• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:26
CEST 16:26
KST 23:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL24Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30[ASL19] Ro4 Recap : The Peak15
Community News
Code S RO12 Results + RO8 Groups (2025 Season 2)1Weekly Cups (May 19-25): Hindsight is 20/20?0DreamHack Dallas 2025 - Official Replay Pack8[BSL20] RO20 Group Stage2EWC 2025 Regional Qualifiers (May 28-June 1)24
StarCraft 2
General
USDT RECOVERY EXPERT, TECHY FORCE CYBER RETRIEVAL Code S RO12 Results + RO8 Groups (2025 Season 2) CN community: Firefly accused of suspicious activities The Memories We Share - Facing the Final(?) GSL Karma, Domino Effect, and how it relates to SC2.
Tourneys
EWC 2025 Regional Qualifiers (May 28-June 1) DreamHack Dallas 2025 Last Chance Qualifiers for OlimoLeague 2024 Winter [GSL 2025] Code S:Season 2 - RO12 - Group B [GSL 2025] Code S:Season 2 - RO12 - Group A
Strategy
Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void Mutation # 472 Dead Heat
Brood War
General
Battle.net is not working Will foreigners ever be able to challenge Koreans? BW General Discussion Which player typ excels at which race or match up? Practice Partners (Official)
Tourneys
[ASL19] Grand Finals [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET [BSL20] RO20 Group D - Sunday 20:00 CET [BSL20] RO20 Group B - Saturday 20:00 CET
Strategy
[G] How to get started on ladder as a new Z player I am doing this better than progamers do.
Other Games
General Games
Monster Hunter Wilds Path of Exile Nintendo Switch Thread Beyond All Reason Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread All you football fans (soccer)! European Politico-economics QA Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List TL.net Ten Commandments
Blogs
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Yes Sir! How Commanding Impr…
TrAiDoS
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15280 users

Legacy of the Void: Multiplayer Development Update - Page 12

Forum Index > SC2 General
680 CommentsPost a Reply
Prev 1 10 11 12 13 14 35 Next All
[PkF] Wire
Profile Joined March 2013
France24192 Posts
December 18 2014 00:02 GMT
#221
On December 18 2014 08:44 Nebuchad wrote:
Show nested quote +
On December 18 2014 08:39 [PkF] Wire wrote:
On December 18 2014 08:35 Nebuchad wrote:
On December 18 2014 08:32 [PkF] Wire wrote:
"The Barrier ability combined with the new ranged pick up from Warp Prisms has been too difficult to defend against without having air units"

Could it ever occur to you ranged pick up is retarded ?


Based on what?


Based on the fact that making every Protoss unit able to blink is downright stupid. The numbers need heavy tweaking if they really want to go through with it, I don't care how fun it looks if it's broken -and I play toss. Overall it feels like a very poor idea.


Okay but I thought we were discussing design here, I can balance this unit to be completely worthless if I want to, and they can as well. Design wise it looks like they're trying to find another mechanism for a speedivac type of modification. Seems pretty good to me.


It's always the case with Blizzard : the intention is good, the idea is bad. Same goes for the worker/resources thing. Guess they've still got about a year to have some actually well thought ideas.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
December 18 2014 00:06 GMT
#222
On December 18 2014 08:41 Tresher wrote:
So we get a bunch of changes that we can´t test or see in action...

Why? This just leads to useless theory crafting and balance whine BEFORE the game is even out.

You can see them in action, there is the LotV alpha mod which allows you to test the changes personally. I'm sure they will try to update the mod to include these new changes.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
LeonardoKnight
Profile Joined September 2012
Brazil1 Post
Last Edited: 2014-12-18 00:08:13
December 18 2014 00:06 GMT
#223
Resources
Like a lot of the guys I think that expansions should be encouraged, but not forced. Anyway to make the advantage of expanding linear but not a leap would be cool.
I know you guys tried a lot of workers counts, but I didn't see you specifically say 9 workers. Middle ground between 6 and 12. I think that would still allow for early pools/gates/rax and cut that early mining.

