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Call to Action: January 29 Balance Testing - Page 7

Forum Index > SC2 General
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Big J
Profile Joined March 2011
Austria16289 Posts
January 30 2015 12:26 GMT
#121
On January 30 2015 20:40 Ramiz1989 wrote:
Show nested quote +
On January 30 2015 15:34 Seeker wrote:
Can we just remove swarm hosts from the game? :/

Remove Protoss first and we have a deal!

Id be fine if I could just turn the matchup off. Shall all the Ps be unable to find an opponent until they made all the bullsgit unavailable.
The most fun part is how most P streamers hate to play against P too. ^^
Ramiz1989
Profile Joined July 2012
12124 Posts
January 30 2015 12:32 GMT
#122
On January 30 2015 21:26 Big J wrote:
Show nested quote +
On January 30 2015 20:40 Ramiz1989 wrote:
On January 30 2015 15:34 Seeker wrote:
Can we just remove swarm hosts from the game? :/

Remove Protoss first and we have a deal!

Id be fine if I could just turn the matchup off. Shall all the Ps be unable to find an opponent until they made all the bullsgit unavailable.
The most fun part is how most P streamers hate to play against P too. ^^

Well, that would be as good as removing them, since nobody would turn on the "vP" matchup. :d
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2015-01-30 13:08:04
January 30 2015 12:52 GMT
#123
--- Nuked ---
klup
Profile Joined May 2013
France612 Posts
January 30 2015 13:00 GMT
#124
When people says that Flying Locust will break TvZ mech, I'm not sure quiet yet. An important fact to take into consideration is that now WM is a somewhat viable response to SH . It can hit both ground and air and with the HP of locust you can pretty much deny a clump of locust with a handfull of mines. The main change is that now the time between two locust wave is superior than the mine cooldown. SO every single wave will have some charged mines as a response.

The mine tank turtle dream might be a thing now. We will need a lot of testing to see how SH synergize with other mech counter such as mutas and ultralisk. Charge with ultralisk in mines field to allow locust to hit tanks might be a good way to break siege lines.

I remember when HTOmario showed us some sexy style with mass mines that I'm still using from time to time. This style might become very potent now.

This change is really exciting because it opens tons of possibility for openings and aggressive styles in both TvP and TvZ. I am just worried that in one matchup Z got the long stick and in the other the short stick. I hope this will balance out by its own !

The raven nerf might indicate that balance team identified that the SH redesign is leading to an advantage of mech terran vs zerg.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 30 2015 13:09 GMT
#125
On January 30 2015 21:52 SatedSC2 wrote:
Show nested quote +
On January 30 2015 21:06 SC2Toastie wrote:
On January 30 2015 20:57 SatedSC2 wrote:
Locust duration increased from 15 seconds (+10 seconds with Enduring Locusts) to 30 seconds

Ahahahaha.

No.

Just no.

This is bollocks.

You read the rest of the changes?

Show nested quote +
On January 30 2015 21:12 Ramiz1989 wrote:
On January 30 2015 20:54 SC2Toastie wrote:
On January 30 2015 20:40 Ramiz1989 wrote:
On January 30 2015 15:34 Seeker wrote:
Can we just remove swarm hosts from the game? :/

Remove Protoss first and we have a deal!

I'd advice you to remove a lot of your salt intake CUS YOUR SALTYYYY ^_^

Your comment makes zero sense.

On January 30 2015 20:57 SatedSC2 wrote:
Locust duration increased from 15 seconds (+10 seconds with Enduring Locusts) to 30 seconds

Ahahahaha.

No.

Just no.

This is bollocks.

Yeah, let's read one line and ignore the other 50.

Show nested quote +
On January 30 2015 21:24 OtherWorld wrote:
On January 30 2015 20:57 SatedSC2 wrote:
Locust duration increased from 15 seconds (+10 seconds with Enduring Locusts) to 30 seconds

Ahahahaha.

No.

Just no.

This is bollocks.

