• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:37
CEST 23:37
KST 06:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10066 users

The future of RTS games - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 15 81 Next
Keep "my game is better than yours"-slapfights out of this. If the discussion devolves into simple bashing, this thread will be closed.
packrat386
Profile Blog Joined October 2011
United States5077 Posts
May 14 2014 15:41 GMT
#241
On May 15 2014 00:36 ReMinD_ wrote:
Show nested quote +
On May 14 2014 05:01 urboss wrote:
Let's face it, MOBAs are showing huge success and traditional RTS games are barely produced anymore.
+ Show Spoiler +

Here is a list of all RTS games since 1992 with a metascore of above 80%:
(excluding expansions)

1992 Dune 2
1994 Warcraft
1995 Command & Conquer
1995 Warcraft 2
1996 C&C Red Alert
1996 Z
1997 Age of Empires
1997 Dark Reign
1997 Enemy Nations
1997 Total Annihiliation
1998 StarCraft
1999 Age of Empires 2
1999 Warzone 2100
2001 C&C Red Alert 2
2001 Empire Earth
2001 Stronghold
2001 Cossacks
2002 Age of Mythology
2002 Warcraft 3
2003 C&C Generals
2003 Rise of Nations
2004 LotR: Middle Earth
2004 Dawn of War
2005 Age of Empires 3
2005 Empire Earth 2
2006 Company of Heroes
2006 LotR: Middle Earth 2
2007 C&C 3
2007 Supreme Commander
2007 World in Conflict
2008 C&C: Red Alert 3
2009 Dawn of War 2
2010 StarCraft 2

While I'm sure that the SC2 e-sport scene will continue to stay strong for years to come, the future also depends on the development of new titles. Concerning that, developers are more and more jumping off the RTS wagon.
I fear that Legacy of the Void will likely mark the end of an era.

So I started thinking, what could be improved on the classical RTS genre to make it more popular again?

Don't get me wrong, I love StarCraft and it is without a doubt the best game ever made.
The goal is not so much to transform StarCraft into something else, but rather to envision a new type of game that builds on elements from both StarCraft and MOBAs.
Something that could lead the way for the future of RTS games.

I guess a good approach is to take the best features from both games and merge them into something new.
So let's take a look at the advantages and disadvantages of StarCraft and MOBAs:

MOBAs:
Good stuff:
- Heroes
- Instant Action
- Team play

Bad stuff:
- Minions
- Lack of strategic depth



Stopped reading there. Not sure how it is for Lol, but SC2's 'strategic depth' is nonexistent compared to Dota 2.

I would argue that dota has more strategic breadth than strategic depth. There are many more strategic choices to be made (112 heroes and tons of items vs 3 races), but the game is a lot less "figured out" than SC2 is or than BW was. In SC2 you can know the exact timing and order that you build each individual unit and building for a particular build to be optimized, whereas timings in DotA are more approximate, and there is no real way to determine the "optimal" skill or item progression. I like them both for their strategic elements, but I wouldn't say dota is has more strategic depth than Starcraft.
dreaming of a sunny day
packrat386
Profile Blog Joined October 2011
United States5077 Posts
May 14 2014 15:42 GMT
#242
On May 15 2014 00:38 Thieving Magpie wrote:
Show nested quote +
On May 15 2014 00:31 packrat386 wrote:
On May 14 2014 23:51 Hider wrote:
On May 14 2014 23:43 Waise wrote:
On May 14 2014 23:38 zlefin wrote:
It would be nice if sc2 had a good casual mode option for people who want that, to help build the player base. I considered trying to mod that once; but it'd be quite hard to do (modding-wise, design wise I have a good sense of how to do that, but it's a lot of coding)

honestly i think 4v4 IS casual mode, i'm a competitive player and i still go to 4v4 for casual fun. a 1v1 casual mode would be counterintuitive because in 1v1 your mistakes are automatically and harshly punished just by virtue of your opponent playing superior, and the only way to play more successfully is to directly increase your applied knowledge and skill. it's a highly competitive game mode. i think the social aspect of 4v4 as well as balance being kind of messed up/irrelevant make it a perfect casual start for any sc2 player


I disagree as I think rushing is way too big a part of this mode. I think you gotta take the whole "timing"/refined build order aspect of the game away in order to really appeal to casuals.

