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The future of RTS games - Page 49

Forum Index > SC2 General
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Keep "my game is better than yours"-slapfights out of this. If the discussion devolves into simple bashing, this thread will be closed.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
Last Edited: 2014-05-30 16:38:16
May 30 2014 14:47 GMT
#961
On May 30 2014 23:26 Falling wrote:
Show nested quote +
On May 30 2014 17:47 Thieving Magpie wrote:
On May 30 2014 16:32 Mindcrime wrote:
On May 30 2014 15:55 Thieving Magpie wrote:
On May 30 2014 13:17 BlackGosu wrote:
rts games just cannot keep up with moba games. dota and LoL are just more fun. sure they're not as hard as sc2, but they're a hell of a lot more fun and social


I can testify that it was easier getting an aeon of strife game running than a 1v1 game running. MOBAs have been more successful since BW.


that's bullshit


Don't hate on bnet 1.0 for being different than what you wished it was.

That's a shame that you don't have the map. No-one seems to anymore

But, I also kinda wonder what was your time period of playing. Because 2009-2014 on iccup, it would seem to me that ums are in the minority and it has always been super easy to get a 1v1 game running at my level. It's only in this last year that the server population has gone down that certain times of day are more difficult.

Never saw Aeon in that time. I would have pegged BGH and Fastest Possible as the easy games to get started with a significant number of people.


I played in 2000-2006

BGH, fastest, comp stomps, day at school, and even Risk, Diplomancy, LOTR, etc... We're all more popular than aeon I strife. And yet aeon was still easier to start than a 1v1 fight on LT.
Hark, what baseball through yonder window breaks?
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
May 30 2014 15:39 GMT
#962
I don't think most people knew about iccup. Or at least I didn't until like 2005 or something.
urboss
Profile Joined September 2013
Austria1223 Posts
May 30 2014 15:39 GMT
#963
On May 30 2014 22:40 CYFAWS wrote:
imma fix this. working on a fucking huge project that will allow for casuals to play quite effectively with <30 apm, while pros can easily micromanage for greater efficiency, and it seems to be working quite well, without the bw vs sc2 issue: bws clunky controls forces more interesting dynamics and higher apm. it's also quite possible it will work for casual play on tablets. it also has a melee mode which is more sc2esque and a campaign mode which is somewhat of a mix between sc2 and huge slow turnbased strategy games. imagine sc2 with 50k pop, where you dont need to micromanage your units and buildings unless you really want to. space civilization war sim. gonna fuck the gaming world up and put RTS back where it belongs, with its boots on every other genre's face.

Sounds great, do you have anything to show yet? Like a website or a demo?
Are you working alone or in a team?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 30 2014 15:44 GMT
#964
On May 31 2014 00:39 DoubleReed wrote:
I don't think most people knew about iccup. Or at least I didn't until like 2005 or something.


Well that's the thing right? If you're going outside the client you're no longer really casual.
Hark, what baseball through yonder window breaks?
Falling
Profile Blog Joined June 2009
Canada11465 Posts
May 30 2014 16:33 GMT
#965
On May 31 2014 00:39 DoubleReed wrote:
I don't think most people knew about iccup. Or at least I didn't until like 2005 or something.

Did iccup even exist back then? I thought there were some other servers that people played on.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Mindcrime
Profile Joined July 2004
United States6899 Posts
May 30 2014 16:49 GMT
#966
On May 30 2014 23:47 Thieving Magpie wrote:
Show nested quote +
On May 30 2014 23:26 Falling wrote:
On May 30 2014 17:47 Thieving Magpie wrote:
On May 30 2014 16:32 Mindcrime wrote:
On May 30 2014 15:55 Thieving Magpie wrote:
On May 30 2014 13:17 BlackGosu wrote:
rts games just cannot keep up with moba games. dota and LoL are just more fun. sure they're not as hard as sc2, but they're a hell of a lot more fun and social


I can testify that it was easier getting an aeon of strife game running than a 1v1 game running. MOBAs have been more successful since BW.


that's bullshit


Don't hate on bnet 1.0 for being different than what you wished it was.

