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Active: 1112 users

Day9 on his current life, casting MLG, and his game

Forum Index > SC2 General
112 CommentsPost a Reply
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Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
June 19 2014 21:39 GMT
#1
HotBid sat down with Day9 at Red Bull Battlegrounds to talk about his daily life these days, his game and when its coming out, and his casting at MLG this weekend.



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@RealHeyoka | ESL / DreamHack StarCraft Lead
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
June 19 2014 21:41 GMT
#2
Yay more day9 content! Best of luck with his new game coming in the future
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
June 19 2014 21:43 GMT
#3
cool to see interview of day9
The harder it becomes, the more you should focus on the basics.
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2014-06-19 21:47:04
June 19 2014 21:46 GMT
#4
I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that.

Nevertheless, awesome interview by hotbid, hope to see more of that!
England will fight to the last American
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 19 2014 21:50 GMT
#5
On June 20 2014 06:46 KaiserJohan wrote:
I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that.

Nevertheless, awesome interview by hotbid, hope to see more of that!


Claufzubu obviously

Thanks for the interview hotbid will be interesting to finish watching ^^
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TimKim0713
Profile Joined June 2012
Korea (South)221 Posts
June 19 2014 21:50 GMT
#6
day99999999
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
June 19 2014 21:53 GMT
#7
uhm.... no interview for me T.T; just says unable to resolve dns address
I might be the minority on TL, but TL is the minority everywhere else.
Abominous
Profile Joined March 2013
Croatia1625 Posts
June 19 2014 21:54 GMT
#8
Any tl;dr versions out there?
TheMilkyOne
Profile Joined May 2012
Moldova98 Posts
June 19 2014 21:58 GMT
#9
day666
MKP and Flash StarCraft 2 FTW
Master of DalK
Profile Blog Joined June 2012
Canada1797 Posts
June 19 2014 21:59 GMT
#10
Even just listening to day9 talk makes me feel more upbeat
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
purakushi
Profile Joined August 2012
United States3300 Posts
June 19 2014 22:02 GMT
#11
Haha thanks!
Day9 <3
T P Z sagi
DamageControL
Profile Blog Joined July 2007
United States4222 Posts
June 19 2014 22:13 GMT
#12
awesome. wow that was great
Liquid | SKT
Survivor61316
Profile Joined July 2012
United States470 Posts
June 19 2014 22:24 GMT
#13
On June 20 2014 06:54 Abominous wrote:
Any tl;dr versions out there?

Yeah he said he is quitting starcraft after mlg and is going to work at an accounting firm
Liquid Fighting
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
June 19 2014 22:27 GMT
#14
I like Hot_Bid's interviewing style. Now I'm pumped for project Atlas.
kiss kiss fall in love
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 19 2014 22:27 GMT
#15
On June 20 2014 07:24 Survivor61316 wrote:
Show nested quote +
On June 20 2014 06:54 Abominous wrote:
Any tl;dr versions out there?

Yeah he said he is quitting starcraft after mlg and is going to work at an accounting firm


Thanks. It's good to see people getting away from sc2 into the real world. It reminds me of the end of goodwill hunting.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
Blargh
Profile Joined September 2010
United States2103 Posts
June 19 2014 22:37 GMT
#16
On June 20 2014 07:27 guitarizt wrote:
Show nested quote +
On June 20 2014 07:24 Survivor61316 wrote:
On June 20 2014 06:54 Abominous wrote:
Any tl;dr versions out there?

Yeah he said he is quitting starcraft after mlg and is going to work at an accounting firm


Thanks. It's good to see people getting away from sc2 into the real world. It reminds me of the end of goodwill hunting.

I dunno man... A job at an accounting firm sounds like a pretty big step down to me!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
June 19 2014 22:43 GMT
#17
On June 20 2014 06:46 KaiserJohan wrote:
I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that.

Nevertheless, awesome interview by hotbid, hope to see more of that!

The money comes from the promise of the technology: a fully realized competitive game that can compete with LoL and SC2 while being played inside a browser. It's a speculative investment in what could be the future of gaming.

Furthermore, the people behind Artillery Games have connections, they used to be former Facebook employees or something.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2014-06-19 22:50:05
June 19 2014 22:49 GMT
#18
On June 20 2014 06:46 KaiserJohan wrote:
I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that.

Nevertheless, awesome interview by hotbid, hope to see more of that!

There's a lot of potential in the RTS genre with Blizzard not doing free to play yet. If it's good it could blow up to be enormous. It's not that weird to invest into a project like this. Browser based game too.
Administrator
Pino
Profile Joined June 2013
1032 Posts
June 19 2014 22:56 GMT
#19
Well flash has probably already powered through the skill ceiling
Kitai
Profile Joined June 2012
United States873 Posts
June 19 2014 22:59 GMT
#20
Whee, been a while since I saw Day[9] outside of his daily, always good to see him around some more.
"You know, I don't care if soO got 100 second places in a row. Anyone who doesn't think that he's going to win blizzcon watching this series is a fool" - Artosis, Blizzcon 2014 soO vs TaeJa
qotsager
Profile Joined March 2012
Germany585 Posts
June 19 2014 23:17 GMT
#21
sean is probably one of the most charming and cheerful people i know of.
***Official ABL Winner 2013***
BisuDagger
Profile Blog Joined October 2009
Bisutopia19257 Posts
June 19 2014 23:21 GMT
#22
On June 20 2014 07:49 Liquid`Nazgul wrote:
Show nested quote +
On June 20 2014 06:46 KaiserJohan wrote:
I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that.

Nevertheless, awesome interview by hotbid, hope to see more of that!

There's a lot of potential in the RTS genre with Blizzard not doing free to play yet. If it's good it could blow up to be enormous. It's not that weird to invest into a project like this. Browser based game too.

Software development doesn't come cheap though. Even browser based developer come in at the lowest mid 40k east coast mid 75k west coast. And that's for the lowest level developer. Unless this is Indy style development, a considerable amount of money needs to flow in to support the entire team.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
June 19 2014 23:35 GMT
#23
On June 20 2014 08:21 BisuDagger wrote:
Show nested quote +
On June 20 2014 07:49 Liquid`Nazgul wrote:
On June 20 2014 06:46 KaiserJohan wrote:
I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that.

Nevertheless, awesome interview by hotbid, hope to see more of that!

There's a lot of potential in the RTS genre with Blizzard not doing free to play yet. If it's good it could blow up to be enormous. It's not that weird to invest into a project like this. Browser based game too.

Software development doesn't come cheap though. Even browser based developer come in at the lowest mid 40k east coast mid 75k west coast. And that's for the lowest level developer. Unless this is Indy style development, a considerable amount of money needs to flow in to support the entire team.