I think the best way to fix this is to make static defense stronger. SC2 is a fun game because you can do a lot with a smaller amount of units than games like AoM or AoE, but its always going to be more fast-paced and build order based because static defense isn't as strong, and you MUST expand in order to not lose.


static is weak in SC2 because of cannon/bunker rushes and turtling 3hatch zergs.


I didn't say that static in SC2 should be buffed. I like SC2 the way it is. I was just pointing out that games with stronger static defense tend to be more noob friendly because you're less likely to just get run over early on in the game.
dreaming of a sunny day
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 14 2014 15:45 GMT
#243
On May 15 2014 00:42 packrat386 wrote:
Show nested quote +
On May 15 2014 00:38 Thieving Magpie wrote:
On May 15 2014 00:31 packrat386 wrote:
On May 14 2014 23:51 Hider wrote:
On May 14 2014 23:43 Waise wrote:
On May 14 2014 23:38 zlefin wrote:
It would be nice if sc2 had a good casual mode option for people who want that, to help build the player base. I considered trying to mod that once; but it'd be quite hard to do (modding-wise, design wise I have a good sense of how to do that, but it's a lot of coding)

honestly i think 4v4 IS casual mode, i'm a competitive player and i still go to 4v4 for casual fun. a 1v1 casual mode would be counterintuitive because in 1v1 your mistakes are automatically and harshly punished just by virtue of your opponent playing superior, and the only way to play more successfully is to directly increase your applied knowledge and skill. it's a highly competitive game mode. i think the social aspect of 4v4 as well as balance being kind of messed up/irrelevant make it a perfect casual start for any sc2 player


I disagree as I think rushing is way too big a part of this mode. I think you gotta take the whole "timing"/refined build order aspect of the game away in order to really appeal to casuals.

I think the best way to fix this is to make static defense stronger. SC2 is a fun game because you can do a lot with a smaller amount of units than games like AoM or AoE, but its always going to be more fast-paced and build order based because static defense isn't as strong, and you MUST expand in order to not lose.


static is weak in SC2 because of cannon/bunker rushes and turtling 3hatch zergs.


I didn't say that static in SC2 should be buffed. I like SC2 the way it is. I was just pointing out that games with stronger static defense tend to be more noob friendly because you're less likely to just get run over early on in the game.


No disagreement. The first time I tried swarming pillboxes with infantry in Red Alert made me very very aware of that.

I guess, in my head, I imagine "strong base defense" to also mean no free form base construction. Things have to be near each other, can't build them in the opponent's base, can't proxy, etc....

Hark, what baseball through yonder window breaks?
JimmyJRaynor
Profile Blog Joined April 2010
Canada17591 Posts
Last Edited: 2014-05-14 16:04:22
May 14 2014 15:58 GMT
#244
On May 14 2014 23:41 packrat386 wrote:
Show nested quote +
On May 14 2014 23:06 urboss wrote:
Classic RTS game developers are caught in a conundrum:
It's not sustainable anymore to release RTS games with focus on single player.
Yet it's also very hard to sell a build-based RTS game that is only multiplayer.

I don't see why its not sustainable to focus on the single player. There was an interview with one of the SC2 devs a while ago in which they said that a majority of the people who play the game play single player exclusively. We don't hear much about them as part of the #esports scene, but there are a lot of people that bought and played SC2 basically for the single player.

Also, games like AoM or AoE are the kinds of games that people still play either alone, or with a couple friends, not in a general ladder. I know that I'm hardly the only person who would be willing to shell out some money for a game that I can play casually against the computer. Especially if you have a good enough AI.


single player is not sustainable in terms of revenue flow.

