It's actually depressing to see how we get more on topic discussion about this on reddit than tl.
Call to Action: November 30 - Page 3
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ETisME
12337 Posts
It's actually depressing to see how we get more on topic discussion about this on reddit than tl. | ||
Archiatrus
Germany64 Posts
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Zealously
East Gorteau22261 Posts
On December 01 2015 16:24 juvenal wrote: settle down, forums are made to be shitposted on. What you read on forums represents the community's reaction, regardless if you want it or not. And I'm criticizing this particular reaction for being shortsighted and narrow-minded. Funny how that works. | ||
SC2Toastie
Netherlands5725 Posts
On December 01 2015 20:10 Zealously wrote: And I'm criticizing this particular reaction for being shortsighted and narrow-minded. Funny how that works. Good thing you are an admin and he's not ^^ | ||
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Zealously
East Gorteau22261 Posts
On December 01 2015 20:17 SC2Toastie wrote: Good thing you are an admin and he's not ^^ That really doesn't have anything to do with this particular pet peeve though; it's not like being angry or upset about Blizzard's direction is against TL rules, I just think it's predictable, stale and illogical when people go up in arms over nothing lol | ||
Timelog
Netherlands57 Posts
On December 01 2015 07:46 Cyro wrote: It's just funny that they use the word "Balance" six times when it's QOL fixing Which can have a direct effect on balance ![]() | ||
Sapphire.lux
Romania2620 Posts
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Grumbels
Netherlands7029 Posts
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Big J
Austria16289 Posts
On December 01 2015 21:36 Timelog wrote: Which can have a direct effect on balance ![]() That depends in which camp you sit on the opinion what balance is and what difficulty is. For my part easy to play and strong is the same thing, so I agree with you. But a lot of people will differentiate between those two somehow and then quality of life --> easier to play is not the same as a balance change. | ||
Charoisaur
Germany15883 Posts
Apparently their talk at blizzcon wasn't just PR. | ||
weikor
Austria580 Posts
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Dasian
United States41 Posts
Here are some notes: Testing with the following: Zergling Baneling Lurker Ravager Roach Hydra Queen Infestor -Unburrowing becomes a lot more managable, you can have a bunch of units selected, some burrowed and some not, and hit the unburrow key, which will unburrow everything (except Lurkers which is good, and one other case I think is a bug, see below) -Burrowed units no longer have a different portraits, however, control left clicking a burrowed unit will still only select burrowed units of that kind, so that functionality remains(yay). -The functionality to select all burrowed units via portraits however, is gone (even in lurkers). This might be ok since the groupings overlap now anyway, but separate portraits would be nice to keep in my opinion -While having Lurkers as the active sub-group with all other units, hitting burrow will only burrow the Lurkers, this is good as it doesn't mess up lurker micro. - selecting all units and hitting burrow will burrow all units EXCEPT the Lurker. This is GOOD, because it's treated separately so people won't be accidentally burrowing everything just to put lurkers in the ground. Some possible bugs/issues: The ability to unborrow units of different types is strictly dependent on the states of the active sub-group. Meaning if you have a group of Ling/Bling, and some of the zerglings are burrowed, but none of the banelings are, then you CANNOT unburrow the zerglings without tabbing to the subgroup (since banelings take priority over zerglings). If at least ONE of the banlings IS burrowed however, then the ability becomes active and hitting unburrow will unburrow everything. This might be fixable by just having the command card always display a grayed out version of the unburrow button for all units. Swarm Hosts are treated like any other unit, however since they can only attack when burrowed, like the Lurker, I think they should be treated in kind, meaning that burrowing all regular units excludes Lurkers AND SwarmHosts. I will test more later, but I'm late for work now... Overall, this is awesome to see. Thank you Blizzard for not being scared to change core mechanics ![]() | ||
StatixEx
United Kingdom779 Posts
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MockHamill
Sweden1798 Posts
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InfCereal
Canada1759 Posts
On December 02 2015 01:57 MockHamill wrote: I do not understand? Where is the text about nydus, ravagers, parasitic bomb and ultralisk armour? Do I need to change my browser? Can you explain this post to me? I don't understand. Blizzard has a timeframe for when they want to pop the first balance patch. Should they not fix *anything* else until this time? Why is it bad for blizzard to try and improve their game outside of balance? | ||
Rainling
United States456 Posts
Gaining an extra hotkey is my opinion not a big deal - there are a lot of spare keys on the keyboard. The functionality improvements are really helpful though and definitely worth the drawbacks. Dasian seems to have covered everything - I agree with him on all his points. The first bug he mentions should definitely be addressed. The second possible issue should be addressed too, if lurkers are treated separately so should swarmhosts because they both attack while burrowed. That's just a consistency thing. I love the control click still only selecting burrowed units of that kind functionality. It retains the benefits of being able to manage burrowed units separately while improving everything else. | ||
Topdoller
United Kingdom3860 Posts
On December 02 2015 01:57 MockHamill wrote: I do not understand? Where is the text about nydus, ravagers, parasitic bomb and ultralisk armour? Do I need to change my browser? Just your attitude to the game and the other players in it | ||
Archiatrus
Germany64 Posts
Build a few lings, burrow some. Select all lings. Unburrow hotkey does not work. Clicking works fine. Does not happen with roaches. Can somebody confirm this? Edit: Even though it showed a hotkey in the command card, it was unbound in the menu. Reassigning the hotkey solved the problem. | ||
[PkF] Wire
France24192 Posts
On December 01 2015 10:53 blade55555 wrote: Did you feel the same way about Colossi I hope? No. Is it politically incorrect to say so ? I don't like volatility, not gonna lie about it. Colossi weren't perfect, but disruptors are just sickening. | ||
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