• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:00
CEST 23:00
KST 06:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon105
StarCraft 2
General
Recent patches and the Future StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026?
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
BW General Discussion Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5484 users

Blizzard Reportedly Radically Overhauling WCS - Page 40

Forum Index > SC2 General
827 CommentsPost a Reply
Prev 1 38 39 40 41 42 Next All
mikumegurine
Profile Joined May 2013
Canada3145 Posts
Last Edited: 2015-12-16 17:40:42
December 16 2015 17:36 GMT
#781
kespa and all the korean teams and players are all gathered in one place, pool their talent and create a offline gaming atmosphere that can be broadcasted on TV events

cant really do that for Western teams and players who are spread out coast to coast and across the oceans , so Koreans always going to have "some" advantage in that regards

same reason why "usually" players practicing together in a team house (with a coach as well), raises the level of the players more than if they were spread out in various cities and only practiced through online matchmaking
acommunistspy1
Profile Joined December 2015
4 Posts
December 16 2015 17:58 GMT
#782
On December 16 2015 23:52 aQuaSC wrote:
Show nested quote +
On December 16 2015 23:41 acommunistspy1 wrote:
I think the key difference between the West and Korea was government investment. In 1994, the Korean Ministry of Culture organized and promoted investment into the entertainment sector. This led to the current "Hallyu" Korean Wave of k-pop and k-shows. en.wikipedia.org

In 2000, the Korean Ministry of Culture, Sports and Tourism founded KeSPA to officialize, commercialize, and organize esports into a real "sport" en.wikipedia.org. I believe this is the key difference from the west. In the west, companies are undertaking a larger risk by investing in "unofficial" ventures with volatile future and many inexperienced teenagers. Whereas in Korea, KeSPA will provide a more stable support for these "official" games and provide many securities to their investment. (Just think of all KeSPA rules, regulations). By providing the initial investment and structure, Korean government really allowed esports to bloom there.

I don't think private companies/sponsorships could create a whole esports scene like korea. Just as forms of space, genetic, internet technologies/market could not exist now if not for the initial funding/organization by the US government.

I don't see this happening in US but hopefully something like this exists or will exist in Europe.


That's so true. Now we are forced into a position where no government will support this environment like in Korea, and therefore Blizzard needs to lead it for the international community, not any private, not directly related, business. Unless by some miracle honest and influencial mastermind on a similar scale as Elon Musk or who else takes the lead. And as StarCraft II lost it's popularity over the course of last five years for the benefit of other titles due to decisions that were controversial, but not directly hurting the scene (boosting it for significant amount of time up to a point it got boring), it's very risky and possibly financially suicidal to invest in something that already passed it's peak to large group of people already.

I have huge hopes in Blizzard reviving the scene. Inconsistent and in my opinion community exploiting ventures like pizza.gg mean nothing in the long run. I'm sure that free or discounted pizza or something is nothing wrong, but where they will be when they get the money they wanted?


I don't think blizzard can ever do what kespa does. kespa is a government organization run by the ministry of culture, meaning it can do things like provide loans for investment, tax relief, provide investment securities in case of scamming, investigate match fixing, and give it an air of stability and legitimacy. What goes on behind the scenes is definitely bigger and more complex than what we see.

In order for the western countries to catch up, I think there needs to be official recognition by those governments that this is a legitimate "sport"/"entertainment"/"culture"/"business" that deserves some initial funding, structure, and regulation/safety.

As for Korea's population density, it is similar to many european countries like england.
Horiken
Profile Joined April 2013
Japan68 Posts
Last Edited: 2015-12-16 18:06:54
December 16 2015 18:05 GMT
#783
NA guys may think that region lock is not needed, because their baseball/football/hockey/basketball don't have region-lock, and No.1 in the world. No.1 or Top league don't need region lock (but in soccer even top league has some kind of region lock) ,but second,third...league needs region lock, in order to grow local scene. KR/JP baseball league has "foreigner slot" for top team. JP soccer league has "foreigner" slot and "Asian slot". Even golf has some kind of the rule to grow local scene( but JP golf scene is dominated by Korean). When USA woman golf scene was dominated by Korean, the popularity has decreased. Sponsor left, some tournament is gone...etc. In order to grow local scene, some kind of region lock is needed.