Someone here have a severe Selective Reading Syndrome

It's not selective reading. It's not that I didn't read the other changes. It's that I don't think the other changes balance out how bullshit that one change is.

Swarm Hosts Free units shouldn't be in the game. At all. Ever. Blizzard should stop trying to fix them and give Zerg a different unit that actually fulfills the role that the Swarm Host was supposed to fill. The reason Brood Lords are currently tolerable is because they have hard-counters that dissuade their use, and because Broodlings don't last half a fucking minute.

EDIT:

And it's funny how many people still harbour resentment towards Protoss for a period of success that was completely based on map-balance and not unit balance, whereas the Zerg period of success (which lasted much longer) was entirely based upon unit balance. But whatever, I get it. Protoss are the bastard child of Starcraft and everyone hates us for no good reason. S'cool.

So SH cost essentially doubling, a complete waste of money and supply for half the time are not important details? The fact it is essentially a 5 second more Locust for 30 second more no locust trade doesn't matter?

People don't resent Protoss for that (sidenote, blink and MSC were nerfed, so there was a part unit balance in there), you act like you are the victim here which is a bit silly, especially given no testing has been done at all.

Also, people hate Protoss for the amount of ridiculous freewin/freeloss builds they have and for some stupid mechanics like forcefield and motherbullshitcore and the overreliance on key units. Which sadly is all you get to deal with when playing on ladder.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 30 2015 13:10 GMT
#126
On January 30 2015 22:00 klup wrote:
Mines

I actually agree with the Mine part, Mines with Sensor Tower support can be a mobile response to Locust 0_0

cool!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-01-30 13:23:34
January 30 2015 13:12 GMT
#127
And it's funny how many people still harbour resentment towards Protoss for a period of success that was completely based on map-balance and not unit balance, whereas the Zerg period of success (which lasted much longer) was entirely based upon unit balance. But whatever, I get it. Protoss are the bastard child of Starcraft and everyone hates us for no good reason. S'cool.

Bullshit. Noone hates Protoss for their power period. People hate it because of force fields. Because of Warpgate allins. Because of Warpgate with some tech allins. Because of the Collossus and its affiliated deathballs.

You wanna talk stuff that shouldn't be in the game? Stuff that people have identified as bullshit 5years ago and is driving people away from the game? Swarm Hosts get fixed (or it is being tried at least), that's great. It's been long overdue. Protoss remains the same shitrace that noone wants to play against with its coinflips and boring deathballs and no interesting middleground in between most of the time.
Ground units shouldn't be able to stand on top of each other. Period. The Collosus hasn't been redesigned in 5years, after like a million threads have been made. Talking about the beloved child of blizzard.
The LotV warpgate change should be implemented TODAY and then the game should be balanced around it. Just like the Swarm Host change the Swarm host should be removed. Forcefields should be removed or given hitpoints. Nothing else. Not in LotV. NOW.
You keep on bringing up how SHs are bullshit and I agree fully. But when it's you own garden of well-grown bullshit (do I need to refer to the "how can I make the game maximum annoying for my opponent"-strategy threads of yours?), all you can identify is "irrational Protoss hate". Lol.


And since you bring in mapbalance vs unitbalance as if those were not connected: ZvP was Protoss and Terranfavored on Ohana during BL/Infestor. It was just "shitmaps" that werent like Ohana that catered to BL/Infestor, the units were fine trololololol. (now reform that sentence with whirlwind and blink stalkers and we get exactly your argument why blink stalkers are fine... funny)
No, blink stalkers + MsC were broken in TvP. Period.
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2015-01-30 13:17:52
January 30 2015 13:13 GMT
#128
@Sated

I am not disliking Protoss because of balance reasons, balance will change from time to time and maps will also change it. I dislike Protoss because of their design and I am pretty sure that most of the people agrees with me on this, on the other hand you dislike Zerg because of free units which is also design problem.
It is all subjective, just like you hate free units, same way I think that Warpgates are pile of crap.

