• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:35
CET 15:35
KST 23:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners7Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!30$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners 5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1708 users

Call to Action: January 29 Balance Testing - Page 2

Forum Index > SC2 General
216 CommentsPost a Reply
Prev 1 2 3 4 5 9 10 11 Next All
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
January 29 2015 23:21 GMT
#21
On January 30 2015 08:16 Big J wrote:
Show nested quote +
On January 30 2015 08:08 DemigodcelpH wrote:
On January 30 2015 08:06 Big J wrote:
On January 30 2015 08:04 DemigodcelpH wrote:
Blizzard needs to change Tempests if they want to change Ravens.


Noone at a reasonable level is playing Ravens against Protoss. I understand you critics, but that's just some lowtier change. The Tempest should be changed, but for other reasons than Ravens not countering them anymore. That's a complete non-issue in the current state of the Boys vs Protoss matchup.

Mech exists. This is a balance thread, so we should consider all play-styles. Not just Zerg perspective, or bio perspective.

I don't want to dig into what playstyles you are "supposed to be able to play" too much, especially since I'm all about making more playstyles viable, but note that the game is simply being balanced around "what works". At this point, Mech has as much of a "right to exist" vs Protoss as Sentry/Voidray or any other completely random Protoss composition vs Terran has. It's just a combination of units that some people want to be working, not anything that needs to be working. If tanks don't work against Immortals, then I guess don't play them. Just like a Protoss doesn't run mass voidrays into marines and then complains that it doesn't work.

well you'd be surprised how many low level protosses in random 4's would think otherwise ahaha, but yeah I fully agree with your points. It would be cool to see Mech be viable, but it's not a popular enough composition that it's causing problems with the enjoyment of the game in a large way like Mech v SH are.
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
Larkin
Profile Blog Joined January 2012
United Kingdom7161 Posts
January 29 2015 23:22 GMT
#22
On January 30 2015 08:06 Big J wrote:
Show nested quote +
On January 30 2015 08:04 DemigodcelpH wrote:
Blizzard needs to change Tempests if they want to change Ravens.


Noone at a reasonable level is playing Ravens against Protoss. I understand you critics, but that's just some lowtier change. The Tempest should be changed, but for other reasons than Ravens not countering them anymore. That's a complete non-issue in the current state of the Boys vs Protoss matchup.


people play mech vs protoss all the time in team games

as usual balance patches only apply to 1v1 with no consideration to the effects on team games ;;
https://www.twitch.tv/ttalarkin - streams random stuff, high level teamleague, maybe even heroleague
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
January 29 2015 23:24 GMT
#23
"Cost modified from 200 Minerals and 100 Vespene to 100 Minerals and 200 Vespene"
"Cost is 200 Minerals, 200 Vespene, 160 seconds"
Euh, am I misreading something?
Sub40APM
Profile Joined August 2010
6336 Posts
January 29 2015 23:25 GMT
#24
watching the new locust uselessly fail here is another idea: flying banelings that swarmhosts shoot instead.
DemigodcelpH
Profile Joined August 2011
1138 Posts
Last Edited: 2015-01-29 23:57:11
January 29 2015 23:26 GMT
#25
On January 30 2015 08:16 Big J wrote:
Show nested quote +
On January 30 2015 08:08 DemigodcelpH wrote:
On January 30 2015 08:06 Big J wrote:
On January 30 2015 08:04 DemigodcelpH wrote:
Blizzard needs to change Tempests if they want to change Ravens.


Noone at a reasonable level is playing Ravens against Protoss. I understand you critics, but that's just some lowtier change. The Tempest should be changed, but for other reasons than Ravens not countering them anymore. That's a complete non-issue in the current state of the Boys vs Protoss matchup.

Mech exists. This is a balance thread, so we should consider all play-styles. Not just Zerg perspective, or bio perspective.

I don't want to dig into what playstyles you are "supposed to be able to play" too much, especially since I'm all about making more playstyles viable, but note that the game is simply being balanced around "what works". At this point, Mech has as much of a "right to exist" vs Protoss as Sentry/Voidray or any other completely random Protoss composition vs Terran has. It's just a combination of units that some people want to be working, not anything that needs to be working. If tanks don't work against Immortals, then I guess don't play them. Just like a Protoss doesn't run mass voidrays into marines and then complains that it doesn't work.

