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Canada8157 Posts
![[image loading]](http://i.imgur.com/aLdVAhv.jpg)
banner by Existor
We’ve just published a new Balance test map titled OrbitalShipyard (3.0.5 Balance v1.0). We’ve created this test map in order to explore burrowed and unburrowed units being in the same sub-group, and having two separate hotkeys for Burrow and Unburrow. We’ve also included bug fixes to the Disruptor and to the Dusk Towers map. We encourage you to test out these changes - to do so, just go to Multiplayer, and navigate to Custom. The new test map will be at the top of the list. We look forward to hearing your feedback and seeing how these changes affect the game, and please remember that none of these changes are final. Balance Testing Extension ModWe’ve also updated the Extension Mod for balance testing, so that you can play around with these changes on a variety of maps. Those of you who are interested in trying out the Extension Mod can do the following to get started: - Navigate to Browse Maps on the Custom Games menu
- Select a map and click the Create with Mod button in the lower right corner
- Choose to sort by Blizzard Mods from the dropdown list at the top of the screen
- Select the “Balance Test Mod” Extension from the list and then hit Create Game
If you're interested in the StarCraft II Balance Team's reasoning behind these potential changes, you can check out Senior Designer David Kim's Community Feedback Update. We’d like to remind you that feedback based on playtesting is the most helpful information you can share with us at this time. We kindly ask that you spend some time playing games on the test map before offering your thoughts on the changes listed above. As always, thank you for your continued feedback and support. Once you feel you’ve had enough time to test thoroughly, we welcome you to share your feedback!
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Russian Federation4295 Posts
But there are no balance changes...
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United Kingdom20274 Posts
yeah no balance change lol
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your deduction is short sighted.
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where is disruptor vs disruptor boring fix?
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United Kingdom20274 Posts
On December 01 2015 07:39 I wasbanned fromthis wrote: your deduction is short sighted.
It's just funny that they use the word "Balance" six times when it's QOL fixing
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I think it's too hasty to call for balance action. Though I am indeed already sick of disruptors wars, both to play AND to watch.
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United Kingdom20274 Posts
On December 01 2015 07:48 [PkF] Wire wrote: I think it's too hasty to call for balance action. Though I am indeed already sick of disruptors wars, both to play AND to watch.
Used to play stargate (into carrier) PvP but they nerfed them to unplayability, much worse than HOTS now. Longer build times (chronoboost helps by 15% instead of 50%), 50 less health.
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What has it been, 20 days or so? They could wait a month at least.
BUT......
If it means disruptor and the wars with it could change/be improve on, then I am all for it. Is I see it, the disruptor is a reusable bane for P. Nothing wrong, but could be changed.
Plus other stuff .
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On December 01 2015 08:04 Cyro wrote:Show nested quote +On December 01 2015 07:48 [PkF] Wire wrote: I think it's too hasty to call for balance action. Though I am indeed already sick of disruptors wars, both to play AND to watch. Used to play stargate (into carrier) PvP but they nerfed them to unplayability, much worse than HOTS now. Longer build times (chronoboost helps by 15% instead of 50%), 50 less health. 50 less health ? I wasn't aware of that. EDIT : just checked, it's silly. The unit is indeed even less viable than in HotS...
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4713 Posts
I'm pretty sure there are some things in the balance or design department that could already use a tweak, yes even now only 20 days after release.
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On December 01 2015 08:14 Destructicon wrote: I'm pretty sure there are some things in the balance or design department that could already use a tweak, yes even now only 20 days after release. I'm torn on that. We had close to no high level data about the game so I'm really unsure the time is right for tweaks. Though I do remember they said they would take measures very quickly in the early post-release days -as if the game was in a prolonged beta state- and we haven't seen that yet.
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where is the bunker change?
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The might of Blizzard Entertainment came up with this loooooooooooooooool WTF ?! What?
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We hereby call you to the mighty action of trying different shortcuts for burrowing and unburrowing units.
Now that, my friends, is a change that is sure to renew global interest in SC2.
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United Kingdom20274 Posts
On December 01 2015 08:11 [PkF] Wire wrote:Show nested quote +On December 01 2015 08:04 Cyro wrote:On December 01 2015 07:48 [PkF] Wire wrote: I think it's too hasty to call for balance action. Though I am indeed already sick of disruptors wars, both to play AND to watch. Used to play stargate (into carrier) PvP but they nerfed them to unplayability, much worse than HOTS now. Longer build times (chronoboost helps by 15% instead of 50%), 50 less health. 50 less health ? I wasn't aware of that. EDIT : just checked, it's silly. The unit is indeed even less viable than in HotS...
Was using air styles vs zerg and vs P in mid-lategame thinking everything looked fine aside from Release Interceptor and then they made the first 6 carriers take ~30-40% longer and have 50 less health in patches
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In sheer unit strength, I cant complain about carriers, they are incredibly strong. Much stronger than n Hots.
Id trade 50 health for the release interceptor ability any day - which allows for much easier harrassment and engages when outnumbered (use it at the start, and carriers will actually reproduce interceptors even if they dont lose any. Adepts are the Perfect supplement for them, they soak up and deal a lot of damage to hydras, marines - which used to be the original problems. Add in pylon overcharge and its much easier to get to than in HOTS
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United Kingdom20274 Posts
But why is RI even a thing? They added this fairly abusive behavior to carriers and then removed a ton of base stats so that you have to use the ability to even be on par (well, sub-par.. since the meta has shifted from a lot of air vs zerg to basically none overnight).
It's not fun to play with or against and adds a lot less micro than simpy having the button tell your interceptors to deploy and/or move somewhere without losing control over them, sacrificing them, gaining the ability to build more etc.
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This is what drives me crazy sometimes... if there is a damn BUG in the game, WHY don't they fix it ASAP as it should be? Why do they wait to put other things to fix bugs? Aish...
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