EDIT: Two posters before me pretty much described my thoughts.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2015-01-30 13:31:21
January 30 2015 13:19 GMT
#129
--- Nuked ---
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 30 2015 13:22 GMT
#130
On January 30 2015 22:12 Big J wrote:
Show nested quote +
And it's funny how many people still harbour resentment towards Protoss for a period of success that was completely based on map-balance and not unit balance, whereas the Zerg period of success (which lasted much longer) was entirely based upon unit balance. But whatever, I get it. Protoss are the bastard child of Starcraft and everyone hates us for no good reason. S'cool.

Bullshit. Noone hates Protoss for their power period. People hate it because of force fields. Because of Warpgate allins. Because of Warpgate with some tech allins. Because of the Collossus and its affiliated deathballs.

You wanna talk stuff that shouldn't be in the game? Stuff that people have identified as bullshit 5years ago and is driving people away from the game? Swarm Hosts get fixed (or it is being tried at least), that's great. It's been long overdue. Protoss remains the same shitrace that noone wants to play against with its coinflips and boring deathballs and no interesting middleground in between most of the time.
Ground units shouldn't be able to stand on top of each other. Period. The Collosus hasn't been redesigned in 5years, after like a million threads have been made. Talking about the beloved child of blizzard.
The LotV warpgate change should be implemented TODAY and then the game should be balanced around it. Just like the Swarm Host change the Swarm host should be removed. Forcefields should be removed or given hitpoints. Nothing else. Not in LotV. NOW.
You keep on bringing up how SHs are bullshit and I agree fully. But when it's you own garden of well-grown bullshit (do I need to refer to the "how can I make the game maximum annoying for my opponent"-strategy threads of yours?), all you can identify is "irrational Protoss hate". Lol.


And since you bring in mapbalance vs unitbalance as if those were not connected: ZvP was Protoss and Terranfavored on Ohana during BL/Infestor. It was just shitmaps that werent like Ohana that catered to BL/Infestor, the units were fine trololololol. (now reform that sentence with whirlwind and blink stalkers and we get exactly your argument why blink stalkers are fine... funny)
No, blink stalkers + MsC were broken in TvP. Period.


Don't respond to Sated, it only derails the post, for him everything of the other races is bullshit, except protoss wich is the perfect race that people hate for no reason because they're misunderstood.

SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2015-01-30 13:33:49
January 30 2015 13:29 GMT
#131
--- Nuked ---
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
January 30 2015 13:36 GMT
#132
On January 30 2015 15:34 Seeker wrote:
Can we just remove swarm hosts from the game? :/


That's essentially what I'm asking for since they've been introduced. And I know a lot of other Zergs that feel the same way.
Zerg - because Browders sons hate 'em
Big J
Profile Joined March 2011
Austria16289 Posts
January 30 2015 13:37 GMT
#133
On January 30 2015 22:29 SatedSC2 wrote:
Show nested quote +
On January 30 2015 22:22 Lexender wrote:
On January 30 2015 22:12 Big J wrote:
And it's funny how many people still harbour resentment towards Protoss for a period of success that was completely based on map-balance and not unit balance, whereas the Zerg period of success (which lasted much longer) was entirely based upon unit balance. But whatever, I get it. Protoss are the bastard child of Starcraft and everyone hates us for no good reason. S'cool.

Bullshit. Noone hates Protoss for their power period. People hate it because of force fields. Because of Warpgate allins. Because of Warpgate with some tech allins. Because of the Collossus and its affiliated deathballs.

You wanna talk stuff that shouldn't be in the game? Stuff that people have identified as bullshit 5years ago and is driving people away from the game? Swarm Hosts get fixed (or it is being tried at least), that's great. It's been long overdue. Protoss remains the same shitrace that noone wants to play against with its coinflips and boring deathballs and no interesting middleground in between most of the time.
Ground units shouldn't be able to stand on top of each other. Period. The Collosus hasn't been redesigned in 5years, after like a million threads have been made. Talking about the beloved child of blizzard.
The LotV warpgate change should be implemented TODAY and then the game should be balanced around it. Just like the Swarm Host change the Swarm host should be removed. Forcefields should be removed or given hitpoints. Nothing else. Not in LotV. NOW.
You keep on bringing up how SHs are bullshit and I agree fully. But when it's you own garden of well-grown bullshit (do I need to refer to the "how can I make the game maximum annoying for my opponent"-strategy threads of yours?), all you can identify is "irrational Protoss hate". Lol.