They have tons of venture money. From press seems like at least one big guy, maybe Series A as well.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
thekoalaz
Profile Joined October 2011
United States109 Posts
June 19 2014 23:49 GMT
#24
<3 day9
TurboMaN
Profile Joined October 2005
Germany925 Posts
June 19 2014 23:56 GMT
#25
Day9 goes for a job at an accounting company? Why doesn't Blizzard hire him as some kind of community manager?
It's really a step in the wrong direction for eSports.
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
June 20 2014 00:06 GMT
#26
It will be interesting to see if Day 9 can rejuvenate the RTS genre; Planetary Annihilation doesn't quite cut the mustard (also keeping my eye on GreyGoo).

That was possibly the least awkward HotBid interview... he's really losing his touch.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
klipik12
Profile Joined March 2012
United States241 Posts
June 20 2014 00:14 GMT
#27
WAIT.

DAY9'S ROOMMATE MADE THREES?
<(^_^)> || Axiom - CoL - mYi - Prime - ROOT - EG - Acer || WCS Teamleague pls ;-;
CuSToM
Profile Joined October 2010
United States1478 Posts
June 20 2014 00:27 GMT
#28
Hannibal is a great show, good taste Day9
Team SCV Life #1
yido
Profile Joined March 2014
United States350 Posts
June 20 2014 00:30 GMT
#29
Always good to see Day9.
Will keep a keen eye for his MLG casts.
Sad to see him go, but I'm sure it is in his best interest.
gl hf
mki
Profile Blog Joined November 2010
Poland882 Posts
June 20 2014 00:36 GMT
#30
On June 20 2014 06:46 KaiserJohan wrote:
I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that.

Nevertheless, awesome interview by hotbid, hope to see more of that!


He said at the beginning it's in San Jose, California. This is in the Silicon Valley which is the venture capital CAPITAL of the world. They can theoretically have a shit ton of money.
Head of New Business at Team Kinguin :: https://www.teamkinguin.com
Autodidact
Profile Joined April 2010
United States27 Posts
June 20 2014 00:41 GMT
#31
Awesome interview, thanks for doing this
CuSToM
Profile Joined October 2010
United States1478 Posts
June 20 2014 00:47 GMT
#32
what part of the interview did he say he was done with Starcraft after MLG? I seemed to have missed it?
Team SCV Life #1
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2014-06-20 00:51:50
June 20 2014 00:51 GMT
#33
On June 20 2014 09:14 klipik12 wrote:
WAIT.

DAY9'S ROOMMATE MADE THREES?

And Puzzlejuice, which was also fairly huge a couple years back (as in reached the top of the sales charts and was featured on the front page, and remains popular still today). His roommate is a fairly well-known iOS developer (though he now has ported both Threes! and Puzzlejuice to Android). I had heard of him before Day9 talked about him and Puzzlejuice on a daily a couple years ago.

Also, yeah that is so insane. I know so many people who play Threes! and all the Threes! derivatives (1024, 2048, that chemical reaction game that is really neat, etc.) in real life.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
DinosaurJones
Profile Joined February 2012
United States1000 Posts
June 20 2014 01:13 GMT
#34
TL;DR Day9 lost his passion just like Tasteless, MLG is his last event.

I will be sad to see Sean go
hansonslee
Profile Blog Joined April 2011
United States2027 Posts
June 20 2014 01:26 GMT
#35
On June 20 2014 10:13 DinosaurJones wrote:
TL;DR Day9 lost his passion just like Tasteless, MLG is his last event.

I will be sad to see Sean go


You sure about that?

Seed's # 1 fan!!! #ForVengeance
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-06-20 01:42:03
June 20 2014 01:40 GMT
#36
On June 20 2014 09:14 klipik12 wrote:
WAIT.

DAY9'S ROOMMATE MADE THREES?

NO fucking way, really? Thats to much talent in one place.

On June 20 2014 10:13 DinosaurJones wrote:
TL;DR Day9 lost his passion just like Tasteless, MLG is his last event.

I will be sad to see Sean go


The guy needs to move on and make a living. No one can do SC2 forever and this is the time he needs to build his career.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
caznitch
Profile Joined July 2012
Canada645 Posts
June 20 2014 01:46 GMT
#37
Great interview. Actually sat through all of it. Day9 got me into the game moreso than anyone else when I started watching (way back during the battle reports).
why?
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
June 20 2014 02:00 GMT
#38
Wasan't his other passion mathematics ? if so then probably he will have a good time working in accountings.
Good luck day9 !
1/4 \pi \epsilon_0
SirPinky
Profile Joined February 2011
United States525 Posts
June 20 2014 02:17 GMT
#39
Great video. I don't normally like the Ken interviews b/c they typically have awkward silence, but Day9 definitely made it entertaining and traversed any "awkward moments". I rarely watch entire interviews since "tough" questions are typically evaded, but this was an exception; I watched the full 40 minutes and I was very satisfied with the outcome. I like how candid Day9 was with the development aspect of his game "Atlas". Most game designers stick with luke warm answers that don't provide any insight to how and/or what they are working on...this was not the case. Thanks for the interview TL.
How much better to get wisdom than gold; to get insight rather than silver!
Cheren
Profile Blog Joined September 2013
United States2911 Posts
June 20 2014 02:38 GMT
#40
On June 20 2014 11:00 xsnac wrote:
Wasan't his other passion mathematics ? if so then probably he will have a good time working in accountings.
Good luck day9 !


Am I missing a joke or are you?
DinosaurJones
Profile Joined February 2012
United States1000 Posts
June 20 2014 02:46 GMT
#41
>_> are people seriously buying the Day9 is retiring thing?
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2014-06-20 02:58:16
June 20 2014 02:58 GMT
#42
On June 20 2014 11:46 DinosaurJones wrote:
>_> are people seriously buying the Day9 is retiring thing?

I love how easy it makes it to tell who watched the videos or not.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Yorkie
Profile Blog Joined December 2012
United States12612 Posts
June 20 2014 03:29 GMT
#43
Yay I like Day9 content
Hwang Kang Hooooooooooo. Follow mah boy Shellshock @Shellshock1122
Penguinator
Profile Joined December 2010
United States837 Posts
June 20 2014 03:47 GMT
#44
I think I could actually just listen to Day9 talk about absolutely nothing for hours upon hours and I would never get tired of it
Towelie.635
RogerChillingworth
Profile Joined March 2010
2984 Posts
June 20 2014 03:53 GMT
#45
It's nice to have a day9 interview but the interviewer's voice should never be 3x louder than the interviewee's voice. especially when you're constantly cutting him off >_< pro tip; put the mic closer to day9 and further away from you.
Nirel
Profile Joined September 2011
Israel1526 Posts
June 20 2014 04:32 GMT
#46
On June 20 2014 11:58 Ben... wrote:
Show nested quote +
On June 20 2014 11:46 DinosaurJones wrote:
>_> are people seriously buying the Day9 is retiring thing?

