• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:03
CEST 22:03
KST 05:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL63Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event22Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
Program: SC2 / XSplit / OBS Scene Switcher The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Weekly Cups (June 23-29): Reynor in world title form? PiG Sty Festival #5: Playoffs Preview + Groups Recap
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion Player “Jedi” cheat on CSL SC uni coach streams logging into betting site Practice Partners (Official)
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China The Casual Games of the Week Thread CSL Xiamen International Invitational [BSL20] Grand Finals - Sunday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Summer Games Done Quick 2025! Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 547 users

Fooling the MMR or how to fix the Matchmaking - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
checkit
Profile Joined May 2010
United States37 Posts
December 12 2014 20:25 GMT
#41
Maybe it's just me but I think there are a ton of ex-Masters players that are gold->diamond not because of the system changing drastically but mainly because they don't play as seriously or as much anymore and are burnt out on the game. I was a 15 time masters but now I switched races and just playing for fun now and plat/diamond. A few of players that I play against seem to be the same.
Kazahk
Profile Blog Joined April 2012
United States385 Posts
Last Edited: 2014-12-12 20:34:50
December 12 2014 20:27 GMT
#42
First off games can end legitimately under 4 minutes, you will also be punishing players that get cheesed 5 times in a row. As I said you cant "fix" this issue without causing others for people. Besides that there are people that don't like certain match ups etc. many reasons people leave games early not even for the purpose of tanking MMR that will be punished.

Second even if we were to implement your system think of the people that would need to work on the project plus their pay. Now imagine from the business point of view, is the issue even worth solving for the time/money you need to invest with no return? My point being we shouldn't even be discussing this as it wont happen.

EDIT: I think you are really exaggerating the suffering you go through playing superior players. I can almost guarantee you those games last less than 10 minutes. At this point I'm surprised you aren't trying to get rid of ads on cable because of the time they are wasting from your evening trying to watch Game of Thrones.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
mostevil
Profile Joined February 2011
United Kingdom611 Posts
December 12 2014 20:36 GMT
#43
On December 13 2014 05:27 Kazahk wrote:
First off games can end legitimately under 4 minutes, you will also be punishing players that get cheesed 5 times in a row.

First off, set it to 3 minutes and they legitimately can't, short of scouting a proxy gate and leaving on sighting it or a drone rush its going to be more than that.
Secondly why should it punish them for being cheesed, it should just not count the game to the MMR. It actually helps a player being cheesed if they come inside the limit.
我的媽和她的瘋狂的外甥都
Kazahk
Profile Blog Joined April 2012
United States385 Posts
December 12 2014 20:42 GMT
#44
You don't see an issue with people not having their MMR affected by leaving the second they scout cheese?
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
Zulu23
Profile Joined August 2011
Germany132 Posts
December 12 2014 20:52 GMT
#45
On December 13 2014 05:27 Kazahk wrote:
Now imagine from the business point of view, is the issue even worth solving for the time/money you need to invest with no return? My point being we shouldn't even be discussing this as it wont happen.

EDIT: I think you are really exaggerating the suffering you go through playing superior players. I can almost guarantee you those games last less than 10 minutes. At this point I'm surprised you aren't trying to get rid of ads on cable because of the time they are wasting from your evening trying to watch Game of Thrones.


Imagine less and less enthusiastic and average skilled players are interested in the game ... I think it would affect business a lot. It's the community that is brings the money foundation of the game, not so much the Pro-Gaming licenses.
If we dont watch we dont play and the game is dead.....

and I don't watch Game of Thrones with ads, my VODs are ad free....
Kazahk
Profile Blog Joined April 2012
United States385 Posts
December 12 2014 20:54 GMT
#46
It was a joke not meant literally. You bought the game they don't care if you don't play.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
mikumegurine
Profile Joined May 2013
Canada3145 Posts
Last Edited: 2014-12-12 20:55:44
December 12 2014 20:55 GMT
#47
On December 13 2014 05:42 Kazahk wrote:
You don't see an issue with people not having their MMR affected by leaving the second they scout cheese?


yea some player just send out scout, if they smell cheese they can just quit the game and their MMR stays the same

fair huh lol
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 12 2014 20:55 GMT
#48
On December 13 2014 05:54 Kazahk wrote:
It was a joke not meant literally. You bought the game they don't care if you don't play.

