• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:06
CEST 18:06
KST 01:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting7[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Revisiting the game after10 years and wow it's bad Ladder Impersonation (only maybe) 5.0.15 Patch Balance Hotfix (2025-10-8) TL.net Map Contest #21: Voting How to Block Australia, Brazil, Singapore Servers
Tourneys
WardiTV Mondays RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW General Discussion Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024 Pros React To: BarrackS + FlaSh Coaching vs SnOw BW caster Sayle
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
Current Meta Relatively freeroll strategies BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Series you have seen recently... Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Rocket League: Traits, Abili…
TrAiDoS
Inbreeding: Why Do We Do It…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1246 users

TL Map Contest 6 - Finalists - Page 7

Forum Index > SC2 General
141 CommentsPost a Reply
Prev 1 5 6 7 8 Next All
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 10 2015 06:18 GMT
#121
On May 10 2015 14:47 NewSunshine wrote:
Show nested quote +
On May 10 2015 07:32 Rukis wrote:
On May 10 2015 06:21 NewSunshine wrote:
On May 10 2015 05:43 Semmo wrote:
On May 09 2015 22:17 NasusAndDraven wrote:
On May 09 2015 22:05 Plexa wrote:
The high ground around the main on Bridghead is not pathable.

Yeah just tested and saw my self. Neither is the the high ground above the third. BUT THE HIGH GROUND INSIDE THE MAIN IS. All thou all of these high grounds are aestetically exactly the same, exept the high ground inside the main is much narrower making it seem that it might not be.

Is this the case of mapper forgetting to put pathing blockers to the area or is this just somekind of joke?

EDIT: speaking of of forgetting pathing blockers, i love how there are small pathable spots between these said highgrounds and doodas literally everywhere on the map (like 4-8 behind bases). Meaning you can drop small units like marines, sentries and marauders there. I know that the maps are subject to change but come on, i would expect them to be atleast somewhat mechanicly polished seeing how much time the mapper used on making the map good looking.


I owe you an apology. Thanks so much for pointing this out. Will be fixed ASAP. (small triangles are ok, but big triangles for pathing, apparently)

Dude, just stretch the map out by like 8 units, that main ramp is awkward as shit.


Its not awkward at all. Its perfectly able to be walled off.

Not the walloff, just how you have minerals and a geyser sitting right in front of the ramp, getting in the way of stuff, it's unseemly. I liked most everything else about it, but I could never get behind that, it's just off.

also there's really not a lot of space to the sides of the town halls to place buildings. i agree that expanding the mains by a few squares to the sides would probably be a good change.
vibeo gane,
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 10 2015 09:20 GMT
#122
On May 10 2015 14:47 NewSunshine wrote:
Show nested quote +
On May 10 2015 07:32 Rukis wrote:
On May 10 2015 06:21 NewSunshine wrote:
On May 10 2015 05:43 Semmo wrote:
On May 09 2015 22:17 NasusAndDraven wrote:
On May 09 2015 22:05 Plexa wrote:
The high ground around the main on Bridghead is not pathable.

Yeah just tested and saw my self. Neither is the the high ground above the third. BUT THE HIGH GROUND INSIDE THE MAIN IS. All thou all of these high grounds are aestetically exactly the same, exept the high ground inside the main is much narrower making it seem that it might not be.

Is this the case of mapper forgetting to put pathing blockers to the area or is this just somekind of joke?

EDIT: speaking of of forgetting pathing blockers, i love how there are small pathable spots between these said highgrounds and doodas literally everywhere on the map (like 4-8 behind bases). Meaning you can drop small units like marines, sentries and marauders there. I know that the maps are subject to change but come on, i would expect them to be atleast somewhat mechanicly polished seeing how much time the mapper used on making the map good looking.


I owe you an apology. Thanks so much for pointing this out. Will be fixed ASAP. (small triangles are ok, but big triangles for pathing, apparently)

Dude, just stretch the map out by like 8 units, that main ramp is awkward as shit.


Its not awkward at all. Its perfectly able to be walled off.

Not the walloff, just how you have minerals and a geyser sitting right in front of the ramp, getting in the way of stuff, it's unseemly. I liked most everything else about it, but I could never get behind that, it's just off.


I completely agree with this. I would like to see the mains expanded 4-6 grid horizontally if nothing else.

