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HotS Balance Test Map -- August 26, 2015

Forum Index > SC2 General
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digmouse
Profile Blog Joined November 2010
China6327 Posts
August 27 2015 10:55 GMT
#1
http://us.battle.net/sc2/en/forum/topic/18724765140

We've updated a new balance test map entitled "(2) TerraForm LE (2.1.12 Balance v1.0)" which include the following changes:

Swarm Host
  • Supply cost decreased from 4 to 3.
  • Cost changed from 100/200 to 200/100.
  • Locust's flight no longer needs to be researched.
  • Locust health down from 65 to 50.


You can find the map by clicking on Custom Games and then copy and pasting the title of the map in the search bar in the upper right of the screen.

For information on the thinking behind these changes, read game designer David Kim's community update.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Dingodile
Profile Joined December 2011
4133 Posts
August 27 2015 11:25 GMT
#2
If you can chose between ground and fly, great. If not, then a huge nerf.
Grubby | ToD | Moon | Lyn | Sky
91matt
Profile Joined March 2013
United Kingdom147 Posts
August 27 2015 11:41 GMT
#3
the cooldown is still too much
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
August 27 2015 12:04 GMT
#4
On August 27 2015 20:41 Matt` wrote:
the cooldown is still too much

What's the locust time life now?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
DeepBurrow
Profile Joined August 2015
49 Posts
Last Edited: 2015-08-27 12:05:52
August 27 2015 12:05 GMT
#5
Just like Snute said:

- 2 buttons, for ground and flying locusts
- faster speed for the flying locusts, their like slow thors and static D kills them to fast.


My opinion.

Consider giving SH a normal attack since they are useless for 60 sec.

On August 27 2015 21:04 deacon.frost wrote:
Show nested quote +
On August 27 2015 20:41 Matt` wrote:
the cooldown is still too much

What's the locust time life now?


25 sec
Charoisaur
Profile Joined August 2014
Germany15883 Posts
August 27 2015 12:51 GMT
#6
Pls give zerg a solution that doesn't involve free units, this makes for terrible gameplay.
By the way, nothing indicates that mech is op against zerg. Winrates, tournament representation is all fine, mech has been beaten often.
If the terran is able to create a split map scenario with mass bc raven tank then yes he has won but zerg has the tools to "not let them get there"
Is it terrible gameplay? Yes. Imbalanced? I have seen nothing that shows that.
Mech in tvz needs a redesign, all a straight up buff for zerg does is making mech disappear from the pro scene...again. and we're back to bio mine vs ling bane muta 24/7.
Many of the coolest moments in sc2 happen due to worker harassment
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
August 27 2015 12:55 GMT
#7
On August 27 2015 21:51 Charoisaur wrote:
Pls give zerg a solution that doesn't involve free units, this makes for terrible gameplay.
By the way, nothing indicates that mech is op against zerg. Winrates, tournament representation is all fine, mech has been beaten often.
If the terran is able to create a split map scenario with mass bc raven tank then yes he has won but zerg has the tools to "not let them get there"
Is it terrible gameplay? Yes. Imbalanced? I have seen nothing that shows that.
Mech in tvz needs a redesign, all a straight up buff for zerg does is making mech disappear from the pro scene...again. and we're back to bio mine vs ling bane muta 24/7.

Hmm, how about a hive upgrade to vipers - movement speed buff. So you can use them with mutas to harass with blinding cloud on turrets-thors? Is that bad idea, good idea? :-)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
DeepBurrow
Profile Joined August 2015
49 Posts
Last Edited: 2015-08-27 13:21:21
August 27 2015 13:19 GMT
#8
On August 27 2015 21:51 Charoisaur wrote:
Pls give zerg a solution that doesn't involve free units, this makes for terrible gameplay.
By the way, nothing indicates that mech is op against zerg. Winrates, tournament representation is all fine, mech has been beaten often.
If the terran is able to create a split map scenario with mass bc raven tank then yes he has won but zerg has the tools to "not let them get there"
Is it terrible gameplay? Yes. Imbalanced? I have seen nothing that shows that.
Mech in tvz needs a redesign, all a straight up buff for zerg does is making mech disappear from the pro scene...again. and we're back to bio mine vs ling bane muta 24/7.


So we should let Mech Cancer stay in HotS just like we let BL/Infestor stay in WoL ?
Such great logic... good job man.
You hear this guys ? "dont let them get there" is balanced when its you're race that has that compostion.


PS. This change would also not stop mech in late game, it would be another timing of "dont let them get there"

Only LotV has the good answers, BL was buffed and PB is good vs air + Ravens where nerfed.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2015-08-27 13:20:44
August 27 2015 13:20 GMT
#9
Trying to make swarm hosts a thing again ? No thanks.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2015-08-27 13:21:57
August 27 2015 13:21 GMT
#10
On August 27 2015 22:20 [PkF] Wire wrote:
Trying to make swarm hosts a thing again ? No thanks.

the cooldown is still disgustingly long so I don't think it will play any close to the old SH, more like less sucky (actually good? the cost change looks good) version of current 1
"Technically the dictionary has zero authority on the meaning or words" - Rodya
[PkF] Wire
Profile Joined March 2013
France24192 Posts
August 27 2015 13:38 GMT
#11
Cost change + no research + takes less supply -> base sniping is going to become far too easy. Some people say that the LotV SH is broken, I think this is overdoing it though probably a step in the right direction. I can take those changes if the locusts dps is slightly altered.
Absentia
Profile Joined March 2011
United Kingdom973 Posts
August 27 2015 13:48 GMT
#12
Removing seeker missile or splitting upgrades would've been my choice. The problem isn't the mech composition, but the mass air transition that follows it.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
August 27 2015 13:51 GMT
#13
On August 27 2015 22:48 Absentia wrote:
Removing seeker missile or splitting upgrades would've been my choice. The problem isn't the mech composition, but the mass air transition that follows it.

