• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:28
CEST 13:28
KST 20:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 20258Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202579RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder1EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
Greatest Players of All Time: 2025 Update Serral wins EWC 2025 EWC 2025 - Replay Pack Power Rank - Esports World Cup 2025 #1: Maru - Greatest Players of All Time
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Afreeca app available on Samsung smart TV [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
How many questions are in the Publix survey?
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 625 users

Community Feedback Update - March 24 - Page 9

Forum Index > SC2 General
179 CommentsPost a Reply
Prev 1 7 8 9 All
BaronVonOwn
Profile Joined April 2011
299 Posts
March 30 2016 17:56 GMT
#161
On March 31 2016 02:54 InfCereal wrote:
Show nested quote +
On March 31 2016 02:49 BaronVonOwn wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.

True but this just shows how badly messed up terran is in LOTV. Having one really OP unit propping up an entire sewer full of shit is hardly good design nor should it continue.


Mothership core?

Wow, that makes me really hopeful that this will be fixed.
_Croc
Profile Joined August 2013
Norway36 Posts
March 31 2016 08:19 GMT
#162
On March 31 2016 02:33 Elentos wrote:
Show nested quote +
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.
~~ I am so excited for the tank buff ~~
_Croc
Profile Joined August 2013
Norway36 Posts
Last Edited: 2016-03-31 12:07:32
March 31 2016 08:25 GMT
#163
On March 31 2016 17:19 _Croc wrote:
Show nested quote +
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


The Liberator has 74.6 DPS against ground. That is 423 % as much as sieged Siege Tanks have against non-armored and 297 % as much as sieged Siege Tank have against armored.

It is not weird or surprising that this unit has become a key Terran unit.
~~ I am so excited for the tank buff ~~
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
March 31 2016 08:26 GMT
#164
On March 31 2016 17:19 _Croc wrote:
Show nested quote +
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM
- it is not like Tanks, BCs and Ravens are going to be staples in TvP cause Libs get nerfed.

Nerfing Libs just makes Terran even more one dimensional, not the other way around...
http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2016-03-31 08:43:48
March 31 2016 08:31 GMT
#165
On March 31 2016 17:26 Glorfindel! wrote:
Show nested quote +
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't even beat sensible Protoss compositions anymore. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

On March 31 2016 17:25 _Croc wrote:
It is not weird or surprising that this unit has become a key Terran unit.

No, it's not surprising that it became a key unit. Because it turned out that not making them results in losing the vast majority of your games.
Every 60 seconds in Africa, a minute passes.
Big J
Profile Joined March 2011
Austria16289 Posts
March 31 2016 08:35 GMT
#166
On March 31 2016 17:25 _Croc wrote:
Show nested quote +
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


The Liberator has 74.6 DPS against ground. That is 423 % times as much as sieged Siege Tanks have against non-armored and 297 % as much as sieged Siege Tank have against armored.

It is not weird or surprising that this unit has become a key Terran unit.


Every race has those units. Nerfing the liberator because of that is
a) hypocritial (where's the zergling nerf? where's the nerf to the MsC that makes it worth as much as two reapers instead of being a solve-all-problem bandaid?)
b) it doesn't make the units it "overshadows" more playable. Noone's going to go banshee harass because of a liberator nerf, or make thors or BCs as your lategame source of high-dps singlefire unit. Noone's gonna mass tanklines like they do with liberators now in the lategame.

It's not weird or surprising that it's a key unit. It's also not weird or suprising that after 5+ years of MMM blizzard has finally given Terran another unit that isn't blatantly underpowered vs Protoss.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
March 31 2016 08:51 GMT
#167
Blizz already said they are thinking about nerfing the radius of freedom. That won't make hydras viable against them, but it's a nerf that also affects their harrassment power which is nice. Let's wait and see how that goes, and talk from there.
Revolutionist fan
egrimm
Profile Joined September 2011
Poland1199 Posts
March 31 2016 08:52 GMT
#168
On March 31 2016 17:31 Elentos wrote:
Show nested quote +
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...
sOs TY PartinG
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2016-03-31 09:05:39
March 31 2016 09:01 GMT
#169
On March 31 2016 17:52 egrimm wrote:
Show nested quote +
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm). That's why some Terrans have been playing around with marine/tank (which incidentally still loses to colossi).
Every 60 seconds in Africa, a minute passes.
egrimm
Profile Joined September 2011
Poland1199 Posts
Last Edited: 2016-03-31 09:07:51
March 31 2016 09:07 GMT
#170
On March 31 2016 18:01 Elentos wrote:
Show nested quote +
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.
sOs TY PartinG
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2016-03-31 09:15:02
March 31 2016 09:13 GMT
#171
On March 31 2016 18:07 egrimm wrote:
Show nested quote +
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

