating how huge the MULE nerf is compared to the Chronoboost nerf on the race's economies. In terms of how fast probes are actually created, it's only a 5.7% nerf, whereas the MULE nerf is straight up ~45 less minerals per mule.

On June 21 2016 09:17 Cyro wrote:
Having looked over the math, i think that the macro mechanic nerf was clearly favoring terran over both P and Z, yet terran is the one to complain? Or maybe just a few specific terrans?


I'd agree that the Terran macro mechanic nerf wasn't as bad as the Zerg one, but are you really comparing the importance of Chronoboost to Protoss as being equal to the importance of MULEs to Terran? Zerg got shafted the worst, Terran the second worst and Protoss the least imo. The biggest problem for Protoss is not being able to get specific research / tech up as quickly, not really the impact on their economy.
In Somnis Veritas
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2016-06-21 00:28:13
June 21 2016 00:27 GMT
#62
-ignore-
In Somnis Veritas
Cyro
Profile Blog Joined June 2011
United Kingdom20301 Posts
Last Edited: 2016-06-21 00:56:10
June 21 2016 00:35 GMT
#63
I'd agree that the Terran macro mechanic nerf wasn't as bad as the Zerg one, but are you really comparing the importance of Chronoboost to Protoss as being equal to the importance of MULEs to Terran? Zerg got shafted the worst, Terran the second worst and Protoss the least imo. The biggest problem for Protoss is not being able to get specific research / tech up as quickly, not really the impact on their economy.


I think you're really underestimating chrono here
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
B-royal
Profile Joined May 2015
Belgium1330 Posts
June 21 2016 02:21 GMT
#64
This analysis isn't very useful. What you should have done is make a test map with:

1) 12 worker start with old chrono VS 12 worker start with new chrono

2) 12 worker start old mule VS 12 worker start new mule

3) 12 worker start old inject VS 12 worker start new inject

and then compare the economical situations after a few minutes using the currently accepted as standard build orders.

This even assumes that a 6->12 worker start doesn't influence flow of the game differently for the 3 races, which it does. This is of course less the case in Sc2, but I'm confident that if a similar change would happen in BW, zerg would get the short end of the stick seeing that they're also limited by larva generation.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 21 2016 02:46 GMT
#65
Excellent analysis.

B-Royal, maybe you should read the OP.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2016-06-21 02:59:20
June 21 2016 02:55 GMT
#66
I did read it, it did nothing of the sorts, it did a vacuum analysis. It doesn't take into account minerals lost due to probes scouting and warping in buildings. It also doesn't take into account times when you have to save minerals for buildings and upgrades (reducing chronoboost's effectiveness) and a plethora of other factors.

I don't know any protoss build orders but I'm sure they're not that streamlined that you can produce probes 100% of the time, or maybe that is the case in Sc2? If so, ignore this part of the argument.

So to bring me back to my previous post. It would have been more useful to compare actual in game situations, and also look at the situation of the other races since that's the only thing that matters (the economical, technological and military state).
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2016-06-21 03:58:18
June 21 2016 03:56 GMT
#67
This thread is going off of only the math aspect, without understanding the implications of how boosting workers from the very start of the game snowballs a game, as well as there being insane human error/fault with using chronoboost.

LOTV chrono is 100% stronger than HOTS chrono just like automatic larva inject was ridiculously OP when it was put into the game because Zerg would have perfect macro like an AI never ever forgetting to inject.

Also, your math is not including that human error. As well as the math numbers you are going over are assuming 100% chrono is used on probes, where in HOTS 100% of chrono was not used on probes. In LOTV, most chronoboost usage is on probes because it's on them 100% of the time.

Despite the fact chrono is weaker in LOTV in terms of raw number/probe output, the fact that it's on the probes 100% of the time over a long period of time means it's insanely more effective than a player that accumulates 75-100 chrono and wasn't chronoing their probes in the first place.

LOTV chrono is a lot stronger than HOTS chrono - there is no myth. Your analysis lacks a lot of gameplay elements and the difference in how both are used in their corresponding games.

It also fails to acknowledge that at a start of a game where both player's economies are just building up, it's insanely more beneficial to have a boosted economy for the first 30-40 workers of the game.

It means if you are getting more workers earlier in a game of SC2, that's more income those workers are bringing back. Having chronoboost available from the very start of a LOTV game is insanely OP compared to HOTS where not 100% of the chrono was used due to that human error, and not all of it was used on probes to begin with.

Imagine if Z/T both were able to larva inject/mule at the very start of a game or if Terran was able to "call down" 3-4 extra SCVs more than normal. That's another 135 or so minerals per minute, assuming 45 or so minerals per minute per worker.

