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Active: 11804 users

What do YOU want regarding Blizzard-AI?

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2014-07-07 09:51:09
June 23 2014 10:32 GMT
#1
What do YOU want regarding Blizzard-AI? If you could write a letter to Blizzard, regarding features making the AI more challenging, what would that be? Which openings or strats should it play?

First of all the latest updates, afterwards (see below) you will get further information ...

===

Updates 2014-07-07 General:
- Daybreak: WarpPrism now drops into Main and does some Warp-Ins
- If a Phoenix dies a big Phoenix image is displayed

Updates 2014-07-05 General:
- Working on drops (WarpPrism)
- Unloading works, but Units won't attack

+ Show Spoiler +
Updates 2014-06-28 General:
- Managed to program first Micro action: If attacked Terran will use his bunker and repair it

Updates 2014-06-26 General:
- I will do a new Zerg-AI (Overgrowth) without Phoenix and other triggers: 7Pool and 10Pool
- Note: 6Pool is more complicated than I thought, because AI will build at least 1 Drone


Updates 2014-07-04 "Multitasking Trainer Alterzim (NeoMT)" => Terran
+ Show Spoiler +
- Phoenix now may die. Level: "Very easy" and "Easy"
- Checked some Bullies (Default vs Always)
- Changed message "Which AI?"
- Kill trigger: Increased Minerals (900 => 1.000)
- Moved positions of Phoenix


Updates 2014-07-04 "Polar Night NeoMT" => Zerg
+ Show Spoiler +
- Added new Feature: Korean Macro
- Phoenix now may die. Level: "Very easy" and "Easy"
- Changed name from "AI" to "NeoAI"
- Bugfix: SCV image vanished
- Added new feature: Larva image (Hatches x3)
- Changed message "Which AI?"
- Kill trigger: Increased Minerals (900 => 1.000)


Updates 2014-06-26 "Multitasking Trainer Alterzim (NeoMT)" => Terran
+ Show Spoiler +
- Banshees attack around 10-minute-mark. They cloak now.
- Reaper-Scout at around 4:30
- Vikings on Patrol at ~8:00
- Added "Korean Macro": Reduce your Minerals to 0 or below 100


Updates 2014-06-26 "Daybreak NeoMT" => Protoss
+ Show Spoiler +
- Added Hidden Nexus at three different places
- If FleetBeacon is present: Tempest
- Random Integer: Tempest or VoidRay
- Bugfix: Sometimes AI just builds Immos => Build 1 RoboBay (Collossi)
- Added "Korean Macro": Reduce your Minerals to 0 or below 100


Updates 2014-06-11 "Polar Night NeoMT" => Zerg
+ Show Spoiler +
- Bugfix: If AI has not enough Drones, do NOT build Spines
- Added "Korean Macro": Reduce your Minerals to 0 or below 100


===

Any comment is appreciated, but you should know about some options (AI "Elite") you can choose:
  • Protoss: DT-Rush
  • Zerg: Mutalisk (aggressive)
and so on. As you might know: Programming an AI-Taeja or AI-HerO is impossible (with my limited time).

[image loading]

I usually train new openings against Elite-AI. With Eco-Focus it will leave me alone long enough so I can practise my build.

Why do I need your help?
I know some things about the SC2-Editor. And I want to create a suitable (but challeging) AI for Bronze to (Low)Masters.

How would I answer my own question? Blizzard-AI has a lot of bugs: Protoss-Elite-AI
  • does not build a Mothership Core
  • often builds two Robotics Facilities, but not use them for a long time (bad Macro)
  • rarely (below 2%) builds units like Oracle or Tempest
Anybody can help, I truly mean it. If you are Bronze just test my AI on "Very Easy" and tell me if it was too hard to beat it.

How to test my AI (EU/NA):
  • SC2-Main-Screen: Press F4 (Arcade)
  • Filter: NeoMT
  • Choose "Daybreak NeoMT" => Protoss
  • Choose "Polar Night NeoMT" => Zerg
Screenshot:
+ Show Spoiler +
Arcade: How to find the map ...
[image loading]


If you do not have the time to test it, no problem, just answer the general question. But to balance my AI I need input from all kinds of players (levels).

[image loading]

VODs & Replays
- http://y2u.be/GyQPR05-qmw (German)
- http://drop.sc/379719
- http://drop.sc/382029

What I can and can't do:
  • Create a (bad) CannonRush
  • Sometimes build a HiddenNexus (SC2-Editor: Random Integer)
  • Can't improve AI-Micro
  • Can't create openings (6Pool, 111) => I know that's possible, but difficult.
  • Cant' do everything you like/imagine, because the SC2-Editor contains bugs.
  • E.g. you can order a Stalker to blink, but you cannot issue the order "Activate Pulsar Beam"
  • E.g. can't build Queens as Zerg => If I do almost all Drones will stop mining gas.
My background: I am a contributer (Silver Coin) for Liquipedia and I try to improve my articles (Wiki):
  • Mental Checklist
  • Multitasking Trainer
I am a German SC2-Coach for more than two years now.

All NeoMT (NeoBlade Multitasking Trainer) maps should help you, to improve your Mental Checklist.

[image loading]

Additional informations:
[Trigger/AI] Making your own SkyNet(Wiki)
http://youtube.com/NeoBladeSC2
GoldenH
Profile Blog Joined March 2010
1115 Posts
June 23 2014 11:52 GMT
#2
Can you teach it micro styles? Like stutter step or blink micro?
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2014-06-23 12:13:23
June 23 2014 12:11 GMT
#3
As I wrote above ... :D

What I can and can't do: (...) Can't improve AI-Micro

Blink-Micro could work, but would a lot ... REALLY a lot of work.

