|
your Country52797 Posts
With the imminent arrival of season 2, Blizzard has announced which maps will be used in WCS and ladder.
1v1 Removals Overgrowth LE Catallena LE Deadwing LE Secret Spring
To replace these four removals, we’ll be adding in four new maps, most of which are from the community, but also we're including a map from the GSL. As always, we’re looking for a good mix of balanced maps, maps that slightly favor a certain side in a given matchup, as well as maps that play differently compared to what we’re used to seeing. Here are the new maps for the next season. Please check them out not only in this blog post, but also when they become available in game!
1v1 Additions
Coda LE![[image loading]](https://bnetcmsus-a.akamaihd.net/cms/content_entry_media/S07WAP3753KV1426801447121.jpg)
In choosing maps from the TeamLiquid map contest winners, we wanted to include some maps that were more unique. Coda looked like a very interesting option for our 2 player map slot. We liked how the 4th and 5th bases were less difficult to secure than most maps, and how the collapsible towers and destructible debris added both defensive and offensive options to gameplay on the map. Decisions with these elements should depend on how the game has been progressing into the later stages of the game, which could make for truly dynamic late-game play on Coda.
Echo LE![[image loading]](https://bnetcmsus-a.akamaihd.net/cms/content_entry_media/RYAAT1MV30HP1426801447496.jpg)
This was another Teamliquid map contest winner. This map features a very standard expansion layout, but the center area is very unique and different from maps we’ve seen in the past. We’re excited about the diversity in terms of with attack paths to take in various situations, as well as setting up mid map defensive lines on this map would be interesting as well.
Cactus Valley LE![[image loading]](https://bnetcmsus-a.akamaihd.net/cms/content_entry_media/9BPVM2XYHSS91426801447113.jpg)
Cactus Valley was another Teamliquid map contest winner. This map was our favorite out of the winners this season due to what it accomplished. In mapmaking, a unique 4-player map is much more difficult to create than a unique 2-player map. It is also much more common to see 2-player maps win in contests. However, we do want a good mix of map-types represented in our map pool. Cactus Valley has some truly unique characteristics, and we’re excited to see how the various 3rd and 4th base locations play out. In addition, we really like the attack path options on this map. The short attack route through the center may be faster, but it’s also clearly visible from the Xel’ Naga Tower. Attacks that venture to the sides however, are much easier to hide, yet they will arrive slightly later. This map feels very different from 4 player maps we’ve seen recently, and in a way that we’re quite excited about.
Iron Fortress LE![[image loading]](https://bnetcmsus-a.akamaihd.net/cms/content_entry_media/OAWAW6CJKBN01426801447557.jpg)
The last map on the 1v1 side is from the GSL. When we looked at the full list of maps for next season, we noticed that there wasn’t a strong macro map represented in the pool. We also didn’t see an ideal option for this slot in the map contest, but Iron Fortress fit this slot quite well. We really like that this map is macro-oriented, with the unique characteristic of having rather exposed 3rd/4th bases that come with strong defensive options. The collapsible rocks and high-grounds should make for some exciting battles at extraneous bases.
Complete 1v1 Map Pool for 2015 Season 2
Expedition Lost Vaani Research Station Inferno Pools Coda Echo Cactus Valley Iron Fortress
Source
Poll: Opinion on the removals?Approve (173) 68% Disapprove (62) 24% Neutral/Don't care (21) 8% 256 total votes Your vote: Opinion on the removals? (Vote): Approve (Vote): Disapprove (Vote): Neutral/Don't care
Poll: Opinion on the addition of Echo?Approve (162) 91% Disapprove (12) 7% Neutral/Don't care (5) 3% 179 total votes Your vote: Opinion on the addition of Echo? (Vote): Approve (Vote): Disapprove (Vote): Neutral/Don't care
Poll: Opinion on the addition of Coda?Approve (126) 77% Neutral/Don't care (20) 12% Disapprove (17) 10% 163 total votes Your vote: Opinion on the addition of Coda? (Vote): Approve (Vote): Disapprove (Vote): Neutral/Don't care
Poll: Opinion on the addition of Cactus Valley?Approve (103) 63% Disapprove (36) 22% Neutral/Don't care (25) 15% 164 total votes Your vote: Opinion on the addition of Cactus Valley? (Vote): Approve (Vote): Disapprove (Vote): Neutral/Don't care
Poll: Opinion on the addition of Iron Fortress?Approve (92) 47% Disapprove (72) 37% Neutral/Don't care (33) 17% 197 total votes Your vote: Opinion on the addition of Iron Fortress? (Vote): Approve (Vote): Disapprove (Vote): Neutral/Don't care
|
why did inferno pools stay
|
Hell, yes! Love the maps, really happy that Cactus Valley made it . Next season will be good.
They should've gotten rid of Inferno Pools though.
|
Pretty cool and close 3. on four player maps :D Zergs gonna' love them >_<
|
|
At least my vetoes are sorted, just the three shitty maps that remain in the pool. RIP Catallena, I shall miss your HOI HOI HOIness.
