• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:26
CEST 08:26
KST 15:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall6HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL40Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? Statistics for vetoed/disliked maps The SCII GOAT: A statistical Evaluation Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Flash Announces Hiatus From ASL Player “Jedi” cheat on CSL Help: rep cant save [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Trading/Investing Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 615 users

qxc's thoughts: The Removal of Macro Mechanics - Page 10

Forum Index > SC2 General
227 CommentsPost a Reply
Prev 1 8 9 10 11 12 Next All
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
August 26 2015 17:39 GMT
#181
Thanks for the post, QXC.
The Bomber boy
Khalimaroth
Profile Joined September 2010
France70 Posts
August 26 2015 17:41 GMT
#182
SC2 is not only m[i/a]croing, it's strategy, decisions, reactions and more.
This "new macro" make 1 little step behind to let all thoose things more important, more accessible.
If today we thought macro have to make a step behind, it's surely because it took soooo much place in this game for soooo long time. I think it could be the root of all the abuse we saw in the meta (ZvP BL/Infest age, full air Protoss, Half-Map Meca TvT, ex-Swarmhost abuse etc...)

Now, pros and all of us have to make the difference between a good player and a bad one with the whole Starcraft2, and not only the poor macro counter.

I dont know if this patch is balance or not, i dont know wich meta will reach the ladder and the competitions, but i really enjoy the pace of the game right now.

Regards,

glhf♪

excuse my spelling mistakes :s
Trop'inzust
Blacklizard
Profile Joined May 2007
United States1194 Posts
August 26 2015 21:12 GMT
#183
Great article. I always enjoyed your play style QXC, and your take on the spirit of this macro change is exactly in line with how I feel (have always felt) about Starcraft 2. Macro repetition should be important, but the rest needs to matter even more than it has.
crazyweasel
Profile Joined March 2011
607 Posts
August 26 2015 21:22 GMT
#184
i thought this guy retired after WoL Beta

User was warned for this post
IceBerrY
Profile Joined February 2012
Germany220 Posts
August 26 2015 21:46 GMT
#185
On August 27 2015 06:22 crazyweasel wrote:
i thought this guy retired after WoL Beta


No reason to be mean.
Plecto
Profile Joined July 2012
Norway30 Posts
August 27 2015 15:10 GMT
#186
This is so bad for the game. As a sc2 veteran, the only good thing that comes from this is to bring new players in (which would have happened anyway with a new expansion), while half of the current active and dedicated players will drop sc2 for good.

If you want a game that's less mechanically challenging, you can allways wait for Warcraft 4. LotV isn't out of beta, and i'm more excited about warcraft 4 in the future, a game we don't even know for sure is even a project Blizzard is working on. Says a lot about how lotv beta turned out for me (and the majority of other dedicated players).

I am shocked at how QXC defends this major destruction of a patch Blizzard released. I hope to god they change their mind, for the sake of the future of SC2, if you want it last many many years to come.
You have been punished
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2015-08-27 15:37:44
August 27 2015 15:34 GMT
#187
This reminds me of the difference between, say, mtg and hearthstone.
It looks like blizzard is taking this approach again.
Sc2 is the hearthstone to starcraft 1.

Why even mine resources? Why not just be given 1000 minerals and 300 gas per minute per macro building? Then you can *really* focus on just strategy.


btw, side note: I've played games that work like what I just suggested. That mechanic was always terrible.
nTzzzz
Profile Joined November 2010
France30 Posts
August 27 2015 17:17 GMT
#188
Great post qxc! Thanks for taking the time. Agree 100%. I too think overwhelming macro mechanics are a distraction from the most interesting parts of the game.

Reading the comments, I'm glad to see some people are changing their minds about this.

Like many others, I had 10+ friends who were passionate about SC2 but all quit playing because they got increasingly frustrated with the mechanical requirements. At this point, the TL community is mostly hardcore competitive gamers (who are somewhat ok with the state of the game) so the fact that even here opinions are now quite balanced makes it a no brainer for Blizzard to get rid of macro boosters. I'm very excited for the future of SC2!

I do feel bad for the people here who only care about the mechanical skill ceiling being totally out of reach, however Blizzard can't please everyone and I really believe this change is a big step in the right direction for 95% of the original (post WoL / HotS release) player pool.
Gruntt
Profile Joined August 2010
United States175 Posts
August 28 2015 08:23 GMT
#189
I disagree completely. I feel it's important as the player pool and talent increases, so should the skill cap of the game. Being able to play perfectly at 500 apm should STILL not be enough. The idea is that someone has the ability to "reach higher." There should always be a higher point. This is why I think SCBW was so successful. There was this insanely high cap that so few could reach, that it was AMAZING to watch them do it. You watched them because they completely blew you away with their ridiculous speed. THEN, WHILE having that speed, they could do cool shit too!

