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kespa and all the korean teams and players are all gathered in one place, pool their talent and create a offline gaming atmosphere that can be broadcasted on TV events
cant really do that for Western teams and players who are spread out coast to coast and across the oceans , so Koreans always going to have "some" advantage in that regards
same reason why "usually" players practicing together in a team house (with a coach as well), raises the level of the players more than if they were spread out in various cities and only practiced through online matchmaking
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On December 16 2015 23:52 aQuaSC wrote:Show nested quote +On December 16 2015 23:41 acommunistspy1 wrote:I think the key difference between the West and Korea was government investment. In 1994, the Korean Ministry of Culture organized and promoted investment into the entertainment sector. This led to the current "Hallyu" Korean Wave of k-pop and k-shows. en.wikipedia.orgIn 2000, the Korean Ministry of Culture, Sports and Tourism founded KeSPA to officialize, commercialize, and organize esports into a real "sport" en.wikipedia.org. I believe this is the key difference from the west. In the west, companies are undertaking a larger risk by investing in "unofficial" ventures with volatile future and many inexperienced teenagers. Whereas in Korea, KeSPA will provide a more stable support for these "official" games and provide many securities to their investment. (Just think of all KeSPA rules, regulations). By providing the initial investment and structure, Korean government really allowed esports to bloom there. I don't think private companies/sponsorships could create a whole esports scene like korea. Just as forms of space, genetic, internet technologies/market could not exist now if not for the initial funding/organization by the US government. I don't see this happening in US but hopefully something like this exists or will exist in Europe. That's so true. Now we are forced into a position where no government will support this environment like in Korea, and therefore Blizzard needs to lead it for the international community, not any private, not directly related, business. Unless by some miracle honest and influencial mastermind on a similar scale as Elon Musk or who else takes the lead. And as StarCraft II lost it's popularity over the course of last five years for the benefit of other titles due to decisions that were controversial, but not directly hurting the scene (boosting it for significant amount of time up to a point it got boring), it's very risky and possibly financially suicidal to invest in something that already passed it's peak to large group of people already. I have huge hopes in Blizzard reviving the scene. Inconsistent and in my opinion community exploiting ventures like pizza.gg mean nothing in the long run. I'm sure that free or discounted pizza or something is nothing wrong, but where they will be when they get the money they wanted?
I don't think blizzard can ever do what kespa does. kespa is a government organization run by the ministry of culture, meaning it can do things like provide loans for investment, tax relief, provide investment securities in case of scamming, investigate match fixing, and give it an air of stability and legitimacy. What goes on behind the scenes is definitely bigger and more complex than what we see.
In order for the western countries to catch up, I think there needs to be official recognition by those governments that this is a legitimate "sport"/"entertainment"/"culture"/"business" that deserves some initial funding, structure, and regulation/safety.
As for Korea's population density, it is similar to many european countries like england.
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NA guys may think that region lock is not needed, because their baseball/football/hockey/basketball don't have region-lock, and No.1 in the world. No.1 or Top league don't need region lock (but in soccer even top league has some kind of region lock) ,but second,third...league needs region lock, in order to grow local scene. KR/JP baseball league has "foreigner slot" for top team. JP soccer league has "foreigner" slot and "Asian slot". Even golf has some kind of the rule to grow local scene( but JP golf scene is dominated by Korean). When USA woman golf scene was dominated by Korean, the popularity has decreased. Sponsor left, some tournament is gone...etc. In order to grow local scene, some kind of region lock is needed.
And in SC2, whole scene is insanely dominated by Korean. In order to fix this, I think huge change is needed.
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On December 17 2015 03:05 Horiken wrote: NA guys may think that region lock is not needed, because their baseball/football/hockey/basketball don't have region-lock, and No.1 in the world. No.1 or Top league don't need region lock (but in soccer even top league has some kind of region lock) ,but second,third...league needs region lock, in order to grow local scene. KR/JP baseball league has "foreigner slot" for top team. JP soccer league has "foreigner" slot and "Asian slot". Even golf has some kind of the rule to grow local scene( but JP golf scene is dominated by Korean). When USA woman golf scene was dominated by Korean, the popularity has decreased. Sponsor left, some tournament is gone...etc. In order to grow local scene, some kind of region lock is needed.