And in SC2, whole scene is insanely dominated by Korean. In order to fix this, I think huge change is needed.
TelecoM
Profile Blog Joined January 2010
United States10861 Posts
December 16 2015 18:07 GMT
#784
On December 17 2015 03:05 Horiken wrote:
NA guys may think that region lock is not needed, because their baseball/football/hockey/basketball don't have region-lock, and No.1 in the world. No.1 or Top league don't need region lock (but in soccer even top league has some kind of region lock) ,but second,third...league needs region lock, in order to grow local scene. KR/JP baseball league has "foreigner slot" for top team. JP soccer league has "foreigner" slot and "Asian slot". Even golf has some kind of the rule to grow local scene( but JP golf scene is dominated by Korean). When USA woman golf scene was dominated by Korean, the popularity has decreased. Sponsor left, some tournament is gone...etc. In order to grow local scene, some kind of region lock is needed.

And in SC2, whole scene is insanely dominated by Korean. In order to fix this, I think huge change is needed.

Well put.
AKA: TelecoM[WHITE] Protoss fighting
Horiken
Profile Joined April 2013
Japan68 Posts
December 16 2015 18:09 GMT
#785
On December 17 2015 02:58 acommunistspy1 wrote:
Show nested quote +
On December 16 2015 23:52 aQuaSC wrote:
On December 16 2015 23:41 acommunistspy1 wrote:
I think the key difference between the West and Korea was government investment. In 1994, the Korean Ministry of Culture organized and promoted investment into the entertainment sector. This led to the current "Hallyu" Korean Wave of k-pop and k-shows. en.wikipedia.org

In 2000, the Korean Ministry of Culture, Sports and Tourism founded KeSPA to officialize, commercialize, and organize esports into a real "sport" en.wikipedia.org. I believe this is the key difference from the west. In the west, companies are undertaking a larger risk by investing in "unofficial" ventures with volatile future and many inexperienced teenagers. Whereas in Korea, KeSPA will provide a more stable support for these "official" games and provide many securities to their investment. (Just think of all KeSPA rules, regulations). By providing the initial investment and structure, Korean government really allowed esports to bloom there.

I don't think private companies/sponsorships could create a whole esports scene like korea. Just as forms of space, genetic, internet technologies/market could not exist now if not for the initial funding/organization by the US government.

I don't see this happening in US but hopefully something like this exists or will exist in Europe.


That's so true. Now we are forced into a position where no government will support this environment like in Korea, and therefore Blizzard needs to lead it for the international community, not any private, not directly related, business. Unless by some miracle honest and influencial mastermind on a similar scale as Elon Musk or who else takes the lead. And as StarCraft II lost it's popularity over the course of last five years for the benefit of other titles due to decisions that were controversial, but not directly hurting the scene (boosting it for significant amount of time up to a point it got boring), it's very risky and possibly financially suicidal to invest in something that already passed it's peak to large group of people already.

I have huge hopes in Blizzard reviving the scene. Inconsistent and in my opinion community exploiting ventures like pizza.gg mean nothing in the long run. I'm sure that free or discounted pizza or something is nothing wrong, but where they will be when they get the money they wanted?


I don't think blizzard can ever do what kespa does. kespa is a government organization run by the ministry of culture, meaning it can do things like provide loans for investment, tax relief, provide investment securities in case of scamming, investigate match fixing, and give it an air of stability and legitimacy. What goes on behind the scenes is definitely bigger and more complex than what we see.

In order for the western countries to catch up, I think there needs to be official recognition by those governments that this is a legitimate "sport"/"entertainment"/"culture"/"business" that deserves some initial funding, structure, and regulation/safety.

As for Korea's population density, it is similar to many european countries like england.


