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Day9 on his current life, casting MLG, and his game - Page 4

Forum Index > SC2 General
112 CommentsPost a Reply
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carlfish
Profile Joined June 2011
Australia57 Posts
Last Edited: 2014-06-20 13:10:01
June 20 2014 12:57 GMT
#61
On June 20 2014 06:46 KaiserJohan wrote:
I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that.


According to crunchbase, Artillery took $2.5 million in first round funding from a diverse group of venture capitalists. They were also founded by a group of reasonably high-level ex-Facebook and Google devs, which means they're likely to have (a) good access to investors, and (b) a not insignificant amount of personal capital to throw into the project.

It's worth keeping in mind that the end-goal of the company isn't to build an RTS. It's to build a proven technology for delivering RTS-like games over HTML5. The browser-based gaming market is beyond huge, and if they can position themselves as the "Source/Unreal Engine" of that area, that's where the big money is going to come from.

Whatever actual game they're developing is just the necessary proof that the technology works and can attract people to play it. From the engine developers point of view, the more time they spend during "Atlas" development trying out how the engine can do different crazy things, the more complete and flexible the underlying code will be proven to be, and the more attractive it'll eventually be to license to others.
I am a fish.
DarkPlasmaBall
Profile Blog Joined March 2010
United States45979 Posts
June 20 2014 12:57 GMT
#62
Awesome interview The game he's designing will undoubtedly be awesome! It should be codenamed tfarcratS though.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 20 2014 13:06 GMT
#63
On June 20 2014 21:35 Skilledblob wrote:
it's nice to see all the idiots in this thread that did not watch the interviews and believe the tl;dr bullshit that was on the first page.

no he will not stop casting
no he is not joining an accounting firm


you're ruining everything
maru lover forever
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
June 20 2014 13:09 GMT
#64
It was such a pleasure to hear Day9's voice again. I really missed him.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2014 13:49 GMT
#65
Really liked the interviews, especially the part where he mocked arm chair game designers. Loved the the truth bomb that "we are really bad at predicting what will be fun". The game seems to be on good footing and I am glad they are not taking anything for granted and working from the ground up. People get to hung up with what the believe are the "cores" of a good RTS and it's awesome to see them bore down to the the core of what is fun and what isn't.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
June 20 2014 14:06 GMT
#66
On June 20 2014 21:38 Plansix wrote:
Show nested quote +
On June 20 2014 17:19 19Meavis93 wrote:
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;

I know, just look at the amazing job he did with his pro Starcraft team.


Please not this again =/
AdministratorBreak the chains
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-06-20 14:26:13
June 20 2014 14:15 GMT
#67
On June 20 2014 17:19 19Meavis93 wrote:
Show nested quote +
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;


Patch note :
- Blue flame hellion get +20 against everything.
- Blue flame hellion can now shoot air units.
- Nuke get +300 damage
- Command center can crush interceptors
- You can ally your ally and unally him on top of widow mines
- Planetary Fortress can shoot while flying.

that would be cool

On June 20 2014 21:38 Plansix wrote:
Show nested quote +
On June 20 2014 17:19 19Meavis93 wrote:
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;

I know, just look at the amazing job he did with his pro Starcraft team.


You mean brining MMA to be one of the best player of WOL era ?

Damn Day9 ♥ For my last cast i brought up his : "The player name is a famous writer, pokemon or pharmaceutical product" everyone was like : "what did you smoke". Damn those noobs :p
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-06-20 14:32:56
June 20 2014 14:31 GMT
#68
On June 20 2014 23:06 Zealously wrote:
Show nested quote +
On June 20 2014 21:38 Plansix wrote:
On June 20 2014 17:19 19Meavis93 wrote:
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;

I know, just look at the amazing job he did with his pro Starcraft team.


Please not this again =/

Sry, it was so easy, served up ther waiting to be hit. I'm done now.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
oBlade
Profile Blog Joined December 2008
United States6169 Posts
Last Edited: 2014-06-20 14:45:51
June 20 2014 14:39 GMT
#69
On June 20 2014 12:53 RogerChillingworth wrote:
It's nice to have a day9 interview but the interviewer's voice should never be 3x louder than the interviewee's voice. especially when you're constantly cutting him off >_< pro tip; put the mic closer to day9 and further away from you.

Then you think in every other interview HotBid ever did, he did a good job?

On June 20 2014 21:38 Plansix wrote:
Show nested quote +
On June 20 2014 17:19 19Meavis93 wrote:
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;

I know, just look at the amazing job he did with his pro Starcraft team.

Definitely, all 3 of them.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
June 20 2014 14:45 GMT
#70
On June 20 2014 23:39 oBlade wrote:
Show nested quote +
On June 20 2014 12:53 RogerChillingworth wrote:
It's nice to have a day9 interview but the interviewer's voice should never be 3x louder than the interviewee's voice. especially when you're constantly cutting him off >_< pro tip; put the mic closer to day9 and further away from you.

Then you think in every other interview HotBid ever did, he did a good job?


Scarlett's first hotbid interview.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2014-06-20 15:27:31
June 20 2014 15:17 GMT
#71
On June 20 2014 22:49 Plansix wrote:
Really liked the interviews, especially the part where he mocked arm chair game designers. Loved the the truth bomb that "we are really bad at predicting what will be fun". The game seems to be on good footing and I am glad they are not taking anything for granted and working from the ground up. People get to hung up with what the believe are the "cores" of a good RTS and it's awesome to see them bore down to the the core of what is fun and what isn't.


