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Pro Opinions: Proposed Terran Buffs - Page 6

Forum Index > SC2 General
352 CommentsPost a Reply
Prev 1 4 5 6 7 8 18 Next All
pichoo
Profile Joined May 2014
Australia123 Posts
July 06 2014 04:57 GMT
#101
Buff Terran late game army please. Revert ghost nerf. Collosus templar can destroy mmm in few seconds literally, while Ghost EMP only takes out their shield. Note that they dont die, which means few more seconds of collosus laser will destroy the remaining army. Combine that with extremely beefy chargelot. It's a no brainer Toss wins 9 out of 10 engagements.

Battlecruiser, buff speed movement, longer shooting range, lower cost/build time, maybe AOE on either normal attack or yamato canon.
404AlphaSquad
Profile Joined October 2011
839 Posts
July 06 2014 04:58 GMT
#102
lol @ Dimaga.
"What do you think Blizzard should target with their changes to help Terran?"
DIMAGA: Buff zerg.

^^
aka Kalevi
NKexquisite
Profile Joined January 2009
United States911 Posts
July 06 2014 04:59 GMT
#103
Is Liquid Mana still playing WoL? Are we sure he's playing HOTS?
Whattttt Upppppppp Im Nesteaaaaaa!!
i)awn
Profile Joined October 2011
United States189 Posts
July 06 2014 06:20 GMT
#104
It seems that most pros do want different changes than the one suggested. I highly doubt that Blizzard will listen given they seem to want a quick fix unitl LoV.
Shinespark
Profile Joined June 2011
Chile843 Posts
July 06 2014 06:21 GMT
#105
I know koreans barely bother to reply when you guys ask them for opinions on balance, but due to the huge difference in opinion between them and foreigners, I don't think asking only foreigners will give anyone a very clear picture.
"I, for one, welcome our new Korean overlords."
BigFoig
Profile Joined August 2011
Canada52 Posts
July 06 2014 06:34 GMT
#106
Dimaga Failfish.
MagnuMizer
Profile Blog Joined February 2012
Denmark384 Posts
July 06 2014 06:46 GMT
#107
God i hope blizzard doesn't read any of these opinions by these "pros"...
p14c
Profile Joined May 2010
Vatican City State431 Posts
July 06 2014 06:48 GMT
#108
The changes are dumb. Widow mines need more damage not aoe range, medivacs buff encourage more gimmicky(aggressive) play not macro games where the Terran obviously lacks big time. Units that require buffs are ghosts, thors, battlecruisers, tanks...Bio play should be viable only in the beginning and midgame after that Terran should require to incorporate tier 3 units in their army.
Game Over, Man! Game Over!
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 06 2014 07:10 GMT
#109
On July 06 2014 15:21 Shinespark wrote:
I know koreans barely bother to reply when you guys ask them for opinions on balance, but due to the huge difference in opinion between them and foreigners, I don't think asking only foreigners will give anyone a very clear picture.


Again, we did this on fairly short notice and couldn't get in touch with our Korean contacts. Either way, a lot of the opinions, especially those expressed by Xenocider, Snute, and qxc are all very insightful and make a lot of sense. And while there are differing opinions on the power of Protoss and Zerg, it seems that everyone universally agrees that the changes Blizzard is proposing miss the mark at actually helping and only target an extraordinarily powerful aspect of Terran.

That said, I think, after the feedback Blizzard has received on these changes, they will start to look at more late-game oriented solutions to try and allow Terran to smooth out in the lategame instead of having to approach it with a huge lead from the mid game. If they make a change or propose another series of changes, you can bet that we'll be on top of it, and we'll probably include Koreans this time.
StrategyAllyssa Grey <3<3
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 06 2014 07:11 GMT
#110
On July 06 2014 15:48 p14c wrote:
The changes are dumb. Widow mines need more damage not aoe range, medivacs buff encourage more gimmicky(aggressive) play not macro games where the Terran obviously lacks big time. Units that require buffs are ghosts, thors, battlecruisers, tanks...Bio play should be viable only in the beginning and midgame after that Terran should require to incorporate tier 3 units in their army.


