Is SC2 too fast? - Page 5
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beheamoth
44 Posts
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Pontius Pirate
United States1557 Posts
Particularly given the boosted starting worker counts and the speed creep that has involved the addition of faster units and of buffs to the speeds of units, I'd love to see a universal decrease in the speed of the game. It can be a minor change, but remember that BW was about 8%-12% slower, depending on which metric you use. That's why the BW worker speed of 5 was originally judged to be the equivalent of about 2.5 when Starbow was made, rather than about 2.8, as it is in SC2 vanilla. It sounds like a rather subtle change, but I think it would lead to the game feeling significantly more fun to play, and being much more beginner-friendly. In fact, when I've introduced friends to this game, the only times I've gotten them to stick around was when I introduced them gently, by starting them on a slightly lower game speed setting. | ||
Aron Times
United States312 Posts
http://www.teamliquid.net/forum/legacy-of-the-void/489623-canatas-commentary-on-lotv Let that sink in for a bit. The Korean scene thought that LotV was too hard. The Korean scene actually raised issues about the barrier to entry instead of the typical reply you get from the foreigner community of "git gud scrub." | ||
DjayEl
France252 Posts
In addition, in SC2, I would say up to top diamond, planning ahead your next moves and knowing exactly what to do at all times >>>> raw speed. Played ZvP (in HotS) against Adelscott once who was using 3x less apm than me and was still kicking my ass game after game just because every of his clicks was so much more effective and well planned. Confessed his low apm was preventing him to beat the best players though, but does that even matter for us mere mortals anyways? Honestly I’m pretty sure any master-level playercan beat any player up to plat (whatever the race is) while not going past 50 apm at any given time, and I’m pretty sure they would still win 8 times out of 10… Might be wrong on this one, but it would be pretty interesting to test. | ||
JimmyJRaynor
Canada16647 Posts
when i win.. its fun watching my opponent's miss-micro as i ravage his army and his base. On April 16 2016 00:39 beheamoth wrote: close this thread please. leave this thread open please | ||
Big J
Austria16289 Posts
On April 16 2016 00:35 The_Red_Viper wrote: For worse players that means that they play against worse players who also don't have the multitasking necessary to do these kind of things, or if they try it they do it inefficiently. I was more talking about the absolut general kind of multitasking in an rts, controlling multiple units at once, the decision between micro and macro, these things. Basically what is understood as rts gameplay. In mobas, csgo, fighting games, etc you don't have this. You control one unit alone and be done with it. You don't feel overwhelmed ever by having to control at two places at once, or macroing while pushing or similar stuff. This is imo the main reason people (the masses) don't play a game like sc2 and no matter how much you make the controls easier, as long as this aspect of multitasking is still in the game people in general won't like to play it. That's how i see it atm. You surely could design the game less punishing though and that would help a bit, sure. I don't think that is the reason casuals don't play the game though. So yeah i guess in a way i agree with you, even though i don't think this is important for the lowest leagues all that much. Oh yeah, for the lowest leagues WoL was already too difficult (though the hardcoreness was there intentionally already). You are right, the fundamental pace of multitasking is already very high. Which is why I don't like the decision to ramp it up even more in LotV (and HotS) at all. Some of the things just turn me away from the game, e.g. when I have to manage 3+ different ability-casters at once, or I'm forced to play X-unit because it is the only one fast enough to catch Y-unit. | ||
OtherWorld
France17333 Posts
On April 15 2016 20:13 Dingodile wrote: sc2 is like formula one. It is too fast so that you only can play/drive damn straightforwardly, very rare back and forth raand overtaking maneuvers in sc2/F1. Can you drive 300km/h by a bend? Slower them then you (better players/drivers) can finally overtaking something. They all only do waiting on mistakes by opponents all day long, so a such damn boring tactic. I like that analogy, it's very accurate. | ||
BronzeKnee
United States5217 Posts
On April 15 2016 18:52 Destructicon wrote: The game itself is not too fast, the pace of the game however is way too fast, there are some units that are particularly guilty of this, like mutas, oracles and speedivacs. I'll never understand why we needed a buff to Mutalisk speed and regeneration, and why Medivacs needed to move faster. They were both extremely powerful and core units in WOL that held roles in every matchup. It led to odd and strange design decisions, justifying things like Photon Overcharge and the Spore Crawler buff that made them ridiculous against biological units. I think LOTV is too fast, I felt WOL was better. In general though, as Dingodile brought up, many times when you play SC2 it is just about waiting for the other person to make mistakes while not making mistakes yourself and a large part of that is due to the speed of the game. I felt this was especially true at a high level, if you made even small mistakes you might as well just gg often because there was no way to come back. Sometimes it doesn't feel like you are in control of the game, you're just barely holding on and hoping the other guy falls off before you do. | ||
Haighstrom
United Kingdom196 Posts
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Topdoller
United Kingdom3860 Posts
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Topdoller
United Kingdom3860 Posts
On April 16 2016 02:33 Topdoller wrote: "Your base is under attack"- you blink and realize that most of ya shit is vaporized in about 3 seconds. Its been a problem with SC2 since the beginning.One of the biggest failings in this game,that hurts new players the most and causes them to dump it promptly. SC2 is nothing to do with strategy. Its about build orders and reaction times Opps misclick !!! | ||
KalWarkov
Germany4126 Posts
and it needs heros, too. ok, i might as well just play wc3 again. | ||
TwiggyWan
France328 Posts
If you wanna mash buttons and think once every 2 minutes, play starcraft. | ||
Dazed.
Canada3301 Posts
On April 15 2016 15:37 Laul wrote: No. The game isnt particularly fast, its problem is that its too simplistic and lacks a high skill ceiling. You *can* just mash stim and charge, and thats the problem. MBS and unlimited select is unworkable.When I play, I dun really see any opportunity to really be 'strategic,' yknow? Like, why waste my time making solid tanks lines and defenses when I could just as easily mash A and stim attack-move till I win? Or even if it does go to late game, I'm just left in a trance where I'm just pressing buttons until I win, trying to keep up production at max. Thoughts? | ||
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Nakajin
Canada8988 Posts
Personally, I like the faster pace and the "rhythms game" vibe more when I want to play competitive games, and the slower pace when I play just for fun. | ||
Dangermousecatdog
United Kingdom7084 Posts
On April 15 2016 15:37 Laul wrote: When I play, I dun really see any opportunity to really be 'strategic,' yknow? Like, why waste my time making solid tanks lines and defenses when I could just as easily mash A and stim attack-move till I win? Or even if it does go to late game, I'm just left in a trance where I'm just pressing buttons until I win, trying to keep up production at max. Thoughts? Neither are strategy. if you do mash A and stim attack-move (no APM needed to do that) that is a sure fire way to die to "solid tanks lines and defenses". Must be an interesting game to play. No game knowledge, no scouting, no reacting. Doesn't sound like the LoTV I watch and play. Is LoTV too fast? Should automated production should had been a thing? Maybe, maybe not, but you haven't given an argument for either. Instead it sounds like you was blindly turtling seige tanks in TvT and lost so you QQ. Anyways, SC2 is a game of constant real time decisions and from the many posts here where people say they only make a decision every few minutes, it seems that many people simply are incapable of cannot thinking fast enough. | ||
{ToT}ColmA
Japan3260 Posts
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50IQdowns
2 Posts
User was temp banned for this post. | ||
Shield
Bulgaria4824 Posts
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Hexe
United States332 Posts
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