• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:18
CEST 05:18
KST 12:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Gypsy to Korea Pros React To: JaeDong vs Queen [BSL22] RO32 Group Stage
Tourneys
[Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST [BSL22] RO32 Group A - Saturday 21:00 CEST 🌍 Weekly Foreign Showmatches
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1979 users

Fooling the MMR or how to fix the Matchmaking

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
Zulu23
Profile Joined August 2011
Germany132 Posts
December 12 2014 14:31 GMT
#1
Careful, this is not a thread that is about balance or top level, it is more about the the experience of an enthusiasitic casual SC2 Player, I think there are a lot of us here.

Not only since last season I often get matched to players who are fooling their MMR. I mean they have finished a season several times 2-3 leagues above me. I am currently playing on a solid gold MMR with a 50/50WR but currently I get matches with 5x ex Diamond players or once even a 6x ex Master player which are currently ranked in gold or platinum.

These players are of course much better than me, but they have their MMR because they often loose 20 or more games in a row on purpose (e.g. 20games in 20 minutes) and these players are destroying the ladder experience of enthusiasitic casual SC2 players like me. Why? Because when I check the profile or the match history I see that my opponent is definitly much better than me, and he fooled his MMR for a reason (which I will not discuss), and I ever had a chance, I was only his cannon fodder....

I think there would be a very simple way to fix such behaviour of these players. The only way to fool the MMR is to leave many games in a short time.

Therefore I would suggest that by doing so the "Play Again" button shall be on a cooldown. And by repeatedly doing so this cool down shall double each time.

To be more precise, if a game is started, and left or disconnected within a time limit of e.g. 2 ingame minutes (tbd.) the matchmaking / Play again button will be deactivated for at least 3 minutes. If it's then after this cooldown activated again and the player leaves that game again, the next set cooldown will be 6 minutes, (12 minutes after 3rd and
48 minutes after 5th leaving)

The only way to reset the cooldown shall be by playing longer games of lets say minimum 7 minutes.

With an algorithm like this are often server accesses to confidential files protected, so programming something like this shall be very easy.

If it would be implemented, I think the MMR and the Matchmaking experience could be really improved, because if it's strictly punished to exploit the MMR by leaving many games more players will stay at their skill ceiling and beeing better matched against players of similar skills.

The drawbacks are maybe that unranked play becomes useless and you have to accept to lose many games if you start over with a new race or if you want to practice a new build on ladder. Players that are disconnected from a game by accident are affected as well, but e.g. I was never DCed from a game twice in a row....

What is your opinion on that?
Yrr
Profile Joined June 2012
Germany804 Posts
Last Edited: 2014-12-12 14:36:59
December 12 2014 14:35 GMT
#2
Welp, I was a few times in diamond too. But since I dont play enough I got demoted a lot. I never left a single game at the start.

Last season I had 20:0 in Gold league, this season it is 19:3 in Gold league.I even play random because its kind of boring. Its the shitty system.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-12-12 14:40:44
December 12 2014 14:40 GMT
#3
MMR decay and a couple of douches that tank their MMR because playing and bm'ing worse players is fun to them.

The decay isn't that big a problem. About the tanking... I would say it's not that bad, but it is. I face one or two every day I really ladder. In lower leagues, it might as well be much worse...
Mura Ma Man, Dark Da Dude, Super Shot Sos!
tar
Profile Joined October 2010
Germany991 Posts
December 12 2014 14:41 GMT
#4
or the algorithm could just be adjusted to ignore any game shorter than say 3 in-game minutes for calculating MMR.
whoever I pick for my anti team turns gosu
StreetWise
Profile Joined January 2010
United States594 Posts
December 12 2014 14:42 GMT
#5
As more people leave the game, the player pool will become stronger overall, as the majority of players who stick around are the ones who are the most dedicated to the game. I am a 17X masters player but I cant get out of diamond this season. I am sure this is contributing more than people who lose 20x games on purpose. Also, players playing unranked seems to be skewing the ladder as well, I am facing GMs who are playing unranked all too often. That said, maybe in the leagues below diamond this might be a problem, but I haven't encountered this particular problem.
I will not be poisoned by your bitterness
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
Last Edited: 2014-12-12 14:46:40
December 12 2014 14:46 GMT
#6
On December 12 2014 23:42 StreetWise wrote:
As more people leave the game, the player pool will become stronger overall, as the majority of players who stick around are the ones who are the most dedicated to the game. I am a 17X masters player but I cant get out of diamond this season. I am sure this is contributing more than people who lose 20x games on purpose. Also, players playing unranked seems to be skewing the ladder as well, I am facing GMs who are playing unranked all too often. That said, maybe in the leagues below diamond this might be a problem, but I haven't encountered this particular problem.

