• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:00
CEST 21:00
KST 04:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)73Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
20-year-old Valorant player starting StarCraft Sagi.gg Launcher Released Fantasy returning? Bot on ladder [ASL22] Ro4 Preview: Mirror Mirror
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9521 users

stuchiu's 1000: Skill over Time - Page 2

Forum Index > SC2 General
75 CommentsPost a Reply
Prev 1 2 3 4 Next All
sc2chronic
Profile Joined May 2012
United States777 Posts
May 17 2016 14:37 GMT
#21
Writer: stuchiu


another one
terrible, terrible, damage
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 17 2016 15:28 GMT
#22
I still think people overvalue revolutions way too much, or rather defining one player as the source of it.
Said this multiple times before, but this article talks about it so i will just post it again:

At the end of the day we have no idea who came up with a new strategy/tactic/whatever. In the times of ladder literally anybody on there could be the one who actually started doing these builds/ using new concepts first. All we see is someone using it in livegames, probably refining it allong the way to fit his style and have success with it.
Or maybe it was a coach who thought this new style/concept would work perfectly with the skillset of player x who then gets called "revolutionist".
Valuing this is way too vague at best and completely wrong at worst.

Concerning skill level: it is pretty trivial that the skill level itself goes up over time, pointing out huge jumps is a good place to start though!
I kinda miss the idea of general level of competition though. Not only does the skill level rise, with the kespa switch the whole scene got more professional and the general competition got a lot more fierce. Right now there are a lot of players who can potentially win code s every single season, even though we obviously have an s class group who are favored.
You could say it went down a bit though after the mass retiring of kespa players in general, that would be fair enough i guess.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
munch
Profile Joined July 2014
Mute City2363 Posts
May 17 2016 15:34 GMT
#23
On May 18 2016 00:28 The_Red_Viper wrote:
I still think people overvalue revolutions way too much, or rather defining one player as the source of it.
Said this multiple times before, but this article talks about it so i will just post it again:

At the end of the day we have no idea who came up with a new strategy/tactic/whatever. In the times of ladder literally anybody on there could be the one who actually started doing these builds/ using new concepts first. All we see is someone using it in livegames, probably refining it allong the way to fit his style and have success with it.
Or maybe it was a coach who thought this new style/concept would work perfectly with the skillset of player x who then gets called "revolutionist".
Valuing this is way too vague at best and completely wrong at worst.

Concerning skill level: it is pretty trivial that the skill level itself goes up over time, pointing out huge jumps is a good place to start though!
I kinda miss the idea of general level of competition though. Not only does the skill level rise, with the kespa switch the whole scene got more professional and the general competition got a lot more fierce. Right now there are a lot of players who can potentially win code s every single season, even though we obviously have an s class group who are favored.
You could say it went down a bit though after the mass retiring of kespa players in general, that would be fair enough i guess.


It's something we've actually been discussing; the skill level in Korea is lower than ever before. Compare it to late WoL / HotS and it's not even close really
WriterForm is temporary, MMA is permanent || http://www.teamliquid.net/blogs/508630-article-archive
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2016-05-17 20:15:13
May 17 2016 15:39 GMT
#24
While no one ever perfectly emulated Life's style of SC2, his tactical plays became part of the basic fundamentals of Zerg play that every player would include to some extent in their repertoire.


Surprised there is no mention of DRG. While Life refined zerg aggression, DRG literraly invented counterattacks. Before DRG terrans would never wall of their naturals nor have any bunker while attacking the zerg player.

Zerg before DRG was all about defending and defending, but DRG reinvented how you could play zerg in early 2011, and terran needed to adjust their playstyle as a consequence.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 17 2016 15:42 GMT
#25
On May 18 2016 00:34 thecrazymunchkin wrote:
Show nested quote +
On May 18 2016 00:28 The_Red_Viper wrote:
I still think people overvalue revolutions way too much, or rather defining one player as the source of it.
Said this multiple times before, but this article talks about it so i will just post it again:

At the end of the day we have no idea who came up with a new strategy/tactic/whatever. In the times of ladder literally anybody on there could be the one who actually started doing these builds/ using new concepts first. All we see is someone using it in livegames, probably refining it allong the way to fit his style and have success with it.
Or maybe it was a coach who thought this new style/concept would work perfectly with the skillset of player x who then gets called "revolutionist".
Valuing this is way too vague at best and completely wrong at worst.