I can't say I fully agree on this point. I was listening to an interview with Tony Zurovec (the lead designer for the Crusader: No Remorse and No Regret series that made him a bit of a legend), and he talks about how he had this really great, enticing vision for a game with such a solid concept that he could never let go. And I'm sure he playtested it and everything, but he never radically changed any of his core ideas, so to say that people are bad at predicting what will be fun may not necessarily be true for everyone. I'm a bit skeptical as to whether you can really generalize that statement to all game developers. Generalizing is usually something that you should be careful about!

Besides that there are a lot of templates one can use; I mean you could probably copy a Doom game and make a fairly successful indie shooter without going into deep playtesting. And there are likely plenty of other templates for the other genres to build off of. So you can make predictions off of previous successes; I think Day 9 is probably talking about the details of the game which may be substantially different from others.

As an aside I remember getting power-ups in Red Alert 1 and 2 and I thought they made for a fun and game-enhancing addition in single and multiplayer; so it goes to show that it can work if its designed right.

I guess another example might be the development of the game Underrail, an indie game that follows the style of Fallout in some respects but is mostly its own game with unique concepts. There has been a lot of playtesting (I was part of the alpha), but the core game really has not changed; it was fun from conception. So again I think the statement isn't entirely accurate. The only thing I remember being altered were the perks you could get, introducing wear and degradation, lockpicks, carry weight...mostly secondary effects on your items that were necessary to help balance the economy

Or if it is and these people are just statistical improbabilities, I don't know how you could make a general case that among thousands of game developers, the majority of their original ideas failed to be fun and had to be changed significantly. You'd need quite a bit of data to make that claim, I don't know maybe Sean has this data but I'm a bit skeptical

Anyway I love Day9, I hope I can meet him in person, give him a hug, and hopefully not weird anyone out . He's just such a positive influence, and one of the most entertaining people I've ever seen. And its Friday, my favourite day of the week . Wonder what he's playing this time...
TeslasPigeon
Profile Joined March 2012
464 Posts
June 20 2014 15:28 GMT
#72
On June 21 2014 00:17 radscorpion9 wrote:
Show nested quote +
On June 20 2014 22:49 Plansix wrote:
Really liked the interviews, especially the part where he mocked arm chair game designers. Loved the the truth bomb that "we are really bad at predicting what will be fun". The game seems to be on good footing and I am glad they are not taking anything for granted and working from the ground up. People get to hung up with what the believe are the "cores" of a good RTS and it's awesome to see them bore down to the the core of what is fun and what isn't.


I can't say I fully agree on this point. I was listening to an interview with Tony Zurovec (the lead designer for the Crusader: No Remorse and No Regret series that made him a bit of a legend), and he talks about how he had this really great, enticing vision for a game with such a solid concept that he could never let go. And I'm sure he playtested it and everything, but he never radically changed any of his core ideas, so to say that people are bad at predicting what will be fun may not necessarily be true for everyone. I'm a bit skeptical as to whether you can really generalize that statement to all game developers. Generalizing is usually something that you should be careful about!


I agree. I think it might be better to say that you can predict what games will, can, or should be fun but it is hard to predict what games will be successful.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 20 2014 15:58 GMT
#73
They're doing an experimental approach which I like.

I think that what he was referring to radically new concepts; he wasn't referring to people who have a good grasp on why they're having fun.
maru lover forever
JRufu
Profile Joined June 2014
Canada16 Posts
June 20 2014 17:06 GMT
#74
I love this man. It was a real treat to have him casting at Redbull.
"It is the mark of an educated mind to be able to entertain a thought without accepting it."
Ben...
Profile Joined January 2011
Canada3485 Posts
June 20 2014 17:12 GMT
#75
On June 20 2014 12:47 Penguinator wrote:
I think I could actually just listen to Day9 talk about absolutely nothing for hours upon hours and I would never get tired of it

Absolutely. I still tune into dailies once in a while, despite not getting much from them because he always says interesting stuff.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
sigm
Profile Joined December 2010
192 Posts
June 20 2014 17:33 GMT
#76
HotBid needs to stop spazzing out and asking several questions about every single minute detail the person being interviewed mentions. It just leads the interviews off on tangents upon tangents which then become a clusterfuck.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
June 20 2014 18:20 GMT
#77
On June 21 2014 02:33 sigm wrote:
HotBid needs to stop spazzing out and asking several questions about every single minute detail the person being interviewed mentions. It just leads the interviews off on tangents upon tangents which then become a clusterfuck.


But it's what makes HotBid funny
Exarl25
Profile Joined November 2010
1887 Posts
June 20 2014 19:16 GMT
#78
On June 20 2014 23:15 FFW_Rude wrote:
Show nested quote +
On June 20 2014 17:19 19Meavis93 wrote:
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;


Patch note :
- Blue flame hellion get +20 against everything.
- Blue flame hellion can now shoot air units.
- Nuke get +300 damage
- Command center can crush interceptors
- You can ally your ally and unally him on top of widow mines
- Planetary Fortress can shoot while flying.

that would be cool


Fucking LOL
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
June 20 2014 19:26 GMT
#79
Great interview, thanks for doing this HB and Sean!
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
June 20 2014 21:11 GMT
#80
Such a great man he is. I'm so happy that those rumors about Day9 death were fake. LIP Sean Plott!
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