Glad to see mostly community maps next season, ladder will be playable again yay.
|
Thank god Secret Springs is gone. Remove Inferno Pools and this could become one of the very best mappools ever.
|
Inferno Pools? What?
Aside from that, I personally hate Vaani and Expedition lost but that might just be me. The 4 additions are awesome!!!!!
|
Glad Expedition stays. What's up with the Zerg logo in the middle of the map on Iron Fortress. Look guys, we made a Zerg map for the map pool.
|
Need to get rid of Inferno Pools too. Replace it with Ganymede please, that map is sick
|
3 four player maps in the pool??? but I really like that we get coda, echo and cactus valley, just a little bit sad we get no neo emerald plaza  can't they replace inferno pools with emerald plaza? that would make me the happiest man in the world.
|
inferno pools.
the map that recieved the most hate this season.
why.
|
These look so freaking cool!
|
To say it in a nice way, who is making these sort of decisions that Inferno Pools is to be kept in the map rotation?
|
We need a poll in this one.
|
Yes, Iron Fortress and Cactus Valley! But burn in hell for keeping Inferno Pools and not even restricting the spawns (well, maybe not burn in hell, but it's dumb).
|
your Country52797 Posts
On March 25 2015 03:03 ejozl wrote: Glad Expedition stays. What's up with the Zerg logo in the middle of the map on Iron Fortress. Look guys, we made a Zerg map for the map pool. Seems like an older version than the one in GSL.
|
France7248 Posts
|
Austria24417 Posts
Ganymede for Inferno Pools please -________-
|
http://us.battle.net/sc2/en/blog/18390550
LoL They keep using the Old Version of Iron Fortress. Why. Mapmakers made the playing and looking better.
Finally, I dont have to watch Overgrowth in WCS, but still in the other leagues. 1/3 passion revived.
|
Imma leave it here
|
your Country52797 Posts
On March 25 2015 03:11 IeZaeL wrote: #EmeraldPlazaInsteadOfInfernoPoolsPLS You know they can't do that.
|
Poll: Should Inferno Pools also be removed?Oh please god its horrible. (64) 63% Yes (34) 34% No (3) 3% 101 total votes Your vote: Should Inferno Pools also be removed? (Vote): Yes (Vote): No (Vote): Oh please god its horrible.
|
Yeah I was actually thinking about whether they were going to do that or not. Hopefully they take a look at it because it really does look better. Also what the heck inferno easily worst map in the map pool for two consecutive seasons. do they just want an auto veto for wcs?
|
Inferno Pools still somehow in. I don't think I'll ever understand Blizzard.
Overgrowth should have stayed in it's place
|
On March 25 2015 03:16 SetGuitarsToKill wrote:Poll: Should Inferno Pools also be removed?Oh please god its horrible. (64) 63% Yes (34) 34% No (3) 3% 101 total votes Your vote: Should Inferno Pools also be removed? (Vote): Yes (Vote): No (Vote): Oh please god its horrible.
it's not a question if it should be removed, but if it can be removed, blizzard has a this little rule of keeping 3 maps so there are at least some maps players are familiair with, given that 3/4 kicks were due to age, would you really want secret springs in the pool?
|
Now im excited to play in this map pool.
|
It's sad we don't get to play on Ganymede, Inferno pools will still be instantly downvoted for me.
|
On March 25 2015 03:00 IeZaeL wrote: IM SO FUCKING HAPPY
Cheers! I m sure your map will be fantastic
|
On March 25 2015 03:11 IeZaeL wrote:Imma leave it here ![[image loading]](http://i.imgur.com/3ZGwBic.png) That looks so much better I will cry if they use that ugly grey piece of crap over this version
|
oh fucking sick :D
I was just bitching about the gsl code A map pool, but I guess they'll just transition once code S arrives.
Cactus Valley <3! inc Frost/Whirlwind-tier map
I can't for the life of me figure out how Inferno Pools has survived. Where the hell is Neo Emerald Plaza?!
|
your Country52797 Posts
On March 25 2015 03:10 DarkLordOlli wrote: Ganymede for Inferno Pools please -________- Ganymede was robbed, just like Graveside :\
|
Wish Inferno pools was removed. Secret Spring sucked, so I am glad that is gone.
New maps seem fun. Not sure about Iron Fortress. Will need to see games on it!
|
Is Iron Fortress published yet? I can't find it when I search ingame
|
Iron Fortress: "You WILL play me!"
|
PLS REPLACE INFERNO POOLS WITH NEO EMERALD PLAZA!!! it would be really a shame if such a great map doesn't make it into ladder while we have crap like inferno pools in it.
|
Definitely don't want Inferno Pools to stay in, but oh well. Glad to see the other maps in, though!
|
Canada8157 Posts
|
Well, I aren't gonna complain.
|
Like seriously, I could probably think of 3 dozen community maps that are better than Inferno Pools I've seen over the past few months. Not even exaggerating.