That is currently what Protoss is able to achieve in LOTV from the very start of a game, which makes their economy stronger than it supposed to be at the start of the game. Whether or not you think it's stronger than HOTS chronoboost does not matter - the fact is P chronoboost in LOTV is allowing them a too strong of a start that's not supposed to be possible compared to HOTS and WOL.



This thread's OP is entirely a vacuum analysis that does not look at how the game is actually played. And a lot of the math is also incorrect because it does not factor the human error of HOTS + choice of not using chrono on probes, not to mention the snowballing factor of getting an early eco boost compared to the other two races which by the way, have nerfed macro mechanics as well compared to HOTS.

The big difference is T/Z have the nerfed macro mechanics overall, whereas P is getting this constant probe boost throughout the entire game with zero human error, and also is starting the game with an unfair economy advantage due to the worker boost.
Sup
feanaro
Profile Joined March 2014
United States123 Posts
June 21 2016 05:29 GMT
#68
Dang did no one actually read the OP?
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2016-06-21 06:23:00
June 21 2016 06:20 GMT
#69
Hi guys, i rarely if ever make another thread like this on the same topic, but since it seems a lot of people in the community in the other thread i made, as well as in that "myth of chronoboost buff" thread don't seem to want to look at actual gameplay....

I decided i'd go ahead and prove to you what i have been posting about in regards to LOTV chronoboost.


A lot of people don't seem to understand that starting a game with chrono enabled is snowballing Protoss economy past where it is supposed to be that early in the game.

Getting even 3-4 extra workers in early game is an unfair advantage over the other two races that never existed in WOL and HOTS. Imagine starting a game with 15 workers versus your opponent's 12.

It may not seem like much, but that is an insane economy difference allowing you the luxury of affording extra pylons, gates, or even another nexus/cc/hatchery early in the game.

I have rambled about this the longest time in the past months on my stream, here on teamliquid, in random reddit posts etc. You may have heard me always say how "holy fuck Protoss is getting their 3rd way earlier than in HOTS, this makes no sense that they're able to get the 3rd + econ + tech + defense all at once."

Well...apparently taking 30 min or so out of my own time will show everyone objectively that what i've said all this time is objectively true, and that there is an imbalance that exists having infinite chrono enabled on your nexus from the start of an SC2 game.

The time to reach a 2 base saturation:
LOTV: approximately 3 minutes 25 seconds
HOTS: approximately 4 minutes 45 seconds

Both players have 3rd nexus around the exact same completion at those times in the different games, meaning in LOTV Protoss is getting their 3rd nexus approximately 1 min 20 seconds faster than they would in HOTS.

It is absolutely bonkers that in LOTV Protoss is getting the 3rd nexus 1 minute 20 seconds in advance of where they could possibly get it in HOTS.

I hope people will please objectively take a look at the video, and the two chronoboosts, and understand how impactful it is to be able to boost your workers at the very start of an SC2 game compared to having to wait till you have queens/orbital to unlock macro mechanics.

I honestly think there is an imbalance here and an adjustment should be made perhaps to make chronoboost be unlocked after a pylon or gateway is completed.

I'd like it if people would discuss this again, with the video / analysis in mind instead of just ad hominem attacking me. Thanks in advance.

Posting this here because the other thread i made was closed for no reason
Sup
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-06-21 06:34:12
June 21 2016 06:33 GMT
#70
Hey Avilo, you know the game timer changed between LOTV and HOTS right?

http://wiki.teamliquid.net/starcraft2/Legacy_of_the_Void:_All_changes#Game_speed_changes
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 21 2016 06:36 GMT
#71
Sure Protoss saturates 2 bases faster in LotV (and the other races do too for that matter). The fact that you believe that it is "past where it is supposed to be that early in the game" is just your unsupported opinion. Why shouldn't the game be balanced around Protoss saturating their natural a minute earlier.
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 21 2016 06:50 GMT
#72
On June 21 2016 15:33 BronzeKnee wrote:
Hey Avilo, you know the game timer changed between LOTV and HOTS right?

http://wiki.teamliquid.net/starcraft2/Legacy_of_the_Void:_All_changes#Game_speed_changes


Were they not updated?

Even in the case they weren't, it's still much faster in LOTV than in HOTS.

Look at a lot of TvP games where P has a fully saturated 3rd and T's 3rd has just landed or has very low saturation. There's something really overly strong for a while with P economy in early game LOTV.
Sup
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2016-06-21 06:59:20
June 21 2016 06:50 GMT
#73
The game timer changes account for the difference fully, it isn't faster it is exactly the same. The timer moved faster in HOTS and it was slowed down in LOTV.

