• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:02
CET 03:02
KST 11:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)4Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft player reflex TE scores Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Sex and weight loss YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1868 users

Community Feedback Update - March 24 - Page 9

Forum Index > SC2 General
179 CommentsPost a Reply
Prev 1 7 8 9 All
BaronVonOwn
Profile Joined April 2011
299 Posts
March 30 2016 17:56 GMT
#161
On March 31 2016 02:54 InfCereal wrote:
Show nested quote +
On March 31 2016 02:49 BaronVonOwn wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.

True but this just shows how badly messed up terran is in LOTV. Having one really OP unit propping up an entire sewer full of shit is hardly good design nor should it continue.


Mothership core?

Wow, that makes me really hopeful that this will be fixed.
_Croc
Profile Joined August 2013
Norway36 Posts
March 31 2016 08:19 GMT
#162
On March 31 2016 02:33 Elentos wrote:
Show nested quote +
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.
~~ I am so excited for the tank buff ~~
_Croc
Profile Joined August 2013
Norway36 Posts
Last Edited: 2016-03-31 12:07:32
March 31 2016 08:25 GMT
#163
On March 31 2016 17:19 _Croc wrote:
Show nested quote +
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


The Liberator has 74.6 DPS against ground. That is 423 % as much as sieged Siege Tanks have against non-armored and 297 % as much as sieged Siege Tank have against armored.

It is not weird or surprising that this unit has become a key Terran unit.
~~ I am so excited for the tank buff ~~
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
March 31 2016 08:26 GMT
#164
On March 31 2016 17:19 _Croc wrote:
Show nested quote +
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM
- it is not like Tanks, BCs and Ravens are going to be staples in TvP cause Libs get nerfed.

Nerfing Libs just makes Terran even more one dimensional, not the other way around...
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2016-03-31 08:43:48
March 31 2016 08:31 GMT
#165
On March 31 2016 17:26 Glorfindel! wrote:
Show nested quote +
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't even beat sensible Protoss compositions anymore. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

On March 31 2016 17:25 _Croc wrote:
It is not weird or surprising that this unit has become a key Terran unit.

No, it's not surprising that it became a key unit. Because it turned out that not making them results in losing the vast majority of your games.
Every 60 seconds in Africa, a minute passes.
Big J
Profile Joined March 2011
Austria16289 Posts
March 31 2016 08:35 GMT
#166
On March 31 2016 17:25 _Croc wrote:
Show nested quote +
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


The Liberator has 74.6 DPS against ground. That is 423 % times as much as sieged Siege Tanks have against non-armored and 297 % as much as sieged Siege Tank have against armored.

It is not weird or surprising that this unit has become a key Terran unit.


Every race has those units. Nerfing the liberator because of that is
a) hypocritial (where's the zergling nerf? where's the nerf to the MsC that makes it worth as much as two reapers instead of being a solve-all-problem bandaid?)
b) it doesn't make the units it "overshadows" more playable. Noone's going to go banshee harass because of a liberator nerf, or make thors or BCs as your lategame source of high-dps singlefire unit. Noone's gonna mass tanklines like they do with liberators now in the lategame.

It's not weird or surprising that it's a key unit. It's also not weird or suprising that after 5+ years of MMM blizzard has finally given Terran another unit that isn't blatantly underpowered vs Protoss.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 31 2016 08:51 GMT
#167
Blizz already said they are thinking about nerfing the radius of freedom. That won't make hydras viable against them, but it's a nerf that also affects their harrassment power which is nice. Let's wait and see how that goes, and talk from there.
Revolutionist fan
egrimm
Profile Joined September 2011
Poland1199 Posts
March 31 2016 08:52 GMT
#168
On March 31 2016 17:31 Elentos wrote:
Show nested quote +
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...
sOs TY PartinG
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2016-03-31 09:05:39
March 31 2016 09:01 GMT
#169
On March 31 2016 17:52 egrimm wrote:
Show nested quote +
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm). That's why some Terrans have been playing around with marine/tank (which incidentally still loses to colossi).
Every 60 seconds in Africa, a minute passes.
egrimm
Profile Joined September 2011
Poland1199 Posts
Last Edited: 2016-03-31 09:07:51
March 31 2016 09:07 GMT
#170
On March 31 2016 18:01 Elentos wrote:
Show nested quote +
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.
sOs TY PartinG
Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2016-03-31 09:15:02
March 31 2016 09:13 GMT
#171
On March 31 2016 18:07 egrimm wrote:
Show nested quote +
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

Well, it's multiple things I guess. For one, immortals have always crushed marauders, the reason you didn't make that many against Terran was basically marines. Barrier makes them better against marines.