And in SC2, whole scene is insanely dominated by Korean. In order to fix this, I think huge change is needed. Well put.
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On December 17 2015 02:58 acommunistspy1 wrote:Show nested quote +On December 16 2015 23:52 aQuaSC wrote:On December 16 2015 23:41 acommunistspy1 wrote:I think the key difference between the West and Korea was government investment. In 1994, the Korean Ministry of Culture organized and promoted investment into the entertainment sector. This led to the current "Hallyu" Korean Wave of k-pop and k-shows. en.wikipedia.orgIn 2000, the Korean Ministry of Culture, Sports and Tourism founded KeSPA to officialize, commercialize, and organize esports into a real "sport" en.wikipedia.org. I believe this is the key difference from the west. In the west, companies are undertaking a larger risk by investing in "unofficial" ventures with volatile future and many inexperienced teenagers. Whereas in Korea, KeSPA will provide a more stable support for these "official" games and provide many securities to their investment. (Just think of all KeSPA rules, regulations). By providing the initial investment and structure, Korean government really allowed esports to bloom there. I don't think private companies/sponsorships could create a whole esports scene like korea. Just as forms of space, genetic, internet technologies/market could not exist now if not for the initial funding/organization by the US government. I don't see this happening in US but hopefully something like this exists or will exist in Europe. That's so true. Now we are forced into a position where no government will support this environment like in Korea, and therefore Blizzard needs to lead it for the international community, not any private, not directly related, business. Unless by some miracle honest and influencial mastermind on a similar scale as Elon Musk or who else takes the lead. And as StarCraft II lost it's popularity over the course of last five years for the benefit of other titles due to decisions that were controversial, but not directly hurting the scene (boosting it for significant amount of time up to a point it got boring), it's very risky and possibly financially suicidal to invest in something that already passed it's peak to large group of people already. I have huge hopes in Blizzard reviving the scene. Inconsistent and in my opinion community exploiting ventures like pizza.gg mean nothing in the long run. I'm sure that free or discounted pizza or something is nothing wrong, but where they will be when they get the money they wanted? I don't think blizzard can ever do what kespa does. kespa is a government organization run by the ministry of culture, meaning it can do things like provide loans for investment, tax relief, provide investment securities in case of scamming, investigate match fixing, and give it an air of stability and legitimacy. What goes on behind the scenes is definitely bigger and more complex than what we see. In order for the western countries to catch up, I think there needs to be official recognition by those governments that this is a legitimate "sport"/"entertainment"/"culture"/"business" that deserves some initial funding, structure, and regulation/safety. As for Korea's population density, it is similar to many european countries like england.
Blizzard can't do what kespa did, but I think Blizzard can do what Riot did. Riot did good job in establishing global/local e-sports scene. In lol Korean is strongest, but not dominating the scene.
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so Blizzard still working out the specifics? their PR department is hard at work?
and yes in real life sports leagues there are examples of "regionlock", some have been posted above
another would be Chinese Basketball Leagues, NBA of course is top league and doesnt need region lock, but Chinese Basketball Association is not top league, and have restrictions on how many Western players can join a Chinese team
personally though, i like seeing koreans dominating in foreign leagues, not only is skill just more exciting to watch "usually", also cause when the one or two top foreigners rise up to the challenge and defeat the koreans from overseas, it makes the victory that much cooler...Rise up!
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On December 17 2015 02:36 mikumegurine wrote: kespa and all the korean teams and players are all gathered in one place, pool their talent and create a offline gaming atmosphere that can be broadcasted on TV events
cant really do that for Western teams and players who are spread out coast to coast and across the oceans , so Koreans always going to have "some" advantage in that regards
same reason why "usually" players practicing together in a team house (with a coach as well), raises the level of the players more than if they were spread out in various cities and only practiced through online matchmaking Riot managed to get all the NA teams in one place and all the EU teams in another place. It can be done. This is just an excuse.