Game speed changes
The default game speed 'Faster' is now 1 to 1 with real time. Thus a game that lasted 12 in-game minutes now lasted 12 actual minutes instead of 12 / 1.4 ~= 8 minutes and 34 seconds.

Consequently all unit movement speeds, rate of fire, build times and ability cooldowns have their numbers changed. For example a 110 second upgrade will now state 110 / 1.4 ~= 79 seconds in the tooltip, and have had its actual research time rounded to this number. Note that it still takes almost exactly the same time to finish such an upgrade because the in-game time is going proportionally slower.


Avilo's HOTS time: 4:45 or 285 seconds.

Avilo's LOTV time: 3:25 or 205 seconds x 1.4 (to account for timer changes) = 287 seconds.


So yeah, Protoss is exactly the same when it comes saturating a base in LOTV as HOTS, according to his own video. That is why the Nexus in both games was at the same point when full saturation occurred, because everything is the same.

Chronoboost did not get buffed. It is the same. Use a stop watch with your replays instead of the in game timer and you'll realize this.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2016-06-21 07:05:34
June 21 2016 07:03 GMT
#74
On June 21 2016 15:50 BronzeKnee wrote:
The game timer changes account for the difference fully, it isn't faster it is exactly the same. The timer moved faster in HOTS and it was slowed down in LOTV.

Show nested quote +
Game speed changes
The default game speed 'Faster' is now 1 to 1 with real time. Thus a game that lasted 12 in-game minutes now lasted 12 actual minutes instead of 12 / 1.4 ~= 8 minutes and 34 seconds.

Consequently all unit movement speeds, rate of fire, build times and ability cooldowns have their numbers changed. For example a 110 second upgrade will now state 110 / 1.4 ~= 79 seconds in the tooltip, and have had its actual research time rounded to this number. Note that it still takes almost exactly the same time to finish such an upgrade because the in-game time is going proportionally slower.


Avilo's HOTS time: 4:45 or 285 seconds.

Avilo's LOTV time: 3:25 or 205 seconds x 1.4 (to account for timer changes) = 287 seconds.


So yeah, Protoss is exactly the same when it comes saturating a base in LOTV as HOTS, according to his own video. That is why the Nexus in both games was at the same point when full saturation occurred, because everything is the same.

Chronoboost did not get buffed. It is the same. Use a stop watch with your replays instead of the in game timer and you'll realize this.


Except that it's not the same regardless because chrono is used differently in the two games.

In HOTS you don't 100% chrono probes, where as a hell of a lot of LOTV games probes are being chrono boosted almost 100% with no built up chrono.

In HOTS, a player might accumulate chrono from forgetting to use it or not doing it perfectly. In LOTV, you'll never not forget to use it.

Remember when queens had auto-inject? Zerg was ridiculous during beta on those patches because even if "larva inject was the same" the fact that you never, ever needed to remember to do it meant you were macroing almost perfectly and the game was kind of playing itself.

LOTV chrono is a lot better than HOTS chrono because of this. Even in ladder games, streams, and pro-games you can see Protoss has their 3rd base and probe saturation very far ahead of Terran.

And if that's true about the HOTS timer not being updated to LOTV timer that still proves my point assuming what you're saying is true...

Even in the case of what you're saying where the times are approximately even...now imagine the HOTS Protoss is not using 100% chrono on probes for even 2-3 cycles...it's a huge difference.
Sup
laaaaaaaamee
Profile Joined July 2012
Australia95 Posts
June 21 2016 07:08 GMT
#75
On June 21 2016 15:50 BronzeKnee wrote:
The game timer changes account for the difference fully, it isn't faster it is exactly the same. The timer moved faster in HOTS and it was slowed down in LOTV.

Show nested quote +
Game speed changes
The default game speed 'Faster' is now 1 to 1 with real time. Thus a game that lasted 12 in-game minutes now lasted 12 actual minutes instead of 12 / 1.4 ~= 8 minutes and 34 seconds.

Consequently all unit movement speeds, rate of fire, build times and ability cooldowns have their numbers changed. For example a 110 second upgrade will now state 110 / 1.4 ~= 79 seconds in the tooltip, and have had its actual research time rounded to this number. Note that it still takes almost exactly the same time to finish such an upgrade because the in-game time is going proportionally slower.


Avilo's HOTS time: 4:45 or 285 seconds.

Avilo's LOTV time: 3:25 or 205 seconds x 1.4 (to account for timer changes) = 287 seconds.


