Day9 on his current life, casting MLG, and his game
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Heyoka
Katowice25012 Posts
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MooMooMugi
United States10531 Posts
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sabas123
Netherlands3122 Posts
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KaiserJohan
Sweden1808 Posts
![]() Nevertheless, awesome interview by hotbid, hope to see more of that! | ||
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ZeromuS
Canada13379 Posts
On June 20 2014 06:46 KaiserJohan wrote: I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that. ![]() Nevertheless, awesome interview by hotbid, hope to see more of that! Claufzubu obviously Thanks for the interview hotbid will be interesting to finish watching ^^ | ||
TimKim0713
Korea (South)221 Posts
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Joedaddy
United States1948 Posts
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Abominous
Croatia1625 Posts
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TheMilkyOne
Moldova98 Posts
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Master of DalK
Canada1797 Posts
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purakushi
United States3300 Posts
Day9 <3 | ||
DamageControL
United States4222 Posts
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Survivor61316
United States470 Posts
On June 20 2014 06:54 Abominous wrote: Any tl;dr versions out there? Yeah he said he is quitting starcraft after mlg and is going to work at an accounting firm | ||
intotheheart
Canada33091 Posts
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guitarizt
United States1492 Posts
On June 20 2014 07:24 Survivor61316 wrote: Yeah he said he is quitting starcraft after mlg and is going to work at an accounting firm Thanks. It's good to see people getting away from sc2 into the real world. It reminds me of the end of goodwill hunting. | ||
Blargh
United States2101 Posts
On June 20 2014 07:27 guitarizt wrote: Thanks. It's good to see people getting away from sc2 into the real world. It reminds me of the end of goodwill hunting. I dunno man... A job at an accounting firm sounds like a pretty big step down to me! | ||
Grumbels
Netherlands7028 Posts
On June 20 2014 06:46 KaiserJohan wrote: I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that. ![]() Nevertheless, awesome interview by hotbid, hope to see more of that! The money comes from the promise of the technology: a fully realized competitive game that can compete with LoL and SC2 while being played inside a browser. It's a speculative investment in what could be the future of gaming. Furthermore, the people behind Artillery Games have connections, they used to be former Facebook employees or something. | ||
Liquid`Nazgul
22427 Posts
On June 20 2014 06:46 KaiserJohan wrote: I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that. ![]() Nevertheless, awesome interview by hotbid, hope to see more of that! There's a lot of potential in the RTS genre with Blizzard not doing free to play yet. If it's good it could blow up to be enormous. It's not that weird to invest into a project like this. Browser based game too. | ||
Pino
1032 Posts
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Kitai
United States867 Posts
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qotsager
Germany585 Posts
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BisuDagger
Bisutopia19175 Posts
On June 20 2014 07:49 Liquid`Nazgul wrote: There's a lot of potential in the RTS genre with Blizzard not doing free to play yet. If it's good it could blow up to be enormous. It's not that weird to invest into a project like this. Browser based game too. Software development doesn't come cheap though. Even browser based developer come in at the lowest mid 40k east coast mid 75k west coast. And that's for the lowest level developer. Unless this is Indy style development, a considerable amount of money needs to flow in to support the entire team. | ||
Zess
Adun Toridas!9144 Posts
On June 20 2014 08:21 BisuDagger wrote: Software development doesn't come cheap though. Even browser based developer come in at the lowest mid 40k east coast mid 75k west coast. And that's for the lowest level developer. Unless this is Indy style development, a considerable amount of money needs to flow in to support the entire team. They have tons of venture money. From press seems like at least one big guy, maybe Series A as well. | ||
thekoalaz
United States109 Posts
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TurboMaN
Germany925 Posts
It's really a step in the wrong direction for eSports. | ||
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iHirO
United Kingdom1381 Posts
That was possibly the least awkward HotBid interview... he's really losing his touch. | ||
klipik12
United States241 Posts
DAY9'S ROOMMATE MADE THREES? | ||
CuSToM
United States1478 Posts
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yido
United States350 Posts
Will keep a keen eye for his MLG casts. Sad to see him go, but I'm sure it is in his best interest. | ||
mki
Poland882 Posts
On June 20 2014 06:46 KaiserJohan wrote: I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that. ![]() Nevertheless, awesome interview by hotbid, hope to see more of that! He said at the beginning it's in San Jose, California. This is in the Silicon Valley which is the venture capital CAPITAL of the world. They can theoretically have a shit ton of money. | ||
Autodidact
United States27 Posts
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CuSToM
United States1478 Posts
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Ben...