They do. The fact they still invest hundreds of thousands of dollars into SC2 as a franchise tells us they really do care whether we play the game buddy.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Kazahk
Profile Blog Joined April 2012
United States385 Posts
December 12 2014 20:57 GMT
#49
I mean they don't care that one person doesn't play. Most people don't care and que up another game.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
ProbeAbility
Profile Joined August 2011
France12 Posts
December 12 2014 21:36 GMT
#50
For me this all comes down to the fact that the MMR algorithm doesn't distinguish between players playing a lot (like +10 games/day) and the others playing only once in a while (or taking breaks of several weeks/months) !

- if you stop playing for a while your MMR goes down (or rather stays at a fixed value while the average MMR of the playing ladder goes up), this makes you match against lower-skilled players even without loosing games on purpose !

- the game should match people not only using MMR points as a reference, but also using the frequency of play, so that "casual" players (who don't play much) wouldn't be matched against more "hardcore" players (who play a lot)

It's not just a question of loosing games on purpose (some higher ranked players use lower ranked accounts for fun, while streaming, or when doing "training courses" to help their students to learn how to play better). It's no secret that more competitive players play "more" than "casuals" who will leave after just a few games lost.

I think the simplest solution to this problem is to use the average frequency of games (lost or won doesn't matter). Whether you loose games on purpose, rush/cheese, ladder a lot of games per day to climb up, all players who want more competition/challenge than other players will inevitably grind games instead of playing less it's a very simple principle really.

So if the system detects players playing less games than others then it should match these kinds of players against similarly "minded" players. And if or after you play more you progressively get matched against the more competitive pool of players. This would solve most of the problems by moving "aggressive" players away from the less inclined ones.

Just my 2 cents.

the proof that alien sentient beings exist is that we've not been contacted yet
Zulu23
Profile Joined August 2011
Germany132 Posts
December 13 2014 14:11 GMT
#51
On December 13 2014 06:36 ProbeAbility wrote:
For me this all comes down to the fact that the MMR algorithm doesn't distinguish between players playing a lot (like +10 games/day) and the others playing only once in a while (or taking breaks of several weeks/months) !

- if you stop playing for a while your MMR goes down (or rather stays at a fixed value while the average MMR of the playing ladder goes up), this makes you match against lower-skilled players even without loosing games on purpose !

- the game should match people not only using MMR points as a reference, but also using the frequency of play, so that "casual" players (who don't play much) wouldn't be matched against more "hardcore" players (who play a lot)

It's not just a question of loosing games on purpose (some higher ranked players use lower ranked accounts for fun, while streaming, or when doing "training courses" to help their students to learn how to play better). It's no secret that more competitive players play "more" than "casuals" who will leave after just a few games lost.

I think the simplest solution to this problem is to use the average frequency of games (lost or won doesn't matter). Whether you loose games on purpose, rush/cheese, ladder a lot of games per day to climb up, all players who want more competition/challenge than other players will inevitably grind games instead of playing less it's a very simple principle really.

So if the system detects players playing less games than others then it should match these kinds of players against similarly "minded" players. And if or after you play more you progressively get matched against the more competitive pool of players. This would solve most of the problems by moving "aggressive" players away from the less inclined ones.

Just my 2 cents.



Interesting and how would you deal with players that play a lot teamgames, too but not so many 1v1s?