Knowing that the top 1000 players all play at the same speed cap makes this game seem soooooo boring to me. It makes the game so utterly predictable when you know everyone around you is operating at the same cap of speed.

I want to see people think someone has a mineral hack when they see that insane army. I want to see people make this massive force and just totally overwhelm someone. Brute force is entertaining, that's why we remember the times when it happened. We remember when NaDa would just amass this insane quantity of units like.. omg WTF! We noticed when flash, even as late in the game as we saw, would macro at this new found insane level. Making macro even HARDER would present new levels of the game. A higher tier for example, that only the true greats could achieve. Sure, it was cool to see someone do a cool micro trick...... but it was WAY more amazing when I first saw the fastest koreans play. Cheater Terran anyone?

I want to see some 450 APM korean completely dominate some 200 apm foreigner contender. I picture some giant basketball player yelling "GET THAT SHIT OUTTA HERE!" <-- THIS is entertainment. We can all sit here and awe at the great micro someone does, but the greatest we have witnessed came from those who could do it WHILE pulling off insane macro.

I'm sorry, but I refuse to watch a game where I know exactly what someone can have at a particular time, and all the top 1000 operate at the same speed.....

Basically we're just going to make WC3 with no heroes and no items. Just because we're old and tired doesn't mean we should take that opportunity away from the younger generation growing up with this game.

This is just my opinion as well.

Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
Last Edited: 2015-08-28 08:45:17
August 28 2015 08:43 GMT
#190
On August 27 2015 06:22 crazyweasel wrote:
i thought this guy retired after WoL Beta

User was warned for this post


http://i.imgur.com/5bk5M.gif

Personally I always felt like Zerg Macro was the easiest, now it's going to be even easier :-/ oh well.

edit: Removing MULE and Chronoboost and reducing the effectiveness of Inject are all steps in the right direction though. Now we just need to increase the build time of all units / buildings / research to further slow the macro of the game down.
In Somnis Veritas
Gruntt
Profile Joined August 2010
United States175 Posts
August 28 2015 09:02 GMT
#191
On August 28 2015 17:43 Pursuit_ wrote:
Show nested quote +
On August 27 2015 06:22 crazyweasel wrote:
i thought this guy retired after WoL Beta

User was warned for this post


http://i.imgur.com/5bk5M.gif

Personally I always felt like Zerg Macro was the easiest, now it's going to be even easier :-/ oh well.

edit: Removing MULE and Chronoboost and reducing the effectiveness of Inject are all steps in the right direction though. Now we just need to increase the build time of all units / buildings / research to further slow the macro of the game down.

We could just force the game to be played on Slowest too. Then the real fun would start!
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
August 28 2015 10:27 GMT
#192
On August 28 2015 18:02 Gruntt wrote:
Show nested quote +
On August 28 2015 17:43 Pursuit_ wrote:
On August 27 2015 06:22 crazyweasel wrote:
i thought this guy retired after WoL Beta

User was warned for this post


http://i.imgur.com/5bk5M.gif

Personally I always felt like Zerg Macro was the easiest, now it's going to be even easier :-/ oh well.

edit: Removing MULE and Chronoboost and reducing the effectiveness of Inject are all steps in the right direction though. Now we just need to increase the build time of all units / buildings / research to further slow the macro of the game down.

We could just force the game to be played on Slowest too. Then the real fun would start!


There's a huge difference between slowing down the build / research time and slowing down the units. Basically, if units / tech build more slowly then you can do more things with the units you have before the next stage of the game begins (i.e. if reaper is only viable until speed is out, then slowing down the build / research time of all things means the reaper has more time to move and attack before speed comes out). Right now timing windows are really small and the game progresses through the stages very quickly and usually with little action. There isn't enough time to harass, unless you have uber units like the oracle or widow mine drops that can wipe mineral lines in seconds (and even then it's because of how quickly they harass, not because you have time to do it). This is why we often see games have very little aggression and instead go straight to a specific game deciding timing or 200/200.

But this has all been said before by people who've done more research into it than I, so I digress.
In Somnis Veritas
nTzzzz
Profile Joined November 2010
France30 Posts
August 28 2015 13:31 GMT
#193
On August 28 2015 17:23 Gruntt wrote:
I disagree completely. I feel it's important as the player pool and talent increases, so should the skill cap of the game. Being able to play perfectly at 500 apm should STILL not be enough. The idea is that someone has the ability to "reach higher." There should always be a higher point. This is why I think SCBW was so successful. There was this insanely high cap that so few could reach, that it was AMAZING to watch them do it. You watched them because they completely blew you away with their ridiculous speed. THEN, WHILE having that speed, they could do cool shit too!