That's a shame that you don't have the map. No-one seems to anymore

But, I also kinda wonder what was your time period of playing. Because 2009-2014 on iccup, it would seem to me that ums are in the minority and it has always been super easy to get a 1v1 game running at my level. It's only in this last year that the server population has gone down that certain times of day are more difficult.

Never saw Aeon in that time. I would have pegged BGH and Fastest Possible as the easy games to get started with a significant number of people.


I played in 2000-2006

BGH, fastest, comp stomps, day at school, and even Risk, Diplomancy, LOTR, etc... We're all more popular than aeon I strife. And yet aeon was still easier to start than a 1v1 fight on LT.


I played in the same time period and had zero problems finding 1v1s even in public games.
That wasn't any act of God. That was an act of pure human fuckery.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 30 2014 16:59 GMT
#967
On May 31 2014 01:49 Mindcrime wrote:
Show nested quote +
On May 30 2014 23:47 Thieving Magpie wrote:
On May 30 2014 23:26 Falling wrote:
On May 30 2014 17:47 Thieving Magpie wrote:
On May 30 2014 16:32 Mindcrime wrote:
On May 30 2014 15:55 Thieving Magpie wrote:
On May 30 2014 13:17 BlackGosu wrote:
rts games just cannot keep up with moba games. dota and LoL are just more fun. sure they're not as hard as sc2, but they're a hell of a lot more fun and social


I can testify that it was easier getting an aeon of strife game running than a 1v1 game running. MOBAs have been more successful since BW.


that's bullshit


Don't hate on bnet 1.0 for being different than what you wished it was.

That's a shame that you don't have the map. No-one seems to anymore

But, I also kinda wonder what was your time period of playing. Because 2009-2014 on iccup, it would seem to me that ums are in the minority and it has always been super easy to get a 1v1 game running at my level. It's only in this last year that the server population has gone down that certain times of day are more difficult.

Never saw Aeon in that time. I would have pegged BGH and Fastest Possible as the easy games to get started with a significant number of people.


I played in 2000-2006

BGH, fastest, comp stomps, day at school, and even Risk, Diplomancy, LOTR, etc... We're all more popular than aeon I strife. And yet aeon was still easier to start than a 1v1 fight on LT.


I played in the same time period and had zero problems finding 1v1s even in public games.


You do know what the term easier means right?

Not only was making a random map easier to fill with a UMS, but the options available was much more plentiful for UMS the moment you log into Bnet 1.0

There would be hundreds of fastests map evers, as many BGH, as many Hunters, as many comp stomps, as many 3v5, RPGs, turret defense, and the list goes on and on. Ever jump into the ladder category? how many melee maps were ever open that wasn't 3v3 or 4v4? 90% of the BW casual scene had nothing at all to do with 1v1. Could you find it? Sure. I found it. Was it the norm? Nope. Case in point--if I made a random melee map that wasn't Lost Temple, it will be a loooong time before someone just wanders in and asks me to start the game. But I could start a Diplomacy map and the only reason it doesn't start immediately was because at least one or two people still had to load the map. No one ever really finished a diplomacy map. It was 45 minutes of people bitching that they didn't get germany/UK and then bitching that people attack too soon, and about 60 minutes in everyone but like 2 people leave. And it was still a fucking popular game.

You could 1v1 if you asked around, chatted a bit, found a channel, made friends, and if those friends liked 1v1 and specifically wanted to play 1v1 with you and so happened to also be in a similar skill level as you--then you could easily 1v1 all day with those specific people. I had friends I 1v1 with. But you couldn't just buy BW and immediately just start 1v1ing because those options weren't really there.
Hark, what baseball through yonder window breaks?
Mindcrime
Profile Joined July 2004
United States6899 Posts
Last Edited: 2014-05-30 17:13:57
May 30 2014 17:12 GMT
#968
I'm not objecting to your claims about money maps or ums in general, but aos in specific.