Blizzard can't do what kespa did, but I think Blizzard can do what Riot did. Riot did good job in establishing global/local e-sports scene. In lol Korean is strongest, but not dominating the scene.
mikumegurine
Profile Joined May 2013
Canada3145 Posts
Last Edited: 2015-12-16 18:50:46
December 16 2015 18:11 GMT
#786
so Blizzard still working out the specifics? their PR department is hard at work?

and yes in real life sports leagues there are examples of "regionlock", some have been posted above

another would be Chinese Basketball Leagues, NBA of course is top league and doesnt need region lock, but Chinese Basketball Association is not top league, and have restrictions on how many Western players can join a Chinese team

personally though, i like seeing koreans dominating in foreign leagues, not only is skill just more exciting to watch "usually",
also cause when the one or two top foreigners rise up to the challenge and defeat the koreans from overseas, it makes the victory that much cooler...Rise up!
bduddy
Profile Joined May 2012
United States1326 Posts
December 16 2015 18:14 GMT
#787
On December 17 2015 02:36 mikumegurine wrote:
kespa and all the korean teams and players are all gathered in one place, pool their talent and create a offline gaming atmosphere that can be broadcasted on TV events

cant really do that for Western teams and players who are spread out coast to coast and across the oceans , so Koreans always going to have "some" advantage in that regards

same reason why "usually" players practicing together in a team house (with a coach as well), raises the level of the players more than if they were spread out in various cities and only practiced through online matchmaking
Riot managed to get all the NA teams in one place and all the EU teams in another place. It can be done. This is just an excuse.
>Liquid'Nazgul: Of course you are completely right
CommanderBolt
Profile Joined December 2015
3 Posts
December 16 2015 18:45 GMT
#788
I just see this all in very very simple and plain terms.

Are you more or less likely to watch say (NA player VS EU player) or Flash vs Life, Maru vs $O$ or something like this? I skip watching most of the lower tier foreign players because its not as enjoyable to watch!

So do we want more good viewing or hand holding for scrubs?
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
December 16 2015 18:48 GMT
#789
It's one thing region locking a WCS/LCS and another thing region locking an IEM/DH/RB
Moderator
SNSeigifried
Profile Joined April 2013
United States1640 Posts
December 16 2015 18:54 GMT
#790
PartinG/Liquid.HerO/Rain are all not signed-up for SSL Qualifiers could this mean the rumors are true???
Icebound Esports
Musicus
Profile Joined August 2011
Germany23580 Posts
December 16 2015 19:03 GMT
#791
On December 17 2015 03:48 stuchiu wrote:
It's one thing region locking a WCS/LCS and another thing region locking an IEM/DH/RB


Exactly. Region locking WCS would actually be sick for IEM/DH/RB/HSC, since they would have all the foreigners vs koreans hype. But region locking those open events would be the worst.
Maru and Serral are probably top 5.
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
December 16 2015 19:17 GMT
#792
Won't this destroy the quality of most tournaments. I honestly don't tune in to see two not-so amazing foreigners play,but definitely tune in to see if a not-so amazing foreigner upset a better korean players. True, Koreans have won most IEM/DH/RB/WCSs but how getting rid of them going to make the foreigner scene going to be better. Especially if foreigners are not completing against better competition.
Its going to be a glorious day, I feel my luck could change
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2015-12-16 19:22:49
December 16 2015 19:21 GMT
#793
On December 17 2015 03:09 Horiken wrote:
Show nested quote +
On December 17 2015 02:58 acommunistspy1 wrote:
On December 16 2015 23:52 aQuaSC wrote:
On December 16 2015 23:41 acommunistspy1 wrote:
I think the key difference between the West and Korea was government investment. In 1994, the Korean Ministry of Culture organized and promoted investment into the entertainment sector. This led to the current "Hallyu" Korean Wave of k-pop and k-shows. en.wikipedia.org

In 2000, the Korean Ministry of Culture, Sports and Tourism founded KeSPA to officialize, commercialize, and organize esports into a real "sport" en.wikipedia.org. I believe this is the key difference from the west. In the west, companies are undertaking a larger risk by investing in "unofficial" ventures with volatile future and many inexperienced teenagers. Whereas in Korea, KeSPA will provide a more stable support for these "official" games and provide many securities to their investment. (Just think of all KeSPA rules, regulations). By providing the initial investment and structure, Korean government really allowed esports to bloom there.

I don't think private companies/sponsorships could create a whole esports scene like korea. Just as forms of space, genetic, internet technologies/market could not exist now if not for the initial funding/organization by the US government.

I don't see this happening in US but hopefully something like this exists or will exist in Europe.