Brood War single player and all the custom single player campaigns and mods have a community that was vibrant for years and years.
Blizzard income from this amazing sub-culture of Brood War: $0

and with F2P on the rise a continuous stream of cash is what investors want to see.

in the area of AI, hell University AI research teams had their creations fight each other in Brood War.

all of this is absolutely incredible in terms of community activity and good will.

the problem is Blizz makes exactly $0 off of it.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
packrat386
Profile Blog Joined October 2011
United States5077 Posts
May 14 2014 16:00 GMT
#245
On May 15 2014 00:45 Thieving Magpie wrote:
Show nested quote +
On May 15 2014 00:42 packrat386 wrote:
On May 15 2014 00:38 Thieving Magpie wrote:
On May 15 2014 00:31 packrat386 wrote:
On May 14 2014 23:51 Hider wrote:
On May 14 2014 23:43 Waise wrote:
On May 14 2014 23:38 zlefin wrote:
It would be nice if sc2 had a good casual mode option for people who want that, to help build the player base. I considered trying to mod that once; but it'd be quite hard to do (modding-wise, design wise I have a good sense of how to do that, but it's a lot of coding)

honestly i think 4v4 IS casual mode, i'm a competitive player and i still go to 4v4 for casual fun. a 1v1 casual mode would be counterintuitive because in 1v1 your mistakes are automatically and harshly punished just by virtue of your opponent playing superior, and the only way to play more successfully is to directly increase your applied knowledge and skill. it's a highly competitive game mode. i think the social aspect of 4v4 as well as balance being kind of messed up/irrelevant make it a perfect casual start for any sc2 player


I disagree as I think rushing is way too big a part of this mode. I think you gotta take the whole "timing"/refined build order aspect of the game away in order to really appeal to casuals.

I think the best way to fix this is to make static defense stronger. SC2 is a fun game because you can do a lot with a smaller amount of units than games like AoM or AoE, but its always going to be more fast-paced and build order based because static defense isn't as strong, and you MUST expand in order to not lose.


static is weak in SC2 because of cannon/bunker rushes and turtling 3hatch zergs.


I didn't say that static in SC2 should be buffed. I like SC2 the way it is. I was just pointing out that games with stronger static defense tend to be more noob friendly because you're less likely to just get run over early on in the game.


No disagreement. The first time I tried swarming pillboxes with infantry in Red Alert made me very very aware of that.

I guess, in my head, I imagine "strong base defense" to also mean no free form base construction. Things have to be near each other, can't build them in the opponent's base, can't proxy, etc....



I don't think it necessarily prevents those things. If you look at AoM for example, nothing prevents you from making offensive buildings per se, its just really difficult to do so. Units move slowly and the maps are larger, so it would take a long time to get villagers in place, and they would be killed easily by any enemy unit while they were building.

I guess its just a function of having strong defenders advantage in general. You need to have a dominating advantage to take on your enemy in games like AoM and AoE because defenders advantage is just so much stronger.
dreaming of a sunny day
WombaT
Profile Blog Joined May 2010
Northern Ireland26983 Posts
May 14 2014 16:00 GMT
#246
I don't buy that it's 0 income, the amount of brand loyalty built by these continued efforts has to count for something, although hard to quantify that may be.

I tell you one thing, if it wasn't for the competitive scene in SC2 I wouldn't have got HoTS/plan to get LoTV/any other Blizz products and this coming from someone that up until WoW WoTL had bought everything they'd put out since Diablo 1.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
JimmyJRaynor
Profile Blog Joined April 2010
Canada17591 Posts
Last Edited: 2014-05-14 16:12:03
May 14 2014 16:05 GMT
#247
Blizzard has quanitfied it. They've run the #s. And the conclusion is the RTS genre can't compete with their other products. Namely, action RPG and MMORPG.
Everyone else has left the space.
EA is gone. MS is gone.

and i think its a good move on their part. i could not justify spending 10s of millions of dollars on a AAA level RTS game.

that said, i personally love Brood War, SC2, Red Alert 3, and Company of Heroes.