The popularity of aeon of strife is a myth propagated by moba fanboys long after the fact.
That wasn't any act of God. That was an act of pure human fuckery.
Falling
Profile Blog Joined June 2009
Canada11465 Posts
May 30 2014 17:48 GMT
#969
I find it doubtful about the primacy of Aeon simply due to accessibility after the fact. It's very easy to find variants on Fastest, BGH, I can easily find Diplomacy maps, and I have a Risk map on my computer as well as several rpg's. I'm not sure how something that popular disappeared off of all the BW ums databases.

If anything, Thieving's experience suggests that the future of RTS's ought to focus their multiplayer menu around casual, custom maps. Make a great game that plays well competitively 1v1, easy auto-matching, ranked ladder, but put custom games front and centre with a strong system that shows open games looking for more players. But not necessarily that mobas dominated bw back in the day. Custom maps dominated, but that's the strength of an RTS system- the creativity of ums map makers. It's basically like having your own mod community which keeps the game fresh long after it was released.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Technique
Profile Joined March 2010
Netherlands1542 Posts
May 30 2014 17:58 GMT
#970
Lets hope this game does well... rts needs some fresh new game.

http://www.greybox.com/greygoo/en/

If you think you're good, you suck. If you think you suck, you're getting better.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 30 2014 18:03 GMT
#971
On May 31 2014 02:48 Falling wrote:
I find it doubtful about the primacy of Aeon simply due to accessibility after the fact. It's very easy to find variants on Fastest, BGH, I can easily find Diplomacy maps, and I have a Risk map on my computer as well as several rpg's. I'm not sure how something that popular disappeared off of all the BW ums databases.

If anything, Thieving's experience suggests that the future of RTS's ought to focus their multiplayer menu around casual, custom maps. Make a great game that plays well competitively 1v1, easy auto-matching, ranked ladder, but put custom games front and centre with a strong system that shows open games looking for more players. But not necessarily that mobas dominated bw back in the day. Custom maps dominated, but that's the strength of an RTS system- the creativity of ums map makers. It's basically like having your own mod community which keeps the game fresh long after it was released.


Fair enough.

I remember it being very popular until Defense of the Ancients popped up and suddenly people whined that the heroes were boring (they were)

Because honestly, a MOBA with no items, no spells, and no jungling can only be *so* popular before Lurker Defense and its crappy but fun to play orange vultures sucks up all its fanbase.
Hark, what baseball through yonder window breaks?
Mindcrime
Profile Joined July 2004
United States6899 Posts
Last Edited: 2014-05-30 18:27:54
May 30 2014 18:17 GMT
#972
On May 31 2014 01:33 Falling wrote:
Show nested quote +
On May 31 2014 00:39 DoubleReed wrote:
I don't think most people knew about iccup. Or at least I didn't until like 2005 or something.

Did iccup even exist back then? I thought there were some other servers that people played on.


gamei -> wgt -> neo gamei -> pgt ->iccup

There was some overlap and there were some other Korean servers but that's more or less how it went for foreigners.

Though wgt wasn't its own server.

edit: But, no, iccup didn't exist in 2005.
That wasn't any act of God. That was an act of pure human fuckery.
Strela
Profile Joined October 2011
Netherlands1896 Posts
May 30 2014 18:30 GMT
#973
On May 14 2014 06:22 Figgy wrote:
Free to play. Constantly changing environment.

These are the biggest things MOBAs have far and above current RTS.

I get bored after 100 ladder games in SC2 after I've hit master 4 seasons in a row and have nothing left to do in the game? I quit
I get Bored after 100 Solo Q games in League and hit Gold this season? Oh try one of 50 new champs I haven't played yet that have completely different playstyles. Also 5 different roles that play much differently from each other keeps it fresh and exciting.

SC2 has gotten stagnant, very very stagnant. Most of the people who watch don't even play the game anymore.

You could also try some of the many arcade games that in sc2?
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 30 2014 18:33 GMT
#974
On May 31 2014 03:30 Strela wrote:
Show nested quote +
On May 14 2014 06:22 Figgy wrote:
Free to play. Constantly changing environment.

These are the biggest things MOBAs have far and above current RTS.

