Call to Action: November 30 - Page 2
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WhaleOFaTALE1
47 Posts
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vult
United States9400 Posts
Blizzard sometimes, man. They start to show some semblance of dedication to testing, then release a test map every two months with changes that nobody cares about. If they want to test balance changes, do stuff that tweaks substantial, core parts of the game, units, or statistics. Does not matter if those changes might be overboard or not completely researched internally, but at least put it out there for high level players to test, because right now I'm confident no pro/GM/masters player will touch this map for more than one game (if at all) just to verify how these changes feel mechanically and make sure the bug is actually fixed, which in some cases it ends up not. | ||
blade55555
United States17423 Posts
On December 01 2015 07:48 [PkF] Wire wrote: I think it's too hasty to call for balance action. Though I am indeed already sick of disruptors wars, both to play AND to watch. Did you feel the same way about Colossi I hope? | ||
Big J
Austria16289 Posts
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baabaa
Canada29 Posts
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ledarsi
United States475 Posts
On December 01 2015 14:58 baabaa wrote: Translation: nothing else needs fixing with more priority than burrow/unburrow. Real translation: we are emphasizing this to try to create the impression that everything else is fine. Exactly. Read: Everything is fine. No, Blizzard, everything is not fine. | ||
Wrath
3174 Posts
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ProMeTheus112
France2027 Posts
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Vedeynevin
United States431 Posts
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Zealously
East Gorteau22261 Posts
On December 01 2015 15:04 ledarsi wrote: Exactly. Read: Everything is fine. No, Blizzard, everything is not fine. Do people get a kick out of saying these things? When Blizzard do or do not do something, do you feel like you accomplish something by making posts like this? I mean, the fact that they're putting bug fixed and minute changes on a test map might be questionable, but I don't really see how it indicates what you seem to think it does. Every time Blizzard rush a change, they get just as much shit and potentially much more far-reaching consequences. Should they discard all caution? | ||
juvenal
2448 Posts
On December 01 2015 16:14 Zealously wrote: Do people get a kick out of saying these things? When Blizzard do or do not do something, do you feel like you accomplish something by making posts like this? I mean, the fact that they're putting bug fixed and minute changes on a test map might be questionable, but I don't really see how it indicates what you seem to think it does. Every time Blizzard rush a change, they get just as much shit and potentially much more far-reaching consequences. Should they discard all caution? settle down, forums are made to be shitposted on. What you read on forums represents the community's reaction, regardless if you want it or not. | ||
SC2Toastie
Netherlands5725 Posts
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ledarsi
United States475 Posts
This smells like painting a smiley face on a pet project that looks helpful, which both management and the less savvy public are going to look on as progress without looking much further. Even the "Call to Action" language looks contrived to sound active and engaged and productive while neither doing nor accomplishing anything of consequence. | ||
ProMeTheus112
France2027 Posts
On December 01 2015 16:36 ledarsi wrote: No I do not get a kick out of pointing out when corporations or companies do things for business reasons rather than for the reasons they should be doing them. I would rather see productive things happening that I would be enthused about. But when it happens, if nobody points it out then they will keep doing it because it would be working. This smells like painting a smiley face on a pet project that looks helpful, which both management and the less savvy public are going to look on as progress without looking much further. Even the "Call to Action" language looks contrived to sound active and engaged and productive while neither doing nor accomplishing anything of consequence. +1 agree if we are right writing things like this is community defense | ||
johax
Sweden165 Posts
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Clonester
Germany2808 Posts
On December 01 2015 16:44 johax wrote: what exactly is the disruptor bug? Enemy disruptorshots targeted on one of you units will cause all of your units to aggro at that disruptor, even when they are out of aggro range or unit sight range. This can lead to a point where your complete army automatically A-moves on a firing disruptor and thus, if you dont stop them, they can be easily picked off. To the Showtime vs PartinG PvP meta: I cant understand how you not loved it (as a viewer). It might be a pain in the ass to play but for me, as terran player, it was the best matchup to watch during the play-offs. Yes, one player can lose his army in a very small moment of miscontroll/nocontroll, the fights on the other hand have been very long, with constant aggro, there was no turtle, both players had to expand, both players traded over minutes small bits of their army, every shot could mean the end but still the fight went for minutes, much longer then Lazer Warz. Comparing it with swarmhost vs swarmhost is really a strong claim, as no player turtled up, both had to make moves and create space for expansion, both players constant danced around with their armys instead of rallypointing locust waves against each other. Every lost unit costs something and with the movement from Stalker-Disruptor to Stalker-Disruptor-Tempest the matchup develops after certain gametime. Also not enough meta is discovered yet, maybe dont go tempest, but amass void-rays in the background, while holding ground with disruptor-stalker long enough? Mass Warp-Prism drop play? Everything seems to be possible while the main fighting is extremly tense with every shot could be the end. For me, it was a really sick series and PvP showed to be a really cool matchup. Please no nerf to get Lazer-Warzs back and I am happy, that Blizzard just didnt started with a large balance test map with multi changes "from what we learned from dreamhack". It will take at least a single season of GSL/SSL or the first round robin phase of ProLeague to even find out, what has to be changed. | ||
Penev
28477 Posts
God dammit! | ||
deacon.frost
Czech Republic12129 Posts
On December 01 2015 18:06 Clonester wrote: Enemy disruptorshots targeted on one of you units will cause all of your units to aggro at that disruptor, even when they are out of aggro range or unit sight range. This can lead to a point where your complete army automatically A-moves on a firing disruptor and thus, if you dont stop them, they can be easily picked off. To the Showtime vs PartinG PvP meta: I cant understand how you not loved it (as a viewer). It might be a pain in the ass to play but for me, as terran player, it was the best matchup to watch during the play-offs. Yes, one player can lose his army in a very small moment of miscontroll/nocontroll, the fights on the other hand have been very long, with constant aggro, there was no turtle, both players had to expand, both players traded over minutes small bits of their army, every shot could mean the end but still the fight went for minutes, much longer then Lazer Warz. Comparing it with swarmhost vs swarmhost is really a strong claim, as no player turtled up, both had to make moves and create space for expansion, both players constant danced around with their armys instead of rallypointing locust waves against each other. Every lost unit costs something and with the movement from Stalker-Disruptor to Stalker-Disruptor-Tempest the matchup develops after certain gametime. Also not enough meta is discovered yet, maybe dont go tempest, but amass void-rays in the background, while holding ground with disruptor-stalker long enough? Mass Warp-Prism drop play? Everything seems to be possible while the main fighting is extremly tense with every shot could be the end. For me, it was a really sick series and PvP showed to be a really cool matchup. Please no nerf to get Lazer-Warzs back and I am happy, that Blizzard just didnt started with a large balance test map with multi changes "from what we learned from dreamhack". It will take at least a single season of GSL/SSL or the first round robin phase of ProLeague to even find out, what has to be changed. After 3 minutes it was just the same boring thing again and again. It's like watching a comedy movie. If the joke is all the time the same one, it is boring in the end. | ||
cheekymonkey
France1387 Posts
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Elentos
55550 Posts
On December 01 2015 18:35 Penev wrote: No mention of the bunker change God dammit! All my plans are ruined. | ||
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