I'd rather they resurrect old maps (Habitation Station died too young) over Inferno Pools.
|
On March 25 2015 03:10 DarkLordOlli wrote: Ganymede for Inferno Pools please -________- This. First no Kamala Park when it was clearly the best map from TLMC5, now no Ganymede while it is without doubts one of the best from TLMC6. The rest is good. Are they using LeZael's redesign of Iron Fortress though or the crappy GSL version?
|
Canada8157 Posts
Poor blizzard, adds some of the best maps in the history of ladder, only attention they get is for one map everyone hates
Steps in the right direction though
|
On March 25 2015 03:33 OtherWorld wrote:Show nested quote +On March 25 2015 03:10 DarkLordOlli wrote: Ganymede for Inferno Pools please -________- This. First no Kamala Park when it was clearly the best map from TLMC5, now no Ganymede while it is without doubts one of the best from TLMC6. The rest is good. Are they using LeZael's redesign of Iron Fortress though or the crappy GSL version?
This!
Still can't believe Biome won that
|
On March 25 2015 03:33 OtherWorld wrote:Show nested quote +On March 25 2015 03:10 DarkLordOlli wrote: Ganymede for Inferno Pools please -________- This. First no Kamala Park when it was clearly the best map from TLMC5, now no Ganymede while it is without doubts one of the best from TLMC6. The rest is good. Are they using LeZael's redesign of Iron Fortress though or the crappy GSL version? Crappy GSL version, which is so ugly I will veto it for no other reason
|
Vatican City State35 Posts
All the new maps look pretty good, especially Echo. I'll probably only veto Inferno next season.
|
On March 25 2015 03:34 FrostedMiniWheats wrote:Show nested quote +On March 25 2015 03:33 OtherWorld wrote:On March 25 2015 03:10 DarkLordOlli wrote: Ganymede for Inferno Pools please -________- This. First no Kamala Park when it was clearly the best map from TLMC5, now no Ganymede while it is without doubts one of the best from TLMC6. The rest is good. Are they using LeZael's redesign of Iron Fortress though or the crappy GSL version? This! Still can't believe Biome won that Kamala Park was so good it should get on ladder for this year's Season 3 >.>
|
On March 25 2015 03:33 Jer99 wrote: Poor blizzard, adds some of the best maps in the history of ladder, only attention they get is for one map everyone hates
Steps in the right direction though To be fair, they removed better maps to keep an extremely terrible one.
|
These maps look SICK! So hyped!
|
YESSSSSSS DEADWING IS FINALLY OUT, HELL IT'S ABOUT TIME, GOOD RIDDANCE
I was hoping for Emerald Plaza since it's so unique, but I'm just glad that for the first time in a long time, all 4 additions are good solid maps. Combined with the removal of Deadwing and Secret Spring the season 2 pool is already looking 10000x better than season 1's.
|
You guys are weird. I don't hate any map in current map pool and I dont use vetos. (50 games this season)
Because it doesn't matter to me which map it is, I can't connect any name and map to each other. Inferno Pools? Nah, I don't have any idea what it is. Deadwing? Idk..
|
Wow, cactus made it in! Looks like the best map pool since a long time, not a fan of Inferno Pools either but at least it isnt so small and chocked up like Expedition Lost.
|
Canada8157 Posts
On March 25 2015 03:47 TheBloodyDwarf wrote: You guys are weird. I don't hate any map in current map pool and I dont use vetos. (50 games this season)
Because it doesn't matter to me which map it is, I can't connect any name and map to each other. Inferno Pools? Nah, I don't have any idea what it is. Deadwing? Idk..
I don't get it
|
People compalin about infreno, but it's still better than having Deadwing again imho. Ganymede would have been a big risk, cause it's kind of a silly map tbh, it's really hard to tell if it's gonna be good or terrible...
As for leZael redesign of Iron Fortress : Calm your tits, one Coda is enough! kappa. Serioulsy, GSL design is not that ugly, at least from what I've seen in GSL (not the crappy stream, the O'gaming one...)
|
On March 25 2015 03:49 Jer99 wrote:Show nested quote +On March 25 2015 03:47 TheBloodyDwarf wrote: You guys are weird. I don't hate any map in current map pool and I dont use vetos. (50 games this season)
Because it doesn't matter to me which map it is, I can't connect any name and map to each other. Inferno Pools? Nah, I don't have any idea what it is. Deadwing? Idk.. I don't get it
In customer relationship management it's a well known fact that the most voiceful customers are the unhappy ones, the happy ones being quiet in general.
Same thing applies here, I suppose...
|
On March 25 2015 03:49 Jer99 wrote:Show nested quote +On March 25 2015 03:47 TheBloodyDwarf wrote: You guys are weird. I don't hate any map in current map pool and I dont use vetos. (50 games this season)
Because it doesn't matter to me which map it is, I can't connect any name and map to each other. Inferno Pools? Nah, I don't have any idea what it is. Deadwing? Idk.. I don't get it So much hate for maps.
Damn, I had to google these maps to understand which ones they remove
And they are removing Deadwing , It was the best map for my airtoss build.
|
On March 25 2015 03:52 Gwavajuice wrote: People compalin about infreno, but it's still better than having Deadwing again imho. Ganymede would have been a big risk, cause it's kind of a silly map tbh, it's really hard to tell if it's gonna be good or terrible...
Deadwing is bad but in no spawn it is as much of a free win as IP can get in ZvT for either of the players.