Yeah splitting upgrades again would make so much more sense.
Lexender
Profile Joined September 2013
Mexico2623 Posts
August 27 2015 14:02 GMT
#14
On August 27 2015 22:19 DeepBurrow wrote:
Show nested quote +
On August 27 2015 21:51 Charoisaur wrote:
Pls give zerg a solution that doesn't involve free units, this makes for terrible gameplay.
By the way, nothing indicates that mech is op against zerg. Winrates, tournament representation is all fine, mech has been beaten often.
If the terran is able to create a split map scenario with mass bc raven tank then yes he has won but zerg has the tools to "not let them get there"
Is it terrible gameplay? Yes. Imbalanced? I have seen nothing that shows that.
Mech in tvz needs a redesign, all a straight up buff for zerg does is making mech disappear from the pro scene...again. and we're back to bio mine vs ling bane muta 24/7.


So we should let Mech Cancer stay in HotS just like we let BL/Infestor stay in WoL ?
Such great logic... good job man.
You hear this guys ? "dont let them get there" is balanced when its you're race that has that compostion.


PS. This change would also not stop mech in late game, it would be another timing of "dont let them get there"

Only LotV has the good answers, BL was buffed and PB is good vs air + Ravens where nerfed.


You didn't even read the post past that, I agree with what he said simply buffing is not the solution, all blizz needs to do is make it harder to transition to mass air, mech is fine turtle mech is the problem.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-08-27 14:06:33
August 27 2015 14:04 GMT
#15
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2015-08-27 14:09:46
August 27 2015 14:09 GMT
#16
With the end of WCS/GSL/SS2L and Blizzcon arriving (and probably being the last HotS tourneys ever), nerfind turtle mech (by making air transitions harder, hence splitting upgrades again for instance) would have been a far less risky attempt. I know nothing is final blah blah blah but if their idea is pushing out SHs I think it's a potentially dangerous one.
Big J
Profile Joined March 2011
Austria16289 Posts
August 27 2015 14:13 GMT
#17
If they want to fix the problems just return the old swarm host. The new version is a thousand times shittier by concept and the only thing not making it ridiculously frustrating to play against is how bad it is.

Hands up who wants to play against free units with two times the dps of marines flying into your bases from any possible angle. 10swarm host deploying locusts is like having 40 free marines in your base, so much fun wow.
DeepBurrow
Profile Joined August 2015
49 Posts
August 27 2015 14:15 GMT
#18
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.
Big J
Profile Joined March 2011
Austria16289 Posts
August 27 2015 14:24 GMT
#19
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe



I said it in my opinion on LotV, the LotV swarm host might very well be overpowered in LotV, but moreso I believe this could be the case in HotS with the cost reduction. Compare this swarm host to the old one:

nerfs:
--- locusts spawn time doubled
-- locust health nerfed by 15
- no more burrow

buffs:
++ locust dps +25%
++ locust fly
++ Movement speed increased from 2.25 to 2.95
++ no more 200/200 upgrade for the +10second life time
+ doesn't need to burrow anymore to spawn locusts
+ Swarm Hosts no longer collide with Locusts
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2015-08-27 14:28:00
August 27 2015 14:24 GMT
#20
On August 27 2015 23:15 DeepBurrow wrote:
Show nested quote +
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.

zvp balance is fine, protoss might be very very marginally favored but not to a point that calls for a balance overhaul in the matchup. and allinning an economic build before its production kicks in is... generally how punishing is done. how else do you want to "punish" it? you either try to kill it or you play roach hydra viper and macro/micro better

it's a stable build, for sure, but the fact that protoss can reliably go up to a 3 base macro style and start building army isn't a problem for the matchup. giving zerg what could potentially be practically free nexus snipes 2:40 earlier than it was ever possible before is not a reasonable response to "protoss has a strong midgame style"

i'm not saying this 100% breaks zvp but i think there's a huge chance it will be a problem for protoss, and gimmick postbuff builds dictating matchup balance is not usually a good thing (hellbat drops anyone?)
TL+ Member
[PkF] Wire
Profile Joined March 2013
France24192 Posts
August 27 2015 14:34 GMT
#21
On August 27 2015 23:15 DeepBurrow wrote:
Show nested quote +
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.

While I'd agree +2 blink sentries build are a bit too stable for my taste, one cannot say they break ZvP. While the looming threat of getting one of your bases sniped if you ever don't pay attention is a bit too much. Again, not saying it doesn't deserve testing, just pointing out that's probably too many buffs.

I think a far better test map would 1) split air and ground mech upgrades again 2) marginally buff infestors (bigger fungal radius, quicker projectile...). This would really give Z solid and not gimmicky tools against what they currently struggle against (mech and mass blink builds).
DeepBurrow
Profile Joined August 2015
49 Posts
Last Edited: 2015-08-27 14:43:43
August 27 2015 14:38 GMT
#22
On August 27 2015 23:24 brickrd wrote:
Show nested quote +
On August 27 2015 23:15 DeepBurrow wrote:
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.

zvp balance is fine, protoss might be very very marginally favored but not to a point that calls for a balance overhaul in the matchup. and allinning an economic build before its production kicks in is... generally how punishing is done. how else do you want to "punish" it? you either try to kill it or you play roach hydra viper and macro/micro better

it's a stable build, for sure, but the fact that protoss can reliably go up to a 3 base macro style and start building army isn't a problem for the matchup. giving zerg what could potentially be practically free nexus snipes 2:40 earlier than it was ever possible before is not a reasonable response to "protoss has a strong midgame style"

i'm not saying this 100% breaks zvp but i think there's a huge chance it will be a problem for protoss, and gimmick postbuff builds dictating matchup balance is not usually a good thing (hellbat drops anyone?)


Its not fine, every zerg now goes for a hydra/ling timing or a roach brrow timing and every protss goes for 2/2 blink stalker and sentry.
You dont even see late game, everythign ends in mid game now.

When you only see 2/2 stalker-sentry vs Zerg you know something is broken.

Punishing means doing damage ( like killing his 3 base ) and then retreat, all in is not about doing damage, its about ending the game.

Im 100% sure you play protoss because you said all in is punish LOL
So yeah no reason to debate this.


On August 27 2015 23:34 [PkF] Wire wrote:
Show nested quote +
On August 27 2015 23:15 DeepBurrow wrote:
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.

