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On May 21 2014 01:09 Faust852 wrote:Show nested quote +On May 21 2014 00:59 404AlphaSquad wrote:On May 20 2014 18:25 submarine wrote:On May 20 2014 17:35 Big J wrote:On May 20 2014 17:17 MrTortoise wrote: Gotta say ti seems strange that when you think about what the races embody you have zerg being the race with the best siege units and the terran with the seige tank that gets turned into a pewpew cannon.
Hahahaha lol. Siege units? Lol. When was the last time a Swarm Host broke a position? A siege unit is something that actually does damage. That actually kills you if you don't engage it. Something that KILLS a defensive position, not against which you build even more walls and defenses. The Swarm Hosts absolutly fullfills no siege purpose in the current metagame. It's just plain shit at sieging. The only thing it does is force the opponent into turtling, which is the opposite of what a siege unit does. A siege unit punishes that. Zerg as it stands has no good siege unit at all. The SH doesn't fullfill that purpose, the Broodlord is pretty bad and the Infestor only tickles opponents and not even buildings. Try Colossus or Tempest for siege unit, because they are about the only siege units universally used at all in this game. The swarmhost is a siegeunit in the true sense of the word. Siege units are not necessarily units that crush through defenses in a short time period. Establishing a blockade and winning by attrition is also a valid way to siege an enemy. And that is exactly what the swarmhost does. The longest siege in history took 21 years! WIKILINKIf this is a good game mechanic is another discussion. I wouldnt be surprised if future swarmhost zvz would take 21 years also. But its questionable if that would be good game design. inb4 Real Life is badly designed.
Kind of imba, tech is linear and has no counters. Also, nothing but deathballs and skirmishes end too fast.
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that would mean Ultralisks can't be abducted either anymore. Overall it's probably a nice change but it would be great if frenzied becomes a toggleable passive then, so you can still abduct your own ultras or broodlords which allows for the occasional nice micro move in all matchups.
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They implemented something simple and straightforward that addresses the actual issue, taking community suggestions to boot? Who are these people and what have they done with the Sc2 development team?
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Russian Federation4295 Posts
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On May 21 2014 02:51 Existor wrote:Time to change to this banner Ahahahah this is epic. Oh how I love Carbotanimation.
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On May 21 2014 02:51 Squat wrote: They implemented something simple and straightforward that addresses the actual issue, taking community suggestions to boot? Who are these people and what have they done with the Sc2 development team? It's weird, but seems to be the new Blizzard(see Diablo expansion).
I like the change. It's simple, doesn't effect the other match ups and brings back brood lords. Now I just need my transforming cars to be in evey game and everything will be dope.
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On May 21 2014 02:40 Ramiz1989 wrote:New proposed changes, instead of Spores and Hydras changes, David Kim is willing to change the Brood Lords as Snute was suggesting. http://us.battle.net/sc2/en/forum/topic/12877968284OP should be updated or we can create a new thread for this.
Now buff Snipe and make frenzy also immunify against it. :-)
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On May 21 2014 02:40 Ramiz1989 wrote:New proposed changes, instead of Spores and Hydras changes, David Kim is willing to change the Brood Lords as Snute was suggesting. http://us.battle.net/sc2/en/forum/topic/12877968284OP should be updated or we can create a new thread for this.
Does this also mean that Time Warp can't slow down Ultras? Can't be slowed by marauders?
Does it also mean that Ultras don't get a speed buff on creep? (Or does that not count as a movement altering ability)
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On May 21 2014 02:57 Big J wrote:Now buff Snipe and make frenzy also immunify against it. :-)
Get on this Snute, they listen to you!
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Russian Federation4295 Posts
Does this also mean that Time Warp can't slow down Ultras? Can't be slowed by marauders?
Time Warp already can't slow ultralisks. Go to unit tester and test it now -_-
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On May 21 2014 02:57 Thieving Magpie wrote:Does this also mean that Time Warp can't slow down Ultras? Can't be slowed by marauders? Does it also mean that Ultras don't get a speed buff on creep? (Or does that not count as a movement altering ability) Concussive shells dont slow massive units anyways. But yeah, this also should change TW vs Ultras. Edit: or doesnt t anyways? It slows colossi, right?
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Russian Federation4295 Posts
Concussive shells dont slow massive units anyways. But yeah, this also should change TW vs Ultras. Edit: or doesnt t anyways? It slows colossi, right?
Colossies don't have Frenzy
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On May 21 2014 03:01 Existor wrote:Show nested quote + Concussive shells dont slow massive units anyways. But yeah, this also should change TW vs Ultras.
Omg, Time Warp ALREADY does not affects ultralisks.
So what do they mean when they say movement altering? Was it the wrong phrase? What other spell could they mean?
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Russian Federation4295 Posts
On May 21 2014 03:02 Thieving Magpie wrote:Show nested quote +On May 21 2014 03:01 Existor wrote: Concussive shells dont slow massive units anyways. But yeah, this also should change TW vs Ultras.
Omg, Time Warp ALREADY does not affects ultralisks. So what do they mean when they say movement altering? Was it the wrong phrase? What other spell could they mean? Movement altering - Abduct Movement slowing - Time Warp, Concussive Shells Roots - Fungals Controlling - Neural Parasite
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On May 21 2014 03:02 Thieving Magpie wrote:Show nested quote +On May 21 2014 03:01 Existor wrote: Concussive shells dont slow massive units anyways. But yeah, this also should change TW vs Ultras.
Omg, Time Warp ALREADY does not affects ultralisks. So what do they mean when they say movement altering? Was it the wrong phrase? What other spell could they mean? Just Abduct, because it moves unit from one location to another, and Ultras weren't immune to Abduct.
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On May 21 2014 03:01 Existor wrote:Show nested quote + Concussive shells dont slow massive units anyways. But yeah, this also should change TW vs Ultras. Edit: or doesnt t anyways? It slows colossi, right?
Colossies don't have Frenzy
Ah, kk. So they actually just make it immune to abduct and change the text I guess. Or is the Ultralisk now immune to burrow and pick ups as well? :-)
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Russian Federation4295 Posts
On May 21 2014 03:05 Big J wrote:Show nested quote +On May 21 2014 03:01 Existor wrote: Concussive shells dont slow massive units anyways. But yeah, this also should change TW vs Ultras. Edit: or doesnt t anyways? It slows colossi, right?
Colossies don't have Frenzy Ah, kk. So they actually just make it immune to abduct and change the text I guess. Or is the Ultralisk now immune to burrow and pick ups as well? :-) What? Ultralisks still can burrow.
I don't understand whats hard here.
Brood Lords gain Frenzy ability. Now Frenzy ability gives ALSO immunity to Abducts. Result - Ultralisks and Broods now become Immune to Abducts. Nothing more
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On May 21 2014 03:05 Big J wrote:Show nested quote +On May 21 2014 03:01 Existor wrote: Concussive shells dont slow massive units anyways. But yeah, this also should change TW vs Ultras. Edit: or doesnt t anyways? It slows colossi, right?
Colossies don't have Frenzy Ah, kk. So they actually just make it immune to abduct and change the text I guess. Or is the Ultralisk now immune to burrow and pick ups as well? :-) Yes, you can no longer kidnap Ultras with medivacs. No more "Free Candy!" medivacs for you, you perv.
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