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Legacy of the Void: Multiplayer Development Update - Page 2

Forum Index > SC2 General
680 CommentsPost a Reply
Prev 1 2 3 4 5 33 34 35 Next All
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 17 2014 19:08 GMT
#21
Ya, no more harassing units please. Every race has enough of those I think. ESPECIALLY PROTOSS.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 17 2014 19:09 GMT
#22
It's really nice they're keeping us well updated this time around! Good Job Blizzard!
On December 18 2014 04:03 fruity. wrote:
Oh blizzard, maybe you do have a PR department after all.

Coincidence this came out one day ofter Destiny's blog? I think not.


Interesting to see the changes their working on, and their thoughts going forward.

I disagree, they've posted a multiplayer balance before and I really like how they keep us posted. You're reading way to much into that blog of Destiny. There really is nothing new in there except for a ton of Reddit minions hyping it up because their lord and savior wrote it.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Olli
Profile Blog Joined February 2012
Austria24422 Posts
December 17 2014 19:09 GMT
#23
On December 18 2014 04:08 Veriol wrote:
Show nested quote +
On December 18 2014 04:04 DarkLordOlli wrote:
Protoss needs an early/midgame unit that keeps us alive. Harassing isn't an issue when you can open blink, oracle, warp prism, phoenixes, etc. But what's a real issue is that protoss needs to be able to survive the bridge between gateway units and high tech AoE.


Yeah I like that idea, this sorta sentry unit that will guard you early-midgame.


You mean the one that doesn't do anything once medivacs are out, and is countered by ravagers in LotV?
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
SuperHofmann
Profile Joined September 2013
Italy1741 Posts
December 17 2014 19:09 GMT
#24
On December 18 2014 04:07 Lorning wrote:
Show nested quote +
We’re currently exploring a very different type of harassing unit.

Another one =.=

Can't understand why. They always says that they want to create units that can be usefull during all game. Then they do Oracles that is only a cheese unit that does something in the late game only if it survives. Doesn't make senso for me.
Vasacast always in my <3
beg
Profile Blog Joined May 2010
991 Posts
December 17 2014 19:10 GMT
#25
What's that supposed to mean?

"Changes to the HERC:
- No longer effective for cost"



Made me giggle a little bit, but maybe it's because I'm an idiot.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 17 2014 19:11 GMT
#26
On December 18 2014 04:00 Zealously wrote:
Whoever learns how to knock banelings into mine range will be a TvZ god

That + Nukes = 0_0
I like it!
Mura Ma Man, Dark Da Dude, Super Shot Sos!
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 17 2014 19:12 GMT
#27
On December 18 2014 04:10 beg wrote:
What's that supposed to mean?

"Changes to the HERC:
- No longer effective for cost"



Made me giggle a little bit, but maybe it's because I'm an idiot.

Select Herc - a - click is no longer effective, you need to make the Herc a cost effective unit by combining it with Siege, EMP, mines etcetera by microing it well. It essentially becomes a support unit, I suppose.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Lexender
Profile Joined September 2013
Mexico2656 Posts
December 17 2014 19:12 GMT
#28
I actually like the cyclone change, you really have to babysit the shit out of them, being auto cast is not bad click-spam them wasn't really rewarding as it was to control them so they don't die easily, also they are super weak when going head to head with other units, so its a good harras and map control unit that requieres micro (I played some hellion/cyclone on the LotV mod as its really fun is like having a pack of MMM going around harrassing picking stray units and other stuff) I do wonder what they mean when they say they rebalanced them, range? damage? cost? the upgrade?.

I don't know what they are trying with the HERC, but I like that they are looking for feedback, this ability just looks weird.

Also I what they are trying with the upgrades, they should be things that are part of the strategy, adding different tactics and timings, not just stuff that you need to get just because.

Overall OK changes but is good that they are listening to feedback.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 17 2014 19:13 GMT
#29
On December 18 2014 04:11 SC2Toastie wrote:
Show nested quote +
On December 18 2014 04:00 Zealously wrote:
Whoever learns how to knock banelings into mine range will be a TvZ god

That + Nukes = 0_0
I like it!

Imagine a 360 surround of HERCs slowly pushing a zerg army towards the center of a falling nuke...
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Lexender
Profile Joined September 2013
Mexico2656 Posts
December 17 2014 19:14 GMT
#30
On December 18 2014 04:07 SuperHofmann wrote:
Show nested quote +
On December 18 2014 04:06 plgElwood wrote:

Zerg abilty vs mass Air? The HELL ? you already got fungal, Hydra, Corruptorspam, free spores, viper Yoink,, use it right, please dont add more redundancy to the game.


But this is all stopped by some PPDs... =)


Not in LotV tho.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
December 17 2014 19:14 GMT
#31
On December 18 2014 04:02 iHirO wrote:
I like that with mixed mineral patches, Terrans will have to intelligently decide which ones to MULE to prevent patches drying up early.

It depends on if the visuals of mineral patches easily show its reserves. Aiming for the larger patches can hardly be said to require intelligence. Furthermore, there are some issues with adding entry barriers to the game. There is a complaint regarding mules that you're not punished significantly for missing your mule timings. This sort of change adds a skill component to mules, but it's not an interesting one, it's merely an obstacle for lower level players to overcome. This is similar to perception of macro generally, that it's difficult for casual players but merely a nuisance for pros.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
fruity.
Profile Joined April 2012
England1711 Posts
December 17 2014 19:14 GMT
#32
On December 18 2014 04:09 SC2Toastie wrote:
It's really nice they're keeping us well updated this time around! Good Job Blizzard!
Show nested quote +
On December 18 2014 04:03 fruity. wrote:
Oh blizzard, maybe you do have a PR department after all.

