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stuchiu's 1000: Skill over Time - Page 4

Forum Index > SC2 General
75 CommentsPost a Reply
Prev 1 2 3 4 All
BronzeKnee
Profile Joined March 2011
United States5219 Posts
May 18 2016 17:07 GMT
#61
On May 19 2016 00:19 The_Red_Viper wrote:
People arguing who invented builds in a game with matchmaking and ladder
It makes little sense -.-


This is true. But I really think Destiny deserves some mention here because he was the first big name we saw really use Mass Infestors in every matchup. I think I remember show matches versus much better Koreans where he rode them to victory.
Empirimancer
Profile Joined July 2011
Canada1024 Posts
May 18 2016 17:26 GMT
#62
On May 19 2016 02:07 BronzeKnee wrote:
Show nested quote +
On May 19 2016 00:19 The_Red_Viper wrote:
People arguing who invented builds in a game with matchmaking and ladder
It makes little sense -.-


This is true. But I really think Destiny deserves some mention here because he was the first big name we saw really use Mass Infestors in every matchup. I think I remember show matches versus much better Koreans where he rode them to victory.


Pretty sure Catz did it first.

Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
May 18 2016 18:20 GMT
#63
On May 18 2016 18:43 AxiomBlurr wrote:
The biggest game changers in my opinion, who came out with styles that were just unthinkable...were Life and sOs...

The thing is for the most part they did things that were mostly unreplecable. Granted some builds and playstyles like life's ling queen 3 base opening vs protoss etc were pretty damn noteworthy and copied. Generally I refer to those two as outliers. Very few people can do what they do.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Hider
Profile Blog Joined May 2010
Denmark9419 Posts
May 18 2016 18:54 GMT
#64
On May 19 2016 02:26 Empirimancer wrote:
Show nested quote +
On May 19 2016 02:07 BronzeKnee wrote:
On May 19 2016 00:19 The_Red_Viper wrote:
People arguing who invented builds in a game with matchmaking and ladder
It makes little sense -.-


This is true. But I really think Destiny deserves some mention here because he was the first big name we saw really use Mass Infestors in every matchup. I think I remember show matches versus much better Koreans where he rode them to victory.


Pretty sure Catz did it first.



Catz's infestors were more harass oriented.
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
May 19 2016 00:09 GMT
#65
On May 19 2016 03:54 Hider wrote:
Show nested quote +
On May 19 2016 02:26 Empirimancer wrote:
On May 19 2016 02:07 BronzeKnee wrote:
On May 19 2016 00:19 The_Red_Viper wrote:
People arguing who invented builds in a game with matchmaking and ladder
It makes little sense -.-


This is true. But I really think Destiny deserves some mention here because he was the first big name we saw really use Mass Infestors in every matchup. I think I remember show matches versus much better Koreans where he rode them to victory.


Pretty sure Catz did it first.



Catz's infestors were more harass oriented.


CatZ's infestors do everything dawg
Progamerwww.root-gaming.com
Hider
Profile Blog Joined May 2010
Denmark9419 Posts
May 19 2016 00:49 GMT
#66
On May 19 2016 09:09 ROOTCatZ wrote:
Show nested quote +
On May 19 2016 03:54 Hider wrote:
On May 19 2016 02:26 Empirimancer wrote:
On May 19 2016 02:07 BronzeKnee wrote:
On May 19 2016 00:19 The_Red_Viper wrote:
People arguing who invented builds in a game with matchmaking and ladder
It makes little sense -.-


This is true. But I really think Destiny deserves some mention here because he was the first big name we saw really use Mass Infestors in every matchup. I think I remember show matches versus much better Koreans where he rode them to victory.


Pretty sure Catz did it first.



Catz's infestors were more harass oriented.


CatZ's infestors do everything dawg


Well the way you utilized infestors was different from the way Destiny used them.
Snijjer
Profile Joined September 2011
United States989 Posts
Last Edited: 2016-05-19 03:22:57
May 19 2016 03:21 GMT
#67
First half of the article was cool.

Wish he expanded more on skill jumps with facts instead of his 'money.'

I should be possible to analyze if you first grouped Starcraft into skills and then gone through and compared those skills in time.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
Last Edited: 2016-05-19 04:33:49
May 19 2016 04:33 GMT
#68
I did mass swarmhosts in the HotS beta. I do not apologize. You're welcome all pro zergs
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2016-05-19 05:02:35
May 19 2016 05:02 GMT
#69
Did you do it in show matches versus pro Korean players and win, and then they all copied it?