Units
On the units, I really think you guys are following an excellent path, listening to the players, and noted fast what is not going to work.
But I think that the idea of not bringing back old units can harm the game. The HERC for example is/was a complicated unit to fill a role clearly of the firebat/hellbat. Elegance is very good for the game mechanics. Achieving goals with units simple to understand (not to micro).
Some units that were put in the game without a clear role has proven to mess with it, IMO. Warhounds, Cyclones, Hercs.

Terran
As you guys are already doing, try to find a real role for the Cyclone and the Herc. I feel like the Herc is trying to be a Bio option vs Zealots and Banelings. Again, sounds a lot like the firebat. In the same amount they get good vs zealots and ling/bane they should get less effective vs stalkers and roaches.
An early unit of a race "A" that shreds another early unit of the race "B" should never be "fairly" good vs all other early "B" unit. That should only occur with a high tech "A" unit, like Colossus, who does exceptionally good vs marines and farly good vs Marauders, but costs a lot to get. That goes to the Cyclone too. Please don't make any of them good vs all Zealots, Stalkers and Immortals like you did with the Warhound.

Tanks
The current pick-drop sieged tanks is too strong, IMO. An idea: The Medivac picks it up, but the tanks still automatically goes to tank mode while hanging, so the Terran has to wait the 2 seconds to drop it again. And, when dropped, the tank automatically goes to siege mode with that 2 seconds animation. That way, the Terran could still pick-up micro, but not pick-drop-shoot instantly.

Battle Cruiser
Anywhere teleport? Really? Not even the Mothership can do that, but a fleet of BC's can?


Zerg
Does the Ravager really need splash damage? I mean, Zerg is accumulating a lot of splash damage units, Banes, Ravagers, Lurkers, Ultralisks. If they are not effective enough, shouldn't be better just to improve them instead of adding another one?
If the Ravager is meant to do high damage vs slow, beefy units, they don't need splash. They would still be fairly good vs Tanks, Thors, Colossus, maybe even Carriers, BC's, Brood Lords. I'm just asking, I don't have a really strong opinion on this one.

AA vs mass air? Again, why not just use the scourge? It's a simple matter, and a simple unit to solve the problem. I know you guys don't want to bring many units back, but you're sacrificing the elegance, the simplicity, that makes the game beautiful. But you can still find a good answer in an ability I think.

Swarm Host / Infestor
Isn't that the original, long gone idea behind the infestor? INFESTOR. That what its name says, but nobody uses it to infest.
What about a better movement speed burrowed? The ability to go up-cliffs burrowed could be cool.
Also, instead of flying locusts, cliff-climbing locusts looks way more logical and can still address the harass potential while not being overpowered as I think flying locusts would be. And a unit that hatches from a ground unit, flies, but has to get back to the ground to attack... I know the game hasn't to be 100% logical, but when it is, is way cooler.


Protoss
The whole idea you're having of a new unit sounds very cool. I like the line of thought.

Disruptor
As much as I think the disruptor is cool, I feel that a unit which does a lot of damage in one hit is not so cool to play with or against. I am a high gold Protoss player. I know I don't have the best point of view, but I see a lot of people complaining about Protoss being OP. I think that's because so much units feels a lot like a gamble. DT's and the deathball idea in general. For me, Disruptors, as the Widow Mines do, will shorten the joy of the game. Hit, win; don't hit, die.
Disruptors will require more micro to hit though, that can be good. Still even when it hits, it doesn't feel as good as a victory on a micro-intensive multi-unit battle, at least for me. I have no idea how that feels and its dynamics on a Pro level play.

Immortals
I love immortals! They are the bastion that protects all Protoss vs the ground heavy hitters. Still I know that it's to hard of a counter vs whatever it counters, and requires little to no micro.
However, on the tests I saw, it's not being so easy to use it to counter tanks for example. Sentries and Stalkers already require some micro, I feel like adding too much micro on the immortals can make the Protoss midgame army a little too hard to micro. As Immortals are the only counter Protoss have to some units, please do not make it too hard to use, like " you need to micro 4 immortals like a platinum player to counter 6 Siege Tanks"

Mothership
Please, give it a buff. It has a support role, but give it a little more damage. For the cost it has, I think it should not die to 2 vikings or 2 corruptors. Maybe better abilities. I never liked the cloak much. It just make it a target.
What about a passive or click-to-activate "guardian shield"?
A passive or click-to-activate psi field that we can warp-in directly beneath it? When we got a MS, gateway are not so effective anyway, I don't think it would be overpowered.

