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Forum Index > SC2 General |
seopthi
391 Posts
http://imgur.com/a/xEvHg http://us.battle.net/sc2/en/blog/19980511?utm_content=external-sso&utm_medium=internal&utm_source=app-other | ||
graNite
Germany4434 Posts
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SheaR619
United States2399 Posts
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Wunder
United Kingdom2950 Posts
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Big-t
Austria1350 Posts
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egernya
Canada352 Posts
On December 15 2015 17:54 Big-t wrote: Will it be released this week? It is already available for SEA, so probably today (in 12 something hours) for Americas probably? | ||
insitelol
845 Posts
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graNite
Germany4434 Posts
On December 15 2015 18:05 insitelol wrote: Not sure if worth a thread Some people care about the coop additions and mapmakers always want to know about the newest editor changes. | ||
Highways
Australia6103 Posts
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iMrising
United States1099 Posts
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graNite
Germany4434 Posts
On December 15 2015 18:23 iMrising wrote: silly question but will archon ever be available with random teammates? I thought this was going to be implemented but it seems im wrong? i have never heard of that before. | ||
BreakfastBurrito
United States893 Posts
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digmouse
China6329 Posts
On December 15 2015 18:23 iMrising wrote: silly question but will archon ever be available with random teammates? I thought this was going to be implemented but it seems im wrong? Archon is strictly premade teams only as for now, and who really wants to play this with randoms... | ||
eviltomahawk
United States11135 Posts
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EngrishTeacher
Canada1109 Posts
On December 15 2015 18:42 BreakfastBurrito wrote: No coop bonus XP reset bug fix yet ![]() ... Seriously? I wish my exp would actually reset so I could play the heroes from level 1 again. You're joking right when you lament over a few games worth of coop exp? | ||
graNite
Germany4434 Posts
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graNite
Germany4434 Posts
On December 15 2015 19:19 EngrishTeacher wrote: Show nested quote + On December 15 2015 18:42 BreakfastBurrito wrote: No coop bonus XP reset bug fix yet ![]() ... Seriously? I wish my exp would actually reset so I could play the heroes from level 1 again. You're joking right when you lament over a few games worth of coop exp? he is talking about the bonus xp, the xp you can only get by doing bonus objectives. | ||
Laserist
Turkey4269 Posts
On December 15 2015 18:05 insitelol wrote: Not sure if worth a thread "Copy and paste has been added", worth it. | ||
ETisME
12387 Posts
On December 15 2015 18:50 digmouse wrote: Show nested quote + On December 15 2015 18:23 iMrising wrote: silly question but will archon ever be available with random teammates? I thought this was going to be implemented but it seems im wrong? Archon is strictly premade teams only as for now, and who really wants to play this with randoms... I wouldn't mind it really, would be cool to make friends. Coop is cool because you can find a New teammate and eventually you gotta find someone you enjoy playing with. I can see that happening for Archon mode and those players you play with probably is into 1v1 as well | ||
SigmaoctanusIV
United States3313 Posts
On December 15 2015 18:05 insitelol wrote: Not sure if worth a thread but a 10 page thread about protoss Nipples is? | ||
Nazara
United Kingdom235 Posts
If Blizzard wants to keep people playing sc2, honestly, why not add Alarak? Abathur? Tychus or even Moebius corps? | ||
Yiome
China1687 Posts
On December 15 2015 20:02 Nazara wrote: Karax sucks. He was not interesting during the campaign, seemed bland and unisnspired. If Blizzard wants to keep people playing sc2, honestly, why not add Alarak? Abathur? Tychus or even Moebius corps? I want a Prometheus Company flair for my TvZ game ![]() | ||
JCoto
Spain574 Posts
On December 15 2015 20:02 Nazara wrote: Karax sucks. He was not interesting during the campaign, seemed bland and unisnspired. If Blizzard wants to keep people playing sc2, honestly, why not add Alarak? Abathur? Tychus or even Moebius corps? Well, there's also Heroes of the Storm, and some restrictions on heroes and hero powers since their mechanics must be tied to the RTS game. Hero is not everything. So they'll possibly add 3-4 heroes per faction and it will be done, also considering the limited map pool of Coops. | ||
