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0 00 00
0 11 53 The current technical side of the show is irrelevant / Chatter / Player hyping (root4root)
0 12 33 This is "the Patch"
![[image loading]](http://static-cdn.jtvnw.net/emoticons/v1/4888/2.0)
Intros / High level player co hosts introduction / Explaining the "scores" on the side of each skype type cams
0 15 35 The patch will study all of Blizzard's (link here) ladder/game balance update sept 3rd 2015
0 16 27 Protoss #01 The zealot change
morrow
"Makes sense "
catz
"you guys have adepts you don't care anymore !?"
lambo
""zealots would two shot lings"
beastyqt
"1 shoted a marine before"
beastyqt/theo
"overlap with adepts too much"
theo (about overlap)
"charge make zealot good in late game"
"adept has more of a dps role and zealot a tanky role"
somewhat of a general agreement
00 21 00 Changes in hosts vote
00 22 00 Chargelot before the change
catz
"late game chargelot seemed a weaker choice for protoss, from a zerg perspective"
lambo
"zealots with warp prism was a little hard, leaving so much army in base being required didn't work for zerg"
00 23 00 Protoss #02 Chronoboost is back
theo
"I believe it is harder than the previous chronoboost"
"The choice of which nexus is chronoboosting is maybe more problematic"
"10/10"
00 25 38 2 seconds of streamer drama
00 26 05
morrow
"I think they have done it in a beautiful way"
"efficiency goes down but you can't "poll energy"(save it) .."no twilight chrono dumping, a softer chronoboost"
00 26 50 / 00 27 23
![[image loading]](http://static-cdn.jtvnw.net/emoticons/v1/62924/2.0)
"assuming you want chronoboost in the game"
Follows in depth chrono specifics that are "confusing" to morrow/theo
"you don't know which building (nexi) you are losing chronoboost on"
"an ui improvement.. a connecting dot/line for instance between the nexus and the building he is currently chronoboosting would be great"
00 29 00
theo
"A circular chronoboost mechanic"
morrow
"To change a chrono to what you want you need three chronoboosts"
"As it stands it is a nerfed chron and that is going in the right direction"
beastyqt
"It is also easier to scout protoss, (scouting a chronoboosted building means more now)"
"You are going to know for a longer time"
"So it reduces the cheeses and opens up faking (scouting a CB)"
catz
"High risk = high reward kind of thing which is good"
theo
"CB went from 22% to 20% efficiency, similar to the mule, all that is good"
00 33 19 Protoss #03 Warp in time increase 114 to 99
morrow
"With chronoboost back it makes sense"
lambo
"Seems obvious since they buffed protoss early game to do this"
Concensus
00 34 22 00 Protoss #04 The photon overcharge
theo
"more area concerned = extra defense for protoss, I like"
"I don't think we are ready to comment on the pylon rushing yet, maybe I don't like the gimmicky I see in it"
"I don't like the mothership core with 200 energy in late game for protoss, it feels camping with pylons in the middle of the map would make the "damage math" obviously overpowered from the player doing it"'
morrow
"I like the idea of changing the receipient of overcharge away from the nexi"
"My problem with overcharge is that it doesn't take any mechanical skill and so on to use it"
"Overcharge often felt like a safe card"
"It is going to add so much depth to protoss sim city so I love it, but the current stats are no there yet.. it should add more health to the pylon to better counter doom drops for instance (I do recognise that there is a problem with overcharging a pylon that would be immidietaly killed by a sudden mass army attack)"
"Adding a shield buffer similar to the immortal's would work"
catz
i completely disagree, it is already too powerful against zerg"
morrow
"25 energy is indeed too low a cost, it makes it a wash ability, 50 would make more sense, .. and the range seems too small.. I would basicaly advocate for a stronger overcharge costing more energy, damage being fine"
"All this considering there would be the same mechanic than for the pylon / warp gate, the pylon linked to certain buildings would be overchargeable while lone pylons would not, disallowing aggressive use of the pylon"
lambo
"When I attacked as zerg an overcharged Nexus before the ai used to mess up attacking (with roatch hydra) my opponents units (confusing priorities attacking the nexus instead of the units) / "free"micro advantage for my opponent), so it is cool that it isn't on nexi anymore"
"I don't like the spam pylon and keep overcharging them one after another tactic that this allows for, the only all in that remains is ravager sieges and that is because the corossive bills outranges the overcharged pylon, which wouldn't be the case anymore if you buff its range"
"Also, wasn't doom dropping as effective versus the nexus already"
morrow
"hp of nexus >>> hp of a pylon, right now it is too easy to snipe them"
lambo
"I do think versus zerg early game it is quite strong, I wouldn't buff it"
theo
"the 50 energy seems good even if it is a nerf"
catz
"It doesn't seem broken"
theo
"50 energy and a range increase to 9 (with upgrade maybe) seems good BUT this is if what morrow said goes.. that the pylon (in order to have overchargebility behavior) should be linked to a warp gate or nexus"
0042 58
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I need to feed my kids so I'll never finish this, don't you worry, no one would read it anyway :sadpandanokappaemote:
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05 23 20
![[image loading]](http://static-cdn.jtvnw.net/emoticons/v1/62924/2.0)
"you f-ing politician catz!"