I love how easy it makes it to tell who watched the videos or not.

Next time we should see how far you can take that tl;dr thing
Gruntt
Profile Joined August 2010
United States175 Posts
June 20 2014 05:16 GMT
#47
On June 20 2014 12:47 Penguinator wrote:
I think I could actually just listen to Day9 talk about absolutely nothing for hours upon hours and I would never get tired of it

There's gotta be a link to every single one of his billion dailies somewhere!
Knatterking
Profile Joined April 2014
Germany405 Posts
June 20 2014 06:15 GMT
#48
That's some nice stuff. I actually want to play this game now (I am not Ken).
LastDance
Profile Blog Joined October 2010
New Zealand510 Posts
June 20 2014 06:38 GMT
#49
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.
Falling
Profile Blog Joined June 2009
Canada11363 Posts
June 20 2014 06:43 GMT
#50
Haha. I don't understand people. I can't imagine standing for a couple hours just to tell a person that I wasn't to keen on what they were doing. Even if I thought they were single-handedly destroying the esports scene, I couldn't be bothered. But just being lukewarm on the guy? So silly.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
June 20 2014 08:19 GMT
#51
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;
"Not you."
MrTortoise
Profile Joined January 2011
1388 Posts
June 20 2014 08:56 GMT
#52
On June 20 2014 15:43 Falling wrote:
Haha. I don't understand people. I can't imagine standing for a couple hours just to tell a person that I wasn't to keen on what they were doing. Even if I thought they were single-handedly destroying the esports scene, I couldn't be bothered. But just being lukewarm on the guy? So silly.



I watched both the vids twice just so i could say hah day 9 sucks.

sound slike hes doing some v interesting stuff. good for him
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
June 20 2014 10:20 GMT
#53
On June 20 2014 11:38 Cheren wrote:
Show nested quote +
On June 20 2014 11:00 xsnac wrote:
Wasan't his other passion mathematics ? if so then probably he will have a good time working in accountings.
Good luck day9 !


Am I missing a joke or are you?


Next level trolling .

I'm surprised hotbid asked about micro and apm on a website based game .
1/4 \pi \epsilon_0
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
June 20 2014 10:31 GMT
#54
Re: People not watching the video.

Given there is more discussion about what's not in the video than what is in the video, it gives the impression that the video isn't really worth watching anyway.
Dingodile
Profile Joined December 2011
4135 Posts
June 20 2014 10:52 GMT
#55
On June 20 2014 17:19 19Meavis93 wrote:
Show nested quote +
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;

We still play patch 1.01 :D
I heard that many korean coaches dislike patches, it prevents build-order etc preparation.
Grubby | ToD | Moon | Lyn | Sky
SeriousLus
Profile Joined July 2012
169 Posts
June 20 2014 11:43 GMT
#56
Thought I`d never have to hear or see him again... Then came RedBull and I couldnt believe my ears.
Hope his game does well so I never have to hear him cast SC2 ever again. His "pink" voice omfg..

User was warned for this post
Nimix
Profile Joined October 2011
France1809 Posts
June 20 2014 12:05 GMT
#57
Haha awesome, sick mic five.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 20 2014 12:22 GMT
#58
Wow can't believe he's actually going to stop casting events after MLG. good thing he continues the dailies

great interview though, thanks HB
maru lover forever
Skilledblob
Profile Joined April 2011
Germany3392 Posts
June 20 2014 12:35 GMT
#59
it's nice to see all the idiots in this thread that did not watch the interviews and believe the tl;dr bullshit that was on the first page.

no he will not stop casting
no he is not joining an accounting firm
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2014 12:38 GMT
#60
On June 20 2014 17:19 19Meavis93 wrote:
Show nested quote +
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;

I know, just look at the amazing job he did with his pro Starcraft team.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
carlfish
Profile Joined June 2011
Australia57 Posts
Last Edited: 2014-06-20 13:10:01
June 20 2014 12:57 GMT
#61
On June 20 2014 06:46 KaiserJohan wrote:
I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that.


According to crunchbase, Artillery took $2.5 million in first round funding from a diverse group of venture capitalists. They were also founded by a group of reasonably high-level ex-Facebook and Google devs, which means they're likely to have (a) good access to investors, and (b) a not insignificant amount of personal capital to throw into the project.

It's worth keeping in mind that the end-goal of the company isn't to build an RTS. It's to build a proven technology for delivering RTS-like games over HTML5. The browser-based gaming market is beyond huge, and if they can position themselves as the "Source/Unreal Engine" of that area, that's where the big money is going to come from.

Whatever actual game they're developing is just the necessary proof that the technology works and can attract people to play it. From the engine developers point of view, the more time they spend during "Atlas" development trying out how the engine can do different crazy things, the more complete and flexible the underlying code will be proven to be, and the more attractive it'll eventually be to license to others.
I am a fish.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44563 Posts
June 20 2014 12:57 GMT
#62
Awesome interview The game he's designing will undoubtedly be awesome! It should be codenamed tfarcratS though.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 20 2014 13:06 GMT
#63
On June 20 2014 21:35 Skilledblob wrote:
it's nice to see all the idiots in this thread that did not watch the interviews and believe the tl;dr bullshit that was on the first page.

no he will not stop casting
no he is not joining an accounting firm


you're ruining everything
maru lover forever
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
June 20 2014 13:09 GMT
#64
It was such a pleasure to hear Day9's voice again. I really missed him.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 20 2014 13:49 GMT
#65
Really liked the interviews, especially the part where he mocked arm chair game designers. Loved the the truth bomb that "we are really bad at predicting what will be fun". The game seems to be on good footing and I am glad they are not taking anything for granted and working from the ground up. People get to hung up with what the believe are the "cores" of a good RTS and it's awesome to see them bore down to the the core of what is fun and what isn't.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
June 20 2014 14:06 GMT
#66
On June 20 2014 21:38 Plansix wrote:
Show nested quote +
On June 20 2014 17:19 19Meavis93 wrote:
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;

I know, just look at the amazing job he did with his pro Starcraft team.


Please not this again =/
AdministratorBreak the chains
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2014-06-20 14:26:13
June 20 2014 14:15 GMT
#67
On June 20 2014 17:19 19Meavis93 wrote:
Show nested quote +
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;


Patch note :
- Blue flame hellion get +20 against everything.
- Blue flame hellion can now shoot air units.
- Nuke get +300 damage
- Command center can crush interceptors
- You can ally your ally and unally him on top of widow mines
- Planetary Fortress can shoot while flying.

that would be cool

On June 20 2014 21:38 Plansix wrote:
Show nested quote +
On June 20 2014 17:19 19Meavis93 wrote:
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;

I know, just look at the amazing job he did with his pro Starcraft team.