Warp Prism
An idea that I had a time ago, what about a "morph" on the warp prism that permanently doubles its capacity but disable the phase mode ability?
That way, we can drop more without sacrificing units.
"From the shadows I've come."
imJealous
Profile Joined July 2010
United States1382 Posts
December 18 2014 00:07 GMT
#224
Hmm with the auto cast change on Cyclone I wonder if Hellion-Cyclone will play anything like the Hellion-Diamond back unit comp that was possible in the WoL campaign... that play style was really fun, have always wanted to try something like that against real players.
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
December 18 2014 00:09 GMT
#225
On December 18 2014 09:02 [PkF] Wire wrote:
Show nested quote +
On December 18 2014 08:44 Nebuchad wrote:
On December 18 2014 08:39 [PkF] Wire wrote:
On December 18 2014 08:35 Nebuchad wrote:
On December 18 2014 08:32 [PkF] Wire wrote:
"The Barrier ability combined with the new ranged pick up from Warp Prisms has been too difficult to defend against without having air units"

Could it ever occur to you ranged pick up is retarded ?


Based on what?


Based on the fact that making every Protoss unit able to blink is downright stupid. The numbers need heavy tweaking if they really want to go through with it, I don't care how fun it looks if it's broken -and I play toss. Overall it feels like a very poor idea.


Okay but I thought we were discussing design here, I can balance this unit to be completely worthless if I want to, and they can as well. Design wise it looks like they're trying to find another mechanism for a speedivac type of modification. Seems pretty good to me.


It's always the case with Blizzard : the intention is good, the idea is bad. Same goes for the worker/resources thing. Guess they've still got about a year to have some actually well thought ideas.


Well history has shown that blizzard is actually very smart and has incredible designers. Your comment comes a bit off as whining especially since the vast majority of changes and features they are making are very successful. Think about how many cool things they have done so far (in general) before you make such a negative and generalized statement. This also takes away from the intelligent and constructive criticism i feel.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Tresher
Profile Joined October 2011
Germany404 Posts
Last Edited: 2014-12-18 00:21:48
December 18 2014 00:17 GMT
#226
On December 18 2014 09:06 Grumbels wrote:
Show nested quote +
On December 18 2014 08:41 Tresher wrote:
So we get a bunch of changes that we can´t test or see in action...

Why? This just leads to useless theory crafting and balance whine BEFORE the game is even out.

You can see them in action, there is the LotV alpha mod which allows you to test the changes personally. I'm sure they will try to update the mod to include these new changes.

Im talking about the actual game. Not some badly designed fan mod that is done poorly by just watching the showmatches on Blizzcon 2014. Cyclone can´t even attack air there with their default weapon wtf. And Locusts that have almost the same Attack speed like stimmed Marines? At the Multiplayer Panel and the MP Update videos they said they wanted that Locusts have a stronger attack. Not faster.
Extreme Force
H0i
Profile Joined October 2010
Netherlands484 Posts
December 18 2014 00:32 GMT
#227
Protoss doesn't need another "uncommon" unit - It needs a new gateway unit, a solid one that is versatile to make the protoss army more effective in small groups instead of just deathballs. A unit that deals well with big masses of units like MM balls and clumps of lings, without being some tier 3 very expensive very big very clunky unit. This would automatically reduce the deathball effect and improve the ability to defend spread out bases. Pretty much a win win. But how would such a unit look like? That's another story.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
December 18 2014 00:34 GMT
#228
On December 18 2014 08:41 Tresher wrote:
So we get a bunch of changes that we can´t test or see in action...

Why? This just leads to useless theory crafting and balance whine BEFORE the game is even out.