Happy to see not 1, but 2 new 4p rotational maps in <3 CACTUS VALLEY HYPE
|
The maps they added are good don't get me wrong, but the problem is I really hate 4 players maps... 3 4 players map is really too much.
I'll play Echo and Coda without a doubt, probably will keep on playing Vaani, and I'm really unsure about the last one. Most likely Cactus Valley, maybe Expedition Lost, though its slow mineral collection rate and the backdoor set my teeth on edge. Surely not Inferno Retarded Pools, and not Iron Fortress.
I really wish we had Ganymede for Inferno Pools...
|
On March 25 2015 04:12 [PkF] Wire wrote: The maps they added are good don't get me wrong, but the problem is I really hate 4 players maps... 3 4 players map is really too much.
I'll play Echo and Coda without a doubt, probably will keep on playing Vaani, and I'm really unsure about the last one. Most likely Cactus Valley, maybe Expedition Lost, though its slow mineral collection rate and the backdoor set my teeth on edge. Surely not Inferno Retarded Pools, and not Iron Fortress.
I really wish we had Ganymede for Inferno Pools...
This is a big deal which few have mentioned. Taking out that fourth spawn makes a big deal because it removes a lot of randomness with build orders, specifically against protoss players. Inferno Pools might be at least a tiny bit bearable if they removed one of the spawns
|
On March 25 2015 04:18 Alucen-Will- wrote:Show nested quote +On March 25 2015 04:12 [PkF] Wire wrote: The maps they added are good don't get me wrong, but the problem is I really hate 4 players maps... 3 4 players map is really too much.
I'll play Echo and Coda without a doubt, probably will keep on playing Vaani, and I'm really unsure about the last one. Most likely Cactus Valley, maybe Expedition Lost, though its slow mineral collection rate and the backdoor set my teeth on edge. Surely not Inferno Retarded Pools, and not Iron Fortress.
I really wish we had Ganymede for Inferno Pools... This is a big deal which few have mentioned. Taking out that fourth spawn makes a big deal because it removes a lot of randomness with build orders, specifically against protoss players. Inferno Pools might be at least a tiny bit bearable if they removed one of the spawns 4 players maps with all spawns enabled create a luck factor in scouting that shouldn't ever exist. You scout a 10 gate 3 gates last in PvP ? You've lost until you opened with an overly safe build that gets behind against anything else. I really think all spawns enabled should not exist.
|
On March 25 2015 04:12 [PkF] Wire wrote: The maps they added are good don't get me wrong, but the problem is I really hate 4 players maps... 3 4 players map is really too much.
I'll play Echo and Coda without a doubt, probably will keep on playing Vaani, and I'm really unsure about the last one. Most likely Cactus Valley, maybe Expedition Lost, though its slow mineral collection rate and the backdoor set my teeth on edge. Surely not Inferno Retarded Pools, and not Iron Fortress.
I really wish we had Ganymede for Inferno Pools...
what do you mean?
|
On March 25 2015 04:20 [PkF] Wire wrote:Show nested quote +On March 25 2015 04:18 Alucen-Will- wrote:On March 25 2015 04:12 [PkF] Wire wrote: The maps they added are good don't get me wrong, but the problem is I really hate 4 players maps... 3 4 players map is really too much.
I'll play Echo and Coda without a doubt, probably will keep on playing Vaani, and I'm really unsure about the last one. Most likely Cactus Valley, maybe Expedition Lost, though its slow mineral collection rate and the backdoor set my teeth on edge. Surely not Inferno Retarded Pools, and not Iron Fortress.
I really wish we had Ganymede for Inferno Pools... This is a big deal which few have mentioned. Taking out that fourth spawn makes a big deal because it removes a lot of randomness with build orders, specifically against protoss players. Inferno Pools might be at least a tiny bit bearable if they removed one of the spawns 4 players maps with all spawns enabled create a luck factor in scouting that shouldn't ever exist. You scout a 10 gate 3 gates last in PvP ? You've lost until you opened with an overly safe build that gets behind against anything else. I really think all spawns enabled should not exist.
A good example recently of randomness was Flash vs Trap G1 from Katowice; It's very difficult to scout the correct proxy/all-in strategy with 4 spawns. It also pigeon wholes people into safer strategies without knowledge of your opponents position
|
On March 25 2015 04:20 Charoisaur wrote:Show nested quote +On March 25 2015 04:12 [PkF] Wire wrote: The maps they added are good don't get me wrong, but the problem is I really hate 4 players maps... 3 4 players map is really too much.
I'll play Echo and Coda without a doubt, probably will keep on playing Vaani, and I'm really unsure about the last one. Most likely Cactus Valley, maybe Expedition Lost, though its slow mineral collection rate and the backdoor set my teeth on edge. Surely not Inferno Retarded Pools, and not Iron Fortress.
I really wish we had Ganymede for Inferno Pools... what do you mean? You get minerals extremely slowly on Expedition Lost and Vaani compared to other maps, especially Overgrowth on which you bath in money (see PtitDrogo French PvZ guide in Strategy) but compared to Catallena/Deadwing/Foxtrot/Bel'shir etc too.