Canada3485 Posts
On June 20 2014 09:14 klipik12 wrote: WAIT. DAY9'S ROOMMATE MADE THREES? And Puzzlejuice, which was also fairly huge a couple years back (as in reached the top of the sales charts and was featured on the front page, and remains popular still today). His roommate is a fairly well-known iOS developer (though he now has ported both Threes! and Puzzlejuice to Android). I had heard of him before Day9 talked about him and Puzzlejuice on a daily a couple years ago. Also, yeah that is so insane. I know so many people who play Threes! and all the Threes! derivatives (1024, 2048, that chemical reaction game that is really neat, etc.) in real life. | ||
DinosaurJones
United States1000 Posts
I will be sad to see Sean go ![]() | ||
hansonslee
United States2027 Posts
On June 20 2014 10:13 DinosaurJones wrote: TL;DR Day9 lost his passion just like Tasteless, MLG is his last event. I will be sad to see Sean go ![]() You sure about that? | ||
Plansix
United States60190 Posts
On June 20 2014 09:14 klipik12 wrote: WAIT. DAY9'S ROOMMATE MADE THREES? NO fucking way, really? Thats to much talent in one place. On June 20 2014 10:13 DinosaurJones wrote: TL;DR Day9 lost his passion just like Tasteless, MLG is his last event. I will be sad to see Sean go ![]() The guy needs to move on and make a living. No one can do SC2 forever and this is the time he needs to build his career. | ||
caznitch
Canada645 Posts
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xsnac
Barbados1365 Posts
Good luck day9 ! | ||
SirPinky
United States525 Posts
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Cheren
United States2911 Posts
On June 20 2014 11:00 xsnac wrote: Wasan't his other passion mathematics ? if so then probably he will have a good time working in accountings. Good luck day9 ! Am I missing a joke or are you? | ||
DinosaurJones
United States1000 Posts
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Ben...
Canada3485 Posts
On June 20 2014 11:46 DinosaurJones wrote: >_> are people seriously buying the Day9 is retiring thing? I love how easy it makes it to tell who watched the videos or not. | ||
Yorkie
United States12612 Posts
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Penguinator
United States837 Posts
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RogerChillingworth
2799 Posts
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Nirel
Israel1526 Posts
On June 20 2014 11:58 Ben... wrote: I love how easy it makes it to tell who watched the videos or not. Next time we should see how far you can take that tl;dr thing ![]() | ||
Gruntt
United States175 Posts
On June 20 2014 12:47 Penguinator wrote: I think I could actually just listen to Day9 talk about absolutely nothing for hours upon hours and I would never get tired of it ![]() There's gotta be a link to every single one of his billion dailies somewhere! | ||
Knatterking
Germany405 Posts
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LastDance
New Zealand510 Posts
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Falling
Canada11295 Posts
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Meavis
Netherlands1300 Posts
On June 20 2014 15:38 LastDance wrote: I think Starcraft 2 could have been something astronomical if Blizzard had people like Day9 on the dev team. imagine boxer in david kim's position ;_; | ||
MrTortoise
1388 Posts
On June 20 2014 15:43 Falling wrote: Haha. I don't understand people. I can't imagine standing for a couple hours just to tell a person that I wasn't to keen on what they were doing. Even if I thought they were single-handedly destroying the esports scene, I couldn't be bothered. But just being lukewarm on the guy? So silly. I watched both the vids twice just so i could say hah day 9 sucks. sound slike hes doing some v interesting stuff. good for him | ||
xsnac
Barbados1365 Posts
Next level trolling . I'm surprised hotbid asked about micro and apm on a website based game . | ||
MCXD
Australia2738 Posts
Given there is more discussion about what's not in the video than what is in the video, it gives the impression that the video isn't really worth watching anyway. | ||
Dingodile
4133 Posts
We still play patch 1.01 :D I heard that many korean coaches dislike patches, it prevents build-order etc preparation. | ||
SeriousLus
169 Posts
Hope his game does well so I never have to hear him cast SC2 ever again. His "pink" voice omfg.. User was warned for this post | ||
Nimix
France1809 Posts
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Incognoto
France10239 Posts
great interview though, thanks HB | ||
Skilledblob
Germany3392 Posts
no he will not stop casting no he is not joining an accounting firm | ||
Plansix
United States60190 Posts
I know, just look at the amazing job he did with his pro Starcraft team. | ||
carlfish
Australia57 Posts