Knowing that the top 1000 players all play at the same speed cap makes this game seem soooooo boring to me. It makes the game so utterly predictable when you know everyone around you is operating at the same cap of speed.

I want to see people think someone has a mineral hack when they see that insane army. I want to see people make this massive force and just totally overwhelm someone. Brute force is entertaining, that's why we remember the times when it happened. We remember when NaDa would just amass this insane quantity of units like.. omg WTF! We noticed when flash, even as late in the game as we saw, would macro at this new found insane level. Making macro even HARDER would present new levels of the game. A higher tier for example, that only the true greats could achieve. Sure, it was cool to see someone do a cool micro trick...... but it was WAY more amazing when I first saw the fastest koreans play. Cheater Terran anyone?

I want to see some 450 APM korean completely dominate some 200 apm foreigner contender. I picture some giant basketball player yelling "GET THAT SHIT OUTTA HERE!" <-- THIS is entertainment. We can all sit here and awe at the great micro someone does, but the greatest we have witnessed came from those who could do it WHILE pulling off insane macro.

I'm sorry, but I refuse to watch a game where I know exactly what someone can have at a particular time, and all the top 1000 operate at the same speed.....

Basically we're just going to make WC3 with no heroes and no items. Just because we're old and tired doesn't mean we should take that opportunity away from the younger generation growing up with this game.

This is just my opinion as well.



Everytime you say "we", you're making assumptions about what other people find enjoyable in the game. As it turns out, the APM competition you seem to enjoy is literally of zero interest to me (and I do mean none whatsoever). Some other people find it somewhat interesting but most value the strategic aspects of SC2 more and that's where your logic doesn't work for most of us: the bigger the advantage you get from a higher APM, the less important strategy is. If you needed 500 apm to play the game, it would just be dominated by 12 year olds who don't really know what they are doing strategy wise but still win because they have the speed to manage everything. It really does not sound interesting to me.
Gruntt
Profile Joined August 2010
United States175 Posts
August 28 2015 20:40 GMT
#194
On August 28 2015 22:31 nTzzzz wrote:
Show nested quote +
On August 28 2015 17:23 Gruntt wrote:
I disagree completely. I feel it's important as the player pool and talent increases, so should the skill cap of the game. Being able to play perfectly at 500 apm should STILL not be enough. The idea is that someone has the ability to "reach higher." There should always be a higher point. This is why I think SCBW was so successful. There was this insanely high cap that so few could reach, that it was AMAZING to watch them do it. You watched them because they completely blew you away with their ridiculous speed. THEN, WHILE having that speed, they could do cool shit too!

Knowing that the top 1000 players all play at the same speed cap makes this game seem soooooo boring to me. It makes the game so utterly predictable when you know everyone around you is operating at the same cap of speed.

I want to see people think someone has a mineral hack when they see that insane army. I want to see people make this massive force and just totally overwhelm someone. Brute force is entertaining, that's why we remember the times when it happened. We remember when NaDa would just amass this insane quantity of units like.. omg WTF! We noticed when flash, even as late in the game as we saw, would macro at this new found insane level. Making macro even HARDER would present new levels of the game. A higher tier for example, that only the true greats could achieve. Sure, it was cool to see someone do a cool micro trick...... but it was WAY more amazing when I first saw the fastest koreans play. Cheater Terran anyone?

I want to see some 450 APM korean completely dominate some 200 apm foreigner contender. I picture some giant basketball player yelling "GET THAT SHIT OUTTA HERE!" <-- THIS is entertainment. We can all sit here and awe at the great micro someone does, but the greatest we have witnessed came from those who could do it WHILE pulling off insane macro.

I'm sorry, but I refuse to watch a game where I know exactly what someone can have at a particular time, and all the top 1000 operate at the same speed.....

Basically we're just going to make WC3 with no heroes and no items. Just because we're old and tired doesn't mean we should take that opportunity away from the younger generation growing up with this game.

This is just my opinion as well.



Everytime you say "we", you're making assumptions about what other people find enjoyable in the game. As it turns out, the APM competition you seem to enjoy is literally of zero interest to me (and I do mean none whatsoever). Some other people find it somewhat interesting but most value the strategic aspects of SC2 more and that's where your logic doesn't work for most of us: the bigger the advantage you get from a higher APM, the less important strategy is. If you needed 500 apm to play the game, it would just be dominated by 12 year olds who don't really know what they are doing strategy wise but still win because they have the speed to manage everything. It really does not sound interesting to me.