You mean brining MMA to be one of the best player of WOL era ?

Damn Day9 ♥ For my last cast i brought up his : "The player name is a famous writer, pokemon or pharmaceutical product" everyone was like : "what did you smoke". Damn those noobs :p
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2014-06-20 14:32:56
June 20 2014 14:31 GMT
#68
On June 20 2014 23:06 Zealously wrote:
Show nested quote +
On June 20 2014 21:38 Plansix wrote:
On June 20 2014 17:19 19Meavis93 wrote:
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;

I know, just look at the amazing job he did with his pro Starcraft team.


Please not this again =/

Sry, it was so easy, served up ther waiting to be hit. I'm done now.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
oBlade
Profile Blog Joined December 2008
United States5666 Posts
Last Edited: 2014-06-20 14:45:51
June 20 2014 14:39 GMT
#69
On June 20 2014 12:53 RogerChillingworth wrote:
It's nice to have a day9 interview but the interviewer's voice should never be 3x louder than the interviewee's voice. especially when you're constantly cutting him off >_< pro tip; put the mic closer to day9 and further away from you.

Then you think in every other interview HotBid ever did, he did a good job?

On June 20 2014 21:38 Plansix wrote:
Show nested quote +
On June 20 2014 17:19 19Meavis93 wrote:
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;

I know, just look at the amazing job he did with his pro Starcraft team.

Definitely, all 3 of them.
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
June 20 2014 14:45 GMT
#70
On June 20 2014 23:39 oBlade wrote:
Show nested quote +
On June 20 2014 12:53 RogerChillingworth wrote:
It's nice to have a day9 interview but the interviewer's voice should never be 3x louder than the interviewee's voice. especially when you're constantly cutting him off >_< pro tip; put the mic closer to day9 and further away from you.

Then you think in every other interview HotBid ever did, he did a good job?


Scarlett's first hotbid interview.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
radscorpion9
Profile Blog Joined March 2011
Canada2252 Posts
Last Edited: 2014-06-20 15:27:31
June 20 2014 15:17 GMT
#71
On June 20 2014 22:49 Plansix wrote:
Really liked the interviews, especially the part where he mocked arm chair game designers. Loved the the truth bomb that "we are really bad at predicting what will be fun". The game seems to be on good footing and I am glad they are not taking anything for granted and working from the ground up. People get to hung up with what the believe are the "cores" of a good RTS and it's awesome to see them bore down to the the core of what is fun and what isn't.


I can't say I fully agree on this point. I was listening to an interview with Tony Zurovec (the lead designer for the Crusader: No Remorse and No Regret series that made him a bit of a legend), and he talks about how he had this really great, enticing vision for a game with such a solid concept that he could never let go. And I'm sure he playtested it and everything, but he never radically changed any of his core ideas, so to say that people are bad at predicting what will be fun may not necessarily be true for everyone. I'm a bit skeptical as to whether you can really generalize that statement to all game developers. Generalizing is usually something that you should be careful about!

Besides that there are a lot of templates one can use; I mean you could probably copy a Doom game and make a fairly successful indie shooter without going into deep playtesting. And there are likely plenty of other templates for the other genres to build off of. So you can make predictions off of previous successes; I think Day 9 is probably talking about the details of the game which may be substantially different from others.

As an aside I remember getting power-ups in Red Alert 1 and 2 and I thought they made for a fun and game-enhancing addition in single and multiplayer; so it goes to show that it can work if its designed right.

I guess another example might be the development of the game Underrail, an indie game that follows the style of Fallout in some respects but is mostly its own game with unique concepts. There has been a lot of playtesting (I was part of the alpha), but the core game really has not changed; it was fun from conception. So again I think the statement isn't entirely accurate. The only thing I remember being altered were the perks you could get, introducing wear and degradation, lockpicks, carry weight...mostly secondary effects on your items that were necessary to help balance the economy

Or if it is and these people are just statistical improbabilities, I don't know how you could make a general case that among thousands of game developers, the majority of their original ideas failed to be fun and had to be changed significantly. You'd need quite a bit of data to make that claim, I don't know maybe Sean has this data but I'm a bit skeptical

Anyway I love Day9, I hope I can meet him in person, give him a hug, and hopefully not weird anyone out . He's just such a positive influence, and one of the most entertaining people I've ever seen. And its Friday, my favourite day of the week . Wonder what he's playing this time...
TeslasPigeon
Profile Joined March 2012
464 Posts
June 20 2014 15:28 GMT
#72
On June 21 2014 00:17 radscorpion9 wrote:
Show nested quote +
On June 20 2014 22:49 Plansix wrote:
Really liked the interviews, especially the part where he mocked arm chair game designers. Loved the the truth bomb that "we are really bad at predicting what will be fun". The game seems to be on good footing and I am glad they are not taking anything for granted and working from the ground up. People get to hung up with what the believe are the "cores" of a good RTS and it's awesome to see them bore down to the the core of what is fun and what isn't.


I can't say I fully agree on this point. I was listening to an interview with Tony Zurovec (the lead designer for the Crusader: No Remorse and No Regret series that made him a bit of a legend), and he talks about how he had this really great, enticing vision for a game with such a solid concept that he could never let go. And I'm sure he playtested it and everything, but he never radically changed any of his core ideas, so to say that people are bad at predicting what will be fun may not necessarily be true for everyone. I'm a bit skeptical as to whether you can really generalize that statement to all game developers. Generalizing is usually something that you should be careful about!


I agree. I think it might be better to say that you can predict what games will, can, or should be fun but it is hard to predict what games will be successful.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
June 20 2014 15:58 GMT
#73
They're doing an experimental approach which I like.

I think that what he was referring to radically new concepts; he wasn't referring to people who have a good grasp on why they're having fun.
maru lover forever
JRufu
Profile Joined June 2014
Canada16 Posts
June 20 2014 17:06 GMT
#74
I love this man. It was a real treat to have him casting at Redbull.
"It is the mark of an educated mind to be able to entertain a thought without accepting it."
Ben...
Profile Joined January 2011
Canada3485 Posts
June 20 2014 17:12 GMT
#75
On June 20 2014 12:47 Penguinator wrote:
I think I could actually just listen to Day9 talk about absolutely nothing for hours upon hours and I would never get tired of it

Absolutely. I still tune into dailies once in a while, despite not getting much from them because he always says interesting stuff.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
sigm
Profile Joined December 2010
192 Posts
June 20 2014 17:33 GMT
#76
HotBid needs to stop spazzing out and asking several questions about every single minute detail the person being interviewed mentions. It just leads the interviews off on tangents upon tangents which then become a clusterfuck.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
June 20 2014 18:20 GMT
#77
On June 21 2014 02:33 sigm wrote:
HotBid needs to stop spazzing out and asking several questions about every single minute detail the person being interviewed mentions. It just leads the interviews off on tangents upon tangents which then become a clusterfuck.