Concerning skill level: it is pretty trivial that the skill level itself goes up over time, pointing out huge jumps is a good place to start though!
I kinda miss the idea of general level of competition though. Not only does the skill level rise, with the kespa switch the whole scene got more professional and the general competition got a lot more fierce. Right now there are a lot of players who can potentially win code s every single season, even though we obviously have an s class group who are favored.
You could say it went down a bit though after the mass retiring of kespa players in general, that would be fair enough i guess.


It's something we've actually been discussing; the skill level in Korea is lower than ever before. Compare it to late WoL / HotS and it's not even close really


I saw stuchiu's tweet and couldn't come up with a good reasoning?! I think that statement is wrong.
Can you elaborate why you guys think that way?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
Last Edited: 2016-05-17 15:46:17
May 17 2016 15:44 GMT
#26
I also don't see anything special about Polt vs MMA. Looking for ways to be aggressive and take favorable trades was always what Marine/Tanks was about. Polt just did it pretty well in that game.

At the end of the day we have no idea who came up with a new strategy/tactic/whatever. In the times of ladder literally anybody on there could be the one who actually started doing these builds/ using new concepts first. All we see is someone using it in livegames, probably refining it allong the way to fit his style and have success with it.


I still wager that Marineking didn't think about splitting Marines before he saw MVP do it.
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-05-17 15:45:52
May 17 2016 15:44 GMT
#27
On May 18 2016 00:39 Hider wrote:
Show nested quote +
While no one ever perfectly emulated Life's style of SC2, his tactical plays became part of the basic fundamentals of Zerg play that every player would include to some extent in their repertoire.


Surprised there is no mention of DRG. While Life refined zerg aggression, DRG literraly invented counterattacks. Before DRG terrans would never wall of there naturals nor have any bunker before attacking the zerg player.

Zerg before DRG was all about defending and defending, but DRG reinvented how you could play zerg in early 2011, and terran needed to adjust their playstyle as a consequence.


DRG was a ZvT monster back then

I'm surprised to see no mention of Parting's immortal all-in since it was a lot more important than those PvT openings IMO
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
CxWiLL
Profile Joined May 2013
China830 Posts
Last Edited: 2016-05-17 16:17:49
May 17 2016 15:46 GMT
#28
I would rate Trickster pretty high in Protoss strategy building. Iirc, he was the one who first to utilize force field in early engagement before MC and He brought the mass AOE (HT, Colossus & Archon) deathball in PVT and PVZ.
And DRG, the one who save Zerg from the speed ling opening.
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2016-05-17 15:52:59
May 17 2016 15:47 GMT
#29
On May 18 2016 00:42 The_Red_Viper wrote:
Show nested quote +
On May 18 2016 00:34 thecrazymunchkin wrote:
On May 18 2016 00:28 The_Red_Viper wrote:
I still think people overvalue revolutions way too much, or rather defining one player as the source of it.
Said this multiple times before, but this article talks about it so i will just post it again:

At the end of the day we have no idea who came up with a new strategy/tactic/whatever. In the times of ladder literally anybody on there could be the one who actually started doing these builds/ using new concepts first. All we see is someone using it in livegames, probably refining it allong the way to fit his style and have success with it.
Or maybe it was a coach who thought this new style/concept would work perfectly with the skillset of player x who then gets called "revolutionist".
Valuing this is way too vague at best and completely wrong at worst.

Concerning skill level: it is pretty trivial that the skill level itself goes up over time, pointing out huge jumps is a good place to start though!
I kinda miss the idea of general level of competition though. Not only does the skill level rise, with the kespa switch the whole scene got more professional and the general competition got a lot more fierce. Right now there are a lot of players who can potentially win code s every single season, even though we obviously have an s class group who are favored.
You could say it went down a bit though after the mass retiring of kespa players in general, that would be fair enough i guess.


