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Hi guys,
I have developed an Starcraft 2 game simulator for Android (only Terran currently) that allows you to train build orders playing directly on your phone or tablet (I think is the first of its kind if I'm not wrong). I actually did it to myself (I'm a Terran player), while learning Python and Kivy, but I think that there should be more souls out there also struggling to find some time for practicing this sort of things, so I did publish it on Google Play for all of them.
Of course the App is free and all, only need storage permissions to keep build orders. You can search for it directly on Google Play by "Build Order Trainer. Terran", or clik the link below:
https://play.google.com/store/apps/details?id=sc2.bot.terran
Feel free to contact if you find bugs or errors, or just simply want to make suggestions, or you desperately need a Toss and/or Zerg version and you want to show your frustration. Show me some love and I may do it!
Hope you enjoy it! V.
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Looks great, I'll download it on my phone and I'll give you my feedback. Thx for working on it anyways, great idea !
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Maybe you can post some screen shots and explain a bit more exactly what it is doing and how you use it?
Sounds cool though!
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Oh, I see that you have plenty of screen in the link Looks really neat actually.
For bugs and errors, found a typo: raze --> race.
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Thanks Twine and Cascade*. Yep, you have the description and screenshots in the link. Once it's installed you can play the tutorial to know how to use it. I think (or hope) it's intuitive enough anyway.
*Thanks for the typo, didn't notice. I bet there are more like this one out there waiting.
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trainer for zerg/toss coming soon?
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pretty neat! dunno if i like not being able to queue multiple scvs though..
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looks great, really cool idea. Few initial ideas/fixes: -Needs to be able to queue up in a production building. -minerals seem to accumulating too quickly -pressing on refinery instant quits the app
Love the concept, pretty fun really. Cant wait for it to get all tightened up!
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Exccelent Thank you for posting
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On June 01 2014 00:22 Ragnarork wrote:Aw, this sounds great, but my phone (that can run android apps), doesn't have access to the google play store Would it be a problem to ask you directly for the .apk?
I have a Kindle fire so i got the same problem, wanna try it but need apk directly please.
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On May 31 2014 20:37 SweeteyPetes wrote: looks great, really cool idea. Few initial ideas/fixes: -Needs to be able to queue up in a production building. -minerals seem to accumulating too quickly -pressing on refinery instant quits the app
Love the concept, pretty fun really. Cant wait for it to get all tightened up!
Thanks for the feedback SweeteyPetes. Lets answer one by one:
-Needs to be able to queue up in a production building. Well I thought about this as well, but since this app is suposed to help you train your mechanics (your memory in the end), I decided that adding queues would be counter productive. Since the only thing you have to do is building stuff and training units, having no queues forces you to be constantly focused. Anyway maybe I could add it as an optional feature that you can switch on and off on settings. I will think about it.
-minerals seem to accumulating too quickly I know what you mean, it gives such impressions but actually is just an impression (or so I think, correct me if I'm wrong). If you take it seriously and do the build almos perfectly (which is quite hard, I can tell you) you will see that it is quite ok. Resources are calculated according to the average minerals or gas that a single SCV can collect per second. Check the following link:
http://wiki.teamliquid.net/starcraft2/Mining_Minerals#Approximate_Absolute_Rates
Take into account that saturation is currently not implemented (so you could have unlimited SCVs in a single mineral patch without penalty), and distances are not considered when transfering SCVs to other patchs or geysers).
-pressing on refinery instant quits the app Thanks for the heads up! it was a stupid mistake. Already fixed and published for update.
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On June 01 2014 00:22 Ragnarork wrote:Aw, this sounds great, but my phone (that can run android apps), doesn't have access to the google play store Would it be a problem to ask you directly for the .apk?
Thanks Ragnarork and Jacopana. I have put a link on my web for those who don't have access to Google Play. I will try to keep it updated. Let me know if you have any problems downloading.
http://victorbulnes.webs.com/start-fun
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Yeah i suppose queues could ruin the nature of the game. If you are going to add that the option to queue then maybe only allow one unit to queue per structure. Otherwise it is a great way to pass time on my breaks.
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New update available on Google Play:
1.0.2 New feature. Now build list can be filtered by the following criteria: - Aggressive - Safe - Greedy - Low micro - Map control
Previous updates: 1.0.1 Random application crash after tapping Refinery fixed.
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Dude, this is awesome, great job. You have plans to make a Zerg version?
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Thanks SoloZerg, well that depends on people, if this is useful for terran players, I will consider making the zerg/toss versions. Right now I'm testing this one. Please those who like the app, rate it on Google Play and tell your buddies about it if you think it may help their training... or just for fun what the hell!
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Dominican Republic589 Posts
thanks man this is really cool... this is very usefull for those that are trying to get back into SC2 after not playing for a while, or new people... lets say you are just in a train!! or a bus you can try this!!
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Sorry guys to release two updates in such a short period of time, but I found an important bug in a few builds. Details below:
1.0.3 Bug fixed. Some build orders' long file names got truncated after app installation, provoking some builds not being displayed* and in some circumstances an application crash**.
*YoDa's Reaper FE into Widow Mine Drop FantaSy's Widow Mine Drop into Banshee
**Maru's Marine-Hellion-Medivac Timing
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Hey guys, I have been off for quite a long time, but I just released a new version of the APP with the following changes:
1.0.4 Bug fixed. Limit of production of SCVs after calling down MULE in some exceptional circumstances. Graphic Interface. New Results Screen with Total Score based on benchmark completion and penalization per item not done. Performance. Small enhancement of response during gameplay. Builds Editor. Season 3 maps added. Universal Analytics. Tracking events happening within the APP in order to improve it. This new feature requires Internet access.No personal data will be used nor stored in any way whatsoever.
Don't forget to rate the app and leave some feedback, it always help!
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