But it's what makes HotBid funny
Exarl25
Profile Joined November 2010
1887 Posts
June 20 2014 19:16 GMT
#78
On June 20 2014 23:15 FFW_Rude wrote:
Show nested quote +
On June 20 2014 17:19 19Meavis93 wrote:
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;


Patch note :
- Blue flame hellion get +20 against everything.
- Blue flame hellion can now shoot air units.
- Nuke get +300 damage
- Command center can crush interceptors
- You can ally your ally and unally him on top of widow mines
- Planetary Fortress can shoot while flying.

that would be cool


Fucking LOL
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
June 20 2014 19:26 GMT
#79
Great interview, thanks for doing this HB and Sean!
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Cheeseling
Profile Joined March 2012
Ukraine132 Posts
June 20 2014 21:11 GMT
#80
Such a great man he is. I'm so happy that those rumors about Day9 death were fake. LIP Sean Plott!
ElMeanYo
Profile Joined March 2011
United States1032 Posts
June 21 2014 05:19 GMT
#81
On June 21 2014 06:11 Cheeseling wrote:
Such a great man he is. I'm so happy that those rumors about Day9 death were fake. LIP Sean Plott!


Well he's leaving to become an accountant... so for SC2 purposes, he is dead.

But I wish him best in his new career, counting numbers. Good luck Day9... maybe you can host a daily show on how to adjust your balance sheets.
“The only man who never makes mistakes is the man who never does anything.” ― Theodore Roosevelt
Kenthros
Profile Joined August 2012
United States95 Posts
June 21 2014 06:46 GMT
#82
How about a daily where he teaches kids how to count and basic math skills? Wait that job is still filled.

[image loading]
Peace is a lie; there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me.
Nahmu
Profile Blog Joined June 2014
Korea (South)14 Posts
June 21 2014 11:48 GMT
#83
Good to see day9s still doing good! I hope he does well as an accountant.
urboss
Profile Joined September 2013
Austria1223 Posts
June 21 2014 11:57 GMT
#84
Is day9 still running his day9.tv company?
I remember that he said that he has to pay his employees.
Is he now on his own again?
Havik_
Profile Joined November 2011
United States5585 Posts
June 21 2014 14:39 GMT
#85
Day9? Leaving?

NOOOOOOOOOOOOOOOOOOOOOOOOOOOO
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
SayMyName
Profile Joined May 2014
United States6 Posts
June 21 2014 20:02 GMT
#86
Nice video.
I am the one and only McStupid under another name.
SayMyName
Profile Joined May 2014
United States6 Posts
June 21 2014 20:05 GMT
#87
He wasn't serious about being an accountant. He better not be serious!!!
I am the one and only McStupid under another name.
KingofGods
Profile Joined July 2010
Canada1218 Posts
June 21 2014 23:24 GMT
#88
Sounds like he wants a game for the average person.
mcc
Profile Joined October 2010
Czech Republic4646 Posts
June 22 2014 00:37 GMT
#89
On June 21 2014 00:17 radscorpion9 wrote:
Show nested quote +
On June 20 2014 22:49 Plansix wrote:
Really liked the interviews, especially the part where he mocked arm chair game designers. Loved the the truth bomb that "we are really bad at predicting what will be fun". The game seems to be on good footing and I am glad they are not taking anything for granted and working from the ground up. People get to hung up with what the believe are the "cores" of a good RTS and it's awesome to see them bore down to the the core of what is fun and what isn't.


I can't say I fully agree on this point. I was listening to an interview with Tony Zurovec (the lead designer for the Crusader: No Remorse and No Regret series that made him a bit of a legend), and he talks about how he had this really great, enticing vision for a game with such a solid concept that he could never let go. And I'm sure he playtested it and everything, but he never radically changed any of his core ideas, so to say that people are bad at predicting what will be fun may not necessarily be true for everyone. I'm a bit skeptical as to whether you can really generalize that statement to all game developers. Generalizing is usually something that you should be careful about!

And yet you are generalizing You go from one success story to stating that it proves that people can predict, while the more probable possibility is that he just got lucky.
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
June 22 2014 01:24 GMT
#90
On June 21 2014 14:19 ElMeanYo wrote:
Show nested quote +
On June 21 2014 06:11 Cheeseling wrote:
Such a great man he is. I'm so happy that those rumors about Day9 death were fake. LIP Sean Plott!


Well he's leaving to become an accountant... so for SC2 purposes, he is dead.

But I wish him best in his new career, counting numbers. Good luck Day9... maybe you can host a daily show on how to adjust your balance sheets.


I don't know whats more annoying, him being dead or the new retiring rumor.

This is a good interview regardless, looking forward to whatever project atlas happens to be.
"Right on" - Morrow
fishjie
Profile Blog Joined September 2010
United States1519 Posts
June 22 2014 02:06 GMT
#91
So is day9 retiring or not? I don't like watching interview videos, the pace is too slow. its much faster to simply read the transcript. that's why i've always preferred reading the news to passively watching the news.

anyway to work at an accounting firm you need a degree in accounting. day9 did not study accounting so i'm guessing this is a terribad troll attempt.

as for games being fun or not, of course its impossible to predict how popular something will be. also, fun and challenging are often times at odds with one another. most of today's games have been dumbed down to cater to the lowest common denominator, aka the console kiddies. example. The vetrans of the fighting game community loved street fighter 2: super turbo. it requires precise execution, knowledge of spacing, frame data, and matchups. The OGs hate sf4 because it dumbed everything down. but sf4 has taken off because it has "fun" pretty graphics and flashy supers. Likewise, guys like me who grew up playing the vs series think marvel vs capcom 2 is a masterpiece that suited multiple play styles from precise zoning keepaway games to fast paced mixups into difficult to execute combos. ditto mvc1 and xvsf. mvc3 ruined all that by giving everyone brain dead ez mode 100% combos. but mvc3 is more popular and "fun"

fun != high skill ceiling

Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2014-06-22 02:29:03
June 22 2014 02:21 GMT
#92
Okay since people are seemingly not reading the thread and what was a few people taking a joke post seriously has actually turned into lots of people taking a joke post seriously, and people are being misinformed as a result and I don't want this stupid "he's retiring" thing to go further because the "Day9's dead" thing is insanely annoying and we don't need more of that, he said NOTHING about retiring in the interview and the accounting firm thing said on the first page was a well-placed JOKE that was clearly just supposed to be a poke at all the people who would comment without watching the video.

