• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:36
CET 09:36
KST 17:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15187 users

HotS Balance Test Map -- August 26, 2015

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
digmouse
Profile Blog Joined November 2010
China6333 Posts
August 27 2015 10:55 GMT
#1
http://us.battle.net/sc2/en/forum/topic/18724765140

We've updated a new balance test map entitled "(2) TerraForm LE (2.1.12 Balance v1.0)" which include the following changes:

Swarm Host
  • Supply cost decreased from 4 to 3.
  • Cost changed from 100/200 to 200/100.
  • Locust's flight no longer needs to be researched.
  • Locust health down from 65 to 50.


You can find the map by clicking on Custom Games and then copy and pasting the title of the map in the search bar in the upper right of the screen.

For information on the thinking behind these changes, read game designer David Kim's community update.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Dingodile
Profile Joined December 2011
4139 Posts
August 27 2015 11:25 GMT
#2
If you can chose between ground and fly, great. If not, then a huge nerf.
Grubby | ToD | Moon | Lyn | Sky
91matt
Profile Joined March 2013
United Kingdom147 Posts
August 27 2015 11:41 GMT
#3
the cooldown is still too much
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
August 27 2015 12:04 GMT
#4
On August 27 2015 20:41 Matt` wrote:
the cooldown is still too much

What's the locust time life now?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
DeepBurrow
Profile Joined August 2015
49 Posts
Last Edited: 2015-08-27 12:05:52
August 27 2015 12:05 GMT
#5
Just like Snute said:

- 2 buttons, for ground and flying locusts
- faster speed for the flying locusts, their like slow thors and static D kills them to fast.


My opinion.

Consider giving SH a normal attack since they are useless for 60 sec.

On August 27 2015 21:04 deacon.frost wrote:
Show nested quote +
On August 27 2015 20:41 Matt` wrote:
the cooldown is still too much

What's the locust time life now?


25 sec
Charoisaur
Profile Joined August 2014
Germany16103 Posts
August 27 2015 12:51 GMT
#6
Pls give zerg a solution that doesn't involve free units, this makes for terrible gameplay.
By the way, nothing indicates that mech is op against zerg. Winrates, tournament representation is all fine, mech has been beaten often.
If the terran is able to create a split map scenario with mass bc raven tank then yes he has won but zerg has the tools to "not let them get there"
Is it terrible gameplay? Yes. Imbalanced? I have seen nothing that shows that.
Mech in tvz needs a redesign, all a straight up buff for zerg does is making mech disappear from the pro scene...again. and we're back to bio mine vs ling bane muta 24/7.
Many of the coolest moments in sc2 happen due to worker harassment
deacon.frost
Profile Joined February 2013
Czech Republic12134 Posts
August 27 2015 12:55 GMT
#7
On August 27 2015 21:51 Charoisaur wrote:
Pls give zerg a solution that doesn't involve free units, this makes for terrible gameplay.
By the way, nothing indicates that mech is op against zerg. Winrates, tournament representation is all fine, mech has been beaten often.
If the terran is able to create a split map scenario with mass bc raven tank then yes he has won but zerg has the tools to "not let them get there"
Is it terrible gameplay? Yes. Imbalanced? I have seen nothing that shows that.
Mech in tvz needs a redesign, all a straight up buff for zerg does is making mech disappear from the pro scene...again. and we're back to bio mine vs ling bane muta 24/7.

Hmm, how about a hive upgrade to vipers - movement speed buff. So you can use them with mutas to harass with blinding cloud on turrets-thors? Is that bad idea, good idea? :-)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
DeepBurrow
Profile Joined August 2015
49 Posts
Last Edited: 2015-08-27 13:21:21
August 27 2015 13:19 GMT
#8
On August 27 2015 21:51 Charoisaur wrote:
Pls give zerg a solution that doesn't involve free units, this makes for terrible gameplay.
By the way, nothing indicates that mech is op against zerg. Winrates, tournament representation is all fine, mech has been beaten often.
If the terran is able to create a split map scenario with mass bc raven tank then yes he has won but zerg has the tools to "not let them get there"
Is it terrible gameplay? Yes. Imbalanced? I have seen nothing that shows that.
Mech in tvz needs a redesign, all a straight up buff for zerg does is making mech disappear from the pro scene...again. and we're back to bio mine vs ling bane muta 24/7.


So we should let Mech Cancer stay in HotS just like we let BL/Infestor stay in WoL ?
Such great logic... good job man.
You hear this guys ? "dont let them get there" is balanced when its you're race that has that compostion.


PS. This change would also not stop mech in late game, it would be another timing of "dont let them get there"

Only LotV has the good answers, BL was buffed and PB is good vs air + Ravens where nerfed.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2015-08-27 13:20:44
August 27 2015 13:20 GMT
#9
Trying to make swarm hosts a thing again ? No thanks.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2015-08-27 13:21:57
August 27 2015 13:21 GMT
#10
On August 27 2015 22:20 [PkF] Wire wrote:
Trying to make swarm hosts a thing again ? No thanks.

the cooldown is still disgustingly long so I don't think it will play any close to the old SH, more like less sucky (actually good? the cost change looks good) version of current 1
"Technically the dictionary has zero authority on the meaning or words" - Rodya
[PkF] Wire
Profile Joined March 2013
France24239 Posts
August 27 2015 13:38 GMT
#11
Cost change + no research + takes less supply -> base sniping is going to become far too easy. Some people say that the LotV SH is broken, I think this is overdoing it though probably a step in the right direction. I can take those changes if the locusts dps is slightly altered.
Absentia
Profile Joined March 2011
United Kingdom973 Posts
August 27 2015 13:48 GMT
#12
Removing seeker missile or splitting upgrades would've been my choice. The problem isn't the mech composition, but the mass air transition that follows it.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
August 27 2015 13:51 GMT
#13
On August 27 2015 22:48 Absentia wrote:
Removing seeker missile or splitting upgrades would've been my choice. The problem isn't the mech composition, but the mass air transition that follows it.

