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Forum Index > SC2 General
58 CommentsPost a Reply
Prev 1 2 3 Next All
WhaleOFaTALE1
Profile Joined April 2015
47 Posts
December 01 2015 01:39 GMT
#21
Anyone else find it ironic that a swarmhost is the unit depicted. Dead unit.
vult
Profile Blog Joined February 2012
United States9400 Posts
December 01 2015 01:46 GMT
#22
This is why no one plays the balance test maps because they do minute changes that high level players wouldnt waste their time with. These changes are bug fixes and QOL fixes, not substantial changes that need to be tested.
Blizzard sometimes, man. They start to show some semblance of dedication to testing, then release a test map every two months with changes that nobody cares about.

If they want to test balance changes, do stuff that tweaks substantial, core parts of the game, units, or statistics. Does not matter if those changes might be overboard or not completely researched internally, but at least put it out there for high level players to test, because right now I'm confident no pro/GM/masters player will touch this map for more than one game (if at all) just to verify how these changes feel mechanically and make sure the bug is actually fixed, which in some cases it ends up not.
I used to play random, but for you I play very specifically.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 01 2015 01:53 GMT
#23
On December 01 2015 07:48 [PkF] Wire wrote:
I think it's too hasty to call for balance action. Though I am indeed already sick of disruptors wars, both to play AND to watch.


Did you feel the same way about Colossi I hope?
When I think of something else, something will go here
Big J
Profile Joined March 2011
Austria16289 Posts
December 01 2015 02:23 GMT
#24
So wild! People were right when they told me that after beta blizzard will surely continue to try crazy patches! Can't wait for the next sick testmap where they might fundamentally change how the marine-footwork looks like while stimming!
baabaa
Profile Blog Joined October 2011
Canada29 Posts
December 01 2015 05:58 GMT
#25
Translation: nothing else needs fixing with more priority than burrow/unburrow. Real translation: we are emphasizing this to try to create the impression that everything else is fine.
ledarsi
Profile Joined September 2010
United States475 Posts
December 01 2015 06:04 GMT
#26
On December 01 2015 14:58 baabaa wrote:
Translation: nothing else needs fixing with more priority than burrow/unburrow. Real translation: we are emphasizing this to try to create the impression that everything else is fine.


Exactly. Read: Everything is fine.

No, Blizzard, everything is not fine.
"First decide who you would be, then do what you must do."
Wrath
Profile Blog Joined July 2014
3174 Posts
December 01 2015 06:11 GMT
#27
Seriously? Balance test map to test separating burrow and unburrow? Are they really pretending that hard that they are working? WTF IS THIS SHIT?
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2015-12-01 06:25:29
December 01 2015 06:13 GMT
#28
this looks like it is the "changes to core mechanics" switch they are pulling now (from blizzcon panel line serving to tell community they have listened and are still willing to fix core mechanics, now they use this so that people who have started following from blizzcon go "ah I see" and the more "hardcore" community is separated and dealt with from that). There could possibly be if they (head of management) are really bad about it a strategy of putting people against each other even in discussions, hoping this population who followed from blizzcon will attack people who "complain" now and praise "blizzard", justifying more "thx for positivity" and complying with this population's proposals further mainstream approach to game etc.
Vedeynevin
Profile Joined February 2015
United States431 Posts
December 01 2015 06:51 GMT
#29
Lol, why is everyone so upset? They've been talking about testing this change for a little while, now they are putting out a test map. They aren't saying "everything is fine with balance", they are waiting for more information. JUST BECAUSE YOU LOST SOME LADDER MATCHES DOESN'T MEAN A BALANCE PATCH WILL COME SAVE YOU
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 01 2015 07:14 GMT
#30
On December 01 2015 15:04 ledarsi wrote:
Show nested quote +
On December 01 2015 14:58 baabaa wrote:
Translation: nothing else needs fixing with more priority than burrow/unburrow. Real translation: we are emphasizing this to try to create the impression that everything else is fine.


Exactly. Read: Everything is fine.

No, Blizzard, everything is not fine.


Do people get a kick out of saying these things? When Blizzard do or do not do something, do you feel like you accomplish something by making posts like this? I mean, the fact that they're putting bug fixed and minute changes on a test map might be questionable, but I don't really see how it indicates what you seem to think it does. Every time Blizzard rush a change, they get just as much shit and potentially much more far-reaching consequences. Should they discard all caution?
AdministratorBreak the chains
juvenal
Profile Joined July 2013
2448 Posts
December 01 2015 07:24 GMT
#31
On December 01 2015 16:14 Zealously wrote:
Show nested quote +
On December 01 2015 15:04 ledarsi wrote:
On December 01 2015 14:58 baabaa wrote:
Translation: nothing else needs fixing with more priority than burrow/unburrow. Real translation: we are emphasizing this to try to create the impression that everything else is fine.


Exactly. Read: Everything is fine.

No, Blizzard, everything is not fine.


Do people get a kick out of saying these things? When Blizzard do or do not do something, do you feel like you accomplish something by making posts like this? I mean, the fact that they're putting bug fixed and minute changes on a test map might be questionable, but I don't really see how it indicates what you seem to think it does. Every time Blizzard rush a change, they get just as much shit and potentially much more far-reaching consequences. Should they discard all caution?

settle down, forums are made to be shitposted on. What you read on forums represents the community's reaction, regardless if you want it or not.
Michael Probu
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 01 2015 07:34 GMT
#32
Is this only the F2 disruptor selecting Nova bug or does this include the issue with Disruptors smartcasting different than every other unit in the game which makes Disruptor v Lurker incredibly frustrating?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2015-12-01 07:40:48
December 01 2015 07:36 GMT
#33
No I do not get a kick out of pointing out when corporations or companies do things for business reasons rather than for the reasons they should be doing them. I would rather see productive things happening that I would be enthused about. But when it happens, if nobody points it out then they will keep doing it because it would be working.