NeThZOR
Profile Blog Joined November 2010
South Africa7387 Posts
December 13 2014 14:33 GMT
#52
They aren't necessarily fooling their MMR. I made Master last year but where am I right now, even after playing close to 10 games every day? I am in top 8 platinum, struggling to break through to the next rank.
SuperNova - 2015 | SKT1 fan for years | Dear, FlaSh, PartinG, Soulkey, Naniwa
WGT-Baal
Profile Blog Joined June 2008
France3352 Posts
December 13 2014 14:42 GMT
#53
well, the system isnt perfect either. I got demoted from dia to gold in a couple season on Na because I didnt play that regularly. I play Zerg in EU (main race) but I like to ladder with the other races too so I got P in NA and T in Korea. I dont give freewins to anybody but in NA nowadays it s not even funny. And suddenly I face an exmaster, who s also gold, and he hadnt been dropping games either. We talked a bit after the game and he said he was seriously considering quitting altogether because of this.
Another friend of mine on EU (AureS, perhaps you ve heard of him) was demoted to diamond despite having being masters forever, and he went 59 4 and still wasnt promoted. Those games were no fun for him or for his opponents (I imagine).
Horang2 fan
Sjokola
Profile Joined November 2010
Netherlands800 Posts
December 13 2014 15:01 GMT
#54
The problem isn't with players having their MMR lowered due to decay.
Just the delay on being able to cue for a new game seems like a perfect solution. 3 games in a row under a minute? Take a 5 min break. 5 more in the last half hour? Come back in an hour and see if you can play normally. 3 more?! Now we're calling the internet police and put you in a room with just a horny dog.
Defenestrator
Profile Joined October 2011
400 Posts
December 13 2014 15:02 GMT
#55
I haven't really seen a problem on ladder. Sure there're your bad apples, they've always been there, but the typical ladder experience is fine. Seeing someone who's a 10X+ master in even gold or silver means nothing since the game has been out for 4 years. Not only may the player's skill have degraded significantly from a long break, but leagues have shifted dramatically. I'm in plat now (ex-masters, I would estimate mid or low-mid) and the players I play would be at high diamond/low masters from when I laddered before.

Many of them have a good sense of timing attacks and good micro/macro. In plat back in the day, a toss wouldn't be able to run an immo/sentry allin before 12 minutes. That's completely changed now.
Ultras and banelings go together like peas and carrots
EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 13 2014 15:16 GMT
#56
Some of these occurrences are from guys who get their account boosted, for a price, and don't pay up. So the booster will tank 30 games in a row.
WGT-Baal
Profile Blog Joined June 2008
France3352 Posts
Last Edited: 2014-12-13 15:28:42
December 13 2014 15:25 GMT
#57
On December 14 2014 00:01 Sjokola wrote:
The problem isn't with players having their MMR lowered due to decay.
Just the delay on being able to cue for a new game seems like a perfect solution. 3 games in a row under a minute? Take a 5 min break. 5 more in the last half hour? Come back in an hour and see if you can play normally. 3 more?! Now we're calling the internet police and put you in a room with just a horny dog.


I dont know, I mean you can just remake. In Brood War you wouldnt usually play right away, there were lag issues, etc etc. But still it was fine.

Sometimes your internet (or your opponent s) act up and it s unplayable so you just leave. You shouldnt be punished for that.

there s also the problem of ranked vs unranked.

I d rather see a return to BW era gamemaking along the ladder we have, where you can make a lobby and play. Add a feature like "counts for ladder" or something and let s roll. Of course with restrictions, like you cant play a given player more than 3 times or smthg. But it would allow people to select their maps and MU and desired skill level.

On December 14 2014 00:16 EndOfLineTv wrote:
Some of these occurrences are from guys who get their account boosted, for a price, and don't pay up. So the booster will tank 30 games in a row.


people do that? Really?
Horang2 fan
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
December 13 2014 15:30 GMT
#58
I switched to random which made me drop 2 leagues and I am working my way back up. Sometimes this means I play against people with my main race that I simply destroy. I have had that happen to me back in the day and I just move on, and try to learn from the loss. I think people take this issue way too seriously.
"Right on" - Morrow
EndOfLineTv
Profile Joined February 2011
United States741 Posts
December 13 2014 16:36 GMT
#59
On December 14 2014 00:25 WGT-Baal wrote:
Show nested quote +
On December 14 2014 00:01 Sjokola wrote:
The problem isn't with players having their MMR lowered due to decay.
Just the delay on being able to cue for a new game seems like a perfect solution. 3 games in a row under a minute? Take a 5 min break. 5 more in the last half hour? Come back in an hour and see if you can play normally. 3 more?! Now we're calling the internet police and put you in a room with just a horny dog.