Again, he DID NOT say he was retiring in the interview. He ended it thanking his mom, his fans and subscribers and a few others. As a summary, he talked about his role at Artillery, his roommates, his fans, casting, and a few odds and ends. No retiring. No accounting firms.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
figq
Profile Blog Joined May 2010
12519 Posts
June 22 2014 10:26 GMT
#93
Day[9] > Flash, confirmed!
If you stand next to my head, you can hear the ocean. - Day[9]
zksa
Profile Blog Joined April 2014
11 Posts
Last Edited: 2014-06-22 10:49:05
June 22 2014 10:48 GMT
#94
I haven't played starcraft in what, 2 years or so? But day9 got a little bit fatter haha.
-ForeverAlone-
Profile Joined June 2011
274 Posts
Last Edited: 2014-06-22 11:53:32
June 22 2014 11:48 GMT
#95
On June 22 2014 11:06 fishjie wrote:
So is day9 retiring or not? I don't like watching interview videos, the pace is too slow. its much faster to simply read the transcript. that's why i've always preferred reading the news to passively watching the news.

anyway to work at an accounting firm you need a degree in accounting. day9 did not study accounting so i'm guessing this is a terribad troll attempt.

as for games being fun or not, of course its impossible to predict how popular something will be. also, fun and challenging are often times at odds with one another. most of today's games have been dumbed down to cater to the lowest common denominator, aka the console kiddies. example. The vetrans of the fighting game community loved street fighter 2: super turbo. it requires precise execution, knowledge of spacing, frame data, and matchups. The OGs hate sf4 because it dumbed everything down. but sf4 has taken off because it has "fun" pretty graphics and flashy supers. Likewise, guys like me who grew up playing the vs series think marvel vs capcom 2 is a masterpiece that suited multiple play styles from precise zoning keepaway games to fast paced mixups into difficult to execute combos. ditto mvc1 and xvsf. mvc3 ruined all that by giving everyone brain dead ez mode 100% combos. but mvc3 is more popular and "fun"

fun != high skill ceiling


Yes, because every single person in an accounting firm is a CPA. This is proof you have absolutely zero idea what you are talking about, so you should probably keep quiet.

Accounting firms do more than just audit financials. Larger firms (Big 4 like Deloitte, KPMG) and smaller firms all have huge consulting arms that do tons of stats and analysis. There are tons of maths/stats/engineers/comp scientists/ non-stem people working at almost every accounting firm. Source: I'm a compsci non-accountant who used to work at a Big-4 accounting firm with maybe 50% accountants.

Your post is so dumb, I'll assume it's a terribad troll attempt. Or you're functionally mentally disabled. I'll go with both.

User was warned for this post
omg terran is hard to play
Moonsalt
Profile Joined May 2011
267 Posts
June 22 2014 13:35 GMT
#96
Yeyy day9 I wonder if there's going to be a single-player campaign in the game :o
fishjie
Profile Blog Joined September 2010
United States1519 Posts
Last Edited: 2014-06-23 02:45:53
June 23 2014 02:45 GMT
#97
On June 22 2014 20:48 -ForeverAlone- wrote:
Show nested quote +
On June 22 2014 11:06 fishjie wrote:
So is day9 retiring or not? I don't like watching interview videos, the pace is too slow. its much faster to simply read the transcript. that's why i've always preferred reading the news to passively watching the news.

anyway to work at an accounting firm you need a degree in accounting. day9 did not study accounting so i'm guessing this is a terribad troll attempt.

as for games being fun or not, of course its impossible to predict how popular something will be. also, fun and challenging are often times at odds with one another. most of today's games have been dumbed down to cater to the lowest common denominator, aka the console kiddies. example. The vetrans of the fighting game community loved street fighter 2: super turbo. it requires precise execution, knowledge of spacing, frame data, and matchups. The OGs hate sf4 because it dumbed everything down. but sf4 has taken off because it has "fun" pretty graphics and flashy supers. Likewise, guys like me who grew up playing the vs series think marvel vs capcom 2 is a masterpiece that suited multiple play styles from precise zoning keepaway games to fast paced mixups into difficult to execute combos. ditto mvc1 and xvsf. mvc3 ruined all that by giving everyone brain dead ez mode 100% combos. but mvc3 is more popular and "fun"

fun != high skill ceiling


Yes, because every single person in an accounting firm is a CPA. This is proof you have absolutely zero idea what you are talking about, so you should probably keep quiet.

Accounting firms do more than just audit financials. Larger firms (Big 4 like Deloitte, KPMG) and smaller firms all have huge consulting arms that do tons of stats and analysis. There are tons of maths/stats/engineers/comp scientists/ non-stem people working at almost every accounting firm. Source: I'm a compsci non-accountant who used to work at a Big-4 accounting firm with maybe 50% accountants.

Your post is so dumb, I'll assume it's a terribad troll attempt. Or you're functionally mentally disabled. I'll go with both.

User was warned for this post


oh wow you must be one of those "alpha nerds" who tries to correct people all the time on technicalities in a pathetic attempt to look smart. you're probably hitting f5 on forums, just waiting for the first chance to correct somebody in some attempt to validate their sad existence.

whoop tee doo there are people who work at accounting firms who don't do accounting. WOW there are janitors who work at google and financial analysts who work at mcdonalds. so what? when people say they work at an accounting firm, the default assumption is they are an ACCOUNTANT UNLESS STATED OTHERWISE. either this is a terribad counter troll attempt or you are functionally socially inept because you alienate everyone with your over alpha nerd aggressiveness in real life. either that or you hide behind anonymity and are actually weak, passive and submissive nerd in real life. i'm not sure which one is more sad.

EDIT: actually i just realized your name is forever-alone so I'm going to assume the latter. there's a reason you don't have any friends.
ggggbabybabybaby
Profile Blog Joined December 2010
Canada304 Posts
June 23 2014 04:21 GMT
#98
RIP in pieces accountant day9 no passion game dead RIP sc2 apocalypse now.

Everyone just watch the video.
MidnightZL
Profile Joined August 2012
Sweden203 Posts
June 23 2014 05:47 GMT
#99
Very nice interview, missed day9 in the world of sc2 can't have time for it all i guess.
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
.ImpacT.
Profile Blog Joined May 2010
United States390 Posts
Last Edited: 2014-06-23 07:55:24
June 23 2014 07:29 GMT
#100
On June 23 2014 11:45 fishjie wrote:
Show nested quote +
On June 22 2014 20:48 -ForeverAlone- wrote:
On June 22 2014 11:06 fishjie wrote:
So is day9 retiring or not? I don't like watching interview videos, the pace is too slow. its much faster to simply read the transcript. that's why i've always preferred reading the news to passively watching the news.

anyway to work at an accounting firm you need a degree in accounting. day9 did not study accounting so i'm guessing this is a terribad troll attempt.

as for games being fun or not, of course its impossible to predict how popular something will be. also, fun and challenging are often times at odds with one another. most of today's games have been dumbed down to cater to the lowest common denominator, aka the console kiddies. example. The vetrans of the fighting game community loved street fighter 2: super turbo. it requires precise execution, knowledge of spacing, frame data, and matchups. The OGs hate sf4 because it dumbed everything down. but sf4 has taken off because it has "fun" pretty graphics and flashy supers. Likewise, guys like me who grew up playing the vs series think marvel vs capcom 2 is a masterpiece that suited multiple play styles from precise zoning keepaway games to fast paced mixups into difficult to execute combos. ditto mvc1 and xvsf. mvc3 ruined all that by giving everyone brain dead ez mode 100% combos. but mvc3 is more popular and "fun"

fun != high skill ceiling


Yes, because every single person in an accounting firm is a CPA. This is proof you have absolutely zero idea what you are talking about, so you should probably keep quiet.