This smells like painting a smiley face on a pet project that looks helpful, which both management and the less savvy public are going to look on as progress without looking much further. Even the "Call to Action" language looks contrived to sound active and engaged and productive while neither doing nor accomplishing anything of consequence.
"First decide who you would be, then do what you must do."
ProMeTheus112
Profile Joined December 2009
France2027 Posts
December 01 2015 07:44 GMT
#34
On December 01 2015 16:36 ledarsi wrote:
No I do not get a kick out of pointing out when corporations or companies do things for business reasons rather than for the reasons they should be doing them. I would rather see productive things happening that I would be enthused about. But when it happens, if nobody points it out then they will keep doing it because it would be working.

This smells like painting a smiley face on a pet project that looks helpful, which both management and the less savvy public are going to look on as progress without looking much further. Even the "Call to Action" language looks contrived to sound active and engaged and productive while neither doing nor accomplishing anything of consequence.

+1 agree if we are right writing things like this is community defense
johax
Profile Joined August 2010
Sweden165 Posts
December 01 2015 07:44 GMT
#35
what exactly is the disruptor bug?
Clonester
Profile Joined August 2014
Germany2808 Posts
December 01 2015 09:06 GMT
#36
On December 01 2015 16:44 johax wrote:
what exactly is the disruptor bug?


Enemy disruptorshots targeted on one of you units will cause all of your units to aggro at that disruptor, even when they are out of aggro range or unit sight range. This can lead to a point where your complete army automatically A-moves on a firing disruptor and thus, if you dont stop them, they can be easily picked off.


To the Showtime vs PartinG PvP meta:

I cant understand how you not loved it (as a viewer). It might be a pain in the ass to play but for me, as terran player, it was the best matchup to watch during the play-offs. Yes, one player can lose his army in a very small moment of miscontroll/nocontroll, the fights on the other hand have been very long, with constant aggro, there was no turtle, both players had to expand, both players traded over minutes small bits of their army, every shot could mean the end but still the fight went for minutes, much longer then Lazer Warz. Comparing it with swarmhost vs swarmhost is really a strong claim, as no player turtled up, both had to make moves and create space for expansion, both players constant danced around with their armys instead of rallypointing locust waves against each other. Every lost unit costs something and with the movement from Stalker-Disruptor to Stalker-Disruptor-Tempest the matchup develops after certain gametime.
Also not enough meta is discovered yet, maybe dont go tempest, but amass void-rays in the background, while holding ground with disruptor-stalker long enough? Mass Warp-Prism drop play? Everything seems to be possible while the main fighting is extremly tense with every shot could be the end.

For me, it was a really sick series and PvP showed to be a really cool matchup. Please no nerf to get Lazer-Warzs back and I am happy, that Blizzard just didnt started with a large balance test map with multi changes "from what we learned from dreamhack". It will take at least a single season of GSL/SSL or the first round robin phase of ProLeague to even find out, what has to be changed.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Penev
Profile Joined October 2012
28524 Posts
December 01 2015 09:35 GMT
#37
No mention of the bunker change

God dammit!
I Protoss winner, could it be?
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 01 2015 09:56 GMT
#38
On December 01 2015 18:06 Clonester wrote:
Show nested quote +
On December 01 2015 16:44 johax wrote:
what exactly is the disruptor bug?


Enemy disruptorshots targeted on one of you units will cause all of your units to aggro at that disruptor, even when they are out of aggro range or unit sight range. This can lead to a point where your complete army automatically A-moves on a firing disruptor and thus, if you dont stop them, they can be easily picked off.


To the Showtime vs PartinG PvP meta:

I cant understand how you not loved it (as a viewer). It might be a pain in the ass to play but for me, as terran player, it was the best matchup to watch during the play-offs. Yes, one player can lose his army in a very small moment of miscontroll/nocontroll, the fights on the other hand have been very long, with constant aggro, there was no turtle, both players had to expand, both players traded over minutes small bits of their army, every shot could mean the end but still the fight went for minutes, much longer then Lazer Warz. Comparing it with swarmhost vs swarmhost is really a strong claim, as no player turtled up, both had to make moves and create space for expansion, both players constant danced around with their armys instead of rallypointing locust waves against each other. Every lost unit costs something and with the movement from Stalker-Disruptor to Stalker-Disruptor-Tempest the matchup develops after certain gametime.
Also not enough meta is discovered yet, maybe dont go tempest, but amass void-rays in the background, while holding ground with disruptor-stalker long enough? Mass Warp-Prism drop play? Everything seems to be possible while the main fighting is extremly tense with every shot could be the end.

For me, it was a really sick series and PvP showed to be a really cool matchup. Please no nerf to get Lazer-Warzs back and I am happy, that Blizzard just didnt started with a large balance test map with multi changes "from what we learned from dreamhack". It will take at least a single season of GSL/SSL or the first round robin phase of ProLeague to even find out, what has to be changed.

After 3 minutes it was just the same boring thing again and again. It's like watching a comedy movie. If the joke is all the time the same one, it is boring in the end.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
cheekymonkey
Profile Joined January 2014
France1387 Posts
Last Edited: 2015-12-01 10:08:33
December 01 2015 10:08 GMT
#39
Blizzards attempts at transparency and dialogue is reaching ridiculous levels when they are suggesting a call to action to resolve the addition of new interface features. This is probably simply to generate attention around the change.
Elentos
Profile Blog Joined February 2015
55568 Posts
December 01 2015 10:18 GMT
#40
On December 01 2015 18:35 Penev wrote:
No mention of the bunker change

God dammit!

All my plans are ruined.
Every 60 seconds in Africa, a minute passes.
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