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Active: 1350 users

What do YOU want regarding Blizzard-AI? - Page 3

Forum Index > SC2 General
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NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2014-06-26 12:21:09
June 26 2014 11:55 GMT
#41
@Moderators & Admins: Is it ok to posts Updates here?

I have read your rules: "Don't use our forums as your personal marketing resource. Don't post referral links or blatant traffic grabs. It's fine to post a thread that links to your personal blog or an article you wrote or published on another site if the content is relevant to the discussion, but treat our forums as your home, not as a tool to drive traffic."

I guess this means, exzessive bumping is not tolerated and I do not plan to do it. But users like
- LordYama and
- Xapti
and many others gave me a lot of hints and ideas which will take time to program.

I would like to inform these ppl if I have a "Xapti-Feature" ready.

The changelog I will post it in my first thread, using the EDIT function and using Spoiler-BB-Code.


> Definitely drop harrassment would be good

If you search for "NeoMT" you will find Alterzim. The AI will do Drops in the next few days. I worked on other harassment styles, though. I am glad to report: You will be attacked by cloaked banshees. If you have good map vision you can attack the Banshees before they cloak.

I implemented Reaper-Scouting, but Reaper Harass is still work in progress.
http://youtube.com/NeoBladeSC2
ETisME
Profile Blog Joined April 2011
12476 Posts
June 26 2014 13:12 GMT
#42
Pretty sure if you are bumping the thread with contents, it will be fine.
Also I am liking the map, can't wait to see more updates
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Mahanaim
Profile Joined December 2012
Korea (South)1002 Posts
June 26 2014 14:23 GMT
#43
The Automaton AI video always gives me chills bro. Absolutely insane.
Celebrating Starcraft since... a long time ago.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
June 26 2014 14:27 GMT
#44
Misleading thread title, as this post is about custom AI, not improvements in Blizzard's AI.
You don't choose to play zerg. The zerg choose you.
Taronar
Profile Joined December 2011
Netherlands177 Posts
June 26 2014 15:02 GMT
#45
On June 26 2014 23:23 Mahanaim wrote:
The Automaton AI video always gives me chills bro. Absolutely insane.



It always did for me, the guy sadly is not with us anymore else it would be great to have him on improving the AI...
SKT1.Rain | SKT1.PartinG | Liquid TaeJa | Startale Life
Figgy
Profile Joined February 2011
Canada1788 Posts
June 26 2014 15:07 GMT
#46
On June 27 2014 00:02 Taronar wrote:
Show nested quote +
On June 26 2014 23:23 Mahanaim wrote:
The Automaton AI video always gives me chills bro. Absolutely insane.



It always did for me, the guy sadly is not with us anymore else it would be great to have him on improving the AI...


He died??
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2014-06-26 15:46:48
June 26 2014 15:45 GMT
#47
> Misleading thread title, as this post is about custom AI, not improvements in Blizzard's AI.

Yes and no. My AI executes openings like any other Blizzard-AI. Protoss-Blizzard-AI often builds 2 RoboFacilties at once. It still does. Improvement: It actually builds something in those Robos.
Blizzard-AI builds a Stargate. Improvement: My AI will build Tempest, which the Blizzard-AI won't do.

It's not my goal to create a new GTAI. It's my goal to improve the Blizzard-AI. E. G. A big problem for all of them was: SupplyBlocks. Terran AI: My first version had a TSC (Time Supply Capped) of "7:28". I will try to reduce it below 0:59.


