WAH(Warcraft:Alliance and Horde) now released its 2.0 version, it has 4 factions: Alliance, Horde, Burning Legion and Undead Scourge, 30 distinctive heroes and 50+ units. 6 melee maps from Crossroads to Ice Crown for players to fight with each other or AI.
WAH 2.0 Horde units video: Power of the Horde
Chain ligfhtining of elemental shaman, that makes massive damage output in the battle.
Compare to the 1.0 version one year before, it is has much more better graphic, that is due to the using of normal maps on units, building and terrains.
Not just graphic, but also the gameplay is improved. Critical, Parry, Dodge system makes the battle more alive, warriors have wound animation when getting critical attack from the enemy; footman raise his sword when successfully parried enemy attack; Nightelf Archer will easily dodge the piercing attack when under Monkey Aspect etc.
Tauren Shamans charge into the Alliance formation.
When one year's upgrade, the WAH 2.0 now added Burning Legion and Undead Scourge. The two new factions are both distinctive and interesting:
The Burning Legion are formed by Fel-orcs, Fel-elfs, Broken Draenei and Demons, which it is strictly follow the lore of WOW. At the beginning of the game, player can only train 'mortal' units from Fel-orc Barracks, the Demon units are only trained in Dark Portal, which is also the tech building. The Demons did not cost gold or mithril, and can be trained instantly if there are enough pop supply. It sounds terrible, but player can only build one Dark Portal and train demons needs Demon Points, which is generated at a very slow speed. The Fel Hound and Succubus cost 1 point, and Fel-Guard, Voidwalker cost 2. So the demon units seems to be a free gift to the player, but it also need to be used wisely.
There is day-night circle in the game, there will be torches lights up during the night.
Another important feature of Burning Legion is the legion horror system: Chaos-Grunt and Fel-Guard can get 1 level of legion horror when he uses heroism strike to attack enemies. When the buff stack into 10 levels, Chaos-Grunt will transform into Blood-Guard and Fel-Guard into Wraith-Guard, it sounds similar in WOW warlock's talents. This system means that player should keep theses units alive and let them grow into stronger one.
The Tauren Warrior is defending the horde base.
The Undead Scourge, although most of its units came from Warcraft III, like ghoul, crypt fiend, gargoyle etc, the Scourge have many new features that come from WOW: an upgraded Necromancer can transform a ghoul into a giant zombie temporarily, like deathknight did in WOW; Valkrie Twin provide different auras and died together; The Abomination can grasp an enemy unit to him like it is Dota; The Bone Guard has ultra ability of Bone Storm, destroy enemies like he did to players in Ice Crown Citadel.
The Necromancer can transform a ghoul into a giant zombie, like deathknight of WOW.
The Undead does not have any upgrades on attack or defence for its units, it only focus on the Blood Plague: At the beginning, Blood Plague is just a debuff of -5 life regeneration that spread to the enemy target, not very strong, but there are 3 upgrades for it, Corpse Explosion will let enemies that carrying the plague to explode when he dies, Quick Act let the enemy get 50 damage when he begin to catch the plague, and Suffering will let enemies who catches the plague have 5% to stun when under attack. For the Undead, there are many units can spread Blood Plague by attacking, and the Blood Prince has more efficient methods: he can cast Plague Explosion to spread the plague to massive enemies, and when he is upgraded to the master level, he can summon Plague Hound, to attack the enemy and the hound will explode when killed or time is up.
One 3V3 melee map, has many landmarks of Ice Crown.
For the Alliance and Horde, there are also many new features: More famous heroes comes like Varian, Tyrade and Garrash; Siege units available for both sides, the Alliance even has the gunship of WOW -- Skybreaker; Peons finally learned to get into Burrow, Burrow and Tower can be fortified temporarily; The Gryphon Rider now has his campanion -- The Daughter of Sky -- a dwarf girl riding a snow white gryphon, as a priestess in the sky.
Strong creep's battle would be more epic, and also is the item it drops.
Besides the four factions, there are still many upgrades on the game, like neutral shop, legendary weapon, mercenary from Defia Rogue to Black Dragon, achievements etc, player would enjoy these interesting features.
Neutral shops on the map would provide many useful items, rush to purchase them.
