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Hi...I was wondering what you guys think are the best factions for every unit, and the best Spear of Adun upgrades for completing the campaign in Brutal?
I guess there are some special missions that require specific upgrades and factions, but anyway there must be some that are just better than others, right?
I've been searching for a guide that contains that information but I've been unable to find it.
I will very much appreciate to read your opinions guys.
Thanks in advance.
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The way I got through most of the campaign was using the super chrono boost and the increased starting supply to quick start my economy.
The dark Templar that respawn are a must, so are the zealots that rebuild themselves. Just excellent value.
Arbiters are really good as you can fight units in stasis.
Warping in Carriers is ridiculously awesome, but also really good for the missions where you have to defend a base for a period of time.
Also, the shield that saves your units from dying is really good.
Basically you want to take all the ones that preserve your units and or give you an economic advantage. Easiest way to win IMO.
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Czech Republic12129 Posts
I don't think that there's some weak/bad skill/unit. Basically every part of the campaign boosters is useful, it depends on your style If you cannot do some mission try changing some boosts - e.g. if you are more time in supply block, think about using one of the pylon calls(free units/free pylon).
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Having no need for probes in the Assimilator gives you a lot of needed gas.(Orbital assimilator) Solar lance is great. Reconstruction beam with Annihilator is great.
Corsair plus Dark Templar is way good, I would recommend the Nerazim version of Dark Templar. The one that attacks five times in a row. Really great combo for the last map. 20 corsair with disruption web and the rest for DTs and cannons and you should have no problem. Void Rays are always good. Tempest are good on the second to last map. Mothership costs 1000 minerals and 1000 gas for a reason.
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try the Mothership and you know why its that expensive haha. I Voidrayed Colossued everything along with the mothership and speed boost sentry.
Every build is good though. You can go for insanse sustain, where your tanks just don't go down. Or you go for stuns, where the enemy army doesn't even deal damage (which is probably the strongest, but needs the most micro). Or insane damage.
I mean one person said DTs that respawn are a must, then someone suggested the DTs that blink around and deal insane amount of damage. I would suggest the stun DTs lol.
But its map depending which build is the easy mode and which one is pretty tough.
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100% achievement chiming in
Zealot : The one with resurrection Stalker : Blink Immortal : Shield Dark Templar : Never made any (detection omnipresent in brutal)
You shouldn't make may of these in later games anyways. Now, on to the truly broken stuff
Sentry : 30% attack speed and makeshift pylon Colossus : Colossus Templar : Dark Archon (critical on maps versus protoss) Phoenix : I never used them, but Corsair is really good Void ray : Tal'Darim one, but Arbiter can be amazing in defense maps Carrier : Mothership (the CC is amazing)
Spear of Adun spells - Inefficient use of energy (even the 1000% boost, it comes in too late for probes anyways) - 20 second time stop in early missions, 3 rays of doom in later missions - Automated refineries (the single most important upgrade) - Shield, but Fenix can be used too - 60 second death prevention (second most important upgrade) - 20 second time stop (too bad the codlin is so long)
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On November 20 2015 07:47 FeyFey wrote: try the Mothership and you know why its that expensive haha. I Voidrayed Colossued everything along with the mothership and speed boost sentry.
Every build is good though. You can go for insanse sustain, where your tanks just don't go down. Or you go for stuns, where the enemy army doesn't even deal damage (which is probably the strongest, but needs the most micro). Or insane damage.
I mean one person said DTs that respawn are a must, then someone suggested the DTs that blink around and deal insane amount of damage. I would suggest the stun DTs lol.
But its map depending which build is the easy mode and which one is pretty tough. I think when it comes to DTs you want to do it according to mission. On timed missions you probably want either the Nerazim or Tal'darim DTs, but for holdout missions or untimed missions the Aiur DTs are probably better (nothing more satisfying than having 20+ ninja blinking DTs annihilating a wave of hybrid in 5 seconds though ).
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100% achievement guy here too. My take:
Zealot - I went for the nerazim stunners. I'm sure the self repair ones are great if you use a lot of gateway units, but I never do once you get the spear of adun, so ... whatever gets you past the first 5 min of the game is best, and I found stunners great for it.
Ranged - stalkers. Better mobility, damage, and life than dragoons when you blink at least once a fight.
Dark templar - didn't really use them, but for the few missions that you got some, I used the omnislash ones.
Immortals - nerazim ones to yamato down big dudes.
Sentry - tal'darim one for the few times I had a ground army, range extension is great.
Starfighter - corsair, I guess? I didn't use any of them after the phoenix mission.
Templar - high templar. Useful to morph into archons. I didn't bother with their spells even on the mission you got them, and dark archons are fun but take so much effort to use.
