• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:43
CEST 18:43
KST 01:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Magnus Carlsen and Fabi review Clem's chess game. Who will win EWC 2025? Why doesnt SC2 scene costream tournaments RSL Season 1 - Final Week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 795 users

Legacy of the Void: Multiplayer Development Update - Page 12

Forum Index > SC2 General
680 CommentsPost a Reply
Prev 1 10 11 12 13 14 35 Next All
[PkF] Wire
Profile Joined March 2013
France24193 Posts
December 18 2014 00:02 GMT
#221
On December 18 2014 08:44 Nebuchad wrote:
Show nested quote +
On December 18 2014 08:39 [PkF] Wire wrote:
On December 18 2014 08:35 Nebuchad wrote:
On December 18 2014 08:32 [PkF] Wire wrote:
"The Barrier ability combined with the new ranged pick up from Warp Prisms has been too difficult to defend against without having air units"

Could it ever occur to you ranged pick up is retarded ?


Based on what?


Based on the fact that making every Protoss unit able to blink is downright stupid. The numbers need heavy tweaking if they really want to go through with it, I don't care how fun it looks if it's broken -and I play toss. Overall it feels like a very poor idea.


Okay but I thought we were discussing design here, I can balance this unit to be completely worthless if I want to, and they can as well. Design wise it looks like they're trying to find another mechanism for a speedivac type of modification. Seems pretty good to me.


It's always the case with Blizzard : the intention is good, the idea is bad. Same goes for the worker/resources thing. Guess they've still got about a year to have some actually well thought ideas.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
December 18 2014 00:06 GMT
#222
On December 18 2014 08:41 Tresher wrote:
So we get a bunch of changes that we can´t test or see in action...

Why? This just leads to useless theory crafting and balance whine BEFORE the game is even out.

You can see them in action, there is the LotV alpha mod which allows you to test the changes personally. I'm sure they will try to update the mod to include these new changes.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
LeonardoKnight
Profile Joined September 2012
Brazil1 Post
Last Edited: 2014-12-18 00:08:13
December 18 2014 00:06 GMT
#223
Resources
Like a lot of the guys I think that expansions should be encouraged, but not forced. Anyway to make the advantage of expanding linear but not a leap would be cool.
I know you guys tried a lot of workers counts, but I didn't see you specifically say 9 workers. Middle ground between 6 and 12. I think that would still allow for early pools/gates/rax and cut that early mining.

Units
On the units, I really think you guys are following an excellent path, listening to the players, and noted fast what is not going to work.
But I think that the idea of not bringing back old units can harm the game. The HERC for example is/was a complicated unit to fill a role clearly of the firebat/hellbat. Elegance is very good for the game mechanics. Achieving goals with units simple to understand (not to micro).
Some units that were put in the game without a clear role has proven to mess with it, IMO. Warhounds, Cyclones, Hercs.

Terran
As you guys are already doing, try to find a real role for the Cyclone and the Herc. I feel like the Herc is trying to be a Bio option vs Zealots and Banelings. Again, sounds a lot like the firebat. In the same amount they get good vs zealots and ling/bane they should get less effective vs stalkers and roaches.
An early unit of a race "A" that shreds another early unit of the race "B" should never be "fairly" good vs all other early "B" unit. That should only occur with a high tech "A" unit, like Colossus, who does exceptionally good vs marines and farly good vs Marauders, but costs a lot to get. That goes to the Cyclone too. Please don't make any of them good vs all Zealots, Stalkers and Immortals like you did with the Warhound.

Tanks
The current pick-drop sieged tanks is too strong, IMO. An idea: The Medivac picks it up, but the tanks still automatically goes to tank mode while hanging, so the Terran has to wait the 2 seconds to drop it again. And, when dropped, the tank automatically goes to siege mode with that 2 seconds animation. That way, the Terran could still pick-up micro, but not pick-drop-shoot instantly.

Battle Cruiser
Anywhere teleport? Really? Not even the Mothership can do that, but a fleet of BC's can?