Coincidence this came out one day ofter Destiny's blog? I think not.


Interesting to see the changes their working on, and their thoughts going forward.

I disagree, they've posted a multiplayer balance before and I really like how they keep us posted. You're reading way to much into that blog of Destiny. There really is nothing new in there except for a ton of Reddit minions hyping it up because their lord and savior wrote it.


Really? You honestly think this isn't exactly what PR is about?

This release is entirely to deflect Destiny's blog article.

GUY GUYS!! FORGET ABOUT THAT LOOK AT ALL THIS COOL NEW STUFF!!!!
Ex Zerg learning Terran. A bold move.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
December 17 2014 19:22 GMT
#33
Holy shit that transparency. I'm genuinely impressed.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
December 17 2014 19:22 GMT
#34
On December 18 2014 04:14 fruity. wrote:
Show nested quote +
On December 18 2014 04:09 SC2Toastie wrote:
It's really nice they're keeping us well updated this time around! Good Job Blizzard!
On December 18 2014 04:03 fruity. wrote:
Oh blizzard, maybe you do have a PR department after all.

Coincidence this came out one day ofter Destiny's blog? I think not.


Interesting to see the changes their working on, and their thoughts going forward.

I disagree, they've posted a multiplayer balance before and I really like how they keep us posted. You're reading way to much into that blog of Destiny. There really is nothing new in there except for a ton of Reddit minions hyping it up because their lord and savior wrote it.


Really? You honestly think this isn't exactly what PR is about?

This release is entirely to deflect Destiny's blog article.

GUY GUYS!! FORGET ABOUT THAT LOOK AT ALL THIS COOL NEW STUFF!!!!


In fairness, Psione tweeted about "things coming this week" before Destiny's blog blew up.
AdministratorBreak the chains
OsaX Nymloth
Profile Joined March 2013
Poland3244 Posts
December 17 2014 19:22 GMT
#35
New harass unit? Wat? I'm protoss, but I don't believe we need another harrassing unit, we need something to help us being not-so-dead without need to rush colossi.

Guess maybe they had something else on mind. What are the main harrassers in Protoss? DT and Oracle, not counting Blink Stalkers. Both are kinda ("kinda") countered by same thing: turrent/spore. So, new harrass option that can't be shutdown by simply having detection in place? I'm just wondering here.
Twitter: @osaxnymloth
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 17 2014 19:23 GMT
#36
On December 18 2014 04:22 Zealously wrote:
Show nested quote +
On December 18 2014 04:14 fruity. wrote:
On December 18 2014 04:09 SC2Toastie wrote:
It's really nice they're keeping us well updated this time around! Good Job Blizzard!
On December 18 2014 04:03 fruity. wrote:
Oh blizzard, maybe you do have a PR department after all.

Coincidence this came out one day ofter Destiny's blog? I think not.


Interesting to see the changes their working on, and their thoughts going forward.

I disagree, they've posted a multiplayer balance before and I really like how they keep us posted. You're reading way to much into that blog of Destiny. There really is nothing new in there except for a ton of Reddit minions hyping it up because their lord and savior wrote it.


Really? You honestly think this isn't exactly what PR is about?

This release is entirely to deflect Destiny's blog article.

GUY GUYS!! FORGET ABOUT THAT LOOK AT ALL THIS COOL NEW STUFF!!!!


In fairness, Psione tweeted about "things coming this week" before Destiny's blog blew up.


I hope this isn't it for things to come this week. I wanna see some new maps!
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Big J
Profile Joined March 2011
Austria16289 Posts
December 17 2014 19:23 GMT
#37
Some pretty great changes, some pretty cool changes, some I'm not sure about. Nothing really bad.
Many of the things they are writing here seem to be way more in depth than what they presented at Blizzcon. Should have started with that, but still sounds nice.

In particular I love the design/balance of the cyclone around the autocast and lowering siege range upgrade for lurkers. Also some of their general thoughts about upgrades are great! (like what they are saying about ultralisk armor. IIt is just a "1more click please" relation currently, so I like they are thinking about dropping such stuff.)
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
December 17 2014 19:24 GMT
#38
Changes look good overall, even if the fact that they're not even considering reduced mining efficiency makes me sad. Also that Protoss unit design seems totally off, what Protoss needs is a core, non-gimmicky gateway unit that makes P less reliant on high-tech units, not another gimmicky, spell-based harass unit. And I mean come on, it means it could just storm into a mineral line and kill the workers while being unvulnerable?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
fruity.
Profile Joined April 2012
England1711 Posts
Last Edited: 2014-12-17 19:30:23
December 17 2014 19:24 GMT
#39
On December 18 2014 04:22 Zealously wrote:
In fairness, Psione tweeted about "things coming this week" before Destiny's blog blew up.


If that's the case then I'll be happy to eat a large slice of humble pie! Not saying you're wrong etc. Maybe I'm just the worlds biggest cynic.

EDIT: OOOH yes the map stuff. That's it! I'm still a cynic, it was done to deflect the article
Ex Zerg learning Terran. A bold move.
plgElwood
Profile Joined October 2010
Germany518 Posts
December 17 2014 19:25 GMT
#40
On December 18 2014 04:07 SuperHofmann wrote:
Show nested quote +
On December 18 2014 04:06 plgElwood wrote:

Zerg abilty vs mass Air? The HELL ? you already got fungal, Hydra, Corruptorspam, free spores, viper Yoink,, use it right, please dont add more redundancy to the game.


But this is all stopped by some PPDs... =)


Watch Solar v Yoda see the power of infested Terrans.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
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