Colossus - fire colossus. Never used 'em.
Void ray - normal void rays. Seemed more powerful than the taldarim ones.
Capital ship - repairing carriers. These were my bread and butter. With minimal micro, once you have 6 carriers, they more or less become invincible on every mission.
Spear of Adun abilities:
Chrono boost is great - it fixes all of those "whoops, forgot to macro" moments and it pumps out two big units really quick which is great for the start of later missions. Really speeds up your upgrades as well.
Solar lance is (obviously) the best 2nd tier ability. Deals with most attacks by itself, saves you half your army when you attack.
Automated gasses is just too good for me to pick anything else.
I never used any tier 4 ability in any of my missions except purely to get the achievement of using them.
I always picked self-repair on my tier 5 ability. Keeping your units alive is great, but they're at 1 hp and I hate seeing red in my unit selection tab. Besides, I use carriers a lot. They never die.
Tier 6 was whatever is left over. I used time stop a few times, tried out solar bombardment, but really just stuck with the purifier beam 90% of the time because I didn't have enough solarite for the better stuff.
In my opinion, if you had to pick the ones you want, solar lances > automated gasses > self repair > starting food > chrono boost > fast construction > whatever tier 6 ability is there > the rest.
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In order (100% campaign achievements)
- I used warp reinforcements on the carrier mission, but otherwise it's extremely expensive waste of energy. Never liked the chrono as well so usually I just left it at pylon.
- Solar lance. No question, the ability to oneshot multiple big units, or to clear out huge swaths of backdooring enemies is invaluable. Time stop x3 is okay, but doesn't stop backdooring units without cannon/unit backup. The solar bombardment does less damage in a smaller AoE. Pretty useless.
- orbital assimilator. warp harmonization is okay, but it basically advances your tech units by 1 cycle, while nexus cannon has minimal benefit aside from achievements and does nothing on brutal.
- Talandar can be good because he can single handedly wreck a base, but shield overcharge on later missions with bigger armies is absolutely godly. Mass recall is situationally useful on a couple of missions.
-Guardian shell, with reconstruction beam situationally better on missions where you mass big beefy mechanical units.
- I like timestop over either of the damage ones, even though they do some incredible amounts of damage. Being able to kill dozens or hundreds of supply completely for free is insane.
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On November 20 2015 08:18 fezvez wrote: - Inefficient use of energy (even the 1000% boost, it comes in too late for probes anyways)
I usually found it useful to either immediately saturate my expansion or get a super fast +2 weapon upgrade.
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Russian Federation4235 Posts
Chrono boost would be the better one in tier 1 if only you started with 75 energy. But unfortunately the moment when it's most useful is the moment when it's not available, so I went reinforcement pylons. Really awesome for missions with resource starvation since you get free units. Also, you can use tal'darim sentries with this and still warp-in on the front line.
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I use Chrono Boost to pump out +1/+2 very fast and don't use it much after that. You just get more value of the units you have.
On the few maps where you can expand, using it on your natural to pump out probes is also a great economy boost.
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AoE Immortals are hilarious, with proper backup it's like having Colossus that don't get killed by anti-air.
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I always used the DT version unless something better became available later on. My final build is
Zealot: The ones that resurrect (Purifier) Stalker: Regular (DT) Immortal: AoE (Tal'Darim), although I loved DT immortals as well. The 200 damage shadow cannon has a range nearly that of the immortal's sight, so it's like an extra solar lance that travels with your army! Nice on hybrids, enemy immos, colossus, whatever. DT: The ones that resurrect (Daelaam) - holy shit it's amazing! And it's nice that they respawn at your shrine, in things like the mission where you defend the Xel'Naga temple, having them out of harm's way when your units are being cut down is a godsend. Sentry: Orange one (Purifier). Extra attack and move speed is great. Havoc was nice in the bonus missions but turbolossus is awesome! High Templar: Never really found a nice mission where I could control a two-race army. You know that mission at the end of the BW toss campaign? Now THAT is a dark archon mission. Get a drone, 400 supply army defending the Xel'Naga temple, amazing. Here? The missions I'd like to have an SCV for some tanks or a drone for some lings aren't the missions they're available to me, and vice versa. Feedback also stops those fucking vipers. Colossus: Fuck the reaver (Purifier). The wall of fire is cool too! Phoenix: Corsair (DT). Autocast D-Web is great in huge numbers. It's the best on static d and just in front of your frontlines in that last holdout mission. Void Ray: Regular (DT). You literally can't improve on the standard DT units already in multiplayer. Except for the DT himself. Reincarnation is cool. Carrier: The one and only (Daelaam). But really I only used it in the mission where you get them. Didn't see much point for any of the three units in the final Aiur missions.