PinoKotsBeer
Netherlands1385 Posts
"keep providing us feedback" sure.... Blizzards prioritiy list: "make sure the fools will see the nova pack so we get more monniezzz" | ||
Wintex
Norway16838 Posts
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BreakfastBurrito
United States893 Posts
On December 15 2015 19:20 graNite wrote: Show nested quote + On December 15 2015 19:19 EngrishTeacher wrote: On December 15 2015 18:42 BreakfastBurrito wrote: No coop bonus XP reset bug fix yet ![]() ... Seriously? I wish my exp would actually reset so I could play the heroes from level 1 again. You're joking right when you lament over a few games worth of coop exp? he is talking about the bonus xp, the xp you can only get by doing bonus objectives. Thanks for not being a dick for no reason man. Glad someone knows what I'm talking about | ||
Rehio
United States1718 Posts
Kind of wish they'd fix the Solarite bug in the Master Archives. There are workarounds, but it was somewhat annoying to have to manually reset it so often. | ||
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KadaverBB
Germany25657 Posts
If these patch notes turn out to be true, I'll gladly reopen. | ||
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Jer99
Canada8157 Posts
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insitelol
845 Posts
On December 15 2015 19:47 SigmaoctanusIV wrote: but a 10 page thread about protoss Nipples is? Well... Isn't it obvious? | ||
achan1058
1091 Posts
http://us.battle.net/sc2/en/blog/19982536/introducing-lock-load-12-14-2015 Looks like the Temple of Unification mission on Ulnar, the one where you have to capture 5 locks. | ||
shid0x
Korea (South)5014 Posts
On December 15 2015 19:47 SigmaoctanusIV wrote: but a 10 page thread about protoss Nipples is? You obliviously have no sense of priorities mate. Of course it is. | ||
Weavel
Finland9221 Posts
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aQuaSC
717 Posts
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Cricketer12
United States13974 Posts
On December 15 2015 17:49 SheaR619 wrote: huh....no balance patch eh, well a bit of a let down but hopefully Nova mission will keep me entertained Actually missions wont come out until spring | ||
DinoMight
United States3725 Posts
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Riner1212
United States337 Posts
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Jer99
Canada8157 Posts
On December 15 2015 23:48 Riner1212 wrote: this isnt even worth the thread, no balance issues mentioned. It's almost like there's more to the game than just balance | ||
Phaenoman
568 Posts
On December 15 2015 23:48 Riner1212 wrote: this isnt even worth the thread, no balance issues mentioned. Then why do u even post here in the first place? Srsly, some ppl here have double standards.. Thx for the patch notes. What is "polish pass"? | ||
NKexquisite
United States911 Posts
On December 15 2015 19:23 Laserist wrote: "Copy and paste has been added", worth it. AND THE INTERNET REJOICED! | ||
Cascade
Australia5405 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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Amazonic
Sweden239 Posts
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Cascade
Australia5405 Posts
On December 16 2015 00:37 Amazonic wrote: So underwhelming :c Was hoping to see the Ultra armor tweaked. The copy paste is life altering though. In last community update they said that they wouldn't reduce ultra armour, as they don't want 4M to be viable vs ultras. They wanted terran to have to adjust composition in late game. If anything, they'll buff the intended counters I guess, such as liberators and ghosts I guess. Especially ghosts could do with a buff I guess. But they also said that balance seemed OK iirc. | ||
tshi
United States2495 Posts
On December 15 2015 19:23 Laserist wrote: "Copy and paste has been added", worth it. I legit loled for 10 seconds upon reading that. | ||
tshi
United States2495 Posts
On December 15 2015 20:02 Nazara wrote: Karax sucks. He was not interesting during the campaign, seemed bland and unisnspired. If Blizzard wants to keep people playing sc2, honestly, why not add Alarak? Abathur? Tychus or even Moebius corps? + Show Spoiler + Tychus is dead, bro. | ||
Wrath
3174 Posts
On December 15 2015 19:23 Laserist wrote: "Copy and paste has been added", worth it. Finally, we are back to how things were used to be in HOTS, taking it out and then re adding it as a feature is pissing me off. | ||
HoZBlooddrop
Italy324 Posts
i hope we get a balance patch after the gsl qualifiers | ||
mentalmath
United States38 Posts
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robopork