The marauder attack got split up, so guardian shield is now twice as good against marauders. Also adepts are pretty tanky while doing solid damage (at least to marines).

You really need ghosts/mines/liberators (something) to make those fights go your way as Terran, even if the Protoss hasn't added storm/colossi/disruptors/all of them yet.

The worst thing is when tempests come out and you get forced to waste a ton of supply on vikings ._.
Every 60 seconds in Africa, a minute passes.
egrimm
Profile Joined September 2011
Poland1199 Posts
March 31 2016 09:17 GMT
#172
On March 31 2016 18:13 Elentos wrote:
Show nested quote +
On March 31 2016 18:07 egrimm wrote:
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

Well, it's multiple things I guess. For one, immortals have always crushed marauders, the reason you didn't make that many against Terran was basically marines. Barrier makes them better against marines.

The marauder attack got split up, so guardian shield is now twice as good against marauders. Also adepts are pretty tanky while doing solid damage (at least to marines).

You really need ghosts/mines/liberators (something) to make those fights go your way as Terran.

Hmm, maybe I underestimate the changes to marauder & immortal. For me they feel really negligible but maybe it makes the difference. I really want to test it in some test map right now hahaha
sOs TY PartinG
egrimm
Profile Joined September 2011
Poland1199 Posts
March 31 2016 09:20 GMT
#173
On March 31 2016 18:13 Elentos wrote:
Show nested quote +
On March 31 2016 18:07 egrimm wrote:
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

The worst thing is when tempests come out and you get forced to waste a ton of supply on vikings ._.

Oh yeah the whole liberator -> tempest interaction is totally fucked up. I HATE it that i have to transition to tempest because terran have 6+ libs and then terran gets viking and we go to full air vs air game which makes me always miss HotS PvT atm T_T
sOs TY PartinG
Lexender
Profile Joined September 2013
Mexico2656 Posts
March 31 2016 09:30 GMT
#174
On March 31 2016 18:17 egrimm wrote:
Show nested quote +
On March 31 2016 18:13 Elentos wrote:
On March 31 2016 18:07 egrimm wrote:
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

Well, it's multiple things I guess. For one, immortals have always crushed marauders, the reason you didn't make that many against Terran was basically marines. Barrier makes them better against marines.

The marauder attack got split up, so guardian shield is now twice as good against marauders. Also adepts are pretty tanky while doing solid damage (at least to marines).

You really need ghosts/mines/liberators (something) to make those fights go your way as Terran.

Hmm, maybe I underestimate the changes to marauder & immortal. For me they feel really negligible but maybe it makes the difference. I really want to test it in some test map right now hahaha


I already did, MMM vs stalker/adepts/centry with guardian shield. Protoss wins. it varies with the specific comp. Inmortal/adept is also incredibly good and less GS dependant than pure gateway.
JackONeill
Profile Joined September 2013
861 Posts
March 31 2016 09:58 GMT
#175
Marauders hit at 5x2 vs adepts. I think adepts have 1 armor, and guardian shield removes 2 damage per instance. Which means that marauders hit adepts at 2x2, and marines at 3 dmg.

It's no surprise that bio gets mauled by gateway/immo. Right now the saving grace of terran relies in widow mine gimmicks and liberator's insane damage. But while pro koreans seem to make it work easily, us plebs have a really hard time in TvP.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
March 31 2016 10:49 GMT
#176
The last posts nails the match up IMO.
Gateway units now stand their ground vs Bio and without Libs I dont see Terrans standing a chance.
Berfing the Lib hard will Force Terrans to gimmicky two base pushes, SCV pulls and what not.