It's something we've actually been discussing; the skill level in Korea is lower than ever before. Compare it to late WoL / HotS and it's not even close really


I saw stuchiu's tweet and couldn't come up with a good reasoning?! I think that statement is wrong.
Can you elaborate why you guys think that way?

They're playing a new game. We're still in the Fruitdealer/Nestea period of LotV basically. The very top is really far ahead (especially Zest basically plays PvT with the refinement of someone who has played LotV for 2 years) but the lower tier Koreans are closer to the foreigners than they ever were in HotS.

Or something like that.
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 17 2016 15:59 GMT
#30
On May 18 2016 00:47 Elentos wrote:
Show nested quote +
On May 18 2016 00:42 The_Red_Viper wrote:
On May 18 2016 00:34 thecrazymunchkin wrote:
On May 18 2016 00:28 The_Red_Viper wrote:
I still think people overvalue revolutions way too much, or rather defining one player as the source of it.
Said this multiple times before, but this article talks about it so i will just post it again:

At the end of the day we have no idea who came up with a new strategy/tactic/whatever. In the times of ladder literally anybody on there could be the one who actually started doing these builds/ using new concepts first. All we see is someone using it in livegames, probably refining it allong the way to fit his style and have success with it.
Or maybe it was a coach who thought this new style/concept would work perfectly with the skillset of player x who then gets called "revolutionist".
Valuing this is way too vague at best and completely wrong at worst.

Concerning skill level: it is pretty trivial that the skill level itself goes up over time, pointing out huge jumps is a good place to start though!
I kinda miss the idea of general level of competition though. Not only does the skill level rise, with the kespa switch the whole scene got more professional and the general competition got a lot more fierce. Right now there are a lot of players who can potentially win code s every single season, even though we obviously have an s class group who are favored.
You could say it went down a bit though after the mass retiring of kespa players in general, that would be fair enough i guess.


It's something we've actually been discussing; the skill level in Korea is lower than ever before. Compare it to late WoL / HotS and it's not even close really


I saw stuchiu's tweet and couldn't come up with a good reasoning?! I think that statement is wrong.
Can you elaborate why you guys think that way?

They're playing a new game. We're still in the Fruitdealer/Nestea period of LotV basically. The very top is really far ahead (especially Zest basically plays PvT with the refinement of someone who has played LotV for 2 years) but the lower tier Koreans are closer to the foreigners than they ever were in HotS.

Or something like that.


LOTV is still sc2. I don't think the game changed nearly enough to make that claim tbh.
Who are these low lvl koreans? violet, hydra and polt? That's a fairly small sample size to state that i think.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
munch
Profile Joined July 2014
Mute City2363 Posts
May 17 2016 16:12 GMT
#31
On May 18 2016 00:59 The_Red_Viper wrote:
Show nested quote +
On May 18 2016 00:47 Elentos wrote:
On May 18 2016 00:42 The_Red_Viper wrote:
On May 18 2016 00:34 thecrazymunchkin wrote:
On May 18 2016 00:28 The_Red_Viper wrote:
I still think people overvalue revolutions way too much, or rather defining one player as the source of it.
Said this multiple times before, but this article talks about it so i will just post it again:

At the end of the day we have no idea who came up with a new strategy/tactic/whatever. In the times of ladder literally anybody on there could be the one who actually started doing these builds/ using new concepts first. All we see is someone using it in livegames, probably refining it allong the way to fit his style and have success with it.
Or maybe it was a coach who thought this new style/concept would work perfectly with the skillset of player x who then gets called "revolutionist".
Valuing this is way too vague at best and completely wrong at worst.