I get bored after 100 ladder games in SC2 after I've hit master 4 seasons in a row and have nothing left to do in the game? I quit
I get Bored after 100 Solo Q games in League and hit Gold this season? Oh try one of 50 new champs I haven't played yet that have completely different playstyles. Also 5 different roles that play much differently from each other keeps it fresh and exciting.

SC2 has gotten stagnant, very very stagnant. Most of the people who watch don't even play the game anymore.

You could also try some of the many arcade games that in sc2?


3 different races, with 3 different matchups, with each matchup having multiple different ways to play it optimally. Then there's cheesing, testing new builds, inventing new timings, etc...

An RTS is only as boring as you make it.
Hark, what baseball through yonder window breaks?
Excludos
Profile Blog Joined April 2010
Norway8243 Posts
Last Edited: 2014-05-30 18:40:33
May 30 2014 18:37 GMT
#975
On May 31 2014 03:33 Thieving Magpie wrote:
Show nested quote +
On May 31 2014 03:30 Strela wrote:
On May 14 2014 06:22 Figgy wrote:
Free to play. Constantly changing environment.

These are the biggest things MOBAs have far and above current RTS.

I get bored after 100 ladder games in SC2 after I've hit master 4 seasons in a row and have nothing left to do in the game? I quit
I get Bored after 100 Solo Q games in League and hit Gold this season? Oh try one of 50 new champs I haven't played yet that have completely different playstyles. Also 5 different roles that play much differently from each other keeps it fresh and exciting.

SC2 has gotten stagnant, very very stagnant. Most of the people who watch don't even play the game anymore.

You could also try some of the many arcade games that in sc2?


3 different races, with 3 different matchups, with each matchup having multiple different ways to play it optimally. Then there's cheesing, testing new builds, inventing new timings, etc...

An RTS is only as boring as you make it.


No, its boring. Yeah theres a couple of different things you can do, but mostly it comes down to practicing certain builds and how to execute them. Sometimes you get great games which is back and fourth, goes into lategame, and ends up as a game of the minds and skills. But for the most part its a grind.

In dota, you'll end up playing a lot of games before you loop around to a game thats exactly alike as another oen you played. This due to the enormous size of the heropool and the even bigger amount of ways to combine them. No one plays "one hero" like you play one race in sc2. Jumping from one race to the next is really difficult if you've gotten somewhat decent at the game. Jumping from one hero to another is the norm in dota.

edit: Just to make sure you don't think I'm shitting on sc2 "just cause" I'm a mindless dota fanboy or something, I really want a good rts game that succeeds. But it needs something different than the now stagnant 3 race formula, or the even worse "1 race with different models and textures" that every other rts seems to have. Once I'm done with my exams I'm going to sit down and make an rts prototypegame myself. I'll probably fail, badly. But maybe I'll stumble upon some interesting ideas at least.
Strela
Profile Joined October 2011
Netherlands1896 Posts
May 30 2014 19:11 GMT
#976
On May 14 2014 11:54 Xinzoe wrote:
Show nested quote +
On May 14 2014 05:01 urboss wrote:
Bad stuff:

- Lack of strategic depth



Stopped reading

+ Show Spoiler +
play the game and get to challenger before u judge

+ Show Spoiler +
Read entire posts before judging.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 30 2014 19:50 GMT
#977
On May 31 2014 03:37 Excludos wrote:
Show nested quote +
On May 31 2014 03:33 Thieving Magpie wrote:
On May 31 2014 03:30 Strela wrote:
On May 14 2014 06:22 Figgy wrote:
Free to play. Constantly changing environment.

These are the biggest things MOBAs have far and above current RTS.

I get bored after 100 ladder games in SC2 after I've hit master 4 seasons in a row and have nothing left to do in the game? I quit
I get Bored after 100 Solo Q games in League and hit Gold this season? Oh try one of 50 new champs I haven't played yet that have completely different playstyles. Also 5 different roles that play much differently from each other keeps it fresh and exciting.

SC2 has gotten stagnant, very very stagnant. Most of the people who watch don't even play the game anymore.

You could also try some of the many arcade games that in sc2?