Then why even have economy in the game? If you just want to watch micro then why even have macro in the game? Starcraft was built on who could make shit fast and micro simultaneously. Managing multiple things at once is like the entire concept of the game.

12 year olds with no direction? The planning involved and memory skills that needed to be refined for impressive macro is VERY difficult to achieve. Then to combine that with impressive micro? This is greatness.

I think you're probably right, because I care about the entire game. I love seeing someone multitask like a god and do shit that seems inhuman while also coming up with awesome ideas in the moment.

If you only enjoy 1/2 of the game and like to ignore the other half, then you're absolutely right, we enjoy different things.
ebTriN
Profile Joined August 2015
1 Post
August 29 2015 00:02 GMT
#195
On August 29 2015 05:40 Gruntt wrote:
Show nested quote +
On August 28 2015 22:31 nTzzzz wrote:
On August 28 2015 17:23 Gruntt wrote:
I disagree completely. I feel it's important as the player pool and talent increases, so should the skill cap of the game. Being able to play perfectly at 500 apm should STILL not be enough. The idea is that someone has the ability to "reach higher." There should always be a higher point. This is why I think SCBW was so successful. There was this insanely high cap that so few could reach, that it was AMAZING to watch them do it. You watched them because they completely blew you away with their ridiculous speed. THEN, WHILE having that speed, they could do cool shit too!

Knowing that the top 1000 players all play at the same speed cap makes this game seem soooooo boring to me. It makes the game so utterly predictable when you know everyone around you is operating at the same cap of speed.

I want to see people think someone has a mineral hack when they see that insane army. I want to see people make this massive force and just totally overwhelm someone. Brute force is entertaining, that's why we remember the times when it happened. We remember when NaDa would just amass this insane quantity of units like.. omg WTF! We noticed when flash, even as late in the game as we saw, would macro at this new found insane level. Making macro even HARDER would present new levels of the game. A higher tier for example, that only the true greats could achieve. Sure, it was cool to see someone do a cool micro trick...... but it was WAY more amazing when I first saw the fastest koreans play. Cheater Terran anyone?

I want to see some 450 APM korean completely dominate some 200 apm foreigner contender. I picture some giant basketball player yelling "GET THAT SHIT OUTTA HERE!" <-- THIS is entertainment. We can all sit here and awe at the great micro someone does, but the greatest we have witnessed came from those who could do it WHILE pulling off insane macro.

I'm sorry, but I refuse to watch a game where I know exactly what someone can have at a particular time, and all the top 1000 operate at the same speed.....

Basically we're just going to make WC3 with no heroes and no items. Just because we're old and tired doesn't mean we should take that opportunity away from the younger generation growing up with this game.

This is just my opinion as well.



Everytime you say "we", you're making assumptions about what other people find enjoyable in the game. As it turns out, the APM competition you seem to enjoy is literally of zero interest to me (and I do mean none whatsoever). Some other people find it somewhat interesting but most value the strategic aspects of SC2 more and that's where your logic doesn't work for most of us: the bigger the advantage you get from a higher APM, the less important strategy is. If you needed 500 apm to play the game, it would just be dominated by 12 year olds who don't really know what they are doing strategy wise but still win because they have the speed to manage everything. It really does not sound interesting to me.


Then why even have economy in the game? If you just want to watch micro then why even have macro in the game? Starcraft was built on who could make shit fast and micro simultaneously. Managing multiple things at once is like the entire concept of the game.

12 year olds with no direction? The planning involved and memory skills that needed to be refined for impressive macro is VERY difficult to achieve. Then to combine that with impressive micro? This is greatness.

I think you're probably right, because I care about the entire game. I love seeing someone multitask like a god and do shit that seems inhuman while also coming up with awesome ideas in the moment.

If you only enjoy 1/2 of the game and like to ignore the other half, then you're absolutely right, we enjoy different things.



Gruntt no one says they want macro gone completely you seem to jump to extremes when replying to someone. Also IMO your points on macro are off, alot of macro becomes mechanical repetition with minimal thinking outside of your opening build and reacting to scouting info.

This is an extreme example but did any General in the world have to be personally responsible to escort there supply lines to the front? Think of the macro changes as delegating, since i don't have to babysit my supply line as much I can focus on winning the war.