While I'd agree +2 blink sentries build are a bit too stable for my taste, one cannot say they break ZvP. While the looming threat of getting one of your bases sniped if you ever don't pay attention is a bit too much. Again, not saying it doesn't deserve testing, just pointing out that's probably too many buffs.

I think a far better test map would 1) split air and ground mech upgrades again 2) marginally buff infestors (bigger fungal radius, quicker projectile...). This would really give Z solid and not gimmicky tools against what they currently struggle against (mech and mass blink builds).



Its not stable its just way to strong... there is no reason to tech up when you can FF and snipe all day, that is not balanced by any means.
They didnt do that before cuz there was defensive SH that could destoy their all in.

I agree with you that giving some love to the infestor would be good and spliting the mech upgrades.
But if blizz wants the SH to be an option to mech... at least make it.

I do want what you said, but i will take anything that could help vs cancer mech.
Big J
Profile Joined March 2011
Austria16289 Posts
August 27 2015 14:42 GMT
#23
On August 27 2015 23:38 DeepBurrow wrote:
Show nested quote +
On August 27 2015 23:24 brickrd wrote:
On August 27 2015 23:15 DeepBurrow wrote:
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.

zvp balance is fine, protoss might be very very marginally favored but not to a point that calls for a balance overhaul in the matchup. and allinning an economic build before its production kicks in is... generally how punishing is done. how else do you want to "punish" it? you either try to kill it or you play roach hydra viper and macro/micro better

it's a stable build, for sure, but the fact that protoss can reliably go up to a 3 base macro style and start building army isn't a problem for the matchup. giving zerg what could potentially be practically free nexus snipes 2:40 earlier than it was ever possible before is not a reasonable response to "protoss has a strong midgame style"

i'm not saying this 100% breaks zvp but i think there's a huge chance it will be a problem for protoss, and gimmick postbuff builds dictating matchup balance is not usually a good thing (hellbat drops anyone?)


Its not fine, every zerg now goes for a hydra/ling timing or a roach brrow timing and every protss goes for 2/2 blink stlalker and sentry.
You dont even see late game, everythign ends in mid game now.

When you only see 2/2 stalker-sentry vs Zerg you know something is broken.

Punishing means doing damage ( like killing his 3 base ) and then retreat,, all in is not about doing damage.
Im 100% sure you play protoss because you said all in is punish LOL

So yeah no reason to debate this.


That's not true. It's like bio TvZ. Just with shit unit interactions of roaches and hydras and stalkers and sentries.
DeepBurrow
Profile Joined August 2015
49 Posts
Last Edited: 2015-08-27 14:47:06
August 27 2015 14:46 GMT
#24
On August 27 2015 23:42 Big J wrote:
Show nested quote +
On August 27 2015 23:38 DeepBurrow wrote:
On August 27 2015 23:24 brickrd wrote:
On August 27 2015 23:15 DeepBurrow wrote:
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.

zvp balance is fine, protoss might be very very marginally favored but not to a point that calls for a balance overhaul in the matchup. and allinning an economic build before its production kicks in is... generally how punishing is done. how else do you want to "punish" it? you either try to kill it or you play roach hydra viper and macro/micro better

it's a stable build, for sure, but the fact that protoss can reliably go up to a 3 base macro style and start building army isn't a problem for the matchup. giving zerg what could potentially be practically free nexus snipes 2:40 earlier than it was ever possible before is not a reasonable response to "protoss has a strong midgame style"

i'm not saying this 100% breaks zvp but i think there's a huge chance it will be a problem for protoss, and gimmick postbuff builds dictating matchup balance is not usually a good thing (hellbat drops anyone?)


Its not fine, every zerg now goes for a hydra/ling timing or a roach brrow timing and every protss goes for 2/2 blink stlalker and sentry.
You dont even see late game, everythign ends in mid game now.

When you only see 2/2 stalker-sentry vs Zerg you know something is broken.

Punishing means doing damage ( like killing his 3 base ) and then retreat,, all in is not about doing damage.
Im 100% sure you play protoss because you said all in is punish LOL

So yeah no reason to debate this.


That's not true. It's like bio TvZ. Just with shit unit interactions of roaches and hydras and stalkers and sentries.


Except with Bio, you get in late game and they dont go all in cuz they know banelings are a counter no matter how well you split.

You also see Zerg going Ultralisk vs Bio, and you will never see a tier 3 unit now in ZvP from both races, not even vipers since you are rushing to kill the Protoss earlier.
And his going for the timing since abduct makes most colossi build useless.
Big J
Profile Joined March 2011
Austria16289 Posts
August 27 2015 14:58 GMT
#25
On August 27 2015 23:46 DeepBurrow wrote:
Show nested quote +
On August 27 2015 23:42 Big J wrote:
On August 27 2015 23:38 DeepBurrow wrote:
On August 27 2015 23:24 brickrd wrote:
On August 27 2015 23:15 DeepBurrow wrote:
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.

zvp balance is fine, protoss might be very very marginally favored but not to a point that calls for a balance overhaul in the matchup. and allinning an economic build before its production kicks in is... generally how punishing is done. how else do you want to "punish" it? you either try to kill it or you play roach hydra viper and macro/micro better

it's a stable build, for sure, but the fact that protoss can reliably go up to a 3 base macro style and start building army isn't a problem for the matchup. giving zerg what could potentially be practically free nexus snipes 2:40 earlier than it was ever possible before is not a reasonable response to "protoss has a strong midgame style"

i'm not saying this 100% breaks zvp but i think there's a huge chance it will be a problem for protoss, and gimmick postbuff builds dictating matchup balance is not usually a good thing (hellbat drops anyone?)


Its not fine, every zerg now goes for a hydra/ling timing or a roach brrow timing and every protss goes for 2/2 blink stlalker and sentry.
You dont even see late game, everythign ends in mid game now.

When you only see 2/2 stalker-sentry vs Zerg you know something is broken.

Punishing means doing damage ( like killing his 3 base ) and then retreat,, all in is not about doing damage.
Im 100% sure you play protoss because you said all in is punish LOL

So yeah no reason to debate this.


That's not true. It's like bio TvZ. Just with shit unit interactions of roaches and hydras and stalkers and sentries.