On June 20 2014 06:46 KaiserJohan wrote: I wonder where the money for Artillery comes from? a whole year of development with no clear goal or end-design, while awesome for the developers to play with, don't understand why anyone would pump money down that hole. I really wished hotbid would've asked that. According to crunchbase, Artillery took $2.5 million in first round funding from a diverse group of venture capitalists. They were also founded by a group of reasonably high-level ex-Facebook and Google devs, which means they're likely to have (a) good access to investors, and (b) a not insignificant amount of personal capital to throw into the project. It's worth keeping in mind that the end-goal of the company isn't to build an RTS. It's to build a proven technology for delivering RTS-like games over HTML5. The browser-based gaming market is beyond huge, and if they can position themselves as the "Source/Unreal Engine" of that area, that's where the big money is going to come from. Whatever actual game they're developing is just the necessary proof that the technology works and can attract people to play it. From the engine developers point of view, the more time they spend during "Atlas" development trying out how the engine can do different crazy things, the more complete and flexible the underlying code will be proven to be, and the more attractive it'll eventually be to license to others. | ||
DarkPlasmaBall
United States43947 Posts
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Incognoto
France10239 Posts
On June 20 2014 21:35 Skilledblob wrote: it's nice to see all the idiots in this thread that did not watch the interviews and believe the tl;dr bullshit that was on the first page. no he will not stop casting no he is not joining an accounting firm you're ruining everything | ||
Sumahi
Guam5609 Posts
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Plansix
United States60190 Posts
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Zealously
East Gorteau22261 Posts
On June 20 2014 21:38 Plansix wrote: I know, just look at the amazing job he did with his pro Starcraft team. Please not this again =/ | ||
FFW_Rude
France10201 Posts
Patch note : - Blue flame hellion get +20 against everything. - Blue flame hellion can now shoot air units. - Nuke get +300 damage - Command center can crush interceptors - You can ally your ally and unally him on top of widow mines - Planetary Fortress can shoot while flying. that would be cool ![]() On June 20 2014 21:38 Plansix wrote: I know, just look at the amazing job he did with his pro Starcraft team. You mean brining MMA to be one of the best player of WOL era ? Damn Day9 ♥ For my last cast i brought up his : "The player name is a famous writer, pokemon or pharmaceutical product" everyone was like : "what did you smoke". Damn those noobs :p | ||
Plansix
United States60190 Posts
Sry, it was so easy, served up ther waiting to be hit. I'm done now. | ||
oBlade
United States5352 Posts
On June 20 2014 12:53 RogerChillingworth wrote: It's nice to have a day9 interview but the interviewer's voice should never be 3x louder than the interviewee's voice. especially when you're constantly cutting him off >_< pro tip; put the mic closer to day9 and further away from you. Then you think in every other interview HotBid ever did, he did a good job? On June 20 2014 21:38 Plansix wrote: I know, just look at the amazing job he did with his pro Starcraft team. Definitely, all 3 of them. | ||
FFW_Rude
France10201 Posts
On June 20 2014 23:39 oBlade wrote: Then you think in every other interview HotBid ever did, he did a good job? Scarlett's first hotbid interview. | ||
radscorpion9
Canada2252 Posts
On June 20 2014 22:49 Plansix wrote: Really liked the interviews, especially the part where he mocked arm chair game designers. Loved the the truth bomb that "we are really bad at predicting what will be fun". The game seems to be on good footing and I am glad they are not taking anything for granted and working from the ground up. People get to hung up with what the believe are the "cores" of a good RTS and it's awesome to see them bore down to the the core of what is fun and what isn't. I can't say I fully agree on this point. I was listening to an interview with Tony Zurovec (the lead designer for the Crusader: No Remorse and No Regret series that made him a bit of a legend), and he talks about how he had this really great, enticing vision for a game with such a solid concept that he could never let go. And I'm sure he playtested it and everything, but he never radically changed any of his core ideas, so to say that people are bad at predicting what will be fun may not necessarily be true for everyone. I'm a bit skeptical as to whether you can really generalize that statement to all game developers. Generalizing is usually something that you should be careful about! Besides that there are a lot of templates one can use; I mean you could probably copy a Doom game and make a fairly successful indie shooter without going into deep playtesting. And there are likely plenty of other templates for the other genres to build off of. So you can make predictions off of previous successes; I think Day 9 is probably