Well, it's multiple things I guess. For one, immortals have always crushed marauders, the reason you didn't make that many against Terran was basically marines. Barrier makes them better against marines.

The marauder attack got split up, so guardian shield is now twice as good against marauders. Also adepts are pretty tanky while doing solid damage (at least to marines).

You really need ghosts/mines/liberators (something) to make those fights go your way as Terran, even if the Protoss hasn't added storm/colossi/disruptors/all of them yet.

The worst thing is when tempests come out and you get forced to waste a ton of supply on vikings ._.
Every 60 seconds in Africa, a minute passes.
egrimm
Profile Joined September 2011
Poland1199 Posts
March 31 2016 09:17 GMT
#172
On March 31 2016 18:13 Elentos wrote:
Show nested quote +
On March 31 2016 18:07 egrimm wrote:
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

Well, it's multiple things I guess. For one, immortals have always crushed marauders, the reason you didn't make that many against Terran was basically marines. Barrier makes them better against marines.

The marauder attack got split up, so guardian shield is now twice as good against marauders. Also adepts are pretty tanky while doing solid damage (at least to marines).

You really need ghosts/mines/liberators (something) to make those fights go your way as Terran.

Hmm, maybe I underestimate the changes to marauder & immortal. For me they feel really negligible but maybe it makes the difference. I really want to test it in some test map right now hahaha
sOs TY PartinG
egrimm
Profile Joined September 2011
Poland1199 Posts
March 31 2016 09:20 GMT
#173
On March 31 2016 18:13 Elentos wrote:
Show nested quote +
On March 31 2016 18:07 egrimm wrote:
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

The worst thing is when tempests come out and you get forced to waste a ton of supply on vikings ._.

Oh yeah the whole liberator -> tempest interaction is totally fucked up. I HATE it that i have to transition to tempest because terran have 6+ libs and then terran gets viking and we go to full air vs air game which makes me always miss HotS PvT atm T_T
sOs TY PartinG
Lexender
Profile Joined September 2013
Mexico2647 Posts
March 31 2016 09:30 GMT
#174
On March 31 2016 18:17 egrimm wrote:
Show nested quote +
On March 31 2016 18:13 Elentos wrote:
On March 31 2016 18:07 egrimm wrote:
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
On March 31 2016 02:25 _Croc wrote:
The Liberator should also require a tech-lab to build.

It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

Well, it's multiple things I guess. For one, immortals have always crushed marauders, the reason you didn't make that many against Terran was basically marines. Barrier makes them better against marines.

The marauder attack got split up, so guardian shield is now twice as good against marauders. Also adepts are pretty tanky while doing solid damage (at least to marines).

You really need ghosts/mines/liberators (something) to make those fights go your way as Terran.

Hmm, maybe I underestimate the changes to marauder & immortal. For me they feel really negligible but maybe it makes the difference. I really want to test it in some test map right now hahaha


I already did, MMM vs stalker/adepts/centry with guardian shield. Protoss wins. it varies with the specific comp. Inmortal/adept is also incredibly good and less GS dependant than pure gateway.
JackONeill
Profile Joined September 2013
861 Posts
March 31 2016 09:58 GMT
#175
Marauders hit at 5x2 vs adepts. I think adepts have 1 armor, and guardian shield removes 2 damage per instance. Which means that marauders hit adepts at 2x2, and marines at 3 dmg.

It's no surprise that bio gets mauled by gateway/immo. Right now the saving grace of terran relies in widow mine gimmicks and liberator's insane damage. But while pro koreans seem to make it work easily, us plebs have a really hard time in TvP.
Glorfindel!
Profile Joined May 2011
Sweden1815 Posts
March 31 2016 10:49 GMT
#176
The last posts nails the match up IMO.
Gateway units now stand their ground vs Bio and without Libs I dont see Terrans standing a chance.
Berfing the Lib hard will Force Terrans to gimmicky two base pushes, SCV pulls and what not.