Except with Bio, you get in late game and they dont go all in cuz they know banelings are a counter no matter how well you split.

You also see Zerg going Ultralisk vs Bio, and you will never see a tier 3 unit now in ZvP from both races, not even vipers since you are rushing to kill the Protoss earlier.
And his going for the timing since abduct makes most colossi build useless.


That's bullshit, you see Vipers all the time unless the game just ends with the initial timing which is very rare at the highest level. You somtimes see broodlords and Templar or Colossi, and usually a bunch of immortals are added eventually. Sometimes you see infestors or ultras too.
Charoisaur
Profile Joined August 2014
Germany15883 Posts
August 27 2015 15:54 GMT
#26
I don't know if I'm the only one but personally I think entertainment-wise pvz is in the best state ever by far.
blink sentry (+immortal/templar) vs roach hydra (+ultra/viper) is so much more exciting than collossus/broodlord/swarm host turtle we saw for the majority of sc2 in this matchup.
I only speak from a viewer experience because I don't play one of these races but I can imagine that it's also more fun to play.
DK has really done a good job with pvz.
Many of the coolest moments in sc2 happen due to worker harassment
[PkF] Wire
Profile Joined March 2013
France24192 Posts
August 27 2015 15:57 GMT
#27
On August 27 2015 23:46 DeepBurrow wrote:
Show nested quote +
On August 27 2015 23:42 Big J wrote:
On August 27 2015 23:38 DeepBurrow wrote:
On August 27 2015 23:24 brickrd wrote:
On August 27 2015 23:15 DeepBurrow wrote:
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.

zvp balance is fine, protoss might be very very marginally favored but not to a point that calls for a balance overhaul in the matchup. and allinning an economic build before its production kicks in is... generally how punishing is done. how else do you want to "punish" it? you either try to kill it or you play roach hydra viper and macro/micro better

it's a stable build, for sure, but the fact that protoss can reliably go up to a 3 base macro style and start building army isn't a problem for the matchup. giving zerg what could potentially be practically free nexus snipes 2:40 earlier than it was ever possible before is not a reasonable response to "protoss has a strong midgame style"

i'm not saying this 100% breaks zvp but i think there's a huge chance it will be a problem for protoss, and gimmick postbuff builds dictating matchup balance is not usually a good thing (hellbat drops anyone?)


Its not fine, every zerg now goes for a hydra/ling timing or a roach brrow timing and every protss goes for 2/2 blink stlalker and sentry.
You dont even see late game, everythign ends in mid game now.

When you only see 2/2 stalker-sentry vs Zerg you know something is broken.

Punishing means doing damage ( like killing his 3 base ) and then retreat,, all in is not about doing damage.
Im 100% sure you play protoss because you said all in is punish LOL

So yeah no reason to debate this.


That's not true. It's like bio TvZ. Just with shit unit interactions of roaches and hydras and stalkers and sentries.


Except with Bio, you get in late game and they dont go all in cuz they know banelings are a counter no matter how well you split.

You also see Zerg going Ultralisk vs Bio, and you will never see a tier 3 unit now in ZvP from both races, not even vipers since you are rushing to kill the Protoss earlier.
And his going for the timing since abduct makes most colossi build useless.

That is totally untrue, brood lords, infestors and ultras are very common in ZvP. Even colossus play is making a resurgence (PtitDrogo during his ASUS run, Rain vs Rogue today). If you ask me every Z should use a melee style or a muta style right now, mixed in with hydra ling all-ins, but just never go for roach hydra viper.
91matt
Profile Joined March 2013
United Kingdom147 Posts
August 27 2015 16:02 GMT
#28
On August 28 2015 00:54 Charoisaur wrote:
I don't know if I'm the only one but personally I think entertainment-wise pvz is in the best state ever by far.
blink sentry (+immortal/templar) vs roach hydra (+ultra/viper) is so much more exciting than collossus/broodlord/swarm host turtle we saw for the majority of sc2 in this matchup.
I only speak from a viewer experience because I don't play one of these races but I can imagine that it's also more fun to play.
DK has really done a good job with pvz.


it isn't more fun to play.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
Last Edited: 2015-08-27 16:09:17
August 27 2015 16:05 GMT
#29
On August 28 2015 00:54 Charoisaur wrote:
I don't know if I'm the only one but personally I think entertainment-wise pvz is in the best state ever by far.
blink sentry (+immortal/templar) vs roach hydra (+ultra/viper) is so much more exciting than collossus/broodlord/swarm host turtle we saw for the majority of sc2 in this matchup.
I only speak from a viewer experience because I don't play one of these races but I can imagine that it's also more fun to play.
DK has really done a good job with pvz.

I hugely disagree. PvZ at the beginning of HotS was one of the most varied match-ups, both races had a wide array of builds and used all of them because none stood out particularly. I remember sOs going void ray chargelot archon then blink sentries then phoenix colossi in a series. Those times were brilliant (probably mostly because most Z hadn't the patience to play cancer swarm host styles, but hey, they were brilliant anyway... and I ensure you it was a lot of fun to play vs swarm hosts as P, I liked every swarm host game I ever played). Even Z had many viable styles, roach hydra viper timings were very strong, swarm hosts obviously, ultra ling infestor was very prominent at some point. NaNiwa's builds were amazingly refined, so fun to study. Rain's builds were astonishing. Zest's phoenix style was absolutely oustanding, I still play it nowadays.

Honestly early HotS PvZ was my favorite match-up ever by far. TvZ does not even come close. It was varied, wild, interesting, mostly balanced, entertaining, it had everything.