talking about the details of the game which may be substantially different from others. As an aside I remember getting power-ups in Red Alert 1 and 2 and I thought they made for a fun and game-enhancing addition in single and multiplayer; so it goes to show that it can work if its designed right. I guess another example might be the development of the game Underrail, an indie game that follows the style of Fallout in some respects but is mostly its own game with unique concepts. There has been a lot of playtesting (I was part of the alpha), but the core game really has not changed; it was fun from conception. So again I think the statement isn't entirely accurate. The only thing I remember being altered were the perks you could get, introducing wear and degradation, lockpicks, carry weight...mostly secondary effects on your items that were necessary to help balance the economy Or if it is and these people are just statistical improbabilities, I don't know how you could make a general case that among thousands of game developers, the majority of their original ideas failed to be fun and had to be changed significantly. You'd need quite a bit of data to make that claim, I don't know maybe Sean has this data but I'm a bit skeptical Anyway I love Day9, I hope I can meet him in person, give him a hug, and hopefully not weird anyone out ![]() ![]() | ||
TeslasPigeon
464 Posts
On June 21 2014 00:17 radscorpion9 wrote: I can't say I fully agree on this point. I was listening to an interview with Tony Zurovec (the lead designer for the Crusader: No Remorse and No Regret series that made him a bit of a legend), and he talks about how he had this really great, enticing vision for a game with such a solid concept that he could never let go. And I'm sure he playtested it and everything, but he never radically changed any of his core ideas, so to say that people are bad at predicting what will be fun may not necessarily be true for everyone. I'm a bit skeptical as to whether you can really generalize that statement to all game developers. Generalizing is usually something that you should be careful about! I agree. I think it might be better to say that you can predict what games will, can, or should be fun but it is hard to predict what games will be successful. | ||
Incognoto
France10239 Posts
I think that what he was referring to radically new concepts; he wasn't referring to people who have a good grasp on why they're having fun. | ||
JRufu
Canada16 Posts
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Ben...
Canada3485 Posts
On June 20 2014 12:47 Penguinator wrote: I think I could actually just listen to Day9 talk about absolutely nothing for hours upon hours and I would never get tired of it ![]() Absolutely. I still tune into dailies once in a while, despite not getting much from them because he always says interesting stuff. | ||
sigm
192 Posts
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CakeSauc3
United States1437 Posts
On June 21 2014 02:33 sigm wrote: HotBid needs to stop spazzing out and asking several questions about every single minute detail the person being interviewed mentions. It just leads the interviews off on tangents upon tangents which then become a clusterfuck. But it's what makes HotBid funny | ||
Exarl25
1887 Posts
On June 20 2014 23:15 FFW_Rude wrote: Patch note : - Blue flame hellion get +20 against everything. - Blue flame hellion can now shoot air units. - Nuke get +300 damage - Command center can crush interceptors - You can ally your ally and unally him on top of widow mines - Planetary Fortress can shoot while flying. that would be cool ![]() Fucking LOL | ||
Deleuze
United Kingdom2102 Posts
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Cheeseling
Ukraine132 Posts
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ElMeanYo
United States1032 Posts
On June 21 2014 06:11 Cheeseling wrote: Such a great man he is. I'm so happy that those rumors about Day9 death were fake. LIP Sean Plott! Well he's leaving to become an accountant... so for SC2 purposes, he is dead. But I wish him best in his new career, counting numbers. Good luck Day9... maybe you can host a daily show on how to adjust your balance sheets. | ||
Kenthros
United States95 Posts
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Nahmu
Korea (South)14 Posts
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urboss
Austria1223 Posts
I remember that he said that he has to pay his employees. Is he now on his own again? | ||
Havik_
United States5585 Posts
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO ![]() | ||
SayMyName
United States6 Posts
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SayMyName
United States6 Posts
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KingofGods
Canada1218 Posts
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mcc
Czech Republic4646 Posts