Concerning skill level: it is pretty trivial that the skill level itself goes up over time, pointing out huge jumps is a good place to start though!
I kinda miss the idea of general level of competition though. Not only does the skill level rise, with the kespa switch the whole scene got more professional and the general competition got a lot more fierce. Right now there are a lot of players who can potentially win code s every single season, even though we obviously have an s class group who are favored.
You could say it went down a bit though after the mass retiring of kespa players in general, that would be fair enough i guess.


It's something we've actually been discussing; the skill level in Korea is lower than ever before. Compare it to late WoL / HotS and it's not even close really


I saw stuchiu's tweet and couldn't come up with a good reasoning?! I think that statement is wrong.
Can you elaborate why you guys think that way?

They're playing a new game. We're still in the Fruitdealer/Nestea period of LotV basically. The very top is really far ahead (especially Zest basically plays PvT with the refinement of someone who has played LotV for 2 years) but the lower tier Koreans are closer to the foreigners than they ever were in HotS.

Or something like that.


LOTV is still sc2. I don't think the game changed nearly enough to make that claim tbh.
Who are these low lvl koreans? violet, hydra and polt? That's a fairly small sample size to state that i think.


I think ever since mid-HotS, mid-tier Koreans have been slowly fading away, and it's happening even more in LotV.

Put it this way—choose a top 8 of KR atm and it goes something like Zest, Maru, TY, Stats, Dark, Dear, Cure, herO (in no order).
Compare that to the top 8 of 2013/14/15 and I don't think there's too much difference. We're yet to see Maru in Starleagues, but Zest has just clocked up as good a 6 months of any player in years IMO, along with Maru 2015 / Life 2015 / Classic 2015 / Zest 2014.

However, try and pick a top 16, and 9-16 are far weaker than at any equivalent time in recent memory.
WriterForm is temporary, MMA is permanent || http://www.teamliquid.net/blogs/508630-article-archive
Charoisaur
Profile Joined August 2014
Germany16101 Posts
May 17 2016 16:38 GMT
#32
On May 18 2016 01:12 thecrazymunchkin wrote:
Show nested quote +
On May 18 2016 00:59 The_Red_Viper wrote:
On May 18 2016 00:47 Elentos wrote:
On May 18 2016 00:42 The_Red_Viper wrote:
On May 18 2016 00:34 thecrazymunchkin wrote:
On May 18 2016 00:28 The_Red_Viper wrote:
I still think people overvalue revolutions way too much, or rather defining one player as the source of it.
Said this multiple times before, but this article talks about it so i will just post it again:

At the end of the day we have no idea who came up with a new strategy/tactic/whatever. In the times of ladder literally anybody on there could be the one who actually started doing these builds/ using new concepts first. All we see is someone using it in livegames, probably refining it allong the way to fit his style and have success with it.
Or maybe it was a coach who thought this new style/concept would work perfectly with the skillset of player x who then gets called "revolutionist".
Valuing this is way too vague at best and completely wrong at worst.

Concerning skill level: it is pretty trivial that the skill level itself goes up over time, pointing out huge jumps is a good place to start though!
I kinda miss the idea of general level of competition though. Not only does the skill level rise, with the kespa switch the whole scene got more professional and the general competition got a lot more fierce. Right now there are a lot of players who can potentially win code s every single season, even though we obviously have an s class group who are favored.
You could say it went down a bit though after the mass retiring of kespa players in general, that would be fair enough i guess.


It's something we've actually been discussing; the skill level in Korea is lower than ever before. Compare it to late WoL / HotS and it's not even close really


I saw stuchiu's tweet and couldn't come up with a good reasoning?! I think that statement is wrong.
Can you elaborate why you guys think that way?

They're playing a new game. We're still in the Fruitdealer/Nestea period of LotV basically. The very top is really far ahead (especially Zest basically plays PvT with the refinement of someone who has played LotV for 2 years) but the lower tier Koreans are closer to the foreigners than they ever were in HotS.

Or something like that.


LOTV is still sc2. I don't think the game changed nearly enough to make that claim tbh.
Who are these low lvl koreans? violet, hydra and polt? That's a fairly small sample size to state that i think.


I think ever since mid-HotS, mid-tier Koreans have been slowly fading away, and it's happening even more in LotV.

