• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:03
CEST 02:03
KST 09:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament [ASL22] Ro8 Day 3
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8687 users

Community Feedback Update - March 24 - Page 6

Forum Index > SC2 General
179 CommentsPost a Reply
Prev 1 4 5 6 7 8 9 Next All
PressureSC2
Profile Joined January 2016
122 Posts
March 25 2016 13:25 GMT
#101
Regardless of any disappointment with the limited changes in this balance test map, and with the fact that the slow Thor has been selected to offer the AA solution to the Terran Factory, I do believe that Blizzard deserves much recognition for the new MMR/ladder recommendations and also for continuing to release fairly detailed community updates. Also, we appreciate your review of our feedback and recommendations on how to improve the game.
PressureSC2
Profile Joined January 2016
122 Posts
Last Edited: 2016-03-25 14:03:36
March 25 2016 13:42 GMT
#102
I also believe that mass air in the end-game is a detriment to this strategy game. Here are some things that no longer matter as much when the game becomes one of "the race for the sky army":

I think you solve alot of issues for Terran and the air massing overall if you either make the Thor more manageable (more speed, mobility, maybe a bit smaller for pathing, etc.), or if you focus on the Cyclone instead of the Banshee which many feel will create problems anyhow.

If Cyclone or Thor could actually get in range to challenge Tempest/BL - we would see some very interesting exchanges and much more varied games. Maybe protoss transitions out of Tempests, or Zerg make a tech switch after BL, etc.

An earlier and somewhat mobile Cyclone might actually make TvT enjoyable again, because you could zone out flying entrenched Artillery drops (lol?) to some degree.
BaronVonOwn
Profile Joined April 2011
299 Posts
March 25 2016 14:08 GMT
#103
Zerg has no counter to the liberator. I put 4 liberators (600 mins 600 gas) and 5 corruptors (750/500) into the unit tester, pressed attack and the corruptors lost. WTF David?
Empirimancer
Profile Joined July 2011
Canada1024 Posts
March 25 2016 14:36 GMT
#104
On March 25 2016 23:08 BaronVonOwn wrote:
Zerg has no counter to the liberator. I put 4 liberators (600 mins 600 gas) and 5 corruptors (750/500) into the unit tester, pressed attack and the corruptors lost. WTF David?


Is this sarcasm? Spread the corruptors. Or build vipers.

blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 25 2016 14:42 GMT
#105
On March 25 2016 23:08 BaronVonOwn wrote:
Zerg has no counter to the liberator. I put 4 liberators (600 mins 600 gas) and 5 corruptors (750/500) into the unit tester, pressed attack and the corruptors lost. WTF David?


You need to have Vipers. Also 4 liberators isn't that hard to stop, it's more when they get 15 that you need the vipers.
When I think of something else, something will go here
Cyro
Profile Blog Joined June 2011
United Kingdom20344 Posts
Last Edited: 2016-03-25 14:55:25
March 25 2016 14:53 GMT
#106
It's true that liberator anti-air attack is pretty damn good. It's amazing against light units and still strong against non-light for every race
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
BaronVonOwn
Profile Joined April 2011
299 Posts
March 25 2016 18:57 GMT
#107
On March 25 2016 23:36 Empirimancer wrote:
Show nested quote +
On March 25 2016 23:08 BaronVonOwn wrote:
Zerg has no counter to the liberator. I put 4 liberators (600 mins 600 gas) and 5 corruptors (750/500) into the unit tester, pressed attack and the corruptors lost. WTF David?


Is this sarcasm? Spread the corruptors. Or build vipers.


No, it's not. The only joke here is liberators. Maybe we've all forgotten what a well-designed RTS looks like. That must be convenient for Blizzard's revenues. Vikings are countered by spore colonies, scourge, hydralisks, and devourers all without imposing a lopsided micro burden on one player. How did they do it (actual sarcasm)? Liberators force zerg to go spire just to keep their base from getting wrecked, because on top of great harassment, an extremely strong ground attack, and very efficient AA trades, liberators are extremely fast and can easily outrun corruptors so just building the faux counter unit doesn't mean you're going to actually kill them. All this from a basic starport unit that can be reactor-pumped. Lol?

Now you're saying you need Hive tech and vipers on top of that because there is no 1 single unit that can counter it. QED
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2016-03-25 19:15:29
March 25 2016 19:13 GMT
#108
On March 25 2016 23:08 BaronVonOwn wrote:
Zerg has no counter to the liberator. I put 4 liberators (600 mins 600 gas) and 5 corruptors (750/500) into the unit tester, pressed attack and the corruptors lost. WTF David?

I put 4 liberators (12 supply) and 5 corruptors (10 supply) into the unit tester and did no micro and the corruptors won. WTF David?

If the corruptors are microed that fight isn't even close.
Every 60 seconds in Africa, a minute passes.
Tenks
Profile Joined April 2010
United States3104 Posts
March 25 2016 19:17 GMT
#109
On March 26 2016 03:57 BaronVonOwn wrote:
Show nested quote +
On March 25 2016 23:36 Empirimancer wrote:
On March 25 2016 23:08 BaronVonOwn wrote:
Zerg has no counter to the liberator. I put 4 liberators (600 mins 600 gas) and 5 corruptors (750/500) into the unit tester, pressed attack and the corruptors lost. WTF David?