United States511 Posts
On December 15 2015 19:44 ETisME wrote: Show nested quote + On December 15 2015 18:50 digmouse wrote: On December 15 2015 18:23 iMrising wrote: silly question but will archon ever be available with random teammates? I thought this was going to be implemented but it seems im wrong? Archon is strictly premade teams only as for now, and who really wants to play this with randoms... I wouldn't mind it really, would be cool to make friends. Coop is cool because you can find a New teammate and eventually you gotta find someone you enjoy playing with. I can see that happening for Archon mode and those players you play with probably is into 1v1 as well The built in voice chat might get some mileage if they did that... I've never used it. I don't see why it would be an issue. Playing with a troll or someone way below your skill level would be frustrating but that's true of any team game. | ||
Dr_Orgo
United States4 Posts
The one update I really really want is new maps for team games. I play 3v3 almost exclusively and the current maps are kinda bad. Bring on the community maps please. | ||
vult
United States9400 Posts
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heishe
Germany2284 Posts
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dr3am_b3ing
Canada188 Posts
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robopork
United States511 Posts
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Amazonic
Sweden239 Posts
On December 16 2015 00:43 Cascade wrote: Show nested quote + On December 16 2015 00:37 Amazonic wrote: So underwhelming :c Was hoping to see the Ultra armor tweaked. The copy paste is life altering though. In last community update they said that they wouldn't reduce ultra armour, as they don't want 4M to be viable vs ultras. They wanted terran to have to adjust composition in late game. If anything, they'll buff the intended counters I guess, such as liberators and ghosts I guess. Especially ghosts could do with a buff I guess. But they also said that balance seemed OK iirc. Huh. I didn't catch that update, thanks for the info. | ||
Timelog
Netherlands57 Posts
On December 15 2015 23:48 Riner1212 wrote: this isnt even worth the thread, no balance issues mentioned. Balance updates haven't been mentioned in patches for 2 years now. Balance updates don't need a patch anymore to be applied but instead require just a map update, and as such are not mentioned in patch notes. | ||
Varest
Austria44 Posts
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JimmyJRaynor
Canada16701 Posts
![]() On December 15 2015 19:19 graNite wrote: I want Mira Han! Alan Schezar and Angus Mengsk. both me and my co-op playing partner will gladly pay for a package of Co-Op missions. So i hope they make a bunch of new co-op missions. On December 15 2015 20:43 PinoKotsBeer wrote: Blizzards prioritiy list: "make sure the fools will see the nova pack so we get more monniezzz" considering how little RTS games make its nice to see Blizzard trying to collect as much cash as possible. its single player content that is keeping the only other viable auto-match RTS game alive: CoH2. props to Blizz/ATVI and Sega/Relic for finding ways to generate post-release cash. | ||
Obsi
87 Posts
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Nazara
United Kingdom235 Posts
On December 16 2015 01:27 tshi wrote: Show nested quote + On December 15 2015 20:02 Nazara wrote: Karax sucks. He was not interesting during the campaign, seemed bland and unisnspired. If Blizzard wants to keep people playing sc2, honestly, why not add Alarak? Abathur? Tychus or even Moebius corps? + Show Spoiler + Tychus is dead, bro. Shouldn't matter for co-op, they can bring back Edmund Duke or even Overmind for all I care if there is potential for more interesting gameplay ![]() | ||
sharkie
Austria18402 Posts
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eviltomahawk
United States11135 Posts
I hope Blizzard keeps up this steady pace of a map and commander every month or two. | ||
pieroog
Poland146 Posts
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Timelog
Netherlands57 Posts
On December 16 2015 07:35 pieroog wrote: As far as I remember with patch 3.0 we got the same exact engine version as the one from Heroes. As far as the other changes, I think they won't happen any time soon.I dream about seeing some patch notes that would tell me about improving SC2 engine (hope this would happen thank to Heroes) along with enabling me to choose OpenGL over DirectX & having a Linux port available. | ||
ObviousOne
United States3704 Posts
Terran hero total biscuit and the battle cruiser hero unit Artosis hero that only gets one giant power-radius pylon Etc Make it happen | ||
