• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:42
CET 09:42
KST 17:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1579 users

Community Feedback Update - March 24 - Page 9

Forum Index > SC2 General
179 CommentsPost a Reply
Prev 1 7 8 9 All
BaronVonOwn
Profile Joined April 2011
299 Posts
March 30 2016 17:56 GMT
#161
On March 31 2016 02:54 InfCereal wrote:
Show nested quote +
On March 31 2016 02:49 BaronVonOwn wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.

True but this just shows how badly messed up terran is in LOTV. Having one really OP unit propping up an entire sewer full of shit is hardly good design nor should it continue.


Mothership core?

Wow, that makes me really hopeful that this will be fixed.
_Croc
Profile Joined August 2013
Norway36 Posts
March 31 2016 08:19 GMT
#162
On March 31 2016 02:33 Elentos wrote:
Show nested quote +
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.
~~ I am so excited for the tank buff ~~
_Croc
Profile Joined August 2013
Norway36 Posts
Last Edited: 2016-03-31 12:07:32
March 31 2016 08:25 GMT
#163
On March 31 2016 17:19 _Croc wrote:
Show nested quote +
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


The Liberator has 74.6 DPS against ground. That is 423 % as much as sieged Siege Tanks have against non-armored and 297 % as much as sieged Siege Tank have against armored.

It is not weird or surprising that this unit has become a key Terran unit.
~~ I am so excited for the tank buff ~~
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
March 31 2016 08:26 GMT
#164
On March 31 2016 17:19 _Croc wrote:
Show nested quote +
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM
- it is not like Tanks, BCs and Ravens are going to be staples in TvP cause Libs get nerfed.

Nerfing Libs just makes Terran even more one dimensional, not the other way around...
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Elentos
Profile Blog Joined February 2015
55555 Posts
Last Edited: 2016-03-31 08:43:48
March 31 2016 08:31 GMT
#165
On March 31 2016 17:26 Glorfindel! wrote:
Show nested quote +
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't even beat sensible Protoss compositions anymore. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

On March 31 2016 17:25 _Croc wrote:
It is not weird or surprising that this unit has become a key Terran unit.

No, it's not surprising that it became a key unit. Because it turned out that not making them results in losing the vast majority of your games.
Every 60 seconds in Africa, a minute passes.
Big J
Profile Joined March 2011
Austria16289 Posts
March 31 2016 08:35 GMT
#166
On March 31 2016 17:25 _Croc wrote:
Show nested quote +
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


The Liberator has 74.6 DPS against ground. That is 423 % times as much as sieged Siege Tanks have against non-armored and 297 % as much as sieged Siege Tank have against armored.

It is not weird or surprising that this unit has become a key Terran unit.


Every race has those units. Nerfing the liberator because of that is
a) hypocritial (where's the zergling nerf? where's the nerf to the MsC that makes it worth as much as two reapers instead of being a solve-all-problem bandaid?)
b) it doesn't make the units it "overshadows" more playable. Noone's going to go banshee harass because of a liberator nerf, or make thors or BCs as your lategame source of high-dps singlefire unit. Noone's gonna mass tanklines like they do with liberators now in the lategame.

It's not weird or surprising that it's a key unit. It's also not weird or suprising that after 5+ years of MMM blizzard has finally given Terran another unit that isn't blatantly underpowered vs Protoss.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 31 2016 08:51 GMT
#167
Blizz already said they are thinking about nerfing the radius of freedom. That won't make hydras viable against them, but it's a nerf that also affects their harrassment power which is nice. Let's wait and see how that goes, and talk from there.
Revolutionist fan
egrimm
Profile Joined September 2011
Poland1199 Posts
March 31 2016 08:52 GMT
#168
On March 31 2016 17:31 Elentos wrote:
Show nested quote +
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...
sOs TY PartinG
Elentos
Profile Blog Joined February 2015
55555 Posts
Last Edited: 2016-03-31 09:05:39
March 31 2016 09:01 GMT
#169
On March 31 2016 17:52 egrimm wrote:
Show nested quote +
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm). That's why some Terrans have been playing around with marine/tank (which incidentally still loses to colossi).
Every 60 seconds in Africa, a minute passes.
egrimm
Profile Joined September 2011
Poland1199 Posts
Last Edited: 2016-03-31 09:07:51
March 31 2016 09:07 GMT
#170
On March 31 2016 18:01 Elentos wrote:
Show nested quote +
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.
sOs TY PartinG
Elentos
Profile Blog Joined February 2015
55555 Posts
Last Edited: 2016-03-31 09:15:02
March 31 2016 09:13 GMT
#171
On March 31 2016 18:07 egrimm wrote:
Show nested quote +
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

Well, it's multiple things I guess. For one, immortals have always crushed marauders, the reason you didn't make that many against Terran was basically marines. Barrier makes them better against marines.

