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Patch 3.1.0 Notes Released - Page 4

Forum Index > SC2 General
86 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
December 15 2015 20:50 GMT
#61
On December 16 2015 01:27 tshi wrote:
Show nested quote +
On December 15 2015 20:02 Nazara wrote:
Karax sucks. He was not interesting during the campaign, seemed bland and unisnspired.
If Blizzard wants to keep people playing sc2, honestly, why not add Alarak? Abathur? Tychus or even Moebius corps?

+ Show Spoiler +
Tychus is dead, bro.

Shouldn't matter for co-op, they can bring back Edmund Duke or even Overmind for all I care if there is potential for more interesting gameplay
sharkie
Profile Blog Joined April 2012
Austria18724 Posts
December 15 2015 22:10 GMT
#62
I didn't know that pre-ordering DLCs was a thing...
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
December 15 2015 22:19 GMT
#63
Karax is fun with the Purifier Sentries and Carriers, but all his units (except Probes) are so dang expensive even though they're pretty much on par with other Protoss commander's units until upgrades kick in. The new map is fun and surprisingly challenging even on easy, especially with how few units that Karax can get out in the early game. It'll be interesting how the map is handled on harder difficulties.

I hope Blizzard keeps up this steady pace of a map and commander every month or two.
ㅇㅅㅌㅅ
pieroog
Profile Joined June 2010
Poland146 Posts
December 15 2015 22:35 GMT
#64
I dream about seeing some patch notes that would tell me about improving SC2 engine (hope this would happen thank to Heroes) along with enabling me to choose OpenGL over DirectX & having a Linux port available.
Timelog
Profile Joined May 2015
Netherlands57 Posts
December 15 2015 22:39 GMT
#65
On December 16 2015 07:35 pieroog wrote:
I dream about seeing some patch notes that would tell me about improving SC2 engine (hope this would happen thank to Heroes) along with enabling me to choose OpenGL over DirectX & having a Linux port available.
As far as I remember with patch 3.0 we got the same exact engine version as the one from Heroes. As far as the other changes, I think they won't happen any time soon.
Terrible Starcraft 2 player, SC2 EU Battle.Net MVP and overall gaming enthousiast.
ObviousOne
Profile Joined April 2012
United States3704 Posts
December 15 2015 22:43 GMT
#66
Some kind of personality hero pack

Terran hero total biscuit and the battle cruiser hero unit

Artosis hero that only gets one giant power-radius pylon

Etc

Make it happen
Fear is the only darkness. ~Destiny Fan Club operator~
pieroog
Profile Joined June 2010
Poland146 Posts
December 15 2015 22:46 GMT
#67
On December 16 2015 07:39 Timelog wrote:
As far as I remember with patch 3.0 we got the same exact engine version as the one from Heroes. As far as the other changes, I think they won't happen any time soon.


I agree (sadly). However - MacOS version uses OpenGL already and is Unix based, so maybe... maybe there is a slight chance in a future with more *nix players out there (thank to Valve's expansion toward Linux gaming).
DomeGetta
Profile Joined February 2012
480 Posts
December 15 2015 23:17 GMT
#68
So - I hate to be a whiner but - is it really outside the possibilities of modern technology to allow replays to be watched that aren't of the same patch without logging off / watch them with another person? Even if all the utility within the replay was gone - just a view option - it would be nice?? Anybody? Help pls ;p
Mortal
Profile Blog Joined November 2010
2943 Posts
December 16 2015 01:14 GMT
#69
Man Karax is a nightmare. I've spent a lot of time trying to figure out the optimal strats/builds for each hero on each map against each race, and starting from the bottom with Karax just seems almost impossible on Brutal (which is where I started with every hero). I think it's really just the expense of the units- though the Spear's abilities are unbelievably good, especially if you practice placement and lining up good shots. I'm curious to see how much the upgrades influence his strength in the early game as I go along. For now- definitely excited for new hero, just frustrating to have to manage strangely expensive/seemingly average units.
The universe created an audience for itself.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
December 16 2015 01:28 GMT
#70
Archon is strictly premade teams only as for now, and who really wants to play this with randoms...


I wonder if people would say that if 2v2 was only arranged team? Who wants to play 2v2 with randoms..
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
CursOr
Profile Blog Joined January 2009
United States6335 Posts
December 16 2015 04:18 GMT
#71
did this patch change the way that the game counts APM or did I really just play a 210 game when my previous alltime high is something like 155. I find that HIGHLY unlikely?
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
lestye
Profile Blog Joined August 2010
United States4228 Posts
Last Edited: 2015-12-16 05:22:28
December 16 2015 05:22 GMT
#72
On December 16 2015 13:18 CursOr wrote:
did this patch change the way that the game counts APM or did I really just play a 210 game when my previous alltime high is something like 155. I find that HIGHLY unlikely?