Nowadays it's just bland, the P makes blink and sentries all the time (sometimes after an oracle, sometimes not) because it has been figured out that that build has little to no weaknesses and it's up to the Z, and only the Z it seems in the current meta, to make something happen. It's unbelievably boring to my taste and I genuinely root for Z in every PvZ because I find that blink sentry style boring as hell. I really wish some other styles got played as P, but no one gives phoenix any love anymore, void ray chargelot archon has faded out of fashion... just because one style is so good it outshines every other. I really wish something was done to help Z against that style.
Ramiz1989
Profile Joined July 2012
12124 Posts
August 27 2015 17:54 GMT
#30
On August 28 2015 01:05 [PkF] Wire wrote:
Show nested quote +
On August 28 2015 00:54 Charoisaur wrote:
I don't know if I'm the only one but personally I think entertainment-wise pvz is in the best state ever by far.
blink sentry (+immortal/templar) vs roach hydra (+ultra/viper) is so much more exciting than collossus/broodlord/swarm host turtle we saw for the majority of sc2 in this matchup.
I only speak from a viewer experience because I don't play one of these races but I can imagine that it's also more fun to play.
DK has really done a good job with pvz.

I hugely disagree. PvZ at the beginning of HotS was one of the most varied match-ups, both races had a wide array of builds and used all of them because none stood out particularly. I remember sOs going void ray chargelot archon then blink sentries then phoenix colossi in a series. Those times were brilliant (probably mostly because most Z hadn't the patience to play cancer swarm host styles, but hey, they were brilliant anyway... and I ensure you it was a lot of fun to play vs swarm hosts as P, I liked every swarm host game I ever played). Even Z had many viable styles, roach hydra viper timings were very strong, swarm hosts obviously, ultra ling infestor was very prominent at some point. NaNiwa's builds were amazingly refined, so fun to study. Rain's builds were astonishing. Zest's phoenix style was absolutely oustanding, I still play it nowadays.

Honestly early HotS PvZ was my favorite match-up ever by far. TvZ does not even come close. It was varied, wild, interesting, mostly balanced, entertaining, it had everything.

Nowadays it's just bland, the P makes blink and sentries all the time (sometimes after an oracle, sometimes not) because it has been figured out that that build has little to no weaknesses and it's up to the Z, and only the Z it seems in the current meta, to make something happen. It's unbelievably boring to my taste and I genuinely root for Z in every PvZ because I find that blink sentry style boring as hell. I really wish some other styles got played as P, but no one gives phoenix any love anymore, void ray chargelot archon has faded out of fashion... just because one style is so good it outshines every other. I really wish something was done to help Z against that style.

My thoughts exactly. ZvT usually had one style from both sides(MLB vs MMMM) with a bit of variations, but it was really action packed and micro intensive match-up.
ZvP on the other hand had a lot more styles and different compositions and that was really really fun in my opinion, every game was like a different match-up. One game you see aggressive Swarm Host pushes against standard Protoss army, next game you see Protoss air vs. Roach, Hydra, Vipers, next game it is mass Mutas and Corruptors, and Zerg also could switch between styles in one game.

I've been saying since the Swarm Host nerfs that ZvP has become horrendously dull, no matter what happens and who wins, match-up just isn't fun to watch at all.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Athenau
Profile Joined March 2015
569 Posts
August 28 2015 00:26 GMT
#31
On August 27 2015 23:58 Big J wrote:
Show nested quote +
On August 27 2015 23:46 DeepBurrow wrote:
On August 27 2015 23:42 Big J wrote:
On August 27 2015 23:38 DeepBurrow wrote:
On August 27 2015 23:24 brickrd wrote:
On August 27 2015 23:15 DeepBurrow wrote:
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.

zvp balance is fine, protoss might be very very marginally favored but not to a point that calls for a balance overhaul in the matchup. and allinning an economic build before its production kicks in is... generally how punishing is done. how else do you want to "punish" it? you either try to kill it or you play roach hydra viper and macro/micro better

it's a stable build, for sure, but the fact that protoss can reliably go up to a 3 base macro style and start building army isn't a problem for the matchup. giving zerg what could potentially be practically free nexus snipes 2:40 earlier than it was ever possible before is not a reasonable response to "protoss has a strong midgame style"

i'm not saying this 100% breaks zvp but i think there's a huge chance it will be a problem for protoss, and gimmick postbuff builds dictating matchup balance is not usually a good thing (hellbat drops anyone?)


Its not fine, every zerg now goes for a hydra/ling timing or a roach brrow timing and every protss goes for 2/2 blink stlalker and sentry.
You dont even see late game, everythign ends in mid game now.

When you only see 2/2 stalker-sentry vs Zerg you know something is broken.

Punishing means doing damage ( like killing his 3 base ) and then retreat,, all in is not about doing damage.
Im 100% sure you play protoss because you said all in is punish LOL

So yeah no reason to debate this.


That's not true. It's like bio TvZ. Just with shit unit interactions of roaches and hydras and stalkers and sentries.


Except with Bio, you get in late game and they dont go all in cuz they know banelings are a counter no matter how well you split.

You also see Zerg going Ultralisk vs Bio, and you will never see a tier 3 unit now in ZvP from both races, not even vipers since you are rushing to kill the Protoss earlier.
And his going for the timing since abduct makes most colossi build useless.


That's bullshit, you see Vipers all the time unless the game just ends with the initial timing which is very rare at the highest level. You somtimes see broodlords and Templar or Colossi, and usually a bunch of immortals are added eventually. Sometimes you see infestors or ultras too.


It's ZerglingShepherd/HailHydras/DeepBurrow heading towards his third ban for ban dodging. I wouldn't bother.
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2015-08-28 00:45:14
August 28 2015 00:38 GMT
#32
I really REALLY want to hear their logic on this one. Not just the actual changes, which I personally think are useless and overall a nerf because flying locust aren't always what you want, but the fact that they didn't do the changes that are ALREADY in LotV. Split upgrades and Parasitic Bomb.

Did they test it and found it to be too overpowered in the HotS ecosystem? Did they want to avoid it for some reason? This entire change seems silly without a context as to why they don't use the solution they already found. Even a simple "parasitic bombed really helped ZvMech but destroyed ZvP" or some shit to make it seem like they even tried.