The marauder attack got split up, so guardian shield is now twice as good against marauders. Also adepts are pretty tanky while doing solid damage (at least to marines).

You really need ghosts/mines/liberators (something) to make those fights go your way as Terran, even if the Protoss hasn't added storm/colossi/disruptors/all of them yet.

The worst thing is when tempests come out and you get forced to waste a ton of supply on vikings ._.
Every 60 seconds in Africa, a minute passes.
egrimm
Profile Joined September 2011
Poland1199 Posts
March 31 2016 09:17 GMT
#172
On March 31 2016 18:13 Elentos wrote:
Show nested quote +
On March 31 2016 18:07 egrimm wrote:
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

Well, it's multiple things I guess. For one, immortals have always crushed marauders, the reason you didn't make that many against Terran was basically marines. Barrier makes them better against marines.

The marauder attack got split up, so guardian shield is now twice as good against marauders. Also adepts are pretty tanky while doing solid damage (at least to marines).

You really need ghosts/mines/liberators (something) to make those fights go your way as Terran.

Hmm, maybe I underestimate the changes to marauder & immortal. For me they feel really negligible but maybe it makes the difference. I really want to test it in some test map right now hahaha
sOs TY PartinG
egrimm
Profile Joined September 2011
Poland1199 Posts
March 31 2016 09:20 GMT
#173
On March 31 2016 18:13 Elentos wrote:
Show nested quote +
On March 31 2016 18:07 egrimm wrote:
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

The worst thing is when tempests come out and you get forced to waste a ton of supply on vikings ._.

Oh yeah the whole liberator -> tempest interaction is totally fucked up. I HATE it that i have to transition to tempest because terran have 6+ libs and then terran gets viking and we go to full air vs air game which makes me always miss HotS PvT atm T_T
sOs TY PartinG
Lexender
Profile Joined September 2013
Mexico2655 Posts
March 31 2016 09:30 GMT
#174
On March 31 2016 18:17 egrimm wrote:
Show nested quote +
On March 31 2016 18:13 Elentos wrote:
On March 31 2016 18:07 egrimm wrote:
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

Well, it's multiple things I guess. For one, immortals have always crushed marauders, the reason you didn't make that many against Terran was basically marines. Barrier makes them better against marines.

The marauder attack got split up, so guardian shield is now twice as good against marauders. Also adepts are pretty tanky while doing solid damage (at least to marines).

You really need ghosts/mines/liberators (something) to make those fights go your way as Terran.

Hmm, maybe I underestimate the changes to marauder & immortal. For me they feel really negligible but maybe it makes the difference. I really want to test it in some test map right now hahaha


I already did, MMM vs stalker/adepts/centry with guardian shield. Protoss wins. it varies with the specific comp. Inmortal/adept is also incredibly good and less GS dependant than pure gateway.
JackONeill
Profile Joined September 2013
861 Posts
March 31 2016 09:58 GMT
#175
Marauders hit at 5x2 vs adepts. I think adepts have 1 armor, and guardian shield removes 2 damage per instance. Which means that marauders hit adepts at 2x2, and marines at 3 dmg.

It's no surprise that bio gets mauled by gateway/immo. Right now the saving grace of terran relies in widow mine gimmicks and liberator's insane damage. But while pro koreans seem to make it work easily, us plebs have a really hard time in TvP.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
March 31 2016 10:49 GMT
#176
The last posts nails the match up IMO.
Gateway units now stand their ground vs Bio and without Libs I dont see Terrans standing a chance.
Berfing the Lib hard will Force Terrans to gimmicky two base pushes, SCV pulls and what not.