===

Updates 2014-06-26 General:
- I will do a new Zerg-AI (Overgrowth) without Phoenix and other triggers: 7Pool and 10Pool
- Note: 6Pool is more complicated than I thought, because AI will build at least 1 Drone

Updates 2014-06-26 "Multitasking Trainer Alterzim (NeoMT)" => Terran
+ Show Spoiler +
- Banshees attack around 10-minute-mark. They cloak now.
- Reaper-Scout at around 4:30
- Added "Korean Macro": Reduce your Minerals to 0 or below 100


Updates 2014-06-26 "Daybreak NeoMT" => Protoss
+ Show Spoiler +
- Added Hidden Nexus at three different places
- If FleetBeacon is present: Tempest
- Random Integer: Tempest or VoidRay
- Bugfix: Sometimes AI just builds Immos => Build 1 RoboBay (Collossi)
- Added "Korean Macro": Reduce your Minerals to 0 or below 100


Updates 2014-06-11 "Polar Night NeoMT" => Zerg
+ Show Spoiler +
- Bugfix: If AI has not enough Drones, do NOT build Spines
- Added "Korean Macro": Reduce your Minerals to 0 or below 100
http://youtube.com/NeoBladeSC2
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 26 2014 16:41 GMT
#48
On June 26 2014 23:23 Mahanaim wrote:
The Automaton AI video always gives me chills bro. Absolutely insane.


Maybe you like this even more. Start at 1:00
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Leviance
Profile Joined November 2009
Germany4079 Posts
Last Edited: 2014-06-27 14:39:43
June 27 2014 14:35 GMT
#49
Are the Ursadak / Automaton AI's actually able to play a game from start to finish? Or just micro in certain scenarios against certain units?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
June 27 2014 21:30 GMT
#50
Updates 2014-06-26 "Multitasking Trainer Alterzim (NeoMT)" => Terran
+ Show Spoiler +
- Arcade Lobby still is broken ... Player User => None
- Bugfix: Objective "Deny enemy expansions" never failed
- HiddenCC: Decreased from 80% to 60%
- Changed positions of SupplyDepots (Help AI)
- Air Strike 2 needs testing (Raven Harass)
- Added Air Strike 3: Cloaked Banshees
- AI bug: Sometimes AI does not research stim => FIXED
- Added Rax with TechLab (EarlyGame)
- Added Air Strike 2 (Raven)
- Bugfix: Forgot TestAction +2K Minerals
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
July 03 2014 23:57 GMT
#51
Thank you, community!

Important feedback (Bnet/ingame):

1. AI should try to engage through a Watchtower, to encourage defending the watchtower.
2. Bronze and Silver should not die, if they loose a Phoenix.

Option #1: Do not pickup the phoenix
Option #2: I changed the map. See below.

Updates 2014-07-04 "Multitasking Trainer Alterzim (NeoMT)" => Terran
+ Show Spoiler +
- Phoenix now may die. Level: "Very easy" and "Easy"
- Checked some Bullies (Default vs Always)
- Changed message "Which AI?"
- Kill trigger: Increased Minerals (900 => 1.000)
- Moved positions of Phoenix


Updates 2014-07-04 "Polar Night NeoMT" => Zerg
+ Show Spoiler +
- Added new Feature: Korean Macro
- Phoenix now may die. Level: "Very easy" and "Easy"
- Changed name from "AI" to "NeoAI"
- Bugfix: SCV image vanished
- Added new feature: Larva image (Hatches x3)
- Changed message "Which AI?"
- Kill trigger: Increased Minerals (900 => 1.000)
http://youtube.com/NeoBladeSC2
ZedraC
Profile Joined February 2011
South Africa109 Posts
July 04 2014 11:47 GMT
#52
If it doesnt already exist, i'd like to have an option to play a build on my own, and then ai to mimic what i did so i can test things like timings etc against it without having to call for a practice partner.


This would be awesome. Like the old Need for Speed games where you could race against your chost, and see if you can beat it.

I do however think this is not possible.
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2014-07-04 15:31:57
July 04 2014 15:31 GMT
#53
I play AI too much. Especially for someone in diamond and I have spent a lot of time with AI's in both BW and WCIII

In my opinion, the most overlooked thing in AI design is that they are trying to make 1 generic AI that will work on all maps. This is not the best way to go about it! Having an AI framework for any map is of course vital, with a selection of build orders and such. But, giving it map specific variables and "regions" for it to scout, build in more often, or prioritize over others, should be done.