How to play the game: By now WAH 2.0 is available on US, EU, Korean and CN server. For SC2 is free now, player can play WAH 2.0 without paying. 1. Register a free Battle-Net account. https://us.battle.net/account/creation/tos.html 2. Download the SC2 and install it. 3. Log into the game, click Arcade and get into the Arcade page. 4. Search 'WAH' on the text box of the top right, you will find all 6 melee maps.
very good work, still going back to my original complains though, too many spells. every single unit has spells which I think is far too much to memorise and to learn.
But a damn fine looking game nevertheless. GJ dude :D
On August 06 2014 22:14 ETisME wrote: very good work, still going back to my original complains though, too many spells. every single unit has spells which I think is far too much to memorise and to learn.
But a damn fine looking game nevertheless. GJ dude :D
I just improved the Horde and Undead's defence feature, I will try to update it.
So i've been playing like 30+ games both vs Ai and vs friends. I dont know how all the maps look like, but one problem is rly annoying, the creeps! The map layout makes you agro the creepcamps even tho you're not very close to them. That cant rly be the deal if you wanna be able to scout (with a worker early on) or even if you wanna rush and punish when your oppoent is fast expandning. (And that is possible since there aren't any creeps spawning on the other spawn locations when playing 1v1.)
I dont know how much you wanted the mod too look like Wc3, but if that was the plan, i'd love too have a skype call while playing the game, or even stream my gameplay, while giving feedback on what i think should change/improve for it too be more like Warcraft and competitive. I gotta say i got alot to say but not if someone listens.
Anyway, there are alot of things that i think could be improved, but overall i think this mod got soooo much potential. Its rly nice with 4 races, alot of strategys becoz of all the units and heros (already found my imba harras hero ; D )
GL with this mod i think you're up to something awsome!
So i've been playing like 30+ games both vs Ai and vs friends. I dont know how all the maps look like, but one problem is rly annoying, the creeps! The map layout makes you agro the creepcamps even tho you're not very close to them. That cant rly be the deal if you wanna be able to scout (with a worker early on) or even if you wanna rush and punish when your oppoent is fast expandning. (And that is possible since there aren't any creeps spawning on the other spawn locations when playing 1v1.)
I dont know how much you wanted the mod too look like Wc3, but if that was the plan, i'd love too have a skype call while playing the game, or even stream my gameplay, while giving feedback on what i think should change/improve for it too be more like Warcraft and competitive. I gotta say i got alot to say but not if someone listens.
Anyway, there are alot of things that i think could be improved, but overall i think this mod got soooo much potential. Its rly nice with 4 races, alot of strategys becoz of all the units and heros (already found my imba harras hero ; D )
GL with this mod i think you're up to something awsome!
/TheMvS
Hi TheMvS:
Thanks for your feedbacks, about the creep, I think it is caused by the map structure, maybe some place too narrow, players can not count accurately to avoid the creeps like in war3, I think I need to do more polish work on every detail on every map.
Thanks again for your attention and do not hesitate to tell me any thing you find.
Honestly, this looks fantastic, but seems like way too many spells and activated abilities- at least based on the video. I guess I'll have to play it sometime and see how it works though.
On August 11 2014 17:19 CutTheEnemy wrote: Honestly, this looks fantastic, but seems like way too many spells and activated abilities- at least based on the video. I guess I'll have to play it sometime and see how it works though.
I noticed that so I put most of abilities of units to autocast. But I still receive many complaints about that, so I will try to modify some of them into passive abilities in the next version.
On August 11 2014 17:19 CutTheEnemy wrote: Honestly, this looks fantastic, but seems like way too many spells and activated abilities- at least based on the video. I guess I'll have to play it sometime and see how it works though.
I noticed that so I put most of abilities of units to autocast. But I still receive many complaints about that, so I will try to modify some of them into passive abilities in the next version.
Its not about having too many spells to use. The problem is just having too many spells, be it active, passive or aura or auto cast
If I remember correctly, in wc3, other than spell casters and heroes, most other units don't have much spells yet they are distinctively different and fits the race design.
I think a slim down on spells amount would be the way to go. But I am not a big big wc3 player so you should also take this in consideration