pieroog
Poland146 Posts
On December 16 2015 07:39 Timelog wrote: As far as I remember with patch 3.0 we got the same exact engine version as the one from Heroes. As far as the other changes, I think they won't happen any time soon. I agree (sadly). However - MacOS version uses OpenGL already and is Unix based, so maybe... maybe there is a slight chance in a future with more *nix players out there (thank to Valve's expansion toward Linux gaming). | ||
DomeGetta
480 Posts
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Mortal
2943 Posts
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thurst0n
United States611 Posts
Archon is strictly premade teams only as for now, and who really wants to play this with randoms... I wonder if people would say that if 2v2 was only arranged team? Who wants to play 2v2 with randoms.. | ||
CursOr
United States6335 Posts
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lestye
United States4163 Posts
On December 16 2015 13:18 CursOr wrote: did this patch change the way that the game counts APM or did I really just play a 210 game when my previous alltime high is something like 155. I find that HIGHLY unlikely? Yes, before it used Blizzard time, now it uses real-life time. | ||
CursOr
United States6335 Posts
On December 16 2015 14:22 lestye wrote: Show nested quote + On December 16 2015 13:18 CursOr wrote: did this patch change the way that the game counts APM or did I really just play a 210 game when my previous alltime high is something like 155. I find that HIGHLY unlikely? Yes, before it used Blizzard time, now it uses real-life time. How did that not happen when LOTV was released? Didn't the time change then? Oh well, that seems exactly right. | ||
Timelog
Netherlands57 Posts
On December 16 2015 07:46 pieroog wrote: Show nested quote + On December 16 2015 07:39 Timelog wrote: As far as I remember with patch 3.0 we got the same exact engine version as the one from Heroes. As far as the other changes, I think they won't happen any time soon. I agree (sadly). However - MacOS version uses OpenGL already and is Unix based, so maybe... maybe there is a slight chance in a future with more *nix players out there (thank to Valve's expansion toward Linux gaming). XNU is the computer operating system kernel developed at Apple Inc. since December 1996 for use in the OS X operating system and released as free and open source software as part of the Darwin operating system. XNU is an acronym for X is Not Unix.[1] https://en.wikipedia.org/wiki/XNU As you can see above, the MacOS kernel is not entirely (or even at all) based on Unix. It does have (heavily modified) components of FreeBSD Which is a fork of the BSD which is Unix based, but to say the XNU kernel is based on Unix would be an error. In the end I think that the development cost for Blizzard to port any of the current games to Linux is just too much seeing as even though Valve is trying to push Linux gaming, it still is a tiny fraction of the gamers that use Linux. And while a certain percentage currently uses dual boot, and would love to go pure Linux, as long as they don't "make a fist" against needing to dual boot and just stop playing non supported games, nothing will change. On December 16 2015 14:35 CursOr wrote: Show nested quote + On December 16 2015 14:22 lestye wrote: On December 16 2015 13:18 CursOr wrote: did this patch change the way that the game counts APM or did I really just play a 210 game when my previous alltime high is something like 155. I find that HIGHLY unlikely? Yes, before it used Blizzard time, now it uses real-life time. How did that not happen when LOTV was released? Didn't the time change then? Oh well, that seems exactly right. The time did, they forgot the APM though >.< | ||
ChillingFrog89
25 Posts
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Cascade
Australia5405 Posts
On December 16 2015 23:15 ChillingFrog89 wrote: I can't believe there are people actually grinding for the levels in co-op. Tell that to Diablo 3 players. ![]() | ||
Yiome
China1687 Posts
On December 16 2015 23:38 Cascade wrote: Show nested quote + On December 16 2015 23:15 ChillingFrog89 wrote: I can't believe there are people actually grinding for the levels in co-op. Tell that to Diablo 3 players. ![]() Touche Actually I also grind against AI to get a first win to level up...I suck at playing protoss :'( | ||
Wrath
3174 Posts
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Mattitude905
35 Posts
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CheeseCakez0
22 Posts
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Senkii
Hungary37 Posts
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Naracs_Duc
