• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:35
CEST 08:35
KST 15:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
so ive been playing broodwar for a week straight. BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14010 users

TL Map Contest 6 - Finalists

Forum Index > SC2 General
141 CommentsPost a Reply
1 2 3 4 5 6 7 8 Next All

TL Map Contest 6 - Finalists

Text byPlexa
Graphics byshiroiusagi
May 8th, 2015 23:27 GMT


At last, the finalists for the sixth TeamLiquid map contest can be revealed! We are once again fortunate to be able to work with Blizzard on this contest and they will be considering the finalists for use in the ladder and future WCS seasons. This season was one of the most difficult to judge which is indicative of the quality of the submissions we had this season. This season there are seven finalists.

We strongly encourage everyone to look at the larger overviews of the maps before casting their vote, simply click on the map image to be taken to a high resolution version of the map. We've also made some comments on each of the maps, giving you some insight as to what we see in the maps selected. But before we give you the results, we would like to explain the judging process that the maps went through this season.


Judging Process


The judging of the maps this season was done in conjunction with Blizzard for the first time ever. As TLMC's ultimate goal is to get maps into the ladder and be played in professional competitions such as WCS, when we were looking over the maps we were looking for maps that would best complement the maps that would likely be in the map pool next season. Those maps will likely be standard maps, so for this TLMC season non-standard maps which challenged our conventional wisdom in clever ways were favoured in judging.



We think that the seven finalists chosen all achieve this aim.



As always, map were initially screened to see if they were appropriate for the contest. This reduced the number of maps from around 100 to a little over 30. These maps were analyzed by Blizzard and TL Strategy and those which we felt to best fit the aims of the contest were eventually chosen. Throughout this process many games were played to get a better feel for balance on the maps. The maps selected are maps we feel are interesting and, at times, strategically demanding but also maps which have acceptable balance.



Prizes



Blizzard have one-upped themselves from last season and for the first time ever we're able to offer a cash prize for the top three entries. In addition to this, all finalists will receive Beta access (if they do not already have access) in addition to a Community Commander portrait. The prize breakdown is as follows:


$1,000.00

FIRST PLACE

$500.00

SECOND PLACE

$250.00

THIRD PLACE

Provided by Blizzard.


Finalists



Below are the finalists for TLMC6. You can view them all conveniently in this imgur album. We strongly recommend using this because it allows you to view the maps in high resolution very easily. You can also find these maps uploaded on Battle.net using the [TLMC] tag.



Bridgehead | Semmo

Bridgehead is a map that makes a statement. The map throws out the conventional main-nat setup in favor of a setup where the main and natural effectively become one continuous base. This setup is very clearly inspired by the BW map 'Katrina'. The BW inspiration doesn't stop there, as the aesthetics are the Jungle tileset from BW reconstructed in SC2. Measures have been taken to limit the vulnerability of the backdoor into the natural to certain cheese strategies. Beyond the main-nat players must make careful decisions about how they expand. There is no clearly preferred third base nor is there a clearly prefered fourth. These decisions will depend on the race and the strategies that the player is using.


Dash and Terminal | SeinGalton

Dash and Terminal is one of the most aesthetically striking maps submitted this season. While it's the aesthetics that draw you in, it's the Main-Nat-Third area that keeps you hooked. Dash and Terminal has one of the most dangerous naturals we've seen in TLMC. The natural has two smaller than average chokes on opposite sides to defend, that can make expanding somewhat tricky and players will need to carefully plan their sim cities as a result. Additionally there are rocks which can be destroyed opening up a third route into the natural. To compensate for the difficult natural, the third base is extremely close and easy to hold. The rest of the map provides an interesting battleground and offers players a difficult to defend gold base, if they are willing to take the risk.


Ecosphere | Enekh [Team Yeoul]

This map is cross-spawn only, it is also the only four player map amongst the finalists. The two spawn configurations are quite similar, but there are important differences. The main feature of the map is the backdoor into the main base. This backdoor is more vulnerable than Expedition Lost and we anticipate players crafting strategies to exploit this. Once both players have progressed from early game they can collapse rocks in the middle of the map to manipulate the terrain to their advantage. One possible use for this is to make it easier to defend the gold bases at the top and bottom of the center of the map. The backdoor of the unused mains can be opened to improve map flow once the game gets to the 4+ base stage.