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I just see this all in very very simple and plain terms.
Are you more or less likely to watch say (NA player VS EU player) or Flash vs Life, Maru vs $O$ or something like this? I skip watching most of the lower tier foreign players because its not as enjoyable to watch!
So do we want more good viewing or hand holding for scrubs?
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Fiddler's Green42661 Posts
It's one thing region locking a WCS/LCS and another thing region locking an IEM/DH/RB
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PartinG/Liquid.HerO/Rain are all not signed-up for SSL Qualifiers could this mean the rumors are true???
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On December 17 2015 03:48 stuchiu wrote: It's one thing region locking a WCS/LCS and another thing region locking an IEM/DH/RB
Exactly. Region locking WCS would actually be sick for IEM/DH/RB/HSC, since they would have all the foreigners vs koreans hype. But region locking those open events would be the worst.
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Won't this destroy the quality of most tournaments. I honestly don't tune in to see two not-so amazing foreigners play,but definitely tune in to see if a not-so amazing foreigner upset a better korean players. True, Koreans have won most IEM/DH/RB/WCSs but how getting rid of them going to make the foreigner scene going to be better. Especially if foreigners are not completing against better competition.
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On December 17 2015 03:09 Horiken wrote:Show nested quote +On December 17 2015 02:58 acommunistspy1 wrote:On December 16 2015 23:52 aQuaSC wrote:On December 16 2015 23:41 acommunistspy1 wrote:I think the key difference between the West and Korea was government investment. In 1994, the Korean Ministry of Culture organized and promoted investment into the entertainment sector. This led to the current "Hallyu" Korean Wave of k-pop and k-shows. en.wikipedia.orgIn 2000, the Korean Ministry of Culture, Sports and Tourism founded KeSPA to officialize, commercialize, and organize esports into a real "sport" en.wikipedia.org. I believe this is the key difference from the west. In the west, companies are undertaking a larger risk by investing in "unofficial" ventures with volatile future and many inexperienced teenagers. Whereas in Korea, KeSPA will provide a more stable support for these "official" games and provide many securities to their investment. (Just think of all KeSPA rules, regulations). By providing the initial investment and structure, Korean government really allowed esports to bloom there. I don't think private companies/sponsorships could create a whole esports scene like korea. Just as forms of space, genetic, internet technologies/market could not exist now if not for the initial funding/organization by the US government. I don't see this happening in US but hopefully something like this exists or will exist in Europe. That's so true. Now we are forced into a position where no government will support this environment like in Korea, and therefore Blizzard needs to lead it for the international community, not any private, not directly related, business. Unless by some miracle honest and influencial mastermind on a similar scale as Elon Musk or who else takes the lead. And as StarCraft II lost it's popularity over the course of last five years for the benefit of other titles due to decisions that were controversial, but not directly hurting the scene (boosting it for significant amount of time up to a point it got boring), it's very risky and possibly financially suicidal to invest in something that already passed it's peak to large group of people already. I have huge hopes in Blizzard reviving the scene. Inconsistent and in my opinion community exploiting ventures like pizza.gg mean nothing in the long run. I'm sure that free or discounted pizza or something is nothing wrong, but where they will be when they get the money they wanted? I don't think blizzard can ever do what kespa does. kespa is a government organization run by the ministry of culture, meaning it can do things like provide loans for investment, tax relief, provide investment securities in case of scamming, investigate match fixing, and give it an air of stability and legitimacy. What goes on behind the scenes is definitely bigger and more complex than what we see. In order for the western countries to catch up, I think there needs to be official recognition by those governments that this is a legitimate "sport"/"entertainment"/"culture"/"business" that deserves some initial funding, structure, and regulation/safety. As for Korea's population density, it is similar to many european countries like england. Blizzard can't do what kespa did, but I think Blizzard can do what Riot did. Riot did good job in establishing global/local e-sports scene. In lol Korean is strongest, but not dominating the scene. The Riot method is separate the teams so they only play twice a year and let the majority of the fanbase live in ignorance of how bad the Western teams are, I dunno I don't think it'll be so effective here nor is it a system worth emulating.
