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Fooling the MMR or how to fix the Matchmaking - Page 3

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checkit
Profile Joined May 2010
United States37 Posts
December 12 2014 20:25 GMT
#41
Maybe it's just me but I think there are a ton of ex-Masters players that are gold->diamond not because of the system changing drastically but mainly because they don't play as seriously or as much anymore and are burnt out on the game. I was a 15 time masters but now I switched races and just playing for fun now and plat/diamond. A few of players that I play against seem to be the same.
Kazahk
Profile Blog Joined April 2012
United States385 Posts
Last Edited: 2014-12-12 20:34:50
December 12 2014 20:27 GMT
#42
First off games can end legitimately under 4 minutes, you will also be punishing players that get cheesed 5 times in a row. As I said you cant "fix" this issue without causing others for people. Besides that there are people that don't like certain match ups etc. many reasons people leave games early not even for the purpose of tanking MMR that will be punished.

Second even if we were to implement your system think of the people that would need to work on the project plus their pay. Now imagine from the business point of view, is the issue even worth solving for the time/money you need to invest with no return? My point being we shouldn't even be discussing this as it wont happen.

EDIT: I think you are really exaggerating the suffering you go through playing superior players. I can almost guarantee you those games last less than 10 minutes. At this point I'm surprised you aren't trying to get rid of ads on cable because of the time they are wasting from your evening trying to watch Game of Thrones.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
mostevil
Profile Joined February 2011
United Kingdom611 Posts
December 12 2014 20:36 GMT
#43
On December 13 2014 05:27 Kazahk wrote:
First off games can end legitimately under 4 minutes, you will also be punishing players that get cheesed 5 times in a row.

First off, set it to 3 minutes and they legitimately can't, short of scouting a proxy gate and leaving on sighting it or a drone rush its going to be more than that.
Secondly why should it punish them for being cheesed, it should just not count the game to the MMR. It actually helps a player being cheesed if they come inside the limit.
我的媽和她的瘋狂的外甥都
Kazahk
Profile Blog Joined April 2012
United States385 Posts
December 12 2014 20:42 GMT
#44
You don't see an issue with people not having their MMR affected by leaving the second they scout cheese?
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
Zulu23
Profile Joined August 2011
Germany132 Posts
December 12 2014 20:52 GMT
#45
On December 13 2014 05:27 Kazahk wrote:
Now imagine from the business point of view, is the issue even worth solving for the time/money you need to invest with no return? My point being we shouldn't even be discussing this as it wont happen.

EDIT: I think you are really exaggerating the suffering you go through playing superior players. I can almost guarantee you those games last less than 10 minutes. At this point I'm surprised you aren't trying to get rid of ads on cable because of the time they are wasting from your evening trying to watch Game of Thrones.


Imagine less and less enthusiastic and average skilled players are interested in the game ... I think it would affect business a lot. It's the community that is brings the money foundation of the game, not so much the Pro-Gaming licenses.
If we dont watch we dont play and the game is dead.....

and I don't watch Game of Thrones with ads, my VODs are ad free....
Kazahk
Profile Blog Joined April 2012
United States385 Posts
December 12 2014 20:54 GMT
#46
It was a joke not meant literally. You bought the game they don't care if you don't play.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
mikumegurine
Profile Joined May 2013
Canada3145 Posts
Last Edited: 2014-12-12 20:55:44
December 12 2014 20:55 GMT
#47
On December 13 2014 05:42 Kazahk wrote:
You don't see an issue with people not having their MMR affected by leaving the second they scout cheese?


yea some player just send out scout, if they smell cheese they can just quit the game and their MMR stays the same

fair huh lol
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 12 2014 20:55 GMT
#48
On December 13 2014 05:54 Kazahk wrote:
It was a joke not meant literally. You bought the game they don't care if you don't play.

They do. The fact they still invest hundreds of thousands of dollars into SC2 as a franchise tells us they really do care whether we play the game buddy.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Kazahk
Profile Blog Joined April 2012
United States385 Posts
December 12 2014 20:57 GMT
#49
I mean they don't care that one person doesn't play. Most people don't care and que up another game.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
ProbeAbility
Profile Joined August 2011
France12 Posts
December 12 2014 21:36 GMT
#50
For me this all comes down to the fact that the MMR algorithm doesn't distinguish between players playing a lot (like +10 games/day) and the others playing only once in a while (or taking breaks of several weeks/months) !

- if you stop playing for a while your MMR goes down (or rather stays at a fixed value while the average MMR of the playing ladder goes up), this makes you match against lower-skilled players even without loosing games on purpose !

