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TL Map Contest 6 - Finalists - Page 7

Forum Index > SC2 General
141 CommentsPost a Reply
Prev 1 5 6 7 8 Next All
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 10 2015 06:18 GMT
#121
On May 10 2015 14:47 NewSunshine wrote:
Show nested quote +
On May 10 2015 07:32 Rukis wrote:
On May 10 2015 06:21 NewSunshine wrote:
On May 10 2015 05:43 Semmo wrote:
On May 09 2015 22:17 NasusAndDraven wrote:
On May 09 2015 22:05 Plexa wrote:
The high ground around the main on Bridghead is not pathable.

Yeah just tested and saw my self. Neither is the the high ground above the third. BUT THE HIGH GROUND INSIDE THE MAIN IS. All thou all of these high grounds are aestetically exactly the same, exept the high ground inside the main is much narrower making it seem that it might not be.

Is this the case of mapper forgetting to put pathing blockers to the area or is this just somekind of joke?

EDIT: speaking of of forgetting pathing blockers, i love how there are small pathable spots between these said highgrounds and doodas literally everywhere on the map (like 4-8 behind bases). Meaning you can drop small units like marines, sentries and marauders there. I know that the maps are subject to change but come on, i would expect them to be atleast somewhat mechanicly polished seeing how much time the mapper used on making the map good looking.


I owe you an apology. Thanks so much for pointing this out. Will be fixed ASAP. (small triangles are ok, but big triangles for pathing, apparently)

Dude, just stretch the map out by like 8 units, that main ramp is awkward as shit.


Its not awkward at all. Its perfectly able to be walled off.

Not the walloff, just how you have minerals and a geyser sitting right in front of the ramp, getting in the way of stuff, it's unseemly. I liked most everything else about it, but I could never get behind that, it's just off.

also there's really not a lot of space to the sides of the town halls to place buildings. i agree that expanding the mains by a few squares to the sides would probably be a good change.
vibeo gane,
eTcetRa
Profile Joined November 2010
Australia822 Posts
May 10 2015 09:20 GMT
#122
On May 10 2015 14:47 NewSunshine wrote:
Show nested quote +
On May 10 2015 07:32 Rukis wrote:
On May 10 2015 06:21 NewSunshine wrote:
On May 10 2015 05:43 Semmo wrote:
On May 09 2015 22:17 NasusAndDraven wrote:
On May 09 2015 22:05 Plexa wrote:
The high ground around the main on Bridghead is not pathable.

Yeah just tested and saw my self. Neither is the the high ground above the third. BUT THE HIGH GROUND INSIDE THE MAIN IS. All thou all of these high grounds are aestetically exactly the same, exept the high ground inside the main is much narrower making it seem that it might not be.

Is this the case of mapper forgetting to put pathing blockers to the area or is this just somekind of joke?

EDIT: speaking of of forgetting pathing blockers, i love how there are small pathable spots between these said highgrounds and doodas literally everywhere on the map (like 4-8 behind bases). Meaning you can drop small units like marines, sentries and marauders there. I know that the maps are subject to change but come on, i would expect them to be atleast somewhat mechanicly polished seeing how much time the mapper used on making the map good looking.


I owe you an apology. Thanks so much for pointing this out. Will be fixed ASAP. (small triangles are ok, but big triangles for pathing, apparently)

Dude, just stretch the map out by like 8 units, that main ramp is awkward as shit.


Its not awkward at all. Its perfectly able to be walled off.

Not the walloff, just how you have minerals and a geyser sitting right in front of the ramp, getting in the way of stuff, it's unseemly. I liked most everything else about it, but I could never get behind that, it's just off.


I completely agree with this. I would like to see the mains expanded 4-6 grid horizontally if nothing else.

