Shouldn't matter for co-op, they can bring back Edmund Duke or even Overmind for all I care if there is potential for more interesting gameplay
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Forum Index > SC2 General |
Nazara
United Kingdom235 Posts
On December 16 2015 01:27 tshi wrote: Show nested quote + On December 15 2015 20:02 Nazara wrote: Karax sucks. He was not interesting during the campaign, seemed bland and unisnspired. If Blizzard wants to keep people playing sc2, honestly, why not add Alarak? Abathur? Tychus or even Moebius corps? + Show Spoiler + Tychus is dead, bro. Shouldn't matter for co-op, they can bring back Edmund Duke or even Overmind for all I care if there is potential for more interesting gameplay ![]() | ||
sharkie
Austria18308 Posts
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eviltomahawk
United States11133 Posts
I hope Blizzard keeps up this steady pace of a map and commander every month or two. | ||
pieroog
Poland146 Posts
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Timelog
Netherlands57 Posts
On December 16 2015 07:35 pieroog wrote: As far as I remember with patch 3.0 we got the same exact engine version as the one from Heroes. As far as the other changes, I think they won't happen any time soon.I dream about seeing some patch notes that would tell me about improving SC2 engine (hope this would happen thank to Heroes) along with enabling me to choose OpenGL over DirectX & having a Linux port available. | ||
ObviousOne
United States3704 Posts
Terran hero total biscuit and the battle cruiser hero unit Artosis hero that only gets one giant power-radius pylon Etc Make it happen | ||
pieroog
Poland146 Posts
On December 16 2015 07:39 Timelog wrote: As far as I remember with patch 3.0 we got the same exact engine version as the one from Heroes. As far as the other changes, I think they won't happen any time soon. I agree (sadly). However - MacOS version uses OpenGL already and is Unix based, so maybe... maybe there is a slight chance in a future with more *nix players out there (thank to Valve's expansion toward Linux gaming). | ||
DomeGetta
480 Posts
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Mortal
2943 Posts
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thurst0n
United States611 Posts
Archon is strictly premade teams only as for now, and who really wants to play this with randoms... I wonder if people would say that if 2v2 was only arranged team? Who wants to play 2v2 with randoms.. | ||
CursOr
United States6335 Posts
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lestye
United States4135 Posts
On December 16 2015 13:18 CursOr wrote: did this patch change the way that the game counts APM or did I really just play a 210 game when my previous alltime high is something like 155. I find that HIGHLY unlikely? Yes, before it used Blizzard time, now it uses real-life time. | ||
CursOr
United States6335 Posts
On December 16 2015 14:22 lestye wrote: Show nested quote + On December 16 2015 13:18 CursOr wrote: did this patch change the way that the game counts APM or did I really just play a 210 game when my previous alltime high is something like 155. I find that HIGHLY unlikely? Yes, before it used Blizzard time, now it uses real-life time. How did that not happen when LOTV was released? Didn't the time change then? Oh well, that seems exactly right. | ||
Timelog
Netherlands57 Posts
On December 16 2015 07:46 pieroog wrote: Show nested quote + On December 16 2015 07:39 Timelog wrote: As far as I remember with patch 3.0 we got the same exact engine version as the one from Heroes. As far as the other changes, I think they won't happen any time soon. I agree (sadly). However - MacOS version uses OpenGL already and is Unix based, so maybe... maybe there is a slight chance in a future with more *nix players out there (thank to Valve's expansion toward Linux gaming). XNU is the computer operating system kernel developed at Apple Inc. since December 1996 for use in the OS X operating system and released as free and open source software as part of the Darwin operating system. XNU is an acronym for X is Not Unix.[1] https://en.wikipedia.org/wiki/XNU As you can see above, the MacOS kernel is not entirely (or even at all) based on Unix. It does have (heavily modified) components of FreeBSD Which is a fork of the BSD which is Unix based, but to say the XNU kernel is based on Unix would be an error. In the end I think that the development cost for Blizzard to port any of the current games to Linux is just too much seeing as even though Valve is trying to push Linux gaming, it still is a tiny fraction of the gamers that use Linux. And while a certain percentage currently uses dual boot, and would love to go pure Linux, as long as they don't "make a fist" against needing to dual boot and just stop playing non supported games, nothing will change. On December 16 2015 14:35 CursOr wrote: Show nested quote + On December 16 2015 14:22 lestye wrote: On December 16 2015 13:18 CursOr wrote: did this patch change the way that the game counts APM or did I really just play a 210 game when my previous alltime high is something like 155. I find that HIGHLY unlikely? Yes, before it used Blizzard time, now it uses real-life time. How did that not happen when LOTV was released? Didn't the time change then? Oh well, that seems exactly right. The time did, they forgot the APM though >.< | ||
ChillingFrog89
25 Posts
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Cascade
Australia5405 Posts
On December 16 2015 23:15 ChillingFrog89 wrote: I can't believe there are people actually grinding for the levels in co-op. Tell that to Diablo 3 players. ![]() | ||
Yiome
China1687 Posts
On December 16 2015 23:38 Cascade wrote: Show nested quote + On December 16 2015 23:15 ChillingFrog89 wrote: I can't believe there are people actually grinding for the levels in co-op. Tell that to Diablo 3 players. ![]() Touche Actually I also grind against AI to get a first win to level up...I suck at playing protoss :'( | ||
Wrath
3174 Posts
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Mattitude905
35 Posts
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CheeseCakez0
22 Posts
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