Zerg
Does the Ravager really need splash damage? I mean, Zerg is accumulating a lot of splash damage units, Banes, Ravagers, Lurkers, Ultralisks. If they are not effective enough, shouldn't be better just to improve them instead of adding another one?
If the Ravager is meant to do high damage vs slow, beefy units, they don't need splash. They would still be fairly good vs Tanks, Thors, Colossus, maybe even Carriers, BC's, Brood Lords. I'm just asking, I don't have a really strong opinion on this one.

AA vs mass air? Again, why not just use the scourge? It's a simple matter, and a simple unit to solve the problem. I know you guys don't want to bring many units back, but you're sacrificing the elegance, the simplicity, that makes the game beautiful. But you can still find a good answer in an ability I think.

Swarm Host / Infestor
Isn't that the original, long gone idea behind the infestor? INFESTOR. That what its name says, but nobody uses it to infest.
What about a better movement speed burrowed? The ability to go up-cliffs burrowed could be cool.
Also, instead of flying locusts, cliff-climbing locusts looks way more logical and can still address the harass potential while not being overpowered as I think flying locusts would be. And a unit that hatches from a ground unit, flies, but has to get back to the ground to attack... I know the game hasn't to be 100% logical, but when it is, is way cooler.


Protoss
The whole idea you're having of a new unit sounds very cool. I like the line of thought.

Disruptor
As much as I think the disruptor is cool, I feel that a unit which does a lot of damage in one hit is not so cool to play with or against. I am a high gold Protoss player. I know I don't have the best point of view, but I see a lot of people complaining about Protoss being OP. I think that's because so much units feels a lot like a gamble. DT's and the deathball idea in general. For me, Disruptors, as the Widow Mines do, will shorten the joy of the game. Hit, win; don't hit, die.
Disruptors will require more micro to hit though, that can be good. Still even when it hits, it doesn't feel as good as a victory on a micro-intensive multi-unit battle, at least for me. I have no idea how that feels and its dynamics on a Pro level play.

Immortals
I love immortals! They are the bastion that protects all Protoss vs the ground heavy hitters. Still I know that it's to hard of a counter vs whatever it counters, and requires little to no micro.
However, on the tests I saw, it's not being so easy to use it to counter tanks for example. Sentries and Stalkers already require some micro, I feel like adding too much micro on the immortals can make the Protoss midgame army a little too hard to micro. As Immortals are the only counter Protoss have to some units, please do not make it too hard to use, like " you need to micro 4 immortals like a platinum player to counter 6 Siege Tanks"

Mothership
Please, give it a buff. It has a support role, but give it a little more damage. For the cost it has, I think it should not die to 2 vikings or 2 corruptors. Maybe better abilities. I never liked the cloak much. It just make it a target.
What about a passive or click-to-activate "guardian shield"?
A passive or click-to-activate psi field that we can warp-in directly beneath it? When we got a MS, gateway are not so effective anyway, I don't think it would be overpowered.

Warp Prism
An idea that I had a time ago, what about a "morph" on the warp prism that permanently doubles its capacity but disable the phase mode ability?
That way, we can drop more without sacrificing units.
"From the shadows I've come."
imJealous
Profile Joined July 2010
United States1382 Posts
December 18 2014 00:07 GMT
#224
Hmm with the auto cast change on Cyclone I wonder if Hellion-Cyclone will play anything like the Hellion-Diamond back unit comp that was possible in the WoL campaign... that play style was really fun, have always wanted to try something like that against real players.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
December 18 2014 00:09 GMT
#225
On December 18 2014 09:02 [PkF] Wire wrote:
Show nested quote +
On December 18 2014 08:44 Nebuchad wrote:
On December 18 2014 08:39 [PkF] Wire wrote:
On December 18 2014 08:35 Nebuchad wrote:
On December 18 2014 08:32 [PkF] Wire wrote:
"The Barrier ability combined with the new ranged pick up from Warp Prisms has been too difficult to defend against without having air units"

Could it ever occur to you ranged pick up is retarded ?


Based on what?


Based on the fact that making every Protoss unit able to blink is downright stupid. The numbers need heavy tweaking if they really want to go through with it, I don't care how fun it looks if it's broken -and I play toss. Overall it feels like a very poor idea.


Okay but I thought we were discussing design here, I can balance this unit to be completely worthless if I want to, and they can as well. Design wise it looks like they're trying to find another mechanism for a speedivac type of modification. Seems pretty good to me.