You're backpedaling now because I called you out for not fairly thinking for all races. This isn't something minor like an isolated unit vs unit interaction. This is about the viability of a major playstyle. There's no reason for half of Terran to not be viable. This change was aimed at the standoff in TvZ, and not Protoss or Mech. So when it clips mech in other matchups, something that is already struggling, all without being intended that's an issue.

Tempests are standard vs mech (something you obviously didn't know), and with a Raven nerf but no change to Protoss Tempest + HT is unstoppable. Mech just went from "you will probably lose" to "you lose". The ramifications of all potential changes should be considered.
GGuMake
Profile Joined January 2015
United States74 Posts
Last Edited: 2015-01-29 23:33:25
January 29 2015 23:29 GMT
#26
USER TESTED REVIEW

Hello,
I'm a mid-diamond zerg and I've recently tested the new swarm host changes against the A.I. First off I personally love this change that might be done to the SH, it makes it a much more supportive and harassment orientated unit, I can see it bring the pep back to some games that were otherwise starvation fests.

Now something I didn't like and want to point out that needs to be changed: If you shift + command them to attack(the locus) or spawn at a certain location, if they land directly on top of the structure/unit they freeze, and don't attack that structure, looks like they just lock up and do nothing. There needs to be a space in-between for them to work. Also if they just spawn right on top of a build or so forth the same thing happens, they don't attack at all.

I'm attaching a 35 minute game against crappy AI as I check out the new changes to the SH. DISCLAIMER: I do BM the AI in the first couple of minutes, this is not the kind of player I am. I played this offline with no knowledge I was going to upload it. I apologize if that offends anyone.

Hope these issues are resolved then I think it's a fantastic change.
http://drop.sc/393202
Fan of: Hydra - Dark - Life - Snute - Bunny - Polt
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
January 29 2015 23:30 GMT
#27
On January 30 2015 08:24 Yorbon wrote:
"Cost modified from 200 Minerals and 100 Vespene to 100 Minerals and 200 Vespene"
"Cost is 200 Minerals, 200 Vespene, 160 seconds"
Euh, am I misreading something?

The 2nd one is the cost of the upgrade.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
rotta
Profile Joined December 2011
5595 Posts
January 29 2015 23:35 GMT
#28
On January 30 2015 07:49 ( bush wrote:
Show nested quote +
On January 30 2015 07:39 Nebuchad wrote:
If we're going to do that seriously we need to play a lot of PvZ and TvP on those maps. I don't think the raven change can go through with no change at all to lategame protoss, but I don't want to advocate a change to lategame protoss before I know how PvZ looks like with those swarmhosts...


What role do ravens play in TvP? Please don't act like mech is a thing here.

Here you go:
http://www.twitch.tv/marko_mech_god
don't wall off against random
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
January 29 2015 23:37 GMT
#29
On January 30 2015 08:24 Yorbon wrote:
"Cost modified from 200 Minerals and 100 Vespene to 100 Minerals and 200 Vespene"
"Cost is 200 Minerals, 200 Vespene, 160 seconds"
Euh, am I misreading something?


fixed, i messed up the listing
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
[PkF] Wire
Profile Joined March 2013
France24233 Posts
January 29 2015 23:38 GMT
#30
I don't think there's any denying these SH and Raven major changes absolutely CANNOT go without a big overhaul of the tempest too. Blizzard mentioned they were aware of that topical issue in their previous message and I'm pretty sure that after a few weeks of testing another iteration of the map with modified tempests (I'd be okay with removed !) will be published.
Ramiz1989
Profile Joined July 2012
12124 Posts
January 29 2015 23:42 GMT
#31
On January 30 2015 08:38 [PkF] Wire wrote:
I don't think there's any denying these SH and Raven major changes absolutely CANNOT go without a big overhaul of the tempest too. Blizzard mentioned they were aware of that topical issue in their previous message and I'm pretty sure that after a few weeks of testing another iteration of the map with modified tempests (I'd be okay with removed !) will be published.

The thing is, their "new" Tempest(LotV alpha) is actually way worse than the current one.
And seeing that they are slowly including changes from alpha here, I am not sure I want new Tempests, lol.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
[PkF] Wire
Profile Joined March 2013
France24233 Posts
Last Edited: 2015-01-29 23:48:24
January 29 2015 23:43 GMT
#32
On January 30 2015 08:42 Ramiz1989 wrote:
Show nested quote +
On January 30 2015 08:38 [PkF] Wire wrote:
I don't think there's any denying these SH and Raven major changes absolutely CANNOT go without a big overhaul of the tempest too. Blizzard mentioned they were aware of that topical issue in their previous message and I'm pretty sure that after a few weeks of testing another iteration of the map with modified tempests (I'd be okay with removed !) will be published.