That's so true. Now we are forced into a position where no government will support this environment like in Korea, and therefore Blizzard needs to lead it for the international community, not any private, not directly related, business. Unless by some miracle honest and influencial mastermind on a similar scale as Elon Musk or who else takes the lead. And as StarCraft II lost it's popularity over the course of last five years for the benefit of other titles due to decisions that were controversial, but not directly hurting the scene (boosting it for significant amount of time up to a point it got boring), it's very risky and possibly financially suicidal to invest in something that already passed it's peak to large group of people already.

I have huge hopes in Blizzard reviving the scene. Inconsistent and in my opinion community exploiting ventures like pizza.gg mean nothing in the long run. I'm sure that free or discounted pizza or something is nothing wrong, but where they will be when they get the money they wanted?


I don't think blizzard can ever do what kespa does. kespa is a government organization run by the ministry of culture, meaning it can do things like provide loans for investment, tax relief, provide investment securities in case of scamming, investigate match fixing, and give it an air of stability and legitimacy. What goes on behind the scenes is definitely bigger and more complex than what we see.

In order for the western countries to catch up, I think there needs to be official recognition by those governments that this is a legitimate "sport"/"entertainment"/"culture"/"business" that deserves some initial funding, structure, and regulation/safety.

As for Korea's population density, it is similar to many european countries like england.


Blizzard can't do what kespa did, but I think Blizzard can do what Riot did. Riot did good job in establishing global/local e-sports scene. In lol Korean is strongest, but not dominating the scene.

The Riot method is separate the teams so they only play twice a year and let the majority of the fanbase live in ignorance of how bad the Western teams are, I dunno I don't think it'll be so effective here nor is it a system worth emulating.

Korea is still about as dominant as it could be, also worth considering that Korean players get imported to Western teams too.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Horiken
Profile Joined April 2013
Japan68 Posts
Last Edited: 2015-12-16 19:42:14
December 16 2015 19:37 GMT
#794
On December 17 2015 04:03 Musicus wrote:
Show nested quote +
On December 17 2015 03:48 stuchiu wrote:
It's one thing region locking a WCS/LCS and another thing region locking an IEM/DH/RB


Exactly. Region locking WCS would actually be sick for IEM/DH/RB/HSC, since they would have all the foreigners vs koreans hype. But region locking those open events would be the worst.


I think IEM/DH/RB region lock is the result of removal of WCS Premier. If the rumor is not true and WCS Premier continues, IEM/DH/RB region lock may not happen.

But in my opinion, IEM/DH/RB region lock is not very bad idea. Recent "foreign tournament" is too much dominated by Korean. Every foreign tournament Top8 is filled with Korean, of course Korean win, no matter where the tournament is held. I doubt foreign tournament organizer keep holding the tournament just Korean dominates.

In 2011, foreign tournament is " many foreigners vs few Korean". Thx to this, foreigner could get prize money, and Korean vs forengner hype was huge because if some upset happens foreigner could win tournament. But recent foreign tournament is " few foreigners vs many Koreans". 1~2 upset doesn't mean anything, because there is too many other Koreans. Foreigners seldom get prize money.

2015 WCS season3 was very good tournament. Local hero played well, and Korean vs foreigner hype was huge too, and finally foreigner win WCS. That is because the number of Korean was not big. If this tournament is made of 13 Korean 3 foreigner just like other foreign tournament, that won't happen.

I don't know complete ban Koreans who don't have visa from foreign tournament is right decision, but I think the number of Korean participants to foreign tournament should be reduced. From this perspective, Dreamhack lotv tournament was good. Qualifier all over the world, most participants were foreinger, but a few strong Korean also participates(If Korean qualfier was held, that was better). Some upset happend in group stage, but Koreans show their strength at the end, but foreigner could get prize money. I think this is the ideal foreign tournament. Some Korean partisipants are essential for the quality of tournament and Korean vs foreigner hype, but most participants should be foreigner.
SNSeigifried
Profile Joined April 2013
United States1640 Posts
December 16 2015 19:41 GMT
#795
On December 17 2015 04:37 Horiken wrote:
Show nested quote +
On December 17 2015 04:03 Musicus wrote:
On December 17 2015 03:48 stuchiu wrote:
It's one thing region locking a WCS/LCS and another thing region locking an IEM/DH/RB


Exactly. Region locking WCS would actually be sick for IEM/DH/RB/HSC, since they would have all the foreigners vs koreans hype. But region locking those open events would be the worst.