This is probably because of the main minerals layout, with two very far central patches.
|
On March 25 2015 04:22 [PkF] Wire wrote:Show nested quote +On March 25 2015 04:20 Charoisaur wrote:On March 25 2015 04:12 [PkF] Wire wrote: The maps they added are good don't get me wrong, but the problem is I really hate 4 players maps... 3 4 players map is really too much.
I'll play Echo and Coda without a doubt, probably will keep on playing Vaani, and I'm really unsure about the last one. Most likely Cactus Valley, maybe Expedition Lost, though its slow mineral collection rate and the backdoor set my teeth on edge. Surely not Inferno Retarded Pools, and not Iron Fortress.
I really wish we had Ganymede for Inferno Pools... what do you mean? You get minerals extremely slowly on Expedition Lost and Vaani compared to other maps, especially Overgrowth on which you bath in money (see PtitDrogo French PvZ guide in Strategy) but compared to Catallena/Deadwing/Foxtrot/Bel'shir etc too.
You mine minerals slower on those two maps? Huh?
|
On March 25 2015 04:23 Alucen-Will- wrote:Show nested quote +On March 25 2015 04:22 [PkF] Wire wrote:On March 25 2015 04:20 Charoisaur wrote:On March 25 2015 04:12 [PkF] Wire wrote: The maps they added are good don't get me wrong, but the problem is I really hate 4 players maps... 3 4 players map is really too much.
I'll play Echo and Coda without a doubt, probably will keep on playing Vaani, and I'm really unsure about the last one. Most likely Cactus Valley, maybe Expedition Lost, though its slow mineral collection rate and the backdoor set my teeth on edge. Surely not Inferno Retarded Pools, and not Iron Fortress.
I really wish we had Ganymede for Inferno Pools... what do you mean? You get minerals extremely slowly on Expedition Lost and Vaani compared to other maps, especially Overgrowth on which you bath in money (see PtitDrogo French PvZ guide in Strategy) but compared to Catallena/Deadwing/Foxtrot/Bel'shir etc too. You mine minerals slower on those two maps? Huh? http://www.teamliquid.net/forum/sc2-maps/138854-simple-questions-answers?page=153#3042
|
Coda looks like any other map... same ramp+expo positions like so many others.
|
On March 25 2015 04:23 Alucen-Will- wrote:Show nested quote +On March 25 2015 04:22 [PkF] Wire wrote:On March 25 2015 04:20 Charoisaur wrote:On March 25 2015 04:12 [PkF] Wire wrote: The maps they added are good don't get me wrong, but the problem is I really hate 4 players maps... 3 4 players map is really too much.
I'll play Echo and Coda without a doubt, probably will keep on playing Vaani, and I'm really unsure about the last one. Most likely Cactus Valley, maybe Expedition Lost, though its slow mineral collection rate and the backdoor set my teeth on edge. Surely not Inferno Retarded Pools, and not Iron Fortress.
I really wish we had Ganymede for Inferno Pools... what do you mean? You get minerals extremely slowly on Expedition Lost and Vaani compared to other maps, especially Overgrowth on which you bath in money (see PtitDrogo French PvZ guide in Strategy) but compared to Catallena/Deadwing/Foxtrot/Bel'shir etc too. You mine minerals slower on those two maps? Huh? Because of mineral patches placement, more farther away patches means more time to mine the same amount of minerals. Additionally there's some complicated shit depending on the angle of the mineral patches to the townhall.
On March 25 2015 04:33 graNite wrote: Coda looks like any other map... same ramp+expo positions like so many others. Wat
|
What the hell they take out deadwing but keep garbage ass inferno pools get this map out already
|
|
Like everyone else said I hope they consider using the improved version of Iron Fortress. That one is a sad grey thing.
|
On March 25 2015 04:41 InExcelsis wrote: What the hell they take out deadwing but keep garbage ass inferno pools get this map out already I'd take inferno pools over deadwing any day, it's a garbage map but deadwing is on such an elevated level of awful it makes inferno pools look like goddamn cloud kingdom in comparison.
|
Quickly guys, if we complain hard enough, they might switch Inferno Pool out for Overgrowth.
|
On March 25 2015 05:31 ejozl wrote: Quickly guys, if we complain hard enough, they might switch Inferno Pool out for Overgrowth. Hahaha :D
|
On March 25 2015 05:31 OtherWorld wrote:Show nested quote +On March 25 2015 05:31 ejozl wrote: Quickly guys, if we complain hard enough, they might switch Inferno Pool out for Overgrowth. Hahaha :D lolz
|
On March 25 2015 05:31 ejozl wrote: Quickly guys, if we complain hard enough, they might switch Inferno Pool out for Overgrowth. I would be OK to switch it for Catallena or even Deadwing... Or, better, Ganymede or any other TLMC5 map. Or Bel'shir Vestige. Or Metalopolis. Anything but Inferno Pools.
|
Inferno Pools . . . why Blizzard, why? Any of the maps they removed (except Secret Springs) would have been better. Or a TLMC(insert any number here) map. Or a proleague map. Why not Merry Go Round, or King Sejong Station? And whatever happened to the campaign to get Outboxer into the ladder pool?
|
On March 25 2015 05:38 [PkF] Wire wrote:Show nested quote +On March 25 2015 05:31 ejozl wrote: Quickly guys, if we complain hard enough, they might switch Inferno Pool out for Overgrowth. I would be OK to switch it for Catallena or even Deadwing... Or, better, Ganymede or any other TLMC5 map. Or Bel'shir Vestige. Or Metalopolis. Anything but Inferno Pools. Wowowow easy there, you're going to give them ideas.
|
Nice, i like it. Maybe i am gona veto Iron Fortess.