In the end opinions vary, but you will still see good macro from good players, but now your macro heroes will have more options to position and make interesting plays with there army.
cheekymonkey
Profile Joined January 2014
France1387 Posts
August 29 2015 08:54 GMT
#196
People do realize that Terran and Protoss macro won't become any easier, right?
mostevil
Profile Joined February 2011
United Kingdom611 Posts
August 29 2015 09:29 GMT
#197
On August 28 2015 17:43 Pursuit_ wrote:
Personally I always felt like Zerg Macro was the easiest, now it's going to be even easier :-/ oh well.

edit: Removing MULE and Chronoboost and reducing the effectiveness of Inject are all steps in the right direction though. Now we just need to increase the build time of all units / buildings / research to further slow the macro of the game down.

As a random I have to agree on this. Learning to inject was hard but once you had it down I found zerg macro much easier than terran and fairly similar to protoss, primarily as overloards are easier to handle than supply deplons and the unit building all happens off one hothey. The macro booster mechanics are a fairly small part of the process. While missing injects is more serious than missing mules or chrono, the rhythm of it and it being the main thing going definitely makes them easier to hit. If anything creep spread is what makes zerg mechanically demanding. In WoL/HotS this works out because the micro is usually super basic compared to the other races, but that looks set to change in LotV.

I'm personally in favour of a faster start, slower acceleration and more micro. I do feel the harassment units might need toning back a bit though, its too easy to devastate a mineral line when it takes longer to restock.
我的媽和她的瘋狂的外甥都
ImYourHuckleberry
Profile Joined April 2015
11 Posts
August 29 2015 09:57 GMT
#198
Conceptually this makes sense for more micro; however, I really want to see QXC's beta account and how many games he's played. This is not an insult; I honestly think more time was spent (intellectually) on this article than playing the new patch.

After playing 30 games, and being gm several times, I would say playing TvZ is absurd at this point. After games in which I've killed 50+ drones, the Zerg is still on equal footing. The great David Kim, who marginalizes everything, said "Terran mid/early game took a big hit [b/c of no mule]". Why doesn't QXC amend his post even when David Kim nullifies the changes a week into this new patch and reversing the mule change? Guys...it is one thing to be "open minded" but it is another for us to sit here and analyze an over-the-top broken change all day long. I'm watching streamers who will just not play LOTV b/c it is all Zergs.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2015-08-29 11:07:34
August 29 2015 10:09 GMT
#199
On August 29 2015 17:54 cheekymonkey wrote:
People do realize that Terran and Protoss macro won't become any easier, right?


The reason for that you must believe it is balance whining when people complain about the game getting too easy. And in alot of cases it probably is.


Actually terran is getting a little easier and less punishing with the OC changes in different situations:
- forgot depots, lost depots? No matter you wont be supply blocked.
- Couldn't scout or didn't do it in time? Scanning wont be at the cost of a mule anymore and 2-3 scans in a row will give you a pretty instant and complete picture about your opponent in midgame where others have to spend apm and mins/gas on suiciding scouting units.


In early game zerg could probably have some more tasks in LOTV. But for lategame on 5+ hatches the changes are absolutely good. Asking a zerg to do 5+ hatch injects and doing the creep spread around the clock is a little bit much when at the same time Terran and Protoss have pretty much nothing else to do than queuing and warping in units.
thezanursic
Profile Blog Joined July 2011
5478 Posts
August 29 2015 10:26 GMT
#200
Remember when good macro was impressive?

http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Prev 1 8 9 10 11 12 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 257
StarCraft: Brood War
PianO 324
Snow 162
Nal_rA 154
JulyZerg 82
ajuk12(nOOB) 47
Rock 37
Noble 25
Bale 9
Dota 2
NeuroSwarm97
League of Legends
JimRising 780
Counter-Strike
summit1g7478
Stewie2K973
Super Smash Bros
Mew2King252
Heroes of the Storm
Khaldor98
Other Games
shahzam884
WinterStarcraft380
Organizations
Other Games
gamesdonequick930
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH298
• OhrlRock 4
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• lizZardDota253
League of Legends
• Rush1337
• Lourlo1056
• Stunt424
• HappyZerGling109
Upcoming Events
The PondCast
3h 34m
RSL Revival
3h 34m
ByuN vs Classic
Clem vs Cham
WardiTV European League
9h 34m
Replay Cast
17h 34m
RSL Revival
1d 3h
herO vs SHIN
Reynor vs Cure
WardiTV European League
1d 9h
FEL
1d 9h
Korean StarCraft League
1d 20h
CranKy Ducklings
2 days
RSL Revival
2 days
[ Show More ]
FEL
2 days
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL: ProLeague
3 days
Dewalt vs Bonyth
Replay Cast
4 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.