Moonlight Madness | SidianTheBard

Moonlight Madness takes the concept of a backdoor natural to the next level. There are two rocks which can be taken down to open the backdoor natural up to the rest of the map. You can take down these rocks to open up a "backdoor" third base or your opponent may take these down to launch a surprise attack. We anticipate that players will favor expanding along this backdoor path as opposed to taking the 'conventional' bases. We think that these features introduce interesting tactics to the map. Since there is a large area to cover in the backdoor area we think that drops and nydus strategies will be particularly strong on this map.


Mutiny | Timetwister22

Probably the most aggressive map out of all the finalists, Neo Mutiny features a third expansion that pushes players towards their opponents and five possible pathways for the opponent to send an attack. Furthermore, the main features a tiny choke covered by destructible rocks which opens up a secondary attack path into the main, without empowering all-in builds in a significant way. There are four gold bases in the center of the map to reward any player willing to expand to an exposed location. With so many attack paths and opportunities for players to take game deciding risks, we think this map will lead to very scrappy games.


Noah's Ark | Superouman

The other finalists in this contest use unconventional map features to spice up the game, but all the basic understanding about the game stays the same. Noah's Ark is the only map in this contest to push players away from traditional compositions, throw out everything we understand about the game and force players to come up with something new. It does this by placing heavy restrictions oh how large armies move around the map. The center of the map can only be entered/left through extremely small chokes which gives the defender a huge advantage. To avoid this, players must send large armies around the sides of the map which has it's own drawbacks. Because conventional armies will struggle to do battle on this map, we anticipate that players will adopt more air and harass oriented strategies, and possibly even mech. Players willing to learn this map will have a huge advantage of those who don't, and we think that means this map can make for some very interesting games.


Terraform | -NegativeZero-

Affectionately known as 'The Spiral Map', Terraform merges eye pleasing geometry with sound map architecture to create a truly special map. Players have two options for third bases, with the 3/9 o'clock bases in a more defensive position, and the 4/10 o'clock "spiral" bases allowing for stronger pushes towards an opponent's third or fourth. The pathways around the map allow for both flanks and counter attacks and navigating the spiral effectively will be key to winning games. The presence of gold bases that are reasonably close to the main, but easily harassed adds to the map's strategic variety.



We're really excited to see how these maps will play out. You'll have the opportunity to play these maps in the upcoming TL Open happening this Sunday (see the link for details). The winner of the contest will be determined by public and progamer vote. The voting will open once the TL Open has concluded.


Format & Graphics:
shiroiusagi
Facebook Twitter Reddit
Administrator~ Spirit will set you free ~
brickrd
Profile Blog Joined March 2014
United States4894 Posts
May 08 2015 23:31 GMT
#2
i already feel like bridgehead is playing with a trap card here, because i'm not even a BW>SC2 elitist and seeing that tileset makes me want to cry with joy
TL+ Member
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
Last Edited: 2015-05-08 23:42:02
May 08 2015 23:32 GMT
#3
We weren't told they wanted non-standard maps... sigh, i sent hyper standard maps.
"Must work on Zergling lemon juice allergy." - Abathur
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
May 08 2015 23:36 GMT
#4
Congrats to all finalists!
Moderatorlickypiddy
varsovie
Profile Joined December 2013
Canada326 Posts
May 08 2015 23:36 GMT
#5
Dash and Terminal... Terran gangnam style? O_o
Adept
Profile Joined December 2009
United States472 Posts
Last Edited: 2015-05-08 23:38:12
May 08 2015 23:38 GMT
#6
Congrats to all the finalists, looks like some awesome maps! :D
"HSC casting is essentially an LR thread read aloud." -ThomasjServo
FO-nTTaX
Profile Blog Joined January 2013
Johto4979 Posts
May 08 2015 23:39 GMT
#7
oh wow, these maps :o
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
JCoto
Profile Joined October 2014
Spain574 Posts
May 08 2015 23:39 GMT
#8
Ohhhhhh Azura rocked and was BEAUTIFUL, what a pitty it isn't in.
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
May 08 2015 23:40 GMT
#9
On May 09 2015 08:39 JCoto wrote:
Ohhhhhh Azura rocked and was BEAUTIFUL, what a pitty it isn't in.


