It almost makes me not hate sOs. :D
sOs, the Last HOTS Protoss Talks About LOTV - Page 2
| Forum Index > SC2 General |
|
pure.Wasted
Canada4701 Posts
It almost makes me not hate sOs. :D | ||
|
ejozl
Denmark3481 Posts
| ||
|
rotta
5599 Posts
| ||
|
JokerAi
Germany142 Posts
| ||
|
Raindogs
13 Posts
| ||
|
DinoMight
United States3725 Posts
On December 01 2015 23:47 Raindogs wrote: Of course you could argue that a guy who won both Blizzcons word about balance should be taken with a grain of salt. As all players he probably feels that losses stem, at least partly, from balance issues instead of suboptimal play. Nevertheless, fun interview. ? He won twice in HotS and said that Protoss was strong in HotS. Even David Kim said Protoss is too weak vs Z in LotV. What are you blabbering on about? | ||
|
ETisME
12683 Posts
Can't wait to see how lotv develops | ||
|
TheoMikkelsen
Denmark196 Posts
| ||
|
Raindogs
13 Posts
On December 02 2015 00:06 DinoMight wrote: ? He won twice in HotS and said that Protoss was strong in HotS. Even David Kim said Protoss is too weak vs Z in LotV. What are you blabbering on about? I am not "blabbering". I am just saying that when a guy wins the two biggest tournaments in HoTs and starts practicing a new game where he does not win nearly as often he was earler will, as all other gamers in the world would at least partly complain about balance being the reason. All gamers feel their race is OK when they are winning and that is not when they are loosing. Maybe he is right, but the fact that one progamer says something about balance does not automatically say it is so. Personally I am intrigued about how disruptors look after the best protoss players get to use them for an extended period, in Dreamhack we already started to see how close to impossible it was at times to actually engage a disruptor army, it will be interesting to see if that become even more pronounced as the control becomes better. The same goes for zerg splitting etc, even though I think the potential for zerg splitting off-creep is fairly low because of the slowness of their units. | ||
|
brickrd
United States4894 Posts
On December 02 2015 03:48 Raindogs wrote: he said "at first i thought it was because i was bad at lotv, but then everyone else started telling me they were struggling with ravagers"... so he is basing it on other players, not on the fact that he was one of the best players... seriously man read the article if you're going to try to criticizeI am not "blabbering". I am just saying that when a guy wins the two biggest tournaments in HoTs and starts practicing a new game where he does not win nearly as often he was earler will, as all other gamers in the world would at least partly complain about balance being the reason. All gamers feel their race is OK when they are winning and that is not when they are loosing. Maybe he is right, but the fact that one progamer says something about balance does not automatically say it is so. Personally I am intrigued about how disruptors look after the best protoss players get to use them for an extended period, in Dreamhack we already started to see how close to impossible it was at times to actually engage a disruptor army, it will be interesting to see if that become even more pronounced as the control becomes better. The same goes for zerg splitting etc, even though I think the potential for zerg splitting off-creep is fairly low because of the slowness of their units. | ||
|
DinoMight
United States3725 Posts
On December 02 2015 03:48 Raindogs wrote: I am not "blabbering". I am just saying that when a guy wins the two biggest tournaments in HoTs and starts practicing a new game where he does not win nearly as often he was earler will, as all other gamers in the world would at least partly complain about balance being the reason. All gamers feel their race is OK when they are winning and that is not when they are loosing. Maybe he is right, but the fact that one progamer says something about balance does not automatically say it is so. Personally I am intrigued about how disruptors look after the best protoss players get to use them for an extended period, in Dreamhack we already started to see how close to impossible it was at times to actually engage a disruptor army, it will be interesting to see if that become even more pronounced as the control becomes better. The same goes for zerg splitting etc, even though I think the potential for zerg splitting off-creep is fairly low because of the slowness of their units. We also saw Muta transitions absolutely wreck disruptor based armies, which is something SOS mentioned. I think SOS is actually very fair in how he analyzes the game. No clear racial bias like you're implying. Yeah sometimes you'll hear pros say things that just sound whiny (any European Terran/Zerg complaining about Protoss, Rain saying Terran is as broken as Infestor Brood Lord) but this is a comparatively balanced view. | ||
|
HellHound
Bulgaria5962 Posts
On December 02 2015 03:55 DinoMight wrote: We also saw Muta transitions absolutely wreck disruptor based armies, which is something SOS mentioned. I think SOS is actually very fair in how he analyzes the game. No clear racial bias like you're implying. Yeah sometimes you'll hear pros say things that just sound whiny (any European Terran/Zerg complaining about Protoss, Rain saying Terran is as broken as Infestor Brood Lord) but this is a comparatively balanced view. I really like how he thinks that protoss should experiment more first and changes to the game should be done second. | ||
|