You do realize that mines one-shot stalkers, right?
StrategyAllyssa Grey <3<3
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
July 06 2014 07:15 GMT
#111
On July 06 2014 16:10 SC2John wrote:
Show nested quote +
On July 06 2014 15:21 Shinespark wrote:
I know koreans barely bother to reply when you guys ask them for opinions on balance, but due to the huge difference in opinion between them and foreigners, I don't think asking only foreigners will give anyone a very clear picture.


Again, we did this on fairly short notice and couldn't get in touch with our Korean contacts. Either way, a lot of the opinions, especially those expressed by Xenocider, Snute, and qxc are all very insightful and make a lot of sense. And while there are differing opinions on the power of Protoss and Zerg, it seems that everyone universally agrees that the changes Blizzard is proposing miss the mark at actually helping and only target an extraordinarily powerful aspect of Terran.

That said, I think, after the feedback Blizzard has received on these changes, they will start to look at more late-game oriented solutions to try and allow Terran to smooth out in the lategame instead of having to approach it with a huge lead from the mid game. If they make a change or propose another series of changes, you can bet that we'll be on top of it, and we'll probably include Koreans this time.


Thanks a lot for doing this, guys. This promotes the sort of transparent discussion that is really good for SC's health in the longterm.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
ilililililililiii
Profile Joined October 2013
United States93 Posts
Last Edited: 2014-07-06 07:23:12
July 06 2014 07:22 GMT
#112
This is the kinda thing we need to see more of. Open collaboration of pro gamers and the balance team.
VArsovskiSC
Profile Joined July 2010
Macedonia563 Posts
Last Edited: 2014-07-06 09:01:35
July 06 2014 07:43 GMT
#113
On July 06 2014 13:58 404AlphaSquad wrote:
lol @ Dimaga.
"What do you think Blizzard should target with their changes to help Terran?"
DIMAGA: Buff zerg.

^^

EXACTLY - English is not his native you know

BUT - he's right.. Mech is bad and OP because of PDD.. PDD and SHOST should BOTH get nerfed, or at least be changed to not create stalemates any longer..

SO - having that in mind:

TvZ/ZvT

1 - PDD nerf - PDD no longer blocks ALL incomming missile damage, but only 75% (more like - it won't "filter" 1/4 of the incomming missile DPS).. And PDD requires 100 energy now

2 - PDD buff - PDDs no longer require energy to shoot, instead they guard the area without need of stacks (except timed life, speaking of Which - that Durable Materials upg. might be completely axed off.)

3 - Locust buff - Locusts have a 3 seconds longer lifetime by default

4 - Locust nerf - remove the EL upgrade from the game

5 - Locust "tweak" - halve Locust damage - instead of 12 starting and 15 after max upgrades - make it have 6x2 = 12 (9x2 = 18 after max upgrades).. The gain in this is that Units that are highly armored - like the Ultralisk or Thor for ex. - they'll tank a lot more Locust shots than before

6 - If it "proves" that Terran has advantage over Zerg - buff Abduct range (been thinking this one for a longer time TBH - make Viper more SHost - i.e. - the one unit that goes in and engages first, and make SHost more Roach 2.0 with the EL upgrade removal )

TvP/PvT

1 - nerf Tempest - +50 vs Massive Air = WHY ??, why 85 damage total ?, couldn't they still be like 60 (i.e. 35 + 25) or sth and still work ?, like - pretty sure they would.. The gain is - only one more shot required to kill a BroodLord or a Colossus, but 3 more shots to kill a BC = Purrfect :D.. AND - the basic damage of Tempest can still be lowered to like 30 instead of 35.. - A bit "stylistic" that makes Vikings last at least a bit longer (should be no much problem cause Storm still is the primary DPS factor of Protoss even in those comps)

