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Terran is a very fun, simple race that is easy to get a hang of, while still having plenty of mechanics to master if you wish to learn them
Pros Flexible race, can move around their buildings as they please and quickly change unit composition if need be
Can lift off buildings and hide them as well as repair them to keep them alive, this is a lifesaver at times
The easiest race to start off as, build orders are straightforward and easy, allowing new players to get a hang of certain mechanics such as macro without having to worry so much about build orders
Free scouting with Orbital Command Scans
Very powerful defensive power, Siege Tanks and Missile Turrets provide protection for your bases and workers
Cons Terran buildings can burn down, this is a counter to the fact that buildings can lift off and be repaired
Production is generally much slower than other races, units must be queued up in order to build, unlike Protoss with Warp Gates or Zerg with Larvae
Terran units don't really have a specialization, they are faster than the Protoss armies, but not as durable, and are more durable than the Zerg but much slower
Terran players will usually hunker down in a small area of the map to capitalize on their defensive power, but this means your opponent can easily out macro you by expanding constantly
Nukes can deal a ton of damage to your opponent, but are very hard to use correctly
If anyone thinks I have missed something or some of my info is incorrect and misleading, then please let me know so I can fix it, I am always looking for feedback so please comment away, if this gets popular enough then maybe I can start working on Zerg and Protoss editions
-Error40432
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Pros: you play the same race as Maru. Cons: you will never be as good as Maru.
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4713 Posts
On September 26 2015 08:50 Error40432 wrote: Terran players will usually hunker down in a small area of the map to capitalize on their defensive power, but this means your opponent can easily out macro you by expanding constantly
Not really true. You reach optimal mining at 66 workers (48 on minerals and 18 on gas). Any additional bases are only taken for extra gas, but that implies building more workers which cuts into your army. Unlike BW, having 66 workers spread out over 4+ bases does not in fact give any benefit to having all 66 of them on one base. So you can't actually out macro a terran by expanding all across the map. And even if you do you wan't be able to defend all the bases and at some point he'll come knocking and he'll secure his 4th, 5th and 6th mining base, putting him on par.
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On September 26 2015 09:29 Destructicon wrote: Unlike BW, having 66 workers spread out over 4+ bases does not in fact give any benefit to having all 66 of them on one base.
Seems awfully inefficient but also very delicious for baneling harassment
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This doesn't give even a very close description of the pros and cons of Terran. No mention of supply efficiency of bio units, their weak expansion potential, or lack of supply free defensive structures.
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Dont forget to say its the hardest race by far to play once you hit diamond, that its the most unforgiving race ( 5 second not looking at your army and bam, storms/banes etc..)
Also that you always have a timer above your head if you play bio, since you cant let a zerg breathe for 2 mins, or he will have insane macro and bank, and win. + You cant let a toss get to deathball toss collo, since its nearly unbeatable, big reason why pros try to avoid late game TvP at all cost, by scv all ins, or just playing insanely agressive like Maru, never letting him get there.
And most important: Terran is the most Underpowered race right now.
Im not saying this because im bias, its actual facts.
In the last 7 months, the last 15 PREMIER tournaments,
in FINALS, we had
14 zergs 12 protoss 4 terrans
So, play terran for fun, not to win at high level.
Except that, seems good, have a nice day
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"Free scouting with Orbital Command Scans"
you're kidding right? You're throwing away a 240-270 minerals on something that doesn't even guarantee information. If what you said was true then I can clear creep infinitely in TvZ while getting my 4th and exterior bases AND have continuous production cycles. Unfortunately for terrans, not the case
"The easiest race to start off as, build orders are straightforward and easy, allowing new players to get a hang of certain mechanics such as macro without having to worry so much about build orders"
This is false. Terran build orders are the most volatile because of the orbital command. The choice of mule or scan will offset or improve your build timings by a few seconds and you'll need to readjust accordingly such as pulling SCVs on/off gas, not scv scouting at all, prioritizing SCV over army (thus skipping cycles), etc..