Think about a human player, there are areas you are going to scout more for proxys, places you are more likely to cannon rush based on which map you are on ... and blizzard should not be afraid to implement these into the AI. The old Green Tea AI would cannon rush, and I am sure it could be programmed to proxy and randomize it's build orders more than the current AI. Upping the "micro" of the AI is one way to go about it, but really giving the AI a real variety of build orders, and more if/else statements regarding scouting of early hatches, early gas etc based on scouting would be VERY interesting.

Thank you!
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2014-07-05 11:32:08
July 05 2014 11:30 GMT
#54
Updates 2014-07-05 General:
- Working on drops (WarpPrism)
- Unloading works, but Units won't attack

> I do however think this is not possible

You are right.

In my opinion, the most overlooked thing in AI design is that they are trying to make 1 generic AI that will work on all maps.

Please take a look at my maps, my AI takes the map design into account. To build a generic AI reacting to every map (e.g. islands) is almost impossible.
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
July 07 2014 09:48 GMT
#55
Updates 2014-07-07 General:
- Daybreak: WarpPrism now drops into Main and does some Warp-Ins
- If a Phoenix dies a big Phoenix image is displayed

> The old Green Tea AI would cannon rush

Mine does, too. Please take a look at Daybreak (Arcade Filter "NeoMT")


> but really giving the AI a real variety of build orders

Possible but too much work. Read my posts in this thread for more informations.
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2014-07-15 02:11:43
July 15 2014 02:11 GMT
#56
Blink-Micro ... DID IT! :D

Not like a Master-Player, but it's ok I guess.

+ Show Spoiler +
[image loading]

[image loading]


AI did not loose a single Stalker in this fight (Elite-AI vs. Elite-AI). But more importantly it had way better Macro (e. g. 58 to 37 workers)
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
September 02 2014 05:59 GMT
#57
All maps:
- Scouting was increased (4:00 to 4:30)
- If a Phoenix dies a big Phoenix image is displayed
- Gas is now build if an expansion is ready
- Alterzim: Removed Ebay
http://youtube.com/NeoBladeSC2
LordYama
Profile Joined August 2010
United States370 Posts
October 26 2014 04:57 GMT
#58
I have played many, many games against the computer's Terran Elite A.I. and I actually think it has much to recommend it to get a beginning player to, say, gold level ladder play by making you build units efficiently and scout what units it is going to make.

The good things I would have to say about the Blizzard Elite Terran AI:

-It seems have fairly realistic and moderately aggressive timing for getting expansions and building workers, sometimes comparable to what good human players would do, this is improved from earlier HOTS versions which were very slow to take their second and third bases and would max out at around 50ish workers.

-If it does significant damage with an early attack it stays aggressive and actually can close out a game by continually applying pressure and not letting you back on your feet.

The bad:

-It does not make enough production facilities. So if you win a major engagement of maxed or near maxed armies, even if it has plenty of bases and economy it won't have enough barracks or factories to remax and you can win fairly easily just by remaxing a lot faster than the computer. Simply pumping out units should be something the computer could excel at. For a given unit composition (bio or mech), should it not have some algorithm in mind for how many factories or barracks/starports it should put down when it has a 2 base versus a 3, 4 and 5 base economy?

-It only maximizes research of bio upgrades, even when the build is clearly mostly mech units, Thors and hellbats, and it has built 4 factories and twin armories, it only researches +1 armor for its mech units. Even if bio units are only a small portion of its army it will research those upgrades to 3/3 over time, but it never seems to go beyond +1 armor for mech even when it has loads of money, unless the game goes very very long.

-I would think that an early 7 or 8 hellbat bum rush would be something the computer could execute fairly easily. The type that just beats down your front door as Zerg and doesn't rely on making medivacs or dropping. It should not require any micro really except transforming to hellbats right outside your base. It would actually be pretty valuable to me if the Terran Elite A.I. mixed in a build like this to practice trying to defend it with slow banelings vs. roaches vs. lots of queens and lings and spines. If that A.I. can do a cloaked banshee rush, and it occasionally does, it should certainly be able to do this.

Thanks for your work on this!
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