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Fooling the MMR or how to fix the Matchmaking

Forum Index > SC2 General
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1 2 3 4 5 Next All
Zulu23
Profile Joined August 2011
Germany132 Posts
December 12 2014 14:31 GMT
#1
Careful, this is not a thread that is about balance or top level, it is more about the the experience of an enthusiasitic casual SC2 Player, I think there are a lot of us here.

Not only since last season I often get matched to players who are fooling their MMR. I mean they have finished a season several times 2-3 leagues above me. I am currently playing on a solid gold MMR with a 50/50WR but currently I get matches with 5x ex Diamond players or once even a 6x ex Master player which are currently ranked in gold or platinum.

These players are of course much better than me, but they have their MMR because they often loose 20 or more games in a row on purpose (e.g. 20games in 20 minutes) and these players are destroying the ladder experience of enthusiasitic casual SC2 players like me. Why? Because when I check the profile or the match history I see that my opponent is definitly much better than me, and he fooled his MMR for a reason (which I will not discuss), and I ever had a chance, I was only his cannon fodder....

I think there would be a very simple way to fix such behaviour of these players. The only way to fool the MMR is to leave many games in a short time.

Therefore I would suggest that by doing so the "Play Again" button shall be on a cooldown. And by repeatedly doing so this cool down shall double each time.

To be more precise, if a game is started, and left or disconnected within a time limit of e.g. 2 ingame minutes (tbd.) the matchmaking / Play again button will be deactivated for at least 3 minutes. If it's then after this cooldown activated again and the player leaves that game again, the next set cooldown will be 6 minutes, (12 minutes after 3rd and
48 minutes after 5th leaving)

The only way to reset the cooldown shall be by playing longer games of lets say minimum 7 minutes.

With an algorithm like this are often server accesses to confidential files protected, so programming something like this shall be very easy.

If it would be implemented, I think the MMR and the Matchmaking experience could be really improved, because if it's strictly punished to exploit the MMR by leaving many games more players will stay at their skill ceiling and beeing better matched against players of similar skills.

The drawbacks are maybe that unranked play becomes useless and you have to accept to lose many games if you start over with a new race or if you want to practice a new build on ladder. Players that are disconnected from a game by accident are affected as well, but e.g. I was never DCed from a game twice in a row....

What is your opinion on that?
Yrr
Profile Joined June 2012
Germany803 Posts
Last Edited: 2014-12-12 14:36:59
December 12 2014 14:35 GMT
#2
Welp, I was a few times in diamond too. But since I dont play enough I got demoted a lot. I never left a single game at the start.

Last season I had 20:0 in Gold league, this season it is 19:3 in Gold league.I even play random because its kind of boring. Its the shitty system.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-12-12 14:40:44
December 12 2014 14:40 GMT
#3
MMR decay and a couple of douches that tank their MMR because playing and bm'ing worse players is fun to them.

The decay isn't that big a problem. About the tanking... I would say it's not that bad, but it is. I face one or two every day I really ladder. In lower leagues, it might as well be much worse...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
tar
Profile Joined October 2010
Germany991 Posts
December 12 2014 14:41 GMT
#4
or the algorithm could just be adjusted to ignore any game shorter than say 3 in-game minutes for calculating MMR.
whoever I pick for my anti team turns gosu
StreetWise
Profile Joined January 2010
United States594 Posts
December 12 2014 14:42 GMT
#5
As more people leave the game, the player pool will become stronger overall, as the majority of players who stick around are the ones who are the most dedicated to the game. I am a 17X masters player but I cant get out of diamond this season. I am sure this is contributing more than people who lose 20x games on purpose. Also, players playing unranked seems to be skewing the ladder as well, I am facing GMs who are playing unranked all too often. That said, maybe in the leagues below diamond this might be a problem, but I haven't encountered this particular problem.
I will not be poisoned by your bitterness
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-12-12 14:46:40
December 12 2014 14:46 GMT
#6
On December 12 2014 23:42 StreetWise wrote:
As more people leave the game, the player pool will become stronger overall, as the majority of players who stick around are the ones who are the most dedicated to the game. I am a 17X masters player but I cant get out of diamond this season. I am sure this is contributing more than people who lose 20x games on purpose. Also, players playing unranked seems to be skewing the ladder as well, I am facing GMs who are playing unranked all too often. That said, maybe in the leagues below diamond this might be a problem, but I haven't encountered this particular problem.

I'm bordering on Dia/Master and I certianly have seen it. It occurs quite frequently I play against people that just instantly leave their game, I'll check their match history, and they've done it 20 times before.

Sole purpose is being nasty and ruining the experience for people in lower ranks. Immature toxic behavior.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Tuczniak
Profile Joined September 2010
1561 Posts
December 12 2014 14:57 GMT
#7
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.
Zulu23
Profile Joined August 2011
Germany132 Posts
Last Edited: 2014-12-12 15:00:54
December 12 2014 14:59 GMT
#8
On December 12 2014 23:41 tar wrote:
or the algorithm could just be adjusted to ignore any game shorter than say 3 in-game minutes for calculating MMR.


On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.



Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....
Yrr
Profile Joined June 2012
Germany803 Posts
December 12 2014 14:59 GMT
#9
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

Even without a problem this is a smart idea.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Zulu23
Profile Joined August 2011
Germany132 Posts
December 12 2014 15:03 GMT
#10
On December 12 2014 23:59 Yrr wrote:
Show nested quote +
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

Even without a problem this is a smart idea.


No, because:

On December 12 2014 23:59 Zulu23 wrote:

Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....

SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 12 2014 15:04 GMT
#11
On December 12 2014 23:59 Zulu23 wrote:
Show nested quote +
On December 12 2014 23:41 tar wrote:
or the algorithm could just be adjusted to ignore any game shorter than say 3 in-game minutes for calculating MMR.


Show nested quote +
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.



Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....

You're an idiot if you play Random to cheese and leave if you have an unfavorable matchup/map. Gives real Random players a bad name.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Zulu23
Profile Joined August 2011
Germany132 Posts
December 12 2014 15:05 GMT
#12
Well I guess it happens that even some of them are playing SC2
Yrr
Profile Joined June 2012
Germany803 Posts
Last Edited: 2014-12-12 15:17:04
December 12 2014 15:15 GMT
#13
On December 13 2014 00:03 Zulu23 wrote:
Show nested quote +
On December 12 2014 23:59 Yrr wrote:
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

Even without a problem this is a smart idea.


No, because:

Show nested quote +
On December 12 2014 23:59 Zulu23 wrote:

Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....


Okay then do what CS:GO does. If you leave a competitive match (equals ladder here) you cant play ladder for a short amount of time. With increasing time for each new penalty. Enable this rule for the first 1-3 minutes of a game.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
kaby
Profile Joined July 2010
Russian Federation195 Posts
Last Edited: 2014-12-12 15:26:19
December 12 2014 15:25 GMT
#14

You're an idiot if you play Random to cheese and leave if you have an unfavorable matchup/map. Gives real Random players a bad name.

it's pretty stupid if you play random to cheese allready since you are beeing scouted early allmost every time because an opponent wants to check your race
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 12 2014 15:31 GMT
#15
On December 13 2014 00:15 Yrr wrote:
Show nested quote +
On December 13 2014 00:03 Zulu23 wrote:
On December 12 2014 23:59 Yrr wrote:
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

Even without a problem this is a smart idea.


No, because:

On December 12 2014 23:59 Zulu23 wrote:

Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....


Okay then do what CS:GO does. If you leave a competitive match (equals ladder here) you cant play ladder for a short amount of time. With increasing time for each new penalty. Enable this rule for the first 1-3 minutes of a game.

Then you have people like me, who leave every game with barcode, since they are usually cheaters and I don't play cheaters.

I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-12-12 15:35:36
December 12 2014 15:32 GMT
#16
Actually your idea of the always increasing cooldown on the Play button is a really good one. Nice.

On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

That's actually a horrible idea. It essentially allows you to filter your opponents. Let's say you already played against A and he destroyed you and you don't feel you have a chance, if you meet him again, you can just leave for free without change in your MMR.
Or worse, let's say you don't like to play against Zerg, you can just leave every game you're matched up against Zerg, again, for free.
Terrible idea, as it is presented, and I can't believe many in this thread backed up that idea...
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 12 2014 15:38 GMT
#17
--- Nuked ---
Yrr
Profile Joined June 2012
Germany803 Posts
December 12 2014 15:41 GMT
#18
On December 13 2014 00:31 deacon.frost wrote:
Show nested quote +
On December 13 2014 00:15 Yrr wrote:
On December 13 2014 00:03 Zulu23 wrote:
On December 12 2014 23:59 Yrr wrote:
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

Even without a problem this is a smart idea.


No, because:

On December 12 2014 23:59 Zulu23 wrote:

Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....


Okay then do what CS:GO does. If you leave a competitive match (equals ladder here) you cant play ladder for a short amount of time. With increasing time for each new penalty. Enable this rule for the first 1-3 minutes of a game.

Then you have people like me, who leave every game with barcode, since they are usually cheaters and I don't play cheaters.


You are exaggerating a lot here, dont you think.
I dont think you are that much better than other leavers
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 12 2014 15:54 GMT
#19
On December 13 2014 00:41 Yrr wrote:
Show nested quote +
On December 13 2014 00:31 deacon.frost wrote:
On December 13 2014 00:15 Yrr wrote:
On December 13 2014 00:03 Zulu23 wrote:
On December 12 2014 23:59 Yrr wrote:
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

Even without a problem this is a smart idea.


No, because:

On December 12 2014 23:59 Zulu23 wrote:

Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....


Okay then do what CS:GO does. If you leave a competitive match (equals ladder here) you cant play ladder for a short amount of time. With increasing time for each new penalty. Enable this rule for the first 1-3 minutes of a game.

Then you have people like me, who leave every game with barcode, since they are usually cheaters and I don't play cheaters.


You are exaggerating a lot here, dont you think.
I dont think you are that much better than other leavers

Well, frankly, I don't like hiding behind barcodes. So I give them a free win. I don't feel bad, I am diamond noob, I play max. 2 barcodes a day.

I am not saying I am better. I was leaving games against random players, because they are the cheesiest players out there. Why to play them, I want to play a macro game, there's no fun for me in playing 5 minute game guessing what race he plays and what cheese he choose. Though it was unranked and unranked has already a pretty wide range for your opponents so who cares about MMR in the end(I played against silver after 5 wins in a row... true silver player with 1/4 of my APM(and my APM is pretty low)).

The system is broken already when you play unranked against ranked and you don't have to demote yourself(or lower the MMR). I played against gold, silver many times. Don't get how the match making matched it. Poor guys, I feel sorry for them
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Yrr
Profile Joined June 2012
Germany803 Posts
December 12 2014 16:01 GMT
#20
Sorry to say but I think you and people with similar reasons should not be a reason to overthink upcoming rules.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
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