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On September 26 2015 10:27 Ensiferum8 wrote: Dont forget to say its the hardest race by far to play once you hit diamond, that its the most unforgiving race ( 5 second not looking at your army and bam, storms/banes etc..)
Also that you always have a timer above your head if you play bio, since you cant let a zerg breathe for 2 mins, or he will have insane macro and bank, and win. + You cant let a toss get to deathball toss collo, since its nearly unbeatable, big reason why pros try to avoid late game TvP at all cost, by scv all ins, or just playing insanely agressive like Maru, never letting him get there.
And most important: Terran is the most Underpowered race right now.
Im not saying this because im bias, its actual facts.
In the last 7 months, the last 15 PREMIER tournaments,
in FINALS, we had
14 zergs 12 protoss 4 terrans
So, play terran for fun, not to win at high level.
Except that, seems good, have a nice day Let me guess, you are a diamond league Terran playing at a high-level for fun?
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sorry, but this list is just incredible shallow "Free scouting", "Flexible race, can move around their buildings as they please" , inaccurate and wrong "quickly change unit composition if need be", "Very powerful defensive power", "Terran players will usually hunker down in a small area of the map to capitalize on their defensive powe" or provides irrelevant information "Terran buildings can burn down, this is a counter to the fact that buildings can lift off and be repaired", "Nukes can deal a ton of damage to your opponent, but are very hard to use correctly "
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I Disagree with out macro-ing a terran. Mules are the counter to anything out macro wise. I recently watched one of the dreamhack games and the terran lost something like 30 workers really early on. He was pretty dead but with just 3 mules the mineral income was indeed higher than the zergs and the zerg was up that 30 workers.
Every race does have pros and cons but I don't think you can really list them correctly for everyone as everyone has different cons and pros with using different races.
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On September 26 2015 10:38 ZAiNs wrote:Show nested quote +On September 26 2015 10:27 Ensiferum8 wrote: Dont forget to say its the hardest race by far to play once you hit diamond, that its the most unforgiving race ( 5 second not looking at your army and bam, storms/banes etc..)
Also that you always have a timer above your head if you play bio, since you cant let a zerg breathe for 2 mins, or he will have insane macro and bank, and win. + You cant let a toss get to deathball toss collo, since its nearly unbeatable, big reason why pros try to avoid late game TvP at all cost, by scv all ins, or just playing insanely agressive like Maru, never letting him get there.
And most important: Terran is the most Underpowered race right now.
Im not saying this because im bias, its actual facts.
In the last 7 months, the last 15 PREMIER tournaments,
in FINALS, we had
14 zergs 12 protoss 4 terrans
So, play terran for fun, not to win at high level.
Except that, seems good, have a nice day Let me guess, you are a diamond league Terran playing at a high-level for fun? wrong, im top master. And im not talking from personal opinion, the tournaments results are facts.
Can you tell me, honestly, if that looks balance to you?
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Terran is fairly aggressive especially mid game wise with bio and in an old interview IMMvp essentially described how Terran is heavily reliant on attacking and trading smartly in order to keep the opponent's resource count low so the MULES make a greater impact in a lower economy situation to pump out units.
Definetly not defensive as if you don't kill workers or anything else you'll get rolled over pretty much by Protoss or Zerg in a macro game.
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Uhhh thanks...? I'm pretty sure everyone here knows about these? Who exactly are you targetting? Also, these pros and cons only really apply to the very shallow levels. If you want to get to the real pros and cons maybe mention more disposable harass options (bio drops) or many others.
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I don't think you can apply pros and cons to racial identity. Is it really a con that Zerg must lose a drone to make a building? Not really, they're all priced accordingly and considering they can use larvae to make loads of drones quickly it keeps all that balanced.
I believe it's better to try and get an understanding of a Race's overall identity in broad terms. And what is Terran's identity?
Guns guns guns! Firepower and it's correct application. Terran has the highest dps:cost ratio in the game which is amplified by everything being at range from their opponent. Every Terran combat unit attacks at range. Even the hellbat has a little bit of range to it. However, Terran also has the lowest health:cost ratio on the three races, which is important as it means Terran can't just mass up a huge pile of guns and advance until victory. Poorly controlled Terran armies fall victim to opposing splash damage attacks or get caught in bad angles.
