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HotS Balance Test Map -- August 26, 2015 - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 All
Ramiz1989
Profile Joined July 2012
12124 Posts
August 28 2015 06:22 GMT
#41
On August 28 2015 11:44 duckk wrote:
Show nested quote +
On August 28 2015 11:38 Charoisaur wrote:
On August 28 2015 09:38 chipmonklord17 wrote:
I really REALLY want to hear their logic on this one. Not just the actual changes, which I personally think are useless and overall a nerf because flying locust aren't always what you want, but the fact that they didn't do the changes that are ALREADY in LotV. Split upgrades and Parasitic Bomb.

Did they test it and found it to be too overpowered in the HotS ecosystem? Did they want to avoid it for some reason? This entire change seems silly without a context as to why they don't use the solution they already found. Even a simple "parasitic bombed really helped ZvMech but destroyed ZvP" or some shit to make it seem like they even tried.


You aren't serious, are you? Parasitic bomb is completely broken and nullifies air tech vs zerg completely.
Since air tech is required to beat broodlords, broodlord viper is completely invincible, far more than current air mech.
And that you want to have in HoTS? Lol.
That's like me saying BCs should have their dps doubled or ravens should be 1 supply. Pls stay serious when discussing balance changes.


Why is parasitic bomb broken? I haven't used it yet but i've had several people use it vs my mutas and nothing really happened? Just take the target out of the group. Is there something I am missing from that? It seems like liberators are far more problematic IMO. Is it more of a problem if you spam it?

Yeah, it is problematic if you have 4-5+ Vipers. You can't really take the target out of the group.



I will gladly lose my 10 Vipers to kill an army of 20 Vikings + 10 Ravens(if I have the economy of course).
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
duckk
Profile Joined March 2013
United States622 Posts
August 28 2015 07:22 GMT
#42
On August 28 2015 15:22 Ramiz1989 wrote:
Show nested quote +
On August 28 2015 11:44 duckk wrote:
On August 28 2015 11:38 Charoisaur wrote:
On August 28 2015 09:38 chipmonklord17 wrote:
I really REALLY want to hear their logic on this one. Not just the actual changes, which I personally think are useless and overall a nerf because flying locust aren't always what you want, but the fact that they didn't do the changes that are ALREADY in LotV. Split upgrades and Parasitic Bomb.

Did they test it and found it to be too overpowered in the HotS ecosystem? Did they want to avoid it for some reason? This entire change seems silly without a context as to why they don't use the solution they already found. Even a simple "parasitic bombed really helped ZvMech but destroyed ZvP" or some shit to make it seem like they even tried.


You aren't serious, are you? Parasitic bomb is completely broken and nullifies air tech vs zerg completely.
Since air tech is required to beat broodlords, broodlord viper is completely invincible, far more than current air mech.
And that you want to have in HoTS? Lol.
That's like me saying BCs should have their dps doubled or ravens should be 1 supply. Pls stay serious when discussing balance changes.


Why is parasitic bomb broken? I haven't used it yet but i've had several people use it vs my mutas and nothing really happened? Just take the target out of the group. Is there something I am missing from that? It seems like liberators are far more problematic IMO. Is it more of a problem if you spam it?

Yeah, it is problematic if you have 4-5+ Vipers. You can't really take the target out of the group.

https://www.youtube.com/watch?v=-s5PShao0ZE

I will gladly lose my 10 Vipers to kill an army of 20 Vikings + 10 Ravens(if I have the economy of course).


hmm it looks like slightly too much too quickly, but keep in mind these were two very low skilled zergs. If those were infestors every single muta would have died aswell, just slower. It seems like a good spell just needs to be tweaked in damage.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
August 28 2015 07:51 GMT
#43
I think some are missing that part of the move to bring the LOTV Swarm Host into HOTS is so the Swarm Host isn't worthless, which most currently view it as being.