On August 28 2015 00:57 [PkF] Wire wrote:
Show nested quote +
On August 27 2015 23:46 DeepBurrow wrote:
On August 27 2015 23:42 Big J wrote:
On August 27 2015 23:38 DeepBurrow wrote:
On August 27 2015 23:24 brickrd wrote:
On August 27 2015 23:15 DeepBurrow wrote:
On August 27 2015 23:04 brickrd wrote:
i said it in the lotv thread and ill say it here, this has huge potential to make zvp nexus sniping with SH really strong and possibly OP, mostly due to the cost amd supply change. imagine how much more roach hydra you can get out to defend the counterattack with twice the gas. zerg floats minerals easily in the midgame, this cost change is massive. and don't forget not researching the upgrade means it hits earlier, 4-8 more roach hydra and more resources to build emergency army if attacked while preparing a nexus snipe


That is a good change, cuz Zerg cant really punish a protoss now that goes for 2/2 blink... unless he all ins earlier then toss hiting his timing.

zvp balance is fine, protoss might be very very marginally favored but not to a point that calls for a balance overhaul in the matchup. and allinning an economic build before its production kicks in is... generally how punishing is done. how else do you want to "punish" it? you either try to kill it or you play roach hydra viper and macro/micro better

it's a stable build, for sure, but the fact that protoss can reliably go up to a 3 base macro style and start building army isn't a problem for the matchup. giving zerg what could potentially be practically free nexus snipes 2:40 earlier than it was ever possible before is not a reasonable response to "protoss has a strong midgame style"

i'm not saying this 100% breaks zvp but i think there's a huge chance it will be a problem for protoss, and gimmick postbuff builds dictating matchup balance is not usually a good thing (hellbat drops anyone?)


Its not fine, every zerg now goes for a hydra/ling timing or a roach brrow timing and every protss goes for 2/2 blink stlalker and sentry.
You dont even see late game, everythign ends in mid game now.

When you only see 2/2 stalker-sentry vs Zerg you know something is broken.

Punishing means doing damage ( like killing his 3 base ) and then retreat,, all in is not about doing damage.
Im 100% sure you play protoss because you said all in is punish LOL

So yeah no reason to debate this.


That's not true. It's like bio TvZ. Just with shit unit interactions of roaches and hydras and stalkers and sentries.


Except with Bio, you get in late game and they dont go all in cuz they know banelings are a counter no matter how well you split.

You also see Zerg going Ultralisk vs Bio, and you will never see a tier 3 unit now in ZvP from both races, not even vipers since you are rushing to kill the Protoss earlier.
And his going for the timing since abduct makes most colossi build useless.

That is totally untrue, brood lords, infestors and ultras are very common in ZvP. Even colossus play is making a resurgence (PtitDrogo during his ASUS run, Rain vs Rogue today). If you ask me every Z should use a melee style or a muta style right now, mixed in with hydra ling all-ins, but just never go for roach hydra viper.


I personally find roach hydra viper extremely boring to play as well. I still love ZvP because it feels like I can make pretty much any units I want as long as I scout right. Ling/Infestor, Ling/Hydra, mutas, ultras, everything feels like it has its place in ZvP on both sides.

ZvT on the other hand I feel has long since been ruined since the beginning of HotS. The mine and speed boost are the stupidest things to come from HotS and mech has been ridiculous as of late. While I find myself enjoying 99% of my ZvPs I havent played a ZvT I've enjoyed in ages, possibly years.
mierin
Profile Joined August 2010
United States4943 Posts
August 28 2015 01:17 GMT
#33
Swarm Hosts were actually awesome. I don't get how people who enjoy BCs/Ravens/Vikings and Collosi/Storm/Tempests can really hate on SH/BL/corruptor...all are ridiculously overpowered elements of lategame armies.
JD, Stork, Calm, Hyuk Fighting!
duckk
Profile Joined March 2013
United States622 Posts
August 28 2015 01:55 GMT
#34
The problem for zvp is swarmhosts deterred the protoss from doing the unbeatable build they are currently able to do (2 oracle into nexus into 12 sentry blink stalker into ht).

Needed changes:

phoenix range upgrade removed
Warp prism health reverted/KA back in the game
hellbat nerfed by a lot
widow mine damage increased but must be manually targeted or kept the same but nerfed
siege tank buffed
thors range reduced vs or splash reduced
remove pf's from the game
Hydralisk health buffed/start with their range upgrade
broodlords can be abducted again(abduct your own broodlords vs HSM)
mutalisk regen cut in half or removed and add +1 armor

Possible changes:
Hive upgrade: queen movement speed buff
Hive upgrade: unlocks all zerg tech paths (can build any building even if hive dies)
Change overlord drops name to :donate 200/200 for nothing.
Ultralisks: Can jump over buildings, loses 3 armor for 5 seconds
Infestor: neural parasite permanently converts the unit, either cant take units like carriers/bc's or takes 10 seconds.
Infestor: fungal growth actually does damage and slows units rather than locks them in place.
NKexquisite
Profile Joined January 2009
United States911 Posts
August 28 2015 02:28 GMT
#35
On August 28 2015 10:55 duckk wrote:
The problem for zvp is swarmhosts deterred the protoss from doing the unbeatable build they are currently able to do (2 oracle into nexus into 12 sentry blink stalker into ht).

Needed changes:

phoenix range upgrade removed
Warp prism health reverted/KA back in the game
hellbat nerfed by a lot
widow mine damage increased but must be manually targeted or kept the same but nerfed
siege tank buffed
thors range reduced vs or splash reduced
remove pf's from the game
Hydralisk health buffed/start with their range upgrade
broodlords can be abducted again(abduct your own broodlords vs HSM)
mutalisk regen cut in half or removed and add +1 armor

Possible changes:
Hive upgrade: queen movement speed buff
Hive upgrade: unlocks all zerg tech paths (can build any building even if hive dies)
Change overlord drops name to :donate 200/200 for nothing.
Ultralisks: Can jump over buildings, loses 3 armor for 5 seconds
Infestor: neural parasite permanently converts the unit, either cant take units like carriers/bc's or takes 10 seconds.
Infestor: fungal growth actually does damage and slows units rather than locks them in place.



All these changes are needed to fix ZvP huh?
Whattttt Upppppppp Im Nesteaaaaaa!!
Charoisaur
Profile Joined August 2014
Germany15883 Posts
August 28 2015 02:38 GMT
#36
On August 28 2015 09:38 chipmonklord17 wrote:
I really REALLY want to hear their logic on this one. Not just the actual changes, which I personally think are useless and overall a nerf because flying locust aren't always what you want, but the fact that they didn't do the changes that are ALREADY in LotV. Split upgrades and Parasitic Bomb.