Also, Hi NS. Miss your face
Retired Mapmaker™
Caihead
Profile Blog Joined July 2011
Canada8550 Posts
May 10 2015 09:39 GMT
#123
Bridgehead looks like the best lotv siege tank drop map ever.
"If you're not living in the US or are a US Citizen, please do not tell us how to vote or how you want our country to be governed." - Serpest, American Hero
JulDraGoN
Profile Blog Joined September 2004
Sweden370 Posts
May 10 2015 10:06 GMT
#124
Mapmakers are so under appreciated. It is like pieces of art, well done guys.
I mean nobody wants to admit they eat 9 cans of ravioli, but I did and I'm ashamed of myself. The first can doesn't count and then you get to the second, and the third. The fourth and fifth I think I burnt with the blow torch and I just kept eating.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 10 2015 10:07 GMT
#125
On May 10 2015 18:39 Caihead wrote:
Bridgehead looks like the best lotv siege tank drop map ever.

although it doesn't look like it, all the manmade high grounds are unpathable.
vibeo gane,
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
May 10 2015 10:11 GMT
#126
Surprised to see no reaction from Uvantak and Iezael yet
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
NasusAndDraven
Profile Joined April 2015
359 Posts
Last Edited: 2015-05-10 11:40:19
May 10 2015 10:21 GMT
#127
On May 10 2015 19:07 -NegativeZero- wrote:
Show nested quote +
On May 10 2015 18:39 Caihead wrote:
Bridgehead looks like the best lotv siege tank drop map ever.

although it doesn't look like it, all the manmade high grounds are unpathable.

Yeah its very confusing since they really look pathable. Pretty sure the map author has played way too much BW where 3rd level isnt pathable, so he forgot that this is actually a map contest for sc2 maps.
That said the lotv tank drop would be extreamly potent in dash and terminal. Bring 2tanks with medvac and siege them both on lowground. Then micro the other tank with medvac around enemy main, while other tank gives lowground suppory. Shame the tourney is played on hots.
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
May 10 2015 14:19 GMT
#128
Great to see some off kilter maps, great to see Superouman back, great to see a tourney played on them. Just great work all round.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Rukis
Profile Joined April 2009
United States252 Posts
May 10 2015 14:21 GMT
#129
On May 10 2015 19:21 NasusAndDraven wrote:
Show nested quote +
On May 10 2015 19:07 -NegativeZero- wrote:
On May 10 2015 18:39 Caihead wrote:
Bridgehead looks like the best lotv siege tank drop map ever.

although it doesn't look like it, all the manmade high grounds are unpathable.

Yeah its very confusing since they really look pathable. Pretty sure the map author has played way too much BW where 3rd level isnt pathable, so he forgot that this is actually a map contest for sc2 maps.
That said the lotv tank drop would be extreamly potent in dash and terminal. Bring 2tanks with medvac and siege them both on lowground. Then micro the other tank with medvac around enemy main, while other tank gives lowground suppory. Shame the tourney is played on hots.


A shame really I doubt these will ever become map pools for lotv as they both need separate maps
Flash was the Genius, Nada was the true god.
Supersamu
Profile Joined November 2014
Germany296 Posts
Last Edited: 2015-05-10 15:51:00
May 10 2015 15:50 GMT
#130
On May 10 2015 10:13 SidianTheBard wrote:
(there was a controversy recently in a prominent hearthstone tournament regarding this very thing, and the winner actually ended up being a different guy because of a rule that no one knew about).

Can you provide a link to that? The only things I found is no women allowed, someone allegedly streamcheating and someone receiving messages.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-05-10 17:02:02
May 10 2015 17:01 GMT
#131
http://www.reddit.com/r/hearthstone/comments/34nj0y/spoilers_congrats_to_the_winner_of_asus_play_it/

I don't think this was the main controversy post but it happened ~ a week ago so I'd have to dig a bit to find that, but you can read the top comments and get the picture. TLDR forsen would have won the race to highest rank (which is what the tourney was) but a weird and nonsensical rule that no one knew about til near the end ended up screwing him. (savjz won instead)