I'm bordering on Dia/Master and I certianly have seen it. It occurs quite frequently I play against people that just instantly leave their game, I'll check their match history, and they've done it 20 times before.

Sole purpose is being nasty and ruining the experience for people in lower ranks. Immature toxic behavior.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Tuczniak
Profile Joined September 2010
1561 Posts
December 12 2014 14:57 GMT
#7
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.
Zulu23
Profile Joined August 2011
Germany132 Posts
Last Edited: 2014-12-12 15:00:54
December 12 2014 14:59 GMT
#8
On December 12 2014 23:41 tar wrote:
or the algorithm could just be adjusted to ignore any game shorter than say 3 in-game minutes for calculating MMR.


On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.



Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....
Yrr
Profile Joined June 2012
Germany804 Posts
December 12 2014 14:59 GMT
#9
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

Even without a problem this is a smart idea.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
Zulu23
Profile Joined August 2011
Germany132 Posts
December 12 2014 15:03 GMT
#10
On December 12 2014 23:59 Yrr wrote:
Show nested quote +
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

Even without a problem this is a smart idea.


No, because:

On December 12 2014 23:59 Zulu23 wrote:

Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....

SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
December 12 2014 15:04 GMT
#11
On December 12 2014 23:59 Zulu23 wrote:
Show nested quote +
On December 12 2014 23:41 tar wrote:
or the algorithm could just be adjusted to ignore any game shorter than say 3 in-game minutes for calculating MMR.


Show nested quote +
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.



Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....

You're an idiot if you play Random to cheese and leave if you have an unfavorable matchup/map. Gives real Random players a bad name.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Zulu23
Profile Joined August 2011
Germany132 Posts
December 12 2014 15:05 GMT
#12
Well I guess it happens that even some of them are playing SC2
Yrr
Profile Joined June 2012
Germany804 Posts
Last Edited: 2014-12-12 15:17:04
December 12 2014 15:15 GMT
#13
On December 13 2014 00:03 Zulu23 wrote:
Show nested quote +
On December 12 2014 23:59 Yrr wrote:
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

Even without a problem this is a smart idea.


No, because:

Show nested quote +
On December 12 2014 23:59 Zulu23 wrote:

Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....


Okay then do what CS:GO does. If you leave a competitive match (equals ladder here) you cant play ladder for a short amount of time. With increasing time for each new penalty. Enable this rule for the first 1-3 minutes of a game.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
kaby
Profile Joined July 2010
Russian Federation195 Posts
Last Edited: 2014-12-12 15:26:19
December 12 2014 15:25 GMT
#14

You're an idiot if you play Random to cheese and leave if you have an unfavorable matchup/map. Gives real Random players a bad name.

it's pretty stupid if you play random to cheese allready since you are beeing scouted early allmost every time because an opponent wants to check your race
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 12 2014 15:31 GMT
#15
On December 13 2014 00:15 Yrr wrote:
Show nested quote +
On December 13 2014 00:03 Zulu23 wrote:
On December 12 2014 23:59 Yrr wrote:
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

Even without a problem this is a smart idea.


No, because:

On December 12 2014 23:59 Zulu23 wrote:

Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....


Okay then do what CS:GO does. If you leave a competitive match (equals ladder here) you cant play ladder for a short amount of time. With increasing time for each new penalty. Enable this rule for the first 1-3 minutes of a game.

Then you have people like me, who leave every game with barcode, since they are usually cheaters and I don't play cheaters.

I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2014-12-12 15:35:36
December 12 2014 15:32 GMT
#16
Actually your idea of the always increasing cooldown on the Play button is a really good one. Nice.

