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WAH(Warcraft:Alliance and Horde) 2.0 is compeleted - Page 2

Forum Index > SC2 General
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Prev 1 2 All
MvS.MiKE
Profile Joined March 2012
Sweden15 Posts
August 12 2014 13:05 GMT
#21
Oh totaly forgot to mention that if anyone wanna play a game, bugtesting or just play competitive or for fun add me. TheMvS 540. You can also find me in the "WAH" chat channel. I will hang there until someone wanna play!

If i'm online, i will play for sure : )

As many have mentioned, yes there are way too many spells. Dps units such as grunts w/e shouldn't have passives or other abillitys IMO, i guess an upgrade in T3 or so could be fine, and then i think it should be autocasted for sure. (Like Taurens got pulverize and bears are support/dps units for Nightelfs) But just like it is in wc3, only heroes and casters should have spells, that you will have to manualy cast. unless its like a debuff/buff like bloodlust or fairy fire)
AssyrianKing
Profile Blog Joined August 2011
Australia2117 Posts
August 13 2014 02:16 GMT
#22
How long does this take to download ?
John 15:13
StevenLuo
Profile Joined September 2013
116 Posts
August 16 2014 14:35 GMT
#23
On August 13 2014 11:16 PiPoGevy wrote:
How long does this take to download ?


It contains 850M in total, the downloading time depends on your network status.
StevenLuo
Profile Joined September 2013
116 Posts
August 20 2014 23:27 GMT
#24
On August 12 2014 22:05 MvS.MiKE wrote:
Oh totaly forgot to mention that if anyone wanna play a game, bugtesting or just play competitive or for fun add me. TheMvS 540. You can also find me in the "WAH" chat channel. I will hang there until someone wanna play!

If i'm online, i will play for sure : )

As many have mentioned, yes there are way too many spells. Dps units such as grunts w/e shouldn't have passives or other abillitys IMO, i guess an upgrade in T3 or so could be fine, and then i think it should be autocasted for sure. (Like Taurens got pulverize and bears are support/dps units for Nightelfs) But just like it is in wc3, only heroes and casters should have spells, that you will have to manualy cast. unless its like a debuff/buff like bloodlust or fairy fire)


I will consider add notice to tell player to join WAH channel and group in the loading screen.
aurorias
Profile Joined October 2014
Finland1 Post
October 27 2014 20:17 GMT
#25
Hello Steven!

At first, I want to state that you, good Sir, are some sort of a wizard. Or something. I looked forward to the world for a new, great RTS game and now I have almost found it. I just love the work you've done with WAH. I love the concept, I love the maps, I love the graphics, but...

Spells, spells, spells. As mentioned many times, there really are too many of them. Just like grunts. Concidered as "basic unit", it should only have one simple ability that can be set on autocast, IMHO. Even the Alliance priests have less spells; btw which is great that they automaticly heal and that's it! It's an RTS, it should be kept slightly more simple.

The AI, o thee, mighty motherf.... I love that I can play against the AI, 2v2 with a friend against two AI players. Or just me against an AI team. But how in the name of Odin the AI player comes after a quarter, stomps human player with tremendous army and a legendary weapon on his hero? To be honest, it just can't farm that much resources to create an army of 50 units and all the things he needs to be just too overpowered. This is what makes me log back to World of Warcraft or Diablo 3, unfortunately.

This I should've mentioned before but this is nothing but constructive criticism in a good way Nothing bad!
TaShadan
Profile Joined February 2010
Germany1981 Posts
October 27 2014 20:54 GMT
#26
Good job. It looks like still do not have Team color?
Total Annihilation Zero
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 27 2014 20:58 GMT
#27
Wow, very impressive... o.o
H0i
Profile Joined October 2010
Netherlands484 Posts
October 27 2014 23:45 GMT
#28
This is amazing work.
Chrismus
Profile Joined December 2014
1 Post
December 07 2014 23:23 GMT
#29
I just discovered this game, and it is absolutely amazing!

I would love to help bug test. Some suggestions:

1) the armor icons don't seem to be uniform.
HORDE: Bloodknights are "medium" but have a steel plate armor icon. Elemental Shamans are also "medium" but have a chain mail armor icon. Enhancement Shaman are "heavy" but have the chain mail armor icon. Sun Walkers are "medium" but have a protoss armor icon.

Steel plate: heavy
Chain mail: medium
Leather: light
Robe: Unarmored?

2) tech trees
HORDE: the Silvermoon Symbol says it requires the Goblin Lab, but it cannot be researchable until the Fortress has been created. The Shadow Priest Master Training says it can be upgraded in the Spirit Lodge, but it cannot be upgraded.

3) scaling
The Sunwalker's Tauren is about 1/2 the size of an Enhancement Shaman. I understand that the Kodo would be too big, but perhaps you can make all the units smaller. That would also give buildings a relatively realistic size. The Wolf Rider's rider is 1/2 the size of a Silvermoon Ranger. The windrider's orc is also very small.

4) mechanics
peons cannot be SHIFT assigned actions once they building something. if a peon is assigned to a unit group and builds something, the buidling replaces the peon in that group.

5) levels
Heroes can be a maximum of level 6, making it impossible to get all teh spells. In Warcraft III, the max is 10.

Ramiz1989
Profile Joined July 2012
12124 Posts
December 07 2014 23:26 GMT
#30
I was thinking about this few days ago, and was wondering what happened with this, so nice that it is done I will check it out for sure!
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
3point14
Profile Joined November 2011
Germany890 Posts
December 08 2014 17:11 GMT
#31
gonna try it out later
Schweiniii
Profile Joined January 2018
2 Posts
January 03 2018 13:52 GMT
#32
hey guys how u doin?
i wanted to ask a quastion about WAH mod in starcraft 2
ive played the mod bot there is some real problems with the unit models
for example when i order my undead units to attack something they just stayed and watch the target
they actually dealing damages to the target and the target lose HP but unit models just do nothing
but this wont happen with the alliance footman, but for example mountainking suffers the same problem
LichKing just do nothing but DeathBringer do visually ok
do you guys know how to fix this problem??
this mod is epic and i really love to play this, its actually the reason i installed Starcraft 2
plz help
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