Did they test it and found it to be too overpowered in the HotS ecosystem? Did they want to avoid it for some reason? This entire change seems silly without a context as to why they don't use the solution they already found. Even a simple "parasitic bombed really helped ZvMech but destroyed ZvP" or some shit to make it seem like they even tried.


You aren't serious, are you? Parasitic bomb is completely broken and nullifies air tech vs zerg completely.
Since air tech is required to beat broodlords, broodlord viper is completely invincible, far more than current air mech.
And that you want to have in HoTS? Lol.
That's like me saying BCs should have their dps doubled or ravens should be 1 supply. Pls stay serious when discussing balance changes.
Many of the coolest moments in sc2 happen due to worker harassment
duckk
Profile Joined March 2013
United States622 Posts
August 28 2015 02:44 GMT
#37
On August 28 2015 11:38 Charoisaur wrote:
Show nested quote +
On August 28 2015 09:38 chipmonklord17 wrote:
I really REALLY want to hear their logic on this one. Not just the actual changes, which I personally think are useless and overall a nerf because flying locust aren't always what you want, but the fact that they didn't do the changes that are ALREADY in LotV. Split upgrades and Parasitic Bomb.

Did they test it and found it to be too overpowered in the HotS ecosystem? Did they want to avoid it for some reason? This entire change seems silly without a context as to why they don't use the solution they already found. Even a simple "parasitic bombed really helped ZvMech but destroyed ZvP" or some shit to make it seem like they even tried.


You aren't serious, are you? Parasitic bomb is completely broken and nullifies air tech vs zerg completely.
Since air tech is required to beat broodlords, broodlord viper is completely invincible, far more than current air mech.
And that you want to have in HoTS? Lol.
That's like me saying BCs should have their dps doubled or ravens should be 1 supply. Pls stay serious when discussing balance changes.


Why is parasitic bomb broken? I haven't used it yet but i've had several people use it vs my mutas and nothing really happened? Just take the target out of the group. Is there something I am missing from that? It seems like liberators are far more problematic IMO. Is it more of a problem if you spam it?
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 28 2015 02:54 GMT
#38
On August 28 2015 11:38 Charoisaur wrote:
Show nested quote +
On August 28 2015 09:38 chipmonklord17 wrote:
I really REALLY want to hear their logic on this one. Not just the actual changes, which I personally think are useless and overall a nerf because flying locust aren't always what you want, but the fact that they didn't do the changes that are ALREADY in LotV. Split upgrades and Parasitic Bomb.

Did they test it and found it to be too overpowered in the HotS ecosystem? Did they want to avoid it for some reason? This entire change seems silly without a context as to why they don't use the solution they already found. Even a simple "parasitic bombed really helped ZvMech but destroyed ZvP" or some shit to make it seem like they even tried.


You aren't serious, are you? Parasitic bomb is completely broken and nullifies air tech vs zerg completely.
Since air tech is required to beat broodlords, broodlord viper is completely invincible, far more than current air mech.
And that you want to have in HoTS? Lol.
That's like me saying BCs should have their dps doubled or ravens should be 1 supply. Pls stay serious when discussing balance changes.


Even if you were right, which I'm pretty sure you aren't, the numbers can all be adjusted. The point isn't adding in current PB, its adding in Parasitic Bomb. If it needs to cost more energy/do less damage/ect then that's a balance tweak, but there's a fundamental problem with vipers in HotS that gets fixed by PB in LotV. You're forced in almost every engagement worth a damn to sacrifice your vipers in order to blinding cloud because of the superiority of viking range and protection that the thors have via tanks. Parasitic bomb allows vipers to challenge the air and prevents vikings from A-moving the vipers before the engagement is finished.
BigRedDog
Profile Joined May 2012
461 Posts
August 28 2015 03:22 GMT
#39
Ppl think PB is broken bc it is so powerful but to be honest it is a fair spell. The range to cast PB is so short such that to destroy a group of air units, say Liberators, the vipers have to pretty much suicide themselves to cast the spell. Since it takes a few spells to destroy Liberators (or other air units), the vipers are pretty much sacrifice in the process.


Big Red Dog!
TelecoM
Profile Blog Joined January 2010
United States10666 Posts
August 28 2015 05:23 GMT
#40
I don't even think this is going to fix the problem vs Mech as Zerg lol, glad I am playing only LOTV now no offense to people here T_T
AKA: TelecoM[WHITE] Protoss fighting
Ramiz1989
Profile Joined July 2012
12124 Posts
August 28 2015 06:22 GMT
#41
On August 28 2015 11:44 duckk wrote:
Show nested quote +
On August 28 2015 11:38 Charoisaur wrote:
On August 28 2015 09:38 chipmonklord17 wrote:
I really REALLY want to hear their logic on this one. Not just the actual changes, which I personally think are useless and overall a nerf because flying locust aren't always what you want, but the fact that they didn't do the changes that are ALREADY in LotV. Split upgrades and Parasitic Bomb.

Did they test it and found it to be too overpowered in the HotS ecosystem? Did they want to avoid it for some reason? This entire change seems silly without a context as to why they don't use the solution they already found. Even a simple "parasitic bombed really helped ZvMech but destroyed ZvP" or some shit to make it seem like they even tried.


You aren't serious, are you? Parasitic bomb is completely broken and nullifies air tech vs zerg completely.
Since air tech is required to beat broodlords, broodlord viper is completely invincible, far more than current air mech.
And that you want to have in HoTS? Lol.
That's like me saying BCs should have their dps doubled or ravens should be 1 supply. Pls stay serious when discussing balance changes.


Why is parasitic bomb broken? I haven't used it yet but i've had several people use it vs my mutas and nothing really happened? Just take the target out of the group. Is there something I am missing from that? It seems like liberators are far more problematic IMO. Is it more of a problem if you spam it?

Yeah, it is problematic if you have 4-5+ Vipers. You can't really take the target out of the group.