Mass Cyclones, Reaper Swarms or BC rushes wont be used cause Libs get nerfed... Neither would Carriers or 5 base of 1-gates see mote play if we removed MSC from the game..

http://eu.battle.net/sc2/en/profile/598681/1/Glorfindel/ladder/161337#current-rank
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 31 2016 11:01 GMT
#177
imo they need to remove all leagues, but well
also it would be good if they realized that having a separate MMR per matchup, as well as the possibility to choose your MU when playing Unranked, would be a huge step forward for the game
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Big J
Profile Joined March 2011
Austria16289 Posts
March 31 2016 11:05 GMT
#178
On March 31 2016 20:01 OtherWorld wrote:
imo they need to remove all leagues, but well
also it would be good if they realized that having a separate MMR per matchup, as well as the possibility to choose your MU when playing Unranked, would be a huge step forward for the game


They haven't even commented on that one ever, right? They probably have some reasons that they don't want to share publically...
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 31 2016 11:08 GMT
#179
On March 31 2016 20:05 Big J wrote:
Show nested quote +
On March 31 2016 20:01 OtherWorld wrote:
imo they need to remove all leagues, but well
also it would be good if they realized that having a separate MMR per matchup, as well as the possibility to choose your MU when playing Unranked, would be a huge step forward for the game


They haven't even commented on that one ever, right? They probably have some reasons that they don't want to share publically...

I believe the main argument against this is that it would potentially prolong game-search time, but I dunno if Blizzard actually said that or if it originated from a regular Liquidian.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
egrimm
Profile Joined September 2011
Poland1199 Posts
April 01 2016 09:02 GMT
#180
On March 31 2016 18:30 Lexender wrote:
Show nested quote +
On March 31 2016 18:17 egrimm wrote:
On March 31 2016 18:13 Elentos wrote:
On March 31 2016 18:07 egrimm wrote:
On March 31 2016 18:01 Elentos wrote:
On March 31 2016 17:52 egrimm wrote:
On March 31 2016 17:31 Elentos wrote:
On March 31 2016 17:26 Glorfindel! wrote:
On March 31 2016 17:19 _Croc wrote:
On March 31 2016 02:33 Elentos wrote:
[quote]
It's currently the key Terran unit, it keeps the entire race afloat in TvZ late game and TvP in general. But if you can't make it with the same add-on as medivacs it becomes ridiculously bad compared to now even if you don't change its cost or stats.


Yes it is and that is why it needs to be toned down. The liberator overshadows so many terran units.

- They overshadow Banshees because they are more powerful, more supply efficient and can be reactored.

- They overshadow Siege Tanks because they have over 3 times as much DPS against ground and are a lot more mobile.

The liberator should be nerfed to add more diversity to Terran.


Nerfing Libs will just push Terrans to play even more MMM

Except, of course, MMM without liberators can't beat sensible Protoss compositions. Or ultras. Either you nerf the liberator and a dozen other units along with it, or you nerf the liberator and buff the tank.

+ Show Spoiler +
TBH I'm not exactly sure if that is the case in TvP.
making comparison between HotS and LotV and pointing the changes:
1. Colossus being main dmg dealing unit in HotS was nerfed so heavily (deals ~33% dmg less in LotV) so P do not have that option anymore -> dealing with bio is harder in that regard
2. Chrono nerfed harder than Mules, Protoss rely heavily on upgrades and tech units and that nerf is really hitting that.
3. General changes to eco makes P more uncomfortable the longer the game lasts -> have to take bases eariler than can hold them, more spread out against drops, cannot lift up freely etc.

Imaging only these 3 changes in HotS env -> protoss is totally dead, even without liberators in the picture.

ofc there are changes for protoss which should help:
4. Marauder attack split -> slight nerf but helps protoss gateway units to stay a bit longer on field against stimmed bio.
5. Adept introduction -> Adept is like consolation prize for colossus nerf. However Adept has different scaling than colo - colossus is viable all game long and scales really good with upgrades into the late game whereas adept is OP in early game but scales really badly in to late game. That's why Terran is defending hard on 2 bases to not die to some all-in/cheese but after that period it gets better and better for terran.
6. Immortal changes might be considerate as a slight buff in PvT but still they never gonna be really good in that match up because marines + stim, mobility and EMP.
Personally I do not think that points 4,5,6 outweights 1,2,3 and if you add liberator to this equation...