So when does Season 2 starts? right after the last Season 1 ends, so at the 6th of April?
|
New maps look sick!
Inferno pools though.
|
Seeker
Where dat snitch at?36996 Posts
Love the removals, and love the additions. This season is going to be reallllllly good! But F U Inferno Pools...
|
In fact what would make the most sense is removing Inferno Pools for Foxtrot Labs :
- Foxtrot Labs was robbed of another WCS season after illegitimate whining and deserved more credit. - With the added maps and Inferno Pools we have 3 4 players maps which is too much, 2 4 p maps would be far more standard. - Foxtrot has proved to be solid and balanced.
|
On March 25 2015 05:38 [PkF] Wire wrote:Show nested quote +On March 25 2015 05:31 ejozl wrote: Quickly guys, if we complain hard enough, they might switch Inferno Pool out for Overgrowth. I would be OK to switch it for Catallena or even Deadwing... Or, better, Ganymede or any other TLMC5 map. Or Bel'shir Vestige. Or Metalopolis. Anything but Inferno Pools. How about Metropolis?
|
Guess we're not getting any more 3 base maps at this point. Well, hopefully LotV has some good ones..
|
I wish maps used enriched geysers more often.
|
On March 25 2015 04:20 [PkF] Wire wrote:Show nested quote +On March 25 2015 04:18 Alucen-Will- wrote:On March 25 2015 04:12 [PkF] Wire wrote: The maps they added are good don't get me wrong, but the problem is I really hate 4 players maps... 3 4 players map is really too much.
I'll play Echo and Coda without a doubt, probably will keep on playing Vaani, and I'm really unsure about the last one. Most likely Cactus Valley, maybe Expedition Lost, though its slow mineral collection rate and the backdoor set my teeth on edge. Surely not Inferno Retarded Pools, and not Iron Fortress.
I really wish we had Ganymede for Inferno Pools... This is a big deal which few have mentioned. Taking out that fourth spawn makes a big deal because it removes a lot of randomness with build orders, specifically against protoss players. Inferno Pools might be at least a tiny bit bearable if they removed one of the spawns 4 players maps with all spawns enabled create a luck factor in scouting that shouldn't ever exist. You scout a 10 gate 3 gates last in PvP ? You've lost until you opened with an overly safe build that gets behind against anything else. I really think all spawns enabled should not exist.
I think I disagree.
2 spawns maps makes the meta a bit too rigid imho, having a few 4 spawns can allow builds that wouldn't work otherwise and leaves so doors open to further development of the metagame. I'm not sure about your PvP example for instance : let's imagine you're right and that scouting it last is auto loose (which I m not even sure of but whatever) we can also assume that scouting it first or second gives you all the time you need to counter and be ahead. So actually how many people open 10 gate 3 gate on 4 spawns map? not many I suppose, and I don't remember having seen this on a pro game for a long time, did I miss something?
Having a few 3-4 spawns maps allows different builds and let the game evolve.
Regarding Inferno, the issue for everybody seems to be the short rush distance on horizontal spawns. But you can't really abuse this cause 2/3 of the time an ultra agressive build will fail miserably. I see nothing wrong in 2in1 maps, a big macro map with a chance of ultra fast and agressive game is cool idea. The questionning design is the width of the natural ramp, maybe it could be reduced silghtly (it's not wider than on merry go round though I think?) The 4th could be better too, esp for Zergs...
Personnaly, I'd love to see some maps revamped every now and then, rather than just havng them removed and replaced. Design could mature and adapt to the evolution of the meta, with small changes and subtle tuning to converge toward the "perfect map" Just like Newkirk Precinct which was bad at start and ended up being much better once the bottom center part was rearranged.
If they did this for Inferno, it could end up being a good map, better than Alterzim and Deadwing at least...
|
On March 25 2015 06:25 Gwavajuice wrote: Personnaly, I'd love to see some maps revamped every now and then, rather than just havng them removed and replaced. Design could mature and adapt to the evolution of the meta, with small changes and subtle tuning to converge toward the "perfect map" Just like Newkirk Precinct which was bad at start and ended up being much better once the bottom center part was rearranged.
If they did this for Inferno, it could end up being a good map, better than Alterzim and Deadwing at least... I could agree to some extent, but why rework a mediocre map when a lot of solid ones exist ?
|
On March 25 2015 06:13 royalroadweed wrote: I wish maps used enriched geysers more often. trust me they would, except blizz doesn't allow them on ladder
|
The reaction around Inferno Pools is really telling. Reddit, TL, Battle.net foruns, pro gamers... Everyone hates this map.