On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

That's actually a horrible idea. It essentially allows you to filter your opponents. Let's say you already played against A and he destroyed you and you don't feel you have a chance, if you meet him again, you can just leave for free without change in your MMR.
Or worse, let's say you don't like to play against Zerg, you can just leave every game you're matched up against Zerg, again, for free.
Terrible idea, as it is presented, and I can't believe many in this thread backed up that idea...
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 12 2014 15:38 GMT
#17
--- Nuked ---
Yrr
Profile Joined June 2012
Germany804 Posts
December 12 2014 15:41 GMT
#18
On December 13 2014 00:31 deacon.frost wrote:
Show nested quote +
On December 13 2014 00:15 Yrr wrote:
On December 13 2014 00:03 Zulu23 wrote:
On December 12 2014 23:59 Yrr wrote:
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

Even without a problem this is a smart idea.


No, because:

On December 12 2014 23:59 Zulu23 wrote:

Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....


Okay then do what CS:GO does. If you leave a competitive match (equals ladder here) you cant play ladder for a short amount of time. With increasing time for each new penalty. Enable this rule for the first 1-3 minutes of a game.

Then you have people like me, who leave every game with barcode, since they are usually cheaters and I don't play cheaters.


You are exaggerating a lot here, dont you think.
I dont think you are that much better than other leavers
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 12 2014 15:54 GMT
#19
On December 13 2014 00:41 Yrr wrote:
Show nested quote +
On December 13 2014 00:31 deacon.frost wrote:
On December 13 2014 00:15 Yrr wrote:
On December 13 2014 00:03 Zulu23 wrote:
On December 12 2014 23:59 Yrr wrote:
On December 12 2014 23:57 Tuczniak wrote:
... Maybe. But a lot better way would be to not count games shorter than 1 minute to MMR.

Even without a problem this is a smart idea.


No, because:

On December 12 2014 23:59 Zulu23 wrote:

Then there are still players who want to be annoying by leaving games against races they don't like to play. I would say this would worse the problem even... because then anybody would be enabled to leave any game without consequence when they don't play against the race they want to, or not playing the race they want while playing random....


Okay then do what CS:GO does. If you leave a competitive match (equals ladder here) you cant play ladder for a short amount of time. With increasing time for each new penalty. Enable this rule for the first 1-3 minutes of a game.

Then you have people like me, who leave every game with barcode, since they are usually cheaters and I don't play cheaters.


You are exaggerating a lot here, dont you think.
I dont think you are that much better than other leavers

Well, frankly, I don't like hiding behind barcodes. So I give them a free win. I don't feel bad, I am diamond noob, I play max. 2 barcodes a day.

I am not saying I am better. I was leaving games against random players, because they are the cheesiest players out there. Why to play them, I want to play a macro game, there's no fun for me in playing 5 minute game guessing what race he plays and what cheese he choose. Though it was unranked and unranked has already a pretty wide range for your opponents so who cares about MMR in the end(I played against silver after 5 wins in a row... true silver player with 1/4 of my APM(and my APM is pretty low)).

The system is broken already when you play unranked against ranked and you don't have to demote yourself(or lower the MMR). I played against gold, silver many times. Don't get how the match making matched it. Poor guys, I feel sorry for them
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Yrr
Profile Joined June 2012
Germany804 Posts
December 12 2014 16:01 GMT
#20
Sorry to say but I think you and people with similar reasons should not be a reason to overthink upcoming rules.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
00:00
TLMC #22: Map Judging #2
CranKy Ducklings38
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 279
RuFF_SC2 175
StarCraft: Brood War
GuemChi 6399
firebathero 581
Noble 43
Terrorterran 27
NaDa 27
Dota 2
NeuroSwarm97
League of Legends
JimRising 632
Counter-Strike
taco 466
Stewie2K311
Super Smash Bros
hungrybox420
Other Games
summit1g11791
C9.Mang0433
PiGStarcraft314
ViBE109
Maynarde108
Mew2King30
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• practicex 33
• EnkiAlexander 27
• CranKy Ducklings SOOP5
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Azhi_Dahaki23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1677
• Rush427
Other Games
• Scarra1149
Upcoming Events
WardiTV Team League
7h 42m
CranKy Ducklings
1d 6h
WardiTV Team League
1d 7h
uThermal 2v2 Circuit
1d 11h
BSL
1d 15h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
2 days
WardiTV Team League
2 days
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
2 days
[ Show More ]
Replay Cast
3 days
Wardi Open
3 days
GSL
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.