It's always the case with Blizzard : the intention is good, the idea is bad. Same goes for the worker/resources thing. Guess they've still got about a year to have some actually well thought ideas.


Well history has shown that blizzard is actually very smart and has incredible designers. Your comment comes a bit off as whining especially since the vast majority of changes and features they are making are very successful. Think about how many cool things they have done so far (in general) before you make such a negative and generalized statement. This also takes away from the intelligent and constructive criticism i feel.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2014-12-18 00:21:48
December 18 2014 00:17 GMT
#226
On December 18 2014 09:06 Grumbels wrote:
Show nested quote +
On December 18 2014 08:41 Tresher wrote:
So we get a bunch of changes that we can´t test or see in action...

Why? This just leads to useless theory crafting and balance whine BEFORE the game is even out.

You can see them in action, there is the LotV alpha mod which allows you to test the changes personally. I'm sure they will try to update the mod to include these new changes.

Im talking about the actual game. Not some badly designed fan mod that is done poorly by just watching the showmatches on Blizzcon 2014. Cyclone can´t even attack air there with their default weapon wtf. And Locusts that have almost the same Attack speed like stimmed Marines? At the Multiplayer Panel and the MP Update videos they said they wanted that Locusts have a stronger attack. Not faster.
Extreme Force
H0i
Profile Joined October 2010
Netherlands484 Posts
December 18 2014 00:32 GMT
#227
Protoss doesn't need another "uncommon" unit - It needs a new gateway unit, a solid one that is versatile to make the protoss army more effective in small groups instead of just deathballs. A unit that deals well with big masses of units like MM balls and clumps of lings, without being some tier 3 very expensive very big very clunky unit. This would automatically reduce the deathball effect and improve the ability to defend spread out bases. Pretty much a win win. But how would such a unit look like? That's another story.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
December 18 2014 00:34 GMT
#228
On December 18 2014 08:41 Tresher wrote:
So we get a bunch of changes that we can´t test or see in action...

Why? This just leads to useless theory crafting and balance whine BEFORE the game is even out.


Obviously Blizzard doesn't consider the community's feedback useless... or else they wouldn't be giving us updates... and asking for feedback.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
purakushi
Profile Joined August 2012
United States3300 Posts
December 18 2014 00:38 GMT
#229
On December 18 2014 09:17 Tresher wrote:
Show nested quote +
On December 18 2014 09:06 Grumbels wrote:
On December 18 2014 08:41 Tresher wrote:
So we get a bunch of changes that we can´t test or see in action...

Why? This just leads to useless theory crafting and balance whine BEFORE the game is even out.

You can see them in action, there is the LotV alpha mod which allows you to test the changes personally. I'm sure they will try to update the mod to include these new changes.

Im talking about the actual game. Not some badly designed fan mod that is done poorly by just watching the showmatches on Blizzcon 2014. Cyclone can´t even attack air there with their default weapon wtf. And Locusts that have almost the same Attack speed like stimmed Marines? At the Multiplayer Panel and the MP Update videos they said they wanted that Locusts have a stronger attack. Not faster.


Play it again.
T P Z sagi
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2014-12-18 00:39:57
December 18 2014 00:38 GMT
#230
On December 18 2014 09:17 Tresher wrote:
Show nested quote +
On December 18 2014 09:06 Grumbels wrote:
On December 18 2014 08:41 Tresher wrote:
So we get a bunch of changes that we can´t test or see in action...

Why? This just leads to useless theory crafting and balance whine BEFORE the game is even out.

You can see them in action, there is the LotV alpha mod which allows you to test the changes personally. I'm sure they will try to update the mod to include these new changes.

Im talking about the actual game. Not some badly designed fan mod that is done poorly by just watching the showmatches on Blizzcon 2014. Cyclone can´t even attack air there with their default weapon wtf. And Locusts that have almost the same Attack speed like stimmed Marines? At the Multiplayer Panel and the MP Update videos they said they wanted that Locusts have a stronger attack. Not faster.

Actually, all of those things that are in that LotV alpha custom mode reflect the changes in actual LotV alpha, as designers of that mod are in touch with Blizzard, Locusts attack a lot faster, that is the only change made to them(yes, faster than stimmed Marines, you can even see that in one of those exhibition matches). Cyclones are bugged, and they are working on the fix.
You are really talking out of your ass here.