Also, Hi NS. Miss your face
Retired Mapmaker™
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 10 2015 09:39 GMT
#123
Bridgehead looks like the best lotv siege tank drop map ever.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
JulDraGoN
Profile Blog Joined September 2004
Sweden370 Posts
May 10 2015 10:06 GMT
#124
Mapmakers are so under appreciated. It is like pieces of art, well done guys.
I mean nobody wants to admit they eat 9 cans of ravioli, but I did and I'm ashamed of myself. The first can doesn't count and then you get to the second, and the third. The fourth and fifth I think I burnt with the blow torch and I just kept eating.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 10 2015 10:07 GMT
#125
On May 10 2015 18:39 Caihead wrote:
Bridgehead looks like the best lotv siege tank drop map ever.

although it doesn't look like it, all the manmade high grounds are unpathable.
vibeo gane,
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 10 2015 10:11 GMT
#126
Surprised to see no reaction from Uvantak and Iezael yet
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NasusAndDraven
Profile Joined April 2015
359 Posts
Last Edited: 2015-05-10 11:40:19
May 10 2015 10:21 GMT
#127
On May 10 2015 19:07 -NegativeZero- wrote:
Show nested quote +
On May 10 2015 18:39 Caihead wrote:
Bridgehead looks like the best lotv siege tank drop map ever.

although it doesn't look like it, all the manmade high grounds are unpathable.

Yeah its very confusing since they really look pathable. Pretty sure the map author has played way too much BW where 3rd level isnt pathable, so he forgot that this is actually a map contest for sc2 maps.
That said the lotv tank drop would be extreamly potent in dash and terminal. Bring 2tanks with medvac and siege them both on lowground. Then micro the other tank with medvac around enemy main, while other tank gives lowground suppory. Shame the tourney is played on hots.
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
May 10 2015 14:19 GMT
#128
Great to see some off kilter maps, great to see Superouman back, great to see a tourney played on them. Just great work all round.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Rukis
Profile Joined April 2009
United States252 Posts
May 10 2015 14:21 GMT
#129
On May 10 2015 19:21 NasusAndDraven wrote:
Show nested quote +
On May 10 2015 19:07 -NegativeZero- wrote:
On May 10 2015 18:39 Caihead wrote:
Bridgehead looks like the best lotv siege tank drop map ever.

although it doesn't look like it, all the manmade high grounds are unpathable.

Yeah its very confusing since they really look pathable. Pretty sure the map author has played way too much BW where 3rd level isnt pathable, so he forgot that this is actually a map contest for sc2 maps.
That said the lotv tank drop would be extreamly potent in dash and terminal. Bring 2tanks with medvac and siege them both on lowground. Then micro the other tank with medvac around enemy main, while other tank gives lowground suppory. Shame the tourney is played on hots.


A shame really I doubt these will ever become map pools for lotv as they both need separate maps
Flash was the Genius, Nada was the true god.
Supersamu
Profile Joined November 2014
Germany296 Posts
Last Edited: 2015-05-10 15:51:00
May 10 2015 15:50 GMT
#130
On May 10 2015 10:13 SidianTheBard wrote:
(there was a controversy recently in a prominent hearthstone tournament regarding this very thing, and the winner actually ended up being a different guy because of a rule that no one knew about).

Can you provide a link to that? The only things I found is no women allowed, someone allegedly streamcheating and someone receiving messages.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-05-10 17:02:02
May 10 2015 17:01 GMT
#131
http://www.reddit.com/r/hearthstone/comments/34nj0y/spoilers_congrats_to_the_winner_of_asus_play_it/

I don't think this was the main controversy post but it happened ~ a week ago so I'd have to dig a bit to find that, but you can read the top comments and get the picture. TLDR forsen would have won the race to highest rank (which is what the tourney was) but a weird and nonsensical rule that no one knew about til near the end ended up screwing him. (savjz won instead)

@ bridgehead the main mineral line / geyser should be changed; it's just needlessly awkward, but other than that I like the map.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 10 2015 18:42 GMT
#132
terraform has to win
Author of Coda and Eastwatch.
NasusAndDraven
Profile Joined April 2015
359 Posts
May 10 2015 19:01 GMT
#133
beastyqt really mad about 4 of the maps having backdoor to main
[PkF] Wire
Profile Joined March 2013
France24227 Posts
May 10 2015 21:22 GMT
#134
Mostly far too non-standard for my taste. Will be interesting to see how those maps play out though.
[PkF] Wire
Profile Joined March 2013
France24227 Posts
May 10 2015 21:25 GMT
#135
2 more things :