Mass Cyclones, Reaper Swarms or BC rushes wont be used cause Libs get nerfed... Neither would Carriers or 5 base of 1-gates see mote play if we removed MSC from the game..

http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 31 2016 11:01 GMT
#177
imo they need to remove all leagues, but well
also it would be good if they realized that having a separate MMR per matchup, as well as the possibility to choose your MU when playing Unranked, would be a huge step forward for the game
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Big J
Profile Joined March 2011
Austria16289 Posts
March 31 2016 11:05 GMT
#178
On March 31 2016 20:01 OtherWorld wrote:
imo they need to remove all leagues, but well
also it would be good if they realized that having a separate MMR per matchup, as well as the possibility to choose your MU when playing Unranked, would be a huge step forward for the game


They haven't even commented on that one ever, right? They probably have some reasons that they don't want to share publically...
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 31 2016 11:08 GMT
#179
On March 31 2016 20:05 Big J wrote:
Show nested quote +
On March 31 2016 20:01 OtherWorld wrote:
imo they need to remove all leagues, but well
also it would be good if they realized that having a separate MMR per matchup, as well as the possibility to choose your MU when playing Unranked, would be a huge step forward for the game


They haven't even commented on that one ever, right? They probably have some reasons that they don't want to share publically...

I believe the main argument against this is that it would potentially prolong game-search time, but I dunno if Blizzard actually said that or if it originated from a regular Liquidian.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
egrimm
Profile Joined September 2011
Poland1199 Posts
April 01 2016 09:02 GMT
#180
On March 31 2016 18:30 Lexender wrote:
Show nested quote +
On March 31 2016 18:17 egrimm wrote:
On March 31 2016 18:13 Elentos wrote:
On March 31 2016 18:07 egrimm wrote:
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
[quote]
It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

Well, it's multiple things I guess. For one, immortals have always crushed marauders, the reason you didn't make that many against Terran was basically marines. Barrier makes them better against marines.

The marauder attack got split up, so guardian shield is now twice as good against marauders. Also adepts are pretty tanky while doing solid damage (at least to marines).

You really need ghosts/mines/liberators (something) to make those fights go your way as Terran.

Hmm, maybe I underestimate the changes to marauder & immortal. For me they feel really negligible but maybe it makes the difference. I really want to test it in some test map right now hahaha


I already did, MMM vs stalker/adepts/centry with guardian shield. Protoss wins. it varies with the specific comp. Inmortal/adept is also incredibly good and less GS dependant than pure gateway.


I just want to add that I've also tested this yesterday and it's true - I stand corrected
MMM mostly loses vs Adept/Stalker/Immortal/Sentry + GS.

I tested:
ratios: Marine/Marauder/Medivac = 3/3/1 Adept/Stalker/Immortal/Sentry = 5/5/1/1 (maybe ratios are not the best when it comes to actual, real armies ratios in the game idk)
With all bio/gateway upgrades (Combat shield. Concussive shells, Stim, Blink, Resonating G.)
Same cost of armies (mineral + gas = const)
I tried 3 different army sizes (~20/50/80) and 4 sets of upgrades (0/0 1/1 2/2 3/3)
Stim + a-move & GS +a-move - no micro

What I found out is that in low numbers and no upgrades Protoss owns Terran hard.
Going up with army supply -> gap is slightly narrowing
Going up with upgrades -> gap is slightly narrowing
~80 supply + 3/3 -> Trade is really close but still favors Protoss slightly.

Also I found out that the outcome changes severely when sentry with GS gets randomly sniped so i tried without sentry GS/micro couple of Terran units to snipe sentry. The outcome was: Terran army started winning, especially with higher supply counts/upgrades.
Looks like the GS is THE most important ability in pure bio vs pure gateway fights and that corresponds well with Marauder Nerf in LotV.
sOs TY PartinG
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
HomeStory Cup 28 - Group A
CranKy Ducklings122
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 217
Vindicta 28
StarCraft: Brood War
Shuttle 1358
NaDa 42
Dota 2
monkeys_forever589
LuMiX0
Counter-Strike
tarik_tv2693
taco 884
fl0m814
Super Smash Bros
hungrybox470
Mew2King62
Other Games
summit1g6624
Day[9].tv986
shahzam419
JimRising 400
C9.Mang0315
Maynarde110
ViBE47
Organizations
Other Games
gamesdonequick1789
BasetradeTV44
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 81
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4144
• Stunt253
Other Games
• Day9tv986
Upcoming Events
The PondCast
7h 59m
KCM Race Survival
7h 59m
LiuLi Cup
8h 59m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
21h 59m
Online Event
1d 7h
LiuLi Cup
1d 8h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 14h
Serral vs TBD
RSL Revival
2 days
RSL Revival
2 days
LiuLi Cup
2 days
[ Show More ]
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
3 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
4 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.