Not that I'm saying it's the best idea, but that's part of the logic behind the changes.
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
August 28 2015 07:52 GMT
#44
On August 28 2015 15:22 Ramiz1989 wrote:
Show nested quote +
On August 28 2015 11:44 duckk wrote:
On August 28 2015 11:38 Charoisaur wrote:
On August 28 2015 09:38 chipmonklord17 wrote:
I really REALLY want to hear their logic on this one. Not just the actual changes, which I personally think are useless and overall a nerf because flying locust aren't always what you want, but the fact that they didn't do the changes that are ALREADY in LotV. Split upgrades and Parasitic Bomb.

Did they test it and found it to be too overpowered in the HotS ecosystem? Did they want to avoid it for some reason? This entire change seems silly without a context as to why they don't use the solution they already found. Even a simple "parasitic bombed really helped ZvMech but destroyed ZvP" or some shit to make it seem like they even tried.


You aren't serious, are you? Parasitic bomb is completely broken and nullifies air tech vs zerg completely.
Since air tech is required to beat broodlords, broodlord viper is completely invincible, far more than current air mech.
And that you want to have in HoTS? Lol.
That's like me saying BCs should have their dps doubled or ravens should be 1 supply. Pls stay serious when discussing balance changes.


Why is parasitic bomb broken? I haven't used it yet but i've had several people use it vs my mutas and nothing really happened? Just take the target out of the group. Is there something I am missing from that? It seems like liberators are far more problematic IMO. Is it more of a problem if you spam it?

Yeah, it is problematic if you have 4-5+ Vipers. You can't really take the target out of the group.

https://www.youtube.com/watch?v=-s5PShao0ZE

I will gladly lose my 10 Vipers to kill an army of 20 Vikings + 10 Ravens(if I have the economy of course).



Ah, terrible, terrible damage.
NKexquisite
Profile Joined January 2009
United States911 Posts
August 29 2015 02:21 GMT
#45
On August 28 2015 16:22 duckk wrote:
Show nested quote +
On August 28 2015 15:22 Ramiz1989 wrote:
On August 28 2015 11:44 duckk wrote:
On August 28 2015 11:38 Charoisaur wrote:
On August 28 2015 09:38 chipmonklord17 wrote:
I really REALLY want to hear their logic on this one. Not just the actual changes, which I personally think are useless and overall a nerf because flying locust aren't always what you want, but the fact that they didn't do the changes that are ALREADY in LotV. Split upgrades and Parasitic Bomb.

Did they test it and found it to be too overpowered in the HotS ecosystem? Did they want to avoid it for some reason? This entire change seems silly without a context as to why they don't use the solution they already found. Even a simple "parasitic bombed really helped ZvMech but destroyed ZvP" or some shit to make it seem like they even tried.


You aren't serious, are you? Parasitic bomb is completely broken and nullifies air tech vs zerg completely.
Since air tech is required to beat broodlords, broodlord viper is completely invincible, far more than current air mech.
And that you want to have in HoTS? Lol.
That's like me saying BCs should have their dps doubled or ravens should be 1 supply. Pls stay serious when discussing balance changes.


Why is parasitic bomb broken? I haven't used it yet but i've had several people use it vs my mutas and nothing really happened? Just take the target out of the group. Is there something I am missing from that? It seems like liberators are far more problematic IMO. Is it more of a problem if you spam it?

Yeah, it is problematic if you have 4-5+ Vipers. You can't really take the target out of the group.

https://www.youtube.com/watch?v=-s5PShao0ZE

I will gladly lose my 10 Vipers to kill an army of 20 Vikings + 10 Ravens(if I have the economy of course).


hmm it looks like slightly too much too quickly, but keep in mind these were two very low skilled zergs. If those were infestors every single muta would have died aswell, just slower. It seems like a good spell just needs to be tweaked in damage.


Hahaha, he just called you (top masters playery) a "low skilled zerg".. It can't possibly be broken, it must be the players are bad! amiright?
Whattttt Upppppppp Im Nesteaaaaaa!!
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