That's basically it really. All 3 races are well rounded enough, from a design perspective anyway, to affect aggressive or defensive strategies, and all have peculiar quirks. I don't think you can point to one race and say definitively that "oh this is the race for turtlers" or "this is the race for people who like to rush". Sure maybe Protoss leads a bit too heavily towards all ins and trickery, Zerg towards reactive early games and Terran towards ending the game earlier rather then later but that's more of how they play out balance-wise.
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Something really essential that Terran needs is supply-free anti-ground defense. Something akin to the Spine Crawler, since Photon Cannon acts in somewhat the same way but also resembles a Turret for Anti-Air.
They should change scanner sweep to something like a MULE scout. You drop it in the fog-o-war and it runs on a timer, like a MULE, and can search the outlying area. This has both pros and cons. You'll be able to get a good scout off, while allowing your opponent to shorten your intel gathering time by killing the MULE Scout.
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Ok guys I get it, this is how I feel, chill out ok, no need to be so viscous
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Seeker
Where dat snitch at?36960 Posts
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On September 26 2015 10:27 Ensiferum8 wrote: In the last 7 months, the last 15 PREMIER tournaments,
in FINALS, we had
14 zergs 12 protoss 4 terrans
Holy shit, it's that bad again? What's killing them this time?
I thought Terran was doing OK when I stopped watching at the start of 2015 because of all the match fixing drama. A few days ago I saw that INno and Maru were facing off in individual stages in Code S and I got this violent pang of regret, my two favorite players are laying it all down and trying to win another GSL trophy, and I didn't even tune in. I wondered if I hadn't fucked myself over by not watching individual leagues...
Sounds like I would have been a miserable spectator if I'd kept watching, though. Then again, I guess that makes Maru and INno's accomplishment mean that much more (hi 2014), and I wasn't there for it.
So conflicted.
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On September 26 2015 11:21 Ensiferum8 wrote:Show nested quote +On September 26 2015 10:38 ZAiNs wrote:On September 26 2015 10:27 Ensiferum8 wrote: Dont forget to say its the hardest race by far to play once you hit diamond, that its the most unforgiving race ( 5 second not looking at your army and bam, storms/banes etc..)
Also that you always have a timer above your head if you play bio, since you cant let a zerg breathe for 2 mins, or he will have insane macro and bank, and win. + You cant let a toss get to deathball toss collo, since its nearly unbeatable, big reason why pros try to avoid late game TvP at all cost, by scv all ins, or just playing insanely agressive like Maru, never letting him get there.
And most important: Terran is the most Underpowered race right now.
Im not saying this because im bias, its actual facts.
In the last 7 months, the last 15 PREMIER tournaments,
in FINALS, we had
14 zergs 12 protoss 4 terrans
So, play terran for fun, not to win at high level.
Except that, seems good, have a nice day Let me guess, you are a diamond league Terran playing at a high-level for fun? wrong, im top master. And im not talking from personal opinion, the tournaments results are facts. Can you tell me, honestly, if that looks balance to you?
sorry ensiferum, but looking at your nios.kr stats, you are far from being a top master player. I think it would very interesting to see how quickly beginners playing different races cimb the ladder.
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On September 26 2015 10:27 Ensiferum8 wrote: Dont forget to say its the hardest race by far to play once you hit diamond, that its the most unforgiving race ( 5 second not looking at your army and bam, storms/banes etc..) This is completely subjective...I play protoss and I feel I die to a lot of stupid unforgiving things like widow mines or having lings snuck into my base.
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On September 28 2015 15:20 iMrising wrote:Show nested quote +On September 26 2015 10:27 Ensiferum8 wrote: Dont forget to say its the hardest race by far to play once you hit diamond, that its the most unforgiving race ( 5 second not looking at your army and bam, storms/banes etc..) This is completely subjective...I play protoss and I feel I die to a lot of stupid unforgiving things like widow mines or having lings snuck into my base. If a subjectivty was to be subjective, wouldn't it mean the main thought was objective? What if a subjectivity was to be objective, then wouldn't the main thought be subjective?