- the game should match people not only using MMR points as a reference, but also using the frequency of play, so that "casual" players (who don't play much) wouldn't be matched against more "hardcore" players (who play a lot)

It's not just a question of loosing games on purpose (some higher ranked players use lower ranked accounts for fun, while streaming, or when doing "training courses" to help their students to learn how to play better). It's no secret that more competitive players play "more" than "casuals" who will leave after just a few games lost.

I think the simplest solution to this problem is to use the average frequency of games (lost or won doesn't matter). Whether you loose games on purpose, rush/cheese, ladder a lot of games per day to climb up, all players who want more competition/challenge than other players will inevitably grind games instead of playing less it's a very simple principle really.

So if the system detects players playing less games than others then it should match these kinds of players against similarly "minded" players. And if or after you play more you progressively get matched against the more competitive pool of players. This would solve most of the problems by moving "aggressive" players away from the less inclined ones.

Just my 2 cents.

the proof that alien sentient beings exist is that we've not been contacted yet
Zulu23
Profile Joined August 2011
Germany132 Posts
December 13 2014 14:11 GMT
#51
On December 13 2014 06:36 ProbeAbility wrote:
For me this all comes down to the fact that the MMR algorithm doesn't distinguish between players playing a lot (like +10 games/day) and the others playing only once in a while (or taking breaks of several weeks/months) !

- if you stop playing for a while your MMR goes down (or rather stays at a fixed value while the average MMR of the playing ladder goes up), this makes you match against lower-skilled players even without loosing games on purpose !

- the game should match people not only using MMR points as a reference, but also using the frequency of play, so that "casual" players (who don't play much) wouldn't be matched against more "hardcore" players (who play a lot)

It's not just a question of loosing games on purpose (some higher ranked players use lower ranked accounts for fun, while streaming, or when doing "training courses" to help their students to learn how to play better). It's no secret that more competitive players play "more" than "casuals" who will leave after just a few games lost.

I think the simplest solution to this problem is to use the average frequency of games (lost or won doesn't matter). Whether you loose games on purpose, rush/cheese, ladder a lot of games per day to climb up, all players who want more competition/challenge than other players will inevitably grind games instead of playing less it's a very simple principle really.

So if the system detects players playing less games than others then it should match these kinds of players against similarly "minded" players. And if or after you play more you progressively get matched against the more competitive pool of players. This would solve most of the problems by moving "aggressive" players away from the less inclined ones.

Just my 2 cents.



Interesting and how would you deal with players that play a lot teamgames, too but not so many 1v1s?


NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 13 2014 14:33 GMT
#52
They aren't necessarily fooling their MMR. I made Master last year but where am I right now, even after playing close to 10 games every day? I am in top 8 platinum, struggling to break through to the next rank.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
WGT-Baal
Profile Blog Joined June 2008
France3469 Posts
December 13 2014 14:42 GMT
#53
well, the system isnt perfect either. I got demoted from dia to gold in a couple season on Na because I didnt play that regularly. I play Zerg in EU (main race) but I like to ladder with the other races too so I got P in NA and T in Korea. I dont give freewins to anybody but in NA nowadays it s not even funny. And suddenly I face an exmaster, who s also gold, and he hadnt been dropping games either. We talked a bit after the game and he said he was seriously considering quitting altogether because of this.
Another friend of mine on EU (AureS, perhaps you ve heard of him) was demoted to diamond despite having being masters forever, and he went 59 4 and still wasnt promoted. Those games were no fun for him or for his opponents (I imagine).
Horang2 fan
Sjokola
Profile Joined November 2010
Netherlands800 Posts
December 13 2014 15:01 GMT
#54
The problem isn't with players having their MMR lowered due to decay.
Just the delay on being able to cue for a new game seems like a perfect solution. 3 games in a row under a minute? Take a 5 min break. 5 more in the last half hour? Come back in an hour and see if you can play normally. 3 more?! Now we're calling the internet police and put you in a room with just a horny dog.
Defenestrator
Profile Joined October 2011
400 Posts
December 13 2014 15:02 GMT
#55
I haven't really seen a problem on ladder. Sure there're your bad apples, they've always been there, but the typical ladder experience is fine. Seeing someone who's a 10X+ master in even gold or silver means nothing since the game has been out for 4 years. Not only may the player's skill have degraded significantly from a long break, but leagues have shifted dramatically. I'm in plat now (ex-masters, I would estimate mid or low-mid) and the players I play would be at high diamond/low masters from when I laddered before.

