Battlecruiser, buff speed movement, longer shooting range, lower cost/build time, maybe AOE on either normal attack or yamato canon.
Pro Opinions: Proposed Terran Buffs - Page 6
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pichoo
Australia123 Posts
Battlecruiser, buff speed movement, longer shooting range, lower cost/build time, maybe AOE on either normal attack or yamato canon. | ||
404AlphaSquad
839 Posts
"What do you think Blizzard should target with their changes to help Terran?" DIMAGA: Buff zerg. ^^ | ||
NKexquisite
United States911 Posts
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i)awn
United States189 Posts
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Shinespark
Chile843 Posts
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BigFoig
Canada52 Posts
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MagnuMizer
Denmark384 Posts
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p14c
Vatican City State431 Posts
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EsportsJohn
United States4883 Posts
On July 06 2014 15:21 Shinespark wrote: I know koreans barely bother to reply when you guys ask them for opinions on balance, but due to the huge difference in opinion between them and foreigners, I don't think asking only foreigners will give anyone a very clear picture. Again, we did this on fairly short notice and couldn't get in touch with our Korean contacts. Either way, a lot of the opinions, especially those expressed by Xenocider, Snute, and qxc are all very insightful and make a lot of sense. And while there are differing opinions on the power of Protoss and Zerg, it seems that everyone universally agrees that the changes Blizzard is proposing miss the mark at actually helping and only target an extraordinarily powerful aspect of Terran. That said, I think, after the feedback Blizzard has received on these changes, they will start to look at more late-game oriented solutions to try and allow Terran to smooth out in the lategame instead of having to approach it with a huge lead from the mid game. If they make a change or propose another series of changes, you can bet that we'll be on top of it, and we'll probably include Koreans this time. | ||
EsportsJohn
United States4883 Posts
On July 06 2014 15:48 p14c wrote: The changes are dumb. Widow mines need more damage not aoe range, medivacs buff encourage more gimmicky(aggressive) play not macro games where the Terran obviously lacks big time. Units that require buffs are ghosts, thors, battlecruisers, tanks...Bio play should be viable only in the beginning and midgame after that Terran should require to incorporate tier 3 units in their army. You do realize that mines one-shot stalkers, right? | ||
pure.Wasted
Canada4701 Posts
On July 06 2014 16:10 SC2John wrote: Again, we did this on fairly short notice and couldn't get in touch with our Korean contacts. Either way, a lot of the opinions, especially those expressed by Xenocider, Snute, and qxc are all very insightful and make a lot of sense. And while there are differing opinions on the power of Protoss and Zerg, it seems that everyone universally agrees that the changes Blizzard is proposing miss the mark at actually helping and only target an extraordinarily powerful aspect of Terran. That said, I think, after the feedback Blizzard has received on these changes, they will start to look at more late-game oriented solutions to try and allow Terran to smooth out in the lategame instead of having to approach it with a huge lead from the mid game. If they make a change or propose another series of changes, you can bet that we'll be on top of it, and we'll probably include Koreans this time. Thanks a lot for doing this, guys. This promotes the sort of transparent discussion that is really good for SC's health in the longterm. | ||
ilililililililiii
United States93 Posts
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VArsovskiSC
Macedonia563 Posts
On July 06 2014 13:58 404AlphaSquad wrote: lol @ Dimaga. "What do you think Blizzard should target with their changes to help Terran?" DIMAGA: Buff zerg. ^^ EXACTLY - English is not his native you know BUT - he's right.. Mech is bad and OP because of PDD.. PDD and SHOST should BOTH get nerfed, or at least be changed to not create stalemates any longer.. SO - having that in mind: TvZ/ZvT 1 - PDD nerf - PDD no longer blocks ALL incomming missile damage, but only 75% (more like - it won't "filter" 1/4 of the incomming missile DPS).. And PDD requires 100 energy now 2 - PDD buff - PDDs no longer require energy to shoot, instead they guard the area without need of stacks (except timed life, speaking of Which - that Durable Materials upg. might be completely axed off.) 3 - Locust buff - Locusts have a 3 seconds longer lifetime by default 4 - Locust nerf - remove the EL upgrade from the game 5 - Locust "tweak" - halve Locust damage - instead of 12 starting and 15 after max upgrades - make it have 6x2 = 12 (9x2 = 18 after max upgrades).. The gain in this is that Units that are highly armored - like the Ultralisk or Thor for ex. - they'll tank a lot more Locust shots than before 6 - If it "proves" that Terran has advantage over Zerg - buff Abduct range (been thinking this one for a longer time TBH - make Viper more SHost - i.e. - the one unit that goes in and engages first, and make SHost more Roach 2.0 with the EL upgrade removal ) TvP/PvT 1 - nerf Tempest - +50 vs Massive Air = WHY ??, why 85 damage total ?, couldn't they still be like 60 (i.e. 35 + 25) or sth and still work ?, like - pretty sure they would.. The gain is - only one more shot required to kill a BroodLord or a Colossus, but 3 more shots to kill a BC = Purrfect :D.. AND - the basic damage of Tempest can still be lowered to like 30 instead of 35.. - A bit "stylistic" that makes Vikings last at least a bit longer (should be no much problem cause Storm still is the primary DPS factor of Protoss even in those comps) 2 - maybe implement qxc's suggested change of PO - I like it A LOT TBH.. qxc = da man 3 - if those not enough - experiment with the Siege-Tank range being 14 instead of 13 - will at least add some "clock" on Protosses defending the Nexus with just a simple PO TBH.. Though they might prove strong - it's a - The one we ASK FOR, and b - (Terran would need such a buff IF say - IF there was that PDD nerf I talked above about) ===================================================================================== BUT yah - you can clearly see how we end up being MOST RADICAL.. (And I'm even not one of those - bring back the Warhound, bring back OP Ghost. hurr durr.. ) And that's kinda the problem the game might be now.. It's in a good spot, BUT - the further changes to continue on are quite radical ATM.. Can't think of something more "slight" to address some/most of the issues TBH.. In other words - the game ATM is "STUCK" Also - notice how that Zerg/anti-Zerg change is "stylistic" as opposed to balancing out (though nerfing PDD and buffing mech in other ways, even with reworking a bit of how Zerg would work is a LOT pleasable), whilest in TvP it's the other way round - same style of gameplay, only another "tech route" for Terran.. Both Tempest nerfs and Tank buff should ("on paper") make it a lot better, and perhaps even make mech viable as opposed to not working or OP (via PDDs after those being nerfed).. But yah - Tempests indeed make like 7-8 units or so - 1 of which Zerg (Broodlord), 3 of which Protoss (Colossus, Carrier, Mothership), and about 4-5 Terran units or so completely "disappear" and result in us never seeing them at all | ||
bosshd
Belgium72 Posts
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SlammerSC2
77 Posts
Imo i see P as the strongest race. I understand that Blizzard wants to improve T´s win chances vs P but while doing that with such "wide" suggestions they will make Z much weaker vs T. Instead Blizzard should probably look at strong P openings vs T and make them slightly weaker. | ||
PredY
Czech Republic1731 Posts
On July 06 2014 15:46 MagnuMizer wrote: God i hope blizzard doesn't read any of these opinions by these "pros"... sadly they do | ||
Antisocialmunky
United States5912 Posts
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nonlamer
Thailand322 Posts
Dimaga "i think we need some sort of anti-energy unit or spell for Zerg". What????, seem like he answer to wrong question. | ||
algue
France1436 Posts
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ninazerg
United States7290 Posts
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