Did you test the AI (map)?
http://youtube.com/NeoBladeSC2
Aquila-
Profile Blog Joined April 2011
516 Posts
June 23 2014 12:39 GMT
#4
I want an AI that can beat me without cheating...not gonna happen I guess -_-
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2014-06-23 15:59:46
June 23 2014 15:58 GMT
#5
Well, this one might. Of course it depends how you define Cheat. The AI researches upgrades as any normal Protoss would do, but to do so, you have to put a Forge on the map. That means: AI gets 150 minerals right from the start.

You can test "Elite - Agressive Push". AI has no vision, no Cheater-Resources (6 instead of 5?).

Did you beat the AI? Replay?
http://youtube.com/NeoBladeSC2
Desive
Profile Joined July 2012
Spain13 Posts
Last Edited: 2014-06-23 16:36:52
June 23 2014 16:35 GMT
#6
-Improve scouting and the reactions from what the AI has scouted
-Instead of having the AI mix almost every unit in their compositons, have them play a certain variety of styles for every matchup.
- Muta harass and micro
- some more micro

Just try to make it look a bit more like a human playing in general, that's what I would like to see from the AI
graNite
Profile Blog Joined December 2010
Germany4434 Posts
June 23 2014 16:39 GMT
#7
I would really like an AI that can beat me without cheating with insane micro.
maybe you can get help/code from the maker of the automaton2000

"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
June 23 2014 18:10 GMT
#8
Moved to sc2 general.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
June 23 2014 18:14 GMT
#9
One that is able to make a wall-off
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
frajen86
Profile Joined February 2014
168 Posts
June 23 2014 18:30 GMT
#10
1v1 Elite AI is not bad training up to Gold league in my experience

However, some things that come to mind.

The AI never does offensive drops, with any race.
Warp prisms never do warp-ins.
AI never does ramp wall-offs (let alone any wall-offs)
Terran AI never floats buildings.
Do the Zerg AI's ever burrow?

purakushi
Profile Joined August 2012
United States3310 Posts
Last Edited: 2014-06-23 18:49:06
June 23 2014 18:45 GMT
#11
SC2 should have competition for bots
http://webdocs.cs.ualberta.ca/~cdavid/starcraftaicomp/

Can't really work in the same way, though. Since AI has to be (as far as I am aware) programmed via GalaxyScript, and thus would be map not account specific.
T P Z sagi
Dingodile
Profile Joined December 2011
4139 Posts
Last Edited: 2014-06-23 18:54:43
June 23 2014 18:50 GMT
#12
I played on extreme, way too difficult too follow all objectives despite nexus gate opening into 116supply at 10min mark. I guess I am too bad if I cant play what I want.

edit: 2nd game failed. I saw opponent comes with mass roaches/lings, I had just for fun 12 immortals+mass zealots and stalkers. I died because I was unable to protect my phoenix (object requirement) and canceling opponents expand.
Grubby | ToD | Moon | Lyn | Sky
ZenithM
Profile Joined February 2011
France15952 Posts
June 23 2014 18:51 GMT
#13
Didn't the Green Tea AI already bring many improvements on the basic AI?
Xiphias
Profile Blog Joined May 2010
Norway2223 Posts
June 23 2014 18:51 GMT
#14
I want a good AI for Starbow to help new players learn it better, could you do that?
aka KanBan85. Working on Starbow.
Ctone23
Profile Blog Joined December 2012
United States1841 Posts
June 23 2014 18:56 GMT
#15
I play vs A.I. all the time, just for fun. I wish the A.I. could do a really stout timing attack, which they cannot.

If I play vs Elite Terran, and want them to do a timing attack with MMM, it always ends up being this weird push with a couple of ravens, etc. I wish the A.I. would mimic a top level build (without the micro, of course) and let people train that way. Another example would be to practice as Terran vs Roach/Bane all-in.

Again, anything you implement will of course have to be without a lot of micro. But, I think it would really help if the A.I. could do specific builds that hurt low leaguers.
TL+ Member
404AlphaSquad
Profile Joined October 2011
839 Posts
June 23 2014 19:04 GMT
#16
Oh wow, I would really appreciate some starbow maps with playable AI to introduce new players for this mod.
aka Kalevi
Xinzoe
Profile Joined January 2014
Korea (South)2373 Posts
Last Edited: 2014-06-23 19:07:52
June 23 2014 19:07 GMT
#17
I wish AI could do some gimmicky builds once in a while so i can practice my improvisation skills.
Something like:
hidden bases
proxy gateways (lol)
proxy factory
proxy hatch
SCV pulls?
and lift to gold bases

anything that makes the games more realistic
czaku
Profile Joined June 2011
Poland429 Posts
June 23 2014 19:44 GMT
#18
If it doesnt already exist, i'd like to have an option to play a build on my own, and then ai to mimic what i did so i can test things like timings etc against it without having to call for a practice partner.
Fus
Profile Joined August 2010
Sweden1112 Posts
June 23 2014 19:45 GMT
#19
Want the Ai to be as challenging as possible to beat (Not cheaint Ai)
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
June 23 2014 19:50 GMT
#20
What do YOU want regarding Blizzard-AI? If you could write a letter to Blizzard, regarding features making the AI more challenging, what would that be?


the ability for the AI to actually be used on the resume from replay feature. and then on top of that control a battle...
1 2 3 Next All
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