I dont know, I mean you can just remake. In Brood War you wouldnt usually play right away, there were lag issues, etc etc. But still it was fine.

Sometimes your internet (or your opponent s) act up and it s unplayable so you just leave. You shouldnt be punished for that.

there s also the problem of ranked vs unranked.

I d rather see a return to BW era gamemaking along the ladder we have, where you can make a lobby and play. Add a feature like "counts for ladder" or something and let s roll. Of course with restrictions, like you cant play a given player more than 3 times or smthg. But it would allow people to select their maps and MU and desired skill level.

Show nested quote +
On December 14 2014 00:16 EndOfLineTv wrote:
Some of these occurrences are from guys who get their account boosted, for a price, and don't pay up. So the booster will tank 30 games in a row.


people do that? Really?


Yep.... Kids ask me to boost their account on a daily basis. Some of my Gm friends boost for money all the time. They now ask to be paid in full
rotta
Profile Joined December 2011
5585 Posts
December 13 2014 16:48 GMT
#60
On December 14 2014 01:36 EndOfLineTv wrote:
Show nested quote +
On December 14 2014 00:25 WGT-Baal wrote:
On December 14 2014 00:01 Sjokola wrote:
The problem isn't with players having their MMR lowered due to decay.
Just the delay on being able to cue for a new game seems like a perfect solution. 3 games in a row under a minute? Take a 5 min break. 5 more in the last half hour? Come back in an hour and see if you can play normally. 3 more?! Now we're calling the internet police and put you in a room with just a horny dog.


I dont know, I mean you can just remake. In Brood War you wouldnt usually play right away, there were lag issues, etc etc. But still it was fine.

Sometimes your internet (or your opponent s) act up and it s unplayable so you just leave. You shouldnt be punished for that.

there s also the problem of ranked vs unranked.

I d rather see a return to BW era gamemaking along the ladder we have, where you can make a lobby and play. Add a feature like "counts for ladder" or something and let s roll. Of course with restrictions, like you cant play a given player more than 3 times or smthg. But it would allow people to select their maps and MU and desired skill level.

On December 14 2014 00:16 EndOfLineTv wrote:
Some of these occurrences are from guys who get their account boosted, for a price, and don't pay up. So the booster will tank 30 games in a row.


people do that? Really?


Yep.... Kids ask me to boost their account on a daily basis. Some of my Gm friends boost for money all the time. They now ask to be paid in full

Wow, that's really sad.
don't wall off against random
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
BSL: ProLeague
18:00
Grand Finals - bo9
Dewalt vs Bonyth
ZZZero.O530
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 162
ProTech49
StarCraft: Brood War
Mini 720
ZZZero.O 530
EffOrt 500
Soma 162
Aegong 39
Terrorterran 21
LuMiX 7
League of Legends
Grubby4904
Dendi1882
Counter-Strike
fl0m1978
Super Smash Bros
Mew2King155
Chillindude57
Westballz37
Heroes of the Storm
Khaldor744
Liquid`Hasu601
Other Games
FrodaN3176
B2W.Neo1101
Mlord627
mouzStarbuck253
Pyrionflax166
elazer88
Sick53
Organizations
Other Games
gamesdonequick45477
EGCTV1700
StarCraft 2
angryscii 44
Other Games
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• HeavenSC 46
• Adnapsc2 35
• maralekos28
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 48
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler181
League of Legends
• masondota2660
Other Games
• imaqtpie2340
• Shiphtur595
• WagamamaTV353
Upcoming Events
Wardi Open
14h 57m
Replay Cast
1d 3h
Sparkling Tuna Cup
1d 13h
WardiTV European League
1d 19h
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
2 days
The PondCast
2 days
WardiTV European League
2 days
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
3 days
RSL Revival
3 days
ByuN vs SHIN
Clem vs Reynor
Replay Cast
4 days
[ Show More ]
RSL Revival
4 days
Classic vs Cure
FEL
4 days
RSL Revival
5 days
FEL
5 days
FEL
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
FEL
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.