There is nothing like going to a LAN Cafe with 3 of your pals and playing 2v2 in any of those games.

the arguing.. the yelling .. the trash talking... its almost as good as playing hockey.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WombaT
Profile Blog Joined May 2010
Northern Ireland26983 Posts
May 14 2014 16:06 GMT
#248
If that's the case why the investment in WCS and the likes?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
urboss
Profile Joined September 2013
Austria1223 Posts
May 14 2014 16:08 GMT
#249
On May 15 2014 01:05 JimmyJRaynor wrote:
Blizzard has quanitfied it. They've run the #s. And the conclusion is the RTS genre can't compete with their other products. Namely, action RPG and MMORPG.
Everyone else has left the space.
EA is gone. MS is gone.

and i think its a good move on their part. i could not justify spending 10s of millions of dollars on a AAA level RTS game.

I'm just curious, was this an actual statement from Blizzard?
JimmyJRaynor
Profile Blog Joined April 2010
Canada17591 Posts
Last Edited: 2014-05-14 16:10:28
May 14 2014 16:09 GMT
#250
On May 15 2014 01:06 Wombat_NI wrote:
If that's the case why the investment in WCS and the likes?


it is not the same cost as developing a whole new AAA level game.

you'll notice Team1 is now working on a MOBA and not on "the next great RTS".

you'll also notice Team1 worked in the RTS genre since 1994. I'm sad to hear this change .. but i understand why Blizz is doing it.

On May 15 2014 01:08 urboss wrote:
Show nested quote +
On May 15 2014 01:05 JimmyJRaynor wrote:
Blizzard has quanitfied it. They've run the #s. And the conclusion is the RTS genre can't compete with their other products. Namely, action RPG and MMORPG.
Everyone else has left the space.
EA is gone. MS is gone.

and i think its a good move on their part. i could not justify spending 10s of millions of dollars on a AAA level RTS game.

I'm just curious, was this an actual statement from Blizzard?


Blizzard has spoken with their actions and not their words.
PLEASE see the explanation above.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
May 14 2014 16:14 GMT
#251
On May 15 2014 01:00 packrat386 wrote:
Show nested quote +
On May 15 2014 00:45 Thieving Magpie wrote:
On May 15 2014 00:42 packrat386 wrote:
On May 15 2014 00:38 Thieving Magpie wrote:
On May 15 2014 00:31 packrat386 wrote:
On May 14 2014 23:51 Hider wrote:
On May 14 2014 23:43 Waise wrote:
On May 14 2014 23:38 zlefin wrote:
It would be nice if sc2 had a good casual mode option for people who want that, to help build the player base. I considered trying to mod that once; but it'd be quite hard to do (modding-wise, design wise I have a good sense of how to do that, but it's a lot of coding)

honestly i think 4v4 IS casual mode, i'm a competitive player and i still go to 4v4 for casual fun. a 1v1 casual mode would be counterintuitive because in 1v1 your mistakes are automatically and harshly punished just by virtue of your opponent playing superior, and the only way to play more successfully is to directly increase your applied knowledge and skill. it's a highly competitive game mode. i think the social aspect of 4v4 as well as balance being kind of messed up/irrelevant make it a perfect casual start for any sc2 player


I disagree as I think rushing is way too big a part of this mode. I think you gotta take the whole "timing"/refined build order aspect of the game away in order to really appeal to casuals.

I think the best way to fix this is to make static defense stronger. SC2 is a fun game because you can do a lot with a smaller amount of units than games like AoM or AoE, but its always going to be more fast-paced and build order based because static defense isn't as strong, and you MUST expand in order to not lose.


static is weak in SC2 because of cannon/bunker rushes and turtling 3hatch zergs.


I didn't say that static in SC2 should be buffed. I like SC2 the way it is. I was just pointing out that games with stronger static defense tend to be more noob friendly because you're less likely to just get run over early on in the game.


No disagreement. The first time I tried swarming pillboxes with infantry in Red Alert made me very very aware of that.

I guess, in my head, I imagine "strong base defense" to also mean no free form base construction. Things have to be near each other, can't build them in the opponent's base, can't proxy, etc....



I don't think it necessarily prevents those things. If you look at AoM for example, nothing prevents you from making offensive buildings per se, its just really difficult to do so. Units move slowly and the maps are larger, so it would take a long time to get villagers in place, and they would be killed easily by any enemy unit while they were building.