3 different races, with 3 different matchups, with each matchup having multiple different ways to play it optimally. Then there's cheesing, testing new builds, inventing new timings, etc...

An RTS is only as boring as you make it.


No, its boring. Yeah theres a couple of different things you can do, but mostly it comes down to practicing certain builds and how to execute them. Sometimes you get great games which is back and fourth, goes into lategame, and ends up as a game of the minds and skills. But for the most part its a grind.

In dota, you'll end up playing a lot of games before you loop around to a game thats exactly alike as another oen you played. This due to the enormous size of the heropool and the even bigger amount of ways to combine them. No one plays "one hero" like you play one race in sc2. Jumping from one race to the next is really difficult if you've gotten somewhat decent at the game. Jumping from one hero to another is the norm in dota.

edit: Just to make sure you don't think I'm shitting on sc2 "just cause" I'm a mindless dota fanboy or something, I really want a good rts game that succeeds. But it needs something different than the now stagnant 3 race formula, or the even worse "1 race with different models and textures" that every other rts seems to have. Once I'm done with my exams I'm going to sit down and make an rts prototypegame myself. I'll probably fail, badly. But maybe I'll stumble upon some interesting ideas at least.


I do greatly agree with you on this. I agree that despite there being a LOT of openings and midgames--the late game kind of ends up being the same. The midgame is always a slugfest or a turtle fest (just with different units, but the strats the same).

I had suggested earlier the idea of a kind of talent tree to allow you to differentiate your version of each race. Its a bit much to have as many races as a MOBA (especially when each race usually has 15-20 units with about 5-10 of them having unique spells) so trying the mass number of races is too much--but maybe something like a talent tree or a specialization branch (akin to Age of Mythology with the different major Gods with each major God in charge of 6 minor gods each with their own tech, units, and nuance)

Other variations if this idea is incomplete tech trees. Such as having to make the choice between only making Tanks or only making Thors, only making immortals or only making Colossus. It would allow for more overlap of roles and it would also force overall buffs to each unit as you'll only be able to access 1/2-2/3 of the unit choices per game allowing each match to play strangely differently from each other.

But yes, I do agree that we need more ways to make the races feel more, flexible, to the current crop of gamers.
Hark, what baseball through yonder window breaks?
Excludos
Profile Blog Joined April 2010
Norway8243 Posts
May 30 2014 19:59 GMT
#978
On May 31 2014 04:50 Thieving Magpie wrote:
Show nested quote +
On May 31 2014 03:37 Excludos wrote:
On May 31 2014 03:33 Thieving Magpie wrote:
On May 31 2014 03:30 Strela wrote:
On May 14 2014 06:22 Figgy wrote:
Free to play. Constantly changing environment.

These are the biggest things MOBAs have far and above current RTS.

I get bored after 100 ladder games in SC2 after I've hit master 4 seasons in a row and have nothing left to do in the game? I quit
I get Bored after 100 Solo Q games in League and hit Gold this season? Oh try one of 50 new champs I haven't played yet that have completely different playstyles. Also 5 different roles that play much differently from each other keeps it fresh and exciting.

SC2 has gotten stagnant, very very stagnant. Most of the people who watch don't even play the game anymore.

You could also try some of the many arcade games that in sc2?


3 different races, with 3 different matchups, with each matchup having multiple different ways to play it optimally. Then there's cheesing, testing new builds, inventing new timings, etc...

An RTS is only as boring as you make it.


No, its boring. Yeah theres a couple of different things you can do, but mostly it comes down to practicing certain builds and how to execute them. Sometimes you get great games which is back and fourth, goes into lategame, and ends up as a game of the minds and skills. But for the most part its a grind.

In dota, you'll end up playing a lot of games before you loop around to a game thats exactly alike as another oen you played. This due to the enormous size of the heropool and the even bigger amount of ways to combine them. No one plays "one hero" like you play one race in sc2. Jumping from one race to the next is really difficult if you've gotten somewhat decent at the game. Jumping from one hero to another is the norm in dota.

edit: Just to make sure you don't think I'm shitting on sc2 "just cause" I'm a mindless dota fanboy or something, I really want a good rts game that succeeds. But it needs something different than the now stagnant 3 race formula, or the even worse "1 race with different models and textures" that every other rts seems to have. Once I'm done with my exams I'm going to sit down and make an rts prototypegame myself. I'll probably fail, badly. But maybe I'll stumble upon some interesting ideas at least.