The thing is, their "new" Tempest(LotV alpha) is actually way worse than the current one.
And seeing that they are slowly including changes from alpha here, I am not sure I want new Tempests, lol.

That's why this is probably the opportunity or never to push up better changes for the Tempest -which, if you ask me, would be a mere removal and a cut of the carrier production time, which is already in the alpha as well.
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
January 29 2015 23:52 GMT
#33
lol new flying locusts sometimes don't attack anything
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
[PkF] Wire
Profile Joined March 2013
France24233 Posts
January 29 2015 23:52 GMT
#34
Watching Minigun - Goswser on Nathanias stream right now. Swarm hosts as a 200 gas purely harassed oriented unit seems to make no sense at all. That patch will need a lot of working to be worth it.
Musicus
Profile Joined August 2011
Germany23576 Posts
January 29 2015 23:53 GMT
#35
On January 30 2015 08:29 GGuMake wrote:
USER TESTED REVIEW

Hello,
I'm a mid-diamond zerg and I've recently tested the new swarm host changes against the A.I. First off I personally love this change that might be done to the SH, it makes it a much more supportive and harassment orientated unit, I can see it bring the pep back to some games that were otherwise starvation fests.

Now something I didn't like and want to point out that needs to be changed: If you shift + command them to attack(the locus) or spawn at a certain location, if they land directly on top of the structure/unit they freeze, and don't attack that structure, looks like they just lock up and do nothing. There needs to be a space in-between for them to work. Also if they just spawn right on top of a build or so forth the same thing happens, they don't attack at all.

I'm attaching a 35 minute game against crappy AI as I check out the new changes to the SH. DISCLAIMER: I do BM the AI in the first couple of minutes, this is not the kind of player I am. I played this offline with no knowledge I was going to upload it. I apologize if that offends anyone.

Hope these issues are resolved then I think it's a fantastic change.
http://drop.sc/393202


Good finds, the freezing thing when they landed directly on a gateway just happened on nathanias stream too.
Maru and Serral are probably top 5.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
January 29 2015 23:54 GMT
#36
On January 30 2015 08:26 DemigodcelpH wrote:
Show nested quote +
On January 30 2015 08:16 Big J wrote:
On January 30 2015 08:08 DemigodcelpH wrote:
On January 30 2015 08:06 Big J wrote:
On January 30 2015 08:04 DemigodcelpH wrote:
Blizzard needs to change Tempests if they want to change Ravens.


Noone at a reasonable level is playing Ravens against Protoss. I understand you critics, but that's just some lowtier change. The Tempest should be changed, but for other reasons than Ravens not countering them anymore. That's a complete non-issue in the current state of the Boys vs Protoss matchup.

Mech exists. This is a balance thread, so we should consider all play-styles. Not just Zerg perspective, or bio perspective.

I don't want to dig into what playstyles you are "supposed to be able to play" too much, especially since I'm all about making more playstyles viable, but note that the game is simply being balanced around "what works". At this point, Mech has as much of a "right to exist" vs Protoss as Sentry/Voidray or any other completely random Protoss composition vs Terran has. It's just a combination of units that some people want to be working, not anything that needs to be working. If tanks don't work against Immortals, then I guess don't play them. Just like a Protoss doesn't run mass voidrays into marines and then complains that it doesn't work.

You're backpedaling now because I called you out for not fairly thinking for all races. This isn't something minor like an isolated unit vs unit interaction. This is about the viability of a major playstyle. There's no reason for half of Terran to not be viable.

Tempests are standard vs mech (something you obviously didn't know), and with a Raven nerf but no change to Protoss Tempest + HT is unstoppable. Mech just went from "you will probably lose" to "you lose". The ramifications of all potential changes should be considered.

I don't know much about mech tvp but your reasoning is fundamentally wrong. If the protoss gets mass tempest/ht deathball then your screwed?

Sounds like something that has existed a lot in SC2, this was how protoss worked for large parts of WoL, protoss gets perfect deathball-> you die.