On June 21 2014 00:17 radscorpion9 wrote: I can't say I fully agree on this point. I was listening to an interview with Tony Zurovec (the lead designer for the Crusader: No Remorse and No Regret series that made him a bit of a legend), and he talks about how he had this really great, enticing vision for a game with such a solid concept that he could never let go. And I'm sure he playtested it and everything, but he never radically changed any of his core ideas, so to say that people are bad at predicting what will be fun may not necessarily be true for everyone. I'm a bit skeptical as to whether you can really generalize that statement to all game developers. Generalizing is usually something that you should be careful about! And yet you are generalizing ![]() | ||
JacobShock
Denmark2485 Posts
On June 21 2014 14:19 ElMeanYo wrote: Well he's leaving to become an accountant... so for SC2 purposes, he is dead. But I wish him best in his new career, counting numbers. Good luck Day9... maybe you can host a daily show on how to adjust your balance sheets. I don't know whats more annoying, him being dead or the new retiring rumor. This is a good interview regardless, looking forward to whatever project atlas happens to be. | ||
fishjie
United States1519 Posts
anyway to work at an accounting firm you need a degree in accounting. day9 did not study accounting so i'm guessing this is a terribad troll attempt. as for games being fun or not, of course its impossible to predict how popular something will be. also, fun and challenging are often times at odds with one another. most of today's games have been dumbed down to cater to the lowest common denominator, aka the console kiddies. example. The vetrans of the fighting game community loved street fighter 2: super turbo. it requires precise execution, knowledge of spacing, frame data, and matchups. The OGs hate sf4 because it dumbed everything down. but sf4 has taken off because it has "fun" pretty graphics and flashy supers. Likewise, guys like me who grew up playing the vs series think marvel vs capcom 2 is a masterpiece that suited multiple play styles from precise zoning keepaway games to fast paced mixups into difficult to execute combos. ditto mvc1 and xvsf. mvc3 ruined all that by giving everyone brain dead ez mode 100% combos. but mvc3 is more popular and "fun" fun != high skill ceiling | ||
Ben...
Canada3485 Posts
Again, he DID NOT say he was retiring in the interview. He ended it thanking his mom, his fans and subscribers and a few others. As a summary, he talked about his role at Artillery, his roommates, his fans, casting, and a few odds and ends. No retiring. No accounting firms. | ||
figq
12519 Posts
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zksa
11 Posts
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-ForeverAlone-
274 Posts
On June 22 2014 11:06 fishjie wrote: So is day9 retiring or not? I don't like watching interview videos, the pace is too slow. its much faster to simply read the transcript. that's why i've always preferred reading the news to passively watching the news. anyway to work at an accounting firm you need a degree in accounting. day9 did not study accounting so i'm guessing this is a terribad troll attempt. as for games being fun or not, of course its impossible to predict how popular something will be. also, fun and challenging are often times at odds with one another. most of today's games have been dumbed down to cater to the lowest common denominator, aka the console kiddies. example. The vetrans of the fighting game community loved street fighter 2: super turbo. it requires precise execution, knowledge of spacing, frame data, and matchups. The OGs hate sf4 because it dumbed everything down. but sf4 has taken off because it has "fun" pretty graphics and flashy supers. Likewise, guys like me who grew up playing the vs series think marvel vs capcom 2 is a masterpiece that suited multiple play styles from precise zoning keepaway games to fast paced mixups into difficult to execute combos. ditto mvc1 and xvsf. mvc3 ruined all that by giving everyone brain dead ez mode 100% combos. but mvc3 is more popular and "fun" fun != high skill ceiling Yes, because every single person in an accounting firm is a CPA. This is proof you have absolutely zero idea what you are talking about, so you should probably keep quiet. Accounting firms do more than just audit financials. Larger firms (Big 4 like Deloitte, KPMG) and smaller firms all have huge consulting arms that do tons of stats and analysis. There are tons of maths/stats/engineers/comp scientists/ non-stem people working at almost every accounting firm. Source: I'm a compsci non-accountant who used to work at a Big-4 accounting firm with maybe 50% accountants. Your post is so dumb, I'll assume it's a terribad troll attempt. Or you're functionally mentally disabled. I'll go with both. User was warned for this post | ||
Moonsalt
267 Posts
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fishjie
United States1519 Posts