Korea is still about as dominant as it could be, also worth considering that Korean players get imported to Western teams too.
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On December 17 2015 04:03 Musicus wrote:Show nested quote +On December 17 2015 03:48 stuchiu wrote: It's one thing region locking a WCS/LCS and another thing region locking an IEM/DH/RB Exactly. Region locking WCS would actually be sick for IEM/DH/RB/HSC, since they would have all the foreigners vs koreans hype. But region locking those open events would be the worst.
I think IEM/DH/RB region lock is the result of removal of WCS Premier. If the rumor is not true and WCS Premier continues, IEM/DH/RB region lock may not happen.
But in my opinion, IEM/DH/RB region lock is not very bad idea. Recent "foreign tournament" is too much dominated by Korean. Every foreign tournament Top8 is filled with Korean, of course Korean win, no matter where the tournament is held. I doubt foreign tournament organizer keep holding the tournament just Korean dominates.
In 2011, foreign tournament is " many foreigners vs few Korean". Thx to this, foreigner could get prize money, and Korean vs forengner hype was huge because if some upset happens foreigner could win tournament. But recent foreign tournament is " few foreigners vs many Koreans". 1~2 upset doesn't mean anything, because there is too many other Koreans. Foreigners seldom get prize money.
2015 WCS season3 was very good tournament. Local hero played well, and Korean vs foreigner hype was huge too, and finally foreigner win WCS. That is because the number of Korean was not big. If this tournament is made of 13 Korean 3 foreigner just like other foreign tournament, that won't happen.
I don't know complete ban Koreans who don't have visa from foreign tournament is right decision, but I think the number of Korean participants to foreign tournament should be reduced. From this perspective, Dreamhack lotv tournament was good. Qualifier all over the world, most participants were foreinger, but a few strong Korean also participates(If Korean qualfier was held, that was better). Some upset happend in group stage, but Koreans show their strength at the end, but foreigner could get prize money. I think this is the ideal foreign tournament. Some Korean partisipants are essential for the quality of tournament and Korean vs foreigner hype, but most participants should be foreigner.
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On December 17 2015 04:37 Horiken wrote:Show nested quote +On December 17 2015 04:03 Musicus wrote:On December 17 2015 03:48 stuchiu wrote: It's one thing region locking a WCS/LCS and another thing region locking an IEM/DH/RB Exactly. Region locking WCS would actually be sick for IEM/DH/RB/HSC, since they would have all the foreigners vs koreans hype. But region locking those open events would be the worst. I think IEM/DH/RB region lock is the result of removal of WCS Premier. If the rumor is not true and WCS Premier continues, IEM/DH/RB region lock may not happen. But in my opinion, IEM/DH/RB region lock is not very bad idea. Recent "foreign tournament" is too much dominated by Korean. Every foreign tournament Top8 is filled with Korean, of course Korean win, no matter where the tournament is held. I doubt foreign tournament organizer keep holding the tournament just Korean dominates. In 2011, foreign tournament is " many foreigners vs few Korean". Thx to this, foreigner could get prize money, and Korean vs forengner hype was huge because if some upset happens foreigner could win tournament. But recent foreign tournament is " few foreigners vs many Koreans". 1~2 upset doesn't mean anything, because there is too many other Koreans. Foreigners seldom get prize money. 2015 WCS season3 was very good tournament. Local hero played well, and Korean vs foreigner hype was huge too, and finally foreigner win WCS. That is because the number of Korean was not big. If this tournament is made of 13 Korean 3 foreigner just like other foreign tournament, that won't happen. I don't know complete ban Koreans who don't have visa from foreign tournament is right decision, but I think the number of Korean participants to foreign tournament should be reduced. From this perspective, Dreamhack lotv tournament was good. Qualifier all over the world, most participants were foreinger, but a few strong Korean also participates(If Korean qualfier was held, that was better). Some upset happend in group stage, but Koreans show their strength at the end, but foreigner could get prize money. I think everyone forgets that their will still be koreans at these tournaments if the rumors are true such as HyuN/PartinG/Hydra/TRUE/Polt/Jaedong/viOLet/Liquid.HerO