I think Blizzard will do something after this reaction.
|
If in Inferno Pools, the natural expo's size was smaller, and the the distance to the 3rd (the expo closer to the main base) were shorter and the map was cross only, would it be at least a decent map?
|
much love to echo finally no auto veto for protoss and get rid of that inferno pools
|
My only objection: Inferno Pools, everything else seems fine.
|
On March 25 2015 07:22 Tiaraju9 wrote: The reaction around Inferno Pools is really telling. Reddit, TL, Battle.net foruns, pro gamers... Everyone hates this map.
I think Blizzard will do something after this reaction. I hope so. They did react quite quickly last time for a faaaar better map (Foxtrot Labs) so I'm pretty sure they'll get rid of that shame of a map soon (which, by Blizzard standards, could mean next season though).
|
On March 25 2015 07:25 ivancype wrote: If in Inferno Pools, the natural expo's size was smaller, and the the distance to the 3rd (the expo closer to the main base) were shorter and the map was cross only, would it be at least a decent map? Cross is so far away that it's incredibly imbalanced against Terran (I guess bio more so than mech, but still).
|
On March 25 2015 07:32 [PkF] Wire wrote:Show nested quote +On March 25 2015 07:22 Tiaraju9 wrote: The reaction around Inferno Pools is really telling. Reddit, TL, Battle.net foruns, pro gamers... Everyone hates this map.
I think Blizzard will do something after this reaction. I hope so. They did react quite quickly last time for a faaaar better map (Foxtrot Labs) so I'm pretty sure they'll get rid of that shame of a map soon (which, by Blizzard standards, could mean next season though).
the difference being that this time its a blizzard map and they have to much of an ego to let go of their maps.
|
On March 25 2015 07:41 Meavis wrote:Show nested quote +On March 25 2015 07:32 [PkF] Wire wrote:On March 25 2015 07:22 Tiaraju9 wrote: The reaction around Inferno Pools is really telling. Reddit, TL, Battle.net foruns, pro gamers... Everyone hates this map.
I think Blizzard will do something after this reaction. I hope so. They did react quite quickly last time for a faaaar better map (Foxtrot Labs) so I'm pretty sure they'll get rid of that shame of a map soon (which, by Blizzard standards, could mean next season though). the difference being that this time its a blizzard map and they have to much of an ego to let go of their maps. I think Blizzard has shown a lot of times recently that they're more willing to admit their mistakes than before, the sh rework being one of numerous examples. I'm pretty confident Inferno Pools won't be in season 2 map pool in the end (and Overgrowth will make another season, hurray... ).
|
Should have kept overgrowth (solid standard-ish map) and got rid of inferno pools.
|
On March 25 2015 08:13 Fatam wrote: Should have kept overgrowth (solid standard-ish map) and got rid of inferno pools.
how about no and fuck you, this is the kind of attitude that keeps the same maps around for years, do you need to be reminded of daybreak/ohana/cloud kingdom and how much damage that did for viewership? there was even a thread on this this very day.
this is probably the least worst outcome blizzard couldve gone with whilst keeping their silly rules intact, even though id much rather see them abandon those.
User was warned for this post
|
Inferno Pools has to be replaced with Ganymede
|
Nice, good additions.
I think they're keeping inferno pools as a way to keep trying out some different map features (close to your opponent 3rds, optional gold 3rds, island bases) which is a good thing in that they're willing to keep trying different features. The bad thing is that inferno pools itself is just this weird amalgamation of features that haven't worked on other maps in the past. Normally if you include a broken feature like an island base (good for terran) you'd then also make concessions elsewhere in the map that would counteract at least some of the weirdness/imbalance of that feature. With Inferno pools I think they said "Oh, highground 3rds good for toss, islands good for terran, gold bases good for zerg." in an attempt to do this, but instead it just ends up as this jambalaya where the ingredients don't complement each other like they were intended to. At least they're willing to try it though.
|
Finally Overgrowth is GONE!!!!!! but why inferno pools is still in the map pool?? they should replace it with Timberwolf or Ganymede...
|
On March 25 2015 08:13 Fatam wrote: Should have kept overgrowth (solid standard-ish map) and got rid of inferno pools. Never!!! Overgrowth surely is a good map but having it for this season was already to much. Games on this map are just boring because Overgrowth has been in the map pool since season 2 2014.
|
Just when I realized I was good at Overgrowth it's gone next season 
But for some reason Inferno Pools stays
|
wow maps i actually like by blizzard is this bizarro world? not happy that inferno pools is still in and expedition lost too but hey i got a couple vetos so its all good.
|
On March 25 2015 06:28 [PkF] Wire wrote:Show nested quote +On March 25 2015 06:25 Gwavajuice wrote: Personnaly, I'd love to see some maps revamped every now and then, rather than just havng them removed and replaced. Design could mature and adapt to the evolution of the meta, with small changes and subtle tuning to converge toward the "perfect map" Just like Newkirk Precinct which was bad at start and ended up being much better once the bottom center part was rearranged.