Is this sarcasm? Spread the corruptors. Or build vipers.


No, it's not. The only joke here is liberators. Maybe we've all forgotten what a well-designed RTS looks like. That must be convenient for Blizzard's revenues. Vikings are countered by spore colonies, scourge, hydralisks, and devourers all without imposing a lopsided micro burden on one player. How did they do it (actual sarcasm)? Liberators force zerg to go spire just to keep their base from getting wrecked, because on top of great harassment, an extremely strong ground attack, and very efficient AA trades, liberators are extremely fast and can easily outrun corruptors so just building the faux counter unit doesn't mean you're going to actually kill them. All this from a basic starport unit that can be reactor-pumped. Lol?

Now you're saying you need Hive tech and vipers on top of that because there is no 1 single unit that can counter it. QED


At this point I'm pretty sure I'm responding to a troll.

For starters you say "Vikings" and then talk about units from Brood War. So I'm not even sure what version of Starcraft we're playing right now.

Then we talk about "lopsided micro" like somehow in some universe magic boxing air units became sick micro. Terrans have to split marines versus banes to trade efficiently. The concept of micro or die isn't something unheard of in this game.

Then you complain you can't just build hard counters to kill a unit. Which is it? Do you want your pure RTS like Brood Wars which required certain units in low numbers combined with other units to counter or do you want the one finger death punch unit?
Wat
BaronVonOwn
Profile Joined April 2011
299 Posts
March 25 2016 19:27 GMT
#110
On March 26 2016 04:17 Tenks wrote:
For starters you say "Vikings" and then talk about units from Brood War. So I'm not even sure what version of Starcraft we're playing right now.

Then we talk about "lopsided micro" like somehow in some universe magic boxing air units became sick micro. Terrans have to split marines versus banes to trade efficiently. The concept of micro or die isn't something unheard of in this game.

Then you complain you can't just build hard counters to kill a unit. Which is it? Do you want your pure RTS like Brood Wars which required certain units in low numbers combined with other units to counter or do you want the one finger death punch unit?

No, your problem isn't that you're talking to a troll. It's that you have the reading comprehension of a special needs 5th grader and you have no absolutely no fucking clue how Starcraft or strategy games in general work. Apparently, in a discussion of game design I now have to spell out the fact that when I bring up examples from a well-designed game, it is meant to compare and contrast with the present subject and inform conclusions and changes. Seriously are you home-schooled? Is English not your first language? I fear for the future.

Also, banelings are a counter unit for marines. Pure marines are not supposed to trade efficiently with banelings. Jesus Christ. No wonder Donald Trump is going to be our next president.

User was warned for this post
ZackAttack
Profile Joined June 2011
United States884 Posts
March 25 2016 19:30 GMT
#111
Am I just being bitter if I am disgusted at how long it has taken to consider showing MMR? It seems like Blizzard is consistently 4-5 years late of obvious changes people have been begging for since release.
It's better aerodynamics for space. - Artosis
AxionSteel
Profile Joined January 2011
United States7754 Posts
Last Edited: 2016-03-25 20:05:20
March 25 2016 20:04 GMT
#112
Liberators seem overpowered for sure, everyone knows they're strong.Terran really relies on them to stay in the game though. I can't help but feel Terran will be pretty weak against Protoss if this is a really strong Nerf. Would definitely prefer a tank buff instead of some speed banshee thing to compensate..
Marl
Profile Joined January 2010
United States694 Posts
March 25 2016 20:08 GMT
#113
I hope Blizzard nerfs other races late game air too.
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 25 2016 20:17 GMT
#114
The ladder changes look great. I hope Blizzard considers completely redesigning thors and cyclones. No one really likes using those units.
"Nerfing Toss can just make them stronger"
Ape_Island
Profile Joined February 2016
29 Posts
Last Edited: 2016-03-25 21:10:35
March 25 2016 21:09 GMT
#115
3 Tier is not enough, the more variables in describing skill the better, I think.
Five is good.

What do they mean in GM ladder?
GM players can drop out to Master's and
back into GM often?
TheSubtleArt
Profile Joined May 2011
Canada2527 Posts
March 26 2016 05:06 GMT
#116
On March 25 2016 14:07 Spyridon wrote:
Show nested quote +
On March 25 2016 13:57 avilo wrote:
Blizzard should re-consider combining mech air and ground upgrades. Armories should go to brood war price (100/50).

Liberator is only unit keeping Terran playable atm. I think it's OP but there's no other good anti-air unit with splash that T has ever since raven/seeker was nerfed. With liberators sucking...and ravens being unusable it's not a good thing for T imo.

Mech viability? Mech is still pretty bad...thor change might help or it might be so negligible to do nothing and then mech still sucks for another 6+ months =/

Banshee change is nice...but to be honest...it's really, really arbitrary. Like no Terran is going to argue that they don't want that...it's just it's completely random. Why don't they address mech issues more focused like cyclones being garbage....thors vs capital ships...and air units in general being OP.