Terran mech with tons of ravens vs zerg is perhaps an even better example, terran maxed out mech army (8 orbitals 20 workers rest is army) with tanks, vikings and a shit ton of ravens. Unless terran messes upp majorly (like letting Z abduct the army over and over or let it get fungaled over and over) the zerg is fucked without a shadow of a chance.

The answer, don't let them get there, thats what we zergs has had to deal with in a lot of instances.


As for the proposed changes, double gas cost seems pretty hefty lol, this obviously makes SH a very late game option only. GL throwing 2000 gas around for 10 SH early/mid game, then you need to pay gas for all the tech and possible upgrades too. Just.... ouch, not that I ever went SH anyway though, this pretty much seals the deal on me continuing not to use them though.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
[PkF] Wire
Profile Joined March 2013
France24233 Posts
January 29 2015 23:55 GMT
#37
On January 30 2015 08:52 [PkF] Wire wrote:
Watching Minigun - Goswser on Nathanias stream right now. Swarm hosts as a 200 gas purely harassed oriented unit seems to make no sense at all. That patch will need a lot of working to be worth it.

OK the building glitch was a problem. With the DPS now displayed that makes more sense.
phodacbiet
Profile Joined August 2010
United States1740 Posts
January 29 2015 23:56 GMT
#38
On January 30 2015 08:04 DemigodcelpH wrote:
Blizzard needs to change Tempests if they want to change Ravens.

And this actually looks like a SH buff. +100 gas -100 minerals and +1 supply, but they move 30% faster, locust last much longer, locust have way higher DPS, and they fly.


I think you underestimate how much +100 gas and +1 supply is. 200 gas is a lot for one unit, and the +1 supply makes it so you cant make too many SH or else your army will just be walked over. Keep in mind that the cool down is pretty long for the SH. Too many SH and youll have dead supplies for like 30 seconds.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
January 29 2015 23:58 GMT
#39
On January 30 2015 08:56 phodacbiet wrote:
Show nested quote +
On January 30 2015 08:04 DemigodcelpH wrote:
Blizzard needs to change Tempests if they want to change Ravens.

And this actually looks like a SH buff. +100 gas -100 minerals and +1 supply, but they move 30% faster, locust last much longer, locust have way higher DPS, and they fly.


I think you underestimate how much +100 gas and +1 supply is. 200 gas is a lot for one unit, and the +1 supply makes it so you cant make too many SH or else your army will just be walked over. Keep in mind that the cool down is pretty long for the SH. Too many SH and youll have dead supplies for like 30 seconds.


It also limits the transitions that people can do afterwards.

Thats the important thing to note about the gas cost.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
[PkF] Wire
Profile Joined March 2013
France24233 Posts
January 29 2015 23:59 GMT
#40
I can actually understand where this is going now. I like it quite a lot, it seems to give Z harass potential kinda similar to T drops (by air, crazy DPS). It should be dealt with quite easily with phoenix openings but the idea is really interesting.
Prev 1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #230
WardiTV680
iHatsuTV 13
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 290
Codebar 39
StarCraft: Brood War
GuemChi 1777
Jaedong 1755
EffOrt 1079
Light 714
Mini 628
Stork 519
Larva 422
actioN 285
Snow 280
Barracks 232
[ Show more ]
hero 182
Rush 136
Leta 123
sSak 115
JYJ58
Sea.KH 56
Aegong 51
zelot 45
sas.Sziky 44
Backho 29
sorry 25
Movie 19
soO 18
NaDa 17
scan(afreeca) 13
HiyA 13
Bale 10
Terrorterran 5
Dota 2
qojqva2685
420jenkins210
Counter-Strike
zeus867
shoxiejesuss285
allub267
oskar94
edward68
Other Games
singsing2073
B2W.Neo705
DeMusliM391
crisheroes368
Sick288
Lowko265
Hui .227
XcaliburYe110
Organizations
Counter-Strike
PGL231
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 77
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2137
• WagamamaTV368
League of Legends
• Jankos3727
• Nemesis1973
Upcoming Events
LAN Event
25m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
12h 25m
CranKy Ducklings
19h 25m
LAN Event
1d
IPSL
1d 3h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 5h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 8h
Sparkling Tuna Cup
1d 19h
WardiTV Korean Royale
1d 21h
LAN Event
2 days
[ Show More ]
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.