If they did this for Inferno, it could end up being a good map, better than Alterzim and Deadwing at least... I could agree to some extent, but why rework a mediocre map when a lot of solid ones exist ? When the like of Overgrowth comes around, you know that it's gonna stay for a few quarters to come. Why not make adjustment after every WCS or two, BW style?
|
CACTUS VALLEY HYYYYYYYPPPPPPPPEEEEEEEEEE
|
I thought they would take inferno pools out since it wasn't well received last season. Oh well, I guess thats what vetos are for.
|
Wow, amazing! I didn't actually expect 3 TLMC maps to be in the pool, while they said they would 'likely do 1 map'. I feel it's pretty much out of place to complain, they have done really well... But there is just that one big spot on the mirror that I would hope they'd clean out asap.. Anyway, 1 veto is better than 3! Thanks Blizz!
|
Very nice additions. I see two zerg-favored map already - Coda and Iron Fortress (distant/open 3rd), one protoss-favored - Echo (many cliffs and narrow places), and one just great - Cactus Valley. Overall, great additions. Good to hear that stupid Secret Spring is gone and sad to hear that same stupid Inferno Pools has made it to map pool. But hey, it is one map less to veto :D
|
Finally rid of some maps \0/ , that alone is a new reason to play again in next season.
|
This small maps are pretty bad for zerg arent they (coda, echo and vani)?
|
On March 26 2015 03:40 TheAnarchy wrote: This small maps are pretty bad for zerg arent they (coda, echo and vani)? Vaani is MASSIVE 0_0
|
just play all the maps (besides iron fortress cant find) and there all sooooo much fun. well compared to these maps we have I even like cactus valley,didnt like it at first idk why forget, all maps just seem refreshing to me not sure why.
IMO cactus valley could bring back marine tank at least i can hope, only because there's so much cliffs and valleys and a lot of positional plays. We'll have to see but would be cool. The rest are just fun not crazy blink maps or to crazy drop/muta play but can be done. Can take alot of expos on each but still be aggro.Man just happy that blizzard is putting these maps in.
also cactus valley reminds me of Arkanoid meets whirlwind which is really cool.
|
Seems a logical map pool.
4 maps out and 4 new ones in, which has been the standard for while now.
The removals are pretty logical too, the 3 oldest and the 1 no one played. Sure everyone hates Inferno Pools, but at least it got played in tournaments every now and then. Secret Spring hardly ever even got out the vetos. (A shame, because the few games I have seen on there were interesting.)
3 community maps added, which is also logical after the complaints of the last map pools. And 1 to appease kespa? That's okay I guess.
|
I think all the changes are awesome. However, I wish that Deadwing stayed and Inferno Pools out...
|
Really need to get rid of Iron Fortress. It's very fitting it has a huge Zerg symbol in the middle.
|
Russian Federation4295 Posts
On March 29 2015 03:47 Lunareste wrote: Really need to get rid of Iron Fortress. It's very fitting it has a huge Zerg symbol in the middle. That map looks so fancy and low quality. Why blizzard ever added it to ladder, omg
|
Expedition, Echo, Coda, Cactus Valley for me.
No Iron Fortress because it'll probably be all ZvZ.
|
Didn't read lol but did any1 start a petiotion to remove the fucking inferno shit-pools yet? or at least demand any logical explanation why is it still in the pool?
|
On April 01 2015 22:33 insitelol wrote: Didn't read lol but did any1 start a petiotion to remove the fucking inferno shit-pools yet? or at least demand any logical explanation why is it still in the pool? The hate for Inferno Pools staying was unanimous, but Blizzard hasn't reacted yet like they did last time when Foxtrot Labs, an infinitely superior map, was replaced by Overgrowth. I hope something similar happens here, not with Overgrowth ofc, but maybe with Catallena.
|
On April 01 2015 22:38 [PkF] Wire wrote:Show nested quote +On April 01 2015 22:33 insitelol wrote: Didn't read lol but did any1 start a petiotion to remove the fucking inferno shit-pools yet? or at least demand any logical explanation why is it still in the pool? The hate for Inferno Pools staying was unanimous, but Blizzard hasn't reacted yet like they did last time when Foxtrot Labs, an infinitely superior map, was replaced by Overgrowth. I hope something similar happens here, not with Overgrowth ofc, but maybe with Catallena. Ganymede or Kamala Park plz
|
On April 01 2015 22:39 OtherWorld wrote:Show nested quote +On April 01 2015 22:38 [PkF] Wire wrote:On April 01 2015 22:33 insitelol wrote: Didn't read lol but did any1 start a petiotion to remove the fucking inferno shit-pools yet? or at least demand any logical explanation why is it still in the pool? The hate for Inferno Pools staying was unanimous, but Blizzard hasn't reacted yet like they did last time when Foxtrot Labs, an infinitely superior map, was replaced by Overgrowth. I hope something similar happens here, not with Overgrowth ofc, but maybe with Catallena. Ganymede or Kamala Park plz Wouldn't ask for too much with Blizzard, but yes, ten times yes.
|
Are all spawn positions possible on the new 4 player maps?
|
|
|
|