Put it this way—choose a top 8 of KR atm and it goes something like Zest, Maru, TY, Stats, Dark, Dear, Cure, herO (in no order).
Compare that to the top 8 of 2013/14/15 and I don't think there's too much difference. We're yet to see Maru in Starleagues, but Zest has just clocked up as good a 6 months of any player in years IMO, along with Maru 2015 / Life 2015 / Classic 2015 / Zest 2014.

However, try and pick a top 16, and 9-16 are far weaker than at any equivalent time in recent memory.

INnoVation, Solar, Trap, Dream, Rogue, soO, Classic, Byul/sOs.

not sure I agree.
Many of the coolest moments in sc2 happen due to worker harassment
Gwavajuice
Profile Joined June 2014
France1810 Posts
Last Edited: 2016-05-17 17:01:50
May 17 2016 16:41 GMT
#33
While I agree terran play was defined in early years (I would add to MMA to MvP mkp and Polt though), it still had some important changes afterward

For instance there were two "revolutions" in TvP in HotS, changing the meta drastically in the match up :

FIrst one was made by the CJ entus terrans during Hot6ix cup : it was the constant mine drop strategy. When everybody was just doing one mine drop as an opening, sKyHigH and BByong showed that you could keep on dropping forever until the eventual win, even if first drops were defended there would always be one moment when the big mine hit would happen and give you a game wining advantage.

Chronologically, sKyHigh vs Classic on KSS was the first game to show this. (twitch vod is no longer available, though)


Then, the second revolution was made by Maru when he decided he didn't need vikings to deal with the colossi. The infamous game against Myungsik still bring tears in protosses eyes.


With LotV, these two revolutions are now totally obsolete, but they are still worth mentioning imo.

Edit : found sKyHigh vs Classic on youtube : here game starts at 19min 50.

You can see it's a revolution just by hearing how puzzled and clueless the casters are about a build that would be the standard 1 month later. Even MoonGlade doesn't understand shit until it's obvious.
Dear INno and all the former STX boys.
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2016-05-17 17:07:39
May 17 2016 17:02 GMT
#34
On May 18 2016 01:38 Charoisaur wrote:
Show nested quote +
On May 18 2016 01:12 thecrazymunchkin wrote:
On May 18 2016 00:59 The_Red_Viper wrote:
On May 18 2016 00:47 Elentos wrote:
On May 18 2016 00:42 The_Red_Viper wrote:
On May 18 2016 00:34 thecrazymunchkin wrote:
On May 18 2016 00:28 The_Red_Viper wrote:
I still think people overvalue revolutions way too much, or rather defining one player as the source of it.
Said this multiple times before, but this article talks about it so i will just post it again:

At the end of the day we have no idea who came up with a new strategy/tactic/whatever. In the times of ladder literally anybody on there could be the one who actually started doing these builds/ using new concepts first. All we see is someone using it in livegames, probably refining it allong the way to fit his style and have success with it.
Or maybe it was a coach who thought this new style/concept would work perfectly with the skillset of player x who then gets called "revolutionist".
Valuing this is way too vague at best and completely wrong at worst.

Concerning skill level: it is pretty trivial that the skill level itself goes up over time, pointing out huge jumps is a good place to start though!
I kinda miss the idea of general level of competition though. Not only does the skill level rise, with the kespa switch the whole scene got more professional and the general competition got a lot more fierce. Right now there are a lot of players who can potentially win code s every single season, even though we obviously have an s class group who are favored.
You could say it went down a bit though after the mass retiring of kespa players in general, that would be fair enough i guess.


It's something we've actually been discussing; the skill level in Korea is lower than ever before. Compare it to late WoL / HotS and it's not even close really


I saw stuchiu's tweet and couldn't come up with a good reasoning?! I think that statement is wrong.
Can you elaborate why you guys think that way?

They're playing a new game. We're still in the Fruitdealer/Nestea period of LotV basically. The very top is really far ahead (especially Zest basically plays PvT with the refinement of someone who has played LotV for 2 years) but the lower tier Koreans are closer to the foreigners than they ever were in HotS.