Pretty much every guy that played alpha at Blizzcon(together with Pros) said that this mod is really really well made, and you happen to be a smart-ass that shits on it.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
astj
Profile Joined August 2011
United States3 Posts
Last Edited: 2014-12-18 00:41:42
December 18 2014 00:39 GMT
#231
Man it seems like Blizzard doesn't want to bring back the reaver but I think it could be a perfect fit.

1. It would provide the early midgame splash that Protoss players want so they don't have to get colossus immediately.

2. If blizzard is really set on giving protoss another hurass unit then the reaver could always be dropped in mineral lines. If this is the case I think it should need 2 shots to kill workers. This way the reaver can harass without being another unit that can end a game in an instant.

3. The splash damage could originally be fairly weak and just useful for defending early pushes or light drop harass, but then maybe it could be upgraded at the robo bay to either do more damage or have a larger area. I think this would bring an "impactful change" to the unit which blizzard wants from upgrades.

4. After being upgraded it could be put at bases, maybe along with templar, to make it easier to defend which blizzard also feels is a problem for protoss.

Anyone else feel similarly?




shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2014-12-18 00:47:00
December 18 2014 00:42 GMT
#232
Can't wait for the new protoss unit! I like this changes.

Man it seems like Blizzard doesn't want to bring back the reaver but I think it could be a perfect fit.


Man, we all love reavers, but their place is BW not SC2. Reavers features does not fit in sc2's faster gameplay.
AKMU / IU
H0i
Profile Joined October 2010
Netherlands484 Posts
December 18 2014 00:43 GMT
#233
On more minor suggestions: I think they should merge observer speed and warp prism speed into one upgrade. Barely anyone ever gets these upgrades especially since prims start with higher speed by default. Then that would also maybe make room for an upgrade on robo that's actually interesting.
ETisME
Profile Blog Joined April 2011
12387 Posts
December 18 2014 00:43 GMT
#234
Interesting, I wish they remove the colossus and replace it with a better aoe core T3 unit instead of another harassing unit.

Also the cyclone isn't really exciting to watch, I don't get why it's even going to be in the game at all and left unimpressed everytime I see it.

Other than that I think the game is looking pretty interesting already, the few games I played were very fun as well
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Edowyth
Profile Joined October 2010
United States183 Posts
December 18 2014 00:49 GMT
#235
On December 18 2014 05:03 DarkLordOlli wrote:
So while the first two issues would already mess with protoss in its current state, LotV also introduces new units and abilities in the early-midgame for the other two races while protoss doesn't get any, has to expand faster and can't use defensive warpins anymore.

What's really needed for protoss is a strong, beefy unit or concept that you can leave on its own, or with little support, and it will do fine. Something like a super-stalker. Of course you'd have to be incredibly careful not to turn that into an easy to mass, go across the map and kill people type of unit, but it's what protoss needs the most.


I really think what they actually need is a DPS gateway unit. If combined with existing gateway units, such a thing could raise the capability of the entire force to be able to handle opposing forces in the mid-game (especially with limited support of HTs / Warp Prisms / etc).

Basically, make the gateway a holistic force that adds other forces simply to specialize.

I created an extension mod with such a unit that you can find by googling `[extension mod] LotV Protoss Unit Suggestion`.

It's not perfect, obviously, but it's the direction I'd rather Blizzard take with Protoss.

*shrug*
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
December 18 2014 00:55 GMT
#236
No more nerfs to warpgate please.

What protosss needs is a strong core gateway unit (but not as spameable) that is unlocked with twilight council that helps protoss not to die to stupid things in midgame.

In fact I wonder I'd moving the immortal now to gateway unit would be a bad thing. Also removing the immortal shields? That basically makes them a bad stalker. The immortal right now cost what 2 stalker cost and deals the same gamage as Two stalkers to non armored units, but it has less mobility less health and now won't have hardened shield and will need an upgrade on the robotics way which will Nerf midgame even more. And what about the 1-1-1 or tanks all in a? Now immortals will be worthless...