And since you bring in mapbalance vs unitbalance as if those were not connected: ZvP was Protoss and Terranfavored on Ohana during BL/Infestor. It was just shitmaps that werent like Ohana that catered to BL/Infestor, the units were fine trololololol. (now reform that sentence with whirlwind and blink stalkers and we get exactly your argument why blink stalkers are fine... funny)
No, blink stalkers + MsC were broken in TvP. Period.


Don't respond to Sated, it only derails the post, for him everything of the other races is bullshit, except protoss wich is the perfect race that people hate for no reason because they're misunderstood.

I've made it very clear in a good many threads that I think the game is pretty balanced as it is as long as the right maps are used. There is a lot of bullshit all the races can do, but nothing think needs removing bar the SH. Even then, I think the SH is bullshit for design/fun reasons, not because they cause balance problems.

So basically you're wrong. Nice try, better luck next time sucka.


There's a lot of bullshit all the races can do. But Protoss has like 3times the amount of the other races.
All of what I wrote about Protoss isn't a balance complain. The game is well-balanced. It's about design and fun. Exact same argument as yours. Again, you see it when it is against you in the form of the SH, you don't see it when you use the unfun things in the game.
And since you don't see it, you bring in balance arguments like baneling busts and forcefields, what the fuck? I specifically stated the game should get balanced around it. You just don't want to read or understand what other people write, bringing in strawmen arguments against balance-positions that noone took a stance for and being an asshole on top of it, "sucka".
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
January 30 2015 13:39 GMT
#134
On January 30 2015 08:26 DemigodcelpH wrote:
Show nested quote +
On January 30 2015 08:16 Big J wrote:
On January 30 2015 08:08 DemigodcelpH wrote:
On January 30 2015 08:06 Big J wrote:
On January 30 2015 08:04 DemigodcelpH wrote:
Blizzard needs to change Tempests if they want to change Ravens.


Noone at a reasonable level is playing Ravens against Protoss. I understand you critics, but that's just some lowtier change. The Tempest should be changed, but for other reasons than Ravens not countering them anymore. That's a complete non-issue in the current state of the Boys vs Protoss matchup.

Mech exists. This is a balance thread, so we should consider all play-styles. Not just Zerg perspective, or bio perspective.

I don't want to dig into what playstyles you are "supposed to be able to play" too much, especially since I'm all about making more playstyles viable, but note that the game is simply being balanced around "what works". At this point, Mech has as much of a "right to exist" vs Protoss as Sentry/Voidray or any other completely random Protoss composition vs Terran has. It's just a combination of units that some people want to be working, not anything that needs to be working. If tanks don't work against Immortals, then I guess don't play them. Just like a Protoss doesn't run mass voidrays into marines and then complains that it doesn't work.

You're backpedaling now because I called you out for not fairly thinking for all races. This isn't something minor like an isolated unit vs unit interaction. This is about the viability of a major playstyle. There's no reason for half of Terran to not be viable. This change was aimed at the standoff in TvZ, and not Protoss or Mech. So when it clips mech in other matchups, something that is already struggling, all without being intended that's an issue.

Tempests are standard vs mech (something you obviously didn't know), and with a Raven nerf but no change to Protoss Tempest + HT is unstoppable. Mech just went from "you will probably lose" to "you lose". The ramifications of all potential changes should be considered.