Obviously Blizzard doesn't consider the community's feedback useless... or else they wouldn't be giving us updates... and asking for feedback.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
purakushi
Profile Joined August 2012
United States3300 Posts
December 18 2014 00:38 GMT
#229
On December 18 2014 09:17 Tresher wrote:
Show nested quote +
On December 18 2014 09:06 Grumbels wrote:
On December 18 2014 08:41 Tresher wrote:
So we get a bunch of changes that we can´t test or see in action...

Why? This just leads to useless theory crafting and balance whine BEFORE the game is even out.

You can see them in action, there is the LotV alpha mod which allows you to test the changes personally. I'm sure they will try to update the mod to include these new changes.

Im talking about the actual game. Not some badly designed fan mod that is done poorly by just watching the showmatches on Blizzcon 2014. Cyclone can´t even attack air there with their default weapon wtf. And Locusts that have almost the same Attack speed like stimmed Marines? At the Multiplayer Panel and the MP Update videos they said they wanted that Locusts have a stronger attack. Not faster.


Play it again.
T P Z sagi
Ramiz1989
Profile Joined July 2012
12124 Posts
Last Edited: 2014-12-18 00:39:57
December 18 2014 00:38 GMT
#230
On December 18 2014 09:17 Tresher wrote:
Show nested quote +
On December 18 2014 09:06 Grumbels wrote:
On December 18 2014 08:41 Tresher wrote:
So we get a bunch of changes that we can´t test or see in action...

Why? This just leads to useless theory crafting and balance whine BEFORE the game is even out.

You can see them in action, there is the LotV alpha mod which allows you to test the changes personally. I'm sure they will try to update the mod to include these new changes.

Im talking about the actual game. Not some badly designed fan mod that is done poorly by just watching the showmatches on Blizzcon 2014. Cyclone can´t even attack air there with their default weapon wtf. And Locusts that have almost the same Attack speed like stimmed Marines? At the Multiplayer Panel and the MP Update videos they said they wanted that Locusts have a stronger attack. Not faster.

Actually, all of those things that are in that LotV alpha custom mode reflect the changes in actual LotV alpha, as designers of that mod are in touch with Blizzard, Locusts attack a lot faster, that is the only change made to them(yes, faster than stimmed Marines, you can even see that in one of those exhibition matches). Cyclones are bugged, and they are working on the fix.
You are really talking out of your ass here.

Pretty much every guy that played alpha at Blizzcon(together with Pros) said that this mod is really really well made, and you happen to be a smart-ass that shits on it.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
astj
Profile Joined August 2011
United States3 Posts
Last Edited: 2014-12-18 00:41:42
December 18 2014 00:39 GMT
#231
Man it seems like Blizzard doesn't want to bring back the reaver but I think it could be a perfect fit.

1. It would provide the early midgame splash that Protoss players want so they don't have to get colossus immediately.

2. If blizzard is really set on giving protoss another hurass unit then the reaver could always be dropped in mineral lines. If this is the case I think it should need 2 shots to kill workers. This way the reaver can harass without being another unit that can end a game in an instant.

3. The splash damage could originally be fairly weak and just useful for defending early pushes or light drop harass, but then maybe it could be upgraded at the robo bay to either do more damage or have a larger area. I think this would bring an "impactful change" to the unit which blizzard wants from upgrades.

4. After being upgraded it could be put at bases, maybe along with templar, to make it easier to defend which blizzard also feels is a problem for protoss.

Anyone else feel similarly?




shin_toss
Profile Joined May 2010
Philippines2589 Posts
Last Edited: 2014-12-18 00:47:00
December 18 2014 00:42 GMT
#232
Can't wait for the new protoss unit! I like this changes.

Man it seems like Blizzard doesn't want to bring back the reaver but I think it could be a perfect fit.