Protosss really need a buff to mid game not a Nerf.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-12-18 01:02:28
December 18 2014 00:58 GMT
#237
On December 18 2014 09:43 H0i wrote:
On more minor suggestions: I think they should merge observer speed and warp prism speed into one upgrade. Barely anyone ever gets these upgrades especially since prims start with higher speed by default. Then that would also maybe make room for an upgrade on robo that's actually interesting.

I don't know if that's necessary. Theoretically if you have one (merged) upgrade you can replace it with two upgrades that have the same total cost and research time. However, there is probably some sort of minimum cost to an upgrade for it to have a reason to exist in the game (be justified as a separate upgrade), which provides justification for merging. But imo, if observer speed is so sporadically relevant it can not exist separately it should probably be removed from the game. There might be some specific use to it though.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
December 18 2014 01:06 GMT
#238
It bothers me that any time they add a unit for protoss it's a harass or aoe unit. They don't need more or them, what's wrong with giving them a new/unique core unit, with a potentially good mechanic? Their build order openings or list of cheeses/allin is just going to be longer and harder to account for properly.
Refer to my post.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
Last Edited: 2014-12-18 01:16:48
December 18 2014 01:10 GMT
#239
Seems like LotV is JUST an expansion and not the revelation it had the potential to be. The units and their design seem pretty conservative to me, but let's see...
I also don't see why you would want to stick so much on the concept that each unit has just it's one unique niche. I mean, slight overlapping AND more units is not bad as it hurts no one. Instead, it adds diversity and FUN!
Once rode a waterslide with PartinG and TaeJa ✌
[PkF] Wire
Profile Joined March 2013
France24193 Posts
December 18 2014 01:19 GMT
#240
On December 18 2014 09:09 clickrush wrote:
Show nested quote +
On December 18 2014 09:02 [PkF] Wire wrote:
On December 18 2014 08:44 Nebuchad wrote:
On December 18 2014 08:39 [PkF] Wire wrote:
On December 18 2014 08:35 Nebuchad wrote:
On December 18 2014 08:32 [PkF] Wire wrote:
"The Barrier ability combined with the new ranged pick up from Warp Prisms has been too difficult to defend against without having air units"

Could it ever occur to you ranged pick up is retarded ?


Based on what?


Based on the fact that making every Protoss unit able to blink is downright stupid. The numbers need heavy tweaking if they really want to go through with it, I don't care how fun it looks if it's broken -and I play toss. Overall it feels like a very poor idea.


Okay but I thought we were discussing design here, I can balance this unit to be completely worthless if I want to, and they can as well. Design wise it looks like they're trying to find another mechanism for a speedivac type of modification. Seems pretty good to me.


It's always the case with Blizzard : the intention is good, the idea is bad. Same goes for the worker/resources thing. Guess they've still got about a year to have some actually well thought ideas.


Well history has shown that blizzard is actually very smart and has incredible designers.


When it comes to SC2, I'm not sure this would be my conclusion. There have been a lot of terrible design mistakes and impossible to understand decisions by Blizzard. Then again I'm confident LotV will be good, but that'll be because they'll scrap most of the "revolutionary" changes they brought at Blizzcon to make the hype strong.
Prev 1 10 11 12 13 14 35 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 299
BRAT_OK 105
UpATreeSC 92
StarCraft: Brood War
Flash 3801
Jaedong 2340
Barracks 2244
Mini 1085
EffOrt 1021
BeSt 659
Soma 581
Stork 483
firebathero 368
Snow 306
[ Show more ]
Larva 281
Zeus 245
Free 144
Hyun 111
Mind 106
Rush 101
Sharp 53
TY 51
soO 41
Shine 33
zelot 32
Shinee 29
Movie 26
sorry 23
scan(afreeca) 21
Terrorterran 16
Yoon 15
SilentControl 9
ivOry 4
Dota 2
canceldota91
Counter-Strike
ScreaM1486
flusha197
allub154
fl0m43
Other Games
FrodaN1775
Beastyqt643
ceh9371
KnowMe126
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 40
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki39
• FirePhoenix3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3076
• WagamamaTV714
League of Legends
• Nemesis5376
• TFBlade745
Other Games
• Shiphtur321
Upcoming Events
Esports World Cup
17h 17m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 17h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.