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On September 28 2015 18:52 Gullis wrote: Hmm I would say that terran is the least flexible in terms of units compositions :p you either go mech or bio and there is no switching between in a game.
you'll see it in TvT where you keep most of your units or use them to some effect but essentially lose them so you can transition from bio>mech>air. it's quite common in that matchup actually. let's list the units used to good effect: banshee, vikings, ravens, widow mine, medivac, marines, tanks, marauders, and eventually battlecruisers and ghosts if it gets late enough. that's 10 units that have good synergy with each other and appear in a TvT game at some point (less the bcs and ghosts). of course, this is the preferred playstyle of most terrans for the mirror matchup. you're correct that many less units are used normally vs P or vs Z. it depends solely on the strategy for each map and what the players have prepared. but generally, the slower the game is, the more versatility terran has and can work with.
you guys have very different views on each race and rightfully so because each person has preferred builds that they stick to.
somebody in this thread said free scouting via scans. I've always felt this was partially true. let's reword this, you get spot-scouting that lets you quickly reveal an area of the map with energy that has been built up essentially for free over time. this is not a strength or anything like that, it's just a feature of the race that is quite handy for new and advanced players alike. you do not lose 270 minerals for opting out of a mule. you are getting accelerated mining for a short while which quickly depletes your resources and affords you more interesting or stronger timings.
please dont' forget that marine & marauder & medivac are fun to use! they take up very little space and get great surface area in an engagement very quickly. you won't get this feeling in any other RTS quite the same.
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On September 28 2015 19:04 Phaenoman wrote:Show nested quote +On September 28 2015 15:20 iMrising wrote:On September 26 2015 10:27 Ensiferum8 wrote: Dont forget to say its the hardest race by far to play once you hit diamond, that its the most unforgiving race ( 5 second not looking at your army and bam, storms/banes etc..) This is completely subjective...I play protoss and I feel I die to a lot of stupid unforgiving things like widow mines or having lings snuck into my base. If a subjectivty was to be subjective, wouldn't it mean the main thought was objective? What if a subjectivity was to be objective, then wouldn't the main thought be subjective?
alright meme-raptor
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Terran is a very fun, simple race that is easy to get a hang of, while still having plenty of mechanics to master if you wish to learn them Terran probably has the hardest mechanical requirements of all three races, although I'd agree that marines are the most effective a-moving tier 1 unit, therefor Terran can seems strong in low leagues. I do think that with their pro-cons Terran armies have the more to gain from perfect multitask and micro, even mech, and that's not something you can juice out of 'em when newby.
Pros Flexible race, can move around their buildings as they please and quickly change unit composition if need be Terrans can't just plow down 1 building and change unit comp. They go bio or mech (very rarely both or even bio-tank) then are most probably stuck in this path. Their tech units always have a trade-off either in gas or production time (i.e. you can't make medevac AND Vikings from 1 starport, and probably can't afford 2)
Can lift off buildings and hide them as well as repair them to keep them alive, this is a lifesaver at times Lift-off is probably one of the most underused Terran ability apart from the fact add-on switch are integral part of nearly every Terran BO. Even in pro-play we rarely see a rax made simply to scout an high-ground/front of mech lines, often forget to lift damaged CC against ground attack only armies and never seems to think they can wall-off vs Z early game all-ins by bunching their greedy 3rd CC and late prod buildings on their ramp. Although when we see it we're all in awe, same for when they cheese by flying out a building or get a rax out of a protoss contain and afford a couple of WM to counter instead of fast medevac. I'll go back ot repairs latter.