So yeah, Protoss is exactly the same when it comes saturating a base in LOTV as HOTS, according to his own video. That is why the Nexus in both games was at the same point when full saturation occurred, because everything is the same.

Chronoboost did not get buffed. It is the same. Use a stop watch with your replays instead of the in game timer and you'll realize this.


Doesn't that mean protoss got an overall relative buff due to protoss being the same economically, terran having 45 less mins per mule and zerg having 3 larva per inject?
tfw maru promises to show me good games
BlueStar
Profile Blog Joined August 2005
Bulgaria1167 Posts
June 21 2016 08:02 GMT
#76
Come on guys, just balance the game for Avilo.
It's about time.
Leader of the Bulgarian National SCBW/SC2 team and team pSi.SCBW/SC2
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
June 21 2016 08:11 GMT
#77
On June 21 2016 17:02 BlueStar wrote:
Come on guys, just balance the game for Avilo.
It's about time.



Or we can balance against avilo so he'll quit the game faster.

I know which one I'd vote for
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
Penev
Profile Joined October 2012
28483 Posts
Last Edited: 2016-06-21 08:38:44
June 21 2016 08:37 GMT
#78
On June 21 2016 17:11 showstealer1829 wrote:
Show nested quote +
On June 21 2016 17:02 BlueStar wrote:
Come on guys, just balance the game for Avilo.
It's about time.



Or we can balance against avilo so he'll quit the game faster.

I know which one I'd vote for

Unnecessary

But gratz with the spotlight Sholip!
I Protoss winner, could it be?
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
June 21 2016 10:13 GMT
#79
Really cool to see math like this, great job Sholip!

I don't think it's really necessary to compare the current or past Chrono to the larvae or Mules for this argument, though I am curious. As it is right now, the change doesn't seem to make a big difference at the higher levels of play, and is somewhat simplified for the more average or lower skill players.

It's crazy to me that some people think the way CB and Protoss macro function is absolutely horrifying. Different race, different macro. I might hate Mules, but that doesn't mean Terran need to be reworked or Mules should be deleted. Seems good to me and, again, it's sweet to see all of the math laid out there for everyone.
Blunder Man doing everything thing a blunder can.
showstealer1829
Profile Blog Joined May 2014
Australia3123 Posts
June 21 2016 10:21 GMT
#80
On June 21 2016 17:37 Penev wrote:
Show nested quote +
On June 21 2016 17:11 showstealer1829 wrote:
On June 21 2016 17:02 BlueStar wrote:
Come on guys, just balance the game for Avilo.
It's about time.



Or we can balance against avilo so he'll quit the game faster.

I know which one I'd vote for

Unnecessary

But gratz with the spotlight Sholip!


Unnecessary or not necessary enough?

I'll stop it but I genuinely believe we'd all be better off without him.
There is no understanding. There is only Choya. Choya is the way. Choya is Love. Choya is Life. Has is the Light in the Protoss Dark and Nightmare is his chosen Acolyte
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #51
WardiTV662
Harstem323
OGKoka 295
Rex166
CranKy Ducklings144
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 323
OGKoka 295
Rex 166
StarCraft: Brood War
Calm 8567
Rain 4046
Sea 2250
EffOrt 886
actioN 536
firebathero 496
BeSt 470
Stork 338
Shuttle 303
Hyun 203
[ Show more ]
Zeus 178
Soulkey 172
Hyuk 162
Sharp 136
Rush 101
ggaemo 96
hero 79
JYJ63
Mind 63
Mong 57
Sea.KH 50
Aegong 28
Movie 25
yabsab 19
soO 15
zelot 15
Sacsri 14
Terrorterran 14
sSak 14
Shine 10
SilentControl 9
Noble 9
Hm[arnc] 6
Bale 6
Dota 2
singsing3885
Dendi1451
Fuzer 308
LuMiX0
Counter-Strike
byalli320
oskar108
markeloff99
edward80
flusha70
Super Smash Bros
Westballz28
Other Games
gofns16238
tarik_tv15565
olofmeister845
B2W.Neo780
hiko438
crisheroes376
Lowko272
XaKoH 239
Happy90
Liquid`VortiX75
QueenE57
Mew2King41
NeuroSwarm33
Organizations
StarCraft 2
IntoTheiNu 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler72
League of Legends
• Nemesis2031
• Jankos823
Other Games
• Shiphtur188
Upcoming Events
Monday Night Weeklies
1h 58m
OSC
9h 58m
Sparkling Tuna Cup
19h 58m
Afreeca Starleague
19h 58m
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 9h
LiuLi Cup
1d 20h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
RSL Revival
4 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
5 days
Online Event
6 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.