Accounting firms do more than just audit financials. Larger firms (Big 4 like Deloitte, KPMG) and smaller firms all have huge consulting arms that do tons of stats and analysis. There are tons of maths/stats/engineers/comp scientists/ non-stem people working at almost every accounting firm. Source: I'm a compsci non-accountant who used to work at a Big-4 accounting firm with maybe 50% accountants.

Your post is so dumb, I'll assume it's a terribad troll attempt. Or you're functionally mentally disabled. I'll go with both.

User was warned for this post


oh wow you must be one of those "alpha nerds" who tries to correct people all the time on technicalities in a pathetic attempt to look smart. you're probably hitting f5 on forums, just waiting for the first chance to correct somebody in some attempt to validate their sad existence.

whoop tee doo there are people who work at accounting firms who don't do accounting. WOW there are janitors who work at google and financial analysts who work at mcdonalds. so what? when people say they work at an accounting firm, the default assumption is they are an ACCOUNTANT UNLESS STATED OTHERWISE. either this is a terribad counter troll attempt or you are functionally socially inept because you alienate everyone with your over alpha nerd aggressiveness in real life. either that or you hide behind anonymity and are actually weak, passive and submissive nerd in real life. i'm not sure which one is more sad.

EDIT: actually i just realized your name is forever-alone so I'm going to assume the latter. there's a reason you don't have any friends.


Despite the way he came across, he's right. You don't need to be a CPA to work in accounting; in fact a quick google search for job postings at a few larger accounting firms reveals there's a ton of majors/degrees that are sought after (including mathematics/statistics especially). He came across as an ass, but that doesn't invalidate his point, nor is it correct to assume everyone that works for an accounting firm is purely an accountant, oddly enough.
Bunn
Profile Blog Joined September 2010
Estonia934 Posts
June 23 2014 11:30 GMT
#101
Great interview. Always like seeing Day[9]!
"There are no limits. There are plateaus, but you must not stay there, you must go beyond them. If it kills you, it kills you. A man must constantly exceed his level." - Bruce Lee
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
June 23 2014 12:27 GMT
#102
On June 21 2014 04:16 Exarl25 wrote:
Show nested quote +
On June 20 2014 23:15 FFW_Rude wrote:
On June 20 2014 17:19 19Meavis93 wrote:
On June 20 2014 15:38 LastDance wrote:
I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team.


imagine boxer in david kim's position ;_;


Patch note :
- Blue flame hellion get +20 against everything.
- Blue flame hellion can now shoot air units.
- Nuke get +300 damage
- Command center can crush interceptors
- You can ally your ally and unally him on top of widow mines
- Planetary Fortress can shoot while flying.

that would be cool


Fucking LOL


I typoed. But blame TLbot for reminding me elky
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
c0ldfusion
Profile Joined October 2010
United States8293 Posts
June 23 2014 12:47 GMT
#103
On June 20 2014 21:57 carlfish wrote:
Show nested quote +
On June 20 2014 06:46 KaiserJohan wrote:
I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that.


According to crunchbase, Artillery took $2.5 million in first round funding from a diverse group of venture capitalists. They were also founded by a group of reasonably high-level ex-Facebook and Google devs, which means they're likely to have (a) good access to investors, and (b) a not insignificant amount of personal capital to throw into the project.

It's worth keeping in mind that the end-goal of the company isn't to build an RTS. It's to build a proven technology for delivering RTS-like games over HTML5. The browser-based gaming market is beyond huge, and if they can position themselves as the "Source/Unreal Engine" of that area, that's where the big money is going to come from.

Whatever actual game they're developing is just the necessary proof that the technology works and can attract people to play it. From the engine developers point of view, the more time they spend during "Atlas" development trying out how the engine can do different crazy things, the more complete and flexible the underlying code will be proven to be, and the more attractive it'll eventually be to license to others.

Those are some big names on the investor list. Looks legit but what does Day9 have to do with them?
c0ldfusion
Profile Joined October 2010
United States8293 Posts
June 23 2014 12:52 GMT
#104
On June 22 2014 11:21 Ben... wrote:
Okay since people are seemingly not reading the thread and what was a few people taking a joke post seriously has actually turned into lots of people taking a joke post seriously, and people are being misinformed as a result and I don't want this stupid "he's retiring" thing to go further because the "Day9's dead" thing is insanely annoying and we don't need more of that, he said NOTHING about retiring in the interview and the accounting firm thing said on the first page was a well-placed JOKE that was clearly just supposed to be a poke at all the people who would comment without watching the video.

Again, he DID NOT say he was retiring in the interview. He ended it thanking his mom, his fans and subscribers and a few others. As a summary, he talked about his role at Artillery, his roommates, his fans, casting, and a few odds and ends. No retiring. No accounting firms.

Thanks for that, now if only we can get this in the OP.
Jampackedeon
Profile Joined November 2010
United States2053 Posts
June 23 2014 20:23 GMT
#105
Awesome interviews, love the talk about data and monetization!
HeavenResign
Profile Joined April 2011
United States702 Posts
Last Edited: 2014-06-24 01:56:09
June 24 2014 01:55 GMT
#106
Just listening and posting some thoughts that come into my head because why not:

the idea of power ups on the map (note: I know he's just pulling examples out of his head and this in no way reflects the state of development of Project Atlas) reminds me of 7th Legion sort of, that's an RTS I haven't had a thought about for years.

I like when he asked how long the game would take and HotBid references George RR Martin instead of Blizzard. No real reason why I just totally expected a blizzard joke and RR Martin came out
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
June 24 2014 06:20 GMT
#107
In regards as to what Day9 said about getting to play more like candycrush by paying money. The times when I've paid money to play games like that it has been when I'm stuch somewhere (like for example train delays) and waiting not doing anything makes the time go slow and gets me in a bad mood. In those situations getting to pay to be entertained is totally acceptable, if its paying to play a game or paying to watch a movie doesn't really matter.