Man, we all love reavers, but their place is BW not SC2. Reavers features does not fit in sc2's faster gameplay.
AKMU / IU
H0i
Profile Joined October 2010
Netherlands484 Posts
December 18 2014 00:43 GMT
#233
On more minor suggestions: I think they should merge observer speed and warp prism speed into one upgrade. Barely anyone ever gets these upgrades especially since prims start with higher speed by default. Then that would also maybe make room for an upgrade on robo that's actually interesting.
ETisME
Profile Blog Joined April 2011
12348 Posts
December 18 2014 00:43 GMT
#234
Interesting, I wish they remove the colossus and replace it with a better aoe core T3 unit instead of another harassing unit.

Also the cyclone isn't really exciting to watch, I don't get why it's even going to be in the game at all and left unimpressed everytime I see it.

Other than that I think the game is looking pretty interesting already, the few games I played were very fun as well
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Edowyth
Profile Joined October 2010
United States183 Posts
December 18 2014 00:49 GMT
#235
On December 18 2014 05:03 DarkLordOlli wrote:
So while the first two issues would already mess with protoss in its current state, LotV also introduces new units and abilities in the early-midgame for the other two races while protoss doesn't get any, has to expand faster and can't use defensive warpins anymore.

What's really needed for protoss is a strong, beefy unit or concept that you can leave on its own, or with little support, and it will do fine. Something like a super-stalker. Of course you'd have to be incredibly careful not to turn that into an easy to mass, go across the map and kill people type of unit, but it's what protoss needs the most.


I really think what they actually need is a DPS gateway unit. If combined with existing gateway units, such a thing could raise the capability of the entire force to be able to handle opposing forces in the mid-game (especially with limited support of HTs / Warp Prisms / etc).

Basically, make the gateway a holistic force that adds other forces simply to specialize.

I created an extension mod with such a unit that you can find by googling `[extension mod] LotV Protoss Unit Suggestion`.

It's not perfect, obviously, but it's the direction I'd rather Blizzard take with Protoss.

*shrug*
"Q. How do I check a valid [e-]mail address? A. You can't, at least, not in real time. Bummer, eh?" /r/programming
Of course, you could just send them a validation email.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
December 18 2014 00:55 GMT
#236
No more nerfs to warpgate please.

What protosss needs is a strong core gateway unit (but not as spameable) that is unlocked with twilight council that helps protoss not to die to stupid things in midgame.

In fact I wonder I'd moving the immortal now to gateway unit would be a bad thing. Also removing the immortal shields? That basically makes them a bad stalker. The immortal right now cost what 2 stalker cost and deals the same gamage as Two stalkers to non armored units, but it has less mobility less health and now won't have hardened shield and will need an upgrade on the robotics way which will Nerf midgame even more. And what about the 1-1-1 or tanks all in a? Now immortals will be worthless...

Protosss really need a buff to mid game not a Nerf.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2014-12-18 01:02:28
December 18 2014 00:58 GMT
#237
On December 18 2014 09:43 H0i wrote:
On more minor suggestions: I think they should merge observer speed and warp prism speed into one upgrade. Barely anyone ever gets these upgrades especially since prims start with higher speed by default. Then that would also maybe make room for an upgrade on robo that's actually interesting.

I don't know if that's necessary. Theoretically if you have one (merged) upgrade you can replace it with two upgrades that have the same total cost and research time. However, there is probably some sort of minimum cost to an upgrade for it to have a reason to exist in the game (be justified as a separate upgrade), which provides justification for merging. But imo, if observer speed is so sporadically relevant it can not exist separately it should probably be removed from the game. There might be some specific use to it though.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
December 18 2014 01:06 GMT
#238
It bothers me that any time they add a unit for protoss it's a harass or aoe unit. They don't need more or them, what's wrong with giving them a new/unique core unit, with a potentially good mechanic? Their build order openings or list of cheeses/allin is just going to be longer and harder to account for properly.
Refer to my post.
Jj_82
Profile Joined December 2012
Swaziland419 Posts
Last Edited: 2014-12-18 01:16:48
December 18 2014 01:10 GMT
#239
Seems like LotV is JUST an expansion and not the revelation it had the potential to be. The units and their design seem pretty conservative to me, but let's see...
I also don't see why you would want to stick so much on the concept that each unit has just it's one unique niche. I mean, slight overlapping AND more units is not bad as it hurts no one. Instead, it adds diversity and FUN!
Once rode a waterslide with PartinG and TaeJa ✌
[PkF] Wire
Profile Joined March 2013
France24192 Posts
December 18 2014 01:19 GMT
#240
On December 18 2014 09:09 clickrush wrote:
Show nested quote +
On December 18 2014 09:02 [PkF] Wire wrote:
On December 18 2014 08:44 Nebuchad wrote:
On December 18 2014 08:39 [PkF] Wire wrote:
On December 18 2014 08:35 Nebuchad wrote:
On December 18 2014 08:32 [PkF] Wire wrote:
"The Barrier ability combined with the new ranged pick up from Warp Prisms has been too difficult to defend against without having air units"