Or something like that.


LOTV is still sc2. I don't think the game changed nearly enough to make that claim tbh.
Who are these low lvl koreans? violet, hydra and polt? That's a fairly small sample size to state that i think.


I think ever since mid-HotS, mid-tier Koreans have been slowly fading away, and it's happening even more in LotV.

Put it this way—choose a top 8 of KR atm and it goes something like Zest, Maru, TY, Stats, Dark, Dear, Cure, herO (in no order).
Compare that to the top 8 of 2013/14/15 and I don't think there's too much difference. We're yet to see Maru in Starleagues, but Zest has just clocked up as good a 6 months of any player in years IMO, along with Maru 2015 / Life 2015 / Classic 2015 / Zest 2014.

However, try and pick a top 16, and 9-16 are far weaker than at any equivalent time in recent memory.

INnoVation, Solar, Trap, Dream, Rogue, soO, Classic, Byul/sOs.

not sure I agree.

Many big names with weak performances, wouldn't agree with that list tbh. Granted I assume a bunch of them are still ahead of top foreigners.
Every 60 seconds in Africa, a minute passes.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 17 2016 17:02 GMT
#35
On May 18 2016 01:38 Charoisaur wrote:
Show nested quote +
On May 18 2016 01:12 thecrazymunchkin wrote:
On May 18 2016 00:59 The_Red_Viper wrote:
On May 18 2016 00:47 Elentos wrote:
On May 18 2016 00:42 The_Red_Viper wrote:
On May 18 2016 00:34 thecrazymunchkin wrote:
On May 18 2016 00:28 The_Red_Viper wrote:
I still think people overvalue revolutions way too much, or rather defining one player as the source of it.
Said this multiple times before, but this article talks about it so i will just post it again:

At the end of the day we have no idea who came up with a new strategy/tactic/whatever. In the times of ladder literally anybody on there could be the one who actually started doing these builds/ using new concepts first. All we see is someone using it in livegames, probably refining it allong the way to fit his style and have success with it.
Or maybe it was a coach who thought this new style/concept would work perfectly with the skillset of player x who then gets called "revolutionist".
Valuing this is way too vague at best and completely wrong at worst.

Concerning skill level: it is pretty trivial that the skill level itself goes up over time, pointing out huge jumps is a good place to start though!
I kinda miss the idea of general level of competition though. Not only does the skill level rise, with the kespa switch the whole scene got more professional and the general competition got a lot more fierce. Right now there are a lot of players who can potentially win code s every single season, even though we obviously have an s class group who are favored.
You could say it went down a bit though after the mass retiring of kespa players in general, that would be fair enough i guess.


It's something we've actually been discussing; the skill level in Korea is lower than ever before. Compare it to late WoL / HotS and it's not even close really


I saw stuchiu's tweet and couldn't come up with a good reasoning?! I think that statement is wrong.
Can you elaborate why you guys think that way?

They're playing a new game. We're still in the Fruitdealer/Nestea period of LotV basically. The very top is really far ahead (especially Zest basically plays PvT with the refinement of someone who has played LotV for 2 years) but the lower tier Koreans are closer to the foreigners than they ever were in HotS.

Or something like that.


LOTV is still sc2. I don't think the game changed nearly enough to make that claim tbh.
Who are these low lvl koreans? violet, hydra and polt? That's a fairly small sample size to state that i think.


I think ever since mid-HotS, mid-tier Koreans have been slowly fading away, and it's happening even more in LotV.

Put it this way—choose a top 8 of KR atm and it goes something like Zest, Maru, TY, Stats, Dark, Dear, Cure, herO (in no order).
Compare that to the top 8 of 2013/14/15 and I don't think there's too much difference. We're yet to see Maru in Starleagues, but Zest has just clocked up as good a 6 months of any player in years IMO, along with Maru 2015 / Life 2015 / Classic 2015 / Zest 2014.