I think IEM/DH/RB region lock is the result of removal of WCS Premier. If the rumor is not true and WCS Premier continues, IEM/DH/RB region lock may not happen.

But in my opinion, IEM/DH/RB region lock is not very bad idea. Recent "foreign tournament" is too much dominated by Korean. Every foreign tournament Top8 is filled with Korean, of course Korean win, no matter where the tournament is held. I doubt foreign tournament organizer keep holding the tournament just Korean dominates.

In 2011, foreign tournament is " many foreigners vs few Korean". Thx to this, foreigner could get prize money, and Korean vs forengner hype was huge because if some upset happens foreigner could win tournament. But recent foreign tournament is " few foreigners vs many Koreans". 1~2 upset doesn't mean anything, because there is too many other Koreans. Foreigners seldom get prize money.

2015 WCS season3 was very good tournament. Local hero played well, and Korean vs foreigner hype was huge too, and finally foreigner win WCS. That is because the number of Korean was not big. If this tournament is made of 13 Korean 3 foreigner just like other foreign tournament, that won't happen.

I don't know complete ban Koreans who don't have visa from foreign tournament is right decision, but I think the number of Korean participants to foreign tournament should be reduced. From this perspective, Dreamhack lotv tournament was good. Qualifier all over the world, most participants were foreinger, but a few strong Korean also participates(If Korean qualfier was held, that was better). Some upset happend in group stage, but Koreans show their strength at the end, but foreigner could get prize money.

I think everyone forgets that their will still be koreans at these tournaments if the rumors are true such as HyuN/PartinG/Hydra/TRUE/Polt/Jaedong/viOLet/Liquid.HerO
Icebound Esports
Horiken
Profile Joined April 2013
Japan68 Posts
December 16 2015 19:46 GMT
#796
On December 17 2015 04:41 SNSeigifried wrote:
Show nested quote +
On December 17 2015 04:37 Horiken wrote:
On December 17 2015 04:03 Musicus wrote:
On December 17 2015 03:48 stuchiu wrote:
It's one thing region locking a WCS/LCS and another thing region locking an IEM/DH/RB


Exactly. Region locking WCS would actually be sick for IEM/DH/RB/HSC, since they would have all the foreigners vs koreans hype. But region locking those open events would be the worst.


I think IEM/DH/RB region lock is the result of removal of WCS Premier. If the rumor is not true and WCS Premier continues, IEM/DH/RB region lock may not happen.

But in my opinion, IEM/DH/RB region lock is not very bad idea. Recent "foreign tournament" is too much dominated by Korean. Every foreign tournament Top8 is filled with Korean, of course Korean win, no matter where the tournament is held. I doubt foreign tournament organizer keep holding the tournament just Korean dominates.

In 2011, foreign tournament is " many foreigners vs few Korean". Thx to this, foreigner could get prize money, and Korean vs forengner hype was huge because if some upset happens foreigner could win tournament. But recent foreign tournament is " few foreigners vs many Koreans". 1~2 upset doesn't mean anything, because there is too many other Koreans. Foreigners seldom get prize money.

2015 WCS season3 was very good tournament. Local hero played well, and Korean vs foreigner hype was huge too, and finally foreigner win WCS. That is because the number of Korean was not big. If this tournament is made of 13 Korean 3 foreigner just like other foreign tournament, that won't happen.

I don't know complete ban Koreans who don't have visa from foreign tournament is right decision, but I think the number of Korean participants to foreign tournament should be reduced. From this perspective, Dreamhack lotv tournament was good. Qualifier all over the world, most participants were foreinger, but a few strong Korean also participates(If Korean qualfier was held, that was better). Some upset happend in group stage, but Koreans show their strength at the end, but foreigner could get prize money.