Let me tell you as a Terran, few things crush marine/marauder/medivac harder in a straight-up fight than adept/stalker/immortal + guardian shield (even without storm).

Hmm, maybe - it is still hard for me to tell for sure. I personally always die in such scenarios unless I have heavily superior numbers.
Tell me is Adept really THAT strong in such fights and at that game point? I mean like 120-150 supply?
Because in Hots if You would exchange Adept for zealot in composition You have mentioned then Terran for sure obliterates Protoss army.

Well, it's multiple things I guess. For one, immortals have always crushed marauders, the reason you didn't make that many against Terran was basically marines. Barrier makes them better against marines.

The marauder attack got split up, so guardian shield is now twice as good against marauders. Also adepts are pretty tanky while doing solid damage (at least to marines).

You really need ghosts/mines/liberators (something) to make those fights go your way as Terran.

Hmm, maybe I underestimate the changes to marauder & immortal. For me they feel really negligible but maybe it makes the difference. I really want to test it in some test map right now hahaha


I already did, MMM vs stalker/adepts/centry with guardian shield. Protoss wins. it varies with the specific comp. Inmortal/adept is also incredibly good and less GS dependant than pure gateway.


I just want to add that I've also tested this yesterday and it's true - I stand corrected
MMM mostly loses vs Adept/Stalker/Immortal/Sentry + GS.

I tested:
ratios: Marine/Marauder/Medivac = 3/3/1 Adept/Stalker/Immortal/Sentry = 5/5/1/1 (maybe ratios are not the best when it comes to actual, real armies ratios in the game idk)
With all bio/gateway upgrades (Combat shield. Concussive shells, Stim, Blink, Resonating G.)
Same cost of armies (mineral + gas = const)
I tried 3 different army sizes (~20/50/80) and 4 sets of upgrades (0/0 1/1 2/2 3/3)
Stim + a-move & GS +a-move - no micro

What I found out is that in low numbers and no upgrades Protoss owns Terran hard.
Going up with army supply -> gap is slightly narrowing
Going up with upgrades -> gap is slightly narrowing
~80 supply + 3/3 -> Trade is really close but still favors Protoss slightly.

Also I found out that the outcome changes severely when sentry with GS gets randomly sniped so i tried without sentry GS/micro couple of Terran units to snipe sentry. The outcome was: Terran army started winning, especially with higher supply counts/upgrades.
Looks like the GS is THE most important ability in pure bio vs pure gateway fights and that corresponds well with Marauder Nerf in LotV.
sOs TY PartinG
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
Mondays #45
WardiTV260
Rex76
CranKy Ducklings69
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 463
Rex 76
StarCraft: Brood War
Bisu 1569
Barracks 1318
Larva 713
Hyun 498
Stork 405
Mini 344
Killer 338
EffOrt 322
Shuttle 286
Soma 206
[ Show more ]
ToSsGirL 141
ZerO 134
Mind 100
Sharp 75
Rush 71
Dewaltoss 65
Backho 52
Snow 47
Shinee 45
soO 43
sSak 32
sorry 29
Free 28
scan(afreeca) 27
Movie 26
Icarus 22
Sea.KH 21
JulyZerg 18
[sc1f]eonzerg 16
Noble 11
ajuk12(nOOB) 7
ivOry 4
sas.Sziky 1
Dota 2
BananaSlamJamma599
XcaliburYe489
KheZu22
Counter-Strike
olofmeister1219
x6flipin672
sgares103
edward55
Other Games
singsing1795
ceh9556
XaKoH 539
Happy354
crisheroes345
B2W.Neo272
SortOf169
Lowko127
ZerO(Twitch)25
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta54
• StrangeGG 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV506
League of Legends
• Nemesis2966
• Jankos525
Upcoming Events
Sparkling Tuna Cup
22h 32m
WardiTV European League
1d 4h
Online Event
1d 6h
PiGosaur Monday
1d 12h
uThermal 2v2 Circuit
2 days
The PondCast
2 days
Replay Cast
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.