"I'm just completely biased, it is my only flaw"
![[image loading]](http://static-cdn.jtvnw.net/emoticons/v1/4886/2.0)
Liberator fluff chatter
catz
"4 am in europe #sorry sigh""'We have been streaming for 5 1/2 hours"
morrow
"this has been a "morrow-thon" "
catz
"Quite the show"
beastyqt
"the passion"
morrow
"Where is my money catz!"
catz
"Tweet us questions @ thepatch to participate"This show will stem from Blizzard's patches, also keep in mind (preemptive cyberbullying/sexing up negotiation technique) for all the hosts present and potential future hosts that we "started" from this patch and from then on we will be discussing "only" what is new , allowing for it to take at least half of the time!
05 27 00
Q/A
Liberator tech lab requirement?
50% yes
Adepts / blinkstalker overlaping?
50% no
Pylon rush vs cannon rush?
Tolerable but has to be tweeked/nerfed lightly at least
catz
"I have an easier time holding cannon rushes than pylon rushes and it is abusable on ladder right now... it is less risk and exactly the same reward, so I do think they overlap"
CC/mule cooldown bug?
CC and add ons bug?
Lift off automatically (buildings taking off instead of making the add on)
Auto Mule bug!
morrow
"I'm sure Blizzard is on point on that"
Baneling bug?
(unresponsive)
05 32 15 Strongest race in sc2?
morrow
"Protoss beats Terran because of the early game"
"Terran beat zerg in general"
"Not too sure about PvZ"
beastyqt
"You think T beats Z!?"
05 32 00
morrow
"Maybe because I'm awesome at this game?"
catz (about ZvT)
"I think before zerg was completely broken against terran and now it seems pretty even"
beastyqt
"I'm having a hard time against Zergs if I don't proxy liberators "
"I'm having an easier time against protoss than before the patch"
catz
Actually terran bio is what gives me trouble"
beastyqt
"Mech is not good, bio the way to go"
"I'm having issues in TvZ right now"
"Not imba I just need to find an opener in TvZ"
"In TvP, terran is strong in mid to late game
protoss is strong in early game"
catz
Basically terran is strong once they get the liberators out and before is weak?
Consensus "yes"
theo
"i agree with the early protoss late terran favored"
"Protoss strongest race probably"
lambo
Yes because of ZvP
05 34 41
morrow (adds salt)
"Zerg because of the recent macro changes might be the strongest race .. no?"
Chatter
catz
"I don't think it is that radical"
"3 hatch before pool would be a greater risk greater reward before, more larva, more decisions to be made and I was really relishing making strategies around that."
"Before Z and t were too strong and now I think it is close with P strongest then Z then T close behind it if not even"
05 35 39 Strongest unit in sc2?
Adept
Warp prism Consensus!
catz
"Warp prism increase the power of Adepts so much"
beastyqt
"Adepts are broken because of WP"
catz
"Makes it so hard to move out against them in the mid game"
beastyqt
"Just the pick up range is retarded (too long)"
theo
"Should be reduced"
catz
"It looks unnatural, feels unnatural"
Theo
"They should remove that"
catz
"It makes for cool micro but too strong for 200 minerals only"
beastyqt
"The warp in time is ridiculous (too short?)"
Chatter
theo
"protoss weak late game vs zerg and terran"
Chatter
05 37 00 Showmatch kappa
Chatter on carriers / LotV late game
catz
"Viper brood lord have an answer in protoss: carriers"
"No real answer for zerg / terran versus carriers"
theo
"Many changes have happened, but pretty sure protoss is weak late game
Shout outs!
beastyqt redbull statement
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lambo (about "the Patch")
" .. a purely balance talk show"
morrow
".. a talk show like this has been missing.."
".. so many perspective opened by these discussions"
".. very insightful"
theo
"Thank you for a balanced discussion"
catz
"I picked you guys because you are not afraid to argue and stick to your own opinions"
"I wanted to make this about balance and so we can adress precisely David Kim's updates"
"Hopefully they will compare notes ..."
beastyqt
"Wave

"
catz
"Thank you guys"
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ps: Who is this
guy in a fancy suit ?
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