Something tells me you don't belong on his list.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
May 19 2016 06:02 GMT
#70
i feel like this thread is correct in its main idea! but woefully inadequate in the facts/evidence. the "evolution of the game" is much more complex than MVP, MC, and Nestea, and 2 base ht. it would really require many pages to show what developments happened where, and who helped develop them...
Its going to be a glorious day, I feel my luck could change
ROOTCatZ
Profile Blog Joined June 2005
Peru1226 Posts
Last Edited: 2016-05-20 00:24:44
May 20 2016 00:23 GMT
#71
On May 19 2016 09:49 Hider wrote:
Show nested quote +
On May 19 2016 09:09 ROOTCatZ wrote:
On May 19 2016 03:54 Hider wrote:
On May 19 2016 02:26 Empirimancer wrote:
On May 19 2016 02:07 BronzeKnee wrote:
On May 19 2016 00:19 The_Red_Viper wrote:
People arguing who invented builds in a game with matchmaking and ladder
It makes little sense -.-


This is true. But I really think Destiny deserves some mention here because he was the first big name we saw really use Mass Infestors in every matchup. I think I remember show matches versus much better Koreans where he rode them to victory.


Pretty sure Catz did it first.



Catz's infestors were more harass oriented.


CatZ's infestors do everything dawg


Well the way you utilized infestors was different from the way Destiny used them.


Everyone uses units differently, and Destiny in terms of infestors, was the one to utilize them and make a build order he could follow every ZvT with early ling upgrades and infestor follow-up for defense leading into the late-game.

I've always been less of a formula oriented player. Destiny and I were always talking with each other / teammates for a good portion of the era you speak of. I think Destiny had his own moves. Much of how he used infestors, he got from me. He however, especially in ZvT, developed a more consistent style from which the ZvT meta as a whole shifted. He did something similar with less success in ZvP, where he used neural parasite on colossi off of ling surrounds. Destiny innovated a lot and had his own style of play, which made him more recognizable for his usage of certain units in this case, the infestor - within his style, he's always was somewhat one-dimensional. I on the other hand, tend to do a lot of everything instead of the same thing over and over; so despite 'having been there' or using compositions and strategies consistently before players who are eventually known for them start using them - I hardly get credited for said 'revolutions' or 'meta shifts' instead I get credited with strategies that get copied and used in the GSL or Proleague as 1-offs. Such is life. At any rate, you're both probably right in your own ways. But I'd say it's safe to say I was using infestors consistently at a high level before Steven or most other people.

Also on that note, the first time I saw infestors used, it was DIMAGA neural parasiting hellions off of 1 base (they were broken in wol beta) XD
Progamerwww.root-gaming.com
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
May 20 2016 00:30 GMT
#72
On May 19 2016 13:33 Shellshock wrote:
I did mass swarmhosts in the HotS beta. I do not apologize. You're welcome all pro zergs

I died to mass swarmhosts in the HotS beta. Then i dt rushed every game.
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Aiingel
Profile Joined May 2016
243 Posts
May 20 2016 01:56 GMT
#73
On May 18 2016 13:01 BronzeKnee wrote:
Show nested quote +
On May 18 2016 11:46 Aiingel wrote:
On May 18 2016 02:06 BronzeKnee wrote:
I find this article interesting because I've been slowly writing a piece focused on the history of the Mutalisk in SC2 and how each race countered it, displaying how the game has become increasingly easier to play and watered down strategically.

The difficulty in playing SC2 now compared to before is that the game is faster. Economies develop quicker, bases mine out faster, and units move literally faster, as compared to WOL. The game at its height, while it was slower, was strategically far richer, in part because it was slower, but also due the lack of hard counters. Unfortunately, WOL reached an impasse strategically due certain unit and abilities being too strong (Fungal, Vortex, ect.) and Blizzard had no idea what to do.

To put it into the context of this article, there is a lot less to "figure out" or develop strategically now because of hard counters. And this is because Blizzard's balancing focus has been, and probably always will be, on individual units and not strategies. It is why they could never balance even basic strategies like the 4 Gate, the 1-1-1, Stephanos Roach Max, or the Soul Train as the the units themselves in those individual all-ins weren't "unbalanced" and Blizzard literally spun their wheels. Blizzard's solution to a problem was always to introduce a new unit that was a hard counter. And that is why we have things like Photon Overcharge.

I should finish my piece.


This sounds really interesting, but how in the world can you balance strategies? That doesn't seem to make sense? We have the units, we devise the strategies, no?



You have to understand, predict and plan for the interaction between units and how different matchups will be affected. And then make changes when players use them in different ways. It goes way beyond basic interaction between individual units.

But Blizzard's focus has always been on individual units and counters,



This does sound interesting because it's similar to what people have been saying about Brood War - that it's more about strategy and positioning, and less about APM and building the right units. I can't pretend to understand but I'd love to see how it works out for real.


In the end, you can only change units, but a unit should be thought of as a part of strategies, and not as an individual unit, since we only use units in a strategic context, no?


Hope you weren't being snarky here cos, not cool man :/
Incognoto
Profile Blog Joined May 2010
France10239 Posts
Last Edited: 2016-05-20 11:44:42
May 20 2016 11:44 GMT
#74
Pretty sure that the 4 infestor hit squad was something from Destiny. I can't remember for sure.
maru lover forever
Edpayasugo
Profile Joined April 2013
United Kingdom2217 Posts
May 24 2016 11:46 GMT
#75
Best part of the article is the discussion it has spawned, good job.
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
xtorn
Profile Blog Joined December 2013
4060 Posts
May 29 2016 22:19 GMT
#76
very good article
Life - forever the Legend in my heart
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