2 - maybe implement qxc's suggested change of PO - I like it A LOT TBH.. qxc = da man

3 - if those not enough - experiment with the Siege-Tank range being 14 instead of 13 - will at least add some "clock" on Protosses defending the Nexus with just a simple PO TBH.. Though they might prove strong - it's
a - The one we ASK FOR, and
b - (Terran would need such a buff IF say - IF there was that PDD nerf I talked above about)

=====================================================================================
BUT yah - you can clearly see how we end up being MOST RADICAL.. (And I'm even not one of those - bring back the Warhound, bring back OP Ghost. hurr durr.. )

And that's kinda the problem the game might be now.. It's in a good spot, BUT - the further changes to continue on are quite radical ATM.. Can't think of something more "slight" to address some/most of the issues TBH.. In other words - the game ATM is "STUCK"

Also - notice how that Zerg/anti-Zerg change is "stylistic" as opposed to balancing out (though nerfing PDD and buffing mech in other ways, even with reworking a bit of how Zerg would work is a LOT pleasable), whilest in TvP it's the other way round - same style of gameplay, only another "tech route" for Terran..

Both Tempest nerfs and Tank buff should ("on paper") make it a lot better, and perhaps even make mech viable as opposed to not working or OP (via PDDs after those being nerfed).. But yah - Tempests indeed make like 7-8 units or so - 1 of which Zerg (Broodlord), 3 of which Protoss (Colossus, Carrier, Mothership), and about 4-5 Terran units or so completely "disappear" and result in us never seeing them at all
Another world, another place, another universe, won the race.. :) ;) :P
bosshd
Profile Blog Joined February 2014
Belgium72 Posts
July 06 2014 07:43 GMT
#114
tnx for this TL
Team Redbloods Co-leader & Openclan Leader
SlammerSC2
Profile Joined April 2013
77 Posts
July 06 2014 08:00 GMT
#115
Not surprised about the pro comments since its a Terran buff Blizzard is suggesting. The terrans defends their race and says its too weak and hoping for a buff while the zergs actually says its a quite balanced matchup and would rather have the buff suggestions trashed.

Imo i see P as the strongest race. I understand that Blizzard wants to improve T´s win chances vs P but while doing that with such "wide" suggestions they will make Z much weaker vs T.
Instead Blizzard should probably look at strong P openings vs T and make them slightly weaker.
PredY
Profile Joined September 2009
Czech Republic1731 Posts
July 06 2014 08:01 GMT
#116
On July 06 2014 15:46 MagnuMizer wrote:
God i hope blizzard doesn't read any of these opinions by these "pros"...

sadly they do
http://www.twitch.tv/czelpredy
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2014-07-06 08:16:49
July 06 2014 08:15 GMT
#117
Making ghosts (Buff Snipe) or tanks (2 Supply) good would be nice. Or I guess we can let the players struggle and figure out solutions but that will take a couple years and I don't think this game has that sort of longevity. :\
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
nonlamer
Profile Joined November 2012
Thailand322 Posts
Last Edited: 2014-07-06 08:29:01
July 06 2014 08:26 GMT
#118
What do you think Blizzard should target with their changes to help Terran?

Dimaga "i think we need some sort of anti-energy unit or spell for Zerg".

What????, seem like he answer to wrong question.
Just a E-Sport fan but not play any xD
algue
Profile Joined July 2011
France1436 Posts
July 06 2014 08:29 GMT
#119
I don't know why the pro's opinion matters. Time has shown that eventhough they are better players, they aren't better than anyone at balancing the game and anticipating how a map will play out (except when they always saay "huuuur duur this map sucks XD"). Add to that, that they are all biased as fuck.
rly ?
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
July 06 2014 08:42 GMT
#120
Notice how the Koreans weren't interviewed this time ^_^
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
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