Beelzebub1
1004 Posts
On December 02 2015 03:26 TheoMikkelsen wrote: I think it is true that if there is a problem in PvZ, it is definitely the Ravager and/or Lurker. I would mostly like to see a Ravager nerf, first, and then evaluate, and nothing too big. He says he is not glad with how Ravagers are good at defending and attacking, so maybe toning down structural damage on corrosive bile is the way to go. This will heavily reduce the Ravager attacking potential in the earlygame while maintaining everything else. I agree with this, even though I'm Zerg and I'm happy that our new toys are strong Lurkers have clear cut weaknesses and they seem to be better at defending then attacking and they seem just pretty useless vs Terran at the moment the meta will change of course so we'll have to wait and see. Ravagers on the othe hand are like the new Ultralisk, they make ZvZ kinda suck, Ravagers are not only boss at breaking defended positions but they are also boss at defending defended positions. I think making Bile weak vs. structures is the way to go, they don't need to be good at attacking, defending, killing buildings and killing force fields. | ||
|
Raindogs
13 Posts
On December 02 2015 03:55 DinoMight wrote: We also saw Muta transitions absolutely wreck disruptor based armies, which is something SOS mentioned. I think SOS is actually very fair in how he analyzes the game. No clear racial bias like you're implying. Yeah sometimes you'll hear pros say things that just sound whiny (any European Terran/Zerg complaining about Protoss, Rain saying Terran is as broken as Infestor Brood Lord) but this is a comparatively balanced view. Yeah, I agree on that transition seeming brutal at times. I did not target my feedback directly towards SoS interview though, more towards the expected backlash of one hundred guys screaming "see, a pro says it, clearly imba", which in hindsight did not happen to the degree that I was expecting. If there is anything to take away from Dreamhack I guess it is that both zerg and toss seem fairly strong atm compared to terran, however the relative skill of the player pool was also skewered towards those two races. It might of course be that ravager/lurker is too strong, but those few games where Showtime and Parting actually got to play straight up macro it seemed kinda easy to beat when they first got their disruptors. Will be interesting to see how it goes in the first weeks of proleague etc. | ||
|
T.O.P.
Hong Kong4685 Posts
| ||
|
todespolka
221 Posts
On December 02 2015 04:09 Beelzebub1 wrote: I agree with this, even though I'm Zerg and I'm happy that our new toys are strong Lurkers have clear cut weaknesses and they seem to be better at defending then attacking and they seem just pretty useless vs Terran at the moment the meta will change of course so we'll have to wait and see. Ravagers on the othe hand are like the new Ultralisk, they make ZvZ kinda suck, Ravagers are not only boss at breaking defended positions but they are also boss at defending defended positions. I think making Bile weak vs. structures is the way to go, they don't need to be good at attacking, defending, killing buildings and killing force fields. I believe weaker corrosive bile vs buildings will make early game ravager pretty useless. I like early game ravagers. Every ravager costs you 3 supply and 100 gas. Thats a pretty high investment in the first 4-6 min. Also you need additional units to defend them. They cant end the game there. Its a harass strategy, the player with better multitasking can keep up with his macro while he attacks or defends. Zerg has now a lot more options than in hots, it has early game options which are not all in and it should stay that way. If a change is nessecary it should be a buff to other races. More options, more tools are allways good for the game. I want only one nerf, they should do something about ultralisks. It cant be that ghosts or mass tanks/liberators are the only answer. Terrans are stubborn to adapt but nontheless ultralisks should have micro based counter options because terran bio is all about micro/multitasking. Ravagers in midgame arent a threat to buildings because both sides have tools to keep the distance. Also ravagers arent good vs terran in midgame anymore. Upgraded bio demolishes ravagers in seconds when bio runs stimmed into ravager. Thats because ravager have a very slow attack compared to stimmed bio and medivacs prevent them from dying fast. Its the same situation as roaches vs bio. In fact ravager without corrosive bile is just a weaker/similar version of roach and its even cheaper for the bio player because he needs only marins instead of marauders. Protoss really lacks some strength. Its as protoss can only play blink + disruptor + warp prism vs zerg and nothing else. I say it again thats bad for the game. Every race should have plenty of options to choose from. Blink + disruptor + warp prism offers a lot of different tactics and counter tactics which is great. But we havent seen much of other strategies. It would be nice to see different protoss strategies with same depth and power. But i suppose its only a matter of time until we see new stuff successful used. | ||
|
hansonslee
United States2027 Posts
But man, you got to admit that he is the one of the greats for being able to come back from a major slump and win crucial tournaments. | ||
|
AxiomBlurr
786 Posts
| ||
|
Jenia6109
Russian Federation1613 Posts
*tears* | ||
|
xtorn
4060 Posts
I want such a detailed interview with Life as well, and his thoughts on lotv | ||
| ||
*tears*