Mass Cyclones, Reaper Swarms or BC rushes wont be used cause Libs get nerfed... Neither would Carriers or 5 base of 1-gates see mote play if we removed MSC from the game..

http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 31 2016 11:01 GMT
#177
imo they need to remove all leagues, but well
also it would be good if they realized that having a separate MMR per matchup, as well as the possibility to choose your MU when playing Unranked, would be a huge step forward for the game
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Big J
Profile Joined March 2011
Austria16289 Posts
March 31 2016 11:05 GMT
#178
On March 31 2016 20:01 OtherWorld wrote:
imo they need to remove all leagues, but well
also it would be good if they realized that having a separate MMR per matchup, as well as the possibility to choose your MU when playing Unranked, would be a huge step forward for the game


They haven't even commented on that one ever, right? They probably have some reasons that they don't want to share publically...
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 31 2016 11:08 GMT
#179
On March 31 2016 20:05 Big J wrote:
Show nested quote +
On March 31 2016 20:01 OtherWorld wrote:
imo they need to remove all leagues, but well
also it would be good if they realized that having a separate MMR per matchup, as well as the possibility to choose your MU when playing Unranked, would be a huge step forward for the game


They haven't even commented on that one ever, right? They probably have some reasons that they don't want to share publically...

I believe the main argument against this is that it would potentially prolong game-search time, but I dunno if Blizzard actually said that or if it originated from a regular Liquidian.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
egrimm
Profile Joined September 2011
Poland1199 Posts
April 01 2016 09:02 GMT
#180
On March 31 2016 18:30 Lexender wrote:
Show nested quote +
On March 31 2016 18:17 egrimm wrote:
On March 31 2016 18:13 Elentos wrote:
On March 31 2016 18:07 egrimm wrote:
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
[quote]
It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

Well, it's multiple things I guess. For one, immortals have always crushed marauders, the reason you didn't make that many against Terran was basically marines. Barrier makes them better against marines.

The marauder attack got split up, so guardian shield is now twice as good against marauders. Also adepts are pretty tanky while doing solid damage (at least to marines).

You really need ghosts/mines/liberators (something) to make those fights go your way as Terran.

Hmm, maybe I underestimate the changes to marauder & immortal. For me they feel really negligible but maybe it makes the difference. I really want to test it in some test map right now hahaha


I already did, MMM vs stalker/adepts/centry with guardian shield. Protoss wins. it varies with the specific comp. Inmortal/adept is also incredibly good and less GS dependant than pure gateway.


I just want to add that I've also tested this yesterday and it's true - I stand corrected
MMM mostly loses vs Adept/Stalker/Immortal/Sentry + GS.

I tested:
ratios: Marine/Marauder/Medivac = 3/3/1 Adept/Stalker/Immortal/Sentry = 5/5/1/1 (maybe ratios are not the best when it comes to actual, real armies ratios in the game idk)
With all bio/gateway upgrades (Combat shield. Concussive shells, Stim, Blink, Resonating G.)
Same cost of armies (mineral + gas = const)
I tried 3 different army sizes (~20/50/80) and 4 sets of upgrades (0/0 1/1 2/2 3/3)
Stim + a-move & GS +a-move - no micro

What I found out is that in low numbers and no upgrades Protoss owns Terran hard.
Going up with army supply -> gap is slightly narrowing
Going up with upgrades -> gap is slightly narrowing
~80 supply + 3/3 -> Trade is really close but still favors Protoss slightly.

Also I found out that the outcome changes severely when sentry with GS gets randomly sniped so i tried without sentry GS/micro couple of Terran units to snipe sentry. The outcome was: Terran army started winning, especially with higher supply counts/upgrades.
Looks like the GS is THE most important ability in pure bio vs pure gateway fights and that corresponds well with Marauder Nerf in LotV.
sOs TY PartinG
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 183
ProTech118
StarCraft: Brood War
Sea 6783
Zeus 673
Larva 456
actioN 365
Killer 292
ToSsGirL 72
Noble 52
Hm[arnc] 17
NaDa 14
Bale 13
[ Show more ]
HiyA 5
NotJumperer 3
Dota 2
NeuroSwarm102
LuMiX1
League of Legends
JimRising 596
Reynor94
Counter-Strike
fl0m2125
Other Games
summit1g17791
C9.Mang0401
Organizations
Other Games
gamesdonequick734
Counter-Strike
PGL122
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2000
• Stunt694
Upcoming Events
CranKy Ducklings
1h 19m
IPSL
9h 19m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
9h 19m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
11h 19m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
14h 19m
Sparkling Tuna Cup
1d 1h
WardiTV Korean Royale
1d 3h
LAN Event
1d 6h
IPSL
1d 9h
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 11h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.