As much as i agree that mech is a critical component of Terran that is not just a combination of random units but half the tech tree, mech in HOTS TvP does not actually exist at pro level. A few games out of 1000s or a couple of GM streamers don't really change that. The Balance is meant for pro play and Blizz has given up on mech for HOTS a long time ago.
Head Coach Park: "They should buff tanks!"
Ramiz1989
Profile Joined July 2012
12124 Posts
January 30 2015 13:41 GMT
#135
On January 30 2015 22:37 Big J wrote:
Show nested quote +
On January 30 2015 22:29 SatedSC2 wrote:
On January 30 2015 22:22 Lexender wrote:
On January 30 2015 22:12 Big J wrote:
And it's funny how many people still harbour resentment towards Protoss for a period of success that was completely based on map-balance and not unit balance, whereas the Zerg period of success (which lasted much longer) was entirely based upon unit balance. But whatever, I get it. Protoss are the bastard child of Starcraft and everyone hates us for no good reason. S'cool.

Bullshit. Noone hates Protoss for their power period. People hate it because of force fields. Because of Warpgate allins. Because of Warpgate with some tech allins. Because of the Collossus and its affiliated deathballs.

You wanna talk stuff that shouldn't be in the game? Stuff that people have identified as bullshit 5years ago and is driving people away from the game? Swarm Hosts get fixed (or it is being tried at least), that's great. It's been long overdue. Protoss remains the same shitrace that noone wants to play against with its coinflips and boring deathballs and no interesting middleground in between most of the time.
Ground units shouldn't be able to stand on top of each other. Period. The Collosus hasn't been redesigned in 5years, after like a million threads have been made. Talking about the beloved child of blizzard.
The LotV warpgate change should be implemented TODAY and then the game should be balanced around it. Just like the Swarm Host change the Swarm host should be removed. Forcefields should be removed or given hitpoints. Nothing else. Not in LotV. NOW.
You keep on bringing up how SHs are bullshit and I agree fully. But when it's you own garden of well-grown bullshit (do I need to refer to the "how can I make the game maximum annoying for my opponent"-strategy threads of yours?), all you can identify is "irrational Protoss hate". Lol.


And since you bring in mapbalance vs unitbalance as if those were not connected: ZvP was Protoss and Terranfavored on Ohana during BL/Infestor. It was just shitmaps that werent like Ohana that catered to BL/Infestor, the units were fine trololololol. (now reform that sentence with whirlwind and blink stalkers and we get exactly your argument why blink stalkers are fine... funny)
No, blink stalkers + MsC were broken in TvP. Period.


Don't respond to Sated, it only derails the post, for him everything of the other races is bullshit, except protoss wich is the perfect race that people hate for no reason because they're misunderstood.

I've made it very clear in a good many threads that I think the game is pretty balanced as it is as long as the right maps are used. There is a lot of bullshit all the races can do, but nothing think needs removing bar the SH. Even then, I think the SH is bullshit for design/fun reasons, not because they cause balance problems.

So basically you're wrong. Nice try, better luck next time sucka.


There's a lot of bullshit all the races can do. But Protoss has like 3times the amount of the other races.
All of what I wrote about Protoss isn't a balance complain. The game is well-balanced. It's about design and fun. Exact same argument as yours. Again, you see it when it is against you in the form of the SH, you don't see it when you use the unfun things in the game.
And since you don't see it, you bring in balance arguments like baneling busts and forcefields, what the fuck? I specifically stated the game should get balanced around it. You just don't want to read or understand what other people write, bringing in strawmen arguments against balance-positions that noone took a stance for and being an asshole on top of it, "sucka".

Yeah I don't think that there is point in arguing about this.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Lexender
Profile Joined September 2013
Mexico2656 Posts
Last Edited: 2015-01-30 13:49:01
January 30 2015 13:47 GMT
#136
On January 30 2015 22:29 SatedSC2 wrote:
Show nested quote +
On January 30 2015 22:22 Lexender wrote:
On January 30 2015 22:12 Big J wrote:
And it's funny how many people still harbour resentment towards Protoss for a period of success that was completely based on map-balance and not unit balance, whereas the Zerg period of success (which lasted much longer) was entirely based upon unit balance. But whatever, I get it. Protoss are the bastard child of Starcraft and everyone hates us for no good reason. S'cool.

