Is SC2 too fast? - Page 2
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BisuDagger
Bisutopia19215 Posts
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deacon.frost
Czech Republic12129 Posts
On April 15 2016 17:08 BisuDagger wrote: The damage output was extremely high and max supply death balls ended games in seconds. DPS still is on the strong side, but I think the redesign of LoTV has made the damage output more reasonable to manage. So while I wouldn't say the game speed is too fast, I would nerf the DPS across the board just the slightest bit. Wouldn't hurt IMO. | ||
-HuShang-
Canada393 Posts
not Strategy | ||
Musicus
Germany23576 Posts
On April 15 2016 16:39 deacon.frost wrote: Faster vs. Fast isn't even an option. Unless you want to spend your SC2 time in games vs. AI. Because of the way how custom games are created >< (Also I think the OP is writing about the pacing of the game, not the game speed itself) Hm not sure about the pacing, I like the games to be shorter so you can play more. CS and moba games take way too long imo. I also like to get right into the action so the 12 worker change in LotV is great imo. I thought OP was talking about the game speed, as in he wanted more time to do stuff like micro in battles, have more time to think about stuff, since everything is build slower, have lower dps etc... Well game speed changes the pace of the game of course, so it's almost the same. I mean people wanted this and plus the economy/worker saturation change, but I think we are past those changes now and Blizz said they tested both and didn't like it, if I remember correctly. | ||
SaraNghaeyosc2
3 Posts
User was temp banned for this post. | ||
bypLy
757 Posts
On April 15 2016 17:29 SaraNghaeyosc2 wrote: Not sure if trolling or actually retarded lol. sadly this attitude appears to be the "foreign" approach to the game | ||
FrkFrJss
Canada1205 Posts
On April 15 2016 17:28 Musicus wrote: Hm not sure about the pacing, I like the games to be shorter so you can play more. CS and moba games take way too long imo. I also like to get right into the action so the 12 worker change in LotV is great imo. I thought OP was talking about the game speed, as in he wanted more time to do stuff like micro in battles, have more time to think about stuff, since everything is build slower, have lower dps etc... Well game speed changes the pace of the game of course, so it's almost the same. I mean people wanted this and plus the economy/worker saturation change, but I think we are past those changes now and Blizz said they tested both and didn't like it, if I remember correctly. Well, if you think about it, CS GO is actually a much faster game than SC2 because engagements generally happen in the space of milliseconds or a few seconds. Each round is like one and a half minutes of preparation and then a flurry of action followed by a bit more of preparation (depending on what happens). It's just that there's a minimum of 16 rounds that make the game a lot longer. | ||
SCHRECKEN111
13 Posts
I usually play for fun and many times I lose to a player that is two or three times slower than me because I often over-macro my games (concentrate only on good economy and have only few units and mothership to defend) - and it is always very exiciting to defend a push of 10 marines with for example 2 stokers and mother ship but sometimes I fail ![]() ![]() ![]() | ||
mantequilla
Turkey777 Posts
Until you have decent macro (huge part of macro is just having fast hands), army control is not very important. This is why sc2 feels too fast for newbs, being just fast is the most rewarding thing up to a certain point. | ||
ZAiNs
United Kingdom6525 Posts
http://www.teamliquid.net/forum/legacy-of-the-void/495925-tlo-on-macro-mechanics It seems to me that far too often lower league players are tying themselves unnecessarily to the way progamers play. They see, learn and even get taught builds of progamers, without adjusting them to their own skill level. Let me give you an example of how you can change that and probably have a better personal experience with the game. | ||
Zephyp
238 Posts
For the pros, the dedicated and those that like the current speed it's not a problem, but I can see many not spending as much time on the game because it's too fast. There are many fans of Warcraft, Age of Empires, Red Alert etc., which are all considerably slower. | ||
Big J
Austria16289 Posts
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InfCereal
Canada1759 Posts
You have pre-practiced strategies, and practiced defenses to strategies, and you execute and identify those for the duration of the game. I think what you're saying is, there's not a lot of room for positional play, rather than strategy. As in, spending a lot of time securing a position is less beneficial than just losing your army and remaking it. I'd agree. I think the way way you can really "secure a position" is to play a turtle style. | ||
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Destructicon
4713 Posts
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deacon.frost
Czech Republic12129 Posts
On April 15 2016 18:26 Big J wrote: Some of the units are too fast imo yes. Basically this. | ||
seemsgood
5527 Posts
That why we have viking and micheal bay's game. | ||
ejozl
Denmark3340 Posts
People like to feel like they have control and so when harassment units are this fast and strong it can really be disheartening. Personally I just would like to see the defenders advantage turned up a notch on main bases, so you don't instantly die when behind, but rather you lose the economy game. Harassment units will still be dominant once you expand. | ||
OtherWorld
France17333 Posts
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nimbim
Germany983 Posts
Furthermore, people who complain about game x being too fast, are people who have never trained the game (most of the time). Any such complaint has no value imo, because it isn't founded on any substantial experience. | ||
deacon.frost
Czech Republic12129 Posts
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