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Active: 1680 users

TL Map Contest 6 - Finalists - Page 2

Forum Index > SC2 General
141 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 8 Next All
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2015-05-09 00:30:27
May 09 2015 00:29 GMT
#21
Yay! =)

My thoughts (Have yet to play them all but from checking out the overview)

BridgeHead:
Has quite the Broodwar feel to it, the base setup, the aesthetics, the overall feel of the map definitely brings back brood war. Early game pressure seems like it will be very strong on this map, either attacking up the double wide ramp or taking out the backdoor. I feel bad for terran players especially because that main size seems like a bitch for building management. I think if this map can get off 2 base it'll be a blast to play.

Dash & Terminal:
Main/Nat/3rd setup is awesome (shoutout to scorp for that one). It's got the whole deus ex feeling to it. My biggest concerns on this map is why woiuldn't terran gangnam style every single time? You thought it was bad on Habitation Station while this map looks like 1/2 the distance of that and with the way you rally your army you could eventually just take the enemy gold pretty easily if yours starts to mine out. Protoss & Zerg look fun on this map though, especially after the 3rds as it expands closer and closer to your opponent.

Ecosphere:
Sick aesthetics, where did you get those from lol =P. I'm not the biggest fan of the main/nat/3rd of this map but I absolutely love the middle with all the different double rock towers to open and block paths. Also finally another map to use the rocks blocking the minerals but not the gas so you can build there then start breaking them down.

Moonlight Madness:
Best map of this list ezpz. *cough* hahaha

Mutiny:
The changes you did to this map compared to what we all saw during the community spotlight is awesome. Safe nat yet exposed "backdoor". Love that you either keep the backdoor rocks closed and take the forward aggressive 3rd or you knock them down and take the corner base as your 3rd. The middle lowground section is amazing and I hope to see some cool gameplay with it. Parade push could be strong (or 2 base protoss pushes...) but at least the defender has some nice advantages if they defend up by the ramp. I don't feel the rocks blocking the two of the gold bases are needed though.

Noah's Ark:
It ain't no cloud kingdom that's for sure <3 but it still offers some interesting game play. This map is very deceiving imo, it looks like it's very open but there are so many tight choke points that will be key locations to fight over. Much like Mutiny I'm very interested in seeing the middle path get used.

Terraform:
Fun map. Love the layout. It's funny to think that this might be one of the more "standard" maps of the list. I'd personally get rid of the gold base and just make it a normal base but the changes that you did on this map are some even I suggested! w00t. This is probably my favorite map of the list, although I might be biased towards Negative because I think I have a hard on for almost every map he makes...

-----------

Congrats all!
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
wargirl
Profile Joined October 2013
Azerbaijan109 Posts
May 09 2015 00:34 GMT
#22
Congrats guys not my initial choices on some but great Job!
Any piece of knowledge I acquire today has a value at this moment exactly proportional to my skill to deal with it. Tomorrow, when I know more, I recall that piece of knowledge and use it better. ”
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
May 09 2015 00:41 GMT
#23
You should've really contested this time, War.
"Must work on Zergling lemon juice allergy." - Abathur
fezvez
Profile Blog Joined January 2011
France3021 Posts
May 09 2015 01:38 GMT
#24
Where is Uvantak?
FlaShFTW
Profile Blog Joined February 2010
United States10315 Posts
May 09 2015 01:57 GMT
#25
wow no azura. damn thats disappointing.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
May 09 2015 02:14 GMT
#26
Hmm...surprised... Terraform is really not that attractive to me lol, will have to play on it to see...
AKA: TelecoM[WHITE] Protoss fighting
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
May 09 2015 02:27 GMT
#27
Wow, I'm floored by the selections once again. Thought Azura would make it in for sure.

Bridgehead looks like a winner to me.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Boucot
Profile Blog Joined October 2011
France15997 Posts
May 09 2015 02:29 GMT
#28
Whoa SUPEROUMAN ! :D
Former SC2 writer for Millenium - twitter.com/Boucot
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
May 09 2015 02:30 GMT
#29
fuck yeah Bridgehead. This map should have won prizes months ago when it first surfaced
Jintoss
Profile Joined November 2011
Hong Kong117 Posts
May 09 2015 02:57 GMT
#30
Disappointed not to see Azura or Halcyon.
We are the blades of Aiur
Fecalfeast
Profile Joined January 2010
Canada11355 Posts
Last Edited: 2015-05-09 04:01:48
May 09 2015 02:57 GMT
#31
I am actually really really really hype that blizzard is working with TLMC even further than they used to. It make me think, even if it's just an illusion, blizzard is putting real work and thought into the game moving forward.