Agreed.
"Must work on Zergling lemon juice allergy." - Abathur
Cricketer12
Profile Blog Joined May 2012
United States13994 Posts
May 08 2015 23:41 GMT
#10
oooh them Bridgehead BW feels
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
LemonyTang
Profile Joined March 2011
United Kingdom428 Posts
May 08 2015 23:43 GMT
#11
So happy to see Terraform there!
Mvp #1
Ragnarork
Profile Blog Joined June 2011
France9034 Posts
Last Edited: 2015-05-08 23:45:24
May 08 2015 23:44 GMT
#12
Superoumaaaaan! Noah's Ark looks sick! I want to see games on this one!
Terraform and Dash&Terminal also look very cool. The rest is okay.

(Don't get me wrong though, these are preferences. All the maps feature great concepts).
LiquipediaWanderer
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 08 2015 23:50 GMT
#13
Nice map! Dash and Termial and Noha's Ark are my personal favorite.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Rukis
Profile Joined April 2009
United States252 Posts
May 08 2015 23:55 GMT
#14
Day 364 I found the map list.
Flash was the Genius, Nada was the true god.
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
May 08 2015 23:58 GMT
#15
On May 09 2015 08:55 Rukis wrote:
Day 364 I found the map list.

Yay!
"Must work on Zergling lemon juice allergy." - Abathur
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 09 2015 00:06 GMT
#16
It has been a while i didn't see my name up there
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Jazzman88
Profile Joined January 2012
Canada2228 Posts
May 09 2015 00:06 GMT
#17
On May 09 2015 08:32 Caevrane wrote:
We weren't told they wanted non-standard maps... sigh, i sent hyper standard maps.


The beauty of these maps is that they are profoundly not standard while at the same time keeping many beneficial aspects of current 'standard' maps. They seem to be all thematic, in that they choose one element of standard-ness to break and run with that thematic throughline. For instance, the continued backdoor theme on Moonlight Madness, versus damned-if-you-do, damned-if-you-don't approach to map architecture on Noah's Ark. They all don't play with the mineral/gas counts, give you adequate base-building space, and never sacrifice everything on the altar of early-game all-ins, yet abuse the one chosen characteristic to near-unrecognizability. Love all of the entries here. I'll be playing them all this weekend to experience some excellent Starcraft.
Caevrane
Profile Blog Joined February 2015
Uruguay30 Posts
May 09 2015 00:07 GMT
#18
On May 09 2015 09:06 Superouman wrote:
It has been a while i didn't see my name up there

Congrats!
"Must work on Zergling lemon juice allergy." - Abathur
Quidios
Profile Joined June 2013
Sweden74 Posts
May 09 2015 00:23 GMT
#19
The map descriptions are hilarious! Great job!
DARKING
Profile Blog Joined September 2011
Mexico675 Posts
May 09 2015 00:28 GMT
#20
No Uvantak? Heresy!
LiquipediaMexican Liquipedia staff and Terran player. I tweet things @DARKING665.
1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 234
StarCraft: Brood War
GuemChi 4281
BeSt 1160
PianO 878
Pusan 242
Nal_rA 143
ggaemo 138
Bale 16
Noble 8
Icarus 7
League of Legends
JimRising 713
Counter-Strike
m0e_tv814
Heroes of the Storm
Khaldor118
Other Games
summit1g14233
WinterStarcraft470
C9.Mang0235
RuFF_SC279
Organizations
Counter-Strike
PGL516
Other Games
BasetradeTV177
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Light_VIP 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1111
• Lourlo972
• Stunt387
Upcoming Events
Afreeca Starleague
3h 26m
Wardi Open
4h 26m
Replay Cast
17h 26m
Sparkling Tuna Cup
1d 3h
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
BSL
5 days
[ Show More ]
Replay Cast
5 days
Sparkling Tuna Cup
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.