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On December 17 2015 04:41 SNSeigifried wrote:Show nested quote +On December 17 2015 04:37 Horiken wrote:On December 17 2015 04:03 Musicus wrote:On December 17 2015 03:48 stuchiu wrote: It's one thing region locking a WCS/LCS and another thing region locking an IEM/DH/RB Exactly. Region locking WCS would actually be sick for IEM/DH/RB/HSC, since they would have all the foreigners vs koreans hype. But region locking those open events would be the worst. I think IEM/DH/RB region lock is the result of removal of WCS Premier. If the rumor is not true and WCS Premier continues, IEM/DH/RB region lock may not happen. But in my opinion, IEM/DH/RB region lock is not very bad idea. Recent "foreign tournament" is too much dominated by Korean. Every foreign tournament Top8 is filled with Korean, of course Korean win, no matter where the tournament is held. I doubt foreign tournament organizer keep holding the tournament just Korean dominates. In 2011, foreign tournament is " many foreigners vs few Korean". Thx to this, foreigner could get prize money, and Korean vs forengner hype was huge because if some upset happens foreigner could win tournament. But recent foreign tournament is " few foreigners vs many Koreans". 1~2 upset doesn't mean anything, because there is too many other Koreans. Foreigners seldom get prize money. 2015 WCS season3 was very good tournament. Local hero played well, and Korean vs foreigner hype was huge too, and finally foreigner win WCS. That is because the number of Korean was not big. If this tournament is made of 13 Korean 3 foreigner just like other foreign tournament, that won't happen. I don't know complete ban Koreans who don't have visa from foreign tournament is right decision, but I think the number of Korean participants to foreign tournament should be reduced. From this perspective, Dreamhack lotv tournament was good. Qualifier all over the world, most participants were foreinger, but a few strong Korean also participates(If Korean qualfier was held, that was better). Some upset happend in group stage, but Koreans show their strength at the end, but foreigner could get prize money. I think everyone forgets that their will still be koreans at these tournaments if the rumors are true such as HyuN/PartinG/Hydra/TRUE/Polt/Jaedong/viOLet/Liquid.HerO
Ya true. Even though KeSPA player can't participates DH/IEM/RB, I think those player will be enough for Korean vs foreigner hype, judging from WCS S3. But if Blizzard decide to do this, GSL/SSL Prize pool should be raised.
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On December 17 2015 04:03 Musicus wrote:Show nested quote +On December 17 2015 03:48 stuchiu wrote: It's one thing region locking a WCS/LCS and another thing region locking an IEM/DH/RB Exactly. Region locking WCS would actually be sick for IEM/DH/RB/HSC, since they would have all the foreigners vs koreans hype. But region locking those open events would be the worst.
Yes, I'd love something along the line of 4 regional championships: EU/NA/SEA/Non-Korean Asia. But still with the current WCS Ranking points. At the end pf the year, the best of each region gets a Wildcard to a 32-man Blizzcon finals alongside the top 28 players in the world. This way, there'll still be enough spots for the Korean scene, but if foreigners do poorly, we'd still have 4 foreigners there. If they do well, Top 28 should reallybe possible to reach.
But unfortunately Blizzard probably wants to stick to 16-man Blizzcon tournaments. I think with a Top 32 finale, they'd have way more freedom to regulate the distribution among regions, without screwing over an entire scene.
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No 3 seasons of SSL? What?
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1001 YEARS KESPAJAIL22272 Posts
lol i'm surprised the coaches already told the players anything
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