746 Posts
On December 16 2015 02:30 Dr_Orgo wrote: Nice to see Blizz still updating Co-op and chat features. It's not a big update, but lets the community know Blizz is still improving the game. For Co-op heroes, I'd like to see Alarak and Mira Han added. The one update I really really want is new maps for team games. I play 3v3 almost exclusively and the current maps are kinda bad. Bring on the community maps please. Missing Zasz something fierce personally. This is a great direction regardless. | ||
Wrath
3174 Posts
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lestye
United States4163 Posts
On December 17 2015 02:32 CheeseCakez0 wrote: I really hope that Blizzard lets us change the game speed in Co-op. It's really lame having to play on a slower speed. You can't change it, but I read that they set it to fastest: np.reddit.com/r/starcraft/comments/3wzwiu/allied_commanders_game_speed_changed_to_fastest/ | ||
Cascade
Australia5405 Posts
On December 17 2015 05:49 lestye wrote: Show nested quote + On December 17 2015 02:32 CheeseCakez0 wrote: I really hope that Blizzard lets us change the game speed in Co-op. It's really lame having to play on a slower speed. You can't change it, but I read that they set it to fastest: np.reddit.com/r/starcraft/comments/3wzwiu/allied_commanders_game_speed_changed_to_fastest/ You can change it. Just press '+' on numpad like in single player. At least it worked when I played with a friend. | ||
Yiome
China1687 Posts
On December 16 2015 07:19 eviltomahawk wrote: Karax is fun with the Purifier Sentries and Carriers, but all his units (except Probes) are so dang expensive even though they're pretty much on par with other Protoss commander's units until upgrades kick in. The new map is fun and surprisingly challenging even on easy, especially with how few units that Karax can get out in the early game. It'll be interesting how the map is handled on harder difficulties. I hope Blizzard keeps up this steady pace of a map and commander every month or two. since they start to charge money for commander they have the motivation to keep pushing new contents. Adding cool new modes for free and charge for commanders seems horribly moba like system...Not a big fan of micro transaction but if it is what it takes to keep starcraft alive I'm perfectly fine with it. Now where is my Mira Han >< On December 17 2015 08:50 Cascade wrote: Show nested quote + On December 17 2015 05:49 lestye wrote: On December 17 2015 02:32 CheeseCakez0 wrote: I really hope that Blizzard lets us change the game speed in Co-op. It's really lame having to play on a slower speed. You can't change it, but I read that they set it to fastest: np.reddit.com/r/starcraft/comments/3wzwiu/allied_commanders_game_speed_changed_to_fastest/ You can change it. Just press '+' on numpad like in single player. At least it worked when I played with a friend. Er... can you explain how it works? Both player need to press "+"? | ||
Cascade
Australia5405 Posts
On December 18 2015 10:34 Yiome wrote: Show nested quote + On December 16 2015 07:19 eviltomahawk wrote: Karax is fun with the Purifier Sentries and Carriers, but all his units (except Probes) are so dang expensive even though they're pretty much on par with other Protoss commander's units until upgrades kick in. The new map is fun and surprisingly challenging even on easy, especially with how few units that Karax can get out in the early game. It'll be interesting how the map is handled on harder difficulties. I hope Blizzard keeps up this steady pace of a map and commander every month or two. since they start to charge money for commander they have the motivation to keep pushing new contents. Adding cool new modes for free and charge for commanders seems horribly moba like system...Not a big fan of micro transaction but if it is what it takes to keep starcraft alive I'm perfectly fine with it. Now where is my Mira Han >< Show nested quote + On December 17 2015 08:50 Cascade wrote: On December 17 2015 05:49 lestye wrote: On December 17 2015 02:32 CheeseCakez0 wrote: I really hope that Blizzard lets us change the game speed in Co-op. It's really lame having to play on a slower speed. You can't change it, but I read that they set it to fastest: np.reddit.com/r/starcraft/comments/3wzwiu/allied_commanders_game_speed_changed_to_fastest/ You can change it. Just press '+' on numpad like in single player. At least it worked when I played with a friend. Er... can you explain how it works? Both player need to press "+"? The party leader had control in our arranged team. Not sure how it works with public games. | ||
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