However, try and pick a top 16, and 9-16 are far weaker than at any equivalent time in recent memory.

INnoVation, Solar, Trap, Dream, Rogue, soO, Classic, Byul/sOs.

not sure I agree.

Yeah i don't understand it either tbh.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
munch
Profile Joined July 2014
Mute City2363 Posts
May 17 2016 17:05 GMT
#36
On May 18 2016 01:38 Charoisaur wrote:
Show nested quote +
On May 18 2016 01:12 thecrazymunchkin wrote:
On May 18 2016 00:59 The_Red_Viper wrote:
On May 18 2016 00:47 Elentos wrote:
On May 18 2016 00:42 The_Red_Viper wrote:
On May 18 2016 00:34 thecrazymunchkin wrote:
On May 18 2016 00:28 The_Red_Viper wrote:
I still think people overvalue revolutions way too much, or rather defining one player as the source of it.
Said this multiple times before, but this article talks about it so i will just post it again:

At the end of the day we have no idea who came up with a new strategy/tactic/whatever. In the times of ladder literally anybody on there could be the one who actually started doing these builds/ using new concepts first. All we see is someone using it in livegames, probably refining it allong the way to fit his style and have success with it.
Or maybe it was a coach who thought this new style/concept would work perfectly with the skillset of player x who then gets called "revolutionist".
Valuing this is way too vague at best and completely wrong at worst.

Concerning skill level: it is pretty trivial that the skill level itself goes up over time, pointing out huge jumps is a good place to start though!
I kinda miss the idea of general level of competition though. Not only does the skill level rise, with the kespa switch the whole scene got more professional and the general competition got a lot more fierce. Right now there are a lot of players who can potentially win code s every single season, even though we obviously have an s class group who are favored.
You could say it went down a bit though after the mass retiring of kespa players in general, that would be fair enough i guess.


It's something we've actually been discussing; the skill level in Korea is lower than ever before. Compare it to late WoL / HotS and it's not even close really


I saw stuchiu's tweet and couldn't come up with a good reasoning?! I think that statement is wrong.
Can you elaborate why you guys think that way?

They're playing a new game. We're still in the Fruitdealer/Nestea period of LotV basically. The very top is really far ahead (especially Zest basically plays PvT with the refinement of someone who has played LotV for 2 years) but the lower tier Koreans are closer to the foreigners than they ever were in HotS.

Or something like that.


LOTV is still sc2. I don't think the game changed nearly enough to make that claim tbh.
Who are these low lvl koreans? violet, hydra and polt? That's a fairly small sample size to state that i think.


I think ever since mid-HotS, mid-tier Koreans have been slowly fading away, and it's happening even more in LotV.

Put it this way—choose a top 8 of KR atm and it goes something like Zest, Maru, TY, Stats, Dark, Dear, Cure, herO (in no order).
Compare that to the top 8 of 2013/14/15 and I don't think there's too much difference. We're yet to see Maru in Starleagues, but Zest has just clocked up as good a 6 months of any player in years IMO, along with Maru 2015 / Life 2015 / Classic 2015 / Zest 2014.

However, try and pick a top 16, and 9-16 are far weaker than at any equivalent time in recent memory.

INnoVation, Solar, Trap, Dream, Rogue, soO, Classic, Byul/sOs.

not sure I agree.


The funny thing is that 7 of those players are playing worse than their peak levels at the moment, while Cure's only really convinced me in TvZ.

Calling INno / sOs / ByuL top 16 KR at the moment is a joke either way
WriterForm is temporary, MMA is permanent || http://www.teamliquid.net/blogs/508630-article-archive
BronzeKnee
Profile Joined March 2011
United States5226 Posts
Last Edited: 2016-05-17 17:29:16
May 17 2016 17:06 GMT
#37
I find this article interesting because I've been slowly writing a piece focused on the history of the Mutalisk in SC2 and how each race countered it, displaying how the game has become increasingly easier to play and watered down strategically.