Also, I found me a typo!

from Noah's Ark:
It does this by placing heavy restrictions oh how large armies move around the map
ModeratorINFLATE YOUR POST COUNT; PLAY TL MAFIA
Thrillz
Profile Joined May 2012
4313 Posts
May 09 2015 03:00 GMT
#32
On May 09 2015 08:39 JCoto wrote:
Ohhhhhh Azura rocked and was BEAUTIFUL, what a pitty it isn't in.


link to the map?
Rukis
Profile Joined April 2009
United States252 Posts
May 09 2015 03:08 GMT
#33
On May 09 2015 12:00 Thrillz wrote:
Show nested quote +
On May 09 2015 08:39 JCoto wrote:
Ohhhhhh Azura rocked and was BEAUTIFUL, what a pitty it isn't in.


link to the map?

No need its in been posted and in the recent commented maps
Flash was the Genius, Nada was the true god.
Big J
Profile Joined March 2011
Austria16289 Posts
May 09 2015 03:08 GMT
#34
Bridgehead looks like a supercool innovative map, but I feel like this one is going to be a pain in the ass to play on. I think it has too many experimental features at once. In particular those are the backdoor rocks, the double wide ramp, the backwards natural base and the frontal 3rd that can be abused from the highground. Also some of the areas look overly tight but I'd have to play a few games to see if that's true or not.

Dash & Terminal looks amazing aesthetically and strategically. Easily my favorite map. The natural/third setup is so cool, without looking impossible to overcome. Very innovative, but some more calculated risks here. Could obviously end up broken but I give it a good chance it won't be.

Ecosphere is looks like a nice map with some interesting stuff going on. Would have to play quite some games on it to see how I feel on all the rocks and how the backdoor is set up to be honest. Could be very good, could be very mediocre.

Moonlight Madness' expansion pattern looks impossible to pull of, to be quite frank. The third base behind the collapsible rocks is weird in itself, but on top of that there is no reasonable 4th base to take.

Mutiny is way too chokey for my taste. And the distance between natural and backdoor main looks uncoverable. And then the third is also miles away from the first two bases. Very hard to defend a lot of things on this map.

Noah's Ark's has no third base. And the sentry teleporter through the middle will probably make for some shit games.

Terraform's expansion possibilities looksvery interesting. And this could be a sick map to maneuver on. Somehow innovative, but somehow not. I like it.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
May 09 2015 03:12 GMT
#35
On May 09 2015 12:00 Thrillz wrote:
Show nested quote +
On May 09 2015 08:39 JCoto wrote:
Ohhhhhh Azura rocked and was BEAUTIFUL, what a pitty it isn't in.


link to the map?

http://www.teamliquid.net/forum/sc2-maps/483077-3-azura
Moderatorshe/her
TL+ Member
Vetiton
Profile Joined October 2011
United States7 Posts
May 09 2015 03:20 GMT
#36
Tested out some of the maps on NA:

-first four were fine
-ecosphere was buggy: misplaced town halls, 3 mothership cores on the south spawn??
-Mutiny had weird tech. Reaper required tech lab?
-haven't tried terraform yet.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
May 09 2015 03:25 GMT
#37
I'm in the process of uploading TLMC versions which shouldn't have any issues.
Administrator~ Spirit will set you free ~
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-05-09 03:45:40
May 09 2015 03:27 GMT
#38
Some odd choices (especially a couple where I think they actually chose the weakest of that mapmaker's submissions) but I like most of them. Grats + hope the TL Open is entertaining (don't see how it couldn't be since they chose pretty much all experimental maps)

Noahs' Ark is probably the best map here (or at least, the one I'm most interested to see games on. There could definitely be balance issues), although the middle aesthetics make the overview a bit hard to read where cliffs are and such. Probably not a big deal but something to mention. Bridgehead is probably my other contender for best, but does have a few awkward wrinkles that should be ironed out imo. (mainly that a lot of the minerals/geysers are needlessly weird.. blocking paths/defender's arcs which could end up being "interesting" but might end up just being annoying)

edit: also really surprised etcetra didn't get in at all. Of the submissions we saw (granted there were a couple mapmakers that didn't post theirs publicly) I thought he had the strongest 3-map-punch of all the submitters. I'd definitely argue a couple of his are better than 2 or 3 of the finalists, but ah well. Opinions
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
HeyImFinn
Profile Joined September 2011
United States250 Posts
May 09 2015 03:55 GMT
#39
Noah's Ark? The Starbow map?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
GGuMake
Profile Joined January 2015
United States74 Posts
May 09 2015 04:01 GMT
#40
No voting Bummer, or can we vote after the tourney?
These are my favorite in order by a "high" diamond zerg's POV:
1. Bridgehead by Semmo
2. Mutiny by Timetwister22
3. Ecosphere by Enekh
4. Dash and Terminal by SeinGalton
5. Noah's Ark by Superouman
6. Moonlight Madness by SidianTheBard
7.Terraform by -NegativeZero-
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
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