The easiest race to start off as, build orders are straightforward and easy, allowing new players to get a hang of certain mechanics such as macro without having to worry so much about build orders Same as point 1, marines seems stronk. But since most BO requires a degree of harass/multitask or greed and good micro while switching add-ons. I'd also say that appart from PvP, Terran in general is the most punished by macro mistakes like floating minerals and supply blocking since they then have a big delay in production cycles. Not counting the fact that some Terrans macro cost/opportunity aren't very obvious for newbies (like the extra building costs intrinsic from the fact you build potentially worker slower than other races, build more buildings than Z and take more worker time to do so than P).
Free scouting with Orbital Command Scans By free you mean CC (small but real investment and some could even say choice because of PF's power) energy (time constraint) that could also be used for MULES (270 to 240 minerals in few seconds, AKA 4.3 extra SCVs in continuously casted on top of optimal saturation) or SuperDuperDepots (which can insta save you from supply block and literally give and extra 100 permanent minerals and about 20 temporary). And while doing "scan scounting" then you risk to miss hidden buildings, can't really use it to scout proxy, loose the energy that could be used to defend vs cloacked harass (roaches, banshee, DTs) or clear creep.
Very powerful defensive power, Siege Tanks and Missile Turrets provide protection for your bases and workers That is true, long range siege units, good sim-city, bunkers/turrets/PF, defensive units that sometime can't be dealt with (banshee, WM) means that when well prepared Terran can be very strong defensively. On the other hand Terran is probably even stronger withering down enemy comp and harassing workers. And they have nearly NIL defencive options if they're out of position or too slow to defend themselves since they don't have teleport or insta prod. (Hint : Just hotkey your depot wall and hit it when minimap looks bleak)
Cons Terran buildings can burn down, this is a counter to the fact that buildings can lift off and be repaired Burning down is a nice thing that only ever comes to play for scouting building, very early game harass and maybe basetrades. The DPS and threshold is simply too low to have a significant impact. The power of mass repaire on the other hand, although can leave your workers exposed, can also act as a huge multiplier to defencive power and save your important tech from being sniped. Special mention to a single Turret being able to fend-off twenty time it's cost in mineral (and gas) of mutalisk when repaired.
Production is generally much slower than other races, units must be queued up in order to build, unlike Protoss with Warp Gates or Zerg with Larvae It's not much slower than "delayed" by the fact you can't bank production cycles, they can't be instant and units have to walk over, Terran production outputs can reach formidable level.
Terran units don't really have a specialization, they are faster than the Protoss armies, but not as durable, and are more durable than the Zerg but much slower It's all depend on the composition. You can't out-speed a blick stalker army except via medevac boost or stim spam. Lets see who from bio and roach all-in is more "durable" As for specialization, they've got so many hard counter it's not even funny (mutas ---> Thor, Colossus ---> Viking, HT ---> Ghosts, Anything not AoE ---> MMM, Anything that can clump ---> WM, Mech ---> Mech +1 Viking).
Terran players will usually hunker down in a small area of the map to capitalize on their defensive power, but this means your opponent can easily out macro you by expanding constantly Only turtle mech does that, you can out-expand but since it's SC2 and not BW the gains from doing so are marginal at best. You can't "zerg rush" mech armies with zealot drops anymore or fight it cost effectively with few well placed defiler abilities.
Nukes can deal a ton of damage to your opponent, but are very hard to use correctly Trolololololo, Trololo lolo lolo lo... They're nice to see when we see them though.
If anyone thinks I have missed something or some of my info is incorrect and misleading, then please let me know so I can fix it, I am always looking for feedback so please comment away, if this gets popular enough then maybe I can start working on Zerg and Protoss editions Please don't miss-inform anyone of Z and P, we do appreciate the effort, but it takes way more than that to be of value. Since it's the internet you're way more likely to get demolished for any mistake there is, even if it's just a typo.
-Error40432 Indeed
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On September 28 2015 12:45 pure.Wasted wrote:Show nested quote +On September 26 2015 10:27 Ensiferum8 wrote: In the last 7 months, the last 15 PREMIER tournaments,
in FINALS, we had
14 zergs 12 protoss 4 terrans
Holy shit, it's that bad again? What's killing them this time? Maps.
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