Stuff like paying to get to play works because its a mobile device, you can take that entertainment with you and pay for it when you need it. I don't think that would work in a pc game, I definitelly think the league of legends model is a better fit to try and mimic to some degree.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Brindled
Profile Blog Joined July 2011
United States508 Posts
June 24 2014 06:33 GMT
#108
I can't wait to play Day's game when it comes out!
Ua Mau ke Ea o ka ʻĀina i ka Pono @TL_Brindled11
Deleted User 183001
Profile Joined May 2011
2939 Posts
Last Edited: 2014-06-24 06:58:43
June 24 2014 06:39 GMT
#109
On June 22 2014 11:06 fishjie wrote:
So is day9 retiring or not? I don't like watching interview videos, the pace is too slow. its much faster to simply read the transcript. that's why i've always preferred reading the news to passively watching the news.

anyway to work at an accounting firm you need a degree in accounting. day9 did not study accounting so i'm guessing this is a terribad troll attempt.

as for games being fun or not, of course its impossible to predict how popular something will be. also, fun and challenging are often times at odds with one another. most of today's games have been dumbed down to cater to the lowest common denominator, aka the console kiddies. example. The vetrans of the fighting game community loved street fighter 2: super turbo. it requires precise execution, knowledge of spacing, frame data, and matchups. The OGs hate sf4 because it dumbed everything down. but sf4 has taken off because it has "fun" pretty graphics and flashy supers. Likewise, guys like me who grew up playing the vs series think marvel vs capcom 2 is a masterpiece that suited multiple play styles from precise zoning keepaway games to fast paced mixups into difficult to execute combos. ditto mvc1 and xvsf. mvc3 ruined all that by giving everyone brain dead ez mode 100% combos. but mvc3 is more popular and "fun"

fun != high skill ceiling



Dude, I know people with math degrees working as software engineers of all things for big tech firms. And you say that number-crunching work like accounting doesn't fit a math guy like Day9? Pretty sure I also have a friend whose an accountant but didn't get an accounting degree. Then again, I doubt he's the common case by any means.
Malphite
Profile Joined December 2012
United States186 Posts
June 24 2014 06:54 GMT
#110
On June 23 2014 16:29 .ImpacT. wrote:
Show nested quote +
On June 23 2014 11:45 fishjie wrote:
On June 22 2014 20:48 -ForeverAlone- wrote:
On June 22 2014 11:06 fishjie wrote:
So is day9 retiring or not? I don't like watching interview videos, the pace is too slow. its much faster to simply read the transcript. that's why i've always preferred reading the news to passively watching the news.

anyway to work at an accounting firm you need a degree in accounting. day9 did not study accounting so i'm guessing this is a terribad troll attempt.

as for games being fun or not, of course its impossible to predict how popular something will be. also, fun and challenging are often times at odds with one another. most of today's games have been dumbed down to cater to the lowest common denominator, aka the console kiddies. example. The vetrans of the fighting game community loved street fighter 2: super turbo. it requires precise execution, knowledge of spacing, frame data, and matchups. The OGs hate sf4 because it dumbed everything down. but sf4 has taken off because it has "fun" pretty graphics and flashy supers. Likewise, guys like me who grew up playing the vs series think marvel vs capcom 2 is a masterpiece that suited multiple play styles from precise zoning keepaway games to fast paced mixups into difficult to execute combos. ditto mvc1 and xvsf. mvc3 ruined all that by giving everyone brain dead ez mode 100% combos. but mvc3 is more popular and "fun"

fun != high skill ceiling


Yes, because every single person in an accounting firm is a CPA. This is proof you have absolutely zero idea what you are talking about, so you should probably keep quiet.

Accounting firms do more than just audit financials. Larger firms (Big 4 like Deloitte, KPMG) and smaller firms all have huge consulting arms that do tons of stats and analysis. There are tons of maths/stats/engineers/comp scientists/ non-stem people working at almost every accounting firm. Source: I'm a compsci non-accountant who used to work at a Big-4 accounting firm with maybe 50% accountants.

Your post is so dumb, I'll assume it's a terribad troll attempt. Or you're functionally mentally disabled. I'll go with both.

User was warned for this post


oh wow you must be one of those "alpha nerds" who tries to correct people all the time on technicalities in a pathetic attempt to look smart. you're probably hitting f5 on forums, just waiting for the first chance to correct somebody in some attempt to validate their sad existence.

whoop tee doo there are people who work at accounting firms who don't do accounting. WOW there are janitors who work at google and financial analysts who work at mcdonalds. so what? when people say they work at an accounting firm, the default assumption is they are an ACCOUNTANT UNLESS STATED OTHERWISE. either this is a terribad counter troll attempt or you are functionally socially inept because you alienate everyone with your over alpha nerd aggressiveness in real life. either that or you hide behind anonymity and are actually weak, passive and submissive nerd in real life. i'm not sure which one is more sad.

EDIT: actually i just realized your name is forever-alone so I'm going to assume the latter. there's a reason you don't have any friends.


Despite the way he came across, he's right. You don't need to be a CPA to work in accounting; in fact a quick google search for job postings at a few larger accounting firms reveals there's a ton of majors/degrees that are sought after (including mathematics/statistics especially). He came across as an ass, but that doesn't invalidate his point, nor is it correct to assume everyone that works for an accounting firm is purely an accountant, oddly enough.



I work at an accounting firm, and yes he is right you don't need to be an accountant but all the recruits are accounting degrees or working towards their CPA. You can work there as a secretary ..... what's the point?? Everyone working at one of the big 4 is trying to be a partner... aka accountant. Let's see any mathematicians here do a full audit on a public or private enterprise... answer is you can't.

You can work at a lawyers office as an accountant/secretary/janitors... point is, if you're not a lawyer, you're doing nothing with your life except collecting a paycheck. IF YOU WORK AT AN ACCOUNTING FIRM, YOUR END GOAL IS TO BE A PARTNER... google please
milcz
Profile Joined March 2011
Poland14 Posts
June 24 2014 08:50 GMT
#111
How can you not watch the video where the legendary Day[J] says goodbye to his e-sports career?

He also thanked the AHGL crew in the last section ;-)
Druids of the Claw commence! (* ̄(エ) ̄*)
TerranShtUp
Profile Joined June 2014
1 Post
June 25 2014 21:26 GMT
#112
RIP DAY 9

User was warned for this post
MuadDib752
Profile Joined April 2012
United States5 Posts
June 30 2014 20:07 GMT
#113
If anyone bothered to simply look at Artillery's website you would see that they list their investors at the bottom of the main page. First Round, Signia Venture Partners, Lowercase Capital, General Catalyst Partners, Crunch Fund, A16Z Seed.
Six venture capital organizations is no laughing matter. These organizations have the money and Artillery has shown enough potential for their investment. This isn't some sketchy Azubuesque business.
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