On June 22 2014 20:48 -ForeverAlone- wrote: Yes, because every single person in an accounting firm is a CPA. This is proof you have absolutely zero idea what you are talking about, so you should probably keep quiet. Accounting firms do more than just audit financials. Larger firms (Big 4 like Deloitte, KPMG) and smaller firms all have huge consulting arms that do tons of stats and analysis. There are tons of maths/stats/engineers/comp scientists/ non-stem people working at almost every accounting firm. Source: I'm a compsci non-accountant who used to work at a Big-4 accounting firm with maybe 50% accountants. Your post is so dumb, I'll assume it's a terribad troll attempt. Or you're functionally mentally disabled. I'll go with both. User was warned for this post oh wow you must be one of those "alpha nerds" who tries to correct people all the time on technicalities in a pathetic attempt to look smart. you're probably hitting f5 on forums, just waiting for the first chance to correct somebody in some attempt to validate their sad existence. whoop tee doo there are people who work at accounting firms who don't do accounting. WOW there are janitors who work at google and financial analysts who work at mcdonalds. so what? when people say they work at an accounting firm, the default assumption is they are an ACCOUNTANT UNLESS STATED OTHERWISE. either this is a terribad counter troll attempt or you are functionally socially inept because you alienate everyone with your over alpha nerd aggressiveness in real life. either that or you hide behind anonymity and are actually weak, passive and submissive nerd in real life. i'm not sure which one is more sad. EDIT: actually i just realized your name is forever-alone so I'm going to assume the latter. there's a reason you don't have any friends. | ||
ggggbabybabybaby
Canada304 Posts
Everyone just watch the video. | ||
MidnightZL
Sweden203 Posts
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.ImpacT.
United States390 Posts
On June 23 2014 11:45 fishjie wrote: oh wow you must be one of those "alpha nerds" who tries to correct people all the time on technicalities in a pathetic attempt to look smart. you're probably hitting f5 on forums, just waiting for the first chance to correct somebody in some attempt to validate their sad existence. whoop tee doo there are people who work at accounting firms who don't do accounting. WOW there are janitors who work at google and financial analysts who work at mcdonalds. so what? when people say they work at an accounting firm, the default assumption is they are an ACCOUNTANT UNLESS STATED OTHERWISE. either this is a terribad counter troll attempt or you are functionally socially inept because you alienate everyone with your over alpha nerd aggressiveness in real life. either that or you hide behind anonymity and are actually weak, passive and submissive nerd in real life. i'm not sure which one is more sad. EDIT: actually i just realized your name is forever-alone so I'm going to assume the latter. there's a reason you don't have any friends. Despite the way he came across, he's right. You don't need to be a CPA to work in accounting; in fact a quick google search for job postings at a few larger accounting firms reveals there's a ton of majors/degrees that are sought after (including mathematics/statistics especially). He came across as an ass, but that doesn't invalidate his point, nor is it correct to assume everyone that works for an accounting firm is purely an accountant, oddly enough. | ||
Bunn
Estonia934 Posts
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FFW_Rude
France10201 Posts
I typoed. But blame TLbot for reminding me elky | ||
c0ldfusion
United States8293 Posts
On June 20 2014 21:57 carlfish wrote: According to crunchbase, Artillery took $2.5 million in first round funding from a diverse group of venture capitalists. They were also founded by a group of reasonably high-level ex-Facebook and Google devs, which means they're likely to have (a) good access to investors, and (b) a not insignificant amount of personal capital to throw into the project. It's worth keeping in mind that the end-goal of the company isn't to build an RTS. It's to build a proven technology for delivering RTS-like games over HTML5. The browser-based gaming market is beyond huge, and if they can position themselves as the "Source/Unreal Engine" of that area, that's where the big money is going to come from. Whatever actual game they're developing is just the necessary proof that the technology works and can attract people to play it. From the engine developers point of view, the more time they spend during "Atlas" development trying out how the engine can do different crazy things, the more complete and flexible the underlying code will be proven to be, and the more attractive it'll eventually be to license to others. Those are some big names on the investor list. Looks legit but what does Day9 have to do with them? | ||
c0ldfusion
United States8293 Posts