I do greatly agree with you on this. I agree that despite there being a LOT of openings and midgames--the late game kind of ends up being the same. The midgame is always a slugfest or a turtle fest (just with different units, but the strats the same).

I had suggested earlier the idea of a kind of talent tree to allow you to differentiate your version of each race. Its a bit much to have as many races as a MOBA (especially when each race usually has 15-20 units with about 5-10 of them having unique spells) so trying the mass number of races is too much--but maybe something like a talent tree or a specialization branch (akin to Age of Mythology with the different major Gods with each major God in charge of 6 minor gods each with their own tech, units, and nuance)

Other variations if this idea is incomplete tech trees. Such as having to make the choice between only making Tanks or only making Thors, only making immortals or only making Colossus. It would allow for more overlap of roles and it would also force overall buffs to each unit as you'll only be able to access 1/2-2/3 of the unit choices per game allowing each match to play strangely differently from each other.

But yes, I do agree that we need more ways to make the races feel more, flexible, to the current crop of gamers.


I like your ideas. I'm going to steal them
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
May 31 2014 14:22 GMT
#979
On May 31 2014 03:37 Excludos wrote:
Show nested quote +
On May 31 2014 03:33 Thieving Magpie wrote:
On May 31 2014 03:30 Strela wrote:
On May 14 2014 06:22 Figgy wrote:
Free to play. Constantly changing environment.

These are the biggest things MOBAs have far and above current RTS.

I get bored after 100 ladder games in SC2 after I've hit master 4 seasons in a row and have nothing left to do in the game? I quit
I get Bored after 100 Solo Q games in League and hit Gold this season? Oh try one of 50 new champs I haven't played yet that have completely different playstyles. Also 5 different roles that play much differently from each other keeps it fresh and exciting.

SC2 has gotten stagnant, very very stagnant. Most of the people who watch don't even play the game anymore.

You could also try some of the many arcade games that in sc2?


3 different races, with 3 different matchups, with each matchup having multiple different ways to play it optimally. Then there's cheesing, testing new builds, inventing new timings, etc...

An RTS is only as boring as you make it.


No, its boring. Yeah theres a couple of different things you can do, but mostly it comes down to practicing certain builds and how to execute them. Sometimes you get great games which is back and fourth, goes into lategame, and ends up as a game of the minds and skills. But for the most part its a grind.

In dota, you'll end up playing a lot of games before you loop around to a game thats exactly alike as another oen you played. This due to the enormous size of the heropool and the even bigger amount of ways to combine them. No one plays "one hero" like you play one race in sc2. Jumping from one race to the next is really difficult if you've gotten somewhat decent at the game. Jumping from one hero to another is the norm in dota.

edit: Just to make sure you don't think I'm shitting on sc2 "just cause" I'm a mindless dota fanboy or something, I really want a good rts game that succeeds. But it needs something different than the now stagnant 3 race formula, or the even worse "1 race with different models and textures" that every other rts seems to have. Once I'm done with my exams I'm going to sit down and make an rts prototypegame myself. I'll probably fail, badly. But maybe I'll stumble upon some interesting ideas at least.


All competitive games deal with massive amounts of repetition. It seems to me like you're comparing casual MOBAs to competitive SC2. It's not really a sensible comparison. At high levels of MOBAs you really have very few builds to choose from and they do get plenty repetitive.

That's why I thought the MTG model might make more sense. Rather than try to make one set metagame, you constantly delete, modify, and add units to the races to develop a larger story. Like a lot of small expansions. I think you'd have to have a much more long-term thought process for that to work though.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
May 31 2014 14:34 GMT
#980
Maybe once LotV comes out we can have games where people pick some of the crazy broken abilities and upgrades from the campaigns. Have some Torrasque-Strain Ultralisks facing Immortality Protocol on Thors?
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