@ bridgehead the main mineral line / geyser should be changed; it's just needlessly awkward, but other than that I like the map.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
IeZaeL
Profile Joined July 2012
Italy991 Posts
May 10 2015 18:42 GMT
#132
terraform has to win
Author of Coda and Eastwatch.
NasusAndDraven
Profile Joined April 2015
359 Posts
May 10 2015 19:01 GMT
#133
beastyqt really mad about 4 of the maps having backdoor to main
[PkF] Wire
Profile Joined March 2013
France24237 Posts
May 10 2015 21:22 GMT
#134
Mostly far too non-standard for my taste. Will be interesting to see how those maps play out though.
[PkF] Wire
Profile Joined March 2013
France24237 Posts
May 10 2015 21:25 GMT
#135
2 more things :

1) Terraform is two classes ahead of the other maps if you ask me, conceptually and aesthetically.
2) I hate backdoors.
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
May 10 2015 22:40 GMT
#136
All the maps are good, I really feel sorry for the judges
John 15:13
LComteVarauG
Profile Joined January 2015
Australia158 Posts
Last Edited: 2015-05-11 04:02:25
May 11 2015 04:00 GMT
#137
On May 10 2015 15:04 Fatam wrote:
Show nested quote +
On May 10 2015 10:13 SidianTheBard wrote:
Or maybe mappers shouldn't put all their eggs in one basket. Every TLMC I do 1 standard, 1 nonstandard & 1 remake of an old map, at least that's how I always try to do it. It's not my fault you decided to do 3 super standard maps or 3 super non-standard maps, that's your choice.


Hmm I agree it's usually good to diversify with things like this which is why I submitted 1 standard-ish map and 2 weird, while also being different sizes.

However, I think saying people should blindly do anything (whether it's to put eggs in one basket or diversify, or anything else) is a lame/faulty argument when talking about a contest where all rules should be explicitly stated. This TLMC there was clearly an invisible rule: "Map has to have at least one weird feature like a main backdoor, or it won't be considered." I think most people will agree that invisible rules are BS. (there was a controversy recently in a prominent hearthstone tournament regarding this very thing, and the winner actually ended up being a different guy because of a rule that no one knew about).

If you were a suspicious person you might even think the invisible rule was created to make sure someone different won this time around, since several of the finalists last time around are extremely good at making excellent maps that deviate from standard a bit but not a ton. I am not one of those mapmakers so it didn't hurt me personally, but I feel for them cuz needlessly unfair things really suck.

I say all this even though I am someone who loves unusual maps, and I certainly don't hate this map pool. I just think it should be mentioned that the invisible rule is actually a big deal and shouldn't be ignored or swept under the rug. Some mappers likely did get screwed, and then you throw a little money on the line just to rub salt in the wound, and whew. Be transparent next time, guys!

I agree. The contest can be for any kind of maps (standard or otherwise), but, if nothing else, to provide more options for people to choose from, the criteria should be obvious. All we really knew about the TLMC is that we submit maps that we have made and liked, etc. but not what they will judged on. "Map has to have at least one weird feature like a main backdoor, or it won't be considered" - I also agree with that because I went for standard maps because my maps were rejected in the last contest for being too "non-standard' or having a main-back door.

Anyway, there are some really nice maps here, so good luck everyone!
Author of "[LCV]" maps on SEA and NA. Don't Panic. Member of the clan: JRB (Just Really Bad)
Rukis
Profile Joined April 2009
United States252 Posts
May 11 2015 05:06 GMT
#138
What about the poll? Did I miss it or something?
Flash was the Genius, Nada was the true god.
NobleNyne
Profile Joined February 2015
Germany39 Posts
May 11 2015 15:44 GMT
#139
Will there be a feedback thread again, so that we plebs didn`t just dump our (terrible) maps in the void?

i luv u
GGuMake
Profile Joined January 2015
United States74 Posts
May 11 2015 16:16 GMT
#140
When can we vote?
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
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