I will gladly lose my 10 Vipers to kill an army of 20 Vikings + 10 Ravens(if I have the economy of course).
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
duckk
Profile Joined March 2013
United States622 Posts
August 28 2015 07:22 GMT
#42
On August 28 2015 15:22 Ramiz1989 wrote:
Show nested quote +
On August 28 2015 11:44 duckk wrote:
On August 28 2015 11:38 Charoisaur wrote:
On August 28 2015 09:38 chipmonklord17 wrote:
I really REALLY want to hear their logic on this one. Not just the actual changes, which I personally think are useless and overall a nerf because flying locust aren't always what you want, but the fact that they didn't do the changes that are ALREADY in LotV. Split upgrades and Parasitic Bomb.

Did they test it and found it to be too overpowered in the HotS ecosystem? Did they want to avoid it for some reason? This entire change seems silly without a context as to why they don't use the solution they already found. Even a simple "parasitic bombed really helped ZvMech but destroyed ZvP" or some shit to make it seem like they even tried.


You aren't serious, are you? Parasitic bomb is completely broken and nullifies air tech vs zerg completely.
Since air tech is required to beat broodlords, broodlord viper is completely invincible, far more than current air mech.
And that you want to have in HoTS? Lol.
That's like me saying BCs should have their dps doubled or ravens should be 1 supply. Pls stay serious when discussing balance changes.


Why is parasitic bomb broken? I haven't used it yet but i've had several people use it vs my mutas and nothing really happened? Just take the target out of the group. Is there something I am missing from that? It seems like liberators are far more problematic IMO. Is it more of a problem if you spam it?

Yeah, it is problematic if you have 4-5+ Vipers. You can't really take the target out of the group.

https://www.youtube.com/watch?v=-s5PShao0ZE

I will gladly lose my 10 Vipers to kill an army of 20 Vikings + 10 Ravens(if I have the economy of course).


hmm it looks like slightly too much too quickly, but keep in mind these were two very low skilled zergs. If those were infestors every single muta would have died aswell, just slower. It seems like a good spell just needs to be tweaked in damage.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
August 28 2015 07:51 GMT
#43
I think some are missing that part of the move to bring the LOTV Swarm Host into HOTS is so the Swarm Host isn't worthless, which most currently view it as being.

Not that I'm saying it's the best idea, but that's part of the logic behind the changes.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
August 28 2015 07:52 GMT
#44
On August 28 2015 15:22 Ramiz1989 wrote:
Show nested quote +
On August 28 2015 11:44 duckk wrote:
On August 28 2015 11:38 Charoisaur wrote:
On August 28 2015 09:38 chipmonklord17 wrote:
I really REALLY want to hear their logic on this one. Not just the actual changes, which I personally think are useless and overall a nerf because flying locust aren't always what you want, but the fact that they didn't do the changes that are ALREADY in LotV. Split upgrades and Parasitic Bomb.

Did they test it and found it to be too overpowered in the HotS ecosystem? Did they want to avoid it for some reason? This entire change seems silly without a context as to why they don't use the solution they already found. Even a simple "parasitic bombed really helped ZvMech but destroyed ZvP" or some shit to make it seem like they even tried.


You aren't serious, are you? Parasitic bomb is completely broken and nullifies air tech vs zerg completely.
Since air tech is required to beat broodlords, broodlord viper is completely invincible, far more than current air mech.
And that you want to have in HoTS? Lol.
That's like me saying BCs should have their dps doubled or ravens should be 1 supply. Pls stay serious when discussing balance changes.


Why is parasitic bomb broken? I haven't used it yet but i've had several people use it vs my mutas and nothing really happened? Just take the target out of the group. Is there something I am missing from that? It seems like liberators are far more problematic IMO. Is it more of a problem if you spam it?

Yeah, it is problematic if you have 4-5+ Vipers. You can't really take the target out of the group.

https://www.youtube.com/watch?v=-s5PShao0ZE

I will gladly lose my 10 Vipers to kill an army of 20 Vikings + 10 Ravens(if I have the economy of course).



Ah, terrible, terrible damage.
NKexquisite
Profile Joined January 2009
United States911 Posts
August 29 2015 02:21 GMT
#45
On August 28 2015 16:22 duckk wrote:
Show nested quote +
On August 28 2015 15:22 Ramiz1989 wrote:
On August 28 2015 11:44 duckk wrote:
On August 28 2015 11:38 Charoisaur wrote:
On August 28 2015 09:38 chipmonklord17 wrote:
I really REALLY want to hear their logic on this one. Not just the actual changes, which I personally think are useless and overall a nerf because flying locust aren't always what you want, but the fact that they didn't do the changes that are ALREADY in LotV. Split upgrades and Parasitic Bomb.

Did they test it and found it to be too overpowered in the HotS ecosystem? Did they want to avoid it for some reason? This entire change seems silly without a context as to why they don't use the solution they already found. Even a simple "parasitic bombed really helped ZvMech but destroyed ZvP" or some shit to make it seem like they even tried.


You aren't serious, are you? Parasitic bomb is completely broken and nullifies air tech vs zerg completely.
Since air tech is required to beat broodlords, broodlord viper is completely invincible, far more than current air mech.
And that you want to have in HoTS? Lol.
That's like me saying BCs should have their dps doubled or ravens should be 1 supply. Pls stay serious when discussing balance changes.


Why is parasitic bomb broken? I haven't used it yet but i've had several people use it vs my mutas and nothing really happened? Just take the target out of the group. Is there something I am missing from that? It seems like liberators are far more problematic IMO. Is it more of a problem if you spam it?

Yeah, it is problematic if you have 4-5+ Vipers. You can't really take the target out of the group.

https://www.youtube.com/watch?v=-s5PShao0ZE

I will gladly lose my 10 Vipers to kill an army of 20 Vikings + 10 Ravens(if I have the economy of course).


hmm it looks like slightly too much too quickly, but keep in mind these were two very low skilled zergs. If those were infestors every single muta would have died aswell, just slower. It seems like a good spell just needs to be tweaked in damage.


Hahaha, he just called you (top masters playery) a "low skilled zerg".. It can't possibly be broken, it must be the players are bad! amiright?
Whattttt Upppppppp Im Nesteaaaaaa!!
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