1) Terraform is two classes ahead of the other maps if you ask me, conceptually and aesthetically.
2) I hate backdoors.
AssyrianKing
Profile Blog Joined August 2011
Australia2115 Posts
May 10 2015 22:40 GMT
#136
All the maps are good, I really feel sorry for the judges
John 15:13
LComteVarauG
Profile Joined January 2015
Australia158 Posts
Last Edited: 2015-05-11 04:02:25
May 11 2015 04:00 GMT
#137
On May 10 2015 15:04 Fatam wrote:
Show nested quote +
On May 10 2015 10:13 SidianTheBard wrote:
Or maybe mappers shouldn't put all their eggs in one basket. Every TLMC I do 1 standard, 1 nonstandard & 1 remake of an old map, at least that's how I always try to do it. It's not my fault you decided to do 3 super standard maps or 3 super non-standard maps, that's your choice.


Hmm I agree it's usually good to diversify with things like this which is why I submitted 1 standard-ish map and 2 weird, while also being different sizes.

However, I think saying people should blindly do anything (whether it's to put eggs in one basket or diversify, or anything else) is a lame/faulty argument when talking about a contest where all rules should be explicitly stated. This TLMC there was clearly an invisible rule: "Map has to have at least one weird feature like a main backdoor, or it won't be considered." I think most people will agree that invisible rules are BS. (there was a controversy recently in a prominent hearthstone tournament regarding this very thing, and the winner actually ended up being a different guy because of a rule that no one knew about).

If you were a suspicious person you might even think the invisible rule was created to make sure someone different won this time around, since several of the finalists last time around are extremely good at making excellent maps that deviate from standard a bit but not a ton. I am not one of those mapmakers so it didn't hurt me personally, but I feel for them cuz needlessly unfair things really suck.

I say all this even though I am someone who loves unusual maps, and I certainly don't hate this map pool. I just think it should be mentioned that the invisible rule is actually a big deal and shouldn't be ignored or swept under the rug. Some mappers likely did get screwed, and then you throw a little money on the line just to rub salt in the wound, and whew. Be transparent next time, guys!

I agree. The contest can be for any kind of maps (standard or otherwise), but, if nothing else, to provide more options for people to choose from, the criteria should be obvious. All we really knew about the TLMC is that we submit maps that we have made and liked, etc. but not what they will judged on. "Map has to have at least one weird feature like a main backdoor, or it won't be considered" - I also agree with that because I went for standard maps because my maps were rejected in the last contest for being too "non-standard' or having a main-back door.

Anyway, there are some really nice maps here, so good luck everyone!
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Rukis
Profile Joined April 2009
United States252 Posts
May 11 2015 05:06 GMT
#138
What about the poll? Did I miss it or something?
Flash was the Genius, Nada was the true god.
NobleNyne
Profile Joined February 2015
Germany39 Posts
May 11 2015 15:44 GMT
#139
Will there be a feedback thread again, so that we plebs didn`t just dump our (terrible) maps in the void?

i luv u
GGuMake
Profile Joined January 2015
United States74 Posts
May 11 2015 16:16 GMT
#140
When can we vote?
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
3D!Clan Event
16:00
Kyuub1's CHallenge 2
3DClanTV 9
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 461
MindelVK 14
JuggernautJason1
StarCraft: Brood War
Britney 38163
Calm 4114
Bisu 2992
Rain 2329
Soma 1123
Yoon 1115
Horang2 1017
Light 915
Shuttle 616
actioN 588
[ Show more ]
Snow 392
firebathero 347
Soulkey 328
Mini 178
Hyun 176
hero 173
JYJ117
Aegong 110
Mong 72
ToSsGirL 44
sorry 42
Sharp 40
Movie 39
Killer 33
Free 31
Dewaltoss 30
Terrorterran 21
Dota 2
Gorgc7481
qojqva3171
Other Games
B2W.Neo704
Lowko471
Liquid`VortiX190
KnowMe173
Skadoodle144
C9.Mang089
QueenE57
Trikslyr36
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 15
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2595
• Jankos1889
• TFBlade783
Other Games
• Shiphtur205
Upcoming Events
CranKy Ducklings
17h 54m
Safe House 2
1d
Sparkling Tuna Cup
1d 17h
Safe House 2
2 days
Monday Night Weeklies
2 days
Tenacious Turtle Tussle
5 days
The PondCast
5 days
Online Event
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.