First of all the latest updates, afterwards (see below) you will get further information ...
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Updates 2014-07-07 General:
- Daybreak: WarpPrism now drops into Main and does some Warp-Ins
- If a Phoenix dies a big Phoenix image is displayed
Updates 2014-07-05 General:
- Working on drops (WarpPrism)
- Unloading works, but Units won't attack
+ Show Spoiler +
Updates 2014-06-28 General:
- Managed to program first Micro action: If attacked Terran will use his bunker and repair it
Updates 2014-06-26 General:
- I will do a new Zerg-AI (Overgrowth) without Phoenix and other triggers: 7Pool and 10Pool
- Note: 6Pool is more complicated than I thought, because AI will build at least 1 Drone
- Managed to program first Micro action: If attacked Terran will use his bunker and repair it
Updates 2014-06-26 General:
- I will do a new Zerg-AI (Overgrowth) without Phoenix and other triggers: 7Pool and 10Pool
- Note: 6Pool is more complicated than I thought, because AI will build at least 1 Drone
Updates 2014-07-04 "Multitasking Trainer Alterzim (NeoMT)" => Terran
+ Show Spoiler +
- Phoenix now may die. Level: "Very easy" and "Easy"
- Checked some Bullies (Default vs Always)
- Changed message "Which AI?"
- Kill trigger: Increased Minerals (900 => 1.000)
- Moved positions of Phoenix
- Checked some Bullies (Default vs Always)
- Changed message "Which AI?"
- Kill trigger: Increased Minerals (900 => 1.000)
- Moved positions of Phoenix
Updates 2014-07-04 "Polar Night NeoMT" => Zerg
+ Show Spoiler +
- Added new Feature: Korean Macro
- Phoenix now may die. Level: "Very easy" and "Easy"
- Changed name from "AI" to "NeoAI"
- Bugfix: SCV image vanished
- Added new feature: Larva image (Hatches x3)
- Changed message "Which AI?"
- Kill trigger: Increased Minerals (900 => 1.000)
- Phoenix now may die. Level: "Very easy" and "Easy"
- Changed name from "AI" to "NeoAI"
- Bugfix: SCV image vanished
- Added new feature: Larva image (Hatches x3)
- Changed message "Which AI?"
- Kill trigger: Increased Minerals (900 => 1.000)
Updates 2014-06-26 "Multitasking Trainer Alterzim (NeoMT)" => Terran
+ Show Spoiler +
- Banshees attack around 10-minute-mark. They cloak now.
- Reaper-Scout at around 4:30
- Vikings on Patrol at ~8:00
- Added "Korean Macro": Reduce your Minerals to 0 or below 100
- Reaper-Scout at around 4:30
- Vikings on Patrol at ~8:00
- Added "Korean Macro": Reduce your Minerals to 0 or below 100
Updates 2014-06-26 "Daybreak NeoMT" => Protoss
+ Show Spoiler +
- Added Hidden Nexus at three different places
- If FleetBeacon is present: Tempest
- Random Integer: Tempest or VoidRay
- Bugfix: Sometimes AI just builds Immos => Build 1 RoboBay (Collossi)
- Added "Korean Macro": Reduce your Minerals to 0 or below 100
- If FleetBeacon is present: Tempest
- Random Integer: Tempest or VoidRay
- Bugfix: Sometimes AI just builds Immos => Build 1 RoboBay (Collossi)
- Added "Korean Macro": Reduce your Minerals to 0 or below 100
Updates 2014-06-11 "Polar Night NeoMT" => Zerg
+ Show Spoiler +
- Bugfix: If AI has not enough Drones, do NOT build Spines
- Added "Korean Macro": Reduce your Minerals to 0 or below 100
- Added "Korean Macro": Reduce your Minerals to 0 or below 100
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Any comment is appreciated, but you should know about some options (AI "Elite") you can choose:
- Protoss: DT-Rush
- Zerg: Mutalisk (aggressive)
![[image loading]](http://i.imgur.com/Bf0yvKD.jpg)
I usually train new openings against Elite-AI. With Eco-Focus it will leave me alone long enough so I can practise my build.
Why do I need your help?
I know some things about the SC2-Editor. And I want to create a suitable (but challeging) AI for Bronze to (Low)Masters.
How would I answer my own question? Blizzard-AI has a lot of bugs: Protoss-Elite-AI
- does not build a Mothership Core
- often builds two Robotics Facilities, but not use them for a long time (bad Macro)
- rarely (below 2%) builds units like Oracle or Tempest
How to test my AI (EU/NA):
- SC2-Main-Screen: Press F4 (Arcade)
- Filter: NeoMT
- Choose "Daybreak NeoMT" => Protoss
- Choose "Polar Night NeoMT" => Zerg
+ Show Spoiler +
Arcade: How to find the map ...
![[image loading]](http://i.imgur.com/19Olj7r.jpg)
![[image loading]](http://i.imgur.com/19Olj7r.jpg)
If you do not have the time to test it, no problem, just answer the general question. But to balance my AI I need input from all kinds of players (levels).
![[image loading]](http://i.imgur.com/hIoETNr.jpg)
VODs & Replays
- http://y2u.be/GyQPR05-qmw (German)
- http://drop.sc/379719
- http://drop.sc/382029
What I can and can't do:
- Create a (bad) CannonRush
- Sometimes build a HiddenNexus (SC2-Editor: Random Integer)
- Can't improve AI-Micro
- Can't create openings (6Pool, 111) => I know that's possible, but difficult.
- Cant' do everything you like/imagine, because the SC2-Editor contains bugs.
- E.g. you can order a Stalker to blink, but you cannot issue the order "Activate Pulsar Beam"
- E.g. can't build Queens as Zerg => If I do almost all Drones will stop mining gas.
I am a German SC2-Coach for more than two years now.
All NeoMT (NeoBlade Multitasking Trainer) maps should help you, to improve your Mental Checklist.
![[image loading]](http://i.imgur.com/OH85tCM.jpg)
Additional informations:
[Trigger/AI] Making your own SkyNet
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