I guess its just a function of having strong defenders advantage in general. You need to have a dominating advantage to take on your enemy in games like AoM and AoE because defenders advantage is just so much stronger.


I love AoM, but being the Age of ____ series starts you with a Planetary fortress its not really possible to cannon rush people

I definitely play lazier when playing an Ao___ game vs playing Starcraft (BW or 2)
Hark, what baseball through yonder window breaks?
JimmyJRaynor
Profile Blog Joined April 2010
Canada17591 Posts
Last Edited: 2014-05-14 16:19:14
May 14 2014 16:18 GMT
#252
On May 15 2014 01:06 Wombat_NI wrote:
If that's the case why the investment in WCS and the likes?


Also, when SC2 was released , Frank Pierce, the Exec Producer of SC2 promised that SC2 was a "10 year experiment in esports".
Therefore, expect SC2 to receive full WCS support at approximately the same level we see in 2014 to extend until 2019 or 2020.

it is rare for Blizzard to break a promise.
but, the heart and soul of Blizzard's commitment to RTS, namely, the development team is working full time 24/7/365 on a MOBA.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Roswell
Profile Joined November 2013
United States250 Posts
May 14 2014 16:22 GMT
#253
So what your saying is WC3 but with prettier graphics? There will always be RTS, its not dying, the next popular one will probably be like RTS classic top view and the ability to go into first person or some kinda gimmick, or like that Half-Life 2 Mod.

All Mobas mods have been essentially the same since WC3, with some difference in lane importance. LotV hopefully will add some key units to make SC2 more balanced and fun but yeah RTS's aint going anywhere.
"You are the bravest boy I have ever met"
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-05-14 16:35:32
May 14 2014 16:31 GMT
#254
On May 15 2014 01:09 JimmyJRaynor wrote:
Show nested quote +
On May 15 2014 01:06 Wombat_NI wrote:
If that's the case why the investment in WCS and the likes?


it is not the same cost as developing a whole new AAA level game.

you'll notice Team1 is now working on a MOBA and not on "the next great RTS".

you'll also notice Team1 worked in the RTS genre since 1994. I'm sad to hear this change .. but i understand why Blizz is doing it.

Show nested quote +
On May 15 2014 01:08 urboss wrote:
On May 15 2014 01:05 JimmyJRaynor wrote:
Blizzard has quanitfied it. They've run the #s. And the conclusion is the RTS genre can't compete with their other products. Namely, action RPG and MMORPG.
Everyone else has left the space.
EA is gone. MS is gone.

and i think its a good move on their part. i could not justify spending 10s of millions of dollars on a AAA level RTS game.

I'm just curious, was this an actual statement from Blizzard?


Blizzard has spoken with their actions and not their words.
PLEASE see the explanation above.


So the team that worked on RTS now works on an ARTS that is close to being done and then will most likely work on LotV which is what? Oh, an RTS.

Oh and before I forget it... Heroes of the Storm is built on the SC2 engine and development started as a mod for WoL as far as I know. Who else would develop it then the guys that made SC2?
NihilisticGod
Profile Joined March 2011
Northern Ireland174 Posts
Last Edited: 2014-05-14 17:01:49
May 14 2014 16:32 GMT
#255
Recently picked up Wargame: Red Dragon. Not spent much time on it (as I dont have much atm) but I have faith people are still interesting in playing and making RTS now and in the future. There have been some RTS games which innovated the genre like CoH1 and DoW2 but its shame Relic doesn't really balance their games
Too weird to live... too rare to die.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17591 Posts
Last Edited: 2014-05-14 17:09:19
May 14 2014 16:44 GMT
#256
On May 15 2014 01:31 Big J wrote:
Show nested quote +
On May 15 2014 01:09 JimmyJRaynor wrote:
On May 15 2014 01:06 Wombat_NI wrote:
If that's the case why the investment in WCS and the likes?


it is not the same cost as developing a whole new AAA level game.

you'll notice Team1 is now working on a MOBA and not on "the next great RTS".

you'll also notice Team1 worked in the RTS genre since 1994. I'm sad to hear this change .. but i understand why Blizz is doing it.