I think everyone forgets that their will still be koreans at these tournaments if the rumors are true such as HyuN/PartinG/Hydra/TRUE/Polt/Jaedong/viOLet/Liquid.HerO


Ya true. Even though KeSPA player can't participates DH/IEM/RB, I think those player will be enough for Korean vs foreigner hype, judging from WCS S3. But if Blizzard decide to do this, GSL/SSL Prize pool should be raised.
Swisslink
Profile Joined March 2011
2958 Posts
December 17 2015 08:04 GMT
#797
On December 17 2015 04:03 Musicus wrote:
Show nested quote +
On December 17 2015 03:48 stuchiu wrote:
It's one thing region locking a WCS/LCS and another thing region locking an IEM/DH/RB


Exactly. Region locking WCS would actually be sick for IEM/DH/RB/HSC, since they would have all the foreigners vs koreans hype. But region locking those open events would be the worst.


Yes, I'd love something along the line of 4 regional championships: EU/NA/SEA/Non-Korean Asia. But still with the current WCS Ranking points. At the end pf the year, the best of each region gets a Wildcard to a 32-man Blizzcon finals alongside the top 28 players in the world.
This way, there'll still be enough spots for the Korean scene, but if foreigners do poorly, we'd still have 4 foreigners there. If they do well, Top 28 should reallybe possible to reach.

But unfortunately Blizzard probably wants to stick to 16-man Blizzcon tournaments. I think with a Top 32 finale, they'd have way more freedom to regulate the distribution among regions, without screwing over an entire scene.
ThePacifist
Profile Joined March 2015
Korea (South)46 Posts
December 17 2015 08:14 GMT
#798
I think i got a clue about changes of S2SL. Here's Stats' interview(Korean) :
http://sports.news.naver.com/sports/index.nhn?category=e_sports&ctg=news&mod=read&office_id=347&article_id=0000081769

... 왠지 이번 시즌 운이 따라주는 것 같아 기쁘다. 시즌이 두 번으로 줄었기 때문에 우승하고 싶은 마음이 더 커졌다.
... I'm happy that i think i got luck in the season. I'm really eager to win the league because there are only 2 seasons.

prolly, it's because SPOTV GAMES will start to broadcast 2016 LCK Summer, so i think there must be a change in WCS.
A man cannot be too careful in the choice of his enemy.
Wrath
Profile Blog Joined July 2014
3175 Posts
December 17 2015 08:15 GMT
#799
On December 17 2015 17:14 ThePacifist wrote:
I think i got a clue about changes of S2SL. Here's Stats' interview(Korean) :
http://sports.news.naver.com/sports/index.nhn?category=e_sports&ctg=news&mod=read&office_id=347&article_id=0000081769

... 왠지 이번 시즌 운이 따라주는 것 같아 기쁘다. 시즌이 두 번으로 줄었기 때문에 우승하고 싶은 마음이 더 커졌다.
... I'm happy that i think i got luck in the season. I'm really eager to win the league because there are only 2 seasons.

prolly, it's because SPOTV GAMES will start to broadcast 2016 LCK Summer, so i think there must be a change in WCS.


No 3 seasons of SSL? What?
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
December 17 2015 08:20 GMT
#800
lol i'm surprised the coaches already told the players anything
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Prev 1 38 39 40 41 42 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 207
JuggernautJason101
Nina 83
StarCraft: Brood War
Shuttle 609
White-Ra 196
firebathero 79
910 38
NaDa 19
Counter-Strike
Fnx 795
Super Smash Bros
C9.Mang0178
Heroes of the Storm
Grubby9893
Liquid`Hasu1678
crisheroes1655
Trikslyr75
Other Games
summit1g6522
Liquid`RaSZi5984
Beastyqt800
shahzam454
B2W.Neo256
Pyrionflax166
KnowMe138
ArmadaUGS106
ToD104
ZombieGrub87
IndyStarCraft 74
Organizations
Dota 2
PGL Dota 2 - Main Stream371
Other Games
BasetradeTV223
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 43
• Eskiya23 19
• FirePhoenix9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV468
League of Legends
• TFBlade931
Other Games
• imaqtpie996
• Shiphtur301
Upcoming Events
Sparkling Tuna Cup
13h
Afreeca Starleague
13h
Leta vs Soulkey
PiGosaur Cup
1d 3h
Kung Fu Cup
1d 14h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
4 days
BSL: Ladder Tournament
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL Open Qualifier
5 days
BSL Open Qualifier
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.