Bullshit. Noone hates Protoss for their power period. People hate it because of force fields. Because of Warpgate allins. Because of Warpgate with some tech allins. Because of the Collossus and its affiliated deathballs.

You wanna talk stuff that shouldn't be in the game? Stuff that people have identified as bullshit 5years ago and is driving people away from the game? Swarm Hosts get fixed (or it is being tried at least), that's great. It's been long overdue. Protoss remains the same shitrace that noone wants to play against with its coinflips and boring deathballs and no interesting middleground in between most of the time.
Ground units shouldn't be able to stand on top of each other. Period. The Collosus hasn't been redesigned in 5years, after like a million threads have been made. Talking about the beloved child of blizzard.
The LotV warpgate change should be implemented TODAY and then the game should be balanced around it. Just like the Swarm Host change the Swarm host should be removed. Forcefields should be removed or given hitpoints. Nothing else. Not in LotV. NOW.
You keep on bringing up how SHs are bullshit and I agree fully. But when it's you own garden of well-grown bullshit (do I need to refer to the "how can I make the game maximum annoying for my opponent"-strategy threads of yours?), all you can identify is "irrational Protoss hate". Lol.


And since you bring in mapbalance vs unitbalance as if those were not connected: ZvP was Protoss and Terranfavored on Ohana during BL/Infestor. It was just shitmaps that werent like Ohana that catered to BL/Infestor, the units were fine trololololol. (now reform that sentence with whirlwind and blink stalkers and we get exactly your argument why blink stalkers are fine... funny)
No, blink stalkers + MsC were broken in TvP. Period.


Don't respond to Sated, it only derails the post, for him everything of the other races is bullshit, except protoss wich is the perfect race that people hate for no reason because they're misunderstood.

I've made it very clear in a good many threads that I think the game is pretty balanced as it is as long as the right maps are used. There is a lot of bullshit all the races can do, but nothing I currently think needs removing bar the SH. Even then, I think the SH is bullshit for design/fun reasons, not because they cause balance problems.

So basically you're wrong. Nice try, better luck next time sucka.


SH are awful for design not blance

Protoss is fine in balance (no mention of design)

You don't even try to make sence in your posts, seriously, every time somebody talks about the protoss design you talk about balance, also for you everything you don't like is bullshit (wich is ok) but when others don't like things about protoss you always bring balance and how terran/zerg dominated in X time.

I even remember what you posted after the WM buff vs protoss and how killing templars openings was a super nerf to protoss but every time somebody said how terran can't mech vs protoss you said that wasn't a problem and that mech was viable and it was the terrans fault.
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
Last Edited: 2015-01-30 14:14:38
January 30 2015 14:03 GMT
#137
--- Nuked ---
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
January 30 2015 14:13 GMT
#138
@Sated : why would free units be necessarily bad? As long as the unit spawning the free units has enough weaknesses to balance its strenght of spawning free units, I don't see where the design issue is. Units with little to no drawbacks and that can be used en masse without problems are units badly designed. The ex-SH was one to some extent, I'll give you that. But now don't you think the new SH has enough weaknesses to make Zergs unable to just mass them without troubles?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 30 2015 14:15 GMT
#139
Sated, you are greatly derailing the subject at hand with untargeted complaints and ridiculous comparisons. We've got a designated thread for that.
Also, do not play the victim card if you started yourself.

Now, that being said, I want you to explain this to me:

SH cost essentially doubling does not matter because they spawn free units anyways.
So, can we make Collosi 1000/500? Because when you finally get 5 you can't kill them anyways? You say it changes nothing, but it changes everything. Timing, supporting techs, all get delayed massively.

As for SH staggering to fill up the 30 second cooldown, we're talking about double the SH for double the cost. Essentially, you want Zerg to pay 4 times as much for the same thing as they get now without changing anything else and you suppose that is fair?
It's not.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SatedSC2
Profile Blog Joined March 2014
England3012 Posts
January 30 2015 14:18 GMT
#140
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