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Also deploy pylon + warp harmonization is a pretty good combo. You literally just have to lay down production and never look in your base ever again. Put a pylon behind your deathball, supplement the deathball, advance (with the help of solar lance or time stop), rinse and repeat.
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All Nerazim faction with small support from Purifiers (Colossus / Energizers) >>>>>>>>>>>>>> All.
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Used this setup to clear brutal Zealot- purifier type Stalker- stalker Dt - used both the aiur and dt versions and both were great Immortal- the taldarim aoe version Templar- dark archon stole a TON of capital ships, Especially in the two taldarim missions were they come in small groups at regular interval Collosi, the after burning type Voidrays- taldarim, having an aoe air unit is pretty spectecular Phoenix- cossair my vote for most op unit in the campaign, disruption web is crazy op, pairs insanely well with dts Carrier as capital ship, the repair drones make them pretty much indestructible if you get your air upgrades Sentry taldarim range upgrader
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Used to clear brutal and get 100% achievements
Melee Warrior: Centurion until you get access to Sentinel (Didn't use much apart from early levels and to use as fodder) Ranged Warrior: Stalker (Again mostly used on the early levels. Used as ranged/aa support) Robotic Assault: Vanguard (Very good damage and is quite good for certain timed achievements didn't need it often though) Robotic Support: Energizer (Gives insane DPS and speed bonus, very useful for a lot of missions/achievements) Cloaked Warrior: Avenger (Hilariously broken and if all else fails you can try to abuse these guys for the achievement :D) Starfighter: Corsair (Used to clear final mission on brutal with disruption web. It is a very powerful ability) Psionic Warrior: Dark Archon (Used to help get the rite stuff achievement) Robotic Siege: Colossus (As awesome as these are I didn't need them) Capital Ship: Carrier (Used on every mission I had access to them, once in mass it is almost impossible to lose) Assault Ship: Void Ray (Void Rays are already good enough at killing everything as it is. I prefered the extra damage and range over the low AOE damage of the destroyer)
Spear of Adun Tier 1 Ability: Chrono Surge (Can fully saturate a expansion near the start of a mission or used to get carriers or upgrades out. It is very useful especially against the clock)
Tier 2 Ability: Solar Lance (The damage and low energy/cooldown is just so good).
Tier 3 Ability: Orbital Assimilators (Gives an insane boost to economy for a low amount of solarite, again just so good).
Tier 4 Ability: Mass Recall or Shield Overcharge (Both are ok abilities but I generally picked mass recall to save solarite)
Tier 5 Ability: Guardian Shell (Temporally Invulnerable units for 50 solarite? sign me up)
Tier 6 Ability: Time Stop (Can buy you time to crush a enemy army or to do a objective without having to clear the defenders)
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All Missions without large amount of hybrids:
Dark Archons Repair-Yourself-zelots
Dark Archons are the core of almost all my missions, mind control is just super strong. Zelots are used next to Dark Archons as a buffer and mineral dump.
In Missions with hybrids: Repair-Yourself-zelots (mineral dump) Taldarim Voids Taldarim Immortals
Watch out, that your Immortals dont kill your Zelots
Abilities: Mega Chrono: Saturate a complete expo or get a complete upgrade in 20 secs. Orbital Assimilators: Best thing ever Timestop: OP as fucked Guardian Shell (okayish)
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From my experience in the campaign (Brutal) my favorite abilities are the super Chrono, the 3 laser attack from the Spear of Adun, the passive that allows your units to survive longer, Time Stop is brokenly OP in some missions.
As for the units: -Zealots- a tie between the Nerazim one and the Templar one. I like the AOE, but Nerazim on few cases are extremely useful. -Stalker- Stalker. Until more dominating units can enter the field, microed blink stalkers are the way to go. -Immortal- I used the one with the barrage ability, won me a few missions. I read that the Taldarim version is better, didn't experiment much with it. -Dt- I liked the Templar version the most, the one that attacks so many times. The one that disables seem bugged. -Templar- didn't use much, used more Dark Archons on few Zerg missions. -Colossi- The purifier variation. Reavers are not so good, Taldarim ones? I want AOE, sry. -Voidrays- the red version- bloody OP, AOE Bronze League tactics ftw. -Phoenix- didn't use except Corsairs for the last mission, combined with DT's worth their cost in gold. -Carrier- for all but the last mission I used the repair version, fully repaired Voidray fleet? I feel sorry for the enemies. In the last mission I used the Mommaship, I needed that vortex in the last few minutes. -Sentry- tie between Taldarim and Purifiers.
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