The difficulty in playing SC2 now compared to before is that the game is faster. Economies develop quicker, bases mine out faster, and units move literally faster, as compared to WOL. The game at its height, while it was slower, was strategically far richer, in part because it was slower, but also due the lack of hard counters. Unfortunately, WOL reached an impasse strategically due certain unit and abilities being too strong (Fungal, Vortex, ect.) and Blizzard had no idea what to do.

To put it into the context of this article, there is a lot less to "figure out" or develop strategically now because of hard counters. And this is because Blizzard's balancing focus has been, and probably always will be, on individual units and not strategies. It is why they could never balance even basic strategies like the 4 Gate, the 1-1-1, Stephanos Roach Max, or the Soul Train as the the units themselves in those individual all-ins weren't "unbalanced" and Blizzard literally spun their wheels. Blizzard's solution to a problem was always to introduce a new unit that was a hard counter. And that is why we have things like Photon Overcharge.

I should finish my piece.
TronJovolta
Profile Joined April 2013
United States323 Posts
May 17 2016 17:28 GMT
#38
MKP lol.
DSK
Profile Blog Joined February 2015
England1110 Posts
May 17 2016 18:09 GMT
#39
I thought it'd be longer. I am disappoint, stuchi :<

Still, good read.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
Ej_
Profile Blog Joined January 2013
47656 Posts
May 17 2016 18:19 GMT
#40
On May 18 2016 02:06 BronzeKnee wrote:
I find this article interesting because I've been slowly writing a piece focused on the history of the Mutalisk in SC2 and how each race countered it, displaying how the game has become increasingly easier to play and watered down strategically.

The difficulty in playing SC2 now compared to before is that the game is faster. Economies develop quicker, bases mine out faster, and units move literally faster, as compared to WOL. The game at its height, while it was slower, was strategically far richer, in part because it was slower, but also due the lack of hard counters. Unfortunately, WOL reached an impasse strategically due certain unit and abilities being too strong (Fungal, Vortex, ect.) and Blizzard had no idea what to do.

To put it into the context of this article, there is a lot less to "figure out" or develop strategically now because of hard counters. And this is because Blizzard's balancing focus has been, and probably always will be, on individual units and not strategies. It is why they could never balance even basic strategies like the 4 Gate, the 1-1-1, Stephanos Roach Max, or the Soul Train as the the units themselves in those individual all-ins weren't "unbalanced" and Blizzard literally spun their wheels. Blizzard's solution to a problem was always to introduce a new unit that was a hard counter. And that is why we have things like Photon Overcharge.

I should finish my piece.

this is very wrong in light of modern PvZ
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
01:00
#66
TKL 1868
RotterdaM944
TaKeTV 347
IndyStarCraft 208
SteadfastSC107
ZombieGrub85
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 1868
RotterdaM 944
IndyStarCraft 208
MaxPax 172
RuFF_SC2 120
SteadfastSC 107
ZombieGrub85
UpATreeSC 72
MindelVK 17
StarCraft: Brood War
Calm 3003
Shuttle 587
Dewaltoss 102
910 75
Zeus 70
Mind 68
ToSsGirL 23
Bale 15
Dota 2
qojqva3597
Counter-Strike
fl0m6399
pashabiceps1352
Fnx 667
Heroes of the Storm
Grubby4368
Liquid`Hasu442
Other Games
singsing1980
Beastyqt767
ceh9467
mouzStarbuck371
C9.Mang0138
ToD103
Organizations
Other Games
BasetradeTV212
Dota 2
PGL Dota 2 - Main Stream24
[ Show 15 non-featured ]
StarCraft 2
• kabyraGe 145
• StrangeGG 36
• Reevou 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 19
• Eskiya23 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie598
• Shiphtur267
Upcoming Events
Replay Cast
4h
Afreeca Starleague
15h
Soma vs Soulkey
INu's Battles
16h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 5h
Patches Events
1d 21h
The PondCast
2 days
INu's Battles
2 days
Percival vs TBD
TBD vs herO
OSC
3 days
Replay Cast
3 days
OSC
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
Patches Events
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.