On May 15 2014 01:08 urboss wrote:
On May 15 2014 01:05 JimmyJRaynor wrote:
Blizzard has quanitfied it. They've run the #s. And the conclusion is the RTS genre can't compete with their other products. Namely, action RPG and MMORPG.
Everyone else has left the space.
EA is gone. MS is gone.

and i think its a good move on their part. i could not justify spending 10s of millions of dollars on a AAA level RTS game.

I'm just curious, was this an actual statement from Blizzard?


Blizzard has spoken with their actions and not their words.
PLEASE see the explanation above.


So the team that worked on RTS now works on an ARTS that is close to being done and then will most likely work on LotV which is what? Oh, an RTS.

Oh and before I forget it... Heroes of the Storm is built on the SC2 engine and development started as a mod for WoL as far as I know. Who else would develop it then the guys that made SC2?


Blizzard has slowed its push on RTS development. EA is gone. MS is gone. No one is making AAA cutting edge level RTS games. just accept it and move on.

no one is spending AAA level money on RTS any longer.
This ain't 2001.

Blizzard is pumping out new games and content in MOBAs, MMORPGs, and aRPGs, and now an F2P card game.

and new content for its RTS is no where to be found.

The last investor call where Morhaime talked for 5 minutes about all these things never said the word "Starcraft" or "RTS" even one time. Not once.

Morhaime knows which side his bread is buttered on.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Almand
Profile Joined September 2012
19 Posts
May 14 2014 17:10 GMT
#257
On May 14 2014 08:15 Pontius Pirate wrote:
The day RTS games with heroes become the only RTS games on the market is the day I stop playing the RTS genre.


MSC is sort of hero unit. So?
JimmyJRaynor
Profile Blog Joined April 2010
Canada17591 Posts
May 14 2014 17:17 GMT
#258
On May 15 2014 02:10 Almand wrote:
Show nested quote +
On May 14 2014 08:15 Pontius Pirate wrote:
The day RTS games with heroes become the only RTS games on the market is the day I stop playing the RTS genre.


MSC is sort of hero unit. So?


C&C has some pretty cool "epic units" and "commando units".
and its an RTS right down to the core of its soul.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
urboss
Profile Joined September 2013
Austria1223 Posts
Last Edited: 2014-05-14 17:19:36
May 14 2014 17:18 GMT
#259
Tbh, I found the Wings of Liberty single player missions where you had to control the big Thor (Odin) to be a lot of fun.
Also there was one mission where you had to control Raynor and 3 other heroes at the same time.
That was great!
I was always wondering why they didn't include heroes in the multiplayer mode.
But I guess the answer is "Not to piss off the existing Brood War players".
shin ken
Profile Blog Joined October 2009
Germany612 Posts
May 14 2014 17:27 GMT
#260
BTW people kinda forget AirMech

That's a hyper-modern approach to the RTS genre (or ultra-retro if you played Herzog Zwei).
It's following the free-to-play model and is a "real" action-RTS as it combines twin-stick shooters with RTSs.
It's in open beta since 2012 and should be released this year.
Prev 1 11 12 13 14 15 81 Next
Please log in or register to reply.
Live Events Refresh
Next event in 54m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 657
ProTech103
JuggernautJason88
NeuroSwarm 84
StarCraft: Brood War
Sea 1388
Dota 2
Gorgc13209
League of Legends
Doublelift3217
JimRising 418
Other Games
summit1g7346
Grubby3562
singsing1520
shahzam604
FrodaN505
byalli443
Liquid`Hasu255
C9.Mang0254
UpATreeSC70
Mew2King35
Organizations
Other Games
BasetradeTV171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 43
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1265
Other Games
• imaqtpie965
• Shiphtur257
Upcoming Events
OSC
54m
Replay Cast
2h 24m
OSC
15h 24m
Maestros of the Game
16h 24m
Classic vs Maru
Serral vs herO
TBD vs Clem
Replay Cast
1d 2h
CranKy Ducklings
1d 12h
uThermal 2v2 Circuit
1d 17h
BSL22 NKC (BSL vs China)
1d 21h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.