Yes, before it used Blizzard time, now it uses real-life time.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
CursOr
Profile Blog Joined January 2009
United States6335 Posts
December 16 2015 05:35 GMT
#73
On December 16 2015 14:22 lestye wrote:
Show nested quote +
On December 16 2015 13:18 CursOr wrote:
did this patch change the way that the game counts APM or did I really just play a 210 game when my previous alltime high is something like 155. I find that HIGHLY unlikely?

Yes, before it used Blizzard time, now it uses real-life time.

How did that not happen when LOTV was released? Didn't the time change then? Oh well, that seems exactly right.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Timelog
Profile Joined May 2015
Netherlands57 Posts
Last Edited: 2015-12-16 14:13:22
December 16 2015 14:06 GMT
#74
On December 16 2015 07:46 pieroog wrote:
Show nested quote +
On December 16 2015 07:39 Timelog wrote:
As far as I remember with patch 3.0 we got the same exact engine version as the one from Heroes. As far as the other changes, I think they won't happen any time soon.


I agree (sadly). However - MacOS version uses OpenGL already and is Unix based, so maybe... maybe there is a slight chance in a future with more *nix players out there (thank to Valve's expansion toward Linux gaming).

XNU is the computer operating system kernel developed at Apple Inc. since December 1996 for use in the OS X operating system and released as free and open source software as part of the Darwin operating system. XNU is an acronym for X is Not Unix.[1] https://en.wikipedia.org/wiki/XNU

As you can see above, the MacOS kernel is not entirely (or even at all) based on Unix. It does have (heavily modified) components of FreeBSD Which is a fork of the BSD which is Unix based, but to say the XNU kernel is based on Unix would be an error.

In the end I think that the development cost for Blizzard to port any of the current games to Linux is just too much seeing as even though Valve is trying to push Linux gaming, it still is a tiny fraction of the gamers that use Linux. And while a certain percentage currently uses dual boot, and would love to go pure Linux, as long as they don't "make a fist" against needing to dual boot and just stop playing non supported games, nothing will change.

On December 16 2015 14:35 CursOr wrote:
Show nested quote +
On December 16 2015 14:22 lestye wrote:
On December 16 2015 13:18 CursOr wrote:
did this patch change the way that the game counts APM or did I really just play a 210 game when my previous alltime high is something like 155. I find that HIGHLY unlikely?

Yes, before it used Blizzard time, now it uses real-life time.

How did that not happen when LOTV was released? Didn't the time change then? Oh well, that seems exactly right.

The time did, they forgot the APM though >.<
Terrible Starcraft 2 player, SC2 EU Battle.Net MVP and overall gaming enthousiast.
ChillingFrog89
Profile Joined October 2015
25 Posts
Last Edited: 2015-12-16 14:15:35
December 16 2015 14:15 GMT
#75
I can't believe there are people actually grinding for the levels in co-op. There is so little there to be explored and be worthwhile for the grind. someone should make an arcade map with all the hero leveled up. the grind is completely pointless.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
December 16 2015 14:38 GMT
#76
On December 16 2015 23:15 ChillingFrog89 wrote:
I can't believe there are people actually grinding for the levels in co-op.

Tell that to Diablo 3 players.
Yiome
Profile Joined February 2014
China1687 Posts
December 16 2015 16:17 GMT
#77
On December 16 2015 23:38 Cascade wrote:
Show nested quote +
On December 16 2015 23:15 ChillingFrog89 wrote:
I can't believe there are people actually grinding for the levels in co-op.

Tell that to Diablo 3 players.

Touche
Actually I also grind against AI to get a first win to level up...I suck at playing protoss :'(
Wrath
Profile Blog Joined July 2014
3175 Posts
December 16 2015 16:48 GMT
#78
So... Campaign Rerun was not fixed eh?
Mattitude905
Profile Joined November 2015
35 Posts
December 16 2015 17:26 GMT
#79
Of course Blizzard isnt even thinking about balancing this disaster of a game. Could be another 6months before we get more map editor changes and another year and a half before ravagers become fair.
CheeseCakez0
Profile Joined August 2015
22 Posts
December 16 2015 17:32 GMT
#80
I really hope that Blizzard lets us change the game speed in Co-op. It's really lame having to play on a slower speed.
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