Hybrid Settings 3.0 - LOTV Edition - Page 5
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Neron02
Spain10 Posts
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tili
United States1332 Posts
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seopthi
389 Posts
However, when using Metal, the game is crashing on startup when the lighting=0 is added to variables.txt. | ||
Scyless
1 Post
Distro=Arch Linux Version=4.15.3 | ||
RaiZ
2813 Posts
On February 16 2018 09:18 Scyless wrote: I'm trying to get it running under wine 3.0/3.1, everything works except one thing. As soon as I put lighting=0 into my variables.txt, I get "An unexpected fatal error occurred". Same thing happens in wine 3.1. Any idea what might cause it? Distro=Arch Linux Version=4.15.3 Try lighting=false The tutorial is old. It may be possible some of the variables changed, but I can't guarantee that it's the correct one. If it doesn't show the intended one, try to modify everything again but this time put lighting=true | ||
Golgotha
Korea (South)8418 Posts
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Psychotikah
Canada101 Posts
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True_Spike
Poland3410 Posts
I'm playing T now and have been using the Hybrid settings. They seem fine, but I do have one question - which setting to change to limit/remove explosions & over the top death animations? I was watching Uthermal's stream yesterday and whenever a baneling explodes there's pretty much no visual effect of that; The battlefield remains clear, everything is super visible. Also, I'm having trouble spotting invisible units - is there anything that could help regarding this? | ||
bobo38
France220 Posts
to spot invisible units, hybrid settings are ok, you can rotate camera in case of doubt: it makes invisible units apparent as pixel blobs then you can land scan or EMP | ||
Arghmyliver
United States1077 Posts
On September 26 2018 00:58 True_Spike wrote: I came back to the game recently after years of hiatus and it's been SO FUN; it's the best SC2 has ever been for sure. I'm playing T now and have been using the Hybrid settings. They seem fine, but I do have one question - which setting to change to limit/remove explosions & over the top death animations? I was watching Uthermal's stream yesterday and whenever a baneling explodes there's pretty much no visual effect of that; The battlefield remains clear, everything is super visible. Also, I'm having trouble spotting invisible units - is there anything that could help regarding this? Since you play Terran I would recommend using the Orbital Command ability "Scanner Sweep" to spot invisible units. You could also make Ravens, but OCs require less tech and are therefore available earlier in the game. | ||
True_Spike
Poland3410 Posts
On September 26 2018 05:41 bobo38 wrote: you're interested in "reduced violence" in graphics settings: uncheck the box and you will be done to spot invisible units, hybrid settings are ok, you can rotate camera in case of doubt: it makes invisible units apparent as pixel blobs then you can land scan or EMP Thanks, but I don't think that's it - I already had it ticket and so I still see the baneling explode in green goo. On some streams it just sort of disappears when it explodes; In terms of clarity it's much, much better. On September 26 2018 08:59 Arghmyliver wrote: Since you play Terran I would recommend using the Orbital Command ability "Scanner Sweep" to spot invisible units. You could also make Ravens, but OCs require less tech and are therefore available earlier in the game. Thanks! I'll give you a shout out when I win WCS next year because of that trick. | ||
Rizare
Canada592 Posts
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broto
42 Posts
Is there a way to unanimate the menu background? I know some backgrounds are actually not animated if you don't have shaders on high (or medium iirc) and similiar. So this certainly is a known performance thingy to the developers which should deliver options. I know from other games you can set such "useless" stuff to unanimated = 2d. Which makes the big difference of a mobile system crashing/security shutting off OR running actually very well. | ||
Stormhoof
Serbia182 Posts
On September 27 2018 04:26 True_Spike wrote: Thanks, but I don't think that's it - I already had it ticket and so I still see the baneling explode in green goo. On some streams it just sort of disappears when it explodes; In terms of clarity it's much, much better. Thanks! I'll give you a shout out when I win WCS next year because of that trick. You need models on High! Since i did that its much easier too spot banshees or observers when moving of course ![]() ![]() Also, check shadows and other settings for effects, when you cross over to option in graphics it will give you a little hint so you can adjust it yourself easily. | ||
broto
42 Posts
On January 26 2019 10:48 broto wrote: Is there a way to unanimate the menu background? This would greatly improve my performance. Thanks For instance the plain "Griffin" or "Horner and Han" are still pictures, and let it run much better. They are only available in the start screen though (first left tab). ---------------- Also I have a bug report: (issue) The map Ulzaan (with Hybrid Settings) has some flickering-backgrounds, for instance at the first ramp, starting area, quite some of the non-walkable cliffs. Ulzan is currently in the 2vs2 Map Pool. | ||
Kiaph
112 Posts
I have not played in awhile, and would hate to shoot myself in the foot, or waste too much time trying to determine if this same clarity can be kept with better graphic textures. I find it easier then some of the streamers I have watched recently to see obs using these settings and have even watched streamers miss obs, that I believe I would not have missed using hybrid settings, however the trade off for a better viewer experience may be worth missing a few observers in my TvP. That all being said, if anyone has any experience with increases the graphics quality with the attempt to keep the main advantage of the hybrid settings ( clarity / distinction between creep/dark terrain and easier to spot burrowed / cloaked units ) I would love to know how it turned out. (ie not worth my time, or any suggestion that has worked for you) Thanks in advance, and regardless if anyone replies, I also would like to thank the OP once again for summarizing this, as this is not my first time re installing and using this guide to quickly get back the settings I was previously using. With only 6 pages in all the years its been uploaded, I would even call this a under rated tutorial for the amount of people I am sure have used it as a reference point ![]() | ||
StaNi
Ukraine54 Posts
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bela.mervado
Hungary367 Posts
On July 09 2020 05:17 StaNi wrote: Watched Maru's Pov from GSL. He uses hybrid settings or what? Looks so bright and cool i think it is just high gamma setting check the loading screen at the end of match 1, or the background after match 3, so bright wherever you look | ||
StaNi
Ukraine54 Posts
On July 09 2020 17:10 bela.mervado wrote: i think it is just high gamma setting check the loading screen at the end of match 1, or the background after match 3, so bright wherever you look Yeah, thank you for waste time | ||
bela.mervado
Hungary367 Posts
No problem, i haven't seen the games yet ![]() | ||
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