Imo...liberators should not be nerfed unless tempests, broods, bcs, and carriers are all also nerfed at the same time. You cannot nerf just one races OP air unit. All of those units imo deserve supply increases.

Think about this. If liberators were 4 supply, instead of 3, if tempests were 8 supply instead of 4...if ravens/vipers were 3/4 supply respectively, and broodlords 6 supply...there will be less of these OP air units on the map in a maxed 200/200 army, and the person that focuses on ground units will have an advantage and be able to force action.

Air units inherently are OP in HOTS/LOTV. And that is not how the game should be because air units have the inherent advantage of FLYING. Meaning a lot of the units in the game cannot shoot up and the game becomes "do i have enough anti-air units to kill those? If i don't, all of my ground units are negligible, i must mass air myself."

I think all air still needs a nerf in supply. I've made countless threads about it on TL...but yeah a liberator nerf without nerfing other races corresponding lategame bullshit air is a really, really bad idea imo.


I actually agree on air units in general. Either air should be nerfed globally, or anti air should be buffed globally. Air should never truly be "game enders" except in rare cases that the ground units are able to completely prevent the ground units from getting in range.


The biggest niche for Protoss capital ships at the moment is dealing with an excessively defensive opponent. Nerf that and you're encouraging slower games by destroying Protoss' main weapon for fighting overly defensive play. Couple that with Avilo's campaign to "make mech great again" and all you've done is replace the swarmhost era with the mass Thor / tank / planetary era.
Dodge arrows
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
March 26 2016 05:54 GMT
#117
Is it official that they aren't removing tankivacs (anytime soon)? Or rather, they took it off the table for now?
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2016-03-26 06:10:04
March 26 2016 06:09 GMT
#118
Still don't think ovi drop is a good nerf, just because you can do it doesn't mean you should. Would much rather see a mothership core strengthened or just expect people to deal with the drops. If the queen ling drop is such a problem than just change the ovi speed upgrade, make it slower or something. But I don't really see the need for this nerf. Don't screw with drops
IcemanAsi
Profile Joined March 2011
Israel681 Posts
March 26 2016 06:30 GMT
#119
On March 26 2016 04:30 ZackAttack wrote:
Am I just being bitter if I am disgusted at how long it has taken to consider showing MMR? It seems like Blizzard is consistently 4-5 years late of obvious changes people have been begging for since release.

They already have a huge problem with new player frustration and retention rates.
Showing MMR will only make that worse, then again, at this point I think they pretty much gave up about expanding the multiplayer player base.
Archeon
Profile Joined May 2011
3273 Posts
Last Edited: 2016-03-27 04:45:39
March 27 2016 04:31 GMT
#120
On March 26 2016 15:09 crazedrat wrote:
Still don't think ovi drop is a good nerf, just because you can do it doesn't mean you should. Would much rather see a mothership core strengthened or just expect people to deal with the drops. If the queen ling drop is such a problem than just change the ovi speed upgrade, make it slower or something. But I don't really see the need for this nerf. Don't screw with drops

Honestly the solution should just be to make gateway stronger. Protoss have been begging for that since WoL. It's just retarded that the only way one race can survive a timing is by abusing choke points and the moment they are gone the army can't trade (read: gets annihilated). The MSC is a band-aid fix to begin with and fixes like that can only carry you so far until they feel clunky (which the msc has been from the beginning).
I understand where BaronVonOwn is coming from (although he could actually read posts and be nicer about it).
The moment a unit that's supposed to be a counter gets countered by the thing that's supposed to be weak to it without any micro involved things get one-sided. If a player micros his countered unit to get an even trade out of it, sure fine. But the micro burden should be on the one who has the weaker composition.

Also I'm not an expert in sc1, but from what I could tell in sc1 you countered one unit with one unit. Protoss f.e. got arbiter/carrier to deal with tanks and goons against vultures. They used temps to deal with hydras and massed corsairs against mutas.

I agree that mass air should never be the solution. Air has the high mobility advantage, it shouldn't also have an advantage in fights. Goes less for capital ships bc capital ships aren't mobile.
low gravity, yes-yes!
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
CranKy Ducklings84
Liquipedia
BSL Open Qualifier
04:00
Jungsu & Hasu #2
ZZZero.O149
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 135
StarCraft: Brood War
Artosis 833
ZZZero.O 149
Bale 17
ajuk12(nOOB) 10
Dota 2
NeuroSwarm200
League of Legends
Doublelift5766
JimRising 823
Other Games
summit1g10060
FrodaN3097
C9.Mang0243
KnowMe129
Organizations
Other Games
gamesdonequick1196
Dota 2
PGL Dota 2 - Main Stream34
[ Show 9 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP92
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Afreeca Starleague
9h 57m
Rush vs Light
WardiTV Weekly
10h 57m
Monday Night Weeklies
15h 57m
Replay Cast
22h 57m
Afreeca Starleague
1d 9h
Soma vs Soulkey
INu's Battles
1d 10h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 23h
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
Copium Cup
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.