Yeah splitting upgrades again would make so much more sense.
Lexender
Profile Joined September 2013
Mexico2665 Posts
August 27 2015 14:02 GMT
#14
On August 27 2015 22:19 DeepBurrow wrote:
Show nested quote +
On August 27 2015 21:51 Charoisaur wrote:
Pls give zerg a solution that doesn't involve free units, this makes for terrible gameplay.
By the way, nothing indicates that mech is op against zerg. Winrates, tournament representation is all fine, mech has been beaten often.
If the terran is able to create a split map scenario with mass bc raven tank then yes he has won but zerg has the tools to "not let them get there"
Is it terrible gameplay? Yes. Imbalanced? I have seen nothing that shows that.
Mech in tvz needs a redesign, all a straight up buff for zerg does is making mech disappear from the pro scene...again. and we're back to bio mine vs ling bane muta 24/7.


So we should let Mech Cancer stay in HotS just like we let BL/Infestor stay in WoL ?
Such great logic... good job man.
You hear this guys ? "dont let them get there" is balanced when its you're race that has that compostion.


PS. This change would also not stop mech in late game, it would be another timing of "dont let them get there"

Only LotV has the good answers, BL was buffed and PB is good vs air + Ravens where nerfed.


You didn't even read the post past that, I agree with what he said simply buffing is not the solution, all blizz needs to do is make it harder to transition to mass air, mech is fine turtle mech is the problem.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-08-27 14:06:33
August 27 2015 14:04 GMT
#15
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24239 Posts
Last Edited: 2015-08-27 14:09:46
August 27 2015 14:09 GMT
#16
With the end of WCS/GSL/SS2L and Blizzcon arriving (and probably being the last HotS tourneys ever), nerfind turtle mech (by making air transitions harder, hence splitting upgrades again for instance) would have been a far less risky attempt. I know nothing is final blah blah blah but if their idea is pushing out SHs I think it's a potentially dangerous one.
Big J
Profile Joined March 2011
Austria16289 Posts
August 27 2015 14:13 GMT
#17
If they want to fix the problems just return the old swarm host. The new version is a thousand times shittier by concept and the only thing not making it ridiculously frustrating to play against is how bad it is.

Hands up who wants to play against free units with two times the dps of marines flying into your bases from any possible angle. 10swarm host deploying locusts is like having 40 free marines in your base, so much fun wow.
DeepBurrow
Profile Joined August 2015
49 Posts
August 27 2015 14:15 GMT
#18
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.
Big J
Profile Joined March 2011
Austria16289 Posts
August 27 2015 14:24 GMT
#19
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe



I said it in my opinion on LotV, the LotV swarm host might very well be overpowered in LotV, but moreso I believe this could be the case in HotS with the cost reduction. Compare this swarm host to the old one:

nerfs:
--- locusts spawn time doubled
-- locust health nerfed by 15
- no more burrow

buffs:
++ locust dps +25%
++ locust fly
++ Movement speed increased from 2.25 to 2.95
++ no more 200/200 upgrade for the +10second life time
+ doesn't need to burrow anymore to spawn locusts
+ Swarm Hosts no longer collide with Locusts
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-08-27 14:28:00
August 27 2015 14:24 GMT
#20
On August 27 2015 23:15 DeepBurrow wrote:
Show nested quote +
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.

zvp balance is fine, protoss might be very very marginally favored but not to a point that calls for a balance overhaul in the matchup. and allinning an economic build before its production kicks in is... generally how punishing is done. how else do you want to "punish" it? you either try to kill it or you play roach hydra viper and macro/micro better

it's a stable build, for sure, but the fact that protoss can reliably go up to a 3 base macro style and start building army isn't a problem for the matchup. giving zerg what could potentially be practically free nexus snipes 2:40 earlier than it was ever possible before is not a reasonable response to "protoss has a strong midgame style"

i'm not saying this 100% breaks zvp but i think there's a huge chance it will be a problem for protoss, and gimmick postbuff builds dictating matchup balance is not usually a good thing (hellbat drops anyone?)
TL+ Member
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech156
OGKoka 8
StarCraft: Brood War
Rain 218
Killer 118
Barracks 92
NaDa 35
910 31
Noble 16
NotJumperer 8
Dota 2
monkeys_forever228
League of Legends
JimRising 508
Reynor74
Counter-Strike
fl0m3247
ceh9446
olofmeister348
shoxiejesuss0
Other Games
summit1g11194
Happy262
Mew2King170
Fuzer 118
NeuroSwarm85
KnowMe65
ViBE49
[ Show 13 non-featured ]
StarCraft 2
• LUISG 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2239
League of Legends
• Rush1156
• Stunt832
Upcoming Events
The PondCast
1h 25m
KCM Race Survival
1h 25m
WardiTV Invitational
3h 25m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
7h 25m
OSC
14h 25m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 3h
OSC
1d 5h
OSC
1d 14h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.