Could it ever occur to you ranged pick up is retarded ?


Based on what?


Based on the fact that making every Protoss unit able to blink is downright stupid. The numbers need heavy tweaking if they really want to go through with it, I don't care how fun it looks if it's broken -and I play toss. Overall it feels like a very poor idea.


Okay but I thought we were discussing design here, I can balance this unit to be completely worthless if I want to, and they can as well. Design wise it looks like they're trying to find another mechanism for a speedivac type of modification. Seems pretty good to me.


It's always the case with Blizzard : the intention is good, the idea is bad. Same goes for the worker/resources thing. Guess they've still got about a year to have some actually well thought ideas.


Well history has shown that blizzard is actually very smart and has incredible designers.


When it comes to SC2, I'm not sure this would be my conclusion. There have been a lot of terrible design mistakes and impossible to understand decisions by Blizzard. Then again I'm confident LotV will be good, but that'll be because they'll scrap most of the "revolutionary" changes they brought at Blizzcon to make the hype strong.
Prev 1 10 11 12 13 14 35 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 460
Hui .277
StarCraft: Brood War
Britney 45965
Calm 8949
Rain 3450
firebathero 1840
actioN 1349
EffOrt 710
Mini 577
hero 236
Last 226
ggaemo 205
[ Show more ]
sSak 109
Dewaltoss 86
Barracks 71
Nal_rA 52
Killer 43
Hyun 42
Movie 34
Sacsri 33
soO 33
ToSsGirL 32
Shinee 24
Backho 24
Noble 19
zelot 19
GoRush 16
Rock 12
IntoTheRainbow 11
SilentControl 6
Bale 4
Terrorterran 3
Dota 2
Gorgc7479
Dendi2265
qojqva1201
XcaliburYe316
LuMiX1
League of Legends
JimRising 442
Heroes of the Storm
Khaldor420
Other Games
singsing2811
B2W.Neo2201
DeMusliM573
Fuzer 307
XaKoH 193
Has13
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• 3DClanTV 104
• Adnapsc2 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV545
League of Legends
• Jankos4703
Upcoming Events
Road to EWC
1h 34m
BSL Season 20
3h 34m
Sziky vs Razz
Sziky vs StRyKeR
Sziky vs DragOn
Sziky vs Tech
Razz vs StRyKeR
Razz vs DragOn
Razz vs Tech
DragOn vs Tech
Online Event
13h 34m
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
18h 34m
Road to EWC
1d 1h
BSL Season 20
1d 3h
Bonyth vs Doodle
Bonyth vs izu
Bonyth vs MadiNho
Bonyth vs TerrOr
MadiNho vs TerrOr
Doodle vs izu
Doodle vs MadiNho
Doodle vs TerrOr
Replay Cast
2 days
Replay Cast
2 days
Bellum Gens Elite
3 days
The PondCast
4 days
[ Show More ]
Bellum Gens Elite
4 days
Replay Cast
5 days
Bellum Gens Elite
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
SC Evo League
6 days
Bellum Gens Elite
6 days
Liquipedia Results

Completed

Proleague 2025-05-28
DreamHack Dallas 2025
Calamity Stars S2

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
2025 GSL S2
Heroes 10 EU
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL Season 17: Qualifier 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.