Many of them have a good sense of timing attacks and good micro/macro. In plat back in the day, a toss wouldn't be able to run an immo/sentry allin before 12 minutes. That's completely changed now.
Ultras and banelings go together like peas and carrots
EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 13 2014 15:16 GMT
#56
Some of these occurrences are from guys who get their account boosted, for a price, and don't pay up. So the booster will tank 30 games in a row.
WGT-Baal
Profile Blog Joined June 2008
France3469 Posts
Last Edited: 2014-12-13 15:28:42
December 13 2014 15:25 GMT
#57
On December 14 2014 00:01 Sjokola wrote:
The problem isn't with players having their MMR lowered due to decay.
Just the delay on being able to cue for a new game seems like a perfect solution. 3 games in a row under a minute? Take a 5 min break. 5 more in the last half hour? Come back in an hour and see if you can play normally. 3 more?! Now we're calling the internet police and put you in a room with just a horny dog.


I dont know, I mean you can just remake. In Brood War you wouldnt usually play right away, there were lag issues, etc etc. But still it was fine.

Sometimes your internet (or your opponent s) act up and it s unplayable so you just leave. You shouldnt be punished for that.

there s also the problem of ranked vs unranked.

I d rather see a return to BW era gamemaking along the ladder we have, where you can make a lobby and play. Add a feature like "counts for ladder" or something and let s roll. Of course with restrictions, like you cant play a given player more than 3 times or smthg. But it would allow people to select their maps and MU and desired skill level.

On December 14 2014 00:16 EndOfLineTv wrote:
Some of these occurrences are from guys who get their account boosted, for a price, and don't pay up. So the booster will tank 30 games in a row.


people do that? Really?
Horang2 fan
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
December 13 2014 15:30 GMT
#58
I switched to random which made me drop 2 leagues and I am working my way back up. Sometimes this means I play against people with my main race that I simply destroy. I have had that happen to me back in the day and I just move on, and try to learn from the loss. I think people take this issue way too seriously.
"Right on" - Morrow
EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 13 2014 16:36 GMT
#59
On December 14 2014 00:25 WGT-Baal wrote:
Show nested quote +
On December 14 2014 00:01 Sjokola wrote:
The problem isn't with players having their MMR lowered due to decay.
Just the delay on being able to cue for a new game seems like a perfect solution. 3 games in a row under a minute? Take a 5 min break. 5 more in the last half hour? Come back in an hour and see if you can play normally. 3 more?! Now we're calling the internet police and put you in a room with just a horny dog.


I dont know, I mean you can just remake. In Brood War you wouldnt usually play right away, there were lag issues, etc etc. But still it was fine.

Sometimes your internet (or your opponent s) act up and it s unplayable so you just leave. You shouldnt be punished for that.

there s also the problem of ranked vs unranked.

I d rather see a return to BW era gamemaking along the ladder we have, where you can make a lobby and play. Add a feature like "counts for ladder" or something and let s roll. Of course with restrictions, like you cant play a given player more than 3 times or smthg. But it would allow people to select their maps and MU and desired skill level.

Show nested quote +
On December 14 2014 00:16 EndOfLineTv wrote:
Some of these occurrences are from guys who get their account boosted, for a price, and don't pay up. So the booster will tank 30 games in a row.


people do that? Really?


Yep.... Kids ask me to boost their account on a daily basis. Some of my Gm friends boost for money all the time. They now ask to be paid in full
rotta
Profile Joined December 2011
5607 Posts
December 13 2014 16:48 GMT
#60
On December 14 2014 01:36 EndOfLineTv wrote:
Show nested quote +
On December 14 2014 00:25 WGT-Baal wrote:
On December 14 2014 00:01 Sjokola wrote:
The problem isn't with players having their MMR lowered due to decay.
Just the delay on being able to cue for a new game seems like a perfect solution. 3 games in a row under a minute? Take a 5 min break. 5 more in the last half hour? Come back in an hour and see if you can play normally. 3 more?! Now we're calling the internet police and put you in a room with just a horny dog.


I dont know, I mean you can just remake. In Brood War you wouldnt usually play right away, there were lag issues, etc etc. But still it was fine.

Sometimes your internet (or your opponent s) act up and it s unplayable so you just leave. You shouldnt be punished for that.

there s also the problem of ranked vs unranked.

I d rather see a return to BW era gamemaking along the ladder we have, where you can make a lobby and play. Add a feature like "counts for ladder" or something and let s roll. Of course with restrictions, like you cant play a given player more than 3 times or smthg. But it would allow people to select their maps and MU and desired skill level.

On December 14 2014 00:16 EndOfLineTv wrote:
Some of these occurrences are from guys who get their account boosted, for a price, and don't pay up. So the booster will tank 30 games in a row.


people do that? Really?


Yep.... Kids ask me to boost their account on a daily basis. Some of my Gm friends boost for money all the time. They now ask to be paid in full

Wow, that's really sad.
don't wall off against random
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