On June 22 2014 11:21 Ben... wrote: Okay since people are seemingly not reading the thread and what was a few people taking a joke post seriously has actually turned into lots of people taking a joke post seriously, and people are being misinformed as a result and I don't want this stupid "he's retiring" thing to go further because the "Day9's dead" thing is insanely annoying and we don't need more of that, he said NOTHING about retiring in the interview and the accounting firm thing said on the first page was a well-placed JOKE that was clearly just supposed to be a poke at all the people who would comment without watching the video. Again, he DID NOT say he was retiring in the interview. He ended it thanking his mom, his fans and subscribers and a few others. As a summary, he talked about his role at Artillery, his roommates, his fans, casting, and a few odds and ends. No retiring. No accounting firms. Thanks for that, now if only we can get this in the OP. | ||
Jampackedeon
United States2053 Posts
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HeavenResign
United States702 Posts
the idea of power ups on the map (note: I know he's just pulling examples out of his head and this in no way reflects the state of development of Project Atlas) reminds me of 7th Legion sort of, that's an RTS I haven't had a thought about for years. I like when he asked how long the game would take and HotBid references George RR Martin instead of Blizzard. No real reason why I just totally expected a blizzard joke and RR Martin came out | ||
Shuffleblade
Sweden1903 Posts
Stuff like paying to get to play works because its a mobile device, you can take that entertainment with you and pay for it when you need it. I don't think that would work in a pc game, I definitelly think the league of legends model is a better fit to try and mimic to some degree. | ||
Brindled
United States508 Posts
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Deleted User 183001
2939 Posts
On June 22 2014 11:06 fishjie wrote: So is day9 retiring or not? I don't like watching interview videos, the pace is too slow. its much faster to simply read the transcript. that's why i've always preferred reading the news to passively watching the news. anyway to work at an accounting firm you need a degree in accounting. day9 did not study accounting so i'm guessing this is a terribad troll attempt. as for games being fun or not, of course its impossible to predict how popular something will be. also, fun and challenging are often times at odds with one another. most of today's games have been dumbed down to cater to the lowest common denominator, aka the console kiddies. example. The vetrans of the fighting game community loved street fighter 2: super turbo. it requires precise execution, knowledge of spacing, frame data, and matchups. The OGs hate sf4 because it dumbed everything down. but sf4 has taken off because it has "fun" pretty graphics and flashy supers. Likewise, guys like me who grew up playing the vs series think marvel vs capcom 2 is a masterpiece that suited multiple play styles from precise zoning keepaway games to fast paced mixups into difficult to execute combos. ditto mvc1 and xvsf. mvc3 ruined all that by giving everyone brain dead ez mode 100% combos. but mvc3 is more popular and "fun" fun != high skill ceiling Dude, I know people with math degrees working as software engineers of all things for big tech firms. And you say that number-crunching work like accounting doesn't fit a math guy like Day9? ![]() | ||
Malphite
United States186 Posts
On June 23 2014 16:29 .ImpacT. wrote: Despite the way he came across, he's right. You don't need to be a CPA to work in accounting; in fact a quick google search for job postings at a few larger accounting firms reveals there's a ton of majors/degrees that are sought after (including mathematics/statistics especially). He came across as an ass, but that doesn't invalidate his point, nor is it correct to assume everyone that works for an accounting firm is purely an accountant, oddly enough. I work at an accounting firm, and yes he is right you don't need to be an accountant but all the recruits are accounting degrees or working towards their CPA. You can work there as a secretary ..... what's the point?? Everyone working at one of the big 4 is trying to be a partner... aka accountant. Let's see any mathematicians here do a full audit on a public or private enterprise... answer is you can't. You can work at a lawyers office as an accountant/secretary/janitors... point is, if you're not a lawyer, you're doing nothing with your life except collecting a paycheck. IF YOU WORK AT AN ACCOUNTING FIRM, YOUR END GOAL IS TO BE A PARTNER... google please | ||
milcz
Poland14 Posts
He also thanked the AHGL crew in the last section ;-) | ||
TerranShtUp
1 Post
User was warned for this post | ||
MuadDib752
United States5 Posts
Six venture capital organizations is no laughing matter. These organizations have the money and Artillery has shown enough potential for their investment. This isn't some sketchy Azubuesque business. | ||
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